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Playing Style

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Iron Chains are most basically used as a Mill Deck; however they can be used in a Burn Deck with "Iron Chain Blaster" and "Paralyzing Chain". "Iron Chain Repairman" is useful for bringing back Iron Chain monsters from theGraveyard. This is useful, as "Poison Chain" needs Iron Chain monsters on the field to work. When used well, Iron Chain Decks can quickly achieve a Deck Out. However, if you have 3000 Life Points or less, your opponent can easily win the Duel by activating "Blasting the Ruins". By using multiple copies of Iron Chain Snake on a high-level monster, you will mill nearly (if not more than) half of your opponent's Deck. The Iron Chains have their own Synchro Monster, "Iron Chain Dragon". Its effect sends the top three cards of your opponent's Deck to the Graveyard when it inflicts Battle Damage. Its other effect lets it banish all Iron Chain monsters in the Graveyard to have it gain 200 ATK for each. Although a few decks prefer cards in their Graveyard for effects, uncontrolled milling is different, causing those decks to destabilize. The Teleport Dark Armed Deck requires exactly 3 DARK monsters in the Graveyard to summon "Dark Armed Dragon", and adding more monsters adds a step to the Deck's key summon. Lightsworns Decks already mill themselves, so adding on to that should only damage them further.Zombie Decks may lose a few key Spell/Trap Cards when discarding cards. This Deck has easy access to a Level 7 Synchro Monster by using "Foolish Burial" or "Sandcloud Knight" to dump a "Iron Chain Coil" into the grave, searching "Iron Chain Repairman" with "Reinforcement of the Army", and then using it to revive "Iron Chain Coil" to Synchro Summon. This Deck can make use of of many Continous Spells and Traps, such as "Gravity Bind", and "Level Limit - Area B", as an addition to "Poison Chain" and "Paralyzing Chain". Hamon, Lord of Striking Thunder and Uria, Lord of Searing Flames may be good additions to the Deck. If you are using your Iron Chain Deck as a Stall Deck, then "Blood Mephist", "Gravity Bind", and "Stardust Dragon" are great cards to have in your Deck. Using this Deck, one can easily get out "Iron Chain Dragon" without having to lose some monsters, specifically by tuning "Iron Chain Coil" with "Iron Chain Snake", then using "Iron Chain Repairman" to bring them back from the Graveyard. This Deck may also be good against Exodia Decks, since it is sure to eliminate pieces of Exodia, which may be hard for the opponent to get back. For those planning a beatdown, it is a good idea to run cards such as "Marshmallon" and "Marshmallon Glasses", and bulking up "Iron Chain Repairman" with "Iron Chain Coil" every turn. If you watch carefully, you may see a strong milled card. You can then use "Monster Reborn" if it is a monster, or "Graverobber" if it is a Spell or Trap.

Signer Dragon Deck

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If you were to use a Field Spell Card along with the Trap Card "Skull Invitation" you can use both "Ancient Fairy Dragon" and "Black-Winged Dragon" along with the other Signer Dragons. As a result, this Deck would be capable of using the Signer Dragons with ease. Ancient Fairy Dragon - Supports Field Spells (3 recommended)

Black Rose Dragon - Destroys all cards on the field and sends them to the Graveyard, fueling "Cemetery Bomb". Black-Winged Dragon - Protection from the direct damage caused by "Skull Invitation". Red Dragon Archfiend- Can help "Iron Chain Dragon" cause direct damage. Stardust Dragon - Protects cards from being destroyed before they are needed.

Also, "Black Rose Dragon" and "Ancient Fairy Dragon" can easily be Summoned by having "Iron Chain Repairman" Special Summon "Iron Chain Coil" from the Graveyard. Overall, the Signer Dragons would work very well in an Iron Chain Deck.

