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Kitsuki Honor in the Emperor Edition Environment

Posted on April 13, 2012 by Strange Assembly

by Monjoni Osso Dragon honor was a stalwart of mine in Celestial Edition and the first competitive deck I looked at in Emperor Edition. It started out as an experiment with the new dueling rules that failed miserably and I assumed (incorrectly) that the deck was hamstrung. I saw an exceptional take on the deck at the Austin Name a Card that radically altered my perspective on it. Kitsuki really excel at open control actions and can shut down attacks on turn three or four very well. The theme is versatile, with enough Force and combat actions to military out against dishonor, race against other honor decks while causing them honor loss, and of course honoring out against military. Many people have tried building a Kitsuki dishonor deck, but I think this is a poor way to take the deck. The Personality base largely supports honor running, with two exceptions, and so Im going to focus this article on how to honor run with the Kitsuki Personality base. DUELING COURTIERS The thing that makes Kitsuki stand out very well is that they are all Courtiers, Magistrates and Duelists. Duelist, as a keyword, is not as useful as it was in Celestial Edition and you should not rely on it to be your sole winning option. Courtier is already a very powerful keyword, opening up access to cards like Favors and Accidental Confession, but many Courtier actions are low focus value. With the prevalence of high focus military actions in the current environment, digging too deeply into the Courtier card pool can pose a problem for the deck. Magistrates are not as powerful as they were at the start of Celestial, but have access to crazy actions like The Laws Strength and Discovering a Conspiracy. Also, Magistrates do help the decks gold curve out by providing access to Magistrates Stipend, permitting the deck to run six two-for-three holdings. This minor bit of acceleration is pivotal due to the average gold cost of seven that your Personalities will have. The strength of any Kitsuki deck will depend largely on which of the three action pools you go into, and how deeply you choose to do it.

STRONGHOLD: Watchful Eye Dojo Watchful Eye Dojo has some obvious synergy with the themes Personality and action base. The first and most obvious boon is that the action will either gain you honor or bow the challenged Personality, even while the stronghold itself is bowed. With Kitsuki Horume, this means that you have the ability to gain 1 honor in every players action phase.

PERSONALITY ANALYSIS Kitsuki Kinaro Kitsuki Nakai was a staple of Celestial Editions Last Step Castle, but Kinaro has a few things holding him back. The biggest problem I have with him is that six is not really an optimal gold cost for a Personality in the deck, making him an awkward buy. He has zero Force, which presents a problem when the deck needs to swing military at something. That drawback did not matter as much due to the action suite available last arc, but with the necessity of honor going in to attack dishonor now its a much larger consideration. Kitsuki Daisuke A decent Personality. A send home duel is a solid action due to the lack of responses that dont cost tempo. Not so hot in the non-military matchups, but his 3 Force and usable battle action is still significant in those.

Kitsuki Fujimura The switch enabler. I dont think of her as such, primarily, but her action is very good against other honor rockets and also against dishonor. She enables you to race other non-military decks very decently, but isnt so great in the non-Lion military matchups. Against Lion, an early Fujimura with a target can slow their tempo down in the mid-game just long enough for you to cross. Kitsuki Horume This guy is the A Number One King of the Deck. His entering play gain or loss is phenomenal, but his repeatable gain from winning a duel feeds Watchful Eye Dojo very well. Once Horume hits the board, youre guaranteed at least one honor in every action phase. His ten honor requirement makes things tricky on turn 2, but even then hes a superb buy at nine gold. I dont think Ive ever won a game without at least one Horume on the board. Kitsuki Nubane There is nothing not to love about this guy. He slows down attachment decks with his open action, packs 5 Chi so he can duel into big Uniques, and has box honor requirement with four Personal Honor. Id run six of him if I could.

Kitsuki Yataku NO. BAD. Theres a myriad of things that make this Personality awful, the least of which is that youll get to use his reaction maybe once or twice per game at the most. He has very low Force by modern standards, has no keywords of any significance for the deck, and has an above box honor requirement. Easily the worst card in the Kitsuki Personality base. NON-KITSUKI CONSIDERATIONS: Tamori Ruya This Before the Dawn inclusion really cements the open phase control that the stronghold provides, as well as pumping several battle actions the deck should consider running. Hes got four Force, four Personal Honor, and five Chi to back up his great Reaction, so hes no slouch when it comes to smashing provinces or dueling. The eight honor requirement isnt really a problem after your turn two, either. A powerful Unique for the deck. Mirumoto Shikei The Clan Champion packs only one useful keyword, and has a significantly above box requirement making a pre-turn three purchase very risky. However, he packs a noticeable stat block that includes four Personal Honor and the limited card draw action is very strong given the lack of repeatable card draw dynasty-side so far in Emperor Edition. His gold cost does make things difficult early and mid-game, but by turn four or five hes a very solid buy.

