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Player Aid Sheet

Player Sequence
1. Take one card from the Card Display or the deck. 2. Perform one of the following actions: Play cards Run city Buy land Take three cards
3. Reduce hand to nine cards (place cards on the Card Display)

Setup & Basics


Shuffle A, B and C decks, stacking with A on top. Players receive $5, 5 poverty cubes and 6 cards.

Card Display
2-player uses 3 card slots, 3-player uses 4 slots, 4-player uses 5 slots. When discarding, cards are placed in the top row of the Card Display. If the top row is full, cards go to the bottom row. If the bottom row is full, remove the top row from the game, move the bottom row to the top, and place discards in the bottom row.

Card Play and Symbol Key


To play a card on to your Building Display you must place a card of the same colour on to the Card Display. You can only place cards with a stone base on to your Building Display.

Rules Reference & Teaching Aid


Turn Sequence
1. Take 1 card from the deck or Card Display. Max hand size of 9 may be exceeded. 2. Take 1 action from the following list:
Play Cards - play at least 1 card, as many as you

Game End
The game ends when the deck runs out. The current player finishes their turn, then each other player plays one more turn.

Scoring
Repay any loans @ 15 each. Take 1 poverty for each card in hand, then discard

like. Must spend 1 card of the same color for each card played, as well as any costs on the card. Each card can form its own stack, or cover another stack previously played. You may have duplicate cards. Some cards have permanent powers that can be used immediately.
Run City - activate some or all of your Building

Display, in the order you prefer. (see symbol key on reverse side) If a card discards poverty points, you may not go below zero. Flip cards with flip symbol. Then, calculate your change in poverty by adding the # of stacks in your Building Display, plus cards in hand, minus boroughs you control. Gain (or lose) this many poverty points. by the borough. First player must place on a starting borough, subsequent placements by any player must be adjacent to any other players borough. Bridges count for adjacency.

Buy Land - pay cost and draw cards as indicated

Draw 3 cards

3. Discard down to 9 cards.

The Underground
Each Underground card places 2 markers. The Underground must start in the City borough or an

your hand. Receive 1 victory point for each 3 you have. Score your borough values, plus 2VP per Underground marker in a borough you control. Score the stated VPs for each card in your Building Display, regardless of whether the card is flipped or built on top of. Total all victory points, then subtract the following: Each unpaid loan loses 7 VP. The player with the lowest poverty discards all poverty points, then each other player discards the same amount. Each player with poverty points remaining loses points based on the Poverty Points table below. The highest remaining VP is the winner. Ties are broken by: Poverty Points Fewest Poverty Points 1-2 -1VPs Most boroughs on the map 3 -2VPs Single-highest value VP 4 -3VPs card 5 -5VPs 6 7 8 9 10
Each point over 10

-7VPs -9VPs -11VPs -13VPs -15VPs -3VPs

adjacent borough. Subsequent markers placed adjacent to other markers (but not necessarily next to each other when placing two) Markers must be placed in a borough with a building, but does not have to be yours. Pay 3 to cross the Thames. May only cross at a bridge symbol.

Loans
May be taken anytime you need money. 10 loans must be repaid at 15 at the end of the game, or lose VP.

London Martin Wallace and Treefrog Games. Player aid by Jeff Coon - jeffcoon@gmail.com, thanks to inspiration from BGG users kneumann and Messire.

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