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INTERNATIONAL GO-KART CHAMPIONSHIP 2013-14 RULE BOOK

ORGANIZED BY: LPU SAEINDIA COLLEGIATE CLUB, PUNJAB ( SAE NORTH INDIA SECTION)

INTERNATIONAL GO-KART CHAMPIONSHIP 2013-14

CONTENTS
1. CHAMPIONSHIP AND ORGANIZING CLUB 1.1- INTERNATIONAL GO-KART CHAMPIONSHIP 2013-14 1.2- LPU SAEINDIA COLLEGIATE CLUB 1.3- JUDGING CRITERION 1.4- OFFICIAL ANNOUNCEMENTS 2. ASSOCIATED RULES 2.1. RULES AUTHORITY 2.2. VALIDITY OF RULES 2.3. RULES COMPLIANCE 2.4. RIGHT TO IMPOUND 3. ELIGIBILITY 3.1. TEAM REQUIREMENTS 3.1.1. DECIPLINE 3.1.2. AGE 3.1.3. DRIVERS LICENCE 3.1.4. FACULTY ADVISOR 3.2. REGISTRATION REQUIREMENT 3.2.1. REGISTRATION FEE 3.2.2. DOCUMENTATIONS 3.3. VEHICLE REQUIREMENTS 3.3.1. CHASSIS DESIGN REQUIREMENTS 3.3.1.1. WHEEL BASE AND TRACK WIDTH 3.3.1.2. GROUND CLEARENCE 3.3.1.3. SUSPENSION 3.3.1.4. WHEELS AND TIRES 3.3.1.5. STEERING SYSTEM 3.3.1.6. BRAKING SYSTEM 3.3.1.7. JACK POINTS 3.3.2. VISIBLITY REQUIREMENTS 3.3.3. FINAL VEHICLE DESIGN 3.4. SAFETY REQUIREMENTS 3.4.1. HELMET 3.4.2. FIRE EXTINGUISHER 3.4.3. SEAT AND SEAT BELTS
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INTERNATIONAL GO-KART CHAMPIONSHIP 2013-14 3.4.4. SHOES 3.4.5. PATH FOR WIRES AND PIPES 4. POWER TRAIN 4.1.1. ENGINE 4.1.2. FUEL AND POSITION OF FUEL TANK 4.1.3. MUFFLER AND EXHAUST 5. VEHICLE IDENTIFICATION 6. VIRTUAL EVENT 6.1. DESIGN REPORT 6.2. VEHICLE DESIGN 6.3. GANTT CHART 6.4. DESIGN VALIDATION PLAN 6.5. COST REPORT 7. DYNAMIC EVENT 7.1. STATIC TESTS 7.1.1. DESIGN REPORT VS VEHICLE ANALYSIS 7.1.2. COST REPORT VS VEHICLE COST ANALYSIS 7.1.3. MANUFACTURING LEVEL 7.1.4. DISCUSSION (QUESTIONARE) 7.2. DYNAMIC TESTS 7.2.1. ACCELERATION TEST 7.2.2. SKID PAD TEST 7.2.3. AUTOCROSS TEST 7.3. DURABILITY TESTS 7.3.1. ENDURANCE 7.3.2. FUEL ECONOMY TEST 8. PRIZES 9. FLAGS 10. RULES- CONDUCTING THE EVENT 10.1. BEHAVIOUR 10.1.1. UNSPROTSMAN LIKE CONDUCT 10.1.2. ARGUMENTS WITH OFFICIALS 10.1.3 SMOKING AND ILLEGAL MATERIALS 11. GENERAL

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CHAMPIONSHIP AND ORGANIZING CLUB


1.1 International Go-Kart Championship 2013-14 Is a competition to bring out and enhance good engineering approach and practice for graduating and diploma students of engineering. The Championship is basically to design and fabricate a Go-Kart in extremely low budget followed by a Championship of the selected teams. This Championship will consist of several tests and tasks to be performed by the vehicle and qualifying the same will decide their existence in the Championship. All the participating teams will be having creativity and innovation flexibility with few restrictions mentioned in the Rule Book. The Championship gives teams the chance to demonstrate and prove both their creativity and their engineering skills in comparison to the teams from other Universities across the ASIA. International Go-Kart Championship 2013-14 is strongly inspired by the SAE events. 1.2. LPU SAEINDIA COLLEGIATE CLUB LPU SAEINDIA COLLEGIATE CLUB (LSCC) is a student organization of Lovely Professional University Jalandhar (Punjab) which deals with the mechanical engineering projects. LSCC is affiliated to Society of Automotive Engineers, an International organization which gives National and International exposure to the engineering students. The main motive behind this is to get each and every college indulge in such kind of activities which provides a competitive environment to the students and also inspire them to come up with new and innovative ideas. LSCC last year organized National Go-Kart Championship 2012-13 which was a great success with 26 teams in Dynamic Phase. The Go-Kart in the IGC 2013-14 will be made in budget that is Rs. 50,000/- only (including safety gears). 1.3. Judging Criterion Virtual Event selections will be made on the basis of the presentation of the design report and various other selection parameters. Then the Go-Kart will be judged in a series of static (the judges will be observing all the team members and may ask questions randomly to any team members for evaluating various parameters) and dynamic event including Technical Inspection, Cost, Marketing presentation, Engineering Design, solo performance trials, and high performance, Endurance test on the track.

