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STMA United S.C. Recreational Soccer U7/U8 Coaches Manual

Contents STMA Soccer Club Game Rules Introduction Hints and tips U7 Soccer U8 Soccer Characteristics of a U8 Player Note pad

Page 3-4 Page 5 Page 6 Pages 7-15 Pages 16-24 Page 25 Page 26

STMA Soccer Club Game Rules


Parent Rule Guide
U5 Boys and Girls play 3v 3/4v4 Encourage space between players, no hands on the ball, kickins and no goal keepers, encourage scoring. No score is kept. Introduce playing with 1 forward, 1 midfielder, and 3 defenders. No hands on the ball, kick-ins and no goal keepers, encourage scoring. No score is kept. Play 1 forward, 1 midfielder, and 3 defenders. Introduce throw-ins, corner kicks, no goal keepers, encourage scoring. No score is kept. Play 1 forward, 1 midfielder, 3 defenders and 1 goal keeper. Introduction of goal keeping to the game. Throw-ins and corner kicks are used. Will play some games with refs, no score is kept. Play 1 forward, 1 midfielder, 3 defenders, and 1 goal keeper. Will play all games with refs. Throw-ins and corner kicks are used. No score is kept.

U6 Boys and Girls play 5 V 5

U7 Boys and Girls play 5 V 5

U8 Boys and Girls play 6 V 6

U9/U10 Boys and Girls play 6 v 6

ADDITIONAL NOTES - All players must have shin guards on to play in practice or games. No exceptions. - No scores are kept at any level. - For practices, guidelines are 35 minutes of skills training and fun games to encourage everyone to touch the ball and 10/25 minutes of scrimmaging your own team or the team sharing the field with you. - For games, take the first 15/20 minutes to warm up with games and touches on the ball. Then play 10/20 minute halves with a 5 minute break for half time. Time runs continuously, no stoppage of the game clock. - For games/practices. If space allows or additional fields are available, make/use an additional field so all the kids can play. This eliminates kids sitting out on the sidelines.

- No goal keepers until U8 to encourage scoring and player success. Once the goal keeper touches the ball opposing players cannot touch or kick the ball or goal keeper. The goal keeper must be protected from dangerous play. Goal keepers may only handle the ball with their hands while inside the goal box. When touching the ball outside the box, the goal keeper must use their feet. - No hands should touch the ball except by goal keepers or on a throw-in at appropriate levels. If a player touches the ball with their hands, stop play, and provide feedback to the player. Play will resume with a free kick awarded to the opposing team. - We recommend for the U8-U10 that are learning positions, keep the player in the same position for the entire game, changing the player at the next practice or game. Constantly changing positions can confuse a player. - The coaches of the two teams will decide which team will kick off at the start of the game and swap for half-time. - When the team scores, congratulate the entire team, it was a team effort. Play will resume with a kickoff at the center of the field by the team that did not score. - No throw ins for the U5 and U6 levels. The ball will be kicked in at the point where it went out of bounds by the opposing team. - Throw ins will be used for the U7-U10 levels. The ball will be thrown in by a player of the team that did not kick the ball out of bounds. Both feet must stay on the ground (and on the out of bounds line) while throwing the ball into play. - Corner kicks: Result when the defending team kicks the ball across the end line of the field they are defending. The offensive team places the ball in the corner of the field on the side of the field which the ball went out of play. Have the players stand back 10 yards and encourage movement of the players to get open for a pass from the kicker. - Goal Kicks: Result when the offensive team kicks the ball across the end line of the field they are attacking. The ball is turned over to the opposing team, placed at the corner of the goal box and a defender or goal keeper (if applicable) takes the kick. Have opposing players stand back 10 yards.

Introduction This manual is designed to guide you through this summers soccer season so that you may become a more efficient and proficient coach. The information in this manual has been developed using information from the American Youth Soccer Association (AYSO), United States Youth Soccer, and Minnesota Youth Soccer Association (MYSA). Moreover, some ideas have also been borrowed from coaching clinics, videos, and talented youth soccer coaches. This manual will help you structure and introduce age/ability appropriate activities, plan and evaluate your coaching skills, and gives you the tools to be successful. The methodology of coaching youth soccer is something you will not find in this manual. As adults we hope that you will be able to introduce the game of soccer in a safe, fun, and educational environment. Every soccer coach has his or her own coaching style. It is up to you to find a style that you are comfortable with. A coachs influence on a young child is extremely important. The effect that a coach has could last for an extended period of time beyond the season. Therefore, your personality, action and words could have a dramatic effect positive or negative on each and every child. The value of understanding children, being fair and enthusiastic, as well as being a positive role model, cannot be underestimated. This booklet is color coded to ensure it is user friendly and easy to find relevant information. Please feel free to add any notes to the booklet, such as, diagrams, coaching points, tips or coaching styles. This booklet is for your reference, it is yours to personalize. If you are in need of any further information or guidance, please contact Roger Derham, STMA Director of Coaching stmacoach@gmail.com or (612) 382 0518. STMA Soccer Club hopes that you have a fantastic soccer experience and we thank you in advance for all your efforts.