Recommended cards
Monsters
Edit Iron Chain Blaster Iron Chain Coil Iron Chain Repairman Iron Chain Snake Needle Worm

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Salvage Warrior (allows "Iron Chain Coil" to be brought back for a Level 8 Synchro Summon) Marauding Captain (use its effect to bring out "Iron Chain Coil" and Summon "Iron Chain Dragon" in one turn)

Spells

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Gravekeeper's Servant (Control) Card Destruction Hand Destruction Shrink (For winning battles and triggering the Iron Chains' mill effects) Poison Chain Dark Room of Nightmare (Can be used with "Paralyzing Chain" to inflict a further 300 points of damage) Book of Eclipse (can flip all monsters on the field face-down, allowing the reuse of "Needle Worm") Edit

Traps

Threatening Roar Strike Slash (Piercing) Waboku Skull Invitation Fatal Abacus Cemetery Bomb Scrap-Iron Scarecrow Magical Thorn Gravity Bind

Meteor Flare (Helpful if the duel is nearly finished with the opponent's LP at 3000 or more) Chain Destruction (Helpful in weeding out opponent's deck) Edit

Synchros

Iron Chain Dragon Magical Android (For healing if need be) Blood Mefist Stardust Dragon Black Rose Dragon Edit Wind-Up Zenmeister (Can flip "Needle Worm" back down, forcing the opponent to discard 5 more cards at the End Phase)

Xyz

Dark Diviner's Return

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This Deck is based off using "Dark Diviner" alongside Iron Chains in an attempt to maximize the amount of cards being milled from the opponent's Deck. The cards listed below are cards that can be used in such a Deck. Below are some tips for this strategy: Use "Junk Synchron" along with "Dark Bug" in this Deck, as both cards can be used to revive the other from your grave-yard for an immediate tuning. While "Junk Synchron" can't be played face-up on the field in the same turn "Worm Bait" was used, it can be played face-down on the field OR summoned next turn to use with one of the remaining "Worm Tokens" to Synchro Summon "Dark Diviner". "Regretful Rebirth" can be used to Special Summon either a "Shield Worm" or "Warm Worm" that was destroyed by battle this turn to mill more of your opponents cards. "Worm Bait" can also boost the number of cards sent from the top of the opponent's Deck when combined with the effect of "Shield Worm". Before you attack with "Dark Diviner", equip the opposing monster with "Iron Chain Snake" to boost the number of cards sent to the Graveyard from 3 to 6. "Call of the Haunted" is great for bring back "Warm Worm" or "Shield Worm" for more card drainage. As well as reviving a "Dark Diviner" that was destroyed by an opponent's card (especially if a monster attacked "Dark Diviner"). Equip an opponents monster with "Iron Chain Snake", and then have "Dark Diviner" attack the same monster. Your opponent will have to send at least 3 cards - plus any number of cards equal to that monster's Level - from the top of their Deck to the Graveyard.

Monsters Spells

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Monster Reborn (Brings back "Shield Worm", "Warm Worm" and "Dark Diviner") Worm Bait Edit

Traps

Call of the Haunted Regretful Rebirth Edit

Extra Deck
Dark Diviner

Ancient Fairy Dragon Wind-Up Zenmeister (can be used to flip a "Needle Worm" face-down (preferably after it was flipped face-up that turn) and force the opponent send another 5 cards from the top of their Deck to the Graveyard at the End Phase)

Malefics function well as an anti-meta deck, revolving primarily around the cards "Necrovalley," "Geartown" and "Skill Drain." Geartown allows you to maintain field presense even if your Field Spell is destroyed by summoning "Ancient Gear Gadjiltron Dragon," who can be discarded using "Trade-In" to add consistency to the deck. Cards such as "Beast King Barbaros" and "Fusilier Dragon, the Dual-Mode Beast" can be summoned under Skill Drain with their full attack - Beast King Barbaros is level 8, therefore compatible with Trade-In, and Fusilier is Dark, and therefore compatible with "Allure of Darkness", "Deck Devastation Virus" and "Eradicator Epidemic Virus." Necrovalley will prevent your opponent from summoning or banishing monsters from their graveyard, shutting out a majority of popular decks while not affecting the Malefics. With Skill Drain preventing access to monster effects, Necrovalley locking the grave and the powerful beatsticks in a Malefic deck, an anti-meta variant of Malefics can prove highly successful. As the deck does not make use of the graveyard, cards such as "Macro Cosmos" are excellent side-deck choices, shutting down popular decks such as "Dark World," "Inzektors," and "Lavals." This Deck is based on banishing monsters from the Extra Deck and Deck to Special Summon powerful monsters and overwhelm the opponent. Because of the large amount of monster removal, "Different Dimension" Spell andTrap Cards are useful. Because most of the "Malefic" monsters are Dragons you can use "Burial from a Different Dimension" and "Dragon's Mirror" or at least Side Deck them. Since most monsters needed to Summon "Malefic" monsters need to be in the Deck, "Card Trader" or "Lighten the Load" can be used to return unnecessary cards to the Deck. The most common Field Spell Card that is played in this Deck is "Malefic World", but before this card was released, Field Spell Cards which can prevent their own destruction (such as "Ancient City - Rainbow Ruins" or "Magical Citadel of Endymion"), as well as cards like "Field Barrier", were pivotal to a successful Deck ("Malefic Stardust Dragon" will help with this)."Terraforming" can also help by searching for a Field Spell. Although "Malefic Stardust Dragon" will lose its positive effect, "Skill Drain" will negate the negative effects of the "Malefic" monsters and allow them to stay on the field even without a Field card, as well as allow your other monsters to attack, which makes all "Malefic" monsters great beatstick assets to a "Skill Drain Deck". "Axe of Fools" will also have the same effect on any one "Malefic" monster, as well as give it a 1000 ATK increase. "The Dark Door" can be used to limit your opponent to one attack, and will not affect you since you can usually only attack with one monster anyway. "Kaiser Colosseum" can be used to also limit your opponent to 1 Monster. Alternatively, a faster and more powerful playing style can be used. It involves solely using "Malefic Stardust Dragon", "Malefic Cyber End Dragon", and "Malefic Truth Dragon". This eliminates the need to

