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Wizard Schools of Magic

Divination

Enchantment

Access to Schools:

Abjuration
Conjuration

Specialization School:

_____________________

Evocation
Illusion

Necromancy
Transmutation

Universal

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

0-Level Spells

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Acid Splash
_________________________________
[Acid]
_________________________________
Amanuensis
_________________________________
Arcane
Mark
_________________________________
Caltrops
_________________________________
Cleaning
_________________________________
Dancing
Lights
[Light]
_________________________________
Daze
[Mind-Affecting]
_________________________________
Detect
Magic
_________________________________
Detect
Poison
_________________________________
Disrupt
Undead
_________________________________
Electric
Jolt
[Electricity]
_________________________________
Flare
[Light]
_________________________________
Ghost
Sound
_________________________________
Launch
Bolt
_________________________________
Launch
Item
_________________________________
Light
[Light]
_________________________________
Mage
Hand
_________________________________
Mending
_________________________________
Message
[Language-Dependent]
_________________________________
Open/Close
_________________________________
Prestidigitation
_________________________________
Ray
of Frost
[Cold]
_________________________________
Read
Magic
_________________________________
Repair
Minor Damage
_________________________________
Resistance
_________________________________
Silent
Portal
_________________________________
Sonic
Snap
[Sonic]
_________________________________
Stick
_________________________________
Touch
of Fatigue
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

DURATION

Spells: ___ + ___ = ____


Co
__
Tr
__
__
Un
__
Co
__
Tr
__
Ev
__
En
__
Di
__
Di
__
Ne
__
Ev
__
Ev
__
Il
__
Tr
__
Tr
__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__
Un
__
Ev
__
Di
__
Tr
__
Ab
__
Il
__
Ev
__
Tr
__
Ne

VS
___
VS
___
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
V
___
VSM
___
VSM
S___
___
VM
___
VS
___
VS
___
VSF
___
VSF
___
VS
___
VS
___
VSF
___
VS
___
VSM
S___
___
VS
___
VSM
___
VSM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Close
_______
0
ft
_______
Close
_______
Close
_______
Medium
_______
Close
_______
60
ft
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
10
ft
_______
Medium
_______
Close
_______
10
ft
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

Instantaneous -________
____________
____________
10
min/lev
________
Will
n.
____________ -________
Permanent
1____________
round/lev
-________
____________ -________
Instantaneous
1____________
min (D)
-________
1____________
round
________
Will
n.
1____________
min/lev (D) -________
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
1____________
round/lev (D) Will
________
dis.
____________ -________
Instantaneous
____________ -________
Instantaneous
____________
10
min/lev (D) -________
____________ -________
Concentration
____________ Will
Instantaneous
________
n.
____________
10
min/lev
-________
____________ Will
Instantaneous
________
n.
1____________
hour
________
Special
____________ -________
Instantaneous
____________
10
min/lev
-________
____________ -________
Instantaneous
1____________
min
________
Will
n.
1____________
min/lev (D) Will
________
n.
____________ Will
Instantaneous
________
part.
____________ Will
Instantaneous
________
n.
1____________
round/lev
________
For
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
__
__
__
__

Orb deals 1d3 acid damage


___________________________________
PHB.196
Copy nonmagical text.
___________________________________
SpC.9
Inscribe a personal rune (visible or invisible)
___________________________________
PHB.201
Creates caltrops in 5-by-5-ft. sq., + 5-ft./2 lev SpC.42
___________________________________
Removes filth from an area
___________________________________
ToHS.45
Creates torches or other lights
___________________________________
PHB.216
Humanoid creat. up to 4 HD loses next action PHB.217
___________________________________
Detect spells and magic items within 60 ft
___________________________________
PHB.219
Detects poison in one creature or small object PHB.219
___________________________________
Deals 1d6 damage to one undead
___________________________________
PHB.223
Ranged touch attack deals 1d3 electricity dmg SpC.78
___________________________________
Dazzles one creature (-1 to attack rolls)
___________________________________
PHB.232
Figments sound
___________________________________
PHB.235
Launches a crossbow bolt up to 80 ft.
___________________________________
SpC.130
Hurls Fine item up to Medium range.
___________________________________
SpC.130
Object shines like a torch
___________________________________
PHB.248
5-pound telekinesis
___________________________________
PHB.249
Makes minor repairs on an object
___________________________________
PHB.253
Whispered conversation at distance
___________________________________
PHB.253
Opens or closes small or light things
___________________________________
PHB.258
Performs minor tricks
___________________________________
PHB.264
Ray deals 1d3 cold damage
___________________________________
PHB.269
Read scrolls and spellbooks
___________________________________
PHB.269
Repairs 1 point of damage to any construct.
___________________________________
SpC.173
Subject gains +1 on saving throws
___________________________________
PHB.272
Negates sound from door or window.
___________________________________
SpC.190
Subject takes 1 sonic dmg, deafened 1 round
___________________________________
SpC.195
Glues an object up to 5 lb. to a larger one
___________________________________
SpC.206
Touch attack fatigues target
___________________________________
PHB.294

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

1st-Level Spells

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___

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___
___
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___
___
___
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___
___
___
___
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___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Accelerated Movement
_________________________________
_________________________________
Alarm
_________________________________
Animate
Rope
_________________________________
Appraising
Touch
_________________________________
Arrow
Mind
_________________________________
Babau
Slime
_________________________________
Backbiter
_________________________________
Benign
Transposition
_________________________________
Bestow
Wound
_________________________________
Bigby's
Helpful Hand
[Force]
_________________________________
Bigby's
Tripping Hand
[Force]
_________________________________
Blade
of Blood
_________________________________
Blades
of Fire
[Fire]
_________________________________
Blood
Wind
_________________________________
Breath
Flare (BREATH)
[Light]
_________________________________
Burning
Hands
[Fire]
_________________________________
Burning
Rage
_________________________________
Buzzing
Bee
_________________________________
Call
Undead I
_________________________________
Cause
Fear
[Fear, Mind-Affecting]
_________________________________
Charm
Person
[Mind-Affecting]
_________________________________
Cheat
_________________________________
Chill
Touch
_________________________________
Color
Spray
[Mind-Affecting]
_________________________________
Comprehend
Languages
_________________________________
Corrosive
Grasp
[Acid]
_________________________________
Create
Trap
_________________________________
Critical
Strike
_________________________________
Cutting
Hand
_________________________________
Dead
End
_________________________________
Deep
Breath
[Air]
_________________________________
Deflect,
Lesser
[Force]
_________________________________
Detect
Familiar
_________________________________
Detect
Secret Doors
_________________________________
Detect
Undead
_________________________________
Discern
Bloodline
_________________________________
Disguise
Self
_________________________________
Dispel
Ward
_________________________________
Distract
[Mind-Affecting]
_________________________________
Distract
Assailant
[Mind-Affecting]
_________________________________
Ebon
Eyes
_________________________________
Ectoplasmic
Armor
_________________________________
Endure
Elements
_________________________________
Enlarge
Person
_________________________________
Erase
_________________________________
Expeditious
Retreat
_________________________________
Expeditious
Retreat, Swift
_________________________________
Familiar
Pocket
_________________________________
Feather
Fall
_________________________________
Fist
of Stone
[Earth]
_________________________________
Float
_________________________________
Friendly
Face
_________________________________
Ghostly
Reload
_________________________________
Ghostly
Tail
[Force]
_________________________________
Glaze
Lock
[Cold]
_________________________________
Golem
Strike
_________________________________
Grease
_________________________________
Guided
Shot
_________________________________
Guiding
Light
[Light]
_________________________________
Hail
of Stone
[Earth]
_________________________________
Historic
Vision
_________________________________
Hold
Portal
_________________________________
Horrible
Taste
_________________________________
Hypnotism
[Mind-Affecting]
_________________________________
Ice
Dagger
[Cold]
_________________________________
Identify
_________________________________
Incite
[Mind-Affecting]
_________________________________
Inhibit
[Mind-Affecting]
_________________________________
Insightful
Feint
_________________________________
Instant
Diversion
_________________________________
Instant
Locksmith
_________________________________
Instant
Search
_________________________________
Ironguts
_________________________________
Jump
_________________________________
Kelgore's
Fire Bolt
[Fire]
_________________________________
Light
of Lunia
[Good, Light]
_________________________________
Locate
City
_________________________________
Locate
Water
_________________________________
Low-Light
Vision
_________________________________
Luminous
Gaze
[Light]
_________________________________
Mage
Armor
[Force]
_________________________________
Mage
Hand, Greater
_________________________________
Magic
Missile
[Force]

RANGE

DURATION

Spells: ___ + ___ = ____


Tr
__
Ab
__
__
Tr
__
Di
__
Di
__
Tr
__
Ne
__
Co
__
Tr
__
Ev
__
Ev
__
Ne
__
Co
__
Ev
__
Tr
__
Ev
__
Tr
__
Co
__
Co
__
Ne
__
En
__
Tr
__
Ne
__
Il
__
Di
__
Co
__
Co
__
Di
__
Tr
__
Il
__
Co
__
Ab
__
Di
__
Di
__
Di
__
Di
__
Il
__
Ab
__
En
__
En
__
Tr
__
Ab
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Un
__
Tr
__
Tr
__
Tr
__
Il
__
Tr
__
Ev
__
Co
__
Di
__
Co
__
Di
__
Ev
__
Co
__
Di
__
Ab
__
Tr
__
En
__
Ev
__
Di
__
En
__
En
__
Di
__
Il
__
Di
__
Di
__
Ab
__
Tr

__
Ev
__
Di
__
Di
__
Tr
__
Ev
__
Co
__
Tr
__
Ev
__

Co/Ev

SM
___
VSF
___
___
VS
___
VS
___
VSM
___
VSM
___
VSF
___
V
___
VSM
___
VSF
___
VSM
___
VS
___
V
___
VS
S___
___
VS
___
VS
___
VSM
___
VSF
___
VS
___
VS
___
VSF
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
V
___
VS
___
VSM
___
V
___
V
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VS
S___
___
VSM
___
VSM
___
V
___
VS
___
VSM
___
VS
___
VS
___
V
___
VSM
___
V
___
VSM
___
VSM
___
VS
___
VSF
___
VS
___
VS
___
V
___
VSM
___
V
___
VS
___
VSM
___
VSM
___
V
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
V
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
V
___
VSF
___
VM
___
VS
___
VSF
___
VS
___
VS

Swift
______
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
______
Swift
______
Swift
______
Swift
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
Swift
1______
act
1______
act
______
Immed.
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
______
Swift
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
______
Swift
1______
act
1______
round
1______
act
1______
act
1______
act
1______
round
1______
act
1______
hour
______
Swift
1______
act
______
Swift
______
Swift
______
Swift
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

SAVE

SR

EFFECT

Save DC: ____

Personal 1____________
_______
round/lev (D) -________
_______ 2
Close
____________
hours/lev (D) -________
_______ 1____________
Medium
round/lev
-________
_______ 1____________
Personal
hour/lev
-________
_______ 1____________
Personal
min/lev (D) -________
_______ 1____________
Touch
min/lev
________
For
n.
_______ 1____________
Close
round/lev
________
Will
n.
_______ Instantaneous
Medium
____________ -________
_______ Instantaneous
Touch
____________ For
________
n.
_______
0
ft
1____________
hour/lev (D) -________
_______ Instantaneous
Medium
____________ Ref
________
n.
_______ 1____________
Touch
round/lev
-________
_______ 1____________
Touch
round
-________
_______ 1____________
Close
round
________
Will
n.
_______ 1____________
Personal
round
-________
_______
15
ft
____________ Ref
Instantaneous
________

_______ 1____________
Close
round/lev (D) Will
________
n.
_______ 1____________
Medium
min/lev (D) -________
_______ 1____________
Close
round/lev (D) -________
_______ Special
Close
____________ Will
________
part.
_______ 1____________
Close
hour/lev
________
Will
n.
_______ 1____________
Personal
min/lev
-________
_______ Instantaneous
Touch
____________ Special
________
_______
15
ft
____________ Will
Instantaneous
________
n.
_______ 10
Personal
____________
min/lev
-________
_______ Instantaneous
Touch
____________ -________
_______ 12
Medium
____________
hours
-________
_______ 1____________
Personal
round
-________
_______ 1____________
Personal
round/lev (D) -________
_______ 10
Touch
____________
min/lev (D) Special
________
_______ 1____________
Personal
round/lev
-________
_______ 1____________
Personal
round
-________
_______
60
ft
1____________
min/lev (D) -________
_______
60
ft
1____________
min/lev (D) -________
_______
60
ft
1____________
min/lev (D) -________
_______ 1____________
Close
round/lev
________
Will
n.
_______ 10
Personal
____________
min/lev (D) -________
_______ Instantaneous
Medium
____________ -________
_______ 1____________
Medium
round/lev
________
Will
n.
_______ 1____________
Close
round
________
Will
n.
_______ 10
Touch
____________
min/lev
-________
_______ 1____________
Touch
hour/lev (D) Will
________
n.
_______ 24
Touch
____________
hrs
________
Will
n.
_______ 1____________
Close
min/lev (D) For
________
n.
_______ Instantaneous
Close
____________ Special
________
_______ 1____________
Personal
min/lev (D) -________
_______ 1____________
Personal
round
-________
_______ 1____________
Touch
hour/lev (D) -________
_______ 1____________
Close
round/lev
________
Will
n.
_______ 1____________
Personal
min
-________
_______ 1____________
Long
min/lev
________
For
n.
_______ 10
Personal
____________
min/lev (D) -________
_______ 1____________
Touch
min/lev
-________
_______ 1____________
Personal
hour/lev
-________
_______ 10
Touch
____________
min/lev
-________
_______ 1____________
Personal
round
-________
_______ 1____________
Close
round/lev (D) Special
________
_______ 1____________
Personal
round
-________
_______ 1____________
Long
min/lev (D) -________
_______ Instantaneous
Medium
____________ -________
_______ Instantaneous
Touch
____________ -________
_______ 1____________
Medium
min/lev (D) -________
_______ 10
Touch
____________
min/lev
________
For
n.
_______ 2d4
Close
____________
rounds (D) Will
________
n.
_______ Instantaneous
Close
____________ -________
_______ Instantaneous
Touch
____________ -________
_______ 1____________
Close
min/lev
________
Will
n.
_______ Instantaneous
Medium
____________ Will
________
n.
_______ 1____________
Personal
round
-________
_______ 1____________
Personal
round
-________
_______ 1____________
Personal
round
-________
_______ 1____________
Personal
round
-________
_______ 10
Touch
____________
min/lev
________
Will
n.
_______ 1____________
Touch
min/lev (D) Will
________
n.
_______ Instantaneous
Medium
____________ Ref
________

_______ 10
Medium
____________
min/lev (D) -________
_______
10
mi/lev Instantaneous
____________ -________
_______ Concentration
Long
____________ -________
_______ 1____________
Touch
hour/lev
________
Will
n.
_______ 1____________
Personal
round/lev
-________
_______ 1____________
Touch
hour/lev (D) Will
________
n.
_______ Concentration
Medium
____________ Will
________
n.
_______ Instantaneous
Medium
____________ -________

N
__
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Sp.
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y

Balance, Climb or Move Silently at normal spd SpC.7


___________________________________
Wards an area, for 2 hours/lev
___________________________________
PHB.197
Makes a rope move at your command
___________________________________
PHB.199
Gain +10 bonus on Appraise checks.
___________________________________
SpC.15
Threaten nearby squares, don't provoke AoO SpC.15
___________________________________
Body-covering acid damages foes' weapons
___________________________________
SpC.22
Weapon strikes wielder.
___________________________________
SpC.23
Two willing subjects switch places.
___________________________________
SpC.27
Transfer 1 hp/level of wounds tp another
___________________________________
HoH.127
Hand holds items for you, helps with checks PH2.102
___________________________________
Hand trips subject
___________________________________
PH2.103
Weapon deals +1d6 dmg, +3d6 if you take dmg PH2.103
___________________________________
Your melee weapons deal +1d8 fire damage
___________________________________
SpC.31
Subject uses natural weapons at range.
___________________________________
SpC.33
Your breath weapon dazzles subjects.
___________________________________
SpC.38
1d4 fire damage/lev (max 5d4)
___________________________________
PHB.207
Subject takes 4 dmg/rd, gains DR, att. bonus PH2.105
___________________________________
-10 on Move Silently, hinders Concentration SpC.41
___________________________________
Calls a 1st-level undead
___________________________________
AoM.67
One creat. with less than 6 HD flees
___________________________________
PHB.208
Makes one person your friend
___________________________________
PHB.209
Caster rerolls for games of chance
___________________________________
SpC.46
1 touch/lev deals 1d6 damage and possibly 1 Str PHB.209
___________________________________
Knocks unconscious, blinds or stun 1d6 creat. PHB.210
___________________________________
Understand all spoken and written languages PHB.212
___________________________________
1 touch/level deals 1d8 acid damage.
___________________________________
SpC.53
Creates a CR 1 trap
___________________________________
RoDr.112
You gain +1d6 damage, doubled threat range SpC.56
___________________________________
Hand gains a +2 bonus and deals 1d6 dmg
___________________________________
SpC.57
Removes spoor of one creature/level.
___________________________________
SpC.59
Your lungs are filled with air.
___________________________________
SpC.61
Gain bonus to AC for one attack
___________________________________
PH2.109
Detect the presence of familiars
___________________________________
ToHS.46
Reveals hidden doors within 60 ft
___________________________________
PHB.220
Reveaks undead within 60 ft
___________________________________
PHB.220
Know the race of one creature/lev
___________________________________
RoD.165
Changes your appearance
___________________________________
PHB.222
As Dispel Magic, but affects only wards.
___________________________________
SpC.67
-4 on Concentration, Listen, Search, and Spot SpC.69
___________________________________
One creature is flat-footed for 1 round.
___________________________________
SpC.69
Subject can see through magicall darkness.
___________________________________
SpC.77
Gain AC bonus vs. incorporeal touch attacks SpC.77
___________________________________
Exist comfortably in hot/cold environment
___________________________________
PHB.226
Humanoid creature doubles in size
___________________________________
PHB.226
Mundane or magical writing vanishes
___________________________________
PHB.227
Your speed increases by 30 ft
___________________________________
PHB.228
Your speed increases by 30 ft. for 1 round.
___________________________________
SpC.85
Create extradimensional safe haven for familiar SpC.88
___________________________________
Objects or creatures fall slowly
___________________________________
PHB.229
Gain +6 Str and natural slam attack.
___________________________________
SpC.94
Subject becomes buoyant
___________________________________
FB.94
Gain +5 on Diplomacy and Gather Information RoD.166
___________________________________
Automatically pulls crossbow string into catch RoDr.113
___________________________________
Tail of force can make AoO
___________________________________
RoDr.113
Raises Open Locks DC by 10 and hardness by 5 FB.97
___________________________________
You can sneak attack constructs for 1 round. SpC.106
___________________________________
Makes 10-ft square or 1 object slippery
___________________________________
PHB.237
You ignore ranged attack penalties
___________________________________
SpC.108
+2 on ranged attacks vs. creatures in the light SpC.108
___________________________________
Rain of stone deals 1d4/lev damage (max 5d4) SpC.108
___________________________________
Reveals how old an object or creature is
___________________________________
LotT.24
Holds door shut
___________________________________
PHB.241
Creature nauseates biting or swallowing foes SpC.116
___________________________________
Fascinates 2d4 HD of creatures
___________________________________
PHB.242
Deals subject 1d4/lev dmg, plus area damage SpC.118
___________________________________
Determines properties of magic item
___________________________________
PHB.243
Subjects can't ready actions or delay.
___________________________________
SpC.121
Subject delays until next round.
___________________________________
SpC.123
Gain +10 to your next Bluff check to feint
___________________________________
SpC.124
Creates illusory double of you
___________________________________
RoDr.113
Disable Device/Open Lock are free actions, +2 SpC.124
___________________________________
Make Search check at +2 as free action.
___________________________________
SpC.124
+5 bonus on saving throws against poison
___________________________________
SpC.126
Subject gets bonus on Jump checks
___________________________________
PHB.246
1d6 fire dmg/lev (max 5d6), partially ignore SR PH2.116
___________________________________
You radiate light, can use 2 bolts for 1d6 dmg SpC.132
___________________________________
Find nearest city
___________________________________
RoD.166
Reveals location, size, quality of water sources SaSt.117
___________________________________
See twice as far as a human in poor illuminationSpC.134
___________________________________
Your eyes emit light, dazzle creatures.
___________________________________
SpC.135
Gives subject +4 armor bonus
___________________________________
PHB.249
As Mage Hand, but 10 lbs/caster level
___________________________________
SpC.136
1d4+1 dmg missile, 1/2 lev. above 1st (max 5) PHB.251
___________________________________

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Magic Weapon
_________________________________
_________________________________
Master's
Touch
_________________________________
Mighty
Wallop
_________________________________
Mount
_________________________________
Nerveskitter
_________________________________
Net
of Shadows
[Darkness]
_________________________________
Nightshield
_________________________________
Nystul's
Magic Aura
_________________________________
Obscuring
Mist
_________________________________
Orb
of Acid, Lesser
[Acid]
_________________________________
Orb
of Cold, Lesser
[Cold]
_________________________________
Orb
of Electricity, Lesser
[Electricity]
_________________________________
Orb
of Fire, Lesser
[Fire]
_________________________________
Orb
of Sound, Lesser
[Sonic]
_________________________________
Parching
Touch
_________________________________
Persistent
Blade
[Force]
_________________________________
Portal
Beacon
_________________________________
Power
Word Fatigue
[Mind-Affecting]
_________________________________
Power
Word Pain
[Mind-Affecting]
_________________________________
Protection
from Chaos
[Lawful]
_________________________________
Protection
from Evil
[Good]
_________________________________
Protection
from Good
[Evil]
_________________________________
Protection
from Law
[Chaotic]
_________________________________
Quickswim
_________________________________
Raging
Flame
[Fire]
_________________________________
Ray
of Clumsiness
_________________________________
Ray
of Enfeeblement
_________________________________
Ray
of Flame
[Fire]
_________________________________
Reduce
Person
_________________________________
Remove
Scent
_________________________________
Repair
Light Damage
_________________________________
Resist
Planar Alignment
_________________________________
Rouse
[Mind-Affecting]
_________________________________
Scatterspray
_________________________________
Scholar's
Touch
_________________________________
Serene
Visage
_________________________________
Shield
[Force]
_________________________________
Shieldbearer
_________________________________
Shivering
Touch, Lesser
[Cold]
_________________________________
Shock
and Awe
[Mind-Affecting]
_________________________________
Shocking
Grasp
[Electricity]
_________________________________
Silent
Image
_________________________________
Sleep
[Mind-Affecting]
_________________________________
Slide
_________________________________
Slow
Burn
[Fire]
_________________________________
Sniper's
Shot
_________________________________
Snowdrift
_________________________________
Sonic
Blast
[Sonic]
_________________________________
Spell
Flower
_________________________________
Spirit
Worm
_________________________________
Spontaneous
Search
_________________________________
Stand
_________________________________
Sticky
Floor
_________________________________
Summon
Monster I
_________________________________
Summon
Undead I
[Evil]
_________________________________
Sunstroke
_________________________________
Targeting
Ray
_________________________________
Tenser's
Floating Disk
[Force]
_________________________________
Thunderhead
[Electricity]
_________________________________
True
Strike
_________________________________
Unseen
Servant
_________________________________
Ventriloquism
_________________________________
Wall
of Smoke
_________________________________
Wave
Blessing
[Water]
_________________________________
Weapon
Shift
_________________________________
Whelm
[Mind-Affecting]
_________________________________
Wings
of Bounding
[Force]
_________________________________
Wings
of Swift Flying
[Force]
_________________________________
Wings
of the Sea
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Tr
__
Di
__
__
Tr
__
Co
__
Tr
__
Il
__
Ab
__
Il
__
Co
__
Co
__
Co
__
Co
__
Co
__
Co
__
Ne
__
Ev
__
Tr
__
En
__
En
__
Ab
__
Ab
__
Ab
__
Ab
__
Tr
__
Tr
__
Tr
__
Ne
__
Ev
__
Tr
__
Tr
__
Tr
__
Ab
__
En
__
Tr
__
Di
__
Il
__
Ab
__
Tr
__
Ne
__
En
__
Ev
__
Il
__
En
__
Tr
__
Tr
__
Di
__
Tr
__
Ev
__
Tr
__
Ne
__
Di
__
Co
__
Co
__
Co
__
Co
__
Ne
__
Di
__
Ev
__
Ev
__
Di
__
Co
__
Il
__
Co
__
Tr
__
Tr
__
En
__
Ev
__
Ev
__
Tr

VS
___
VF
___
___
VSF
___
VSM
___
VS
___
VS
___
VS
___
VSF
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSF
___
VS
___
V
___
V
___
VSM
___
VSM
___
VSM
___
VSM
___
VSMD
___
VS
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSMF
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSF
___
VSM
___
V
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
VSF
___
VS
___
VSF
___
VSM
___
VSM
___
VF
___
VSM
___
VF
___
VS
___
V
___
VSM
___
VS
___
VS
___
VS
___
SM

__
__
__
__
__

___
___
___
___
___

1 act
______
______
Swift
1______
act
1______
round
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
round
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
round
______
Immed.
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
______
Swift
1______
act
1______
act
______
______
______
______
______

Touch
_______
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
20
ft
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Long
_______
Medium
_______
Close
_______
Medium
_______
Personal
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Personal
_______
Personal
_______
Touch
_______
_______
_______
_______
_______

1 min/lev
____________
________
Will
n.
1____________
min/lev (D) -________
1____________
min/lev
-________
____________
2
hours/lev
-________
1____________
round
-________
____________
1d6
rounds
________
Will
n.
1____________
min/lev (D) -________
1____________
day/lev (D) -________
1____________
min/lev
-________
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ For
Instantaneous
________
part.
1____________
round/lev
-________
1____________
hour/lev
-________
____________ -________
Special
____________ -________
Special
1____________
min/lev (D) Will
________
n.
1____________
min/lev (D) Will
________
n.
1____________
min/lev (D) Will
________
n.
1____________
min/lev (D) Will
________
n.
1____________
hour/lev (D) -________
1____________
min
-________
1____________
min/lev
-________
1____________
min/lev
-________
____________ Special
Instantaneous
________
1____________
min/lev (D) For
________
n.
____________
10
min/lev
________
Will
n.
____________ -________
Instantaneous
____________
10
min/lev
________
For
n.
____________ -________
Instantaneous
____________ Ref
Instantaneous
________
n.
1____________
round/lev
-________
1____________
min/lev
-________
1____________
min/lev (D) -________
1____________
round/lev
-________
1____________
round/lev
-________
1____________
round
-________
____________ -________
Instantaneous
____________ Will
Concentration
________
dis.
1____________
min/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
1____________
min
-________
1____________
round
-________
____________ -________
Instantaneous
____________ Will
Instantaneous
________
part.
1____________
round/lev
-________
1____________
round/lev
________
For
n.
1____________
round
________
Will
n.
____________ Will
Instantaneous
________
n.
1____________
hour/lev
________
Ref
part.
1____________
round/lev (D) -________
1____________
round/lev
-________
____________ For
Instantaneous
________
part.
1____________
round/lev
-________
1____________
hour/lev
-________
1____________
round/lev
________
Ref
n.
____________ -________
Special
1____________
hour/lev
-________
1____________
min/lev (D) Will
________
dis.
1____________
round/lev
________
For
part.
____________
10
min/lev
-________
1____________
min/lev
________
For
n.
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
1____________
hour/lev
-________
1____________
min/lev
________
For
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
-__
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
__
__
__
__

Weapon gains +1 bonus


___________________________________
PHB.251
You gain proficiency in a weapon or shield
___________________________________
SpC.139
+1 size category of bludgeoning weapon
___________________________________
RoDr.114
Summons riding horse for 2 hours/lev
___________________________________
PHB.256
Subject gains +5 bonus on initiative checks.
___________________________________
SpC.146
Shadow conceals those in area
___________________________________
SpC.147
Gain bonus on saves, absorb magic missiles
___________________________________
SpC.148
Alters object's magic aura
___________________________________
PHB.257
Fog surrounds you
___________________________________
PHB.258
Ranged touch attack deals 1d8 +1d8/2 lev
___________________________________
SpC.150
Ranged touch attack deals 1d8 +1d8/2 lev
___________________________________
SpC.151
Ranged touch attack deals 1d8 +1d8/2 lev
___________________________________
SpC.151
Ranged touch attack deals 1d8 +1d8/2 lev
___________________________________
SpC.151
Ranged touch attack deals 1d6 +1d6/2 lev
___________________________________
SpC.151
One touch/lev deals 1d6 dessicc., possibly Con SaSt.118
___________________________________
Blade of force attacks and flanks subject
___________________________________
SpC.154
Grant knowledge of a magic portal's location SpC.161
___________________________________
Makes 1 creat. with 100 hp or less fatigued
___________________________________
RoDr.115
Deals 1d6 dmg/round to creat. up to 100 hp RoDr.116
___________________________________
+2 AC and saves, counters mind control
___________________________________
PHB.266
+2 AC and saves, counters mind control
___________________________________
PHB.266
+2 AC and saves, counters mind control
___________________________________
PHB.266
+2 AC and saves, counters mind control
___________________________________
PHB.266
Your swim speed increases by 10 ft.
___________________________________
SW.120
Fires burn twice as hot, half as long.
___________________________________
SpC.164
Victim takes 1d6 Dex penalty +1/2 lev
___________________________________
SpC.166
Ray deals 1d6 +1/2 lev Str damage
___________________________________
PHB.269
Ray deals 1d6/2 levels fire damage, ignites
___________________________________
SpC.167
Humanoid creature halves in size
___________________________________
PHB.269
Hides touched creature's scent.
___________________________________
SpC.173
Repairs 1d8 +1/lev (max +5) dmg to construct SpC.173
___________________________________
Subject resists penalties for being on a Plane
___________________________________
SpC.174
Awakens creatures in area
___________________________________
PH2.123
Group of small objects flies apart in a burst.
___________________________________
SpC.180
Read books in seconds
___________________________________
RoD.167
Gain bonus on Bluff equal to half your level
___________________________________
SpC.182
Gives +4 AC, blocks magic missiles
___________________________________
PHB.278
Shield floats near subject to offer protection. SpC.188
___________________________________
Touch deals 1d6 Dexterity damage
___________________________________
FB.104
Flat-footed creatures get -10 on initiative.
___________________________________
SpC.189
Touch deals 1d6/lev electricity (max 5d6)
___________________________________
PHB.279
Creates minor illusion of your design
___________________________________
PHB.279
Put 4 HD of creatures into magical slumber
___________________________________
PHB.280
Move subject 5 feet.
___________________________________
SpC.191
Fires burn twice as long.
___________________________________
SpC.192
No range limit on next ranged sneak attack. SpC.194
___________________________________
Forms existing snow into another shape
___________________________________
FB.104
Deals 1d4/2 levels sonic damage, deafness
___________________________________
SpC.195
Hold charge on one touch spell per forelimb SpC.198
___________________________________
Target takes 1 point Con damage every round SpC.202
___________________________________
Instantly Search area as if having taken 10.
___________________________________
SpC.204
Subject stands up from prone
___________________________________
PH2.125
Entangles and immobilizes creatures in area
___________________________________
RoDr.117
Calls extraplanar creature to fight (1 1st-lev)
___________________________________
PHB.285
Summons undead to fight for you.
___________________________________
SpC.215
Target takes 2d6 nonlethal dmg and is fatigued SaSt.123
___________________________________
You and allies are +1 to hit/3 lev vs subject
___________________________________
SpC.219
3-ft diam. disk that holds 100 lbs/lev
___________________________________
PHB.294
Small lightning bolts deal 1 damage/round.
___________________________________
SpC.219
+20 on your next attack roll
___________________________________
PHB.296
Invisible force obeys your commands
___________________________________
PHB.297
Throws voice for 1 min/lev
___________________________________
PHB.298
Wall of smoke obscures vision and nauseates SpC.235
___________________________________
Keeps one creature/level from sinking.
___________________________________
SW.125
Touched weapon changes form.
___________________________________
SpC.237
Deal 1d6 nonlethal dmg +1d6/2 lev above 1st PH2.128
___________________________________
Get +20 bonus on a Jump check
___________________________________
RoDr.119
Increase temporary flight speed by 30 ft
___________________________________
RoDr.119
+30 ft. to subject's swim speed.
___________________________________
SpC.240