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These events are scored to determine how well the vehicle performs. The participating teams are judged in two rounds. The first one is Virtual and the other is Dynamic. Virtual is the stage in which the documents like Vehicle Design, Design Report, FMEA, DVP and the Cost Report are to be evaluated by the judges followed by a presentation and interview of the team representatives. The decision of the judges will be final. IMPORTANT: Virtual will be conducted in two sections: 1 .North section 2. South Section Venues in both the sections will be informed to all the teams month prior to the Virtual.

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The scoring points are as follows:


STATIC:

Presentation Complete Vehicle Design Cost Analysis DYNAMIC: Acceleration Skid-Pad Autocross Fuel Economy Endurance Innovation

100 75 75

100 125 150 75 200 100

TOTAL

1000

*Presentation includes teams presentation skills and submission of DFMEA, GANTT CHART and DVP

1.4. Official Announcements All the official announcements and the information regarding the Championship will be displayed on the pages of LPU SAEINDIA COLLEGIATE CLUB those are:

https://www.igcsaelpu.org
https://www.facebook.com/InternationalGokartChampionship https://www.facebook.com/groups/LSCC.NGC13

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ASSOCIATED RULES
2.1. Rules Authority There are several rules and regulations which are to be followed by each and every team. LPU SAEINDIA COLLEGIATE CLUB is having right to impound each and every rule associated with the event International Go-Kart Championship 2013-14. Violation by anyone of the participating member may be liable to be penalized severely, inclusive of and up to debarring of the team from the Championship at any stage or withdrawal of award/awards as well. 2.2. Validity of the Rules: The rules will be same throughout the event and any amendments will immediately be made known to all the participating teams through emails and the same will be uploaded on the pages and website mentioned above. 2.3. Rule Compliance: By registering for International Go-Kart Championship 2013-14 the team, members of the team as individuals, faculty advisors and other personnel of the college and university agree to comply and be bound by these rules issued or announced by LPU SAEINDIA COLLEGIATE CLUB. All team members, faculty advisors and other university representatives are required to cooperate and follow all instructions from Championship organizers, officials and judges. 2.4. Right to Impound: LPU SAEINDIA COLLEGIATE CLUB reserves the right to impound any onsite registered vehicle at any time or at the stage during the Championship for inspection and the examination by organizers, officials and technical inspectors.

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ELIGIBILITY
2.5. Team Requirement 2.5.1. Discipline- All the team members of the team must be undergraduate/diploma students in engineering. 2.5.2. Age- Every team member must be 18 years or above on Aug 1st, 2013. 2.5.3. Drivers Licence- The driver of the team is required to have a valid drivers licence and the licence may be verified at any time during the dynamic event. 2.5.4. Faculty Advisor- Every team is required to have a faculty advisor from respective college/university. * If two teams are participating from the same college or University then both teams can have a common faculty advisor 2.6. Registration Requirement 2.6.1. Registration Fee- Teams are required to deposit an amount of 5,000 Rs in account of LPU SAEINDIA COLLEGIATE CLUB. Registration fee must be deposited within the due dates of registration. No fee will be accepted after the specified dates of registrations. Once registration amount is deposited then teams are supposed to send the hard copy of registration form with bank slip. * Registration form should be accompanied by self attested photocopy of Driving Licence of 2 drivers 2.7. Vehicle Requirements 2.7.1. Chassis Design Requirement 2.7.1.1. Wheelbase and Track Width- The wheelbase of the vehicle must be at least 46 inches and the smaller track width (front or rear) must be no less than 75% of the wheelbase of the vehicle. 2.7.1.2. Ground Clearance- The ground clearance must be sufficient to prevent any portion of the vehicle (other than tires) from touching the ground during track events. Also, with the driver aboard there must be a minimum of 2.5 inches and maximum of 4 inches of static ground clearance measured at any of the lowest point, under the complete vehicle at all times. 2.7.1.3. Suspension- Depending upon the choice of the team the suspension system may or may not be used in the vehicle. But if any team wishes to use the suspension system, it must be used in all four wheels and a total travel of at least 2 inches must be there i.e., 1inch for jounce and 1inch for bounce.