Mirumoto Yozo Expensive Duelist with a box honor requirement doesnt really scream for inclusion, but is a great meta call if youre expecting to walk into a Lion heavy field.

Mirumoto Ichizo Three Personal Honor, four Chi, and a reliable unit-killing battle action. He cant use your Courtier actions, but still makes for a great presence at the last battlefield. Crucial in more military-based variants of the deck, but still nice for the open control variant. Otomo Demiyah There is really no reason not to put her into the deck. A turn one Demiyah/holding draw doesnt lose the deck any tempo and enables very early access to Governors Court and Imperial Favor control. I would consider her an easy three-of inclusion. HOLDINGS: Gold Mine Youre running three of this. You just are. Deal with it. Magistrates Stipend The Iaijutsu clause in this holdings action means that it will see very little use in the deck, but the gold acceleration is all youre really looking for. A no-brainer three-of for the deck.

Governors Court The engine that makes the open control go. The open action on this, combined with the stronghold and actions like Accidental Confession and Duel of Haiku, are what make this deck a contender. This is the single card that enables an honor race to occur with this deck against the popular Temple of Purity deck. That its usable while bowed is just gravy, really. Traveling Peddler Control lives and dies on card draw. At least one is an automatic inclusion, though increasing the count to two may be necessary against certain fields. Stolen Merchandise With the prevalence of six for five holdings in most military decks, this is a fairly weak inclusion. Ideally you flip this after the opponents already brought something like Traveling Peddler into play, but its a very bad flip on turn one.

The Imperial Treasury This card is preposterous. More than once its bought a Personality for honor all by its lonesome. One of, if not the, best four cost holdings in the game.

Falling Rain Dojo I think this is a solid one-of for the deck. Honor duels against the popular paragon decks are a bit tricky, to say nothing of trying to hit big Uniques with Chi-targeted duels, and this holding makes those problems easier. Well-Tended Farm A great inclusion to increase limited phase gains, but is shut down hard by Rumors Travel which is seeing a lot of play. Great as a two-of, I think, but rely on it too much and itll cost you. Rugashi Bazaar Solid dishonor meta for this deck. You can expect plus three Force per person on average, with the occasional plus four. Its also great in the Yasuki matchup as it nimbly gets around their holding destruction ability. The three gold production combined with the average gold cost seven of your personalities makes it a fairly reasonable pure gold holding as well. REGIONS & EVENTS:

The Second City This is an automatic inclusion. The board wide plus one Force is massive on its own, but that it can get other dynasty provinces flipped up is the real reason for choosing this region. Acceleration is important and thats exactly what The Second City provides.

Ebisus Honesty This has been a staple for honor decks since the end of Celestial Edition, and for good reason. Plus two province strength is usually enough to head off most turn two or three attacks, and destroying it to cross or gain the lead in an honor race remains a strong choice. Boastful Proclamation This card, if flipped on turn three, essentially guarantees a troublesome final battle while gaining three honor. Ive been able to defend the province this flipped out of every time its happened, so I think the deck can manage it very well. Its also great at funneling troublesome Cavalry into a tempting target, which is another consideration you can make based on the field you expect. Willing Spirits This card was great in Celestial and its great now. Willing Spirits with an Ebisus Honesty on the board shuts down most early attacks without requiring you to expend a single fate card. An automatic inclusion, I think. FATE ACTIONS:

Sanctioned Duel This card wants to be an Impromptu Duel when it grows up. Its the weakest duel yet printed, yet the only one that gains honor as a Limited. A regretful three of for the deck, and one Ill be cutting the very second a valid alternative becomes available. Duel of Haiku This duel is phenomenal, fueling both Magistrate and Courtier actions while bowing someone in the action phase and netting you an honor. It can be tricky to play against Unicorn, Lion, and certain other honor decks but a well-timed Duel of Haiku can shut down a mid-game attack without expending a lot of effort. An easy three of. Steel on Steel I dont see a reason not to include this as a three of. You will be bully dueling most personalities in the game and this will wipe out a unit with regularity. An easy three of. Awed Witness The second battle duel. With your high Chi, you can bully duel with this card to trigger certain honor gaining reactions (such as Horume) while also creating a 2/2 Samurai you can use to Wall of Honor or, in some cases, Ring of Fire. If you want to emphasize more battle actions, this is a strong inclusion.