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

2nd-Level Spells

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Aerial Alarm
_________________________________
_________________________________
Aiming
at the Target
_________________________________
Alarm,
Greater
_________________________________
Alter
Self
_________________________________
Animalistic
Power
_________________________________
Arcane
Lock
_________________________________
Ashstar
[Evil]
_________________________________
Augment
Familiar
_________________________________
Balancing
Lorecall
_________________________________
Baleful
Transposition
_________________________________
Balor
Nimbus
_________________________________
Battering
Ram
[Force]
_________________________________
Bear's
Endurance
_________________________________
Belker
Claws
[Air]
_________________________________
Bigby's
Striking Fist
[Force]
_________________________________
Bigby's
Warding Hand
[Force]
_________________________________
Black
Karma Curse
[Mind-Affecting]
_________________________________
Bladewave
[Pattern]
_________________________________
Blast
of Force
[Force]
_________________________________
Blinding
Color Surge
_________________________________
Blindness/Deafness
_________________________________
Blur
_________________________________
Body
of the Sun
[Fire]
_________________________________
Bone
Chill
_________________________________
Bonefiddle
_________________________________
Bristle
_________________________________
Brumal
Stiffening
[Cold]
_________________________________
Bull's
Strength
_________________________________
Burning
Sword
[Fire]
_________________________________
Call
Undead II
_________________________________
Cat's
Grace
_________________________________
Celerity,
Lesser
_________________________________
Chain
of Eyes
_________________________________
City
Lights
[Light]
_________________________________
Claws
of Darkness
_________________________________
Cloak
Pool
_________________________________
Cloud
of Bewilderment
_________________________________
Cloud
of Knives
_________________________________
Combust
[Fire]
_________________________________
Command
Undead
_________________________________
Confluence
_________________________________
Continual
Flame
[Light]
_________________________________
Crackling
Sphere
[Electricity]
_________________________________
Create
Magic Tattoo
_________________________________
Curse
of Impending Blades
_________________________________
Daggerspell
Stance
_________________________________
Dark
Way
_________________________________
Darkness
[Darkness]
_________________________________
Darkvision
_________________________________
Daze
Monster
[Mind-Affecting]
_________________________________
Death
Armor
_________________________________
Deflect
[Force]
_________________________________
Delusions
of Grandeur
_________________________________
Desiccate
_________________________________
Desiccating
Bubble
_________________________________
Detect
Thoughts
[Mind-Affecting]
_________________________________
Dimension
Hop
_________________________________
Disarm
[Mind-Affecting]
_________________________________
Discern
Shapechanger
_________________________________
Discolor
Pool
_________________________________
Disguise
Undead
_________________________________
Dispelling
Touch
_________________________________
Dissonant
Chant
[Sonic]
_________________________________
Distracting
Ray
_________________________________
Dragonwise
_________________________________
Eagle's
Splendor
_________________________________
Earth
Lock
[Earth]
_________________________________
Earthbind
_________________________________
Earthen
Grasp
[Earth]
_________________________________
Ectoplasmic
Feedback
_________________________________
Electric
Loop
[Electricity]
_________________________________
Electric
Vengeance
[Electricity]
_________________________________
Elemental
Dart
_________________________________
Energy
Surge, Lesser
[Special]
_________________________________
Entice
Gift
[Mind-Affecting]
_________________________________
Essence
of the Dragon
_________________________________
Ethereal
Chamber
[Force]
_________________________________
Extend
Tentacles
_________________________________
Falling
Feathers
_________________________________
False
Life
_________________________________
Fearsome
Grapple
_________________________________
Feign
Life
[Death]
_________________________________
Fins
To Feet

RANGE

DURATION

Spells: ___ + ___ = ____


Ab
__
Ab
__
__
Ab
__
Tr
__
Tr
__
Ab
__
Co
__
Tr
__
Di
__
Co
__
Tr
__
Ev
__
Tr
__
Tr
__
Ev
__
Ev
__
En
__
Il
__
Ev
__
Il
__
Ne
__
Il
__
Tr
__
Ne
__
Ne
__
Tr
__
Tr
__
Tr
__
Ev
__
Co
__
Tr
__
Tr
__
Di
__
Ev
__
Il
__
Il
__
Co
__
Co
__
Ev
__
Ne
__
Di
__
Ev
__
Ev
__
Co
__
Ne
__
Ab
__
Il
__
Ev
__
Tr
__
En
__
Ne
__
Ab
__
Il
__
Ne
__
Ne
__
Di
__
Co
__
En
__
Di
__
Il
__
Il
__
Ab
__
Ab
__
Ab
__
Ab
__
Tr
__
Ab
__
Tr
__
Tr
__
Ab
__
Ev
__
Ev
__
Co
__
Tr
__
En
__
Tr
__
Ev
__
Tr
__
Co
__
Ne
__
Tr
__
Ne
__
Tr

VSF
___
S
___
___
VSF
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
V
___
VSM
___
VSF
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
V
___
VS
___
VSF
___
V
___
V
___
VS
___
VSM
___
VSF
___
VS
___
VS
___
VSM
___
VS
___
VSF
___
VSM
___
V
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSMF
___
VSM
___
VF
___
VS
___
VM
___
VSM
___
VSM
___
VSMF
___
V
___
V
___
VSM
___
SM
___
VSF
___
V
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
VS
___
VS
___
V
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
V
___
VS
___
SM
___
VSM
___
V
___
VSM
___
VSM
___
V
___
VS
___
VS

1 act
______
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act

Medium
_______
_______
Personal
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Personal
_______
Medium
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Close
_______
Personal
_______
Medium
_______
Medium
_______
Medium
_______
Touch
_______
5
ft
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Personal
_______
Touch
_______
60
ft
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Special
_______
Touch
_______
Medium
_______
Touch
_______
Medium
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Personal
_______
Personal
_______
Medium
_______
Close
_______
Medium
_______
60
ft
_______
Touch
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Medium
_______
Close
_______
Personal
_______
Close
_______
5
ft
_______
Medium
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Personal
_______
Medium
_______
Personal
_______
Personal
_______
Touch
_______
Touch

SAVE

SR

EFFECT

Save DC: ____

2 hrs/lev (D) -________


____________
____________
Up
to 20 min -________
____________
4
hours/lev (D) -________
____________
10
min/lev (D) -________
1____________
min/lev
________
Will
n.
____________ -________
Permanent
1____________
round/lev
________
For
n.
____________
Conc.+1
rnd/lev For
________
n.
1____________
min/lev (D) -________
____________ Will
Instantaneous
________
n.
1____________
round/lev
-________
____________ -________
Instantaneous
1____________
min/lev
________
Will
n.
____________ -________
Instantaneous
____________ Ref
Instantaneous
________
part.
1____________
round/lev (D) -________
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) Special
________
____________ For
Instantaneous
________
part.
1____________
round/lev
________
Will
n.
____________
Permanent
(D) For
________
n.
1____________
min/lev (D) Will
________
n.
1____________
round/lev
________
Ref

1____________
round/lev
________
For
n.
____________
Up
to 1 rnd/lev For
________
n.
1____________
min/lev (D) -________
1____________
round/lev
________
Ref
n.
1____________
min/lev
________
Will
n.
1____________
min/lev (D) -________
1____________
round/lev (D) -________
1____________
min/lev
________
Will
n.
____________ -________
Instantaneous
1____________
hour/lev
-________
____________ For
Instantaneous
________
part.
1____________
round/lev (D) For
________
part.
1____________
hour/lev (D) Will
________
n.
1____________
round/lev
________
Special
1____________
round/lev
-________
____________ Ref
Special
________
part.
1____________
day/lev
________
Will
n.
____________ -________
Instantaneous
____________ -________
Permanent
1____________
round/lev (D) Ref
________
n.
____________
24
hours
-________
1____________
min/lev
-________
1____________
round/lev (D) -________
1____________
round/lev
-________
____________
10
min/lev (D) -________
1____________
hour/lev
-________
1____________
round
________
Will
n.
1____________
round/lev
-________
1____________
round
-________
____________
10
min/lev
________
Will
n.
____________ For
Instantaneous
________
part.
1____________
round/lev
________
Ref
n.
1____________
min/lev (D) Will
________
n.
____________ Will
Instantaneous
________
n.
1____________
rd +1 rd/lev
________
Will
n.
1____________
round/lev
-________
1____________
hour/lev (D) Will
________
dis.
____________
24
hours
-________
____________ -________
Instantaneous
1____________
round/lev (D) -________
____________ -________
Instantaneous
____________
10
min/lev
-________
1____________
min/lev
________
Will
n.
____________ -________
Permanent
1____________
min/lev (D) For
________
n.
____________
2
rounds/level -________
1____________
min/lev (D) -________
____________ Special
Instantaneous
________
____________ -________
Instantaneous
____________ For
Instantaneous
________

1____________
round
________
Will
n.
1____________
round
________
Will
n.
1____________
min/lev
-________
1____________
min/lev
________
Ref
n.
1____________
round/lev
-________
____________ -________
Instantaneous
1____________
hour/lev
-________
1____________
round/lev
-________
1____________
day/lev
-________
1____________
hour/lev
________
For
n.

N
__
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y

Wards an area for 2 hrs/lev


___________________________________
HoB.124
+10 bonus on Concentration checks
___________________________________
SpC.8
As Alarm, and it works on coexistent planes. SpC.8
___________________________________
Assume form of a similar creature
___________________________________
PHB.197
Subject gains +2 on Str, Dex, and Con
___________________________________
PH2.101
Magically locks a portal or chest
___________________________________
PHB.200
Hovering construct dehydrates wounded creat. SaSt.111
___________________________________
Your familiar becomes more powerful.
___________________________________
SpC.17
Gain +4 on Balance, can balance everywhere
___________________________________
SpC.23
Two subjects switch places.
___________________________________
SpC.23
Your flaming body damages foes in grapple.
___________________________________
SpC.24
Deals 1d6 damage plus bull rush.
___________________________________
SpC.24
Subject gains +4 Con for 1 min/lev
___________________________________
PHB.203
Touch deals 2d12 dmg and lingers +1 rd/3 lev SpC.26
___________________________________
Hand deals 1d6 nonlethal dmg/2 lev (max 5d6)PH2.103
___________________________________
Hand of force slows opponent
___________________________________
PH2.103
Subject damages self with melee attack
___________________________________
PH2.103
Your melee attack dazes your opponent.
___________________________________
SpC.31
Attack deals 1d6 damage/2 levels (max 5d6). SpC.31
___________________________________
Blind subject for 1 round, gain invisibility
___________________________________
PH2.104
Makes subject blinded or deafened
___________________________________
PHB.206
Attacks miss subject 20% of the time
___________________________________
PHB.206
Body emanates fire, dealing 1d4 dmg/2 lev
___________________________________
SpC.35
Corporeal undead are held by layer of frost
___________________________________
FB.89
Spectral fiddle bow deals 3d6 damage/round. SpC.37
___________________________________
Armor spikes attack with wearer.
___________________________________
SpC.40
Brittle weapon's hardness reduced by 5
___________________________________
FB.89
Subject gains +4 Str for 1 min/lev
___________________________________
PHB.207
Weapon gains flaming burst special ability.
___________________________________
SpC.41
Calls undead to fight (1 2nd or 1d3 1st)
___________________________________
AoM.68
Subject gains +4 Dex for 1 min/lev
___________________________________
PHB.208
Take a move action but be dazed for 1 round PH2.105
___________________________________
See through other creatutes' eyes.
___________________________________
SpC.45
Absorbs nearby light to release as flare
___________________________________
RoD.164
Claws deal 1d8 cold damage and have reach.
___________________________________
SpC.47
Hide a color pool on the Astral Plane
___________________________________
SpC.48
Generates a nauseating 10-ft. cube.
___________________________________
SpC.48
Release 1 knife/round, dealing 1d6 dmg +1/3 levPH2.107
___________________________________
Subject takes 1d8/lev dmg, might catch fire
___________________________________
SpC.50
Undead creature obeys your commands
___________________________________
PHB.211
Searches for something through time
___________________________________
LotT.24
Makes a permanent, heatless torch
___________________________________
PHB.213
Globe of electricity deals 1d5 damage/2 lev
___________________________________
DLCS.105
Subject receives a magic tattoo
___________________________________
SpC.55
Subject takes -2 penalty to AC.
___________________________________
SpC.56
You gain attack/damage bonus, SR, DR
___________________________________
SpC.57
Temporary bridge supports 200 lbs/lev
___________________________________
SpC.58
20-ft radius of supernatural shadow
___________________________________
PHB.216
See 60 ft in total darkness
___________________________________
PHB.216
Living creature up to 6 HD loses next action
___________________________________
PHB.217
Black aura damages creatures attacking you.
___________________________________
SpC.60
Gain bonus to AC for one attack
___________________________________
PH2.109
Subject thinks it is better than it is.
___________________________________
SpC.63
Deals 1d6/2 lev damage and dehydrates
___________________________________
SaSt.114
Globe of air evaporates moisture from subject SpC.63
___________________________________
Allows listening to surface thoughts
___________________________________
PHB.220
Teleport subject short distance
___________________________________
PH2.110
Creature finds it difficult to hold a weapon
___________________________________
ToHS.46
Penetrates disguises, identifies shapechangers SpC.66
___________________________________
Change the color of a color pool
___________________________________
SpC.66
Change appearance of one corporeal undead. SpC.66
___________________________________
Dispel one magical effect on touched subject PH2.110
___________________________________
Concentration checks more difficult in area
___________________________________
SpC.69
Ray forces caster to make Concentrat. check SpC.69
___________________________________
Immune to dragonfear, bonuses with dragons HOS.66
___________________________________
Subject gains +4 Cha for 1 min/lev
___________________________________
PHB.225
Constricts tunnel, preventing access.
___________________________________
SpC.75
Subject creature can't fly.
___________________________________
SpC.76
Arm made of earth and soil grapples foes.
___________________________________
SpC.76
Incorporeal attackers take 1d6 damage +1/level. SpC.78
___________________________________
Deals 1d6/2 lev damage plus stunning
___________________________________
SpC.78
Deals 2d8+1/lev dmg to foe who strikes you
___________________________________
PH2.111
Magical dart deals 1d6 damage +1.lev (max +10) DLCS.108
___________________________________
One attack deals 1d6 extra damage
___________________________________
PH2.112
Subject gives caster what it's holding.
___________________________________
SpC.83
Confer the dragon type on touched creature RoDr.112
___________________________________
Entrap ethereal subject in a chamber of force SpC.84
___________________________________
+5 ft. to reach of tentacle attack.
___________________________________
SpC.86
Feathers create a massive pile on the ground WotL.47
___________________________________
Subject gains 1d10+1/lev (max. +10) temp. hp PHB.229
___________________________________
You grow tentacles that help you grapple.
___________________________________
SpC.90
Gives the illusion of life to a corpse
___________________________________
ToHS.46
Transforms tails and fins into legs and feet.
___________________________________
SpC.92

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Fins to Feet
_________________________________
_________________________________
Fireburst
[Fire]
_________________________________
Flame
Dagger
[Fire]
_________________________________
Flaming
Sphere
[Fire]
_________________________________
Fly,
Swift
_________________________________
Fog
Cloud
_________________________________
Force
Ladder
[Force]
_________________________________
Fox's
Cunning
_________________________________
Frost
Breath
[Cold]
_________________________________
Frost
Weapon
_________________________________
Fuse
Arms
_________________________________
Ghost
Touch Armor
_________________________________
Ghoul
Glyph
_________________________________
Ghoul
Touch
_________________________________
Glitterdust
_________________________________
Gnome
Blight
_________________________________
Gust
of Wind
[Air]
_________________________________
Heat
Leech
[Cold]
_________________________________
Heroics
_________________________________
Hurl
_________________________________
Hypnotic
Pattern
[Mind-Affecting]
_________________________________
Ice
Darts
[Cold]
_________________________________
Ice
Knife
[Cold]
_________________________________
Icicle
[Cold]
_________________________________
Increase
Virulence
_________________________________
Infernal
Wound
[Evil]
_________________________________
Inky
Cloud
_________________________________
Insight
of Good Fortune
_________________________________
Invisibility
_________________________________
Ironthunder
Horn
[Sonic]
_________________________________
Jaws
of the Moray
_________________________________
Kelgore's
Grave Mist
[Cold]
_________________________________
Knock
_________________________________
Kuo-Toa
Skin
_________________________________
Leomund's
Tiny Igloo
[Cold]
_________________________________
Leomund's
Trap
_________________________________
Levitate
_________________________________
Life
Bolt
_________________________________
Light
of Mercuria
[Good, Light]
_________________________________
Lively
Step
_________________________________
Local
Tremor
[Earth]
_________________________________
Locate
Object
_________________________________
Magic
Mouth
_________________________________
Malevolent
Miasma
_________________________________
Marked
Object
_________________________________
Master's
Touch
_________________________________
Mechanus
Mind
[Lawful, Mind-Affecting]
_________________________________
Melf's
Acid Arrow
[Acid]
_________________________________
Mindless
Rage
[Mind-Affecting]
_________________________________
Minor
Image
_________________________________
Mirror
Image
_________________________________
Misdirection
_________________________________
Molten
Strike
[Fire]
_________________________________
Mountain
Stance
_________________________________
Numbing
Sphere
[Cold]
_________________________________
Obscure
Object
_________________________________
Obscuring
Snow
[Air, Cold]
_________________________________
Owl's
Wisdom
_________________________________
Phantasmal
Assailants
[Fear, Mind-Aff.]
_________________________________
Phantom
Foe
[Mind-Affecting]
_________________________________
Portal
Alarm
_________________________________
Power
Word Sicken
[Mind-Affecting]
_________________________________
Pressure
Sphere
[Water]
_________________________________
Protection
from Arrows
_________________________________
Proud
Arrogance
_________________________________
Pyrotechnics
_________________________________
Quick
Potion
_________________________________
Radiant
Dart
_________________________________
Rainbow
Beam
[Light]
_________________________________
Ray
of Ice
[Cold]
_________________________________
Ray
of Sickness
_________________________________
Ray
of Stupidity
[Mind-Affecting]
_________________________________
Ray
of Weakness
_________________________________
Razorfangs
_________________________________
Rebuke
[Fear, Mind-Affecting]
_________________________________
Reflective
Disguise
_________________________________
Repair
Moderate Damage
_________________________________
Resist
Energy
_________________________________
Returning
Weapon
_________________________________
River's
Ravages
_________________________________
Rope
Trick
_________________________________
Scale
Weakening
_________________________________
Scare
[Fear, Mind-Affecting]

Tr
__
Ev
__
__
Ev
__
Ev
__
Tr
__
Co
__
Ev
__
Tr
__
Ev
__
Tr
__
Tr
__
Tr
__
Ne
__
Ne
__
Co
__
Co
__
Ev
__
Ne
__
Tr
__
Tr
__
Il
__
Co
__
Co
__
Ab
__
Tr
__
Tr
__
Co
__
Di
__
Il
__
Tr
__
Tr

__
Tr
__
Tr
__
Ev
__
Il
__
Tr
__
Ne
__
Ev
__
Tr
__
Ev
__
Di
__
Il
__
Co
__
Di
__
Di
__
En
__
Co
__
En
__
Il
__
Il
__
Il
__
Ev
__
Tr
__
Ev
__
Ab
__
Co
__
Tr
__
Il
__
Il
__
Ab
__
En
__
Tr
__
Ab
__
En
__
Tr
__
Tr
__
Ev
__
Ev
__
Ev
__
Ne
__
En
__
Ne
__
Tr
__
En
__
Il
__
Tr
__
Ab
__
Tr
__
Tr
__
Tr
__
Tr
__
Ne
__

Co/Ne

VS
___
VSM
___
___
VSM
___
VSM
___
V
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
SM
___
VS
___
SM
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
V
___
VSMD
___
VSM
___
VSM
___
VSF
___
VS
___
VS
___
VSF
___
VS
___
VSF
___
VSM
___
VSF
___
VSF
___
V
___
VS
___
VSMF
___
VSF
___
VSF
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSF
___
VSM
___
V
___
VS
___
VSF
___
VSM
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VS
___
VSM
___
VS
___
V
___
VSF
___
VS
___
VS
___
VS
___
V
___
VSM
___
VSM
___
VSM
___
VSM

1 act
______
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act

Touch
_______
_______
10
ft
_______
0
ft
_______
Medium
_______
Personal
_______
Medium
_______
Close
_______
Touch
_______
30
ft
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
60
ft
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Long
_______
Close
_______
Touch
_______
Touch
_______
30
ft
_______
Close
_______
Touch
_______
30
ft
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
5
ft
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
30
ft
_______
30
ft
_______
Long
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Long
_______
Medium
_______
Long
_______
Personal
_______
Close
_______
Long
_______
Touch
_______
Medium
_______
Touch
_______
30
ft
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Medium
_______
Long
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Medium

1 hour/lev
____________
________
For
n.
____________ Ref
Instantaneous
________

1____________
min/lev
-________
1____________
round/lev
________
Ref
n.
1____________
round
-________
____________
10
min/lev
-________
1____________
min/lev (D) -________
1____________
min/lev
________
Will
n.
____________ Ref
Instantaneous
________

1____________
round/lev
________
Will
n.
____________
10
min/lev
________
For
n.
1____________
min/lev
________
Will
n.
____________
Until
triggered For
________
part.
____________
1d6+2
rounds For
________
n.
1____________
round/lev
________
Will
n.
1____________
round/lev (D) For
________
n.
1____________
round
________
For
n.
1____________
round/lev
________
For
n.
____________
10
min/lev
-________
1____________
min/lev
-________
____________
Conc.+2
rds
________
Will
n.
____________ -________
Instantaneous
____________ Special
Instantaneous
________
____________
Until
dis. (D) Special
________
1____________
min/lev
-________
1____________
round/lev
-________
____________
10
min/lev
-________
1____________
min/lev
________
Will
n.
1____________
min/lev (D) Will
________
n.
____________ Ref
Instantaneous
________
n.
1____________
min/lev
________
Will
n.
1____________
round/lev
-________
____________ -________
Instantaneous
1____________
hour/lev
________
Will
n.
____________
2
hours/lev (D) -________
____________
Permanent
(D) -________
1____________
min/lev (D) -________
____________ -________
Instantaneous
____________
10
min/lev (D) -________
____________
Up
to 12 hrs
________
Will
n.
1____________
min/lev
________
Ref
n.
1____________
min/lev
-________
____________
Until
discharg. Will
________
n.
____________ For
Instantaneous
________
n.
____________
24
hours/level -________
____________ Will
Instantaneous
________
n.
1____________
min/lev
________
For
n.
1____________
r. + 1 r./3 lev -________
1____________
round/lev
________
Will
n.
____________
Conc.+2
rds
________
Will
dis.
1____________
min/lev (D) -________
1____________
hour/lev
________
Special
____________ Ref
Instantaneous
________
n.
1____________
min/lev
________
Will
n.
1____________
round/lev
________
Ref
n.
____________
8
hours (D)
________
Will
n.
1____________
hour/lev
-________
1____________
min/lev
________
Will
n.
____________ Special
Instantaneous
________
1____________
round/lev
________
Will
dis.
____________
2
hrs/lev (D) -________
____________ -________
Special
____________ For
Instantaneous
________

1____________
hour/lev
________
Will
n.
1____________
min/lev
________
Will
n.
____________ Special
Special
________
1____________
hour/lev
________
Will
n.
____________ Special
Instantaneous
________
____________ -________
Instantaneous
____________ Special
Instantaneous
________
1____________
round/lev
-________
1____________
round/lev
-________
1____________
min/lev
-________
1____________
round/lev
-________
1____________
round/lev
________
Will
n.
____________
10
min/lev
-________
____________ -________
Instantaneous
____________
10
min/lev
________
For
n.
1____________
round/lev (D) -________
1____________
round/lev
________
For
n.
1____________
hour/lev (D) -________
1____________
min/lev (D) -________
____________ Will
Special
________
part.