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2.7.1.4. Wheels- Rims and Tires- Teams can use tyres of their choice. The rims must be fitted with pneumatic tyres (with or without tubes). The number of wheels is set at four. Only the tyres may come in contact with the ground when the Driver is on board. By set of tyres is meant 2 front tyres and 2 rear tyres. All other combinations are forbidden. The simultaneous use of tyres of different makes or of slick and wet weather tyres on a kart is forbidden in all circumstances. The attachment of the wheels to the axles must incorporate a safety locking system (such as split pins or self-loc-king nuts, circlips, etc.). 2.7.1.5. Steering System- The steering system must be able to control (simultaneously) at least two (2) wheels. The steering system must have positive steering stops that prevent the steering linkages from locking up either in RH or LH turning (the inversion of a four-bar linkage at one of the pivots). The stops may be placed on the uprights or on the rack and must prevent the tires from contacting suspension, body, or frame members during the track events. Allowable total steering system free play (inclusive of play in all the steering linkages) is limited to 7 degrees, measured at the steering wheel. The steering wheel must be mechanically connected to the front wheels, i.e. steer - by-wire of the front wheels is prohibited. 2.7.1.6. Braking System- The vehicle must be equipped with a braking system that is operated by a single control. Rear braking is only allowed. Brake-by-wire systems are prohibited. Braking fluid should be preferably DOT-3 or DOT-5. 2.7.1.7. Jack Point- There must be two jack points in the vehicle 1 in front and 1 in the rear to take vehicle of the things happening in dynamic event. 2.7.2. Visibility Requirements- The engine compartment must be completely visible to the examiners. 2.7.3. Final Vehicle Design- The design report must contain a valid and complete design of the vehicle including all subsystems. 2.7.4. Bumpers: They are compulsory front, rear and side protections. These bumpers must be made of steel or aluminium tubes. 2.7.5. Chain Guard / Driving belt: In all categories without a gearbox, it is compulsory and must be an effective protection over the top and both sides of the exposed chain and sprockets and extend to at least the lower plane of the rear axle. In all categories with a gearbox, it is compulsory and must efficiently cover the sprocket and the crown-wheel down to the centre of the crown wheel axis. 2.7.6. Seat: The Drivers seat must be so designed that it is located to prevent the Driver from moving towards the sides or front when cornering or braking.

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2.7.7. Pedals: Whatever the position of the pedals, they must never protrude forward of the chassis including the bumper. Pedals must be placed in front of the master cylinder. 2.7.8. Accelerator The accelerator must be triggered off by a pedal equipped with a return spring. A mechanical link is compulsory between the pedal and throttle value. 2.8. Safety Requirement 2.8.1. Helmet- The team members who will drive the vehicle are required to wear an ISO certified helmet during the dynamic event. 2.8.2. Fire Extinguisher- Two 2kg fire extinguisher is mandatory, one inside the vehicle throughout the dynamic event and another with the team mates who are allowed at Dynamic site. 2.8.3. Seat and Seat Belt- Drivers seat should be properly fixed and rigid. There must be a set of seat belts in the seat. Use of seat belt is mandatory in the event. No vehicles without the seat belt and fire extinguisher will be allowed to participate in any stage of the dynamic event. Seat belt mounting should be rigid. 2.8.4. Shoes- The driver has to wear proper shoes while driving the vehicle in the dynamic event. 2.8.5. Path for Wires and Pipes- No pipelines/wire connections must go under the chassis. It is strictly prohibited. Doing so may lead to disqualification of the team. 2.8.6. Fire Wall: Installation of fire wall is must for all the participating team. Fire wall should be of fireproof material. 2.8.7. Kill Switch: There should be a minimum of one kill switch, which is easily in reach of driver. Kill switch activation should cut the power supply i.e it should kill the engine. 2.8.8. Exhaust Shielding: Teams are required to shield there exhaust with fire proof material. 2.8.9. Lock Nuts: The uses of locking nuts are mandatory everywhere over the vehicle. Failure to compliance of this will lead to non issue of T.I OK sticker . NOTE: Failure to adhere any of rules from 2.8.1 to 2.8.9 will lead to direct disqualification.

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POWER TRAIN
4.1. EngineTeams can use less than or equal to 125cc engines. The engine can be either two strokes or four strokes as per the team choice (bike/scooter). Original bills and the engine papers are to be presented on the dynamic event failure to which will directly lead to disqualification of the team. Teams can tune up their engine to increase the performance. 4.2. Transmission: Shall always be to the rear wheels. The method and type is free but any type of differential, whether through the axle, the wheel mounting hub or by any other means, is prohibited.