Dismissing the Cur This card is phenomenal for Courtier-based honor decks. A send home with a kill action against naked Personalities that does not require risking high value personalities. However, if you focus on dueling control, running a 2 focus value can be very risky. Rhetoric High focus value Courtier action that metas against other honor rocket decks in a way that they cant answer. Its dead in the military matchup 90% of the time, but is so crucial in the honor and dishonor matchup I cant see not running three. Spirit of the Truth Absolutely fundamental in an open control Magistrate deck, the thing I believe the Kitsuki excel at. Additional Chi means that clan champions and fully equipped Kensai can be challenged with the decks duels, while adding an additional Open bow. With actions such as Watchful Eye Dojo and Accidental Confession giving you dishonored Personalities, Spirit of Truth becomes dramatically more powerful. However, if youre looking for a more battle-focused honor deck, this card has little or no place. Wall of Honor The honor staple of Celestial Edition returns, and is just as good as it was last arc. Three focus value plus an action thats usable whilst bowed makes it an easy auto-include. That it stacks effects with Ebisus Honesty, Willing Spirits, and Boastful Proclamation is just icing on the cake for this particular card.

Discovering a Conspiracy This is no Hamstrung, but it does pack the best honor-based focus effect in the game. It also has a four focus value, for the eventual times that you do focus, and the honor gain is fairly easily attainable. The Battle/Open action is also very strong, giving you an effective dishonor tool in the action phase and a bow action in battle that gains honor. I think this is at least a two of in an average deck.

A Game of Dice Card draw is always good. Drawing two additional cards in the end phase is a very strong effect, and that its included on a four focus card makes this an easy auto-include. The Sincerity of the Dragon This card is simply phenomenal. Action phase card cycle combined with forcing your opponent to discard a card, and high focus value to boot. When you need to dig, Ive often found Sincerity to provide that one extra card you need at a critical moment. The Fires of War A great unique action, especially with multiple Kitsuki Horume in play. Doubling up on the strongholds action will pretty much always be strong. An effective use of this on turn 3 or turn 4 can win the game very handily. Ring of Earth The old Dragon honor relied on Outer Walls, but there is no presenceless action with that kind of power in Emperor Edition. Except, of course, for Ring of Earth. This Ring is best played early, its single effect is great at stopping turn 2 or turn 3 attacks. Ring of the Void While card cycle remains a great action, this deck can actually force Void into play fairly easily with effects like Sincerity of the Dragon. There is no reason not to include this in a deck as starved for card draw as honor usually is. Ring of Fire A unit kill action that can be performed even while bowed. I dont think I need to say any more, but this combines well

with Ryoshuns Guidance and the innately high Chi the decks Personality base is packing.

Relentless Conviction With access to dishonor tech in the quantity that Kitsuki have, this card is an amazing play. Another consideration is that this limits potential redirect options. With many military decks running redirection, Relentless Conviction remains a powerful kill action .

Paid Off This is an often overlooked action, but I find it an extremely potent card. Often times, as the game goes on in time, you will have plenty of leftover gold. This provides a great use for that leftover gold, as well as providing a targeting restriction-free bow action. Ive often found that it combos well with Tamori Ruya.

Decklist: Watchful Eye Dojo Border Keep Bamboo Harvesters XP

Dynasty: 1x Mirumoto Shikei 1x Mirumoto Ichizo XP 1x Tamori Ruya 1x Mirumoto Yozo 3x Kitsuki Horume 3x Kitsuki Nubane 3x Kitsuki Fujimura 3x Kitsuki Daisuke 3x Otomo Demiyah 3x Gold Mine 3x Magistrates Stipend 1x Traveling Peddler 3x Governors Court 1x Falling Rain Dojo 1x Stolen Merchandise 3x Rugashi Bazaar 1x The Imperial Treasury 1x Well-Tended Farm 1x The Second City 1x Ebisus Honesty 1x Willing Spirits 1x Boastful Proclamation

