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by Steve Peha
The best way to teach is the way that makes sense to you, your kids, and your community. www.ttms.org
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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The Secrets of Sensational Stories
Everybody loves a good story. But its just as true that everybody hates a bad one. Theres a lot on the line when you write fiction. Readers have high expectations. Many have been reading great stories by the worlds best writers since they were old enough to hold a book in their hands and turn the pages. Personally, I find this quite intimidating. I make no secret of the fact that I am afraid of writing fiction. But that doesnt mean I wont give it a try. Especially if I have a little help. A few years ago, I learned that if I want to write a good story, I need to know the Five Facts of Fiction: Fact #1: Fiction is all about character. The best stories are built around rich, complex, extremely interesting characters. Fact #2: Fiction is all about what your character wants. Your character wants one thing more than anything else in the world and that one thing drives everything your character does. Fact #3: Fiction is all about how your character gets or does not get what he or she wants. Some characters get what they want, others fail. This is how you develop the plot of your story. Fact #4: Fiction is all about how your character changes. After everything that happens, your character is forever changed. This is what makes your story meaningful. Fact #5: Fiction is all about a world that you create. You choose the people, places, things, and ideas in your story. Your choices influence the meaning of the story and your readers level of interest. Fiction is the hardest kind of writing to do well. It challenges even the most competent professionals. But with the right tools, even fearful fiction writers like me can give it a good shot.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
Fact of Fiction #1
Fiction is all about character. Start with your characters name and age. What does this person look like? What is your characters life like and how does he or she feel about it? What does your character like to do? How does you character get along with others? And so on. Try to come up with as much information about your character as you can.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
Example
Fiction is all about character. To come up with my character I thought about things from my childhood, but I also threw in some things from my brothers life and the lives of other kids I knew. (This is called making a composite character. Its one of the most common techniques fiction writers use.) A lot of it, however, is just made up.
JEREMY Jeremy is 11 and in the 6th grade. He has black hair thats always messy because he doesnt like to take the time to brush it. Hes short for his age. He seems really short compared to his friends at the middle school because he skipped second grade and hes actually a year younger than they are. Hes very smart but he doesnt do that well in school. He thinks school is boring and pointless. He doesnt like most of his teachers. Actually, Jeremy doesnt like most adults. He doesnt think most of them are very smart and because of that he doesnt trust them. In general, Jeremy is not a very happy kid. Hes not unhappy exactly. Its just that he never seems very content with anything. Hes very energetic and intense, always trying to make things better. But he can also be a bit grumpy. Jeremy spends a lot of his time alone. He has friends but he doesnt see them that often because he likes to do different things than they do. Even at school he seems more or less on his own. He has a dog named Bishop that he really likes. He has trained Bishop to do all kinds of cool things and hes very proud of that. Jeremys favorite place to hang out is in his room. He has a huge room in the basement of his house which he has put a lot of effort into over the years to make it really cool. He has his own TV, a stereo system, and his prize possession: a really fast computer. His favorite thing to do on his computer is play chess.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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Character Traits
The key to complex characters. To make your characters rich, complex, and compelling, you need to generate a lot of information about them. But where does this all this information come from and how do writers make it up? One thing writers do is consider different properties of human nature, things all people share in common and that therefore apply to all human characters in stories as well. These properties are referred to as character traits. There are many kinds character traits to think about, but here are some that I find useful. Physical traits. This covers your characters name, age, height, weight, hair color, eye color, etc. Every character has hundreds of possible physical traits so the trick is picking out those that are most relevant to the story. A characters eye color or hair color may never factor into the plot in any way. But a characters age may play an important role if it makes doing something the character wants to do difficult or impossible. The important thing is not the trait itself, but how that trait affects the character and the story. Social traits. This is about how your character interacts with other people. Who are your characters friends? Does your character have any at all? How does your character get along with family members? What about strangers? Is your character an introvert or an extrovert? And so on. How your character functions socially in your story will determine many things about the plot. For example, characters who arent very social tend to be very independent as well. They do things on their own and this usually works out well for them until they come up against something they need help with. Emotional traits. This is about how your character feels. What makes your character happy, sad, angry, or scared? What does your character do when he or she feels this way? How does your character feel most of the time? This is one of the most important aspects of your character because how your character feels will determine what your character does. It also includes your characters self-image, how your character feels about himself or herself. Intellectual traits. How does your character think? What things does your character know a lot about? In what areas is your character confused or unaware? Is your character deliberate and analytical? Or casual and impulsive? How does your character react to new information, puzzles, ambiguity, and other mental challenges? Philosophical traits. Even though we dont think about it much, everyone has a life philosophy, a set of beliefs about the way the world works upon which we base our actions and perceptions. What are your characters strongest beliefs about life and about the world in which he or she lives? How do those beliefs affect how your character acts and feels?