4.3. Fuel and Position of Fuel TankTo avoid any alterations in the properties of the fuel at the time of race, LSCC will be providing the fuel to all the teams at the standard market rate. The capacity of the fuel tank must not exceed 5 litres in volume. The placement of fuel tank should be such that it maintains a proper distance from the engine and also it should not be above the battery. It must be securely fixed to the chassis and be designed in such a way that neither it nor the fuel pipes (which must be flexible) present any danger of leakage during the event. A quick attachment to the chassis is strongly recommended. The tank shall in no way be shaped to act as an aerodynamic device. The tank must supply the engine only under normal atmospheric pressure (this means that, apart from the fuel pump located, any principle or system, mechanical or not, which may have an influence on the internal pressure of the fuel tank is forbidden). It is mandatory to place it between the main tubes of the chassis-frame 4.3. Muffler and ExhaustConcept of Go-Green should be kept in mind while selecting the appropriate exhaust system. In order to reduce the noise, efficient exhaust silencers are compulsory. The noise limit in force is 108 dB/A maximum, including all tolerances and the influence of the environment. Checks may be carried out at any moment during the event. Any infringement ascertained during a check in an event can lead to penalty or disqualification.

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VEHICLE IDENTIFICATION
Each team must have unique logo of their team on vehicle. Teams are required to have a team name with an impressive logo along with the college logo which is to be placed on the vehicles body. Individual team number will be given by LPU SAEINDIA COLLEGIATE CLUB. Vehicle should have space for placing of team numbers on their vehicle from where it is visible clearly.

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VIRTUAL ROUND
In the Virtual Event presentation of all the research and development over the vehicle is to be given in front of the judges in 20 minutes. Just after the presentation 10 minutes interview round will be conducted in which the judges will ask questions from the team representatives on the basis of the presentation. 6.1. Design Report- The design report should contain design and details of all the components used in the vehicle and the reason for selection of that particular component/system. Design report will be verified with the vehicle at the time of Dynamic Event, so the selection must be done carefully. Every document to be submitted in the event must be in .pdf format. All teams should provide photos of their vehicle upon entering the design tent. These photos should show the basic design of the major components. *At least three views are recommended. These photos are to aid the judges in selecting semi- finalists and are not the photos that will be used for yearly documentation. 6.2. Vehicle Design- The design report should contain a complete design of the vehicle including the necessary body works. NOTE: The body works of the vehicle must be similar to the standard go-kart. Any modification must have justifications. 6.3. Gantt Chart- Gantt charts illustrate the start and finish dates of the terminal elements and summary elements of a project. Terminal elements and summary elements comprise the work breakdown structure of the project. This chart is basically the management of the project and distribution of different tasks in the team members with completion deadlines. The Gantt Chart must be attached along with the design report 6.4. Design Validation Plan- DVP stands for Design Validation Plan is an intensive testing which is performed to deliver objective, comprehensive testing verifying all product specifications, interface standards, OEM requirements, and diagnostic command.

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6.5. Cost Report- Market survey of all the components/systems used in the manufacturing of the vehicle in the form of cost report must be submitted with the design report. The cost report should be very much elaborative. Each and every part of the vehicle must be covered in the cost report. The cost of the vehicle must not exceed Rs.50,000/- (including safety gears) in any condition.

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DYNAMIC EVENT
The Dynamic Event consists of three stages; Static Test, Dynamic Test and the Endurance Test. Participating teams are suggested to take hard copy of all the documents and reports at the time of dynamic event, anything can be asked by the judges to show and failure in showing will result failure in the respective test. 7.1. Static Tests7.1.1. Design Report VS Vehicle Analysis- The vehicle will be verified with the design report and not even a single alteration would be entertained in the vehicle from the design report. 7.1.2. Cost Report VS Vehicle Cost- The cost report will be verified the actual cost of the components and systems used in the vehicle at the time of Dynamic Event. The cost of the components/systems mentioned in the cost report must not vary with that of used in the vehicle. 7.1.3. Manufacturing Level- Good engineering practice will reflect a great manufacturing level. The vehicle will be examined by the judges at the time of Dynamic Event, so the participating teams are advised to manufacture the vehicle with pre-planned strategies so that the vehicle would be able to compete in several tasks and tests. 7.1.4. Discussion (Questionnaire) - In the static test event while examining the vehicle, judges may throw questions on any of the team members. The team members are advised to be prepared with the vehicle. Every team member is required to have a hard copy of the vehicle documents. 7.1.5. Technical Inspection: In this a panel of judges will be judging that till what extend teams have followed the rule book. It is mandatory for teams to qualify T.I to go in Dynamic tests.