Fate:

3x Sanctioned Duel 3x Spirit of the Truth 3x Sincerity of the Dragon 1x Game of Dice 3x Wall of Honor 3x Duel of Haiku 3x Rocky Terrain 3x Steel on Steel 3x Accidental Confession 3x Discovering a Conspiracy 1x Ring of Earth 1x Fires of War 1x Relentless Conviction 3x Rhetoric 3x Paid Off 1x Ring of the Void 2x The Laws Strength

STRENGTHS & WEAKNESSES

This deck has very, very strong open control options. It is fairly reasonable to bow 1-3 personalities per action phase, and you can hit up 6-7 in one turn. You should expect to cross 40 honor in 5-6 turns. Thanks to the gold efficiency of

your personalities, you also have a pretty smooth gold curve. This deck also smashes passive dishonor fairly well, due to your ability to swarm personalities, gain honor, and the Force provided by Rugashi Bazaar. Unfortunately, the deck is fairly weak on card draw. Without Traveling Peddler, you will be relying on effects like Bamboo Harvesters XP, the Imperial Favor, and Sincerity of the Dragon. These options provide card cycle, but not true card draw. You are also extremely reliant on your fate deck for actions in battle, as the only Personality with a battle action is Kitsuki Daisuke. The other major difficulty will be against decks that can effectively swarm personalities on the board. The faster you burn through your control actions, the worse your end game position is. While province increasing effects can stave off a turn 3 or even turn 2 swing, you will run out of actions without crippling their ability to take a province. Accordingly, expect weak matchups against Library of Rebirth Phoenix and Shamate Keep Lion Paragons.

The final weakness of the deck is other honor rockets. Against Phoenix Temple of Purity and Lion Halls of Memory decks, you need a turn 2 Kitsuki Horume buy as well as at least one Rhetoric before turn 3 in order to have a possibility of victory. Dishonor options such as Kitsuki Fujimura will be strong in the matchup, but smart opponents will seppuku potential targets. These combine to make the Kitsuki Courtier/dueling honor deck presented here a tier 2 deck. While it has some great matchups against strong tier 1 decks like Unicorn Paragons and Dragon Kensai, it has weak matchups against other popular, strong decks. I believe that the deck can make a 5-2 performance in the right hands, but Im not hot on its performance in a top 8.

Dragon's Breath Castle BK BH 3x 3x 3x 3x 3x 3x 1x 3x 3x 3x 3x 2x 1x 1x 2x 1x 1x 1x Tamori Kazushige Tamori Yayu Kitsuki Nubane Kitsuki Yoyugi Tamori Muzu Shugorei Tamori Ruya Gold Mine Well-Tended Farm Temple of Hotei Temple Fortress Governor's Court Traveling Peddler Hotei's Contentment Delayed Arrival Naoharu's Gift Boastful Proclamation Imperial Gift

DBC (infinitely better than WED) BK BH xp Dynasty-40 Events-5 Twisted Fate 3x Delayed Arrival Imperial Gift Region-1 The Second City Celestial-1 Hotei's Contentment Holdings-15 3x Gold Mine 3x Governor's Court 3x Magistrate's Stipend 3x Rugashi Bazaar 1x Small Farm 2x Traveling Peddler Personalities-18 3x Tamori Kauzhige 3x Kitsuki Nubane 3x Kitsuki Horume 3x Kitsuki Kinaro 3x Tamori Tomaru Tamori Ruya Kitsuki Daisuke exp. Mirumoto Shikei Fate-40 Items-1 Dazzling Attire Rings-2 Fire Earth Actions-37 3x Sanctioned Duel 3x Desperate Mediation 3x Steel on Steel 3x Duel of Haiku 3x Discovering a Conspiracy 3x Wall of Honor 3x Dismissing the Cur 3x Accidental Confession 3x Rhetoric 3x Request Authorization 2x Spirit of Truth 2x A Quiet Transaction (clutch) Relentless Assault Peace A Game of Dice Updates from KC post EOW: -Jurojin's Blessing -Mirumoto Ichizo exp -Pearl of Embers -Void -2x Power of a Word +Hotei's Contentment +Kitsuki Daisuke Exp +Dazzling Attire +3x Request Authorization