STMA Soccer Club

Hints and Tips Here are some basic hints and tips that have been passed on by youth soccer coaches across the globe. The most important tip that any good soccer coach will give you is to stick to the three L rule. 1. 2. 3. NO LAPS NO LINES NO LECTURES

Running laps, especially without a ball is a waste of time. All practice activities should take place on the soccer field, preferably with a ball. Having players stand in lines waiting for their turn generally indicates an inappropriate activity. If players are standing and not moving, the activity will not keep their interest. Lectures should be left for the classroom. Children come to practice to be active and participate, not to be talked to for extended periods of time. Plan your session in advance. Failure to plan is planning to fail. Be the first person at the field and the last to leave. Every parent will appreciate having you there the entire time. Check field for hazards, trash, dog mess etc. Learn every childs name as soon as possible. By knowing their names will give you more control of the group. Use your voice; there is no need for a whistle. Sunglasses and hats create a visual barrier between you and your players, when possible refrain from wearing them. You will find it a lot easier to communicate with your players. Communicate with your players at their eye level. As an adult you will intimidate a small child if you stand over them. Imagine an 11ft person talking down to you When talking to your players have your face pointing in the direction of the sun. If the player has their face in the sun they will be distracted, they should be concentrating on what you have to say. Before sending your players off to a water break, ensure that they leave the balls touching each other. This way when they return, they will return to the balls. You wont have to waste time rounding them up.

U7 Soccer Being a U7 soccer coach you are able to identify the better athletes in your group. At this age the more athletic players tend to take more control of a group. As the coach you have to try and identify this and act accordingly. You may need to set different challenges to different players. Try to acknowledge all achievements that have been completed by the player, this standard may vary from player to player. Remember they are only 6/7 years old. The main focus is to have fun. Here is a break down of what equipment you will need to bring to every practice. The club will supply you with everything you need. It is up to you to maintain it. Equipment Cones Pinnies First Aid Kit Session Plan Soccer Balls Size 4 (each player should have one) Players MUST wear shin guards Players should wear appropriate footwear (soccer cleats/tennis shoes)

The activities that we use are all geared towards maximum touches and maximum time with the ball. You will be developing their basic motor skills and familiarizing the player with the soccer ball. Your practice sessions should be broken down as follows: 10 mins - warm-up Players dribble soccer ball in area whistle coach giving out basic instructions. 25 mins fun game(s) Appropriate fun game working on maximum touches of the soccer ball. 20 mins scrimmage NO SCORES KEPT. 4v4 max. When ball is out of play start with a kick-in or coach puts in a new ball. Do not allow play to continue. When a goal is scored. Restart from the center of the field. No goalkeepers, no hands. Equal playing time. *Water breaks are issued at the coachs discretion (hotter days = more frequent breaks).

Warm-up activities The 10-minute warm-up gives you the perfect opportunity to interact with your players. It also gives you the chance to gain control of the group. During this time you will give out instructions for the players to follow. This will allow the players the chance to get used to your voice and demonstrate whos in charge. Here are some examples, Go/play the players start moving around the area (whole or half field). Freeze/stop the players stop their ball and themselves where they are. Speed of light players dribble the ball really fast. Snail speed players dribble the ball really slow. Rewind the players go backwards Toe-taps right foot then left foot tap the top of the ball repeatedly. Tick tacks pass the ball between the inside if the right and left foot repeatedly. Call out numbers When the coach calls out a number the players get into groups of that number. Once they are in their groups they introduce themselves to each other. It is a great way for the players to get to know each other. VERY IMPORTANT if a player cannot find a partner they come and find coach. No player is left out. Switch The player stops their soccer ball and runs to get a different ball and continues dribbling. When they approach their new ball they shout out their name as loud as they can as to identify that ball as theirs.