Y
__
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y

Transforms tails or tentacles into legs


___________________________________
SW.117
Creatures in 10 ft take 1d8/level fire damage SpC.93
___________________________________
Beam of fire deals 1d4 dmg +1/lev (max +10) SpC.94
___________________________________
Rolling ball of fire, 2d6 dmg, lasts 1 round/lev PHB.232
___________________________________
Gain fly speed of 60 ft. for 1 round.
___________________________________
SpC.96
Fog obscures vision
___________________________________
PHB.232
Creates an immobile ladder of force.
___________________________________
SpC.97
Subject gains +4 Int for 1 min/lev
___________________________________
PHB.233
Icy breath deals 1d4 damage/2 levels.
___________________________________
SpC.100
Weapons deals +1d6 cold damage
___________________________________
FB.95
Multiple arms/tentacles stronger limbs
___________________________________
SpC.100
Armor works against incorporeal attacks
___________________________________
SpC.102
Glyph wards area, paralyzes victims.
___________________________________
SpC.105
Paralyzes one subject, who exudes stench
___________________________________
PHB.235
Blinds creatures, outlines invisible creatures
___________________________________
PHB.236
Cloud of itchy pollen sickens living creatures RoDr.113
___________________________________
Blows away or knocks down smaller creatures PHB.238
___________________________________
Subject takes 1d8 cold damage/round
___________________________________
FB.97
Fighter gains one fighter bonus feat.
___________________________________
SpC.113
Thrown weapon returns to thrower.
___________________________________
SpC.117
Fascinates 2d4+1 HD/lev of creatures
___________________________________
PHB.242
Icicle missiles deal 2d4 damage, half is cold
___________________________________
FB.98
Deals 2d8 cold + 2 Dex damage, or 1d8 in 10-ft SpC.119
___________________________________
Magical trap deals 4d6 damage when triggered FB.101
___________________________________
Poison's DC increased by 2
___________________________________
PH2.115
Weapon deals persistent, bleeding wounds.
___________________________________
SpC.122
Obscures sight underwater beyond 5 ft.
___________________________________
SpC.123
Subject rolls twice, takes best result
___________________________________
PH2.115
Subject invisible for 1 min/lev or until attacks PHB.245
___________________________________
Intense vibrations trip those in area.
___________________________________
SpC.126
Subject gains a bite attack.
___________________________________
SW.117
1d6 cold dmg/lev, fatigue, partially ignore SR PH2.116
___________________________________
Opens locked or magically sealed doors
___________________________________
PHB.246
Gains +8 on Excape Artist checks
___________________________________
SW.118
Creates an igloo that lasts 2 hours/lev
___________________________________
FB.101
Makes item seem trapped
___________________________________
PHB.247
Subject moves up and down at your direction PHB.248
___________________________________
One ray/2 lev deals 1d12 to undead, 1 to you SpC.131
___________________________________
You radiate light, can use 2 bolts
___________________________________
SpC.132
You and allies gain +10 increase to speed.
___________________________________
SpC.133
Light tremor shakes in a 30-ft line
___________________________________
RoDr.114
Senses direction towards object
___________________________________
PHB.249
Speaks once when triggered
___________________________________
PHB.251
Cloud of fog deals 1d4 nonlethal damage/level. SpC.137
___________________________________
You gain bonus to track a specific being.
___________________________________
SpC.139
Subject gains immediate +4 on a skill check
___________________________________
PH2.119
Reformats subject's mind to be calculating
___________________________________
SpC.140
Ranged touch attack, 2d4 for 1 round +1/3 lev PHB.253
___________________________________
Target compelled to attack you physically
___________________________________
SpC.142
Creates visual and sound minor illusion
___________________________________
PHB.254
Creates 1d4+1/3 lev decoys of you (max 8)
___________________________________
PHB.254
Misleads divinations for a creature or object
___________________________________
PHB.254
5-ft radius burst deals 2d6 fire damage, ignites HoB.127
___________________________________
Subject becomes hard to move.
___________________________________
SpC.144
Ball of cold deals 1d6 plus 1d4 Dex damage
___________________________________
FB.102
Masks object against scrying
___________________________________
PHB.258
Obscures sight in 30-ft radius around the casterFB.103
___________________________________
Subject gains +4 Wis for 1 min/lev
___________________________________
PHB.259
Nightmare strike subject for 8 Wis, 8 Dex
___________________________________
SpC.154
Subject is always flanked by one creature.
___________________________________
SpC.156
Alert when a creature passes through portal
___________________________________
SpC.160
Sickens one creature with 100 hp or less
___________________________________
RoDr.116
Water pressure deals 3d6 damage to submerged.SW.120
___________________________________
Subject immune to most ranged attacks
___________________________________
PHB.266
Target gains +4 to saves vs. charm, comp., fear RoD.167
___________________________________
Turns fire into blinding light or smoke
___________________________________
PHB.267
Creates a potion to be used within 1 hour/lev SpC.164
___________________________________
Missile of energy strikes its target
___________________________________
WotL.47
Dazzles and deals 1d12 random dmg/3 lev
___________________________________
SpC.165
Ray deals 1d6 cold damage/2 levels.
___________________________________
SpC.167
Subject becomes sickened.
___________________________________
SpC.167
Victim takes 1d4+1 Intelligence damage.
___________________________________
SpC.167
Subject takes -2 on attacks, -10 ft. speed.
___________________________________
SpC.168
Your bite or claw threatens on 19-20
___________________________________
SpC.168
Subject is dazed 1 round, then shaken.
___________________________________
SpC.170
Viewers see you as their own species and gender.SpC.171
___________________________________
Repairs construct for 2d8 +1/lev (max +10) hp SpC.173
___________________________________
Ignores 10+ damage/attack from one energy PHB.272
___________________________________
Thrown weapon returns to thrower
___________________________________
RoW.175
Ages a creature 2 years/lev
___________________________________
LotT.25
Up to 8 creat. hide in extradimensional space PHB.273
___________________________________
Subject's natural armor weakens.
___________________________________
SpC.180
Panics creatures of less than 6 HD
___________________________________
PHB.274

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Scimitar of Sand
_________________________________
[Earth]
_________________________________
Scintillating
Scales
_________________________________
Scorch
[Fire]
_________________________________
Scorching
Ray
[Fire]
_________________________________
See
Invisibility
_________________________________
Seeking
Ray
_________________________________
Shadow
Mask
_________________________________
Shadow
Radiance
_________________________________
Shadow
Spray
_________________________________
Share
Talents
_________________________________
Shatter
[Sonic]
_________________________________
Shocking
Spark
[Electricity]
_________________________________
Shroud
from Sight
[Mind-Affecting]
_________________________________
Shroud
of Undeath
_________________________________
Sink
[Water]
_________________________________
Slapping
Hand
[Force]
_________________________________
Slide,
Greater
_________________________________
Snake's
Swiftness
_________________________________
Snowball
Swarm
[Cold]
_________________________________
Sonic
Weapon
[Sonic]
_________________________________
Spawn
Screen
_________________________________
Speak
To Allies
[Language-Dependant]
_________________________________
Spectral
Hand
_________________________________
Spider
Climb
_________________________________
Stay
the Hand
[Mind-Affecting]
_________________________________
Steal
Size
_________________________________
Sting
Ray
[Mind-Affecting]
_________________________________
Stolen
Breath
[Air]
_________________________________
Stone
Bones
_________________________________
Stone
Shards
[Earth]
_________________________________
Stormrunner's
Ward
_________________________________
Stretch
Weapon
_________________________________
Summon
Monster II
_________________________________
Summon
Swarm
_________________________________
Summon
Undead II
[Evil]
_________________________________
Sure
Strike
_________________________________
Surefooted
Stride
_________________________________
Swim
[Water]
_________________________________
Tail
Slap
[Force]
_________________________________
Tasha's
Hideous Laughter
[Mind-Aff.]
_________________________________
Temporal
Shield
_________________________________
Tern's
Persistance
_________________________________
Touch
of Agony
_________________________________
Touch
of Idiocy
[Mind-Affecting]
_________________________________
Trace
Magic
_________________________________
Truth-Testing
_________________________________
Turbidity
_________________________________
Unfettered
Grasp
[Mind-Affecting]
_________________________________
Urchin's
Spines
_________________________________
Veil
of Shadow
[Darkness]
_________________________________
Vertigo
[Fear, Mind-Affecting]
_________________________________
Wall
of Gloom [Darkness, Fear, Mind-Aff.]
_________________________________
Web
_________________________________
Whelming
Blast
[Mind-Affecting]
_________________________________
Whirling
Blade
_________________________________
Whispering
Wind
[Air]
_________________________________
Wings
of Air
_________________________________
Wings
of Cover
[Force]
_________________________________
Wracking
Touch
_________________________________
Wraithstrike
_________________________________
Zone
of Glacial Cold
[Cold]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ev
__
Ab
__
__
Ev
__
Ev
__
Di
__
Ev
__
Il
__
Il
__
Il
__
Tr
__
Ev
__
Ev
__
En
__
Ne
__
Tr
__
Ev
__
Tr
__
Tr
__
Ev
__
Tr
__
Ne
__
Tr
__
Ne
__
Tr
__
En
__
Tr
__
En
__
Ne
__
Tr
__
Tr
__
Ab
__
Tr
__
Co
__
Co
__
Co
__
Di
__
Tr
__
Tr
__
Ev
__
En
__
Ab
__
Tr
__
Ne
__
En
__
Di
__
Di
__
Ab
__
En
__
Tr
__
Ev
__
Il
__
Il
__
Co
__
En
__
Tr
__
Tr
__
Tr
__
Ev
__
Ne
__
Tr
__
Co

VSD
___
V
___
___
VSF
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSF
___
V
___
VSM
___
VSM
___
V
___
VS
___
VSF
___
VS
___
VSM
___
V
___
VSM
___
VSM
___
VSF
___
VSF
___
VS
___
VSM
___
V
___
VSF
___
VSM
___
VSF
___
V
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSMD
___
VS
___
VS
___
VSF
___
VSF
___
SM
___
V
___
VSMD
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSF
___
VS
___
V
___
VS
___
VS
___
VS
___
VSM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
Swift
1______
round
1______
round
1______
round
______
Swift
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
______
Swift
1______
act
______
______
______
______
______

0 ft
_______
_______
Personal
_______
30
ft
_______
Close
_______
Personal
_______
Medium
_______
Personal
_______
Medium
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
Touch
_______
0
ft
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Personal
_______
Medium
_______
Personal
_______
Close
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
0
ft
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Medium
_______
Medium
_______
30
ft
_______
60
ft
1_______
mile/lv
_______
Touch
_______
Personal
_______
Touch
_______
Personal
_______
Medium
_______
_______
_______
_______
_______

1 min/lev (D) For


____________
________
part.
1____________
min/lev
-________
____________ Ref
Instantaneous
________

____________ -________
Instantaneous
____________
10
min/lev (D) -________
____________ -________
Instantaneous
____________
10
min/lev (D) -________
1____________
round/lev
________
Will
dis.
1____________
round/lev
________
For
n.
____________
10
min/lev
________
Will
n.
____________ Special
Instantaneous
________
____________ -________
Instantaneous
1____________
round/lev
________
Will
n.
____________
10
min/lev (D) -________
1____________
min/lev
________
For
n.
____________ -________
Instantaneous
____________ Will
Instantaneous
________
n.
____________ Will
Instantaneous
________
n.
____________ Ref
Instantaneous
________

1____________
min/lev (D) -________
1____________
hour/lev
________
Will
n.
____________
10
min/lev
-________
1____________
min/lev (D) -________
____________
10
min/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
1____________
min/lev (D) For
________
n.
____________
2
round/lev
________
Will
part.
____________ -________
Instantaneous
____________
10
min/lev
________
Will
n.
1____________
min/lev
________
Ref
n.
1____________
hour/lev (D) -________
1____________
attack
________
Will
n.
1____________
round/lev (D) -________
____________
Conc.
+2 rds
-________
1____________
round/lev
-________
1____________
round
-________
1____________
min/lev
-________
____________
10
min/lev (D) -________
1____________
round/lev
-________
1____________
round/lev
________
Will
n.
1____________
round/lev
-________
____________
24
hours
________
Will
n.
1____________
round/lev
________
For
n.
____________
10
min/lev
-________
1____________
hour/lev (D) -________
1____________
round/lev
________
Will
n.
1____________
min/lev
-________
____________ -________
Instantaneous
1____________
min/lev
________
Will
n.
1____________
min/lev
-________
1____________
round/lev (D) Will
________
dis.
____________
Conc.
+1 rd/lev -________
____________
10
min/lev (D) Ref
________
n.
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
1____________
hour/lev
-________
1____________
min/lev
-________
____________ -________
Instantaneous
____________ For
Instantaneous
________

1____________
round
-________
1____________
round/lev
________
For

____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
__
__
__
__

Sand sword deals 1d6 dmg +1/2 lev and dehydr. SaSt.120
___________________________________
Natural armor bonus turns into deflection
___________________________________
SpC.181
Jet of flame deals 1d8/2 levels (max 5d8).
___________________________________
SpC.181
Ray deals 4d6 damage, +1 ray/4 lev (max 3)
___________________________________
PHB.274
Reveals invisible creatures or objects
___________________________________
PHB.273
Ray deals 4d6 electricity damage, +4 to hit
___________________________________
PH2.124
+4 on saves vs. light, protects from gaze att.
___________________________________
SpC.185
Area filled with light that grows brighter
___________________________________
SpC.185
Deals 4 points of Str damage and dazes.
___________________________________
SpC.186
Subjects gain +2 bonus on skill checks
___________________________________
PH2.124
Sonic vibration damages objects or creatures PHB.278
___________________________________
Ranged touch attack deals 4d6 damage
___________________________________
DLCS.111
Convince others to look the other way
___________________________________
WotL.49
Makes undead perceive you as undead
___________________________________
SpC.189
Subject loses buoyancy.
___________________________________
SW.121
Hand makes creature provoke AoO
___________________________________
SpC.191
Move subject 20 feet.
___________________________________
SpC.192
Subject immediately makes one attack.
___________________________________
SpC.193
Deal 2d6 points of cold damage in 10-ft. burst SpC.194
___________________________________
Weapon touched deals +1d6 sonic damage
___________________________________
SpC.195
You resist trasformation into undead spawn
___________________________________
SpC.197
Can converse at distance without moving lips SpC.197
___________________________________
Disembodied hand delivers touch attacks
___________________________________
PHB.282
Grants ability to walk on walls and ceilings
___________________________________
PHB.283
Subject's attitude is helpful for 1 round
___________________________________
PH2.126
Creature doubles in size as target halves
___________________________________
RoDr.117
Subject can take only standard or move action SpC.206
___________________________________
Subject has wind knocked out of it.
___________________________________
SpC.207
Corporeal undead gains +3 natural armor
___________________________________
SpC.208
Ordinary stones turn into grenades
___________________________________
DLCS.112
Add +4 +1/4 lev to ship's checks for storms
___________________________________
SW.122
Melee weapon gains 5 ft of reach for 1 attack PH2.126
___________________________________
Calls extraplanar to fight (1 2nd or 1d3 1st)
___________________________________
PHB.286
Summons swarm of bats, rats, or spiders
___________________________________
PHB.289
Summons undead to fight for you.
___________________________________
SpC.215
Gain +1 bonus/3 lev on next attack
___________________________________
PH2.126
You can easily move over rubble
___________________________________
SpC.216
Gain swim speed and +8 to Swim checks
___________________________________
SpC.217
Attack foe and knock him back on first round RoDr.118
___________________________________
Subject loses actions for 1 round/lev
___________________________________
PHB.292
Grants +6 to AC, negates magic missiles
___________________________________
LotT.26
Travel overland 50% longer without fatigue
___________________________________
SW.123
Your touch inflicts great pain
___________________________________
WotL.49
Subject takes 1d6 points of Int, Wis, Cha
___________________________________
PHB.294
You can track lingering threads of magic
___________________________________
AoM.76
Detects if the target is lying
___________________________________
ToHS.53
Water becomes cloudy, granting concealment SW.123
___________________________________
Grappling creature gains free attempt to escape RoDr.118
___________________________________
Target grows spines that damage opponents. SW.124
___________________________________
Darkness grants you concealment.
___________________________________
SpC.228
Subject must pass DC 10 Balance to move
___________________________________
PH2.127
Shadow barrier obscures vision.
___________________________________
SpC.233
Fills 20-ft radius with sticky spider webs
___________________________________
PHB.301
15-ft cone deals 1d6 monlethal dmg/2 lev
___________________________________
PH2.128
Hurled slashing weapons attacks foes in 60 ft SpC.238
___________________________________
Sends a short message up to 1 mile/lev
___________________________________
PHB.301
Target's flight maneuverability improves
___________________________________
SpC.240
Grant cover against a specific attack
___________________________________
RoDr.119
Deal 1d6 +1 damage/lev, can sneak attack
___________________________________
SpC.243
Melee attacks strike as touch attacks
___________________________________
SpC.243
Deals 1d6 cold damage in 20-ft radius area
___________________________________
FB.106

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

3rd-Level Spells

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Acid Breath
_________________________________
[Acid]
_________________________________
Air
Breathing
_________________________________
Alter
Fortune
_________________________________
Amorphous
Form
_________________________________
Analyze
Portal
_________________________________
Anticipate
Teleportation
_________________________________
Antidragon
Aura
_________________________________
Arcane
Sight
_________________________________
Arcane
Staff, Lesser
_________________________________
Arctic
Haze
[Cold]
_________________________________
Avoid
Planar Effects
_________________________________
Bands
of Steel
_________________________________
Barrier
of Deflection
[Force]
_________________________________
Battlemagic
Perception
_________________________________
Bigby's
Disrupting Hand
[Force]
_________________________________
Billim's
Bifrost Bridge
_________________________________
Bite
of the Wererat
_________________________________
Blacklight
[Darkness]
_________________________________
Blade
of Pain and Fear
_________________________________
Blink
_________________________________
Blood
Snow
[Cold]
_________________________________
Body
Blaze
[Fire]
_________________________________
Call
Undead III
_________________________________
Capricious
Zephyr
[Air]
_________________________________
Chain
Missile
[Force]
_________________________________
Circle
Dance
_________________________________
Clairaudience/Clairvoyance
_________________________________
Cone
of Dimness
[Mind-Affecting]
_________________________________
Contagious
Fog
_________________________________
Control
Temperature
[Cold, Fire]
_________________________________
Corpse
Candle
_________________________________
Crack
Ice
[Force]
_________________________________
Crown
of Clarity
_________________________________
Crown
of Might
_________________________________
Crown
of Protection
_________________________________
Crown
of the Grave
_________________________________
Crown
of Veils
_________________________________
Curse
of Arrow Attraction
_________________________________
Curse
of Impending Blades, Mass
_________________________________
Daylight
[Light]
_________________________________
Deep
Slumber
[Mind-Affecting]
_________________________________
Deeper
Darkvision
_________________________________
Demon
Dirge
_________________________________
Detect
Dragon
_________________________________
Detect
Ship
_________________________________
Devil
Blight
_________________________________
Diamondsteel
_________________________________
Dimension
Step
_________________________________
Dispel
Magic
_________________________________
Displacement
_________________________________
Disrupt
Undead, Greater
_________________________________
Dolorous
Blow
_________________________________
Dragon's
Blood
_________________________________
Dragonbane
_________________________________
Dragonskin
_________________________________
Earthen
Grace
[Earth]
_________________________________
Earthen
Shield
_________________________________
Elemental
Blade
[Special]
_________________________________
Energy
Aegis
_________________________________
Energy
Surge
[Special]
_________________________________
Energy
Vulnerability
_________________________________
Enhance
Familiar
_________________________________
Eradicate
Earth
[Earth]
_________________________________
Evard's
Menacing Tentacles
_________________________________
Explosive
Runes
[Force]
_________________________________
False
Gravity
_________________________________
Favorable
Wind
[Air]
_________________________________
Fireball
[Fire]
_________________________________
Flame
Arrow
[Fire]
_________________________________
Flashburst
[Fire]
_________________________________
Fly
_________________________________
Fortify
Familiar
_________________________________
Gaseous
Form
_________________________________
Gentle
Repose
_________________________________
Giant's
Wrath
[Earth]
_________________________________
Girallon's
Blessing
_________________________________
Glacial
Globe of Invulnerability [Cold]
_________________________________
Glowing
Orb
[Light]
_________________________________
Great
Thunderclap
[Sonic]
_________________________________
Greed
[Mind-Affecting]
_________________________________
Haboob
[Air, Earth]
_________________________________
Hailstones
[Cold]
_________________________________
Halt

RANGE

DURATION

Spells: ___ + ___ = ____


Co
__
Tr
__
__
Di
__
Tr
__
Di
__
Ab
__
Ab
__
Di
__
Tr
__
Co
__
Ab
__
Co
__
Ev
__
Di
__
Ev
__
Co
__
Tr
__
Ev
__
Ev
__
Tr
__
Ne
__
Ev
__
Co
__
Ev
__
Ev
__
Di
__
Di
__
Il
__
Co
__
Tr
__
Co
__
Ev
__
Di
__
Tr
__
Tr
__
Ne
__
Il
__
Tr
__
Ne
__
Ev
__
En
__
Tr
__
Tr
__
Di
__
Di
__
Tr
__
Tr
__
Co
__
Ab
__
Il
__
Ne
__
Tr
__
Tr
__
Tr
__
Tr
__
Ab
__
Co
__
Ev
__
Ab
__
Tr
__
Ab
__
Un
__
Ab
__
Tr
__
Ab
__
Tr
__
Ev
__
Ev
__
Tr
__
Ev
__
Tr
__
Un
__
Tr
__
Ne
__
Tr
__
Tr
__
Ab
__
Ev
__
Ev
__
En
__
Co
__
Ev
__
Tr

VSM
___
SD
___
___
VX
___
SM
___
VSM
___
VSF
___
VSMD
___
VS
___
VSF
___
VS
___
V
___
VSM
___
VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VSF
___
VS
___
VS
___
VS
___
VSF
___
VS
___
VSM
___
VSM
___
SM
___
VSM
___
VSF
___
VSF
___
VSF
___
VSMF
___
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
VS
___
VSM
___
VS
___
VS
___
VM
___
VS
___
VS
___
VSM
___
VSM
___
SM
___
VSM
___
VS
___
VSF
___
V
___
V
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSF
___
VS
___
SM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSF
___
VS
___
VSM
___
VSM
___
V

1 act
______
1______
act
______
Immed.
1______
act
1______
min
______
10
min
1______
act
1______
act
______
10
min
1______
act
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
min
______
10
min
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.

15 ft
_______
_______
Touch
_______
Close
_______
Touch
_______
60
ft
_______
Touch
_______
Close
_______
Personal
_______
Touch
_______
Medium
_______
20
ft
_______
Medium
_______
Touch
_______
Personal
_______
Medium
_______
Medium
_______
Personal
_______
Close
_______
0
ft
_______
Personal
_______
Medium
_______
Personal
_______
Close
_______
Medium
_______
Long
_______
Personal
_______
Long
_______
60
ft
_______
Medium
_______
20
ft/lev
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Long
_______
Special
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
0
ft
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
40
ft
_______
Personal
_______
Touch
_______
Touch
_______
60
ft
_______
Long
_______
Close
_______
Long
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Personal
_______
Touch
_______
10
ft
_______
Touch
_______
Medium
_______
Close
_______
Medium
_______
Medium
_______
Close

SAVE

SR

EFFECT

Save DC: ____

Instantaneous Ref
____________
________

____________
2
hours/level Will
________
n.
____________ -________
Instantaneous
1____________
min/lev (D) Will
________
n.
1____________
round/lev
________
Special
____________
24
hours
-________
1____________
min/lev
________
Will
n.
1____________
min/lev (D) -________
____________
Until
disc. (D) Will
________
n.
____________
10
min/lev
________
For

1____________
min/lev
-________
1____________
round/lev
________
Ref
part.
1____________
round/lev
-________
____________
10
min/lev (D) -________
1____________
min (D)
-________
1____________
min/lev (D) -________
1____________
round/lev
-________
1____________
round/lev (D) Will
________
n.
1____________
round/lev (D) Will
________
part.
1____________
round/lev (D) -________
1____________
round/lev
________
For
n.
1____________
round/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev
________
Special
____________ -________
Instantaneous
____________ -________
Instantaneous
1____________
min/lev (D) -________
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Special
1____________
hour/lev
-________
1____________
min/lev (D) -________
____________ For
Instantaneous
________

1____________
hour/lev (D) Will
________
n.
1____________
hour/lev (D) Will
________
n.
1____________
hour/lev (D) Will
________
n.
1____________
hour/lev (D) Will
________
n.
1____________
hour/lev (D) Will
________
n.
1____________
round/lev
________
Will
n.
1____________
min/lev
-________
____________
10
min/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
hour/lev
________
Will
n.
____________
1d6
rounds
________
Special
1____________
min/lev (D) -________
____________
24
hours (D) -________
____________
1d6
rounds
________
Special
1____________
round/lev
________
Will
n.
____________ For
Instantaneous
________
n.
____________ -________
Instantaneous
1____________
round/lev (D) Will
________
n.
____________ -________
Instantaneous
1____________
min/lev
-________
1____________
round/lev
________
For
n.
1____________
round/lev
________
For
n.
____________
10
min/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
min/lev (D) -________
1____________
round/lev
________
Special
1____________
round
________
Will
n.
1____________
round
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
hour/lev
-________
____________ For
Instantaneous
________

1____________
round/lev
-________
____________
Until
disc. (D) Special
________
1____________
min/lev
________
Will
n.
____________
10
min/lev (D) For
________
n.
____________ Ref
Instantaneous
________

____________
10
min/lev
-________
____________ Will
Instantaneous
________
part.
1____________
min/lev
________
Will
n.
1____________
hour/lev
-________
____________
2
min/lev (D) -________
1____________
day/lev
________
Will
n.
1____________
round/lev
-________
____________
10
min/lev
________
For
n.
1____________
round/lev (D) -________
____________ -________
Permanent
____________ Special
Instantaneous
________
1____________
min/lev (D) Will
________
n.
1____________
min/lev
________
Special
____________ -________
Instantaneous
1____________
round
________
Will
n.

Y
__
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
Sp.
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y

Cone of acid deals 1d6 dmg/level (max 10d6) SpC.7


___________________________________
Subjects can breathe air freely.
___________________________________
SpC.8
Cause one creature to reroll any die roll
___________________________________
PH2.101
Subject becomes puddlelike
___________________________________
SpC.9
Find a nearby portal and discover its properties. SpC.10
___________________________________
Predict and delay 1 rd teleportating creatures SpC.13
___________________________________
Allies gain bonus to AC and saves vs. dragons SpC.14
___________________________________
Magical auras become visible to you
___________________________________
PHB.201
Spells may be placed into normal quarterstaff ToHS.44
___________________________________
Fog deals 4 damage/round and obscures vision FB.88
___________________________________
Temporary protection against planar traits
___________________________________
SpC.19
Metallic bands immobilize or entangle target SpC.24
___________________________________
Create personal shield against physical attacks WotL.45
___________________________________
Sense and counter spellcasting within 100 ft
___________________________________
HoB.125
Hand disrupts opponent's spellcasting
___________________________________
PH2.102
Causes a bridge of solid crystal to form
___________________________________
DLCS.105
You gain the Dexterity and attacks of a wererat. SpC.28
___________________________________
Create an area of total darkness.
___________________________________
SpC.30
Creates blade of gnashing teeth.
___________________________________
SpC.30
Randomly vanish and reappear for 1 round/lev PHB.206
___________________________________
Snow drains 1d2 Con/round and nauseates
___________________________________
FB.89
You are surrounded by fire and leave a trail
___________________________________
SaSt.112
Calls undead (1 3rd, 1d3 2nd or 1d4+1 1st)
___________________________________
AoM.68
Gale-force winds push crearures.
___________________________________
SpC.43
Missiles deal 1d4+1 dmg each, then sec. targ.
___________________________________
SpC.44
Indicates direction to known individual.
___________________________________
SpC.46
Hear or see at a distance for 1 min/lev
___________________________________
PHB.209
Subjects believe they are in magical darkness SpC.50
___________________________________
20-ft.-radius cloud of fog inflicts disease.
___________________________________
SpC.52
Raise /lower temperature by one band/5 lev FB.92
___________________________________
Ghostly hand and candle sheds light
___________________________________
SpC.53
Shatters ice structures or creatures
___________________________________
FB.92
+2 to Listen and Spot, discharge spell for +8
___________________________________
PH2.107
Gain +2 Str, discharge to gain +8 for 1 round PH2.108
___________________________________
Gain +1 to AC and saves, discharge to get +4 PH2.108
___________________________________
Command undead, discharge for +4 turn/reb. PH2.107
___________________________________
Gain +2 to Disguise and Hide, discharge for +8 PH2.108
___________________________________
Subject takes -5 on AC vs. ranged attacks
___________________________________
PH2.109
Enemies take -2 penalty to AC.
___________________________________
SpC.57
60-ft radius of bright light
___________________________________
PHB.216
Put 10 HD of creatures to sleep
___________________________________
PHB.217
Subject can see 90 ft. in magical darkness.
___________________________________
SpC.62
Demons are stunned and take 2d6 dmg/round SpC.63
___________________________________
You can detect creatures of the dragon subtype WotL.45
___________________________________
Detect and identify ships.
___________________________________
SW.115
Damage and stun baatezu
___________________________________
SpC.64
Metal armor provides damage reduction.
___________________________________
SpC.64
Allies teleport a distance equal to their speed PH2.110
___________________________________
Cancels magical spells and effects
___________________________________
PHB.223
Attacks miss subject 50%
___________________________________
PHB.223
As Disrupt Undead, but 1d8 damage/level.
___________________________________
SpC.68
Threat range is doubled, threats are confirmed SpC.70
___________________________________
Take on the characteristics of a dragon
___________________________________
AoM.69
Weapon inflicts increased harm vs. dragons
___________________________________
AoM.70
You gain natural AC, energy resistance 10
___________________________________
SpC.73
Subject takes nonlethal dmg from earth
___________________________________
SpC.76
Localized wall of earth rises from the ground DLCS.107
___________________________________
Create a sword composed of energy
___________________________________
WotL.46
Gain resistance 20 vs. one energy for 1 attack PH2.111
___________________________________
One attack deals 2d6 extra damage
___________________________________
PH2.112
Subject gains vulnerability to specified energy PH2.112
___________________________________
+2 bonus to saves, combat rolls, and AC
___________________________________
SpC.82
Deals 1d8 dmg/lev (max 10d8) to earth creat. SpC.84
___________________________________
Grow 2 tentacles that deal 1d8 dmg, 10 ft reach PH2.113
___________________________________
Deals 6d6 damage when read
___________________________________
PHB.228
Move on a surface as if it had its own gravity SpC.87
___________________________________
Prduces strong wind that lasts 10 min/lev
___________________________________
SW.116
20-ft radius, 1d6 damage per level
___________________________________
PHB.231
Up to 50 arrows deal +1d6 fire damage
___________________________________
PHB.231
Flash of light dazzles and blinds in area
___________________________________
SpC.95
Subject flies at speed of 60 ft
___________________________________
PHB.232
+2d8 hp, +2 armor, 25% avoid criticals/sneak SpC.98
___________________________________
Subject is insubstantial and can fly slowly
___________________________________
PHB.234
Preserves one corpse
___________________________________
PHB.235
Pebbles you throw become boulders.
___________________________________
SpC.105
Subject gains one additional pair of arms.
___________________________________
SpC.106
Stops 1st- through 3rd-lev fire spells, conceals FB.96
___________________________________
Creates permanent magical light
___________________________________
SpC.106
Causes stunning, deafness and knocks prone SpC.107
___________________________________
Living creatures in range succumb to greed
___________________________________
AoM.72
Cloud of dust obscures sight, abrades
___________________________________
SaSt.117
Frigid globes deal 5d6 cold damage.
___________________________________
SpC.109
Subject's feet become stuck to ground
___________________________________
PH2.114

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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___
___
___
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___
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Halt Undead
_________________________________
_________________________________
Hamatula
Barbs
_________________________________
Haste
_________________________________
Healing
Touch
_________________________________
Heroism
[Mind-Affecting]
_________________________________
Hesitate
[Mind-Affecting]
_________________________________
Hold
Person
[Mind-Affecting]
_________________________________
Icelance
_________________________________
Illusory
Script
[Mind-Affecting]
_________________________________
Incorporeal
Enhancement
[Evil]
_________________________________
Inevitable
Defeat
[Mind-Affecting]
_________________________________
Invisibility
Sphere
_________________________________
Junglerazer
_________________________________
Keen
Edge
_________________________________
Legion
of Sentinels
_________________________________
Leomund's
Tiny Hut
[Force]
_________________________________
Light
of Venya
[Good, Light]
_________________________________
Lightning
Bolt
[Electricity]
_________________________________
Luminous
Assassin, Lesser
_________________________________
Mage
Armor, Greater
[Force]
_________________________________
Mage
Armor, Mass
[Force]
_________________________________
Magic
Circle against Chaos
[Lawful]
_________________________________
Magic
Circle against Evil
[Good]
_________________________________
Magic
Circle against Good
[Evil]
_________________________________
Magic
Circle against Law
[Chaotic]
_________________________________
Magic
Weapon, Greater
_________________________________
Major
Image
_________________________________
Manyjaws
[Force]
_________________________________
Melf's
Unicorn Arrow
_________________________________
Mesmerizing
Glare
[Mind-Affecting]
_________________________________
Mighty
Wallop, Greater
_________________________________
Mind
Poison
_________________________________
Miser's
Envy
[Mind-Affecting]
_________________________________
Mistshackles
_________________________________
Nauseating
Breath
_________________________________
Nondetection
_________________________________
Palin's
Pyre
[Fire]
_________________________________
Phantom
Guardians
_________________________________
Phantom
Steed
_________________________________
Power
Word Deafen
[Mind-Affecting]
_________________________________
Power
Word Maladroit [Mind-Affecting]
_________________________________
Power
Word Weaken
[Mind-Affecting]
_________________________________
Primal
Form
_________________________________
Prismatic
Mist
_________________________________
Protection
from Dessiccation
_________________________________
Protection
from Energy
_________________________________
Rage
[Mind-Affecting]
_________________________________
Rainbow
Blast
[Light]
_________________________________
Ray
of Dizziness
[Mind-Affecting]
_________________________________
Ray
of Exhaustion
_________________________________
Ray
of the Python
_________________________________
Regal
Procession
_________________________________
Regroup
_________________________________
Repair
Serious Damage
_________________________________
Resist
Taint
_________________________________
Resonating
Bolt
[Sonic]
_________________________________
Reverse
Arrows
_________________________________
Rotting
Grasp
_________________________________
Rust
Ray
_________________________________
Scattering
Trap
_________________________________
Scintillating
Sphere
[Electricity]
_________________________________
Secret
Page
_________________________________
Sense
of the Dragon
_________________________________
Sepia
Snake Sigil
[Force]
_________________________________
Servant
Horde
_________________________________
Shadow
Binding
_________________________________
Shadow
Cache
_________________________________
Shadow
Phase
_________________________________
Shatterfloor
[Sonic]
_________________________________
Shivering
Touch
[Cold]
_________________________________
Shrink
Item
_________________________________
Sign
of Sealing
_________________________________
Skull
Watch
_________________________________
Sleet
Storm
[Cold]
_________________________________
Slow
_________________________________
Snake's
Swiftness, Mass
_________________________________
Sonorous
Hum
[Sonic]
_________________________________
Sound
Lance
[Sonic]
_________________________________
Spectral
Weapon
_________________________________
Spell
Vulnerability
_________________________________
Spider
Poison
_________________________________
Spiderskin
_________________________________
Steeldance