Fate: 3x The Mountain's Power 3x Inescapable Snare 3x The Earth's Hunger 2x Warded Paths 2x Singh Remnants 2x Home Guard 1x Pillowbook 1x Dazzling Attire 3x Rhetoric 3x Wall of Honor 3x Rocky Terrain 3x Broken Alliance 3x Desperate Mediation 3x Remember Your Ancestors 1x Tamori Honor Guard 1x A Game of Dice 1x Ring of the Void 1x Ring of Earth 1x Ring of FIRE

Dragon's Breath Castle Border Keep Bamboo Harvesters - exp # Dynasty (42) # Events (2) 1 Boastful Proclamation 1 Imperial Gift # Celestials (1) 1 Hotei's Contentment # Holdings (15) 3 Gold Mine 3 Governor's Court 3 Temple Fortress 3 Temple of Hotei 3 Well-Tended Farm # Personalities (22) 3 Otomo Demiyah 3 Kitsuki Nubane 3 Tamori Kazushige 2 Tamori Muzu 1 Tamori Ruya 3 Tamori Seiken 3 Tamori Shosei 3 Tamori Yayu 1 Mirumoto Shikei # Fate (40) # Strategies (12) 3 Wall of Honor 3 Request Authorization 3 Rhetoric 3 Unimpeachable Name # Followers (6) 3 Hida Defenders 3 Home Guard # Spells (19) 3 Consecration 3 Inescapable Snare 2 Obscured Pathways 2 The Earth Flows 2 Warded Paths 3 The Mountain's Power 3 Words of Consecration 1 Hanabi # Rings (3) 1 Ring of Earth 1 Ring of Fire 1 Ring of Air

Dragons Breath Castle Border keep exp Bamboo harvesters 3x tamori muzu 3x tamori kazushige 3x tamori kusugi 3x tamori yayu tamori ruya mirumoto shikei 3x mirumoto ezuno 3x kitsuke nubane 3x gold mine 3x prosperous village 1x temple to the elements 2x remote village 2x tranquil garden family library 3x temple fortress rugashi bazaar wisdom gained 2x quagmire togashis guidance ring ring ring ring ring of of of of of the void fire water air earth

2x introspection 2x meeting the keepers 2x the sincerity of the dragon 2x string of victories 2x ambush 2x pearl and spirits 2x sundering strikes a game of dice seeking the question creating order 2x rocky terrain heart of darknees unimpeachable name 3x 3x 2x 2x 2x 2x 2x 2x 2x walking the way the mountains power control your destiny inescapable snare the earth flows drawing on the mountain control you destiny stormless fury a dragons favor

# Stronghold (1) 1 Dragon's Breath Castle # Holding (2) 1 Bamboo Harvesters - exp 1 Border Keep - exp # Dynasty (40) # Celestial (2) 1 Hotei's Contentment 1 Togashi's Guidance - exp # Holding (14) 3 Gold Mine 3 Small Farm 3 Temple Fortress 3 Temple of Hotei 1 Temples of Gisei Toshi 1 Traveling Peddler # Personality (22) 3 Mirumoto Ezuno 3 Tamori Kazushige 3 Tamori Muzu 1 Tamori Ruya 3 Tamori Seiken 3 Tamori Shosei 3 Tamori Tomaru 3 Tamori Yayu # Region (2) 2 Stone-Hewed Shrine # Fate (40) # Follower (9) 3 Hida Defenders 3 Home Guard 3 Singh Remnants # Ring (2) 1 Ring of Air 1 Ring of Fire # Spell 2 Bo of Water 3 Inescapable Snare 3 The Mountain's Power # Strategy (21) 1 A Game of Dice 3 Brawl 3 Caught Unawares 1 Creating Order 3 Entrenched Position 3 Heart of Darkness 1 Peace 3 Reckless Rush 3 Unimpeachable Name