Please feel free to invent your own. Try and relate to the children. Ask them questions like, what animal moves really slow? and let them move at that speed. Be prepared to demonstrate what you are trying to teach. Your players will understand a lot easier by you showing them what you mean. Try and adapt the theme to something that they can familiarize themselves with, whether it is Super Mario or Sonic the Hedgehog. Tip of the day The first time you do this will be hard, be strong and stick with it. Start by using GO and FREEZE until they get used to your voice. It is new for them as it is for you. Fun Games Here are some games that will help players get maximum touches of the ball. They are also fun! We will try and describe each activity the best we can. If you have any questions please consult Roger Derham, STMA Director of Coaching stmacoach@gmail.com or (612) 382 0518. These games area geared towards maximum participation. During these activities there is no player sitting out. This is what is so great about these games. The more you do these games the better you will become at facilitating them. You will learn different ways to get the message across. Stuck in the Mud

The mud monster (coach) appears and tries to tag all the soccer players. If the mud monster tags the player you are frozen in the swamp. To be released you have to call for help from one of your teammates who must pass their soccer ball through the legs of the stuck player. Then select 1 or 2 new mud monsters to take the coaches place. The aim of the game is for the mud monster(s) to have every player stuck in the mud. Coaching point If you see a mud monster coming towards you, turn, with the soccer ball and go off in a different direction. Coach should demonstrate this in front of the group. Tip of the day If the mud monster(s) are catching people too quickly the coach should join in and release some players. Knock-out The players dribble around in the area (whole or half field) and a designated player (wearing a pinnie) will come into the area and attempt to kick the players soccer balls out of the area. If a players soccer ball is kicked out, they must go and get it and find coach. Coach will set them a challenge if they manage to complete the challenge they are allowed back into the game. The aim of the game is to be the last left in. Coaching point Try and keep the ball close to you when dribbling around the area. The player should have control of the soccer ball, not the ball having control of the player. Tip of the day Set an easy challenge. Let them bounce the ball off their head and catch it three times without the ball hitting the ground. Scooby and Scrappy Doo Divide the group into two equal teams. One team is called Scooby and the other is called Scrappy. One team starts out without balls. This team will move around the area trying to avoid the other team who will be try to hit them with their soccer balls, below the knee. Everybody will be moving around the area either trying to get hit or avoiding to get hit. If you get hit you go down on one knee and your teammate will give you a high five and you are good to go. The aim if the game it to get the other team down on one knee as quickly as possible. Coaching point When dribbling around the area, try and keep the ball nice and close so that you can get a quick shot off. Tip of the day When the players are passing the ball to hit the other team, the player must not use their toe to kick the ball. Try using the inside, outside or the instep of the foot. Soccer Alley Soccer players start at one side of the alley and they have to try and dribble their soccer balls to the other side of the alley without their soccer balls being hit by the soccer shooters (coach) at the sides of the alley.

As the players dribble their ball through the alley the coach will try and pass his or her soccer ball and hit the players soccer ball. If the players ball is hit they join coach on the sides. The winner is the last player standing. Coaching point Try and use both feet to dribble the soccer ball through the alley. Try not to rely on your preferred kicking foot. Tip of the day When passing the soccer balls be sure that you and the players are using the inside of their foot so the ball will stay on the ground. King of the Ring All players have a soccer ball and dribble around the soccer area. On the coachs command the players will try and kick each others soccer balls out of the area. If their ball is kicked out, they come and find coach. He or she will set a challenge. Once completed, the player will be allowed back into the ring. Coaching point When getting away from an opponent, try using a change of pace. Explode away from them to give you time to get into space. Tip of the day Once their ball is kicked out, encourage them to come and see you quickly so that they can get back into the game. Musical Soccer balls Place 4 cones outside the square. The players dribble the soccer ball inside the area, on the coachs command; players stop the ball and leave it, and run to and touch any one of the 4 cones. Coach removes 1 ball. When they come back into the square they put their foot on ANY available ball. The player who doesnt get a ball is out. Get that player to remove the next ball. Make sure all players are moving around the square and not staying at the sides. Teenage mutant Ninja Crabs Players start at the end of the Island with their soccer balls. The coach starts as the crab sitting with legs forward (the coach/crab can only move in this position). On command the TMNC (the players) have to dribble their ball past the crab to the other end (beach) without their ball being kicked out into the sea by the crab (coach). If the ball goes into the ocean, that player becomes a crab. When everybody has reached the beach and the TMNC are ready, on the coaches command they repeat the exercise, but going in the opposite direction. The last TMNC is crowned the winner. Coaching points - Emphasize close control and movement away and past the crab.

