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Damage
C
(HMS Jamaica) (HMS Kenya) Speed Priority In Service Length Displacement Speed Crew Radar: Raid 1940 538' 10,450 tons 31.5 kts 980 Target
6
Turning
5
Armour
Crew
20 S 39
A Turret (3x6) Range: 26, AD:1, DD:1 Weak: -1 to DD, No Critical Hits Twin-Linked: May Re-roll AD B Turret (3x6) Range: 26, AD:1, DD:1 Weak: -1 to DD, No Critical Hits Twin-Linked: May Re-roll AD
Secondary Armament Range: 14, AD:2, DD:1 Weak: -1 to DD, No Critical Hits Anti Aircraft Armament Range: 5, AD:3 Critical Hit Table 2d6 1d6 2, 12 1 2 3 4 5 6 1-2 3-4 5 6 1-2 3-4 5 6 1-2 3-4 5 6 Bridge Hit Rudder Engineering Fire Control Secondary Explosion Catastrophic Explosion Fire Multiple Fires Hull Breach Multiple Explosions Turbine Damaged Props Damaged Fuel System Rupture Engines Disabled Anti Aircraft Weapons Damaged Secondary Weapons Damaged Turret Destroyed Magazine Explosion
10
Effect No Special Actions No Turns No Damage Control 4+ per weapon system to fire 1d6 fires start Ship removed from game Fire Starts 1d6 fires start 1d6 fires start Speed: -1 Speed: -2 Speed: -3, fire Starts Speed: 0, No Special Actions AAA: -1AD Secondary Weapons: -1AD Random Turret Destroyed, Fire Starts No Weapons Fire for 1d3 turns, 1d6 Fires Start
Occ
Port Torpedoes Range: 10, AD:2, AP:4 AP: +1 to DD One Shot Starboard Torpedoes Range: 10, AD:2, AP:4 AP: +1 to DD One Shot
35
68
X Turret (3x6) Range: 26, AD:1, DD:1 Weak: -1 to DD, No Critical Hits Twin-Linked: May Re-roll AD Y Turret (3x6) Range: 26, AD:1, DD:1 Weak: -1 to DD, No Critical Hits Twin-Linked: May Re-roll AD
9 11
Fires