Ne
__
Tr
__
__
Tr
__
Ne
__
En
__
En
__
En
__
Co
__
Il
__
Ne
__
En
__
Il
__
Ne
__
Tr
__
Il
__
Ev
__
Ev
__
Ev
__
Co
__
Co
__
Co
__
Ab
__
Ab
__
Ab
__
Ab
__
Tr
__
Il
__
Ev
__
Co
__
En
__
Tr
__
Ne
__
En
__
Co
__
Co
__
Ab
__
Ev
__
Il
__
Co
__
En
__
En
__
En
__
Tr
__
Ev
__
Ab
__
Ab
__
En
__
Ev
__
En
__
Ne
__
Ev
__
Co
__
Co
__
Tr
__
Ab
__
Ev
__
Ab
__
Ne
__
Tr
__
Co
__
Ev
__
Tr
__
Tr
__
Co
__
Co
__
Il
__
Il
__
Tr
__
Ev
__
Ne
__
Tr
__
Ab
__
Ne
__
Co
__
Tr
__
Tr
__
Ev
__
Ev
__
Il
__
Tr
__
Ne
__
Tr
__
Tr

VSM
___
VSM
___
___
VSM
___
VS
___
VS
___
VS
___
VSF
___
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
VSF
S___
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
V
___
V
___
V
___
VS
___
V
___
VSD
___
VS
___
VS
___
VSM
___
VSF
___
VSM
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSF
___
VSM
___
VSN
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSF
___
VS
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSF

1 act
______
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
min+
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
round
1______
act
1______
act
1______
act

Medium
_______
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
120
ft
_______
Close
_______
Close
_______
20
ft
_______
Medium
_______
120
ft
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Long
_______
Medium
_______
Medium
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
30
ft
_______
Touch
_______
Close
_______
Medium
_______
0
ft
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Medium
_______
Touch
_______
Touch
_______
Medium
_______
120
ft
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
60
ft
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Long
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Long
_______
Close
_______
Medium
_______
Personal
_______
Medium
_______
0
ft
_______
Close
_______
Touch
_______
Touch
_______
Medium

1 round/lev
____________
________
Will
n.
____________
10
min/lev
________
For
n.
1____________
round/lev
________
For
n.
____________ Will
Instantaneous
________

____________
10
min/lev
________
Will
n.
1____________
round/lev (D) Will
________
n.
1____________
round/lev (D) Will
________
n.
____________ For
Instantaneous
________
part.
1____________
day/lev (D) Will
________
n.
____________
24
hours
-________
1____________
round/lev
________
Special
1____________
min/lev (D) Will
________
n.
____________ Ref
Instantaneous
________

____________
10
min/lev
________
Will
n.
1____________
round/lev
-________
____________
2
hours/lev (D) -________
____________
10
min/lev (D) -________
____________ Ref
Instantaneous
________

1____________
round/lev
-________
1____________
hour/lev (D) Will
________
n.
1____________
hour/lev (D) Will
________
n.
____________
10
min/lev
________
Will
n.
____________
10
min/lev
________
Will
n.
____________
10
min/lev
________
Will
n.
____________
10
min/lev
________
Will
n.
1____________
hour/lev
________
Will
n.
____________
Conc.+3
rds.
________
Will
dis.
____________
Up
to 3 rounds Ref
________

____________ -________
Instantaneous
1____________
round/lev
________
Will
n.
1____________
hour/lev
-________
____________ For
Instantaneous
________
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Ref
part.
____________ For
Instantaneous
________
n.
1____________
hour/lev
________
Will
n.
____________ -________
Instantaneous
1____________
hour/lev
________
Will
dis.
1____________
hour/lev (D) -________
____________ -________
Special
____________ -________
Special
____________ -________
Special
1____________
min/lev (D) -________
1____________
min/lev
________
Special
____________
10
min/lev
________
For
n.
____________
10
min/lev
________
For
n.
____________
Conc.+1
rd/lev -________
____________ Ref
Instantaneous
________

1____________
round/lev
-________
1____________
min/lev
________
For
part.
1____________
min
________
Ref
n.
____________
2
hrs/lev (D) -________
____________ -________
Instantaneous
____________ -________
Instantaneous
____________
10
min/lev
________
For
n.
____________ Ref
Instantaneous
________

____________
10
min/lev
-________
____________ -________
Special
____________ Special
Instantaneous
________
1____________
round/lev
________
Ref
n.
____________ Ref
Instantaneous
________

____________ -________
Permanent
1____________
min/lev
________
Will
n.
____________ Ref
Special
________
n.
1____________
hour/lev
-________
1____________
round/lev
________
Will
n.
1____________
min/lev (D) -________
1____________
round/lev (D) For
________
n.
____________ Ref
Instantaneous
________

1____________
round/lev
-________
1____________
day/lev
________
Will
n.
____________ Ref
Permanent
________

____________ For
Permanent
________
n.
1____________
round/lev
-________
1____________
round/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
1____________
min/lev (D) -________
____________ For
Instantaneous
________

1____________
round/lev (D) Special
________
1____________
min/lev
________
For
n.
____________ For
Instantaneous
________
n.
____________
10
min/lev
________
Will
n.
1____________
round/lev
-________

Y
__
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
N

Immobilizes undead for 1 round/lev


___________________________________
PHB.238
Subjects grow barbs, which damage foes
___________________________________
SpC.109
One creat./lev is faster, +1 to AC, Ref, attack PHB.239
___________________________________
Heal subject 1d6/2 lev, but take half damage SpC.111
___________________________________
Gives +2 bonus on attacks, saves, and skills
___________________________________
PHB.240
Force subject to lose actions
___________________________________
PH2.114
Paralyzes one humanoid for 1 round/lev
___________________________________
PHB.241
Attacks target for 6d6 dmg and stun 1d4 rds
___________________________________
SpC.119
Only intended reader can decipher
___________________________________
PHB.243
Grant bonuses to incorporeal undead.
___________________________________
SpC.121
Subject takes 3d6 nonlethal damage/round
___________________________________
PH2.115
Makes everyone within 10 ft invisible
___________________________________
PHB.245
Fey, vermin, plants, animals take 1d10 dmg/lev SpC.127
___________________________________
Doubles a normal weapon's threat range
___________________________________
PHB.246
Ghostly figures threaten 10 ft, deal 1d8+1/3 lev PH2.116
___________________________________
Creates shelter for 10 creatures
___________________________________
PHB.247
You radiate light, can use 2 bolts
___________________________________
SpC.132
Electricity deals 1d6/level
___________________________________
PHB.248
Summons an assassin to attack the target
___________________________________
PH2.117
Gives subject +6 armor bonus.
___________________________________
SpC.136
As Mage Armor, but one creature/level.
___________________________________
SpC.136
+2 AC and saves in 10-ft,no mind control
___________________________________
PHB.249
+2 AC and saves in 10-ft, no mind control
___________________________________
PHB.249
+2 AC and saves in 10-ft, no mind control
___________________________________
PHB.250
+2 AC and saves in 10-ft, no mind control
___________________________________
PHB.250
+1/4 levels (max +5)
___________________________________
PHB.251
Creates visual,sound, smell, thermal illusion
___________________________________
PHB.252
One jaw/lev attacks enemy, dealing 1d6 dmg SpC.138
___________________________________
1d8+8 dmg and bull rush, +1 arr./3 lev beyond 5PH2.119
___________________________________
Your gaze fascinates creatures.
___________________________________
SpC.140
+1 size category of bludgeoning weapon/4 lev RoDr.115
___________________________________
Your poisonous touch deals Wis damage.
___________________________________
SpC.141
Subject jealously covets a nearby object.
___________________________________
SpC.142
Heavy mist ensnares the unwary
___________________________________
AoM.72
Exhale a cone of nauseating gas.
___________________________________
SpC.146
Hides subject from divination and scrying
___________________________________
PHB.257
Gouts of flame deal 3d6 damage
___________________________________
DLCS.110
Create illusion of group of guards
___________________________________
RoD.167
Magic horse appears for 1 hr/lev
___________________________________
PHB.260
Deafens one creature with 100 hp or less
___________________________________
RoDr.115
Deals 2 points Dex dmg to 1 creat. up to 75 hp RoDr.116
___________________________________
Deals 2 points Str dmg to 1 creat. up to 75 hp RoDr.117
___________________________________
You change into elemental, gain some abilities. SpC.161
___________________________________
Multicolored mist has random effects
___________________________________
PH2.121
Absorbs 10 points/lev dmg from dessiccation SaSt.119
___________________________________
Absorbs 12 damage/lev from one energy
___________________________________
PHB.266
Gives +2 Str, +2 Con, +1 Will, -2 AC
___________________________________
PHB.268
Line deals 1d6 damage of each energy type.
___________________________________
SpC.165
Subject can take only move or standard actions.SpC.166
___________________________________
Ray makes subject exhausted
___________________________________
PHB.269
Creature's movement and attacks are restricted PH2.122
___________________________________
As Mount, but you summon several mounts. SpC.172
___________________________________
Teleport nearby allies to your side
___________________________________
PH2.122
Repairs construct for 3d8 +1/lev (max +15) hp SpC.173
___________________________________
Bestows +4 bonus on saves against taint
___________________________________
HoH.132
Sonic energy deals 1d4/lev damage (max 10d4) SpC.174
___________________________________
Protects from arrows, which return to source SpC.175
___________________________________
Formerly living material you touch rots
___________________________________
WotL.48
Metal objects take 2d6 damage +1/2 levels.
___________________________________
SpC.178
Imbue one 5-ft square/2 lev with teleport trap PH2.123
___________________________________
20-ft. radius burst deals 1d6 electricity/level. SpC.181
___________________________________
Changes one page to hide its real content
___________________________________
PHB.275
Senses out to 30 ft pinpoint creatures
___________________________________
RoDr.117
Creates text symbol that immobilizes reader
___________________________________
PHB.276
Create 2d6 unseen servants +1/level (max +15). SpC.182
___________________________________
Ribbonlike shadows entangle 10 ft radius
___________________________________
SpC.182
Open small portal to put an item
___________________________________
SpC.183
Subject becomes partially incorporeal.
___________________________________
SpC.185
Deals 1d4 sonic/level plus damages floor surface.SpC.187
___________________________________
Touch deals 3d6 Dexterity damage
___________________________________
FB.104
Object shrinks to one-sixteenth size
___________________________________
PHB.279
Magical sigil deal 1d4/lev damage if opened
___________________________________
SpC.189
Skull shrieks when creature enters warded area. SpC.191
___________________________________
Hampers vision and movement
___________________________________
PHB.280
1 subj./lev takes only 1 action/r, -2 AC and hit PHB.280
___________________________________
Allies each immediately make one attack.
___________________________________
SpC.193
Removes need to concentrate to maintain spell SpC.196
___________________________________
Sonic energy deals 1d8/level damage.
___________________________________
SpC.196
Use quasi-real weapon to make touch attacks. SpC.197
___________________________________
Reduces target's SR by 1 per lev (max 15)
___________________________________
SpC.200
Touch deals 1d6 Str damage, repeat in 1 min
___________________________________
SpC.201
Grants bonus to natural AC, saves, Hide
___________________________________
SpC.202
Blades hover around you and attack foes.
___________________________________
SpC.206

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

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Stinking Cloud
_________________________________
_________________________________
Stone
Guardian
[Earth]
_________________________________
Stone
Tentacles
[Earth]
_________________________________
Stonesight
_________________________________
Stony
Grasp
[Earth]
_________________________________
Storm
Mote
[Air, Earth]
_________________________________
Suggestion
[Language-Dep., Mind-Aff.]
_________________________________
Summon
Monster III
_________________________________
Summon
Undead III
[Evil]
_________________________________
Suppress
Breath Weapon [Mind-Affecting]
_________________________________
Suspended
Silence
_________________________________
Telepathic
Bond, Lesser [Mind-Affecting]
_________________________________
Thin
Air
[Cold]
_________________________________
Tongues
_________________________________
Tormenting
Thirst
[Mind-Affecting]
_________________________________
Touch
of Weakness
_________________________________
Tremorsense
_________________________________
Undead
Lieutenant
_________________________________
Undead
Torch
_________________________________
Unluck
_________________________________
Vampiric
Touch
_________________________________
Vertigo
Field
_________________________________
Vipergout
[Evil/Good]
_________________________________
Walk
the Mountain's Path
_________________________________
Wall
of Light
[Light]
_________________________________
Water
Breathing
_________________________________
Water
to Acid
[Water]
_________________________________
Weapon
of Energy
[Special]
_________________________________
Weapon
of Impact
_________________________________
Whispering
Sand
[Language-Dependent]
_________________________________
Wind
Wall
[Air]
_________________________________
Zone
of Air
[Air]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Co
__
Co
__
__
Co
__
Di
__
Tr
__
Ev
__
En
__
Co
__
Co
__
En
__
Il
__
Di
__
Ne
__
Di
__
En
__
Ne
__
Tr
__
Ne
__
Ne
__
Di
__
Ne
__
Il
__
Co
__
Tr
__
Ev
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Ev
__
Ev

VSM
___
VSM
___
___
VSM
___
VSF
___
VSM
___
VSM
___
VM
___
VSF
___
VSF
___
V
___
VSM
___
VS
___
VS
___
VM
___
VS
___
VS
___
VSF
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
CSM
___
VS
___
VS
___
VSF
___
VSM
___
VSM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Medium
_______
_______
Close
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
_______
30
ft
_______
Medium
_______
Touch
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Touch
_______
Medium
_______
Touch
_______
Touch
_______
Special
_______
Medium
_______
Close
_______
_______
_______
_______
_______

1 round/lev
____________
________
For
n.
1____________
round/lev
-________
1____________
round/lev (D) -________
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
round/lev
________
For

1____________
hour/lev
________
Will
n.
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
min/lev
________
Will
n.
____________ -________
Special
____________
10
min/lev
-________
1____________
min/lev
________
For
n.
____________
10
min/lev
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
min/lev
________
For
n.
____________
10
min/lev (D) -________
____________
24
hours
________
Will
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
________
Will
n.
____________ -________
Special
1____________
round/lev
________
For
part.
1____________
round/lev
-________
____________
10
min/lev
________
Will
n.
1____________
min/lev (D) -________
____________
2
hours/lev
________
Will
n.
____________ -________
Instantaneous
1____________
round/lev
________
For
n.
____________
10
min/lev
________
For
n.
____________
10
min/lev (D) -________
1____________
round/lev
-________
____________
10
min/lev (D) Will
________
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
__
__
__
__

Nauseating vapors, 1 round/lev


___________________________________
PHB.284
Creates a stone warrior to fight for you
___________________________________
ToHS.50
You conjure tentacles of solid stone
___________________________________
WotL.49
You can see through earth and stone
___________________________________
AoM.76
Arm made of soil and rock grapples foes.
___________________________________
SpC.209
Dust devil of flensing sand
___________________________________
SaSt.121
Compels subject to follow course of action
___________________________________
PHB.285
Calls extraplanar (1 3rd, 1d3 2nd or 1d4+1 1st) PHB.286
___________________________________
Summons undead to fight for you.
___________________________________
SpC.215
Subject can't use breath weapon.
___________________________________
SpC.216
Object programmed to create area of silence SpC.216
___________________________________
Link lets you and target communicate
___________________________________
SpC.219
Creatures suffer from altitude sickness
___________________________________
FB.105
Speak any language
___________________________________
PHB.294
Subject is overwhelmed by thirst
___________________________________
SaSt.124
You physically weaken creatures you touch
___________________________________
WotL.50
Grants tremorsense to a range of 30 feet.
___________________________________
SpC.224
Chosen undead can command undead
___________________________________
SpC.226
Aura that gives +2d6 damage vs. living
___________________________________
SpC.226
Target remakes all rolls, taking worse result
___________________________________
SpC.227
Touch deals 1d6/2 lev, caster gains dmg as hp PHB.298
___________________________________
Creatures have 20% miss chance, nauseated
___________________________________
PH2.128
You spit forth vipers that attack your foes
___________________________________
SpC.230
Infuse subject with the strength of the earth
___________________________________
RoS.163
Creates wall of light, can dazzle creatures.
___________________________________
SpC.234
Subject can breathe underwater
___________________________________
PHB.300
Transforms 1 cu. ft./level of water into acid
___________________________________
SW.124
Weapon deals extra energy damage.
___________________________________
SpC.236
As Keen Edge, but aids bludgeoning weapons. SpC.237
___________________________________
Sand delivers your message
___________________________________
SaSt.128
Deflects arrows, smaller creatures, and gases
___________________________________
PHB.302
Sphere of air allows you to breathe
___________________________________
KoD.157

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

4th-Level Spells

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Aboleth's Curse
_________________________________
_________________________________
Aerial
Alacrity
_________________________________
Animate
Dead
[Evil]
_________________________________
Arcane
Eye
_________________________________
Assay
Spell Resistance
_________________________________
Attune
Form
_________________________________
Awaken
the Mind
_________________________________
Backlash
_________________________________
Baleful
Blink
_________________________________
Battle
Hymn
[Mind-Affecting]
_________________________________
Battlefield
Fortification
[Earth]
_________________________________
Bestow
Curse
_________________________________
Bite
of the Werewolf
_________________________________
Blast
of Flame
[Fire]
_________________________________
Blast
of Sand
[Earth]
_________________________________
Bleakness
[Darkness, Evil]
_________________________________
Blinding
Breath (BREATH)
[Light]
_________________________________
Blistering
Radiance
[Fire, Light]
_________________________________
Bloodstar
_________________________________
Boiling
Oil
[Fire]
_________________________________
Bright
Worms
[Fire]
_________________________________
Burning
Blood
_________________________________
Call
of Stone
_________________________________
Call
Undead IV
_________________________________
Celerity
_________________________________
Channeled
Pyroburst
[Fire]
_________________________________
Charm
Monster
[Mind-Affecting]
_________________________________
Chitinskin
_________________________________
Column
of Ice
[Cold]
_________________________________
Condemnation
_________________________________
Confusion
[Mind-Affecting]
_________________________________
Contagion
[Evil]
_________________________________
Corporeal
Instability
_________________________________
Crushing
Despair
[Mind-Affecting]
_________________________________
Crushing
Grip
_________________________________
Dalamar's
Lightning Lance
[Electricity]
_________________________________
Darkvision,
Mass
_________________________________
Defenestrating
Sphere
[Air]
_________________________________
Desert
Diversion
_________________________________
Detect
Scrying
_________________________________
Dimension
Door
_________________________________
Dimensional
Anchor
_________________________________
Disguise
Ship
_________________________________
Dispelling
Screen
_________________________________
Displacer
Form
_________________________________
Doom
Scarabs
_________________________________
Dragon
Breath
[Evil/Good]
_________________________________
Early
Twilight
[Darkness]
_________________________________
Enduring
Flight
_________________________________
Energy
Barrier
_________________________________
Energy
Spheres
[Special]
_________________________________
Enervation
_________________________________
Enlarge
Person, Mass
_________________________________
Entangling
Staff
_________________________________
Ethereal
Flame
_________________________________
Ethereal
Mount
_________________________________
Evard's
Black Tentacles
_________________________________
Explosive
Cascade
[Fire]
_________________________________
Explosive
Rune Field
[Fire]
_________________________________
Fear
[Fear, Mind-Affecting]
_________________________________
Fire
Shield
[Fire/Cold]
_________________________________
Fire
Stride
_________________________________
Fire
Trap
[Fire]
_________________________________
Flame
Whips
_________________________________
Flamewave
[Fire]
_________________________________
Flight
of the Dragon
_________________________________
Floating
Disk, Greater
[Force]
_________________________________
Force
Chest
[Force]
_________________________________
Force
Claw
[Force]
_________________________________
Force
Missiles
[Force]
_________________________________
Forceward
[Force]
_________________________________
Forcewave
[Force]
_________________________________
Frozen
Moment
_________________________________
Fuse
Sand
[Earth]
_________________________________
Geas,
Lesser [Language-Dep., Mind-Affecting
_________________________________
Glacial
Ward
[Cold]
_________________________________
Globe
of Invulnerability, Lesser
_________________________________
Hallucinatory
Terrain
_________________________________
Hoard
Life
_________________________________
Ice
Shield (COLDFIRE)
_________________________________
Ice
Ship
_________________________________
Ice
Storm
[Cold]
_________________________________
Ice
Web (COLDFIRE)
[Cold]

RANGE

DURATION

Spells: ___ + ___ = ____


Ne
__
Tr
__
__
Ne
__
Di
__
Di
__
Tr
__
Tr
__
Tr
__
Tr
__
En
__
Tr
__
Ne
__
Tr
__
Co
__
Co
__
Ev
__
Tr
__
Ev
__
Co
__
Co
__
Co
__
Ne
__
Tr
__
Co
__
Tr
__
Ev
__
En
__
Tr
__
Co
__
Ab
__
En
__
Ne
__
Tr
__
En
__
Ev
__
Ev
__
Tr
__
Ev
__
Co
__
Di
__
Co
__
Ab
__
Il
__
Ab
__
Tr

__
Ev
__
Ev
__
Tr
__
Ab
__
Ev
__
Ne
__
Tr
__
Tr
__
Ne
__
Co
__
Co
__
Ev
__
Co
__
Ne
__
Ev
__
Tr
__
Ab
__
Tr
__
Ev
__
Tr
__
Ev
__
Ev
__
Ev
__
Ev
__
Ab
__
Ev
__
Ev
__
Tr
__
En
__
Ab
__
Ab
__
Il
__
Co
__
Ab
__
Co
__
Ev
__
Co
__

Co/Ne

VSM
___
V
___
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
V
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VS
S___
___
VSM
___
VSF
___
VS
___
VS
___
VSM
___
VS
___
VSF
___
V
___
VS
___
VS
___
VSM
___
VSM
___
V
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSF
___
VS
___
VSM
___
V
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VM
___
V
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VS
___
VSM
___
VM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
V
___
VSM
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___
VSM
___
VS

1 act
______
______
Swift
1______
act
______
10
min
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
Immed.
______
Special
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
round
______
Swift
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
______
Swift
1______
act
1______
act
1______
round
1______
act
1______
act
______
10
min
1______
min
1______
act
1______
act
1______
act
1______
act

Touch
_______
_______
Personal
_______
Touch
_______
Unlimit.
_______
Personal
_______
Touch
_______
Touch
_______
Touch
_______
Close
_______
30
ft
_______
Close
_______
Touch
_______
Personal
_______
60
ft
_______
30
ft
_______
Close
_______
Personal
_______
Long
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Personal
_______
Medium
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Touch
_______
30
ft
_______
Close
_______
Medium
_______
10
ft
_______
Medium
_______
Medium
_______
40
ft
_______
Long
_______
Medium
_______
Touch
_______
Close
_______
Personal
_______
60
ft
_______
Personal
_______
Long
_______
Personal
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Long
_______
0
ft
_______
Medium
_______
Close
_______
Medium
_______
30
ft
_______
Personal
_______
Personal
_______
Touch
_______
Personal
_______
Medium
_______
Personal
_______
Close
_______
0
ft
_______
Medium
_______
Medium
_______
15
ft
_______
10
ft
_______
Close
_______
Close
_______
Close
_______
Touch
_______
10
ft
_______
Long
_______
Touch
_______
Touch
_______
Close
_______
Long
_______
Medium

SAVE

SR

EFFECT

Save DC: ____

Permanent
____________
________
For
n.
1____________
min/lev (D) -________
____________ -________
Instantaneous
1____________
min/lev (D) -________
1____________
round/lev
-________
____________
24
hours
-________
1____________
hour
________
Will
n.
____________
10
min/lev
________
Will
n.
1____________
round/lev
________
For
n.
1____________
round/lev
________
Will
n.
____________ -________
Instantaneous
____________ Will
Permanent
________
n.
1____________
round/lev
-________
____________ Ref
Instantaneous
________

____________ Ref
Instantaneous
________

1____________
round/lev (D) -________
1____________
round
-________
1____________
round/lev
________
Special
1____________
round/lev
________
For
n.
____________ Ref
Special
________

1____________
round/lev (D) Ref
________

1____________
round/lev (D) Special
________
1____________
round/2 lev For
________
part.
1____________
round/lev (D) -________
____________ -________
Instantaneous
____________ Ref
Instantaneous
________

1____________
day/lev
________
Will
n.
____________
10
min/lev
-________
____________ Ref
Permanent
________
n.
1____________
round
________
Will
n.
1____________
round/lev
________
Will
n.
____________ For
Instantaneous
________
n.
1____________
round/lev (D) For
________
n.
1____________
min/lev
________
Will
n.
3____________
rounds
________
For
n.
____________ For
Instantaneous
________

1____________
hour/lev
________
Will
n.
1____________
round/lev (D) For
________
part.
1____________
min/lev
-________
____________
24
hours
-________
____________ -/Will
Instantaneous
________
n.
1____________
min/lev
-________
1____________
hour/lev (D) Will
________
dis.
1____________
min/lev (D) -________
1____________
round/lev (D) -________
____________ Will
Instantaneous
________

1____________
round/lev
-________
____________
10
min/lev (D) -________
____________ -________
Special
____________
Conc.
+ 1 rd/l -________
1____________
round/lev
________
Ref

____________ -________
Instantaneous
1____________
min/lev (D) For
________
n.
1____________
round/lev (D) Will
________
n.
____________ For
Instantaneous
________
part.
1____________
hour/lev (D) -________
1____________
round/lev (D) -________
____________ Ref
Instantaneous
________

1____________
round/lev
________
Ref
n.
____________ Will
Special
________
part.
1____________
round/lev (D) -________
____________
10
min/lev
-________
____________
Until
discharg. Ref
________

1____________
round/lev (D) -________
1____________
round/lev
________
Ref

____________
10
min/lev (D) -________
1____________
hour/lev
-________
____________
24
hrs/lev (D) -________
1____________
round/lev (D) -________
____________ -________
Instantaneous
1____________
min/lev
________
Will
n.
____________ -________
Instantaneous
1____________
round/lev
________
Will
n.
____________ Special
Instantaneous
________
1____________
day/lev (D) Will
________
n.
1____________
min/lev (D) -________
1____________
round/lev (D) -________
____________
2
hours/lev (D) Will
________
dis.
1____________
hour/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
hour/lev (D) -________
1____________
round
-________
____________
10
min/lev (D) Ref
________
n.