Whats the time Mr. Wolf? Coach starts as the big bad wolf. Each little pig has a brick house (a cone) The Pigs shout Whats the time Mr. Wolf and the wolf shouts back a time. Each player advances the ball the number the wolf shouts out. Pigs ask again and repeat. When the Wolf shouts Dinnertime, the pigs have to dribble their soccer balls

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back to their house. The wolf chases and tries to kick their ball away. Let each player have a go as the wolf. Coaching points - Use soft touches to keep away from Wolf, and then dribble at speed and stop ball with feet only. Tip of the day - Put cones in the way as trees that players avoid. Use multiple wolfs, or place wolf close to houses so pigs have to get past. Shark Attack Set up 3 Islands. Divide players onto the 3 Islands. Each player has a ball. Coach starts as the shark in the middle of the ocean. The shark holds a cone on his/her head, or hands to designate a shark fin, so everyone knows they are the shark. When Coach shouts shark attack the players have to swim (dribble) their balls to either of the other 2 islands. The shark attempts to kick soccer balls away. Any soccer balls kicked away, then that player also becomes a shark. Play until 1 person left, who becomes the new shark for the next game. Coaching points - Players have to respond to the defenders movements and keep possession of the ball. A lot less static and more game like than the above relay races Soccer Eggs Divide your group in to two equal teams. Set up two squares with your cones (5 steps by 5 steps). Each team has their square (home). All the soccer balls are spread out around the whole area of your soccer field. On the coaches command all the players run and dribble a soccer ball back to their base. Once all the soccer balls are gone from the middle they can then go a steal a soccer ball from the other teams base. The winner team is the team with the most soccer balls in their square. Coaching point When you get close to a ball call out your name (the players own name) as loud as they can, so to identify that this is MY ball. Tip of the day They arent allowed to tackle each other, no puppy guarding and they are only allowed to dribble one soccer ball at a time. Soccer Swamp The coach has the players standing shoulder to shoulder on one side of the swamp. The players have to try and dribble their soccer ball through the swamp to the other side without the swamp monster stealing their soccer ball. If a player is caught they link hands with the other swamp monsters. The players will then try and cross again on the coaches command. All the swamp monsters will move in unison (hands held) and capture a player. The winner is the last player standing. Coaching Point Encourage the players to keep the ball close so they can change direction/pace quickly. Tip of the day Make sure the swamp monsters are holding hands all the time.

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Mine Sweep Soccer The coach divides the players up into three equal teams. Each team has a home base assigned to them by the coach (a 5x5 square set up with cones). The coach uses the rest of his cones (mines) and spreads them out around the soccer field. On the coaches command the players dribble their soccer ball to a cone and stops it on the cone. The player then picks up that cone a takes it back to their base. Once all the cones are out of the middle they can go a steal from a different team. The team with the most cones is the winner. Coaching Point Once the ball is on the cone, can the player do a drag-back turn off the cone? Tip of the day No puppy guarding, one cone at a time and no hands (apart from picking up the cone). The Soccer Store The players dribble their soccer balls around the area (20x15 steps). Each side of the area is given a name (soccer ball, shin guard, cleats, water bottle etc...). When the coach calls out a product the players dribble their soccer ball to the correct side of the area and perform a task (10 tick tacks, 10 toe taps, 3 juggles or balancing the ball on their heads). Once they perform the task they continue to dribble in the area. Coaching Point Keep the ball close to their feet so they are able to change direction quickly. Tip of the day Introduce one command and task at a time. Let them rehearse. Once they have understood move onto the next command. Running the bases. Here is another game that emphasizes dribbling that is fun and challenging for players. Again, primarily, it is an individual game that could lend itself to small group cooperation if the players are ready. Each player will need a ball, except those that have been designated as "the umpire". Players that are "umpires" need to carry a colored pinnie or cone in their hand. Players with a ball try to dribble without being tagged. If they are, they exchange places with the "umpire" (The "umpire" hands the pinnie to the dribbler and takes their ball). Dribblers are safe in one of the designated bases. Only one player is allowed in a base at a time. If a new player enters a base, the old player must leave the base. Tips of the day - Add "umpires" when the players find the game to be easy. It seems about right to have one base for every 3 players, but, this number can be adjusted either way to make the game constantly interesting. Experiment with different combinations of "umpires" and bases to keep the players engaged. Coaching point - This game can also be played by only allowing the "umpires" to "get" someone by kicking their ball away, not just "tagging" the person.