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
Fact of Fiction #2
Fiction is all about what your character wants. Your character wants one thing more than anything else in the world. It doesnt have to be something big or special that anyone would want. It could be something insignificant that only your character cares about. Whatever it is, its something that will motivate your character to do almost anything to get it. And thats what makes your story interesting. So, what one thing does your character want more than anything else in the world?
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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Example
Fiction is all about what your character wants. I like to think about characters who are motivated by big dreams, especially if those dreams seem just a little bit impossible. I also like to think of things that catch characters by surprise, things they never knew they wanted but became fascinated with because of some unusual thing that happened to them.
WHAT DOES JEREMY WANT? More than anything else, Jeremy wants to be the youngest world chess champion in history. Hes been thinking about this ever since his Uncle Edward came to visit his family after a trip to Russia. Uncle Edward brought Jeremy a beautiful chess set as a present. Jeremy was only 8 at the time, but he was fascinated by the beautiful wooden board and the ornately carved chess pieces. He begged his uncle to teach him how to play and he found that he loved the game almost instantly. His uncle brought him some Russian chess magazines and books, too. And even though Jeremy couldnt read the language, he studied the chess games carefully, playing them out move by move on his board pretending that he was first one player and then the other. Jeremy has never told anyone about his dream. He doesnt tell anyone because hes afraid theyll laugh at him and think hes weird. He lives in a small town and nobody he knows there is famous, and hardly anyone plays chess. Hes very anxious about his dream. For one thing, hes 11 now and that means he only has another 11 or 12 years left to break the record. He has followed the careers of other famous chess players and he knows hes way behind their pace. Thats why hes always down in his basement room studying chess on his computer. He practices all the time and keeps thinking that when he becomes famous, everyone in the town will be in awe of him.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
Fact of Fiction #3
Fiction is all about how your character gets or does not get what he or she wants. This is the plot of your story. There are two things you have to figure out: (1) Does your character get what he or she wants? This can be a simple yes or no answer. And, (2) How does that happen? What your character wants creates the problem or conflict in the story. What sequence of events leads to the resolution of that conflict?
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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Example
Fiction is all about how your character gets or does not get what he or she wants. The kinds of stories that often interest me are ones where the main character doesnt get what he or she wants, but gets something else valuable in return. Thats the kind of story I want to work on here.
DOES JEREMY GET WHAT HE WANTS? No, Jeremy does not get what he wants. He does not become the youngest world chess champion in history. In fact, he quits playing chess altogether. Heres what happens: Jeremys Uncle Edward sends him an e-mail to let him know that the United States Junior Chess Open is going to be held in the big city just a few hours away from the small town where Jeremy lives. Uncle Edward tells Jeremy that this is an opportunity for him to play against the best young chess players in the country. Jeremy has never played in a tournament before but hes beaten almost every other kid in town. In fact, hes even beaten most of the adults, too. So he decides to go to the tournament. He practices intensely in the months before the tournament. He gets better and better at playing against his computer. Actually, he makes so much progress that when he and his parents leave for the tournament, Jeremy is pretty sure hes going to win. When they get to the city, Jeremy is fascinated by all the people he meets and the cool things to do. He hangs out with the other chess players and makes new friends. He also stays up really late two nights in a row before the tournament starts. When the tournament starts, Jeremy is very tired. Hes so tired that he plays badly, losing all his games. Because of this, he decides to quit playing chess forever. So he never becomes world champion. But he doesnt regret it either.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
Example TRANSITION
In the fall,
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DETAILS
Jeremy is not sure hes good enough but his Uncle encourages him. He doesnt think his parents will let him go. They ask him a lot of questions about it. Its during spring break. His father thinks its OK but his mom isnt sure. Then they decide to make it a family vacation together. Jeremy is very excited. He talks with his parents about the tournament for the whole drive. Jeremys parents talk about all the neat things in the city.