Y
__
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Sp.
__
Y
__
N
__
N
__
N
__
Sp.
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N

Subject's skin undergoes transformation


___________________________________
SW.112
+30 ft fly speed, +1 AC and Ref
___________________________________
RoW.174
Creates undead skeletons and zombies
___________________________________
PHB.198
Invisible floating eye moves 30 ft/round
___________________________________
PHB.200
+10 on level checks to defeat a creature's SR
___________________________________
SpC.17
Temporary protection against damaging traits SpC.17
___________________________________
Imbues animal with increased intellect
___________________________________
ToHS.44
Target takes dmg if it uses spells vs. others
___________________________________
SpC.23
Subject has 50% of failure on attacks and spells PH2.102
___________________________________
Allies can reroll one Will save/round.
___________________________________
SpC.25
Create trench or berm
___________________________________
HoB.125
-6 to ability; -4 on rolls; or 50% losing action PHB.203
___________________________________
Gain the Strength and attacks of a werewolf
___________________________________
SpC.29
60-ft. cone of fire (1d6/level damage).
___________________________________
SpC.31
Cone deals 1d6 damage/lev
___________________________________
SaSt.112
1d6 dmg/round to living, bonus to undead
___________________________________
PH2.104
Your breath weapon blinds subjects.
___________________________________
SpC.31
Dazzle creatures and deals 2d6 dmg in 50 ft
___________________________________
SpC.33
Construct does Con dmg if foe is damaged
___________________________________
SpC.34
10-ft cylinder deals 4d6 damage or more
___________________________________
HoB.125
Fiery worms damage enemies in 20-ft spread PH2.105
___________________________________
Target takes 1d8 acid + 1d8 fire dmg/round
___________________________________
SpC.40
Slowly turn subject to stone
___________________________________
PH2.105
Calls undead (1 4th, 1d3 3rd or 1d4+1 2nd)
___________________________________
AoM.68
Take a standard action but be dazed for 1 roundPH2.105
___________________________________
Deal fire damage, amount based on cast. time PH2.106
___________________________________
Makes monster believe it is your ally
___________________________________
PHB.209
Toughens a creature's skin
___________________________________
WotL.45
Column of ice erupts from the ground
___________________________________
FB.90
Lowers outsider's SR and stuns for 1 round
___________________________________
PH2.107
Subject behaves oddly for 1 round/lev
___________________________________
PHB.212
Infects subject with chosen disease
___________________________________
PHB.213
Transform a creature into an amorphous mass. SpC.53
___________________________________
Subjects get -2 to attack, damage, saves, checks PHB.215
___________________________________
Subject has penalties, might be paralyzed
___________________________________
PH2.109
Lance of lightning deals 3d6 damage +1d6/lev DLCS.105
___________________________________
As Darkvision, but affects one/level subjects. SpC.59
___________________________________
Sphere knocks enemies prone, hurls them up SpC.62
___________________________________
Those attempting planar travel are diverted
___________________________________
SaSt.113
Alerts you of magical eavesdropping
___________________________________
PHB.219
Teleports you short distance
___________________________________
PHB.221
Bars extradimensional movement
___________________________________
PHB.221
Disguises a ship.
___________________________________
SW.115
Targeted Dispel Magic on creatures/items, +10 SpC.67
___________________________________
Change into displacer beast, gain abilities
___________________________________
SpC.67
Scarab swarm deals 1d6/2 lev, gives you hp
___________________________________
PH2.110
You mimic the breath of a dragon
___________________________________
SpC.73
Reduce light in 80-ft radius cylinder
___________________________________
HoB.126
Carry medium loads at full fly speed
___________________________________
RoW.175
Creates protective barrier against energy
___________________________________
KoD.156
Five colored spheres attack with energy dmg SpC.80
___________________________________
Subject gains 1d4 negative levels
___________________________________
PHB.226
Enlarges several creatures
___________________________________
PHB.227
Quarterstaff can grapple and constrict foes.
___________________________________
SpC.83
You summon a blast of spectral flame
___________________________________
AoM.71
Conjure swift mounts on the Ethereal Plane
___________________________________
SpC.85
Tentacles grapple all within 20 ft
___________________________________
PHB.228
Bouncing flame ball deals 1d6/level fire damage.SpC.85
___________________________________
Area is covered with explosive runes
___________________________________
PH2.113
Subjects within cone flee for 1 round/lev
___________________________________
PHB.229
Attackers take dmg; protected from heat/cold PHB.230
___________________________________
Teleport from one fire to another.
___________________________________
SpC.93
Opened object deals 1d4 +1/lev damage
___________________________________
PHB.231
Your forelimbs deal 6d6 fire damage.
___________________________________
SpC.95
Sheet of flames scorches everything in its path WotL.47
___________________________________
You grow dragon wings.
___________________________________
SpC.95
As Floating Disk, but you can ride it.
___________________________________
SpC.96
2 -ft-cube chest made of force.
___________________________________
SpC.97
Claw of force guards an area, making AoO
___________________________________
SpC.97
Missiles of force deal 2d6 dmg and explode
___________________________________
SpC.98
Sphere protects vs. force, blocks incorporeal
___________________________________
SpC.98
Bull rushes all creatures within 10 ft.
___________________________________
SpC.98
Immobilizes a creature or object in place
___________________________________
LotT.24
Hardens sand and may trap creatures
___________________________________
SaSt.116
Commands subject of 7 HD or less
___________________________________
PHB.235
Subject gains SR 18 against fire spells and effects FB.96
___________________________________
Stops 1st- through 3rd-level spell effects
___________________________________
PHB.236
Makes one type of terrain appear like another PHB.238
___________________________________
Store some of your life force for later healing RoDr.113
___________________________________
Subject gains damage reduction 15/___________________________________
FB.99
Creates ice runner or ice galleon
___________________________________
FB.99
Hail deals 5d6 damage in cylinder 40 ft across PHB.243
___________________________________
Coldfire webs entangle and deal 1d6 dmg/rd
___________________________________
FB.100

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

___
___
___
___
___
___
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___
___
___
___
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___
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___
___
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___
___
___
___
___
___
___
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___
___
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___

___
___
___
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___
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___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
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___

Illusory Wall
_________________________________
_________________________________
Immolation
_________________________________
Invisibility,
Greater
_________________________________
Iron
Bones
_________________________________
Know
Vulnerabilities
_________________________________
Leomund's
Secure Shelter
_________________________________
Life
Transfer
_________________________________
Locate
Creature
_________________________________
Lower
Spell Resistance
_________________________________
Metal
Melt
[Fire]
_________________________________
Mindfrost
[Cold]
_________________________________
Mindweb
[Mind-Affecting]
_________________________________
Minor
Creation
_________________________________
Mirror
Image, Greater
_________________________________
Mystic
Surge
_________________________________
Orb
of Acid
[Acid]
_________________________________
Orb
of Cold
[Cold]
_________________________________
Orb
of Electricity
[Electricity]
_________________________________
Orb
of Fire
[Fire]
_________________________________
Orb
of Force
[Force]
_________________________________
Orb
of Sound
[Sonic]
_________________________________
Otiluke's
Resilient Sphere
[Force]
_________________________________
Parboil
[Fire]
_________________________________
Part
Death's Shroud
_________________________________
Past-Seeing
_________________________________
Perinarch
_________________________________
Phantasmal
Killer
[Fear, Mind-Affecting]
_________________________________
Phantom
Battle
_________________________________
Polymorph
_________________________________
Portal
Alarm, Improved
_________________________________
Power
Word Distract
[Mind-Affecting]
_________________________________
Rainbow
Pattern
[Mind-Affecting]
_________________________________
Raise
From the Deep
[Water]
_________________________________
Rary's
Mnemonic Enhancer
_________________________________
Ray
Deflection
_________________________________
Ray
of Deanimation
_________________________________
Rebuke,
Greater
[Fear, Mind-Affecting]
_________________________________
Rebuking
Breath (BREATH)
_________________________________
Reduce
Person, Mass
_________________________________
Remove
Curse
_________________________________
Repair
Critical Damage
_________________________________
Resist
Energy, Mass
_________________________________
Resistance,
Greater
_________________________________
River
Watch
_________________________________
Ruin
Delver's Fortune
_________________________________
Sandform
_________________________________
Scramble
Portal
[Chaotic]
_________________________________
Scrying
_________________________________
Searing
Exposure
[Fire, Light]
_________________________________
Sensory
Deprivation
[Mind-Affecting]
_________________________________
Shadow
Conjuration
_________________________________
Shadow
Well
_________________________________
Sharptooth
_________________________________
Shout
[Sonic]
_________________________________
Siren's
Call
[Mind-Affecting]
_________________________________
Slashing
Dispel
_________________________________
Solid
Fog
_________________________________
Spark
Shield
[Electricity]
_________________________________
Spell
Enhancer
_________________________________
Stifle
Spell
_________________________________
Stone
Sphere
[Earth]
_________________________________
Stoneskin
_________________________________
Storm
Wall
[Electricity]
_________________________________
Summon
Monster IV
_________________________________
Summon
Undead IV
[Evil]
_________________________________
Suppress
Magic
_________________________________
Sword
of Deception
[Force]
_________________________________
Tail
Sweep
[Force]
_________________________________
Thunderlance
[Force]
_________________________________
Translocation
Trick
_________________________________
Treasure
Scent
_________________________________
Trollshape
_________________________________
Unseen
Servant, Mass
_________________________________
Voice
of the Dragon
_________________________________
Vortex
of Teeth
[Force]
_________________________________
Wall
of Chaos
[Chaotic]
_________________________________
Wall
of Coldfire (COLDFIRE)
[Cold]
_________________________________
Wall
of Evil
[Evil]
_________________________________
Wall
of Fire
[Fire]
_________________________________
Wall
of Good
[Good]
_________________________________
Wall
of Ice
[Cold]
_________________________________
Wall
of Law
[Lawful]
_________________________________
Wall
of Salt
[Earth]

Il
__
Ev
__
__
Il
__
Tr
__
Di
__
Co
__
Ne
__
Di
__
Tr
__
Tr
__
Ne
__
En
__
Co
__
Il
__
Un
__
Co
__
Co
__
Co
__
Co
__
Co
__
Co
__
Ev
__
Ev
__
Di
__
Di
__
Tr
__
Il
__
Il
__
Tr
__
Ab
__
En
__
Il
__
Tr
__
Tr
__
Ab
__
Ab
__
En
__
Ne
__
Tr
__
Ab
__
Tr
__
Ab
__
Ab
__
Di
__
Tr
__
Tr
__
Tr
__
Di
__
Ev
__
Il
__
Il
__
Il
__
Tr
__
Ev
__
En

VS
___
VSM
___
___
VS
___
VSF
___
VS
___
VSMF
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
V
___
VS
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VSF
___
VSD
___
VS
___
VS
___
VSM
___
VSF
___
V
___
SMF
___
V
___
VSMF
___
VSF
___
VS
___
VSF
S___
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VS
___
V
___
VSM
___
VSM
___
VSMF
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
V
___
VS
__ ___
Ab/Ev
VS
Co ___
__
VSM
Ev ___
__
VSD
Tr ___
__
V
Ab ___
__
V
Ev ___
__
VSM
Ab ___
__
VSM
Ev ___
__
VSM
Co ___
__
VSF
Co ___
__
VSF
Ab ___
__
VSM
Ev ___
__
VSF
Ev ___
__
VS
Ev ___
__
VSM
Co ___
__
V
Di ___
__
VS
Tr ___
__
VS
Co ___
__
VSM
Tr ___
__
VS
Ev ___
__
VSM
Ab ___
__
VSM
Ev ___
__
VS
Ab ___
__
VSM
Ev ___
__
VSM
Ab ___
__
VSM
Ev ___
__
VSM
Ab ___
__
VSM
Co ___
__
VSM

1 act
______
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
min
______
Immed.
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
______
10
min
1______
act
1______
act
1______
act
______
Swift
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
Immed.
1______
act
1______
act
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
______
Immed.
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act

Close
_______
_______
Medium
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Long
_______
Close
_______
Close
_______
Close
_______
Medium
_______
0
ft
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Close
_______
20
ft
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Long
_______
Personal
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Personal
_______
Personal
_______
Personal
_______
Close
_______
Special
_______
Medium
_______
Medium
_______
Special
_______
Close
_______
Personal
_______
30
ft
_______
Close
_______
Medium
_______
Medium
_______
Personal
_______
Personal
_______
Close
_______
Medium
_______
Touch
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Medium
_______
10
ft
_______
0
ft
_______
Medium
_______
Personal
_______
Personal
_______
Close
_______
Personal
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Medium

Permanent
____________
________
Will
dis.
____________ Special
Concentration
________
1____________
round/lev (D) Will
________
n.
____________
10
min/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
____________
2
hours/lev (D) -________
____________ For
Special
________
n.
____________
10
min/lev
-________
1____________
min/lev
________
For
n.
1____________
hour/lev
________
Will
n.
____________ For
Instantaneous
________

1____________
round/lev (D) Special
________
1____________
hour/lev (D) -________
1____________
min/lev (D) -________
1____________
round
________
Will
n.
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________ -________
Instantaneous
____________ For
Instantaneous
________
part.
1____________
min/lev (D) Ref
________
n.
____________ For
Instantaneous
________
part.
1____________
min/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
round/lev
________
Special
____________ Special
Instantaneous
________
1____________
round/lev
________
Will
n.
1____________
min/lev (D) -________
____________
8
hrs/lev (D) -________
____________ -________
Instantaneous
____________
Conc.
+ 1r/lev Will
________
n.
1____________
hour/lev
________
For
n.
____________ -________
Instantaneous
1____________
min/lev
-________
____________ -________
Instantaneous
1____________
round/lev
________
Will
n.
1____________
round
-________
1____________
min/lev (D) For
________
n.
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
____________
10
min/lev
________
For
n.
____________
24
hours
________
Will
n.
1____________
min/lev
-________
____________
1d4
rounds
-________
1____________
min/lev (D) -________
1____________
round/lev
-________
1____________
min/lev
________
Will
n.
____________ For
Instantaneous
________
part.
1____________
round/lev
________
Will
dis.
____________ Will
Special
________
dis.
1____________
round/lev
________
Will
n.
1____________
round/lev
-________
____________ Special
Instantaneous
________
1____________
round/lev (D) Will
________
n.
____________ -________
Instantaneous
1____________
min/lev
-________
1____________
round/lev (D) -________
1____________
round
-________
____________ Special
Instantaneous
________
1____________
round/lev
________
Ref
n.
____________
10
min/lev
________
Will
n.
____________
Conc.
+1 rd/lev Special
________
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
round/lev
________
Will
n.
1____________
round/lev (D) -________
____________ Ref
Instantaneous
________

1____________
round/lev (D) -________
____________
10
min/lev
________
Will
n.
1____________
hour/lev
-________
1____________
round/lev (D) -________
1____________
hour/lev
-________
____________
10
min/lev (D) -________
1____________
round/lev (D) -________
____________
10
min/lev
________
Special
____________
Conc.
+1 r/lev -________
____________
10
min/lev
________
Special
____________
Conc.
+ 1 r/lev -________
____________
10
min/lev
________
Special
1____________
min/lev
________
Ref
n.
____________
10
min/lev
________
Special
____________ Special
Instantaneous
________

N
__
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N

Wall, floor or ceiling looks real but is illusory PHB.243


___________________________________
You cause a creature to burn from within
___________________________________
KoD.156
Subject is invisible even if it attacks
___________________________________
PHB.245
Undead gain +6 natural armor bonus
___________________________________
SpC.125
Determine target's vulnerabilities/resistances SpC.129
___________________________________
Creates sturdy cottage
___________________________________
PHB.247
Transfer life between creatures
___________________________________
ToHS.47
Indicates direction to familiar creature
___________________________________
PHB.249
Subject's spell resistance is reduced
___________________________________
Dra.114
Melts metal object without heat.
___________________________________
SpC.140
Deals 5d6 cold damage, 1d4 Int damage
___________________________________
FB.102
Intangible web ensnares minds
___________________________________
AoM.72
Creates one cloth or wood object
___________________________________
PHB.253
As mirror image, 1 additional image/round
___________________________________
PH2.120
Ally's spell gains +2 DC and +1 caster level
___________________________________
PH2.120
Ranged touch attack deals 1d6/lev, sickens
___________________________________
SpC.150
Ranged touch attack deals 1d6/lev, blinds
___________________________________
SpC.151
Ranged touch attack deals 1d6/lev, entangles SpC.151
___________________________________
Ranged touch attack deals 1d6/lev, dazes
___________________________________
SpC.151
Globe of force deals 1d6/level dmg (max 10d6) SpC.151
___________________________________
Ranged touch attack deals 1d4/lev, deafens
___________________________________
SpC.151
Force globe protects but traps one subject
___________________________________
PHB.258
Heated air deals fire and Int damage
___________________________________
SaSt.118
Ethereal creatures/objects become visible
___________________________________
AoM.73
See and hear into an object's past
___________________________________
LotT.25
Gain control over Limbo's morphic essence
___________________________________
SpC.153
Illusion kills subject or deals 3d6 damage
___________________________________
PHB.260
Illusion of battle flanks and denies AoO
___________________________________
PH2.120
Gives one willing subject a new form
___________________________________
PHB.263
Alert when a creature passes through portal
___________________________________
SpC.160
Makes 1 creat. of 150 hp or less flat-footed
___________________________________
RoDr.115
Lights fascinate 24 HD of creatures
___________________________________
PHB.268
Creature or sunken ship made buoyant.
___________________________________
SpC.165
Prepares extra spells or retains one just cast
___________________________________
PHB.268
Ray attacks are reflected away.
___________________________________
SpC.166
Ray deals 1d6 damage/level to constructs.
___________________________________
SpC.166
Subject cowers for 1d4 rounds.
___________________________________
SpC.170
Your breath weapon rebukes undead.
___________________________________
SpC.170
Reduces several creatures
___________________________________
PHB.269
Frees object or person from curse
___________________________________
PHB.270
Repairs construct for 4d8 +1/lev (max +20) hp SpC.173
___________________________________
Subjects ignore damage from one energy type SpC.174
___________________________________
Subject gains +3 on saving throws.
___________________________________
SpC.174
Sense time-based spells and effects
___________________________________
LotT.26
Cast on another's turn, choose benefits
___________________________________
SpC.178
You become an oozelike being of sand
___________________________________
SaSt.119
Randomize the destination of a magic portal SpC.181
___________________________________
Spies on subject from a distance
___________________________________
PHB.274
Target suffers hours of exposure in a moment SaSt.120
___________________________________
All of subject's senses are blocked.
___________________________________
SpC.182
Mimics conjuring below 4th level, 20% real
___________________________________
PHB.276
Target enters gloomy plane and is frightened SpC.186
___________________________________
One natural weapon deals damage as if larger SpC.187
___________________________________
Deafens all within cone and deals 5d6 damage PHB.279
___________________________________
Compel 1 creature/2 lev to submerse
___________________________________
SW.121
As dispel magic, but creatures take damage
___________________________________
PH2.125
Blocks vision, slows movement
___________________________________
PHB.281
You are surrounded in an aura of electricity
___________________________________
DLCS.111
Cast another spell in same round at +2 lev
___________________________________
SpC.198
Subject must concentrate or botch spell
___________________________________
PH2.126
3-ft stone sphere rolls over your enemies
___________________________________
SpC.209
Ignore 10 points of damage per attack
___________________________________
PHB.284
Immobile curtain of electricity deals damage DLCS.112
___________________________________
Calls extraplanar (1 4th, 1d3 3rd or 1d4+1 2nd) PHB.285
___________________________________
Summons undead to fight for you.
___________________________________
SpC.215
Suppress magic found in magic items
___________________________________
ToHS.50
Independent blade of energy deals 1d4 damage SpC.217
___________________________________
Tail of force attacks a group of foes within 10 ftRoDr.118
___________________________________
Lance deals 3d6 damage, plus dispel force eff. SpC.220
___________________________________
You and target switch places and appearance
___________________________________
SpC.222
You detect valuable metals and gems.
___________________________________
SpC.223
You take on the form and abilities of a troll
___________________________________
PH2.127
One Invisible force/lev obeys your command RoD.168
___________________________________
+10 Bluff, Diplomacy, Intimidate; suggestion SpC.232
___________________________________
3d8 dmg/round to all creatures in the area
___________________________________
SpC.232
Wall blocks creatures of opposite alignment. SpC.233
___________________________________
Deals 2d4 or 1d4. Passing is 2d6 +1/lev
___________________________________
FB.106
Wall blocks creatures of opposite alignment. SpC.233
___________________________________
2d4 dmg (10 ft), 1d4 (20), 2d6+1/lev passing PHB.298
___________________________________
Wall blocks creatures of opposite alignment. SpC.233
___________________________________
Creates wall with 13 hp+1/lev or hemisphere
___________________________________
PHB.299
Wall blocks creatures of opposite alignment. SpC.234
___________________________________
Wall of salt that can be shaped
___________________________________
SaSt.127

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

___
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___
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___

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___

Wall of Sand
_________________________________
[Earth]
_________________________________
Wall
of Scales
_________________________________
Wall
of Water
[Water]
_________________________________
Whelm,
Mass
[Mind-Affecting]
_________________________________
Wingbind
[Force]
_________________________________
Wings
of Air, Greater
_________________________________
Wings
of Flurry
[Force]
_________________________________
Wither
_________________________________
Withering
Death
[Evil]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Co
__
Co
__
__
Co
__
En
__
Ev
__
Tr
__
Ev
__
Ne
__
Ne

VSM
___
VSM
___
___
VSM
___
VS
___
VS
___
V
___
VS
___
VSM
___
SM

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

Medium
_______
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
Touch
_______
30
ft
_______
Medium
_______
Close
_______
_______
_______
_______
_______

Conc. +1 rd/lev -________


____________
1____________
min/lev
________
Special
____________
10
min/lev
________
Ref
n.
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) Ref
________
n.
1____________
min/lev
-________
____________ Ref
Instantaneous
________

____________ For
Instantaneous
________
part.
1____________
round/lev
________
For
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
__
__
__
__

Swirling sand blocks ranged att., slows move


___________________________________
SpC.235
Create a barrier of dragonhide
___________________________________
RoDr.118
Creates shapeable transparent wall of water.
___________________________________
SpC.235
Deal 1d6 nonlethal dmg/lev to 1 creature/lev PH2.128
___________________________________
Net of force entangles target
___________________________________
SpC.240
Target's flight maneuverability improves
___________________________________
SpC.240
Wings of force can attack all foes within 30 ft RoDr.119
___________________________________
Deals 1d6/lev dessiccation damage, dehydrates SaSt.128
___________________________________
Deal 1d6 +1/2 lev (Max +5) Con damage
___________________________________
HOS.70

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

5th-Level Spells

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Acid Rain
_________________________________
[Acid]
_________________________________
Acid
Sheath
[Acid]
_________________________________
Airy
Water
[Air, Water]
_________________________________
Animal
Growth
_________________________________
Animate
Legion
[Evil]
_________________________________
Anticold
Sphere
[Cold]
_________________________________
Antifire
Sphere
_________________________________
Arc
of Lighting
[Electricity]
_________________________________
Arcane
Staff
_________________________________
Baleful
Polymorph
_________________________________
Ball
Lighting
[Electricity]
_________________________________
Bigby's
Interposing Hand
[Force]
_________________________________
Bite
of the Wereboar
_________________________________
Blackwater
Tentacle
[Evil, Water]
_________________________________
Blight
_________________________________
Blink,
Greater
_________________________________
Boreal
Wind
[Cold]
_________________________________
Break
Enchantment
_________________________________
Breath
Weapon Subst. (BREATH) [Special]
_________________________________
Cacophonic
Burst
[Sonic]
_________________________________
Cacophonic
Shield
[Sonic]
_________________________________
Call
Undead V
_________________________________
Call
Zelekhut
[Lawful]
_________________________________
Charm
Person, Mass
[Mind-Affecting]
_________________________________
Choking
Sands
_________________________________
Cloudkill
_________________________________
Cone
of Cold
[Cold]
_________________________________
Contact
Other Plane
_________________________________
Contingent
Energy Resistance
_________________________________
Create
Dread Beast
[Evil]
_________________________________
Curse
of the Magi
_________________________________
Cyclonic
Blast
[Air]
_________________________________
Dancing
Blade
_________________________________
Death
Throes
[Force]
_________________________________
Dimension
Door, Greater
_________________________________
Dimension
Shuffle
_________________________________
Dismissal
_________________________________
Dispel
Water
_________________________________
Dispelling
Breath (BREATH)
_________________________________
Dominate
Person
[Mind-Affecting]
_________________________________
Draconic
Might
_________________________________
Draconic
Polymorph
_________________________________
Dragon
Ally, Lesser
_________________________________
Dragonsight
_________________________________
Dream
[Mind-Affecting]
_________________________________
Duelward
_________________________________
Earth
Reaver
[Fire]
_________________________________
Electric
Vengeance, Greater [Electricity]
_________________________________
Emotional
Brew
[Mind-Affecting]
_________________________________
Enlarge,
Person, Greater
_________________________________
Ethereal
Breath (BREATH)
_________________________________
Etherealness,
Swift
_________________________________
Fabricate
_________________________________
False
Vision
_________________________________
Feeblemind
[Mind-Affecting]
_________________________________
Field
of Resistance
_________________________________
Fiendform
[Evil]
_________________________________
Fire
Shield, Mass
[Cold/Fire]
_________________________________
Firebrand
[Fire]
_________________________________
Fireburst,
Greater
[Fire]
_________________________________
Flaywind
Burst
[Air, Earth]
_________________________________
Flesh
to Ice
_________________________________
Flesh
to Salt
_________________________________
Flowsight
_________________________________
Fly,
Mass
_________________________________
Fog
of Fear
[Fear, Mind-Affecting]
_________________________________
Friend
to Foe
[Mind-Affecting]
_________________________________
Gelid
Blood
[Cold]
_________________________________
Giant's
Guise
[Mind-Affecting]
_________________________________
Graymantle
_________________________________
Gutsnake
_________________________________
Hidden
Lodge
_________________________________
Hold
Monster
[Mind-Affecting]
_________________________________
Ice
Shape
[Cold]
_________________________________
Ice
to Flesh
_________________________________
Illusory
Feast
[Mind-Affecting]
_________________________________
Incite
Riot
[Mind-Affecting]
_________________________________
Indomitability
_________________________________
Ironguard,
Lesser
_________________________________
Leomund's
Billet
_________________________________
Leomund's
Secret Chest
_________________________________
Lucent
Lance
[Light]
_________________________________
Luminous
Assassin

RANGE

DURATION

Spells: ___ + ___ = ____


Co
__
Co
__
__
Tr
__
Tr
__
Ne
__
Ab
__
Ab
__
Co
__
Tr
__
Tr
__
Ev
__
Ev
__
Tr
__
Co
__
Ne
__
Tr
__
Ev
__
Ab
__
Tr
__
Ev
__
Ev
__
Co
__
Co
__
En
__
Ne
__
Co
__
Ev
__
Di
__
Ab
__
Ne
__
Ne
__
Ev
__
Tr
__
Ne
__
Co
__
Co
__
Ab
__
Ab
__
Ab
__
En
__
Tr
__
Tr
__
Co
__
Tr
__
Il
__
Ab
__
Tr
__
Ev
__
En
__
Tr
__
Tr
__
Tr
__
Tr
__
Il
__
En
__
Ab
__
Tr
__
Ev
__
Ev
__
Ev
__
Ev
__
Tr
__
Tr
__
Di
__
Tr
__
Ne
__
Il
__
Ne
__
Il
__
Ne
__
Tr
__
Co
__
En
__
Tr
__
Tr
__
Il
__
En
__
Ab
__
Ab
__
Co
__
Co
__
Tr
__
Co

VSM
___
VSMF
___
___
SM
___
VS
___
VSM
___
VS
___
VS
___
VSM
___
VSF
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VS
S___
___
VS
___
VS
___
VSF
___
VSX
___
VS
___
VSM
___
VS
___
VSM
___
V
___
VSM
___
VSM
___
VSM
___
VSF
___
VSF
___
VS
___
V
___
V
___
VS
___
VS
S___
___
VS
___
VS
___
V
___
VX
___
VSF
___
VS
___
VSM
___
VS
___
VS
___
VSF
___
VSM
S___
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
V
___
VS
___
VSM
___
VSM
___
VSF
___
VSF
___
VSF

1 act
______
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
______
Swift
1______
act
1______
act
1______
round
______
10
min
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
min
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
Swift
1______
round
1______
act
1______
act
______
10
min
1______
act
1______
min
1______
act
1______
act
______
Immed.
1______
min
1______
round
______
Swift
______
Swift
______
Special
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act

Long
_______
_______
Personal
_______
0
ft
_______
Medium
_______
Close
_______
10
ft
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
Personal
_______
Close
_______
Touch
_______
Personal
_______
Long
_______
Close
_______
Personal
_______
Long
_______
10
ft
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
60
ft
_______
Personal
_______
Personal
_______
Close
_______
Touch
_______
120
ft
_______
Touch
_______
Personal
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Personal
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Personal
_______
Unlimit.
_______
Personal
_______
Medium
_______
5
ft
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Medium
_______
Personal
_______
Close
_______
Medium
_______
15
ft
_______
60
ft
_______
Medium
_______
Medium
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
Close
_______
Close
_______
Medium
_______
Personal
_______
Close
_______
Medium
_______
Touch
_______
Medium
_______
Long
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Special
_______
Close
_______
Medium

SAVE

SR

EFFECT

Save DC: ____

1 rd +1 rd/lev
____________
-________
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
1____________
min/lev
________
For
n.
1____________
round/lev
-________
____________
10
min/lev (D) -________
____________
10
min/lev
-________
____________ Ref
Instantaneous
________

____________
Until
disc. (D) Will
________
n.
____________ Special
Permanent
________
1____________
round/lev
________
Ref
n.
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
round/lev (D) For
________
part.
____________ For
Instantaneous
________

1____________
round/lev
-________
1____________
rd + 1r/2 lev For
________
n.
____________ Special
Instantaneous
________
1____________
round
-________
____________ Ref
Instantaneous
________

1____________
min/lev (D) For
________
part.
1____________
round/lev (D) -________
____________ -________
Instantaneous
1____________
hr/lev
________
Will
n.
____________ For
Instantaneous
________
n.
1____________
min/lev
________
For
part.
____________ Ref
Instantaneous
________

____________ -________
Concentration
1____________
hour/lev (D) -________
____________ -________
Instantaneous
____________ Will
Special
________
n.
____________ Ref
Instantaneous
________

1____________
round/lev
-________
1____________
hour/lev
-________
1____________
round/2 lev Will
________
n.
____________ Will
Instantaneous
________
n.
____________ Will
Instantaneous
________
n.
____________ Special
Instantaneous
________
1____________
round
-________
1____________
day/lev
________
Will
n.
1____________
min/lev (D) For
________
n.
1____________
min/lev (D) -________
____________ -________
Instantaneous
1____________
hour/lev (D) -________
____________ -________
Special
1____________
round/lev (D) -________
____________ Ref
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________ Special
Special
________
1____________
hour/lev (D) For
________
n.
1____________
round
-________
1____________
round
________
Will
n.
____________ -________
Instantaneous
1____________
hour/lev (D) -________
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) -________
1____________
min/lev
-________
1____________
round/lev (D) Will
________
n.
____________ Ref
Instantaneous
________

____________ Ref
Instantaneous
________

____________ Special
Instantaneous
________
____________ For
Instantaneous
________
n.
____________ For
Instantaneous
________
part.
1____________
round/lev (D) Will
________
n.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Special
1____________
round/lev (D) Will
________
n.
1____________
round/lev
________
For
part.
____________ Will
Special
________
n.
1____________
round/lev
________
For
n.
1____________
round/lev (D) -________
____________
24
hours
-________
1____________
round/lev (D) Will
________
n.
____________ -________
Instantaneous
____________ For
Instantaneous
________
n.
1____________
round/lev
________
Will
n.
1____________
round
________
Will
n.
1____________
min/lev
-________
1____________
round/lev
________
Will
n.
____________
2
hours/lev
-________
____________
60
days
-________
____________ -________
Instantaneous
1____________
round/lev
-________

N
__
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Sp.
__
Y
__
Y
__
Sp.
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
N

