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D DAY DICE

H
PLAYER NAME:
a

BEAC A H A OM
BUNKER

D DAY DICE OMAHA BEACH


5
SECTOR 9

FREE TRIAL VERSION BATTLE MAP #2

SOLDIERS:

20

15
ITEM POINTS:
Sacrifice MEDIC to move here

COURAGE:

STARS:

4
Recruited
SECTOR 7

lllllllllllllllllllllllllllllllllllllll
SECTOR 8

SPECIALISTS

Killed

10
Cant find Items here
Sacrifice MINESWEEPER to move here

Cost for each Specialist is indicated in Stars.

10
No more than 1 Unit at a time here
Sacrifice SCOUT to move here

REGULAR Specialists: Every player can recruit them.

3
SECTOR 4

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SECTOR 5

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UNIQUE Specialists: Only 1 player can recruit them.

trade with more than 1 other Unit this way.

8
Need a SCOUT to move here

4
+1

SECTOR 6

6
COURAGE/TURN HERE Need a NONCOM or HERO to move here

8
Need a SHARPSHOOTER to move here

CORPORAL Re-roll 1 die in your Final Tally SCOUT +1 Tool per turn (this result has no color) SHARPSHOOTER Ignore 1 Skull in your tally HERO Spend Courage to save Soldiers (1 for 1) MINESWEEPER Ignore Landmines VETERAN +1 Soldier for every RWB you obtain save MEDIC Save 1 Soldier per phase (cannot a Specialist) any other DECOY May be sacrificed in place of Specialist its CAPTAIN Change the color of 1 die, but not result After the Final Tally, any Unit LIEUTENANT may trade 1 die with another Unit. No Unit may
2

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SECTOR 2

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SECTOR 3

ITEMS

Cost

Items are found with Item Points. All Items are UNIQUE (only 1 player can find each Item per game). You can only find 1 Item per turn. Items are discarded once they are used, and cannot be found again (unless a Unit obtains a Special Find RWB).

6
+1

Cant stay here


TOOL/TURN HERE

Cant stay here

6
+1
STAR/TURN HERE

1
SECTOR 1

3
START HERE

3 CARRIER PIGEON This turn, you may trade with another Unit anywhere on the Map 3 LUCKY CHARM Gain +1 Star OR +1 Courage 5 WALKIE TALKIE Gain +2 Soldiers 7 MINE DETECTOR Ignore Landmines for 1 turn 7 FLAK VEST Your Unit ignores MGF casualties this turn (other Units do not benefit from this) 7 STRATEGIC MAP Change the color of 1 die, but not its result 7 WHISTLE Advance without spending Courage. You still need to follow Sector requirements. 10 BINOCULARS Change the result of 1 die, but not its color 10 GRENADE Prevent MGF in your Sector (must be played before MGF is rolled) 10 COMMAND JACKET Gain a Leadership RWB 12 DISPATCH CASE Copy the Final Tally of another Unit and ignore yours 12 FIELD RADIO Gain +5 Soldiers 15 SHOULDER PATCH Lose -1 Soldier to recruit any Specialist for free 20 BANGALORE TORPEDO Reduce DEF of your Sector to 0 (doesnt work on the Bunker) 20 FLAME-THROWER Subtract 10 from DEF of the Bunker N/A MEDAL OF HONOR Gain +5 Courage and recruit 1 Specialist for free

SECTOR 1

COURAGE needed to advance

Your unit starts with 4 Soldiers

DEFENSE VALUE (casualties you suffer during Phase 5)

MACHINE GUN FIRE (roll 1d6 for casualties to add to the Defense Value)

SPECIAL DAMAGE MGF = 6, all Units present 6 (If must lose -1 Specialist)

l l l l l (roll 1d6 for losses when


you move across them)

LANDMINES

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