use monsters that are dead draws. In addition to this, the deck is a lot more reliable-"Malefic Stardust Dragon" protects your Field Spell and "Malefic Cyber End Dragon" can attack over virtually every common monster. "Cyber Dragon" also works in this deck to maintain field presence since it can be easy to clear your field (you'll be using one monster at a time due to the Malefic monster's limitations). "Jinzo" is a great monster to use as well-you can Special Summon "Cyber Dragon" and tribute it for "Jinzo" and then summon a "Malefic" Monster and have it avoid your opponent's Trap Cards. "Royal Decree" works in this respect as well. As for Field Spells, "Malefic World", "Dragon Ravine", and "Magical Citadel of Endymion" could prove to be the most useful. "Citadel" is the easiest-to-protect Field Spell and since you'll be using a higher amount of Spell Cards than Trap Cards and Monsters, it will be quite easy to protect. "Dragon Ravine" can send a "Malefic Truth Dragon" to the Graveyard for use later in the game and "Malefic World" gives you ample searching ability. "Terraforming" can be used to search out your Field Spells. Another interesting type of playing style revolves around Malefic Paradox Dragon, Malefic Truth Dragon, Dark Simorgh, and Red-Eyes Darkness Metal Dragon. If any Field Spell besides "Malefic World" is up, Malefic Paradox Dragon is instantly destroyed, allowing you to summon Malefic Truth Dragon, who remains safe since any Field Spell will keep it alive. Then, Red-Eyes Darkness Metal Dragon gives the deck longevity by constantly revivingMalefic Paradox Dragon (as it's not a Nomi monster) and by extension Malefic Truth Dragon. With Dark Simorgh in play, your opponent won't be able to set their monsters or traps cards, allowing you to take full advantage of the Malefic's high ATK power. Also, Dragon's Rage has proved useful in certain situations, as every Malefic is a dragon besides Malefic Cyber End Dragon and Malefic Parallel Gear. You can include R-Genex Turbo and R-Genex Oracle into your deck for Synchro Summon of Locomotion R-Genex, since both Malefic Stardust Dragon and Malefic Blue-Eyes White Dragon are Level 8 DARK monsters, that can be easily Searched and Summoned. You can include a combo of "Ojama Trio"\"Nightmare Archfiends" and "Battle Mania"\"All-Out Attacks" for an OTK. It requires a big support to use Malefic Monsters as a beatsticks, but it still can easily be stopped. An alternative strategy (or entire play stile) for them is to use high Attack of Malefic monsters for stalling instead of attacking. Use Final Countdown, Wave Motion Cannon and cards that can prevent your cards from being destroyed (LikeMagic Reflector, Imperial Custom and Safe Zone). Cost Down can reduce "Malefic Stardust Dragon"'s level in your hand, which can let you use Malefic Parallel Gear to Synchro Summon Stardust Dragon. Macro Cosmos, All-Out Attacks, Deck Devastation Virus, Eradicator Epidemic Virus, Skill Drain and Clear World make from it one of the most powerful Archetipes for stalling antimeta (you can still unleash your Malefic's ATK power to finish off your opponent).