ACTION
Jeremy learns from his Uncle Edward that the U.S. Junior Chess Open tournament is being held in a city just a few hours from where he lives.
Jeremy talks with his parents to ask if he can play in the tournament and if they will take him to the city to be in it.
Jeremy meets many of the other kids who have travelled from all over the country for the tournament.
Its fun for him to meet new people. Some of the kids talk with him about chess but mostly they just talk about normal kid things. He loves the restaurants and the big stores downtown. He stays up way past midnight in the hotel arcade with a group of friends hes just made. Hes too tired to play very well and hes really nervous. Hes shocked that hes playing so badly and sad that hes losing. He leaves that afternoon without staying for the awards ceremony.
[ No Transition ]
Jeremy loves the city. He stays up late hanging out with other kids he meets there and doing fun things he doesnt normally do.
Jeremy loses all his games at the tournament, decides to quit playing chess completely, and give up his dream of being world champion.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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Fact of Fiction #4
Fiction is all about how your character changes. The kind of changes in characters that were looking for here are changes on the inside, changes in how characters feel about themselves, their lives, and their world. What is your character like at the beginning of your story? How is your character different at the end? What lesson does your character learn?
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
Example
Fiction is all about how your character changes. My favorite kind of change is the change that takes place when a character realizes something about himself that he had been ignoring. In my story, my character realizes hes been looking for the wrong thing all the time and decides to give up something important in order to have a chance of getting it.
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HOW DOES JEREMY CHANGE? At the beginning of the story, Jeremy is lonely, impatient, competitive, occasionally grumpy, and a little arrogant. Hes very focused on his long term goal of becoming a chess champion and he feels that anything that isnt related to achieving that goal, like school or friendships or normal kid activities, is a waste of time. He spends his time playing chess on his computer and rejecting just about everything else in his life. At the end of the story, Jeremy is sad to be giving up chess and also a bit shocked that he feels like giving it up after only his first tournament. But in a strange way, he knows that its the right thing for him to do. After making the decision to quit, he starts to feel relieved, as though a big weight has been lifted from his shoulders. He realizes that he was putting too much pressure on himself all the time. He also feels hopeful that now hell be able to spend more time with friends and do some of the fun things they all do. He still enjoys playing chess and he knows he can play it as a hobby all his life. But he also knows that he wants to do other things, too. The lesson he learns is that being the best at something isnt the most important thing. In trying to be the best chess player, he realizes how much he was giving up and how unhappy he was even though being a good chess player made him feel proud and different from other kids. In the end, hed rather just be a normal 6th grader and spend time with his friends.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
Personality
What makes a person a person? Its person-ality. The characters in your story are supposed to represent real people. Theyre not real people, of course. Theyre just words on a page. But somehow they have to end up being more than just words to your readers. To turn your characters from words into people, you have to give them personality. And to give your characters personality, you have to think creatively about what your characters do, say, and think, and ultimately, how they feel. Characters do things. Because of a characters personality, he or she will do certain things under certain circumstances. For example, a character who is mercurial (volatile; given to sudden and unexpected swings in mood toward anger) might react wildly to a situation when under stress and not react at all in the same situation if they feel safe and calm. Characters say things. What characters say, and how they see it, often gives us a window into their personality. A character who is pessimistic (someone who tends to expect the worst, to see things negatively) might say something like this, Ill never pass that math test no matter how hard I try. Im going to flunk for sure and then I wont graduate. I wont go to college and I wont get a good job. Ill end up being one of those telemarketer guys sitting all night in a cubicle making phone calls to nice families who are just sitting down to dinner and getting yelled at because nobody likes to have their dinner interrupted especially by some high school dropout who couldnt pass math. Yeah, thats whats going to happen to me. If I dont pass this math test which I wont Im