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7.2. Dynamic tests 7.2.1. Brake Test: Qualifier There will be no marks for Brake test as it a qualifier test and each and every team have to clear this to perform other tests. 5 attempts will be given to each team and the best attempt will be counted. 7.2.2 .Acceleration TestObjective-Acceleration determines the time it takes the vehicle to accelerate along 100 ft (30.48 m) flat course. Procedure- Each team may make two (2) attempts but with different drivers. Scoring will be based on the better of the two attempts. Timing may be done using either electronic systems or stop watches. Penaltiesa.) Cones Down or Out- A two (2) second penalty will be added for each cone down or out (including entry and exit gate cones) that occurred on that particular run to give the corrected elapsed time. b.) DNF- Vehicles that have not run by the end of the event (determined by the organizer) will receive a Did Not Finish (DNF). Scoring Formula- Teams with Acceleration times that are more than twice that of the fastest vehicle will not receive a score for this event. Teams attempting the event, but exceeding the time limit will be classified as Excess Time. The following equation will be used for the Acceleration score: Acceleration score = 100x [(TlongestTyours)/ (TlongestTshortest)] Where: Tshortest is the fastest time by any team Tlongest is either (a) The slowest time by any team or (b) 2x the fastest time whichever is the shorter interval. Tyours is your teams best time 7.2.3. Skid Pad testObjective- The objective of the skid-pad event is to measure the vehicles cornering ability on a flat surface while making a constant-radius turn. Skid Pad Layout- There will be two (2) pairs of concentric circles in a figure of eight pattern. The centres of these circles will be 20m apart. The inner circles will be 16 m in diameter, and the outer circles will be 21.25 m in diameter. The driving path will be the 2.5 m (9.84 feet) path between the inner and outer circles. The vehicles will enter and exit through gates on a 2.5 m wide path that is
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tangential to the circles where they meet. The line between the centres of the circles defines the start/stop line. A lap is defined as travelling around one (1) of the circles from the start/stop line and returning to the start/stop line.

Procedure- The vehicles will enter perpendicular to the figure eight and will take one full lap on the right circle to establish the turn. The next lap will be on the right circle and will be timed. Immediately following the second lap, the vehicle will enter the left circle for the third lap. The fourth lap will be on the left circle and will be timed. Immediately upon finishing the fourth lap, the vehicle will exit the track. The vehicle will exit at the intersection moving in the same direction as entered. A driver has the option to take a second run immediately after the first.

NOTE: Each team may make two (2) attempts but with different drivers. Scoring will be based on the better of the two attempts. Timing may be done using either electronic systems or stop watches. Scoring Formula- Skid Pad score = 125x [(TlongestTyours)/ (TlongestTshortest)]

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Penaltiesa.) Cones Down Or Out- A penalty of 0.25 seconds will be added to the time for every cone that is knocked down or out (including gate cones). b.) DNF- Vehicles that spin-out can continue as long as they have not gone off course will be classified as DNF. c.) Incorrect Laps- Vehicles that do not follow procedure, i.e. run an incorrect number of laps or run the Laps in the wrong sequence will be classified as DNF. 7.2.4. Autocross TestObjective- The objective of the autocross event is to evaluate the vehicle's manoeuvrability and handling qualities on a tight course without the hindrance of competing vehicles. The autocross course will combine the performance features of acceleration, braking, and cornering into one event. Procedure- The vehicle will be staged such that the front wheels are 6 m (19.7 feet) behind the starting line. The timer starts only after the vehicle crosses the start line. There will be no particular order of the vehicles to run each heat. The organizer will determine the allowable windows for each heat and retains the right to adjust for weather or technical delays. Vehicles that have not run by the end of the heat will be disqualified for that heat. NOTE: Each team may make two (2) attempts but with different drivers. Scoring will be based on the better of the two attempts. Timing may be done using either electronic systems or stop watches. Autocross Course Specifications & Speeds The following specifications will suggest the maximum speeds that will be encountered on the course. Average speeds should be 40 km/hr (25 mph) to 48 km/hr (30 mph). Straights: No longer than 60 m (200 feet) with hairpins at both ends (or) no longer than 45 m (150 feet) with wide turns on the ends. Constant Turns: 23 m (75 feet) to 45 m (148 feet) diameter. Hairpin Turns: Minimum of 9 m (29.5 feet) outside diameter (of the turn). Slaloms: Cones in a straight line with 7.62 m to 12.19 m Spacing.