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All these games have proven to be a success with many coaches. If delivered properly the players really enjoy them. The next pages of the manual you will find an example of a session plan and a plain sheet for you to photocopy and use for future use.

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STMA U5/U6 PRACTICE PLANNER TOPIC - Dribbling Technical Warm-up Organization Players dribble around an area (20x30) and listen for the coachs commands. Go/freeze Different speeds (ant, wolf, etc) Toe-taps (climb a tree house) Tick tacks (snake) Switch (players swap balls) Body breaks Whats the time Mr. Wolf? Players progress depending what the time is. When it is dinner time the players have to get back home without their ball being kicked away. To progress add extra Wolfs or put cones down as trees Key Coaching Points Use a theme (football forest) to keep kids interested Keep the ball close to the players feet Use different surface areas of the foot

Fun Game

Head up Use both feet Dribble away from pressure

coach (wolf) 3v3/4v4 Small Sided Game

No goalkeepers Kick-ins 3v3 = play in a triangle 4v4 = play in a diamond No scores kept

Encourage the players to dribble the soccer ball when they have time and space

STMA U7/U8 PRACTICE PLANNER TOPIC Technical Warm-up Organization Key Coaching Points

Fun Game

3v3/4v4 Small Sided Game

U8 Soccer Being a U8 soccer coach you are able to identify the better athletes in your group. At this age the more athletic players seem to take more control of a group. As the coach you have to try and identify this and act accordingly. You may need to set different challenges to different players. Try to acknowledge achievements that have been completed by the player, this standard may vary from player to player. Remember they are only 7/8 years old. The main focus is to have fun. Here is a break down of what equipment you will need to bring to every practice. The club will supply you with everything you need. It is up to you to maintain it. Equipment Cones Pinnies First Aid Kit Session Plan Soccer Balls Size 4 (each player should have one) Players MUST wear shin guards Players should wear appropriate footwear (soccer cleats/tennis shoes)

The games that we you use are all geared towards maximum touches and maximum time with the ball. You will be developing their basic motor skills and familiarizing the player with the soccer ball. Your practice sessions should be broken down as follows: 10 mins - warm-up Players dribble soccer ball in area whistle coach giving out basic instructions. 25 mins fun game Appropriate fun game working on maximum touches of the soccer ball. 20 mins scrimmage NO SCORES KEPT. 4v4 max. When a goal is scored. Restart from the center of the field. Equal playing time. *Water breaks are issued at the coachs discretion (hotter days = more frequent breaks).

Warm-up activities The 10-minute warm-up gives you the perfect opportunity to interact with your players. It also gives you the chance to gain control of the group. During this time you will give out instructions for the players to follow. This will allow the players the chance to get used to your. Here are some examples, Go/play the players start moving around the area (whole or half field). Freeze/stop the players stop their ball and themselves where they are. Speed of light players dribble the ball really fast.

Snail speed players dribble the ball really slow. Rewind the players go backwards Toe-taps right foot then left foot tap the top of the ball repeatedly. Tick tacks pass the ball between the inside if the right and left foot repeatedly. Call out numbers When the coach calls out a number the players get into groups of that number. Once they are in their groups they introduce themselves to each other. It is a great way for the players to get to know each other. VERY IMPORTANT if a player cannot find a partner they come and find coach. No player is left out. Switch The player stops their soccer ball and runs to get a different ball and continues dribbling. When they approach their new ball they shout out their name as loud as they can as to identify that ball as theirs. Body Breaks Coach calls out a part of the body and the player puts that part of the body on the ball.

Please feel free to invent your own. Try and relate to the children. Ask them questions like, what animal moves really quickly? and let them move at that speed. Be prepared to demonstrate what you are trying to teach. Your players will understand a lot easier by you showing them what you mean. Tip of the day The first time you do this will be hard, be strong and stick with it. Start by using GO and FREEZE until they get used to your voice. It is new for them as it is for you. Fun Games Here are some games that will help players get maximum touches of the ball. They are also fun! We will try and describe each activity the best we can. If you have any questions please consult Roger Derham, STMA Director of Coaching stmacoach@gmail.com or (612) 382 0518. These games area geared towards maximum participation. During these activities there is no player sitting out. This is what is so great about these games. The more you do these games the better you will become at facilitating them. You will learn different ways to get the message across. Stuck in the Mud The mud monster (coach) appears and tries to tag all the soccer players. If the mud monster tags the player you are frozen in the swamp. To be released you have to call for help from one of your teammates who must pass their soccer ball through the legs of the stuck player. Then select 1 or 2 new mud monsters to take the coaches place. The aim of the game is for the mud monster(s) to have every player stuck in the mud. Coaching point If you see a mud monster coming towards you, turn, with the soccer ball and go off in a different direction. Coach should demonstrate this in front of the group. Tip of the day If the mud monster(s) are catching people too quickly the coach should join in and release some players. Soccer Tag