Weaknesses

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The easiest and fastest way to defeat this Deck is to activate "Imperial Iron Wall", which would make almost all "Malefic" monsters impossible to Summon. Since a Malefic deck probably won't have many low Level monsters in their Deck your opponent will probably have a clear field for quite a few turns. A good way to counter this would be using common all-purpose Spell and Trap removal cards such as "Mystical Space Typhoon".

The most common and certainly the most reliable way to defeat this Deck is with anti-Special Summon cards such as "Fossil Dyna Pachycephalo" and "Thunder King Rai-Oh", since almost none of the "Malefic" monsters can be Normal Summoned. This also gives "Grave of the Super Ancient Organism", a card that is very rarely useful, a chance to stall. "Thunder King Rai-Oh" is especially dangerous as it negates the effect of "Malefic World". "Skill Drain" can counter these monster effects, as well as having a lot of synergy with the Malefic deck. "Blue-Eyes White Dragon" and "Red-Eyes B. Dragon" CAN be Normal Summoned but it is almost next to impossible with this Deck, and hence they are almost always dead if drawn. "Koa'ki Meiru Drago" and "Consecrated Light" also kill this deck as they prevent DARK monsters from being Special Summoned. Another popular method people also use would aim to synchro summon Ancient Fairy Dragon to destroy a field spell, thus destroying the malefic dragon and gaining 1000 life points in return. Since the "Malefic" monsters need their original forms to be in the Deck, Deck Destruction cards such as "Needle Worm", "Gravekeeper's Servant", and "Doom Dozer" can be useful. "Dark Designator" and "Respect Play" can be a good combo as well. If your opponent controls a "Malefic" monster and they have one in their hand you can use "Dark Designator" to add the non-Malefic version to your opponents hand, so they can't banish it from their Deck(but it's likely that they'll have another copy in their Deck). This combo, however, will not work against "Malefic Stardust Dragon," "Malefic Cyber End Dragon," "Malefic Rainbow Dragon," or "Malefic Truth Dragon," so "Dragunity Knight - Trident" and "Extra Gate" is your best bet. Also, since they need Field Spell Cards you can activate "Field Barrier" when no Field Spells are active to keep them off the field and give your opponent more useless draws. Mirror Matching against a "Malefic" Deck can be risky, as all "Malefic" monsters (with the exception of "Malefic Paradox Dragon" and "Malefic Truth Dragon), "there can only be one face-up Malefic monster on the field", so your opponent can lock you out of Summoning your "Malefic" monsters if they've Summoned one of their own.Creature Swap can also work the same way.

Recommended cards
Monsters
Edit

Edit

Malefic Truth Dragon Malefic Cyber End Dragon Malefic Stardust Dragon Malefic Parallel Gear ( synchro ) Ancient Gear Gadjiltron Dragon ( use Geartown) Machina Fortress (Malefic Cyber End Dragon or Ancient Gear Gadjiltron Dragon) Gravekeeper's Commandant (use Necrovalley) Dark Armed Dragon Darkflare Dragon Eclipse Wyvern Gorz the Emissary of Darkness Herald of Creation Lightpulsar Dragon Montage Dragon

Black Luster Soldier - Envoy of the Beginning Malefic Blue-Eyes White Dragon Malefic Red-Eyes B. Dragon Malefic Rainbow Dragon

All the Malefic monsters you see fit.

Spells

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Malefic World Geartown Necrovalley Allure of Darkness Axe of Fools Burial from a Different Dimension Chaos Zone Dragon's Mirror Gold Sarcophagus Field Barrier Kaiser Colosseum Card Trader Megamorph Pot of Avarice Draconnection Soul Absorption Terraforming Trade In The Dark Door Twin Swords of Flashing Light - Tryce A Deal with Dark Ruler Fissure Dark Hole Fighting Spirit Overload Fusion Galaxy Queen's Light Mystic Plasma Zone Edit Malefic Claw Stream Eradicator Epidemic Virus Dark Bribe Deck Devastation Virus Destruct Potion Destruction Jammer Dragon's Rage

Traps

Dragon's Rebirth Proof of Powerlessness Dark Illusion Trap Jammer Trap Stun Skill Drain Return from the Different Dimension Royal Decree Defense Draw Torrential Tribute Remote Revenge Trap Hole Edit

Extra Deck

Stardust Dragon Cyber End Dragon Five-Headed Dragon Malefic Paradox Dragon Neo Galaxy-Eyes Photon Dragon Hieratic Sun Dragon Overlord of Heliopolis Thunder End Dragon Number 15: Gimmick Puppet Giant Killer Edit

Optional Support
Marshmallon Battle Fader Morphing Jar Chaos Sorcerer Pot of Benevolence

Arcana Force 0 - The Fool

Deck Types Scrap Meklord

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This deck makes use of the "Scrap" monster's self-destructing effects to Special Summon your "Meklord Emperors" and steal Synchro Monsters or tribute them for "Scrap Dragon".