20-ft radius cylinder deals 7d6 acid damage


___________________________________
HoB.124
Sheath of acid damages those who attack you SpC.7
___________________________________
Turn water into breathable substance
___________________________________
SW.113
One animal/2 lev doubles in size
___________________________________
PHB.198
Creates skeletons or zombies
___________________________________
HoB.124
Sphere provides immunity to cold
___________________________________
SpC.13
Creatures in sphere gain immunity to fire
___________________________________
SaSt.110
Line of electricity between 2 creat. (1d6/lev) SpC.15
___________________________________
Spells may be placed into normal quarterstaff ToHS.44
___________________________________
Transforms subject into harmless animal
___________________________________
PHB.202
Energy ball deals 1d6/level electricity damage. SpC.23
___________________________________
Hand provides cover vs. one opponent
___________________________________
PHB.204
You gain the Str and attacks of a wereboar
___________________________________
SpC.28
Create blackwater tentacle that attacks
___________________________________
SW.114
1d6 damage/lev to plant creature, or wither
___________________________________
PHB.206
You randomly vanish and reappear
___________________________________
SpC.32
Gust of cold deals 1d4/lev and knock back
___________________________________
FB.89
Frees subject from enchantments
___________________________________
PHB.207
Your breath weapom deals different damage
___________________________________
SpC.39
Noise deals 1d6/lev sonic dmg to all in area
___________________________________
SpC.41
Shield blocks sound, deals damage, deafens
___________________________________
SpC.41
Calls undead (1 5th, 1d3 4th or 1d4+1 3rd)
___________________________________
AoM.68
A zelekhut performs one duty for you.
___________________________________
SpC.42
Makes all within 30 ft your friends
___________________________________
RoD.164
Creature begins to suffocate on sand
___________________________________
SaSt.112
Up to 3 HD die, 4-6 HD save or die, 6+ dmg
___________________________________
PHB.210
1d6 cold damage/level
___________________________________
PHB.212
Ask questions to extraplanar entity
___________________________________
PHB.212
Energy damage triggers a Resist Energy spell. SpC.52
___________________________________
Create a dread beast
___________________________________
ToHS.144
Makes another caster unable to cast
___________________________________
ToHS.45
Deals 1d6 damage/level, knocks down creatures.SpC.57
___________________________________
A weapon attacks on its own
___________________________________
PH2.109
Your body explodes when you die.
___________________________________
SpC.60
Short-range, multiple-use Dimension Door. SpC.64
___________________________________
Teleport multiple creatures short distance
___________________________________
PH2.110
Forces a creature to return to native plane
___________________________________
PHB.222
Cancels water spells, dismisses water creatures SaSt.114
___________________________________
Your breath weapon dispels magic
___________________________________
SpC.67
Controls humanoid telepathically
___________________________________
PHB.224
Gain +5 Str, Con, Cha, +4 natural AC, immun. SpC.72
___________________________________
You change into a dragon's form
___________________________________
Dra.79
Exchange services with a 9 HD dragon.
___________________________________
SpC.72
Gain low-light vis., darkvision, blindsense
___________________________________
SpC.73
Sends message to anyone sleeping
___________________________________
PHB.225
+4 on Spellcraft, counterspells are immediate SpC.74
___________________________________
Eruption deals 7d6 damage to all in area.
___________________________________
SpC.75
5d8+1/lev dmg to foe who strikes you, dazes PH2.111
___________________________________
A gallon of liquid is infused with emotions
___________________________________
AoM.70
Subject remains enlarged for 1 hour/level.
___________________________________
SpC.82
Your breath weapon manifests on the Ethereal SpC.84
___________________________________
Subject momentarily becomes ethereal
___________________________________
PH2.113
Transforms raw materials into finished items PHB.229
___________________________________
Fools scrying with an illusion
___________________________________
PHB.229
Subject's Int and Cha drop to 1
___________________________________
PHB.229
Zone provides SR 11 + caster level
___________________________________
PH2.113
Assume form and abilities of fiendish creature SpC.90
___________________________________
Attackers take dmg; protected from heat/cold SpC.92
___________________________________
One 5 ft burst/lev deals 1d6 fire/lev, burns 1 rd SpC.93
___________________________________
Subjects in 15 ft take 1d10/lev fire damage
___________________________________
SpC.94
Cone deals 1d6 dmg/lev, knocks down
___________________________________
SaSt.115
Turns subject into statue of ice
___________________________________
FB.94
Turns creature into a statue of salt
___________________________________
SaSt.116
Scry creatures in contact with water
___________________________________
SW.117
One creature/level flies at speed of 60 ft.
___________________________________
SpC.96
Bank of fog causes fear
___________________________________
AoM.71
Target creature believes its allies are enemies
___________________________________
PH2.114
Subject takes penalties
___________________________________
FB.96
Creature appears as large as a giant
___________________________________
ToHS.47
Inhibit creature's ability to heal and regenerate SpC.107
___________________________________
10-ft tentacle grows from stomach and attacks SpC.108
___________________________________
Creates sturdy camouflaged cottage
___________________________________
SpC.113
Paralyzes one creature for 1 round/lev
___________________________________
PHB.241
Sculpts ice into any shape
___________________________________
FB.99
Restores frozen creature
___________________________________
FB.100
Subjects become dazed by illusory food.
___________________________________
SpC.120
Subjects attack nearest creature
___________________________________
PH2.115
Subject can't be reduced below 1 hp.
___________________________________
SpC.121
Subject becomes immune to nonmagical metal.SpC.125
___________________________________
Creates sturdy barracks
___________________________________
HoB.127
Hides expensive chest on Ethereal Plane
___________________________________
PHB.247
Light forms lance, deals various damage
___________________________________
SpC.134
Summons an assassin to attack the target
___________________________________
PH2.117

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

___
___
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___
___
___
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___

___
___
___
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___
___
___
___
___
___
___
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___
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___
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___
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___
___
___
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___

Magic Jar
_________________________________
_________________________________
Major
Creation
_________________________________
Mana
Flux
_________________________________
Manifest
Dragon Heritage
_________________________________
Miasma
of Entropy
_________________________________
Mind
Fog
[Mind-Affecting]
_________________________________
Mirage
Arcana
_________________________________
Moonbow
[Electricity]
_________________________________
Mordenkainen's
Faithful Hound
_________________________________
Mordenkainen's
Private Sanctum
_________________________________
Night's
Caress
[Evil]
_________________________________
Nightmare
[Mind-Affecting, Evil]
_________________________________
Nightstalker's
Transformation
_________________________________
Oath
of Blood
_________________________________
Overland
Flight
_________________________________
Passwall
_________________________________
Permanency
_________________________________
Persistent
Image
_________________________________
Phantasmal
Thief
_________________________________
Planar
Binding, Lesser
_________________________________
Planar
Tolerance
_________________________________
Power
Word Disable
[Mind-Affecting]
_________________________________
Prismatic
Ray
_________________________________
Prying
Eyes
_________________________________
Radiance
[Good, Light]
_________________________________
Rary's
Telepathic Bond
_________________________________
Reciprocal
Gyre
_________________________________
Reduce
Person, Greater
_________________________________
Refusal
_________________________________
River's
Ravaging Flood
_________________________________
Seeming
_________________________________
Seething
Blood
[Evil, Mind-Affecting]
_________________________________
Sending
_________________________________
Shadow
Evocation
_________________________________
Shadow
Form
_________________________________
Shadow
Guardians
_________________________________
Shadow
Hand
_________________________________
Shadowfade
_________________________________
Shard
Storm
[Force]
_________________________________
Share
Sight
_________________________________
Shrieking
Blast
[Sonic]
_________________________________
Shroud
of Flame
[Fire]
_________________________________
Sleep
Mote
[Mind-Affecting]
_________________________________
Sonic
Rumble
[Sonic]
_________________________________
Sonic
Shield
_________________________________
Spell
Matrix, Lesser
_________________________________
Spiritwall
[Fear, Mind-Affecting]
_________________________________
Stirge
Swarm
_________________________________
Stone
Shape
[Earth]
_________________________________
Stunning
Breath (BREATH)
_________________________________
Summon
Monster V
_________________________________
Summon
Undead V
[Evil]
_________________________________
Surefooted
Stride, Mass
_________________________________
Symbol
of Pain
[Evil]
_________________________________
Symbol
of Sleep
[Mind-Affecting]
_________________________________
Symbol
of Spell Loss
_________________________________
Telekinesis
_________________________________
Teleport
_________________________________
Temporal
Sphere
_________________________________
Thalassemia
_________________________________
Toxic
Weapon
_________________________________
Traitor's
Death
[Evil]
_________________________________
Transfer
Essence
_________________________________
Transformation
of the Deep
_________________________________
Transmute
Mud to Rock
[Earth]
_________________________________
Transmute
Rock to Mud
[Earth]
_________________________________
Transmute
Sand to Glass
[Earth]
_________________________________
Transmute
Sand to Stone
[Earth]
_________________________________
Transmute
Stone to Sand
[Earth]
_________________________________
Unearthly
Heat
_________________________________
Viscid
Glob
_________________________________
Vitriolic
Sphere
[Acid]
_________________________________
Vulnerability
_________________________________
Wall
of Dispel Magic
_________________________________
Wall
of Force
[Force]
_________________________________
Wall
of Limbs
_________________________________
Wall
of Magma
[Earth, Fire]
_________________________________
Wall
of Stone
[Earth]
_________________________________
Waves
of Fatigue
_________________________________
Wrack
[Evil]
_________________________________
Xorn
Movement
_________________________________
Zone
of Respite
_________________________________

Ne
__
Co
__
__
Ab
__
Co
__
Ne
__
En
__
Il
__
Ev
__
Co
__
Ab
__
Ne
__
Il
__
Tr
__
Ne
__
Tr
__
Tr
__
Un
__
Il
__
Co
__
Co
__
Ab
__
En
__
Ev
__
Di
__
Ev
__
Di
__
Ab
__
Tr
__
Ab
__
Tr
__
Il
__
En
__
Ev
__
Il
__
Il
__
Il
__
Il
__
Il
__
Ev
__
Di
__
Ev
__
Ev
__
En
__
Ev
__
Ev
__
Tr
__
Ne
__
Co
__
Tr
__
Tr
__
Co
__
Co
__
Tr
__
Ne
__
En
__
Ab
__
Tr
__
Co
__
Ab
__
Ne
__
Co
__
Ne
__
Ne
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Tr
__
Co
__
Co
__
Tr
__
Ab
__
Ev
__
Ev
__
Co
__
Co
__
Ne
__
Ne
__
Tr
__
Ab

VSF
___
VSM
___
___
VS
___
VS
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSX
___
VSF
___
VSM
___
VS
___
V
___
V
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VSF
___
VSM
___
VSM
___
VSD
___
VSF
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
S___
___
VSF
___
VSF
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
V
___
VSM
___
VS
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VS
___
VSF
___
VSM

1 act
______
______
10
min
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
______
10
min
1______
act
1______
min
1______
act
1______
act
______
2
rds
1______
act
1______
act
______
10
min
______
Immed.
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
round
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
Swift
1______
round
1______
round
1______
act
______
10
min
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
______
2
rds
__ ___ ______

Medium
_______
_______
Close
_______
Medium
_______
Close
_______
30
ft
_______
Medium
_______
Long
_______
Medium
_______
Close
_______
Close
_______
Touch
_______
Unlimit.
_______
Personal
_______
Close
_______
Personal
_______
Touch
_______
Special
_______
Long
_______
Close
_______
Close
_______
20
ft
_______
Close
_______
Medium
1_______
mile
_______
60
ft
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Close
_______
Special
_______
Special
_______
Personal
_______
Medium
_______
Close
_______
Close
_______
Medium
_______
Touch
_______
Medium
_______
Medium
_______
Medium
_______
30
ft
_______
Personal
_______
Personal
_______
Medium
_______
Long
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Close
_______
0
ft
_______
0
ft
_______
0
ft
_______
Long
_______
Touch
_______
10
ft
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Touch
_______
Medium
_______
Long
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Medium
_______
Medium
_______
30
ft
_______
Close
_______
Touch
_______
20
ft
_______

1 hour/lev
____________
________
Will
n.
____________ -________
Special
1____________
round/lev
-________
1____________
round/lev (D) -________
____________ Special
Instantaneous
________
____________ Will
Special
________
n.
____________
Conc.
+ 1 hr/lv Will
________
dis.
____________
Up
to 4 rounds -________
____________ -________
Special
____________
24
hours (D) -________
____________ For
Instantaneous
________
part.
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) -________
____________ -________
Special
1____________
hour/lev
-________
1____________
hour/lev (D) -________
____________ -________
Permanent
1____________
min/lev (D) Will
________
dis.
1____________
round/lev
-________
____________ Will
Instantaneous
________
n.
1____________
hour/lev
-________
____________ -________
Instantaneous
____________ Special
Instantaneous
________
1____________
hour/lev (D) -________
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
____________ Special
Instantaneous
________
____________
10
min/lev
________
For
n.
1____________
hour/lev
________
Will
n.
1____________
round/lev
________
For
n.
____________
12
hours (D)
________
Special
____________ Will
Permanent
________
n.
1____________
round
-________
____________ Will
Special
________
dis.
1____________
min/lev (D) -________
1____________
hour/lev
________
Will
dis.
1____________
round/lev (D) -________
1____________
min/lev
________
Will
n.
1____________
round/lev
________
Ref

1____________
hour/lev
________
Will
n.
____________ For
Instantaneous
________
part.
1____________
round/lev
-________
1____________
round/lev
________
Will
part.
____________
Up
to 1 rnd/lev Ref
________

1____________
round/lev
-________
____________
10
min/lev (D) -________
1____________
min/lev (D) Will
________
n.
1____________
min/lev
-________
____________ -________
Instantaneous
____________ -________
Instantaneous
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
min/lev
-________
____________ For
Special
________
n.
____________ Will
Special
________
n.
____________ Will
Special
________
n.
____________ -/Will
Special
________
n.
____________ -/Will
Instantaneous
________
n.
1____________
round/lev
-________
____________ For
Instantaneous
________

1____________
hour
________
For
n.
____________ Special
Special
________
1____________
min/lev
________
Will
n.
1____________
hour/lev (D) -________
____________ Special
Permanent
________
____________ Special
Permanent
________
____________ Special
Permanent
________
____________ Special
Permanent
________
____________ Special
Permanent
________
1____________
round/lev
________
For
n.
1____________
hour/lev
________
Ref
n.
____________ Ref
Instantaneous
________
part.
1____________
round/lev
________
Will
n.
1____________
min/lev
-________
1____________
round/lev (D) -________
1____________
round/lev (D) Ref
________
n.
1____________
min/lev
________
Special
____________ Special
Instantaneous
________
____________ -________
Instantaneous
____________ For
Special
________
n.
1____________
round/lev
________
Will
n.
1____________
min/lev
-________
____________ ________

Y
__
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Sp.
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Sp.
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__

Enables possession of another creature


___________________________________
PHB.250
Creates a cloth, wood, stone or metal object PHB.252
___________________________________
Magic in area has 20% failure chance
___________________________________
PH2.119
Conjures a wyvern
___________________________________
RoDr.114
Rot all natural material in 30-ft cone burst
___________________________________
SpC.141
Subjects in fog get -10 Wis and Will checks
___________________________________
PHB.253
Terrain and structure appear like another
___________________________________
PHB.254
3 motes deal 1d6/2 lev electricity dmg each
___________________________________
SpC.144
Phantom dog can guard and attack
___________________________________
PHB.255
Prevents anyone from viewing/scrying
___________________________________
PHB.256
Touch deals 1d6/lev damage, plus 1d6+2 Con SpC.147
___________________________________
Sends vision dealing 1d10 damage, fatigue
___________________________________
PHB.257
Gain +4 Dex, +3 AC, +5 Ref, +3d6 sneak attack SpC.148
___________________________________
Extends a geas beyond death
___________________________________
HoH.131
Fly at a speed of 40 ft over long distances
___________________________________
PHB.259
Creates passage through wood or stone wall
___________________________________
PHB.259
Makes certain spells permanent
___________________________________
PHB.259
Creates illusion of your design, no concentr. PHB.260
___________________________________
Creates an unseen force that steals from others. SpC.155
___________________________________
Traps extraplanar up to 6 HD to perform a task PHB.261
___________________________________
Long-term protection against planar traits
___________________________________
SpC.159
Reduces living creat. up to 50 hp to 0 hp
___________________________________
RoDr.115
Ray of light blinds subject, deals random effect. SpC.162
___________________________________
1d4 floating eyes +1/lev scout for you
___________________________________
PHB.266
Creates daylight that dazzles undead
___________________________________
PH2.122
Link lets allies communicate
___________________________________
PHB.268
Target takes 1d12 dmg/lev of spell affecting it SpC.170
___________________________________
Subject remains reduced for 10 minutes/level. SpC.171
___________________________________
Spell-using creatures prevented from entering SpC.171
___________________________________
Ages creatures in area 2 years/lev
___________________________________
LotT.25
Changes appearance of one person/2 lev.
___________________________________
PHB.275
Cause target to violently hate a person
___________________________________
HOS.70
Instantly delivers short message anywhere
___________________________________
PHB.275
Mimics evocation less than 5th level, 20% real PHB.277
___________________________________
Gain +4 on Hide, Move Silently, Escape Artist SpC.183
___________________________________
Create group of shadowy warriors
___________________________________
RoD.168
Medium hand blocks opponents, carries items SpC.183
___________________________________
Opens a portal to the Plane of Shadow.
___________________________________
SpC.186
Blast deals 3d6 damage to creatures in area.
___________________________________
SpC.187
You and a creature see through other's eyes
___________________________________
WotL.48
40-ft radius burst deafens, deals 8d6 damage HoB.127
___________________________________
Subject bursts into flames, 2d6 dmg/round
___________________________________
SpC.189
Dust devil of magic sand puts foes to sleep
___________________________________
SaSt.121
Cone of sound deals damage.
___________________________________
SpC.195
+4 to AC, 1d8 dmg, push back attackers
___________________________________
PH2.125
Store a 3rd-lev or lower spell to be cast later
___________________________________
SpC.199
Wall of spirits deals 1d10 dmg, panic, neg. lev. SpC.203
___________________________________
You summon 1d4+4 stirges
___________________________________
AoM.76
Sculpts stone into any shape
___________________________________
PHB.284
Your breath weapon also stuns for 1 round
___________________________________
SpC.211
Calls extraplanar (1 5th, 1d3 4th or 1d4+1 3rd) PHB.286
___________________________________
Summons undead to fight for you.
___________________________________
SpC.215
As Surefooted Stride but multiply subjects.
___________________________________
SpC.216
Triggered rune wracks creatures with pain
___________________________________
PHB.290
Triggered rune puts nearby creatures to sleep PHB.291
___________________________________
Triggered rune absorbs spells yet to be cast.
___________________________________
SpC.218
Moves object, attacks creat., or hurls object
___________________________________
PHB.292
Instantly transports you up to 100 miles/lev PHB.292
___________________________________
You are invulnerable to attacks and spells
___________________________________
LotT.26
Turns blood to seawater, 1d6/lev damage
___________________________________
SW.123
Coats weapon with poison
___________________________________
PH2.126
Target creature must fulfill a promise or die
___________________________________
WotL.50
Transfer the energies of one wizard to another ToHS.52
___________________________________
Grant sea bonuses to 1 creature/3 lev
___________________________________
SW.123
Transforms two 10-ft cubes/lev
___________________________________
PHB.295
Transforms two 10-ft cubes/lev
___________________________________
PHB.295
Transforms two 10-ft cubes/level
___________________________________
SaSt.124
Transforms two 10-ft cubes/level
___________________________________
SaSt.124
Transforms two 10-ft cubes/level
___________________________________
SaSt.125
Target subjected to unearthly heat
___________________________________
SaSt.125
Hurls 5-ft diameter glob of glue to target
___________________________________
SpC.231
Deals 6d6 acid dmg, possible dmg for 2 rds
___________________________________
SpC.231
Reduces an opponent's damage reduction.
___________________________________
SpC.232
Creatures passing through are subject to dispel SpC.233
___________________________________
Wall is immune to damage
___________________________________
PHB.298
Whirling limbs deal 5d6 damage and grab
___________________________________
SpC.234
Deals 2d6 or 1d6. Passing is 5d6 +1/lev
___________________________________
SaSt.126
Creates a stone wall that can be shaped
___________________________________
PHB.299
Several targets become fatigued
___________________________________
PHB.301
Renders creature helpless with pain.
___________________________________
SpC.243
Touched creature swims through earth
___________________________________
SpC.244
Prevents teleportation and similar effects
___________________________________
SpC.244

___________________________________
Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

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_______
_______
_______

____________
____________
____________
____________

________
________
________
________

__
__
__
__

EFFECT

Continued from Previous Page

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_________________________________
_________________________________
_________________________________

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__

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___
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___

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______
______
______

___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

6th-Level Spells

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Acid Fog
_________________________________
[Acid]
_________________________________
Acid
Storm
[Acid]
_________________________________
Analyze
Dweomer
_________________________________
Anticipate
Teleportation, Greater
_________________________________
Antimagic
Field
_________________________________
Ashen
Union
_________________________________
Aura
of Evasion
_________________________________
Aura
of Terror
[Fear, Mind-Affecting]
_________________________________
Bear's
Endurance, Mass
_________________________________
Bigby's
Forceful Hand
[Force]
_________________________________
Bite
of the Weretiger
_________________________________
Blackwater
Taint
[Evil, Water]
_________________________________
Brilliant
Blade
_________________________________
Bull's
Strength, Mass
_________________________________
Call
Undead VI
_________________________________
Cat's
Grace, Mass
_________________________________
Chain
Lightning
[Electricity]
_________________________________
Chasing
Perfection
_________________________________
Circle
of Death
[Death]
_________________________________
Cloak
of Hate
[Mind-Affecting]
_________________________________
Cloak
of the Sea
_________________________________
Contagion,
Mass
[Evil]
_________________________________
Contingency
_________________________________
Control
Water
[Water]
_________________________________
Create
Undead
[Evil]
_________________________________
Desiccate,
Mass
_________________________________
Disintegrate
_________________________________
Disjoin
_________________________________
Dispel
Magic, Greater
_________________________________
Displace
Memory
[Mind-Affecting]
_________________________________
Dream
Casting
[Mind-Affecting]
_________________________________
Drown
_________________________________
Eagle's
Splendor, Mass
_________________________________
Energy
Surge, Greater
[Special]
_________________________________
Ensnare
the Heart
[Mind-Affecting]
_________________________________
Entomb
[Cold]
_________________________________
Extract
Water Elemental
[Water]
_________________________________
Eye
of Stone
_________________________________
Eyebite
[Evil]
_________________________________
Fire
Spiders
[Fire]
_________________________________
Fires
of Purity
[Fire]
_________________________________
Flesh
to Stone
_________________________________
Fleshshiver
_________________________________
Fox's
Cunning, Mass
_________________________________
Freezing
Fog
[Cold]
_________________________________
Freezing
Glance
[Cold]
_________________________________
Geas/Quest
[Lang.-Dep., Mind-Affecting]
_________________________________
Gemjump
_________________________________
Ghoul
Gauntlet
[Death, Evil]
_________________________________
Globe
of Invulnerability
_________________________________
Guards
and Wards
_________________________________
Hardening
_________________________________
Heartfreeze
[Cold]
_________________________________
Heroism,
Greater
[Mind-Affecting]
_________________________________
Howling
Chain
[Force]
_________________________________
Ice
Rift
[Cold]
_________________________________
Illusory
Pit
_________________________________
Imbue
Familiar With Spell Ability
_________________________________
Imperious
Glare
[Fear, Mind-Affecting]
_________________________________
Incorporeal
Nova
[Death]
_________________________________
Interplanar
Telepathic Bond
_________________________________
Legend
Lore
_________________________________
Make
Manifest
_________________________________
Mislead
_________________________________
Mordenkainen's
Lucubration
_________________________________
Move
Earth
[Earth]
_________________________________
Move
Snow and Ice
[Cold]
_________________________________
Mudslide
[Earth, Water]
_________________________________
Mummify
_________________________________
Ooze
Puppet
_________________________________
Opalescent
Glare
[Death, Good]
_________________________________
Otiluke's
Freezing Sphere
[Cold]
_________________________________
Overwhelm
[Mind-Affecting]
_________________________________
Owl's
Wisdom, Mass
_________________________________
Permanent
Image
_________________________________
Planar
Binding
_________________________________
Power
Word Nauseate [Mind-Affecting]
_________________________________
Probe
Thoughts
[Mind-Affecting]
_________________________________
Programmed
Image
_________________________________
Raistlin's
Wheel of Fire
[Fire]
_________________________________
Ray
of Entropy
_________________________________
Ray
of Light
[Light]
_________________________________
Reflective
Disguise, Mass

RANGE

DURATION

Spells: ___ + ___ = ____


Co
__
Co
__
__
Di
__
Ab
__
Ab
__
Ne
__
Ab
__
Ne
__
Tr
__
Ev
__
Tr
__
Ne
__
Tr
__
Tr
__
Co
__
Tr
__
Ev
__
Tr
__
Ne
__
En
__
Tr
__
Ne
__
Ev
__
Tr
__
Ne
__
Ne
__
Tr
__
Ab
__
Ab
__
En
__
Il
__
Co
__
Tr
__
Tr
__
En
__
Ev
__
Tr
__
Di
__
Ne
__
Co
__
Ev
__
Tr
__
Ne
__
Tr
__
Co
__
En
__
En
__
Co
__
Ne
__
Ab
__
Ab
__
Tr
__
Ne
__
En
__
Ev
__
Ev
__
Il
__
Un
__
Ne
__
Ne
__
Di
__
Di
__
Tr
__
Il
__
Tr
__
Tr
__
Tr
__
Co
__
Ne
__
Tr
__
Ne
__
Ev
__
En
__
Tr
__
Il
__
Co
__
En
__
Di
__
Il
__
Ev
__
Ne
__
Ev
__
Il

VSM
___
VSM
___
___
VSF
___
VSF
___
VSM
___
VSM
___
VSMD
___
V
___
VS
___
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
VSM
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VSMF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSX
___
VS
___
VSM
___
VS
___
VSM
___
VSM
___
V
___
VS
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VSD
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
V
___
VSF
___
VS
___
VSM
___
VSMF
___
VSM
___
VSM
___
VS
___
VSF
___
VSM
___
VS
___
VS
S___
___
VS
___
VSM
___
VSMF
___
VS
S___
___
VS
___
VSM
___
VSM
___
VSMD
___
VSM
___
VS
___
VSD
___
VSF
___
VS
___
VSM
___
VSF
___
VS
___
V
___
VS
___
VSF
___
VSM
___
VS
___
VS
___
VS

1 act
______
_______
Medium
1______
act
_______
Medium
1______
act
_______
Close
______
10
min Touch
_______
1______
act
_______
10
ft
1______
act
_______
Medium
1______
act
_______
10
ft
1______
act
_______
30
ft
1______
act
_______
Close
1______
act
_______
Medium
1______
act
_______
Personal
1______
act
_______
Medium
1______
act
_______
Close
1______
act
_______
Close
1______
round Close
_______
1______
act
_______
Close
1______
act
_______
Long
1______
act
_______
Touch
1______
act
_______
Medium
1______
act
_______
Close
1______
act
_______
Touch
1______
act
_______
Medium
______
10
min+ Personal
_______
1______
act
_______
Long
1______
hour Close
_______
1______
act
_______
Close
1______
act
_______
Medium
1______
act
_______
Close
1______
act
_______
Medium
1______
min Touch
_______
1______
hour Unlimit.
_______
1______
act
_______
Close
1______
act
_______
Close
______ Close
Swift
_______
1______
act
_______
Close
1______
act
_______
Medium
1______
act
_______
Close
1______
act
_______
Personal
1______
act
_______
Close
1______
act
_______
Close
1______
act
_______
Touch
1______
act
_______
Medium
1______
act
_______
Close
1______
act
_______
Close
1______
act
_______
Medium
1______
act
_______
Close
______
10
min Close
_______
1______
round Unlimit.
_______
1______
act
_______
Touch
1______
act
_______
10
ft
______
30
min Special
_______
1______
act
_______
Touch
1______
act
_______
Close
1______
act
_______
Touch
1______
act
_______
Medium
1______
act
_______
Long
1______
round Medium
_______
1______
act
_______
Touch
1______
act
_______
Close
1______
act
_______
Medium
1______
act
_______
Close
______ Personal
Special
_______
1______
act
_______
Close
1______
act
_______
Close
1______
act
_______
Personal
______ Long
Special
_______
______ Long
Special
_______
1______
act
_______
Medium
1______
act
_______
Touch
1______
act
_______
Medium
1______
act
_______
Personal
1______
act
_______
Long
1______
act
_______
Touch
1______
act
_______
Close
1______
act
_______
Long
______
10
min Close
_______
1______
act
_______
Close
1______
min Close
_______
1______
act
_______
Long
1______
act
_______
Medium
1______
act
_______
Close
1______
act
_______
Close
1______
act
_______
Close

SAVE

SR

EFFECT

Save DC: ____

1 round/lev
____________
-________
____________ Ref
Instantaneous
________

1____________
round/lev (D) -/Will
________
n.
____________
24
hours
-________
____________
10
min/lev (D) -________
____________ Special
Instantaneous
________
1____________
min/lev
-________
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
round/lev (D) -________
1____________
round/lev
-________
1____________
round/lev (D) For
________
part.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Will
n.
1____________
round/lev (D) -________
1____________
min/lev
________
Will
n.
____________ Ref
Instantaneous
________

1____________
min/lev
________
Will
n.
____________ For
Instantaneous
________
n.
1____________
day/lev
________
Will
n.
1____________
hour/lev (D) Will
________
n.
____________ For
Instantaneous
________
n.
1____________
day/lev (D) -________
____________
10
min/lev (D) -________
____________ -________
Instantaneous
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
1____________
day/lev
________
Will
n.
____________
24
hours/level -________
____________ For
Concentration
________
part.
1____________
min/lev
________
Will
n.
1____________
round
________
Will
n.
____________ Will
Permanent
________
n.
____________ For
Special
________
n.
____________ For
Instantaneous
________

1____________
round/lev (D) -________
1____________
round/3 lev For
________
n.
1____________
round/lev
________
Ref

1____________
round/lev
________
Special
____________ For
Instantaneous
________
n.
____________ For
Instantaneous
________
part.
1____________
min/lev
________
Will
n.
1____________
min/lev
________
Ref
part.
1____________
round/lev
________
Will
n.
1____________
day/lev (D) -________
____________
Until
triggered -________
____________ For
Instantaneous
________
n.
1____________
round/lev (D) -________
____________
2
hours/lev
________
Special
____________ -________
Permanent
____________ For
Instantaneous
________
part.
1____________
min/lev
________
Will
n.
1____________
round/lev
________
Special
1____________
round
________
Special
____________
Conc.
+1 rd/lev Will
________
dis.
1____________
hour/lev
________
Will
n.
1____________
round/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
____________
10
min/lev (D) -________
____________ -________
Special
1____________
round/lev
________
Will
n.
____________ -/Will
Special
________
dis.
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ Ref
Instantaneous
________

____________ For
Instantaneous
________
part.
____________
24
hours/level For
________
n.
____________ -________
Instantaneous
____________ Ref
Special
________

____________ Will
Instantaneous
________
n.
1____________
min/lev
________
Will
n.
____________
Permanent
(D) Will
________
dis.
____________ Will
Instantaneous
________
n.
____________ -________
Special
____________
Up
to 1 rnd/lev Will
________
n.
____________ Will
Special
________
dis.
1____________
round/lev
________
Ref

1____________
min/lev
-________
____________ -________
Instantaneous
____________
12
hours (D)
________
Will
n.