going to spend the rest of my life getting yelled at. Characters think things. Often, characters will do or say things but inside theyre thinking something different. A character who is apprehensive (anxious or fearful about the future) might act as if shes really excited about the upcoming spring dance when, in fact, shes dreading it. She might be energetic and upbeat when shes talking with her friends about what theyre all going to wear, but inside shes feeling scared and having stomach aches because shes so stressed out about it. She finds herself dwelling on it all the time. She cant sleep or concentrate on her school work. And its all because she accidentally agreed to go with two different boys and shes too embarrassed to tell anyone about it or ask for help solving the problem. Characters feel a certain way most of the time. Ultimately, its how a character feels that matters. But how do characters really feel? Dont their feelings fluctuate just like those of real people? Of course they do. So, to establish a characters personality, we have to show a pattern of feelings. And for that, we need to give our readers many different chances to see how our characters feel in many different situations. Just like you cant get to know someone based on one emotional reaction to one thing you said in one conversation, readers cant get to know a character on such slight evidence either. They need to see how characters feel over time, many times, and in the context of many different sets of circumstances.
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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Do-Say-Think-Feel DO What does your character do? SAY What does your character say?
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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Fact of Fiction #5
Fiction is all about a world that you create. The world of a story is made up four things: people, places, things, and ideas. Who are the important people in your story? In what places does the action of the story occur? What things are important in your story? What ideas are expressed in this world? What kind of world is this? (This is a world where...)
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
Example
Fiction is all about a world that you create. The world Im trying to create for my story looks to Jeremy, my main character, as though it isnt a very friendly or interesting place. Then, later in the story, as he begins to change, his perceptions of the world change, too, and it becomes more pleasant, welcoming, and fun. The world was this way all the time, of course. Jeremy just didnt see it that way. For most of the story, however, we see the world through his eyes.
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JEREMYS WORLD PEOPLE: Jeremys mom and dad; his Uncle Edward; other kids at school; teachers; other kids and their families at the big chess tournament; Jeremys dog, Bishop. All of these characters are helper characters. There are no characters in the story who work against Jeremy. But he thinks theyre all against him in some way. Even the kids who beat him at the chess tournament are helping him, in a kind of opposite way, to figure out what he really wants and how to be happy. PLACES: Jeremys basement room; upstairs at his house; at the dinner table in the kitchen; at the park where Jeremy goes with his dog; at Jeremys school; in the van when they drive to the city; at the hotel where they are having the chess tournament; in the tournament hall. THINGS: Chess, chess books and chess magazines, the Internet, email, Jeremys computer, his TV set and stereo, the homework Jeremy never wants to do. IDEAS: Competition, loneliness, ambition, frustration, trust, stress, hope for the future. THIS IS A WORLD WHERE... You dont always get what you want, but sometimes you get what you need.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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4 Fiction is all about how your character changes. 5 Fiction is all about a world that you create.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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Example
Jeremy, 11, 6th grade. Messy black hair. Short for his age. Smart but doesnt do well in school. Thinks school is boring. Doesnt like his teachers. Doesnt like most adults. Not a happy kid. Never seems content. Energetic and intense, always trying to make things better. Can also be grumpy. Spends time alone. Has a dog named Bishop. Has a huge room in the basement. Has his own TV, a stereo system, and a really fast computer. His favorite thing to do on his computer is play chess.
Wants to be youngest world chess champion. Hes been thinking about this since he was 8 when his Uncle Edward came to visit his family after a trip to Russia and gave him a chess set as a present. Jeremy has never told anyone about his dream. He doesnt tell anyone because hes afraid theyll laugh at him and think hes weird. Hes anxious about his dream. He practices all the time and keeps thinking that when he becomes famous, everyone in the town will be in awe of him.
Fiction is all about how your character gets or does not get what he or she wants.