Dragon's Breath Castle BK BH exp # Dynasty (40) # Events (1) 1 Imperial Gift # Celestials (1) 1 Ebisu's Honesty (+2PS and 4 honor, may becom something else) # Regions (1) 1 Blighted Region (awesome card) # Holdings (15) 1 Temples of Gisei Toshi 3 Temple of Hotei 3 Gold Mine 3 Prosperous Village 2 Rugashi Bazaar 1 Traveling Peddler 1 Public Records (not sure about this one, may become a 3rd Rugashi Bazaar) 1 Stolen Merchandise (idem PR) # Personalities (22) 3 Tamori Yayu 3 Tamori Shosei 1 Tamori Ruya 3 Tamori Muzu 3 Tamori Kazushige 3 Xijkt (yeah, i know i said i didn't like him, bit it was ither this thing or Kusugi and that guy sucks, at least the zokujin has a battle action and is boxable) 3 Tamori Tomaru (more boxable guys and 3ph) 3 Mahatsu (boxable alchemist) # Fate (41) # Strategies (25) 1 A Game of Dice 1 Creating Order 3 Entrenched Position 3 Tamori Potion (pk) 3 Reckless Rush (bow or destroy attachments, good against kensai or decks with followers) 3 Unimpeachable Name 3 Brawl (may drop it down to 2) 3 Siege Volley (more pk) 2 A Yojimbo's Duty (may go up to 3) 3 Sundering Strike # Followers (3) 3 Singh Remnants (great cheap protection) # Items (3) 3 Pearl of Embers # Spells (9) 3 Bo of Water 3 The Mountain's Power 1 Pearl of Rage (pk) 1 Mastering the Elements 1 Hanabi

# Rings (1) 1 Ring of Fire


# Stronghold (1) 1 Aramasu's Legacy # Holding (2) 1 Bamboo Harvesters 1 Border Keep - exp # Dynasty (40) # Celestial (1) 1 Jurojin's Blessing # Event (3) 1 Imperial Gift 1 The Emerald Championship 1 The Wall is Breached # Holding (14) 3 Ageless Shrine 3 Archery Range 3 Forgotten Outpost 3 Kobune Port 1 Temples of Gisei Toshi 1 Traveling Peddler # Personality (20) 3 Moshi Rukia 3 Moshi Sasako 3 Moshi Tomiko 3 Moshi Umiko 3 Quelsa 3 Tess'kss 1 Thunder Dragon - exp2 1 Unmei # Region (2) 1 Ten Thousand Temples 1 The Second City # Fate (40) # Item (1) 1 The Isha's Yumi - exp # Ring (1) 1 Ring of the Void # Spell (14) 3 Damning Ceremony 3 Mara's Touch 1 Pearl of Rage 1 Suitengu's Path 3 Thunder's Stamina 3 Thunder's Wrath # Strategy (24) 3 Ambush 3 Broken Cipher 3 Inexorable 3 No Hiding Place 3 Oblivious 3 Pearls & Spirits 3 Surprise Attack 3 Unstoppable Strike # Event (3) 1 Glory of the Shogun 1 Imperial Gift 1 Wisdom Gained

# Holding (19) 3 Colonial Harbor 2 Jungle Stockade 3 Kobune Port 2 Platinum Mine 3 Temple to the Elements 1 Temples of Gisei Toshi 2 Traveling Peddler 3 Whispering Archive

# Personality (17) 3 Moshi Rukia 3 Moshi Sasako 3 Moshi Tomeno 2 Moshi Tomiko 2 Moshi Umiko 3 Moshi Yokohime 1 Yoritomo Hiromi

# Fate (45)

# Follower (3) 3 Champion of Thunder

# Stronghold (1) 1 Suitengu's Torch

# Item (2) 2 Wyrmbone Katana

# Holding (2) 1 Bamboo Harvesters - exp 1 Border Keep

# Ring (2) 1 Ring of Air 1 Ring of Water

# Dynasty (40)

# Spell (14) 3 A Dragon's Favor

# Celestial (1) 1 Yoritomo's Guidance - exp

3 Channeling the Fallen 2 Katana of Fire - exp

3 Might of the Sun 3 Thunder's Stamina

1x Yoritomo Singh XP2 1x Tsuruchi Nobukatsu XP 1x Yoritomo Hiromi

# Strategy (24) 2 A Brave New World 1 A Game of Dice 3 A Yojimbo's Duty 2 Broken Alliance 3 Broken Cipher 1 Creating Order 3 Hidden Defenses 2 Near Miss 2 Retribution 3 Skipping the Puddle 2 Sniping

FATE: 1x Ring of Fire 1x Ring of Water 1x Ring of Air 1x Ring of Earth 1x Ring of the Void

1x Blade of Champions 1x The Ishas Yumi 1x Celestial Sword of the Mantis 1x Blades of the Black Dragon 3x Tsuruchi Daikyu* I need