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Miscellaneous: Chicanes, multiple turns, decreasing radius turns, etc. The minimum track width will be 3.5 m (11.5 feet). The length of each run will be approximately 0.805 km (1/2 mile) and the driver will complete a specified number of runs. Scoring Formula- Autocross score = 150x [(TlongestTyours)/ (TlongestTshortest)] Penaltiesa.) Cones Down Or Out- Two (2) seconds per cone, including any after the finish line. b.) Driver must re-enter the track at or prior to the missed gate or a twenty (20) second penalty will be assessed. Penalties will not be assessed for accident avoidance or other reasons deemed sufficient by the track officials. c.) Missed Slalom- Missing one or more gates of a given slalom will be counted as one "offcourse" per occurrence. Each occurrence will incur a twenty (20) second penalty.

7.3. Durability tests NOTE: Endurance & Fuel Economy event will consist of a single heat. Right to Change Procedure- The following are general guidelines for conducting the endurance and fuel economy event. The organizers reserve the right to establish procedures specific to the conduct of the event at the site. Endurance Objective- The Endurance Event is designed to evaluate the overall performance of the vehicle and to test the vehicles reliability. Fuel Economy test- The fuel economy test is based on the average litres per kilometre fuel economy obtained during the endurance heat. NOTE- The vehicles fuel economy will be measured in conjunction with the endurance event. The fuel economy under racing conditions is important in most forms of racing and also shows how well the vehicle has been tuned for the Championship. This is a compromise event because the fuel economy score and endurance score will be calculated from the same heat. No refuelling will be allowed during an endurance heat. 7.3.1. Endurance test- Course speeds can be estimated by the following course specifications. Average speed should be 45 km/hr to 55 km/hr with top speeds of approximately 80 km/hr. Straights: No longer than 100 m with hairpins at both ends.
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Constant Turns: 30.0 m to 54.0 m diameter. Hairpin Turns: Minimum of 9.0 m outside diameter (of the turn). Slaloms: Cones in a straight line with 9.0 m to 15.0 m Spacing. Miscellaneous: Chicanes, multiple turns, decreasing radius turn setc. The Minimum track width will be 4.5 m. Procedure- The event will be run as a single heat approximately 20 km long. Teams are not allowed to work on their vehicles during the heat. A driver change can be made during a three (3) minute period at the midpoint of the heat. Wheel-to-wheel racing is prohibited. Passing another vehicle may only be done in an established passing zone. Endurance Fuel Fill- Before entering the event each vehicles fuel tank must be filled to the fuel level line at the fuelling station. During fuelling, once filled to the scribe line, no shaking or tilting of the tank or fuel system (incl. entire vehicle) is allowed. Vehicle Starting/Restarting- The vehicle must be capable of starting / restarting without external assistance at all times once the vehicle has begun the heat. If a vehicle stalls out on the track, it will be allowed one (1) lap by the car that is following it (approximately one (1) minute) to restart. If a vehicle has a restart problem at the end of Driver Change, it will be allowed a further two (2) minutes to restart the engine. If restarts are not accomplished within the above times, the car will be deemed disabled and scored DNF for the heat. Driver Changing Procedure- Elapsed time will begin when Driver A enters the course and crosses the timing line. Driver A will drive for 10 km, and pull into the driver change area Three (3) minutes are allowed for the team to change drivers. Driver 1 will exit the vehicle and any necessary adjustments will be made to the vehicle to fit Driver B (seat cushions, pedal position, etc.). Only three (3) team members, including the driver or drivers, will be allowed in the driver change area, and only the tools necessary to change drivers and/or tires will be carried into this area (no tool chests etc.). Extra people entering the driver change area will result in a 20 pt penalty to the final endurance score for each extra person entering the area. Driver 2 will then be secured in the vehicle. The driver change area will be placed such that the timing system will see the driver change as an extra long lap. Unless this driver change takes longer than three minutes, this extra long lap will not count. If the driver change takes longer than three minutes, the extra time will be counted into the final time.