N
__
__
N
__
N
__
N
__
Sp.
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
Sp.
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y

Fog deals acid damage


___________________________________
PHB.196
Deals 1d6/lev acid damage in 20-ft radius
___________________________________
SpC.7
Reveals magical aspects of subject
___________________________________
PHB.197
Predict and delay 3 rds teleportating creatures SpC.13
___________________________________
Negates magic within 10 ft
___________________________________
PHB.200
Drains moisture from a creature
___________________________________
SaSt.110
All within 10 ft gain evasion vs. breath weap. SpC.18
___________________________________
You gain or improve an aura of fear
___________________________________
SpC.18
One subject/lev gains +4 Con
___________________________________
PHB.203
Hand pushes creatures away
___________________________________
PHB.204
You gain the Str and attacks of a weretiger
___________________________________
SpC.28
Desecrate water, deal 1d6/2 lev and neg. lev
___________________________________
SW.113
Weapon or projectiles shed light, ignore armor.SpC.40
___________________________________
One subject/lev gains +4 Str
___________________________________
PHB.207
Calls undead (1 6th, 1d3 5th or 1d4+1 4th)
___________________________________
AoM.68
One subject/lev gains +4 Dex
___________________________________
PHB.208
1d6 dmg/lev, secondary bolts half damage
___________________________________
PHB.208
Subject gains +4 to all abilities
___________________________________
PH2.106
Kills 1d4 HD of creatures per level
___________________________________
PHB.209
Target takes -10 penalty on Diplomacy
___________________________________
HoH.128
Gain blur, freedom of movem., water breath SpC.48
___________________________________
As Contagion, but 20-ft. radius.
___________________________________
SpC.51
Sets trigger condition for another spell
___________________________________
PHB.213
Raises or lowers bodies of water
___________________________________
PHB.214
Creates ghouls, ghasts, mummies, mohrgs
___________________________________
PHB.215
Deals 1d6/2 lev damage and dehydrates
___________________________________
SaSt.114
Makes one creature or object vanish
___________________________________
PHB.222
Separate spell or magic item into components DLCS.106
___________________________________
Cancels magical spells and effects, +20 on checkPHB.223
___________________________________
You remove a memory from one creature
___________________________________
ToHS.46
Alter subject's dreams to produce desired effect.SpC.73
___________________________________
Water fills the breathing passages of the target DLCS.107
___________________________________
One subject/lev gains +4 Cha
___________________________________
PHB.225
One attack deals 3d6 extra damage
___________________________________
PH2.112
Makes one person your friend
___________________________________
AoM.71
Captures subjects in block os ice, suffocating FB.93
___________________________________
Pulls water from victim, forms water elemental.SpC.86
___________________________________
Magical sensor can move through stone
___________________________________
RoS.162
Target becomes panicked, sickened, comatose PHB.228
___________________________________
Swarm of Fine elementals deals dmg in area
___________________________________
SpC.92
Target bursts into magical flames
___________________________________
SpC.94
Turn subject creature into statue
___________________________________
PHB.232
Target is stunned, takes damage, nauseated
___________________________________
SpC.95
One subject/lev gains +4 Int
___________________________________
PHB.233
Fog slows creatures, obscures vision
___________________________________
SpC.99
Gaze freezes subjects in place
___________________________________
FB.95
Places a magical command on a creature
___________________________________
PHB.234
Teleport to the location of a prepared gem
___________________________________
SpC.101
Convert victim to a ghoul under your control. SpC.104
___________________________________
Stops 1st- through 4th-level spell effects
___________________________________
PHB.236
Array of magic effects protects area
___________________________________
PHB.237
Increases objects hardness by 1 point/2 levels. SpC.109
___________________________________
Subject exhausted, dies in 1d3+2 rounds
___________________________________
FB.97
+ 4 to attack, saves, skills, temporary hp
___________________________________
PHB.240
Chain of force trips and attacks opponents.
___________________________________
SpC.116
Intense quake shakes 40-ft spread of ice
___________________________________
FB.99
Creatures in area are knocked prone
___________________________________
SpC.120
Transfer spells and casting abilities to familiar SpC.120
___________________________________
You cause subjects to cower in fear.
___________________________________
SpC.120
Destroy incorporeal undead.
___________________________________
SpC.121
Link lets allies communicate across planes.
___________________________________
SpC.125
Learn tales about a person, place, or thing
___________________________________
PHB.246
Creature on a coexistent plane appears
___________________________________
SpC.137
Turns you invisible and creates illusory double PHB.255
___________________________________
Recalls spell of 5th level or lower
___________________________________
PHB.256
Dig trenches and build hills
___________________________________
PHB.257
Digs trenches and builds hills in ice and snow FB.102
___________________________________
Landslide buries creatures within 40-ft
___________________________________
SW.119
Touched creature dies and is mummufied
___________________________________
SaSt.118
You telekinetically control an ooze.
___________________________________
SpC.150
Kill creatures with a look, or make them afraid SpC.150
___________________________________
Freezes water or deals cold damage
___________________________________
PHB.258
Nonlethal damage knock out subject
___________________________________
PH2.120
One subject/lev gains +4 Wis
___________________________________
PHB.259
Includes sight, sound, and smell
___________________________________
PHB.260
Extraplanar up to 12 HD must perform a task PHB.261
___________________________________
Makes 1 creat. with 150 hp or less nauseated
___________________________________
RoDr.116
Read subjects memories, one question/round. SpC.162
___________________________________
Creates full illusion triggered by event
___________________________________
PHB.265
Circle of fire consumes everything in range
___________________________________
ToHS.49
Subject takes -4 Str, Dex, and Con
___________________________________
SpC.167
Ray blinds subject.
___________________________________
SpC.167
Viewers see subj. as their own species/gender SpC.171
___________________________________

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

SR

EFFECT

Continued from Previous Page

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___
___

Repulsion
_________________________________
_________________________________
Reshape
Metal
[Earth]
_________________________________
Resistance,
Superior
_________________________________
Revive
Undead
[Evil]
_________________________________
Ruby
Ray of Reversal
_________________________________
Scalding
Mud
[Earth, Fire]
_________________________________
Seal
Portal
_________________________________
Shadow
Walk
_________________________________
Shadowy
Grappler
_________________________________
Sign
of Sealing, Greater
_________________________________
Spectral
Touch
_________________________________
Stone
Body
_________________________________
Stone
to Flesh
_________________________________
Subvert
Planar Essence
_________________________________
Suggestion,
Mass
[Lang.-Dep., Mind-Aff.]
_________________________________
Summon
Monster VI
_________________________________
Suppress
Flame (COLDFIRE)
[Cold]
_________________________________
Symbol
of Fear
[Fear, Mind-Affecting]
_________________________________
Symbol
of Persuasion
[Mind-Affecting]
_________________________________
Symbol
of Thirst
[Mind-Affecting]
_________________________________
Tenser's
Transformation
_________________________________
Thunder
Field
_________________________________
Transcribe
Symbol
_________________________________
True
Seeing
_________________________________
Tunnel
Swallow
[Earth]
_________________________________
Undeath
to Death
_________________________________
Veil
_________________________________
Wall
of Gears
_________________________________
Wall
of Iron
_________________________________
Waves
of Cold (COLDFIRE)
[Cold]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

Ab
__
Tr
__
__
Ab
__
Ne
__
Ab
__
Tr
__
Ab
__
Il
__
Il
__
Ab
__
Ne
__
Tr
__
Tr
__
Tr
__
En
__
Co
__
Tr
__
Ne
__
En
__
En
__
Tr
__
Ev
__
Ab
__
Di
__
Co
__
Ne
__
Il
__
Co
__
Co
__
Ne

VSF
___
VSM
___
___
VSM
___
VSM
___
VSF
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VM
___
VSF
___
VS
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
VS

__
__
__
__
__

___
___
___
___
___

1 act
______
1______
act
1______
act
1______
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
______
10
min
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
______
______
______
______

10 ft/lev
_______
_______
Touch
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Close
_______
Touch
_______
Medium
_______
Close
_______
Touch
_______
Personal
_______
Medium
_______
Medium
_______
Medium
_______
Close
_______
Medium
_______
0
ft
_______
0
ft
_______
0
ft
_______
Personal
_______
Medium
_______
Touch
_______
Touch
_______
Medium
_______
Medium
_______
Long
_______
Medium
_______
Medium
_______
60
ft
_______
_______
_______
_______
_______

1 round/lev (D) Will


____________
________
n.
____________ -________
Instantaneous
____________
24
hours
________
Will
n.
____________ -________
Instantaneous
____________ -________
Instantaneous
____________ Special
Permanent
________
____________
Permanent
(D) -________
1____________
hour/lev (D) Will
________
n.
1____________
round/lev (D) Will
________
part.
____________ Ref
Permanent
________

1____________
round/lev (D) For
________
n.
1____________
min/lev (D) -________
____________ For
Instantaneous
________
n.
1____________
round/lev
________
For
n.
1____________
hour/lev
________
Will
n.
1____________
round/lev (D) -________
1____________
hour/lev
-________
____________ Will
Special
________
n.
____________ Will
Special
________
n.
____________ Will
Special
________
n.
1____________
round/lev
-________
1____________
round/lev
________
Special
____________
10
min
-________
1____________
min/lev
________
Will
n.
____________ Ref
Instantaneous
________
part.
____________ Will
Instantaneous
________
n.
____________
Conc.
+ 1 hr/l. Will
________
n.
1____________
min/lev
________
Special
____________ Special
Instantaneous
________
1____________
round/lev
________
Will
n.
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
__
__
__
__

Creatures can't approach you


___________________________________
PHB.271
You can form a piece of metal into any shape AoM.73
___________________________________
Subject gains +6 on saving throws.
___________________________________
SpC.174
Restores undeath to destroyed undead
___________________________________
SpC.175
Ray negates magical or mundane hazards.
___________________________________
SpC.177
Transmutes rock or earth into boiling muck
___________________________________
SaSt.120
Seal an interplanar portal or gate.
___________________________________
SpC.181
Step into shadow to travel rapidly
___________________________________
PHB.277
Illusory force grapples subject.
___________________________________
SpC.186
Magical sigil deal 1d6/lev damage if opened
___________________________________
SpC.190
Your touch bestows one negative level/round. SpC.197
___________________________________
Your body becomes living stone.
___________________________________
SpC.207
Restores petrified creature
___________________________________
PHB.285
Reduces target's DR and SR
___________________________________
SpC.211
Compels one subject/lev to course of action PHB.285
___________________________________
Calls extraplanar (1 6th, 1d3 5th or 1d4+1 4th) PHB.287
___________________________________
Reduces damage and illumination from fire
___________________________________
FB.105
Triggered rune panics nearby creatures
___________________________________
PHB.290
Triggered rune charms nearby creatures
___________________________________
PHB.290
Triggered rune overwhelmes with thirst
___________________________________
SaSt.123
You gain combat bonuses
___________________________________
PHB.294
Creatures in area take 1d8 sonic dmg/round
___________________________________
PH2.126
Safely moves an untriggered magical symbol SpC.221
___________________________________
Lets you see all things as they really are
___________________________________
PHB.296
Tunnels convulsions deal 1d6 damage/lev
___________________________________
SpC.225
Destroys 1d4 HD/lev (max 20d4) undead
___________________________________
PHB.297
Changes appearance of group of creatures
___________________________________
PHB.298
Moving gears deal 1d6/2 lev within 10 ft
___________________________________
SpC.233
30 hp/4 lev, can topple onto foes
___________________________________
PHB.299
Fire creatures shaken, cold lose immunity
___________________________________
FB.106

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

7th-Level Spells

___
___
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___
___
___
___
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___
___
___
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___
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Animalistic Power, Mass


_________________________________
_________________________________
Animate
Breath (BREATH)
_________________________________
Antimagic
Ray
_________________________________
Arcane
Eye, Greater
_________________________________
Arcane
Sight, Greater
_________________________________
Arcane
Staff, Greater
_________________________________
Arrow
of Bone
[Death]
_________________________________
As
the Frost
[Cold]
_________________________________
Avasculate
[Death, Evil]
_________________________________
Awaken
Undead
[Evil]
_________________________________
Banishment
_________________________________
Barghest's
Feast
[Evil]
_________________________________
Bigby's
Grasping Hand
[Force]
_________________________________
Bind
Spirit
_________________________________
Bite
of the Werebear
_________________________________
Body
of War
_________________________________
Brilliant
Aura
_________________________________
Call
Kolyarut
[Lawful]
_________________________________
Call
Undead VII
_________________________________
Control
Undead
_________________________________
Control
Weather
_________________________________
Deep
Freeze
[Cold]
_________________________________
Delayed
Blast Fireball
[Fire]
_________________________________
Dispelling
Screen, Greater
_________________________________
Dragon
Ally
_________________________________
Drawmij's
Instant Summons
_________________________________
Electrical
Storm
[Electricity]
_________________________________
Elemental
Body
[Special]
_________________________________
Emerald
Flame Fist
[Fire]
_________________________________
Energy
Ebb
[Evil]
_________________________________
Energy
Immunity
_________________________________
Energy
Transformation Field
_________________________________
Errant
Heart
[Evil, Mind-Affecting]
_________________________________
Ethereal
Jaunt
_________________________________
Evil
Glare
[Evil, Fear, Mind-Affecting]
_________________________________
Finger
of Death
[Death]
_________________________________
Flesh
to Salt, Mass
_________________________________
Forcecage
[Force]
_________________________________
Ghost
Trap
_________________________________
Glacial
Ward, Greater (COLDFIRE) [Cold]
_________________________________
Glass
Strike
_________________________________
Hide
From Dragons
_________________________________
Hiss
of Sleep
[Mind-Affecting]
_________________________________
Hold
Person, Mass
[Mind-Affecting]
_________________________________
Ice
Castle (FROSTFELL)
[Cold]
_________________________________
Ice
Claw
[Cold]
_________________________________
Insanity
[Mind-Affecting]
_________________________________
Invisibility,
Mass
_________________________________
Ironguard
_________________________________
Kiss
of the Vampire
_________________________________
Limited
Wish
_________________________________
Luminous
Assassin, Greater
_________________________________
Mindspin
[Mind-Affecting]
_________________________________
Mordenkainen's
Magnificent Mansion
_________________________________
Mordenkainen's
Sword
[Force]
_________________________________
Phase
Door
_________________________________
Planar
Bubble
_________________________________
Plane
Shift
_________________________________
Power
Word Blind
[Mind-Affecting]
_________________________________
Prismatic
Eye
_________________________________
Prismatic
Spray
_________________________________
Project
Image
_________________________________
Pulse
of Hate
[Evil]
_________________________________
Radiant
Assault
[Light]
_________________________________
Rebuke,
Final
[Fear, Mind-Affecting]
_________________________________
Reveal
the True Form
_________________________________
Reverse
Gravity
_________________________________
Scrying,
Greater
_________________________________
Sequester
_________________________________
Shadow
Conjuration, Greater
_________________________________
Simulacrum
_________________________________
Solipsism
[Mind-Affecting]
_________________________________
Spell
Matrix
_________________________________
Spell
Turning
_________________________________
Spirit
Walk
_________________________________
Spiritward
_________________________________
Statue
_________________________________
Stone
Shape, Greater
[Earth]
_________________________________
Stun
Ray
[Electricity]
_________________________________
Submerge
Ship
[Water]
_________________________________
Summon
Aspect of Bahamut
_________________________________
Summon
Monster VII
_________________________________
Sword
of Darkness
[Evil]

RANGE

DURATION

Spells: ___ + ___ = ____


Tr
__
Tr
__
__
Ab
__
Di
__
Di
__
Tr
__
Ne
__
Tr
__
Ne
__
Ne
__
Ab
__
Ne
__
Ev
__
Ne
__
Tr
__
Tr
__
Tr
__
Co
__
Co
__
Ne
__
Tr
__
Ev
__
Ev
__
Ab
__
Co
__
Co
__
Ev
__
Tr
__
Ev
__
Ne
__
Ab
__
Tr
__
En
__
Tr
__
Ne
__
Ne
__
Tr
__
Ev
__
Ab
__
Ab
__
Tr
__
Ab
__
En
__
En
__
Co
__
Ev
__
En
__
Il
__
Ab
__
Ne
__
Un
__
Co
__
Il
__
Co
__
Ev
__
Co
__
Ab
__
Co
__
En
__
Ev
__
Ev
__
Il
__
Ne
__
Ev
__
En
__
Ab
__
Tr
__
DI
__
Ab
__
Il
__
Il
__
Il
__
Tr
__
Ab
__
Ne
__
Ab
__
Tr
__
Tr
__
Co
__
Ev
__
Co
__
Co
__
Ne

VSM
___
S
___
___
VSM
___
VSM
___
VS
___
VSF
___
VSM
___
VSM
___
VS
___
VSMX
___
VSF
___
VSM
___
VSF
___
VSF
___
VSM
___
VSM
___
VS
___
VSX
___
VSF
___
VSM
___
VS
___
VSM
___
VSM
___
VSM
___
VX
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VSMX
___
VM
___
VS
___
VSD
___
VS
___
VSM
___
VSM
___
VS
___
VSM
___
VSF
___
SM
___
V
___
VSF
___
VSF
___
VSF
___
VS
___
VSM
___
VSMF
___
VSM
___
VSX
___
VSF
___
VSMX
___
VSF
___
VSF
___
V
___
VSM
___
VSF
___
V
___
VSF
___
VS
___
VSM
___
VSM
___
VSF
___
VSF
___
VS
___
VSM
___
VS
___
VSM
___
VS
___
VSMX
___
V
___
VSF
___
VSM
___
VSD
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSD
___
VSF
___
VSM

1 act
______
1______
act
1______
act
______
10
min
1______
act
______
10
min
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
1______
min
1______
act
1______
act
1______
act
______
10
min
1______
round
1______
act
______
10
min
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
4
rds
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
______
12
hrs
1______
act
1______
act
1______
act
1______
hour
______
10
min
1______
round
1______
act
1______
act
______
10
min
1______
round
1______
round
1______
act

Close
_______
_______
Personal
_______
Close
_______
Unlimit.
_______
Personal
_______
Touch
_______
Touch
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Touch
_______
Medium
_______
Touch
_______
Personal
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Close
_______
2
miles
_______
Touch
_______
Long
_______
Close
_______
Close
_______
Special
_______
Close
_______
Personal
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Personal
_______
30
ft
_______
Close
_______
Medium
_______
Close
_______
5
ft/level
_______
10
ft
_______
Close
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
Long
_______
Touch
_______
Personal
_______
Special
_______
Medium
_______
Medium
_______
Close
_______
Close
_______
0
ft
_______
Touch
_______
Touch
_______
Close
_______
Medium
_______
60
ft
_______
Medium
_______
20
ft
_______
Long
_______
Close
_______
Medium
_______
Medium
_______
Special
_______
Touch
_______
Special
_______
0
ft
_______
Medium
_______
Personal
_______
Personal
_______
Personal
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Medium

SAVE

SR

EFFECT

Save DC: ____

1 min/lev
____________
________
Will
n.
1____________
round/lev
-________
1____________
round/lev
________
Will
n.
1____________
min/lev (D) -________
1____________
min/lev (D) -________
____________
Until
disc. (D) Will
________
n.
1____________
hour/lev
________
For
part.
1____________
round/lev
-________
____________ For
Instantaneous
________
part.
____________ -________
Instantaneous
____________ Will
Instantaneous
________
n.
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) -________
____________
10
years/lev
________
Will
n.
1____________
round/lev
-________
1____________
round/lev (D) -________
1____________
round/lev
________
Will
n.
____________ -________
Instantaneous
1____________
round/lev (D) -________
1____________
min/lev
________
Will
n.
____________
4d12
hours
-________
1____________
round/lev
________
For
n.
____________
Up
to 5 rounds Ref
________

1____________
min/lev (D) -________
____________ -________
Instantaneous
____________
Until
discharg. -________
1____________
round/lev (D) For
________

1____________
hour/lev
-________
1____________
round/lev
________
Special
1____________
round/lev
________
For
part.
____________
24
hours
-________
____________ -________
Permanent
____________ Will
Permanent
________
n.
1____________
round/lev (D) -________
____________
2
round/lev
________
Will
n.
____________ For
Instantaneous
________
part.
____________ For
Instantaneous
________
part.
____________
2
hours/lev (D) -________
1____________
min/lev (D) -________
1____________
round/lev (D) -________
1____________
hour/lev
________
For
n.
____________
10
min/lev (D) Will
________
n.
1____________
round/lev
________
Will
n.
1____________
round/lev (D) Will
________
n.
____________
24
hours
-________
1____________
round/lev (D) -________
____________ Will
Instantaneous
________
n.
1____________
min/lev (D) Will
________
n.
1____________
round/lev
________
Will
n.
1____________
round/lev
-________
____________ -________
Special
1____________
round/lev
-________
____________
Concentr.
(D) Special
________
____________
2
hours/lev (D) -________
1____________
round/lev (D) -________
1____________
usage/2 lev
-________
____________
10
min/lev
________
Will
n.
____________ Will
Instantaneous
________
n.
____________ -________
Special
1____________
round/lev
________
Special
____________ Special
Instantaneous
________
1____________
round/lev (D) Will
________
dis.
1____________
round/lev
________
Will

____________ Will
Instantaneous
________
part.
1____________
round/lev
________
Will
part.
____________ For
Instantaneous
________
n.
1____________
round/lev (D) -________
1____________
hour/lev
________
Will
n.
1____________
day/lev (D) -/Will
________
n.
____________ Will
Special
________
dis.
____________ -________
Instantaneous
1____________
round/lev (D) Will
________
n.
____________
10
min/lev (D) -________
____________
10
min/lev
-________
1____________
round/lev (D) -________
____________
24
hours
-________
1____________
hour/lev (D) Will
________
n.
____________ -________
Instantaneous
____________
1d4+1
rounds For
________
part.
1____________
hour/lev
-________
1____________
rd +1 rd/lev
-________
1____________
round/lev (D) -________
1____________
round/lev (D) -________

Y
__
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
Y
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
Sp.
__
Y
__
N
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y

Multiple subjects gain +2 on Str, Dex, and Con PH2.101


___________________________________
Your breath weapon becomes an elemental.
___________________________________
SpC.11
Subject loses all magical powers.
___________________________________
SpC.14
Invisible floating eye moves 30 ft/round
___________________________________
ToHS.42
Magical auras and effects become visible
___________________________________
PHB.201
Spells may be placed into normal quarterstaff ToHS.44
___________________________________
Missile gains +4 hit, deals 3d6+1/lev or death SpC.16
___________________________________
Transform into a creature of cold
___________________________________
PH2.101
Reduce foe to half hp and stun.
___________________________________
SpC.19
Grant sentience to otherwise mindless undead. SpC.21
___________________________________
Banishes 2 HD/lev of extraplanar creatures
___________________________________
PHB.203
Destroy target corpse
___________________________________
SpC.24
Hand provides cover, pushes, or grapples
___________________________________
PHB.204
Ties a spirit to an item
___________________________________
AoM.66
You gain the Str and attacks of a werebear
___________________________________
SpC.28
Change into warforged titan, gain abilities
___________________________________
SpC.35
Allies' weapons become brillian energy
___________________________________
SpC.39
A kolyarut performs one duty for you.
___________________________________
SpC.42
Calls undead (1 7th, 1d3 6th or 1d4+1 5th)
___________________________________
AoM.69
Undead don't attack you while under effect
___________________________________
PHB.214
Changes weather in local area
___________________________________
PHB.214
Touched creature slowly freezes into ice
___________________________________
DLCS.106
1d6 damage/lev, delay up to 5 rounds
___________________________________
PHB.217
Targeted Dispel Magic on any creatures, +20 SpC.67
___________________________________
As Lesser Dragon Ally, but up to 15 HD.
___________________________________
SpC.72
Prepared object appears in your hand
___________________________________
PHB.225
Bolts of electricity deal 4d6 in 20-ft radius
___________________________________
DLCS.107
You take on the qualities of a type of elemental.SpC.78
___________________________________
Touch attack deals 3d6+1/lev fire damage
___________________________________
SpC.79
Give subject 1 negative level/round
___________________________________
SpC.80
Subject immune to damage from one energy SpC.80
___________________________________
Area absorbs magic energy to power spell
___________________________________
SpC.80
Target becomes obsessed with something
___________________________________
HOS.69
You become ethereal for 1 round/lev
___________________________________
PHB.227
Paralyze creatures with your glare.
___________________________________
SpC.85
Kills one subject
___________________________________
PHB.230
Turns several creatures into statues of salt
___________________________________
SaSt.116
Cube or cage of force imprisons those inside PHB.233
___________________________________
Incorporeal creatures turn corporeal.
___________________________________
SpC.103
Area gives SR 25 against fire spells and effects FB.96
___________________________________
Turns subject into glass.
___________________________________
SpC.106
Dragons can't perceive one subject/2 levels.
___________________________________
SpC.114
You induce comatose slumber in subjects.
___________________________________
SpC.114
Paralyzes all humanoids within 30 ft
___________________________________
PHB.241
Creates magical castle of snow and ice
___________________________________
FB.98
Claw of ice grapples and deals cold damage.
___________________________________
SpC.118
Subject suffers continuous confusion
___________________________________
PHB.244
All subjects in range invisible until they attack PHB.245
___________________________________
Subject becomes immune to all metal.
___________________________________
SpC.125
You gain vampirelike abilities and weaknesses SpC.128
___________________________________
Alters reality within spell limits
___________________________________
PHB.248
Summons an assassin to attack the target
___________________________________
PH2.117
Innermost fears of a creature come to life
___________________________________
ToHS.48
Door leads to extradimensional mansion
___________________________________
PHB.256
Floating magic blade strikes opponents
___________________________________
PHB.256
Invisible passage through wood or stone
___________________________________
PHB.261
Bubble emulates target's native environment SpC.158
___________________________________
Up to 8 subjects travel to another plane
___________________________________
PHB.262
Blinds creature with 200 hp or less
___________________________________
PHB.263
Orb produces individual prismatic rays
___________________________________
SpC.161
Rays hit subjects with variety of effects
___________________________________
PHB.264
Illusory double can talk and cast spells
___________________________________
PHB.265
Nearby enemies take 2d6 damage/round
___________________________________
PH2.122
1d6 damage/level, victims dazed or dazzled.
___________________________________
SpC.164
As Rebuke, except the subject must save or die. SpC.170
___________________________________
Shapeshifters in 10-ft revert to natural form
___________________________________
AoM.73
Objects and creatures fall upwards
___________________________________
PHB.273
As scrying, but faster and longer
___________________________________
PHB.275
Subject is invisible to sight and scrying
___________________________________
PHB.276
Mimics conjuration up to 6th level, 60% real PHB.276
___________________________________
Creates partially real double of a creature
___________________________________
PHB.279
Subject believes it alone exists.
___________________________________
SpC.194
Store 2 spells of 3rd lev or lower for later use SpC.199
___________________________________
Reflects 1d4+6 spell levels back at caster
___________________________________
PHB.282
You separate your spirit from your body
___________________________________
DLCS.112
Barrier block ethereal creatures
___________________________________
AoM.76
Subject can become a statue at will
___________________________________
PHB.284
Sculpts 10 cu.ft+10 cu.ft/lev of stone
___________________________________
SpC.208
Subject stunned 1d4+1 rounds.
___________________________________
SpC.211
Control ship while it travels underwater
___________________________________
SpC.211
Summon an aspect of Bahamut
___________________________________
RoDr.118
Calls extraplanar (1 7th, 1d3 6th or 1d4+1 5th) PHB.287
___________________________________
Blade of energy bestows 1 or more neg. levels SpC.217
___________________________________

Continues on Next Page

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

RANGE

DURATION

SAVE

0 ft
_______
_______
0
ft
_______
Touch
_______
Personal
_______
Touch
_______
Touch
_______
10
ft
_______
Touch
_______
Medium
_______
Personal
_______
Medium
_______
Long
_______
60
ft
_______
_______
_______
_______
_______

Special
____________
____________
Special
____________
24
hrs/lev
1____________
round
____________
Instantaneous
____________
Instantaneous
1____________
round/lev
____________
Instantaneous
1____________
hour/lev
____________
Special
____________
Permanent
1____________
round/lev
____________
Instantaneous
____________
____________
____________
____________
____________

Will n.
________
________
For
n.
________
Will
n.
-________
________
Will
n.
________
-/Will
n.
-________
-________
________
Will
n.
-________
________
Special
________
Ref
n.
-________
________
________
________
________
________

SR

EFFECT

Continued from Previous Page

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Symbol of Stunning
_________________________________
[Mind-Affecting]
_________________________________
Symbol
of Weakness
_________________________________
Symphonic
Nightmare [Mind-Affecting]
_________________________________
Synostodweomer
_________________________________
Teleport
Object
_________________________________
Teleport,
Greater
_________________________________
Temporal
Sphere, Selective
_________________________________
Timeheal
_________________________________
Transfix
[Mind-Affecting]
_________________________________
Vision
_________________________________
Vitrify
[Earth]
_________________________________
Waterspout
_________________________________
Waves
of Exhaustion
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

En
__
Ne
__
__
En
__
Tr
__
Co
__
Co
__
Ab
__
Tr
__
En
__
Di
__
Tr
__
Co
__
Ne

VSM
___
VSM
___
___
VSF
___
VS
___
V
___
V
___
VSM
___
VSMX
___
VSM
___
VSMX
___
VSM
___
VSD
___
VS

__
__
__
__
__

___
___
___
___
___

10 min
______
______
10
min
1______
act
______
Swift
1______
act
1______
act
1______
act
1______
min
1______
round
1______
act
1______
act
1______
round
1______
act
______
______
______
______
______

Y
__
__
Y
__
Y
__
N
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
__
__
__
__