Monsters

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Scrap Chimera Scrap Orthros Scrap Beast

Scrap Goblin Scrap Golem Scrap Kong Scrap Breaker Scrap Hunter Meklord Emperor Granel Meklord Emperor Wisel Edit

Spells

Scrapyard Scrapstorm Foolish Burial Dark Hole Edit

Extra Deck

Scrap Dragon Black Rose Dragon Scrap Twin Dragon Stardust Dragon Thought Ruler Archfiend T.G. Hyper Librarian Ally of Justice Catastor

Recommended Cards Monster Cards


Ally Salvo Ally of Justice Unlimiter Ally of Justice Core Destroyer Edit

Edit

Ally of Justice Cosmic Gateway Ally of Justice Cycle Reader Ally of Justice Cyclone Creator Ally of Justice Enemy Catcher Ally of Justice Omni-Weapon Ally of Justice Searcher Ally of Justice Nullfier Ally of Justice Reverse Break Dark Blade the Captain of the Evil World Genex Ally Birdman Genex Ally Duradark Junk Synchron Unknown Synchron

Oilman Cyber Dragon (for Chimeratech Fortress Dragon) Edit

Spell Cards

Allure of Darkness Autonomous Action Unit Fires of Doomsday Limiter Removal Star Blast Book of Moon Book of Eclipse Swords of Concealing Light Swords of Revealing Light Break! Draw! Edit

Trap Cards

DNA Transplant Imperial Custom (to protect DNA Transplant) Metalmorph Crevice Into the Different Dimension Waboku Edit

Extra Deck

Ally of Justice Catastor Ally of Justice Decisive Armor Ally of Justice Field Marshal Ally of Justice Light Gazer Chimeratech Fortress Dragon Dark End Dragon (While DNA Transplant isn't on the field) Light End Dragon (When DNA Transplant is on the field)(light) Vylon Sigma (When DNA Transplant is on the field)(light)

Recommended Cards
Monsters
Edit Red-Eyes Darkness Metal Dragon Red-Eyes Wyvern Prime Material Dragon Dark Horus Dark Armed Dragon Divine Dragon Apocralyph Darklord Zerato

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The Dark Creator Dark Grepher Armageddon Knight Phantom of Chaos Sky Scourge Norleras Gorz the Emissary of Darkness Morphing Jar Edit

Spells

Allure of Darkness Burial from a Different Dimension D.D.R. - Different Dimension Reincarnation Foolish Burial Future Fusion Gold Sarcophagus Hand Destruction Hidden Armory Monster Reborn Trade-In Heavy Storm (to chain with Starlight Road... If combo failed) Edit

Traps

Bottomless Trap Hole Call of the Haunted Dark Bribe Starlight Road Threatening Roar The Huge Revolution is Over Trap Stun Edit

Extra Deck

Brionac, Dragon of the Ice Barrier Iron Chain Dragon Stardust Dragon Dark End Dragon Thought Ruler Archfiend Colossal Fighter Scrap Dragon Infernity Doom Dragon Void Ogre Dragon Red Dragon Archfiend Ally of Justice Decisive Armor Queen Dragun Djinn

Hieratic Sun Dragon Overlord of Heliopolis Super-Dreadnought Gun Turret Train - Gustav Max Neo Galaxy-Eyes Photon Dragon Five-Headed Dragon Edit

Side Deck

Van'Dalgyon the Dark Dragon Lord Infernal Dragon Genesis Dragon Rainbow Dark Dragon Necro Gardna Plaguespreader Zombie Blackwing - Gale the Whirlwind Delta Flyer Card Destruction Dragon's Mirror Reinforcement of the Army (Search card for Armageddon Knight/Dark Grepher) Chivalry Compulsory Evacuation Device Deck Devastation Virus Escape from the Dark Dimension Phoenix Wing Wind Blast Return from the Different Dimension Royal Decree