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Driver 2 will drive for 10 km and elapsed time will stop when the car completes the total 20 km distance. Driver 2 will proceed directly to the fuelling station. The tank will be filled to refill mark and the amount will be recorded. Vehicle Breakdown and Stalls- If a vehicle breaks down it will be removed from the course and will not be allowed to re-enter the course. If a vehicle stalls, or ingests a cone, etc., it will be allowed to restart and re-enter the course where it went off, but no work may be performed on the vehicle. If a car stalls and cannot be restarted without external assistance, the track workers will push the car clear of the track. At the discretion of event officials, two (2) team members may retrieve the car under direction of the track workers. Endurance Minimum Speed Requirement- If a car is unable to maintain lap times within 133% of the fastest lap time for the course, and then it must exit immediately. Disqualification for failure to maintain the minimum speed will be made at the discretion of the Director of Operations. Endurance Lap Timing- Each lap of the endurance event will be individually timed either by electronic means, or by hand. The time for an individual heat will be determined by subtracting the extra long lap for the driver change from the total time and adding any penalty points. Penaltiesa.) Cones Down Or Out- Two (2) seconds per cone. This includes cones before the start line and after the finish line. b.) Off Course- For an OC, the driver must re-enter the track at or prior to the missed gate or a twenty (20) second penalty will be assessed. c.) Missed Slalom- Missing one or more gates of a given slalom will incur a twenty (20) second penalty. d.) Penalties for Moving Violationse.) Failure to obey a flag: 1 minute f.) Over Driving (After a closed black flag): 1 Minute g.) Vehicle to Vehicle contact: DISQUALIFIED h.) Out of Order- Running out of order two (2) minute penalty

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i.) Mechanical Problem- No additional penalty other than the time lost to ensure that the car is safe to continue. j.) Reckless or Aggressive Driving- Any reckless or aggressive driving behaviour (such as forcing another car off the track, refusal to allow passing, or close driving that would cause the likelihood of car contact) will result in a black flag for that driver. When a driver receives a black flag signal, he must proceed to the penalty box to listen to a reprimand for his driving behaviour. The amount of time spent in the penalty box will vary from one (1) to four (4) minutes depending upon the severity of the offense. k.) Inexperienced Driver- The Chief Director of Operations may disqualify a driver if the driver is too slow, too aggressive, or driving in a manner that, in the sole opinion of the event, officials, demonstrates an inability to properly control their car resulting in a DNF. l.) Poor Fuel Economy- Mileage exceeding 26 litres/100 km four (4) minutes. NOTE- The score for the Endurance Event is the sum of the Endurance Time Score and the Endurance Finish Score. The Endurance Time Score is based on the team's time for event, including penalties, compared to the fastest team. A vehicle will also receive an Endurance Finish Score of twenty five (25) points if the team's time for the event, including penalties, is less than or equal to the maximum allotted time. The total Endurance Score is calculated using the formula below. Endurance score = 150x [(TlongestTyours)/ (TlongestTshortest)] +50 NOTE- Tlongest will be 1.333 times the Tshortest 7.3.2. Fuel Economy- The fuel economy score is based on the average litres per kilometre fuel economy obtained during the endurance heat. Fuel Economy Score Formula- If Vyour is less than Vmax then the following equation will be used to determine the fuel economy score: Fuel Economy Score = 75 X [(VmaxVyours)/ (VmaxVmin)]

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NOTE- Vmax is equal to 5.2 litres and will be adjusted to represent 26 litres/100 km (9.04 mpg) if the course is shortened or lengthened. In case, if Vyour is greater than Vmax then 0 points will be given to the performing vehicle.

IMPORTANT: v

Overall marks obtained by a team will be the combine sum of Virtual and Dynamic marks obtained. Teams have to perform well in both virtual and dynamic to stand in the event.

IMPORTANT:

A placement drive will be organized at the end of the event for team members (final year students).

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PRIZES
WINNER 1st RUNNER UP 2ND RUNNER UP 50,000 INR + L.O.A + TROPHY 30,000 INR + L.O.A + TROPHY 15,000 INR + L.O.A + TROPHY

ACCELERATION TEST AUTOCROSS SKID PAD ENDURANCE FUEL ECONOMY INNOVATION BEST MARKETING PRESENTATION BEST DESIGN INNOVATION BEST BUILT QUALITY

5,000 INR + L.O.A + TROPHY 5,000 INR+ L.O.A + TROPHY 5,000 INR+ L.O.A + TROPHY 5,000 INR+L.O.A + TROPHY 5,000 INR+L.O.A + TROPHY 5,000 INR+L.O.A + TROPHY 5,000 INR+L.O.A + TROPHY 5,000 INR+L.O.A + TROPHY 5,000 INR+L.O.A + TROPHY 5,000 INR+L.O.A + TROPHY