Triggered rune stuns nearby creatures


___________________________________
PHB.291
Triggered rune weakens nearby creatures
___________________________________
PHB.291
Discordant noise haunts subject's sleep.
___________________________________
SpC.218
Channel positive energy to cure 1d8/spell lev SpC.218
___________________________________
As teleport, but affects a touched object
___________________________________
PHB.293
As teleport, no range limit and always precise PHB.293
___________________________________
You are invulnerable to attacks and spells
___________________________________
LotT.26
Send body back in order to heal it
___________________________________
LotT.27
Humanoids freeze in place till condition is met SpC.222
___________________________________
Learn tales about a person, place, or thing
___________________________________
PHB.298
Melts sand into glass
___________________________________
SaSt.125
Causes water to rise up in a whirling column SW.124
___________________________________
Several targets become exhausted
___________________________________
PHB.301

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

8th-Level Spells

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Antipathy
_________________________________
[Mind-Affecting]
_________________________________
Avascular
Mass
[Death, Evil]
_________________________________
Bestow
Curse, Greater
_________________________________
Bigby's
Clenched Fist
[Force]
_________________________________
Binding
[Mind-Affecting]
_________________________________
BlackFire
[Evil]
_________________________________
Call
Undead VIII
_________________________________
Capsizing
Waters
[Evil, Water]
_________________________________
Celerity,
Greater
_________________________________
Chain
Dispel
_________________________________
Charm
Monster, Mass
[Mind-Affecting]
_________________________________
Clone
_________________________________
Create
Greater Undead
[Evil]
_________________________________
Demand
[Mind-Affecting]
_________________________________
Depthsurge
[Water]
_________________________________
Desert
Binding
[Mind-Affecting]
_________________________________
Dimensional
Lock
_________________________________
Discern
Location
_________________________________
Earth
Glide
_________________________________
Eternal
Repose
_________________________________
Excavate
_________________________________
Familial
Geas [Language-Dep,Mind-Affecting]
_________________________________
Field
of Icy Razors
[Cold]
_________________________________
Fierce
Pride of the Beastl. [Chaotic, Good]
_________________________________
Fimbulwinter
[Cold]
_________________________________
Fistandantilus's
Portal
_________________________________
Flensing
[Evil]
_________________________________
Ghostform
_________________________________
Hasten
the End
[Evil]
_________________________________
Heart
of Stone
_________________________________
Horrid
Wilting
_________________________________
Incendiary
Cloud
[Fire]
_________________________________
Invisibility,
Superior
_________________________________
Iron
Body
_________________________________
Lightning
Ring
[Electricity]
_________________________________
Maddening
Whispers
[Mind-Affecting]
_________________________________
Make
Manifest, Mass
_________________________________
Manifest
Dragon Heritage, Greater
_________________________________
Maze
_________________________________
Mind
Blank
_________________________________
Moment
of Prescience
_________________________________
Mordenkainen's
Capable Caravel
_________________________________
Otiluke's
Telekinetic Sphere
[Force]
_________________________________
Otto's
Irresistible Dance
[Mind-Aff.]
_________________________________
Plague
[Evil]
_________________________________
Planar
Binding, Greater
_________________________________
Plane
Shift, Greater
_________________________________
Polar
Ray
[Cold]
_________________________________
Polymorph
Any Object
_________________________________
Power
Word Petrify
[Mind-Affecting]
_________________________________
Power
Word Stun
[Mind-Affecting]
_________________________________
Prismatic
Wall
_________________________________
Protection
from Spells
_________________________________
Prying
Eyes, Greater
_________________________________
River's
Ravages, Greater
_________________________________
Scintillating
Pattern
[Mind-Affecting]
_________________________________
Screen
_________________________________
Shadow
Evocation, Greater
_________________________________
Shifting
Paths
_________________________________
Shout,
Greater
[Sonic]
_________________________________
Skeletal
Guard
[Evil]
_________________________________
Spell
Engine
[Force]
_________________________________
Stormwalk
_________________________________
Stunning
Breath, Greater (BREATH)
_________________________________
Summon
Monster VIII
_________________________________
Sunburst
[Light]
_________________________________
Symbol
of Death
[Death]
_________________________________
Symbol
of Insanity
[Mind-Affecting]
_________________________________
Sympathy
[Mind-Affecting]
_________________________________
Temporal
Stasis
_________________________________
Transcribe
Symbol
_________________________________
Trap
the Soul
_________________________________
Veil
of Undeath
[Evil]
_________________________________
Wall
of Greater Dispel Magic
_________________________________
Wrathful
Castigation
[Mind-Affecting]
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

DURATION

Spells: ___ + ___ = ____


En
__
Ne
__
__
Ne
__
Ev
__
En
__
Ne
__
Co
__
Tr
__
Tr
__
Ab
__
En
__
Ne
__
Ne
__
En
__
Ev
__
En
__
Ab
__
Di
__
Tr
__
Ne
__
Tr
__
En
__
Ev
__
Co
__
Tr
__
Co
__
Tr
__
Tr
__
Ne
__
Ne
__
Ne
__
Co
__
Il
__
Tr
__
Ev
__
En
__
Tr
__
Co
__
Co
__
Ab
__
Di
__
Co
__
Ev
__
En
__
Ne
__
Co
__
Co
__
Ev
__
Tr
__
En
__
En
__
Ab
__
Ab
__
Di
__
Tr
__
Il
__
Il
__
Il
__
Il
__
Ev
__
Ne
__
Ab
__
Co
__
Tr
__
Co
__
Ev
__
Ne
__
En
__
En
__
Tr
__
Ab
__
Co
__
Ne
__
Ab
__
En

VSM
___
VS
___
___
VS
___
VSF
___
VSM
___
VSM
___
VSF
___
VSMD
___
V
___
VSM
___
V
___
VSMF
___
VSM
___
VSM
___
VSM
___
VSM
___
VS
___
VS
___
VS
___
VSM
___
VSM
___
V
___
VSF
___
VS
___
VSX
___
VSMX
___
VSM
___
VS
___
VSM
___
VSFX
___
VSM
___
VS
___
VS
___
VSM
___
VSM
___
V
___
VSM
___
VS
___
VS
___
VS
___
VS
___
VSF
___
VSM
___
V
___
VS
___
VS
___
VSF
___
VSF
___
VSM
___
V
___
V
___
VS
___
VSMF
___
VSM
___
VSMX
___
VSM
___
VS
___
VS
___
VS
___
VSF
___
VSM
___
VSMX
___
VSD
S___
___
VSF
___
VSM
___
VSM
___
VSM
___
VSM
___
VSM
___
VSF
___
VSMF
___
VSM
___
VS
___
VSF

__
__
__
__
__

___
___
___
___
___

1 hour
______
1______
act
1______
act
1______
act
1______
min
1______
act
1______
round
1______
hour
______
Immed.
1______
act
1______
act
______
10
min
1______
hour
______
10
min
1______
act
1______
min
1______
act
______
10
min
1______
act
1______
act
1______
act
______
10
min
1______
act
______
10
min
______
10
min
3______
rds
1______
act
1______
act
1______
round
1______
hour
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
act
1______
round
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
______
10
min
1______
act
______
10
min
1______
act
1______
act
______
10
min
1______
round
______
Swift
1______
round
1______
act
______
10
min
______
10
min
1______
hour
1______
act
1______
act
______
Special
1______
act
1______
act
1______
act
______
______
______
______
______

Close
_______
_______
Close
_______
Touch
_______
Medium
_______
Close
_______
Medium
_______
Close
_______
Medium
_______
Personal
_______
Close
_______
Close
_______
0
ft
_______
Close
_______
Special
_______
Long
_______
Close
_______
Medium
_______
Unlimit.
_______
Touch
_______
Touch
_______
Close
_______
Close
_______
Medium
_______
Medium
1_______
mi/lev
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Personal
_______
Long
_______
Medium
_______
Touch
_______
Personal
_______
Personal
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Touch
_______
Close
_______
Close
_______
Close
_______
Close
_______
Close
_______
Touch
1_______
mile
_______
Close
_______
Close
_______
Close
_______
Special
_______
Medium
_______
60
ft
_______
Touch
_______
Close
_______
Touch
_______
Personal
_______
Close
_______
Long
_______
0
ft
_______
0
ft
_______
Close
_______
Touch
_______
Touch
_______
Close
_______
Personal
_______
Close
_______
Close
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

2 hours/lev
____________
________
Will
part.
____________ Special
Special
________
____________ Will
Permanent
________
n.
1____________
round/lev (D) -________
____________ Will
Special
________
n.
1____________
round/lev
________
Special
1____________
round/lev (D) -________
1____________
hour/lev
-________
____________ -________
Instantaneous
____________ -________
Instantaneous
1____________
day/lev
________
Will
n.
____________ -________
Instantaneous
____________ -________
Instantaneous
1____________
round
________
Will
part.
____________ For
Instantaneous
________
part.
____________ Will
Special
________
n.
1____________
day/lev
-________
____________ -________
Instantaneous
1____________
min/lev
________
Will
n.
____________ -________
Permanent
____________ -________
Instantaneous
____________
Until
disch.
________
Special
____________ Ref
Special
________
part.
____________
10
min/lev (D) -________
____________
4d12
weeks
-________
____________
Conc.
+ 1 rd
-________
____________
4
rounds
________
For
part.
1____________
round/lev (D) -________
____________ For
Concentration
________
n.
1____________
year
-________
____________ For
Instantaneous
________

1____________
round/lev
________
Ref

1____________
min/lev (D) Will
________
n.
1____________
min/lev (D) -________
1____________
round/2 lev Special
________
1____________
round/lev
________
Will
n.
1____________
round/lev
-________
1____________
round/lev (D) -________
____________ -________
Special
____________
24
hours
________
Will
n.
1____________
hour/lev
-________
1____________
day/2 lev (D) -________
1____________
min/lev (D) Ref
________
n.
____________
1d4+1
rounds -________
1____________
round/lev
________
For
n.
____________ Will
Instantaneous
________
n.
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
____________ For
Special
________
n.
____________ -________
Instantaneous
____________ -________
Special
____________
10
min/lev (D) Special
________
____________
10
min/lev
________
Will
n.
1____________
hour/lev (D) -________
____________ For
Permanent
________
n.
____________
Conc.
+2 rds
-________
____________
24
hours
________
-/Will
dis.
____________ Will
Special
________
dis.
1____________
hour/lev
________
Will
dis.
____________ Special
Instantaneous
________
____________ -________
Instantaneous
____________ -________
Special
____________ Special
Instantaneous
________
____________ -________
Instantaneous
1____________
round/lev (D) -________
____________ Ref
Instantaneous
________
part.
____________ For
Special
________
n.
____________ Will
Special
________
n.
____________
2
hours/lev (D) Will
________
n.
____________ For
Permanent
________
n.
____________
10
min
-________
____________ Special
Permanent
________
____________
10
min/lev
-________
1____________
min/lev
-________
1____________
round/lev (D) Special
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

Y
__
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
Y
__
N
__
Y
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
Y
__
Y
__
Y
__
Sp.
__
Y
__
N
__
Y
__
Y
__
N
__
Y
__
Y
__
Y
__
N
__
N
__
Sp.
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
Y
__
N
__
Y
__
N
__
N
__
Y
__
__
__
__
__

Object or location repels certain creatures


___________________________________
PHB.200
Reduce foe to half hp and stun, entangle
___________________________________
SpC.19
As Bestow Curse, but more severe penalties.
___________________________________
SpC.27
Large hand provides cover, attacks your foes PHB.203
___________________________________
Array of techniques to imprison a creature
___________________________________
PHB.204
Black flames deal 1d4 Con dmg, can spread
___________________________________
SpC.29
Calls undead (1 8th, 1d3 7th or 1d4+1 6th)
___________________________________
AoM.69
Waters capsize vessels, drown swimmers
___________________________________
HOS.68
Take full-round action, be dazed for 1 round PH2.105
___________________________________
Dispel multiple effects in multiple creatures
___________________________________
PH2.105
Make monsters in 30 ft believe they're friends PHB.209
___________________________________
Duplicate awakens when original dies
___________________________________
PHB.210
Create shadows, wraiths, spectres, devourers
___________________________________
PHB.215
Delivers short message/suggestion anywhere PHB.217
___________________________________
Deals 2d6 +lev dmg to all within 20-ft
___________________________________
SW.115
Imprisons creature as sand in hourglass
___________________________________
SaSt.113
Blocks teleport/dimensional travel
___________________________________
PHB.221
Reveals exact location of creature or object
___________________________________
PHB.222
Subject can glide through earth and stone
___________________________________
RoS.162
Corpse is protected in amber coffin
___________________________________
AoM.71
Creates a permanent passage in earth and walls. SpC.85
___________________________________
Task passes to his nearest kin if target dies
___________________________________
HoH.129
Deals normal and cold damage, slows
___________________________________
SpC.90
Summon celestial lions and celestial dire lions SpC.91
___________________________________
Creates winter weather for miles around you FB.93
___________________________________
Opens a connection between two places
___________________________________
DLCS.108
Deal 2d6 damage, 1d6 Con, 1d6 Cha per round SpC.95
___________________________________
You assume incorporeal form, with benefits
___________________________________
SpC.103
Target ages 10 years and 1 neg. lev./round
___________________________________
HOS.70
Exchange your heart for dmg and energy res. SpC.111
___________________________________
Deals 1d6 damage/level within 30 ft
___________________________________
PHB.242
Cloud deals 4d6 fire damage/round
___________________________________
PHB.244
Subject is invisible to senses and can attack
___________________________________
SpC.125
Body becomes iron
___________________________________
PHB.245
You are surrounded by a ring of lightning
___________________________________
SpC.132
You induce confusion and madness in subjects. SpC.135
___________________________________
As Make Manifest but affects all creatures
___________________________________
SpC.137
Conjures a dragon turtle
___________________________________
RoDr.114
Traps subject in extradimensional maze
___________________________________
PHB.252
Subject is immune to mental magic/scrying
___________________________________
PHB.253
Gain bonus on single attack, save, or check
___________________________________
PHB.255
Creates magical ship
___________________________________
SW.119
Movable force globe protects one subject
___________________________________
PHB.259
Forces subject to dance
___________________________________
PHB.259
One creature/lev contracts terminal disease
___________________________________
PH2.121
Traps extraplanar up to 18 HD to perform a taskPHB.261
___________________________________
Plane Shift accurately to desired destination
___________________________________
SpC.159
Ranged touch attack deals 1d6/lev cold damage PHB.262
___________________________________
Changes any subject into anything else
___________________________________
PHB.263
Petrifies one creature with 100 hp or less
___________________________________
RoDr.116
Stuns creature with 150 hp or less
___________________________________
PHB.263
Wall's colors have array of effects
___________________________________
PHB.264
Confers a +8 resistance bonus
___________________________________
PHB.266
As prying eyes, but eyes have true seeing
___________________________________
PHB.267
Ages a creature 2 years/lev
___________________________________
LotT.25
Twisting colors confuse, stun, render unconsc. PHB.274
___________________________________
Illusion hides area from vision and scrying
___________________________________
PHB.274
Mimics evocation up to 7th level, 60% real
___________________________________
PHB.277
Illusion hides path, creates false new path.
___________________________________
SpC.189
Yell deals 10d6 dmg, stuns, damages objects
___________________________________
PHB.279
Create one skeleton/level with turn resistance. SpC.191
___________________________________
Swap prepared spells for other spells in book
___________________________________
SpC.198
Teleport you +1 creat/2 lev from a storm
___________________________________
SW.122
Your breath weapon also stuns for 2d4 rounds SpC.211
___________________________________
Calls extraplanar (1 8th, 1d3 7th or 1d4+1 6th) PHB.287
___________________________________
Blinds all within 10 ft, deals 6d6 damage
___________________________________
PHB.289
Triggered rune slays nearby creatures
___________________________________
PHB.289
Triggered rune renders creatures insane
___________________________________
PHB.290
Object or location attracts certain creatures
___________________________________
PHB.292
Puts subject into suspended animation
___________________________________
PHB.293
Safely moves untriggered magical symbol
___________________________________
SaSt.124
Imprisons subject within gem
___________________________________
PHB.295
You gain undead traits.
___________________________________
SpC.229
Creatures passing through are subject to dispel SpC.234
___________________________________
Subject dies or is dazed and -4 on saves
___________________________________
SpC.243

___________________________________
___________________________________
___________________________________
___________________________________
___________________________________

Wizard Spells
KN. PREP. SCROLL

SPELL NAME

SCH. COMP. CAST TIME

9th-Level Spells

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Absorption
_________________________________
_________________________________
Abyssal
Army
[Chaotic, Evil]
_________________________________
Astral
Projection
_________________________________
Awaken
Construct
_________________________________
Bigby's
Crushing Hand
[Force]
_________________________________
Black
Blade of Disaster
_________________________________
Breath
Weapon Admix. (BREATH) [Special]
_________________________________
Call
Marut
[Lawful]
_________________________________
Call
Undead IX
_________________________________
Detonate
[Death, Fire]
_________________________________
Dominate
Monster
[Mind-Affecting]
_________________________________
Dragon
Ally, Greater
_________________________________
Dragonshape
_________________________________
Effulgent
Epuration
_________________________________
Energy
Drain
_________________________________
Enervating
Breath (BREATH)
_________________________________
Etherealness
_________________________________
Eye
of Power
_________________________________
Foresight
_________________________________
Freedom
_________________________________
Frostfell
[Cold]
_________________________________
Gate
_________________________________
Heavenly
Host
[Good, Lawful]
_________________________________
Hellish
Horde
[Evil, Lawful]
_________________________________
Hindsight
_________________________________
Hold
Monster, Mass
[Mind-Affecting]
_________________________________
Ice
Assassin
_________________________________
Iceberg
[Cold]
_________________________________
Imprisonment
_________________________________
Instant
Refuge
_________________________________
Magic
Miasma
_________________________________
Magius's
Light of Truth
[Lawful, Light]
_________________________________
Maw
of Chaos
[Chaotic]
_________________________________
Meteor
Swarm
[Fire]
_________________________________
Mindspin,
Greater
[Mind-Affecting]
_________________________________
Mordenkainen's
Disjunction
_________________________________
Obedient
Avalanche
[Cold]
_________________________________
Perinarch,
Planar
_________________________________
Plague
of Undead
[Evil]
_________________________________
Planar
Navigation
_________________________________
Power
Word Kill [Death, Mind-Affecting]
_________________________________
Prismatic
Sphere
_________________________________
Programmed
Amnesia [Mind-Affecting]
_________________________________
Reality
Maelstrom
_________________________________
Reaving
Dispel
_________________________________
Refuge
_________________________________
Replicate
Casting
[Special]
_________________________________
Reverse
Death
[Death]
_________________________________
Shades
_________________________________
Shapechange
_________________________________
Soul
Bind
_________________________________
Spell
Matrix, Greater
_________________________________
Sphere
of Ultimate Destruction
_________________________________
Summon
Elemental Monolith [Special]
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Summon
Golem
_________________________________
Summon
Monster IX
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Teleportation
Circle
_________________________________
Temporal
Sphere, Mobile
_________________________________
Time
Reaver
_________________________________
Time
Stop
_________________________________
Timereaver
_________________________________
Transmute
Rock To Lava
[Earth, Fire]
_________________________________
Travel
the Paths of the Mind
_________________________________
Unbinding
_________________________________
Undermaster
[Earth]
_________________________________
Vile
Death
[Evil]
_________________________________
Wail
of the Banshee
[Death, Sonic]
_________________________________
Weird
[Fear, Mind-Affecting]
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Wish
_________________________________
_________________________________
_________________________________
_________________________________
_________________________________

RANGE

DURATION

Spells: ___ + ___ = ____


Ab
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Co
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Ne
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Tr
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Ev
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Co
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Co
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Ev
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En
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Co
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Tr
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Ab
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Ne
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Ne
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Tr
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Di
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Di
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Ab
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Tr
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Co
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Co
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Co
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Di
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En
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Il
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Ev
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Ab
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Ev
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Ab
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Ev
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Ab
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Ev
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Il
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Ab
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Co
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Tr
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Ne
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Co
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En
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Ab
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En
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Ev
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Ab
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Co
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Tr
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Ne
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Il
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Tr
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Ne
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Tr
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Co
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Co
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Co
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Co
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Co
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Ab
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Tr
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Tr
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Tr
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Tr
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Tr
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Ab
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Tr
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Co
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Ne
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Il
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Un

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VS
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VS
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VSM
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VSMX
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VSMF
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VS
S___
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VSX
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VSF
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VSM
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VS
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VX
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VS
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VS
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VS
S___
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VS
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VSM
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VSM
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VS
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VSM
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VSX
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VS
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VS
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VSM
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VSF
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VSMX
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VS
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VS
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VSMX
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VSM
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VSFX
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VSM
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VS
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VSMX
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V
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VS
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VSD
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VSM
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VSFD
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V
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V
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VSM
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VSM
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VS
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VSM
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VS
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VSMX
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VS
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VSF
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VSF
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VSF
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VSM
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VSM
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VSF
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VSF
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VM
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VSM

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V
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VSMFX
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VS
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VSMX
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VSM
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VM
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VSMX
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V
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VS
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VX
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VSMFX

1 act
______
______
10
min
______
30
min
______
8
hours
1______
act
1______
act
______
Swift
______
10
min
1______
round
1______
act
1______
round
______
10
min
______
Swift
1______
act
1______
act
______
Swift
1______
act
______
10
min
1______
act
1______
act
1______
round
1______
act
______
10
min
______
10
min
1______
hour
1______
act
______
8
hrs
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
act
1______
min
1______
act
1______
act
______
10
min
1______
act
1______
act
1______
act
1______
round
1______
act
1______
act
1______
act
1______
act
1______
act
1______
act
1______
round
1______
round
1______
round
______
10
min
1______
act
1______
hour
1______
act
1______
hour
1______
act
______
10
min
1______
round
1______
act
1______
hour
1______
act
1______
act
1______
act
______
______
______
______
______

Personal
_______
_______
Medium
_______
Touch
_______
Touch
_______
Medium
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Personal
_______
Close
_______
Close
_______
Personal
_______
Touch
_______
Unlimit.
_______
Touch
_______
Close
_______
Medium
_______
Medium
_______
Medium
_______
Medium
_______
60
ft
_______
Medium
_______
Touch
_______
Long
_______
Touch
_______
Personal
_______
Medium
_______
Medium
_______
Medium
_______
Long
_______
Close
_______
Close
_______
Medium
_______
Close
_______
Close
_______
Touch
_______
Close
_______
10
ft
_______
Close
_______
Medium
_______
Medium
_______
Touch
_______
Special
_______
Touch
_______
Special
_______
Personal
_______
Close
_______
Personal
_______
Medium
_______
Medium
_______
Close
_______
Close
_______
0
ft
_______
10
ft
_______
Close
_______
Personal
_______
Close
_______
Medium
_______
Touch
_______
180
ft
_______
Personal
_______
Touch
_______
Close
_______
Medium
_______
Special
_______
_______
_______
_______
_______

SAVE

SR

EFFECT

Save DC: ____

10 min/lev
____________
-________
____________
10
min/lev (D) -________
____________ -________
Special
____________ Will
Instantaneous
________
n.
1____________
round/lev (D) -________
____________
Up
to 1 rnd/lev -________
1____________
round
-________
____________ -________
Instantaneous
1____________
round/lev (D) -________
____________ For
Instantaneous
________
part.
1____________
day/lev
________
Will
n.
____________ -________
Instantaneous
1____________
round/lev (D) -________
1____________
round/lev
________
Will
n.
____________ For
Instantaneous
________
part.
1____________
round
________
Special
1____________
minn/lev (D) -________
1____________
min/lev (D) -________
____________
10
min/lev
________
Special
____________ Will
Instantaneous
________
n.
1____________
hour/lev
________
For
part.
____________ -________
Special
____________
10
min/lev (D) -________
____________
10
min/lev (D) -________
____________ -________
Instantaneous
1____________
round/lev (D) Will
________
n.
____________ -________
Instantaneous
____________ Special
Instantaneous
________
____________ Will
Instantaneous
________
n.
____________
Until
triggered -________
1____________
round/lev
________
Special
____________ Will
Instantaneous
________
part.
1____________
round/lev
________
Will
part.
____________ Special
Instantaneous
________
____________
Concentr.
(D) Special
________
____________ Will
Instantaneous
________
n.
____________ Special
Instantaneous
________
1____________
round/lev
________
Special
____________ -________
Instantaneous
____________ Will
Instantaneous
________
n.
____________ -________
Instantaneous
____________
10
min/lev (D) Special
________
____________ Will
Permanent
________
n.
1____________
round
________
Special
____________ Special
Instantaneous
________
____________
Until
discharg. -________
____________ Special
Special
________
____________ Special
Instantaneous
________
____________ Will
Special
________
dis.
____________
10
min/lev (D) -________
____________ Will
Permanent
________
n.
____________
10
min/lev (D) -________
1____________
round/lev (D) For
________
part.
____________
Up
to 1 rnd/lev -________
1____________
min/lev
-________
1____________
round/lev (D) -________
____________
10
min/lev (D) -________
1____________
round/lev
-________
____________ -________
Instantaneous
____________
1d4+1
rounds -________
____________ -________
Instantaneous
____________ Ref
Instantaneous
________

____________
Special
(D)
________
Will
n.
____________ -________
Instantaneous
____________
5
rounds
-________
____________
Permanent
(D) -________
____________ For
Instantaneous
________
n.
____________ Special
Instantaneous
________
____________ Special
Special
________
____________ ________
____________ ________
____________ ________
____________ ________
____________ ________

N
__
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N
__
Y
__
Y
__
Y
__
Y
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N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
N
__
Y
__
N
__
Sp.
__
Y
__
Sp.
__
N
__
N
__
N
__
N
__
Y
__
N
__
Y
__
Y
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Sp.
__
Y
__
Y
__
N
__
N
__
Sp.
__
N
__
Y
__
N
__
N
__
N
__
Y
__
N
__
N
__
N
__
Y
__
Y
__
N
__
N
__
N
__
N
__
N
__
N
__
N
__
Y
__
Y
__
Y
__
Y
__
__
__
__
__

You absorb spell energy to power your spells SpC.6


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Summons demons to fight for you.
___________________________________
SpC.7
Projects you and companions onto Astral Pl. PHB.201
___________________________________
Construct gains humanlike sentience.
___________________________________
SpC.21
Hand provides cover, pushes/crushes foes
___________________________________
PHB.203
Floating magic weapon disintegrates subjects. SpC.29
___________________________________
Add 2nd kind of energy to your breath weaponSpC.39
___________________________________
A marut performs one duty for you.
___________________________________
SpC.42
Calls undead (1 9th, 1d3 8th or 1d4+1 7th)
___________________________________
AoM.69
Slays subject, deals 1d6/lev dmg in 20-ft radius PH2.109
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Controls monster telepathically
___________________________________
PHB.224
As Lesser Dragon Ally, but up to 21 HD.
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SpC.72
Take on form and abilities of Huge red dragon PH2.111
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1 sphere/lev negates hostile magic
___________________________________
SpC.78
Subject gains 2d4 negative levels
___________________________________
PHB.226
Your breath weapon also bestows 2d4 neg. lev. SpC.82
___________________________________
Travel to Ethereal Plane with companions
___________________________________
PHB.228
As Arcane Eye, can cast spells up to 3rd lev
___________________________________
SpC.87
Sixth sense warns of impending danger
___________________________________
PHB.233
Releases creature from imprisonment
___________________________________
PHB.233
Turns all subject in area into ice
___________________________________
FB.95
Connects two planes to travel or summon
___________________________________
PHB.234
Summons archons to fight for you.
___________________________________
SpC.113
Summons devils to fight for you.
___________________________________
SpC.113
You see into the past.
___________________________________
SpC.114
Paralyzes creatures within 30 ft
___________________________________
PHB.241
Creates murderous duplicate of creature
___________________________________
FB.97
Block of ice deals 20d6 and buries subjects
___________________________________
FB.101
Entombs creature beneath the earth
___________________________________
PHB.244
Transport to a safe location of your choice.
___________________________________
SpC.124
Solid fog reduces caster level by -4.
___________________________________
SpC.137
Cone of light affects creatures by alignment
___________________________________
DLCS.109
Dazes, deals damage, impedes concentration SpC.140
___________________________________
4 spheres deal 6d6 fire damage
___________________________________
PHB.253
Innermost fears of creatures come to life
___________________________________
ToHS.48
Dispels magic and disenchants magic items
___________________________________
PHB.255
Snowy avalanche crushes and buries your foes. SpC.148
___________________________________
Gain control over morphic plane area
___________________________________
SpC.154
Animates horde of undead.
___________________________________
SpC.158
Send a whole ship to another plane.
___________________________________
SW.119
Kills one creature with up to 100 hp
___________________________________
PHB.263
Sphere's colors have array of effects
___________________________________
PHB.264
Destroy, alter or replace memories
___________________________________
SpC.162
Sends creatures and objects to another plane SpC.168
___________________________________
On a dispel, steal spell power and effect
___________________________________
SpC.169
Alters item to transport its possessor to you PHB.269
___________________________________
Duplicate observed spell or spell-like ability.
___________________________________
SpC.173
Return one creature to life
___________________________________
ToHS.49
Mimics conjuration up to 8th level, 80% real PHB.276
___________________________________
Change into any creature once/round
___________________________________
PHB.277
Traps newly dead soul to prevent resurrection PHB.281
___________________________________
Store 3 spells of 3rd lev or lower for later use SpC.199
___________________________________
Black sphere does 2d6/lev dmg, disintegrates SpC.200
___________________________________
Calls powerful elemental creature to fight
___________________________________
SpC.214
Summon clay, flesh, iron, or stone golem
___________________________________
PH2.126
Calls extraplanar (1 9th, 1d3 8th or 1d4+1 7th) PHB.288
___________________________________
Circle teleports creatures inside to place
___________________________________
PHB.293
You are invulnerable to attacks and spells
___________________________________
LotT.26
Allows 1 person/4 lev to travel in time
___________________________________
LotT.27
You act freely for 1d4+1 rounds
___________________________________
PHB.294
Create a portal through time
___________________________________
ToHS.50
Transforms one 10-ft cube, with fire damage SpC.222
___________________________________
Travel into the target's memories
___________________________________
ToHS.52
Frees everyone from spells that constrain
___________________________________
SpC.225
You gain earth-related spell-like abilities.
___________________________________
SpC.227
Undead creature gains fiendish template.
___________________________________
SpC.229
Kills one creature/level
___________________________________
PHB.298
Illusion kills subjects within 30 ft, or deals 3d6 PHB.301
___________________________________
Alters reality
___________________________________
PHB.302

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