4 Fiction is all about how your character changes. 5 Fiction is all about a world that you create.
Does not get what he wants. Goes to the city for the United States Junior Chess Open. Stays up late hanging out with other players two nights in a row before the tournament starts. When the tournament starts, hes so tired and nervous that he plays badly, losing all his games. Because of this, he decides to quit playing chess forever. At the beginning, Jeremy is lonely, impatient, competitive, occasionally grumpy, and a little arrogant. Hes focused on his long term goal of becoming a chess champion. At the end, hes sad but relieved to be out from under all the pressure. Hes hopeful, too, that hell now be able to have more fun. The lesson he learns is that being the best at something isnt the most important thing. Hed rather feel more like other kids so he can have more friends and do more regular kid things.
PEOPLE: Jeremys mom and dad; his Uncle Edward; kids at school; teachers; kids at the tournament; Jeremys dog, Bishop. PLACES: Jeremys basement room; upstairs at his house; at the park where Jeremy goes with his dog; at Jeremys school; at the hotel where they are having the chess tournament. THINGS: Chess, the Internet, e-mail, Jeremys computer, the homework Jeremy never wants to do. IDEAS: Competition, loneliness, ambition, frustration, trust, stress, hope for the future.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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Fiction is all about how your character gets or does not get what he or she wants.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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FEELING: What feeling does your character want from getting this thing?
Fiction is all about how your character gets or does not get what he or she wants. Does your character get it? Yes__ No__ How does this happen?
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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END: What is your character like (feelings, personality, temperament, disposition, mood, state of mind, etc.) at the end?
LESSON: What lesson does your character learn? What lesson will the audience learn from your character?
PEOPLE: Other characters in the story? Helper characters? Hinderer characters? Incidental characters?
PLACES: What are the locations where the storys important scenes take place?
THINGS: What objects, entities, and activities are important in the story?
IDEAS: What concepts, messages, and themes will you be working with in this story?
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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Eddie is in high school. Hes shy and a little awkward. He has a special ability that most people dont understand. Hes always being taunted, teased, and even beaten up by his nemesis, Alex Johnson because of something that happened between Alex and Eddie when they were five. Eddie feels lonely most of the time, like he doesnt fit in. He has a couple of friends, Max and Jerry, who are just about as awkward and unpopular as he is.
Eddie wants Jane, a girl he met in 9th grade, to like him. Hes tried to ask her out but he always gets too nervous. They see each other at school from time to time, and they even have some classes together, but Eddie never knows what to say to her. Eddie wants to go out with Jane but really he just wants someone to like him and accept for the unusual person that he is.
Fiction is all about how your character gets or does not get what he or she wants.
4 Fiction is all about how your character changes. 5 Fiction is all about a world that you create.
Eddie does get what he wants. At a party the night of the senior prom, Eddie rescues Jane from her date, Alex Johnson. Alex and Jane are having an argument when Eddie rushes in to break things up. Alex gets scared because of what happened between he and Eddie back when they were five. Eddie leaves the party with Jane. In the beginning, Eddie is lonely, shy, and awkward. He feels sorry himself most of the time. Hes a victim who is always getting teased and picked on. At the end of the story, Eddie suddenly becomes courageous enough to challenge Alex. He realizes that he can use his special abilities to get what he wants. The lesson of the story is that some things are so important, theyre worth fighting for.
PEOPLE: Eddies mom and dad, Mrs. Johnson and her son Alex, Jane, Eddies friends Max and Jerry. PLACES: Eddies home, the Johnsons back yard, the high school, the party after the senior prom. THINGS: School work, fighting, a blue truck, flying, parties. IDEAS: Being special, being misunderstood, loneliness, anger, courage, acceptance.
1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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1995-2003 by Steve Peha. For more information, or additional teaching materials, please contact: Teaching That Makes Sense, Inc. E-mail stevepeha@ttms.org Web www.ttms.org
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Lets work together to make your teaching the best it can be.
Please contact me any time! Even the best workshops and teaching materials cant meet the needs of every teacher all the time. Thats why we need to stay in touch. Send me an e-mail any time you have a question. Ill do my best to get back to you quickly with answers, additional teaching materials, or other resources.