Every player has a partner. They number themselves 1 and 2. Number 1 has three soccer seconds to get away before number 2 comes chasing after them. Every player has a soccer ball. Number 2 has to try and tag number one on the body whilst having the soccer ball under control. Once tagged the roles are reversed. Every time they mange to tag their partner they receive a point. The player with the most points is the winner. Coaching point Try not to let the players run of on straight lines or circles. Tip of the day If there is an odd number of players set one group up as a threesome. No player sits out. Knock-out The players dribble around in the area (whole or half field) and a designated player (wearing a pinnie) will come into the area and attempt to kick the players soccer balls out of the area. If a players soccer ball is kicked out, they must go and get it and find coach. Coach will set them a challenge if they manage to complete the challenge they are allowed back into the game. The aim of the game is to be the last left in. Coaching point Try and keep the ball close to you when dribbling around the area. The player should have control of the soccer ball, not the ball having control of the player. Tip of the day Set a challenge. Juggle the soccer ball three times consecutively without the ball touching the ground or by using their hands. Scooby and Scrappy Doo Divide the group into two equal teams. One team is called Scooby and the other is called Scrappy. One team starts out without balls. This team will move around the area trying to avoid the other team who will be try to hit them with their soccer balls, below the knee. Everybody will be moving around the area either trying to get hit or avoiding to get hit. If you get hit you go down on one knee and your teammate will give you a high five and you are good to go. The aim if the game it to get the other team down on one knee as quickly as possible. Coaching point When dribbling around the area, try and keep the ball nice and close so that you can get a quick shot off. Tip of the day When the players are passing the ball to hit the other team, the player must not use their toe to kick the ball. Try using the inside, outside or the instep of the foot. Soccer Alley Soccer players start at one side of the alley and they have to try and dribble their soccer balls to the other side of the alley without their soccer balls being hit by the soccer shooters (coach) at the sides of the alley. As the players dribble their ball through the alley the coach will try and pass his or her soccer ball and hit the players soccer ball. If the players ball is hit they join coach on the sides. The winner is the last player standing. Coaching point Try and use both feet to dribble the soccer ball through the alley.

Tip of the day When passing the soccer balls be sure that you and the players are using the inside of their foot so the ball will stay on the ground. Soccer Eggs Divide your group in to two equal teams. Set up two squares with your cones (5 steps by 5 steps). Each team has their square (home). All the soccer balls are spread out around the whole area of your soccer field. On the coaches command all the players run and dribble a soccer ball back to their base. Once all the soccer balls are gone from the middle they can then go a steal a soccer ball from the other teams base. The winner team is the team with the most soccer balls in their square. Coaching point When you get close to a ball call out your name (the players own name) as loud as they can, so to identify that this is MY ball. Tip of the day They arent allowed to tackle each other, no puppy guarding and they are only allowed to dribble one soccer ball at a time. Soccer Swamp The coach has the players standing shoulder to shoulder on one side of the swamp. The players have to try and dribble their soccer ball through the swamp to the other side without the swamp monster stealing their soccer ball. If a player is caught they link hands with the other swamp monsters. The players will then try and cross again on the coaches command. All the swamp monsters will move in unison (hands held) and capture a player. The winner is the last player standing. Coaching Point Encourage the players to keep the ball close so they can change direction/pace quickly. Tip of the day Make sure the swamp monsters are holding hands all the time. Musical Soccer balls Place 4 cones outside the square. The players dribble the soccer ball inside the area, on the coachs command; players stop the ball and leave it, and run to and touch any one of the 4 cones. Coach removes 1 ball. When they come back into the square they put their foot on ANY available ball. The player who doesnt get a ball is out. Get that player to remove the next ball. Make sure all players are moving around the square and not staying at the sides. Teenage mutant Ninja Crabs Players start at the end of the Island with their soccer balls. The coach starts as the crab sitting with legs forward (the coach/crab can only move in this position). On command the TMNC (the players) have to dribble their ball past the crab to the other end (beach) without their ball being kicked out into the sea by the crab (coach). If the ball goes into the ocean, that player becomes a crab. When everybody has reached the beach and the TMNC are ready, on the coaches command they repeat the exercise, but going in the opposite direction. The last TMNC is crowned the winner. Coaching points - Emphasize close control and movement away and past the crab.