AL - BK - BH

wyrmbones/relics here... 3x S. Yari

DYNASTY: 1x Imperial Gift 1x Glory of the Shogun 1x Starting on the Path 1x Fruitless Search 1x Creating Order 1x The Second City 1x Fires of War 1x Serenity in Air 1x Yoritomos Guidance XP 1x The Heirs Wrath 2x Courage of the MN 3x Kobune Port 3x Second City Port 3x Sheltered Port 3x Colonial Harbor 1x The Seeker's Temple 1x Traveling Peddler 1x Chugo Seido Stronghold: SoD- Aramasu's Legacy (BK exp / BH - non-exp) 2x Black Marketeering 2x A Yojimbo's Duty 2x A Brave New World 3x Retribution 3x The Laws Strength 3x Stain Cleansed 3x LoP

3x Yoritomo Iwashi 3x Yoritomo Kanaye 3x Yoritomo Hama 3x Yoritomo Kanahashi 3x Yoritomo Tsang 2x Tsuruchi Nobukatsu

DYNASTY (40) celestials/events (5): 1x EE- Yoritomo's Guidance - exp 1x EE- Glory of the Shogun

1x EE- Imperial Gift 1x EoW- In Search of Guidance 1x Promo- The Wall is Breached (Can be turned into anything else if you aren't playing with the Con promos yet. +1x Hama is fine) holdings (15): 1x BtD- Stolen Merchandise 1x EE- Chugo Seido 3x EE- Kobune Port 3x EE- Luxurious Silk 1x EE- Public Records 1x EE- Temples of Gisei-Toshi 1x EE- Traveling Peddler 3x Promo- Jungle Stockade 1x TSE- Fortress of Lidless Eyes (Could be something else) personalities (19): 1x BtD- Yoritomo Singh - exp 2 2x EE- Yoritomo Hama 1x EE- Yoritomo Hiromi 1x EoW- Tsuruchi Tomaru - exp 3x EoW- Yoritomo Kanyae 3x FL- Tsuruchi Nobukatsu 1x SoD- Thunder Dragon - exp 2 1x SoD- Tsuruchi Nobukatsu - exp 3x SoD- Yoritomo Iwashi 3x TSE- Yoritomo Kanahashi regions (1): 1x FL- The Second City (Could be something else)

2x FL- Sundering Strike 1x SC- Peace 2x SoD- Black Marketeering 2x TDoW- Near Miss 3x TSE- Forge Your Soul 1x TSE- Serenity in Air followers (1): 1x EE- Tsuruchi House Guard items (14): 3x EE- Tsuruchi Daikyu 3x FL- Cursed Relic 1x Promo- The Topaz Armor 1x Promo- The Isha's Yumi - exp 1x SoD- Celestial Sword of the Mantis exp 3x TDoW- Wyrmbone Katana 2x TSE- The String of the Colonies

Dragon Faceless David Rodriguez Sanfiorenzo Puerto Rico Name-a-Spell Winner Dragons Breath Castle Border Keep Bamboo Harvesters Exp. Dynasty Quagmire x1 The Second City x1 Ebisus Honesty x1 The Suns Aspiration 1 The Moons Imperative x1 Hoteis Contentment x1 Jurojins Blessing x1 Togashis Guidance x1 Wisdom Gained x1 Imperial Gift x1 Nauharus Gift x1 Benefices of the Emperor x1 Boastful Proclamation x1 Willing Spirits x1 Traveling Peddler x2 Well-Tended Farm x3

FATE (40) actions (25): 2x EE- A Stain Cleansed 3x EE- No Hiding Place 3x EE- Sniping 1x EE- The Fires of War 1x FL- A Game of Dice 1x FL- Creating Order 3x FL- Economic Repercussions

Shrine to the Heavens x3 Fortifications x3 Forgotten Outpost x3 Temple Fortress x3 Merchant Atoll x3 Indomitable Home x3 Stolen Merchandise x1 Tranquil Garden x1 The Imperial Treasury x1 Fate Deck Siege Volley x3 Re-fortification x3 Flooded Pass x3 Preserving Forces x3 Forging Destiny x3 Disgraceful Conduct x3 Economic Manipulation x1 Heavily Engaged x3 Stuck in Rokugan x2 Hidden Defenses x3 Caught Unawares x3 A Game of Dice x1 Peace x1 Paid Off x3 Cultist Infiltrator x3 Ring of Void x1 Ring of Earth x1

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