* L.O.A LETTER OF APPRECIATION

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FLAGS
BLACK FLAG - Pull into the penalty box for discussion with the Director of Operations or other official concerning an incident. A time penalty may be assessed for such incident. BLACK FLAG with Orange Dot - Pull into the penalty box for a mechanical inspection of your car, something has been observed that needs closer inspection. BLUE FLAG - Pull into the designated passing zone to be passed by a faster competitor. Obey the corner workers hand signals at the end of the passing zone to merge into Championship. CHECKER FLAG - Your session has been completed. Exit the course at the first opportunity. GREEN FLAG - Your session has started; enter the course under direction of the starter. NOTE: If you stall the vehicle, please restart and await another green flag as the opening in traffic may have closed. RED FLAG - Come to an immediate safe controlled stop on the course. Pull to the side of the course as much as possible to keep the course open. Follow corner worker directions. YELLOW FLAG (Stationary) - Danger, SLOW DOWN, be prepared to take evasive action, something has happened beyond the flag station. NO PASSING unless directed by the corner workers. YELLOW FLAG (Waved) - Great Danger, SLOW DOWN, and evasive action is most likely required, BE PREPARED TO STOP, something has happened beyond the flag station, NO PASSING unless directed by the corner workers RED AND YELLOW STRIPED FLAG - Something is on the racing surface that should not be there. Be prepared for evasive manoeuvres to avoid the situation. (Corner workers may be able to point out what and where it is located, but do not expect it.) WHITE FLAG - There is a slow moving vehicle on the course that is much slower than you are. Be prepared to approach it at a cautious rate.

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RULES- CONDUCTING THE EVENT


9.1. Behaviour9.1.1. Unsportsmanlike Conduct- In the event of unsportsmanlike conduct, the team will receive a warning from an official. A second violation will result in expulsion of the team from the Championship. Failure of a team member to follow an instruction or command directed specifically to that team or team member will result in a twenty five (25) point penalty. 9.1.2. Arguments with Officials- Argument with, or disobedience to, any official may result in the team being eliminated from the Championship. All members of the team may be immediately escorted from the grounds. 9.2. Smoking and Illegal Material- Alcohol, illegal drugs, weapons or other illegal material are prohibited on the event site during the Championship. This rule will be in effect during the entire Championship. Any violation of this rule by a team member will cause the expulsion of the entire team. This applies to both team members and faculty advisors. Any use of drugs, or the use of alcohol by an underage individual, will be reported to the local authorities for prosecution.

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GENERAL
1. Definition of a Kart: A kart is a land single seater vehicle without a roof or a cockpit, with or without suspensions and with or without bodywork elements, with 4 non aligned wheels that are in contact with the ground, the 2 front ones of which control the direction and the other 2 rear ones, connected by a one piece axle, transmit the power. The main parts are the chassis (including the bodywork), the tyres and the engine. 2. Data acquisition All systems, with or without a memory, installed on a kart, allowing the Driver during or after the race to read, indicate, obtain, register, inform or transmit any information. 3. Telemetry Transmission of data between a moving kart and an outside entity. 4. Mechanical components Any components necessary for propulsion, steering and braking, as well as any accessory, whether mobile or not, necessary for their normal functioning. 5 .Original or series component Any component which has undergone all the scheduled manufacturing stages carried out by the Manufacturer of the equipment considered and originally mounted on the kart. 6. Composite Material composed of several distinct constituents the association of which gives the material properties that no constituent taken separately has. 7. Maximum Greatest value reached by a variable quantity; highest limit. 8. Minimum Smallest value reached by a variable quantity; lowest limit. 9. Chassis Global structure of the kart which assembles the mechani-cal components and the bodywork, including any part that is interdependent of the said structure. 10. Frame Main supporting part of the chassis, in one piece and receiving the main and auxiliary parts.

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11. Engine 11.1. Cylinder cubic capacity V volume engendered in the engine cylinder(s) by the upward or downward movement of the piston(s). This volume is expressed in cubic centimetres and, for all calculations concerning engine capacity, the number pi will be taken inclusively as 3.1416. V = 0.7854 x d x l x n with: d = bore; l = stroke; n = number of cylinders. 11.2. Ducts or passages Ducts or passages are cylindrical or cylindrical-conical elements allowing the passage of gases whatever the length or position of these elements. Number of ducts or passages: the number of real ducts or passages is the greatest quantity of cylindrical or cylindrical-conical elements which transmit gases from the pump casing to the top of the piston, as well as those which transmit gases from the outside of the cylinder to the inlet ports, or from the exhaust ports to the outside of the cylinder. 11.3. Inlet or exhaust port A port is composed of the intersection of the periphery of the cylinder and the inlet or exhaust duct. This port is opened or shut by the passage of the piston. 11.4. Power valve By power valve is meant any system which can alter by manual, electric, hydraulic or any other means the normal exhaust port timing or the normal flow of exhaust gases at any point between the piston and the final exhaust exit when the engine is running. 12. Radiator This is a specific exchanger which permits the cooling of a liquid with air. Liquid/Air exchanger. 13. Fuel tank: Any capacity containing fuel which may flow to the engine. 14. Wheel It is defined by the rim with a pneumatic tyre, for the driving or propulsion of the kart. .

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