Whats the time Mr. Wolf Coach starts as the big bad wolf. Each little pig has a brick house (a cone) The Pigs shout Whats the time Mr. Wolf and the wolf shouts back a time. Each player advances the ball the number the wolf shouts out. Pigs ask again and repeat. When the Wolf shouts Dinnertime, the pigs have to dribble their soccer balls back to their house. The wolf chases and tries to kick their ball away. Let each player have a go as the wolf. Coaching points - Use soft touches to keep away from Wolf, and then dribble at speed and stop ball with feet only. Tip of the day - Put cones in the way as trees that players avoid. Use multiple wolfs, or place wolf close to houses so pigs have to get past. Shark Attack Set up 3 Islands. Divide players onto the 3 Islands. Each player has a ball. Coach starts as the shark in the middle of the ocean. The shark holds a cone on his/her head, or hands to designate a shark fin, so everyone knows they are the shark. When Coach shouts shark attack the players have to swim (dribble) their balls to either of the other 2 islands. The shark attempts to kick soccer balls away. Any soccer balls kicked away, then that player also becomes a shark. Play until 1 person left, who becomes the new shark for the next game. Coaching points - Players have to respond to the defenders movements and keep possession of the ball. A lot less static and more game like than the above relay races Mine Sweep Soccer The coach divides the players up into three equal teams. Each team has a home base assigned to them by the coach (a 5x5 square set up with cones). The coach uses the rest of his cones (mines) and spreads them out around the soccer field. On the coaches command the players dribble their soccer ball to a cone and stops it on the cone. The player then picks up that cone a takes it back to their base. Once all the cones are out of the middle they can go a steal from a different team. The team with the most cones is the winner. Coaching Point Once the ball is on the cone, can the player do a drag-back turn off the cone? Tip of the day No puppy guarding, one cone at a time and no hands (apart from picking up the cone). The Soccer Store The players dribble their soccer balls around the area (20x15 steps). Each side of the area is given a name (soccer ball, shin guard, cleats, water bottle etc...). When the coach calls out a product the players dribble their soccer ball to the correct side of the area and perform a task (10 tick tacks, 10 toe taps, 3 juggles or balancing the ball on their heads). Once they perform the task they continue to dribble in the area. Coaching Point Keep the ball close to their feet so they are able to change direction quickly. Tip of the day Introduce one command and task at a time. Let them rehearse. Once they have understood move onto the next command. Running the bases.

Here is another game that emphasizes dribbling that is fun and challenging for players. Again, primarily, it is an individual game that could lend itself to small group cooperation if the players are ready. Each player will need a ball, except those that have been designated as "the umpire". Players that are "umpires" need to carry a colored pinnie or cone in their hand. Players with a ball try to dribble without being tagged. If they are, they exchange places with the "umpire" (The "umpire" hands the pinnie to the dribbler and takes their ball). Dribblers are safe in one of the designated bases. Only one player is allowed in a base at a time. If a new player enters a base, the old player must leave the base. Tips of the day - Add "umpires" when the players find the game to be easy. It seems about right to have one base for every 3 players, but, this number can be adjusted either way to make the game constantly interesting. Experiment with different combinations of "umpires" and bases to keep the players engaged. Coaching point - This game can also be played by only allowing the "umpires" to "get" someone by kicking their ball away, not just "tagging" the person. All these games have proven to be a success with many coaches. If delivered properly the players really enjoy them. Scrimmages U8 players are at the age where they are beginning to understand the concept of working with a teammate. The notion, or willingness, to intentionally pass the ball to someone is just beginning to take hold. Coaches and parents will have more success encouraging players to pass the ball in this age group. In this age group, the player begins to think beyond their personal needs and actively looks to pass to a teammate. In many cases they will pass to their best friend and not necessarily the player in the best position to receive the ball. The scrimmages that you will be coaching are going to be slightly different from recent years. We will be asking you to implement some of the basic laws of the game. We are asking this of you because we need to try and challenge this age group and give them a better understanding of the game. Each week you will introduce different laws of the game. The first 5-10mins of your scrimmage time will be spent demonstrating and going over the law that you will be implementing during the game. Week 1 Week 2 Center kicks Goalkeepers Throw-ins proper technique, ball behind head, both feet on the ground, throw from behind the line. Understand which team gets to throw it in. Throw-ins occur on the sides of the field, not behind the goal line. Center kicks Understand when a center kick it taken, after a goal is scored and to start a game. The ball must travel forward, teams start on different sides if the field. Goalkeepers work on their boundaries, where they are allowed to use their hands, distribution.

Week 3

Week 4

Center kicks Goalkeepers Throw-ins Goal kicks and corner kicks Understand which team gets to kick it in and where from.

Center kicks Goalkeepers Throw-ins Goal kicks and corner kicks Free kicks Understand which team gets the ball. Why we have free kicks. Handball and any unruly behavior (I hope you will not have to enforce this rule but if it happens make sure everybody understands why you have taken this action. Unsporting behavior is not welcome in soccer).

Week 5 Center kicks Goalkeepers Throw-ins Goal kicks and corner kicks Free kicks

When scrimmaging the coaches will be the referees on the field. Every time you stop the game ask the players why you did so. By doing this you will be able to see which players understand. You can then spend extra time with the once that dont. By week 5 you should have you team understanding the basic laws of the game. This will give you the opportunity to work on basic tactical (formations 1 goalkeeper, 2 defenders and 3 forwards etc.) aspects of the game. Tip of the day Have an assistant to look after the players that are not on the field and let them be in charge of making sure every child gets equal playing time.

STMA U7/U8 PRACTICE PLANNER TOPIC - Passing Technical Warm-up Organization Players dribble around an area (20x30) and listen for the coachs commands. Go/freeze Different speeds (motor bike, police speed, etc) Toe-taps (stop at the lights) Tick tacks (fill up with gas) Soccer alley Players try and dribble their soccer ball thought the alley (20x30) and get to the other side without their ball being struck with one of the balls being passed in from the side. If their ball is hit they come to the side with coach and become a shooter. *All balls below knee height Key Coaching Points Use a theme (soccer city) to keep kids interested

Fun Game coach

Head down looking at the ball Non-kicking foot pointed in the direction of the target Use inside of the foot Lock ankle with toe pointing up Follow through using the hips

3v3/4v4 Small Sided Game No goalkeepers Kick-ins 3v3 = play in a triangle 4v4 = play in a diamond No scores kept Use both feet

STMA U7/U8 PRACTICE PLANNER TOPIC Technical Warm-up Organization Key Coaching Points

Fun Game

3v3/4v4 Small Sided Game

CHARACTERISTICS OF UNDER 8 CHILDREN PSYCHOMOTOR DEVELOPMENT OF U-8 SOCCER PLAYERS Skeletal system is still growing; plates are near joints, thus injuries to those area merit special consideration Cardiovascular system is less efficient than an adults; a childs heart rate peaks sooner and takes longer to recover to full resting rate Temperature regulation system is less efficient than in adults. Children elevate their core body temperature more quickly with activity and take longer to cool down than adults. There is perceivable improvement in pace and coordination from U6 to U8; however the immaturity a U8 physical is obvious.

COGNITIVE DEVELOPMENT OF U-8 SOCCER PLAYERS Concrete operational stage development Limited ability to attend to more than one task at a time; the simple tasks Of controlling the ball demands most of the attention capacity, there by leaving little or no capacity for making tactical decisions. Concept of time and space relationships just beginning to develop and will be limited by capacity to attend to multiple tasks. Limited experience with personal evaluation; effort is synonymous with performance, .If I try hard, and then I performed well, regardless of actual performance. Beginning to categorize information; some relationships that do exist are not recognized and some relationships that do not exist are assumed.

PSYCHOSOCIAL DEVELOPMENT OF U-8 SOCCER PLAYERS NOTES ______________________________________________________________________________________ ______________________________________________________________________________________ ______________________________________________________________________________________ Self-concept and body image are beginning to develop; very fragile. Great need for approval from adults such as parents, teachers and coaches; like to show individual skills. Easily bruised psychologically by both peers and adults; negative comments carry great weight. Like to play soccer because it is .fun; intrinsically motivated. Their universe is expanding from themselves to the neighborhood True playmates emerge with the inclination toward partner activities. Team identify is limited; .I play on Coach Bobs team or I play on the tigers, club and league concepts are non-existent. There is desire for social acceptance; they want everybody to like them. The influential person is most likely their father or significant parent.

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