Recommended cards Monsters


Edit Cyberdark Horn Cyberdark Edge Cyberdark Keel Delta Flyer Exploder Dragon Hunter Dragon Masked Dragon Twin-Headed Behemoth Dark Armed Dragon Light and Darkness Dragon Darkflare Dragon

Edit

Armageddon Knight (to send "Hunter Dragon" or a "Cyberdark" to your Graveyard)

Dark Grepher The Dark Creator Black Salvo Dragunity Aklys Dragunity Brandistock Dragunity Phalanx Dragunity Pilum Dragunity Corsesca Edit

Spells

Future Fusion (for "Five-Headed Dragon" or "Cyberdark Dragon" and set up the Graveyard) Dragon Ravine (To send Dragon-Type monsters from your Deck to your Graveyard) Dragon Mastery (To add 500 ATK for each "Dragunity" equipped) Dark Eruption Foolish Burial Cyberdark Impact! Overload Fusion Allure of Darkness Dragon's Mirror Limiter Removal Pot of Avarice Creeping Darkness (add one Level 4 DARK monster to hand from Deck like "Dark General Freed") Chain Summoning (Activate a card effect as 2nd Chain after a Cyberdark equips or unequips a Dragon)

Traps

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Deck Devastation Virus Eradicator Epidemic Virus Compulsory Evacuation Device Darklight Ultimate Offering Edit

Extra Deck

Cyberdark Dragon Five-Headed Dragon Iron Chain Dragon Orient Dragon Black Rose Dragon Stardust Dragon Scrap Dragon Dark End Dragon Number 39: Utopia Steelswarm Roach

Thunder End Dragon (Only if you use "Blue-Eyes White Dragons" or Geminis like Darkstorm Dragon ) Queen Dragun Djinn (For Thunder-End Dragon summoning support)

Recommended Cards Monsters


Edit Fabled Kushano Fabled Krus Fabled Grimro The Fabled Cerburrel The Fabled Chawa The Fabled Ganashia Morphing Jar

Edit

Black Luster Soldier - Envoy of the Beginning Snipe Hunter Dandylion Effect Veiler Tour Guide from the Underworld Fabled Raven Key Mouse Edit

Spells

Card Destruction Mind Control Pot of Avarice Edit

Traps

Beckoning Light Reckless Greed Dark Smog Traps generally are not recommended beyond staples. Edit

Extra Deck
Armory Arm

Formula Synchron The Fabled Unicore Fabled Ragin T.G. Hyper Librarian Brionac, Dragon of the Ice Barrier

Ancient Sacred Wyvern Black Rose Dragon Arcanite Magician Mist Wurm Stardust Dragon Fabled Valkyrus Shooting Star Dragon Shooting Quasar Dragon Leviair the Sea Dragon Number 17: Leviathan Dragon Tiras, Keeper of Genesis Adreus, Keeper of Armageddon Fabled Leviathan Edit

Ragin Turbo Deck

"Ragin Turbo Deck" is a Deck that makes use of the effect of "Fabled Ragin" to draw cards. Because its effect allows its controller to draw up to two cards, a Deck that can use cards quickly or set a large number of cards to generate later Card Advantage is important. The main way to Summon is to discard "The Fabled Cerburrel" and "The Fabled Ganashia" with the effect of "The Fabled Chawa" and to Normal Summon the second one. This deck has the potential to create an OTK with Synchro Monsters.

Recommended cards

Edit

Ragin Turbo [hide]


Monsters

[hide]
Spells

[hide]
Traps

The Fabled Chawa The Fabled Ganashia The Fabled Cerburrel Fabled Grimro Fabled Krus The Fabled Nozoochee Fabled Kushano Fabled Gallabas or Snipe Hunter Doppelwarrior Morphing Jar
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Card Destruction Pot of Avarice De-Synchro Dark World Dealings

Phoenix Wing Wind Blast Divine Wrath Beckoning Light Karma Cut Trap Stun

Extra Deck

Fabled Leviathan Fabled Valkyrus

Fabled Ragin The Fabled Unicore Stygian Sergeants Ancient Fairy Dragon Ancient Sacred Wyvern

Jinzo (series)
Edit
Redirected from Jinzos Jinzo

Japanese

Jinz ningen - Saiko (Rmaji) Android - Psycho (translated)

French

Jinzo

German

Jinzo

Italian

Jinzo

Korean

Portuguese

Jinzo

Spanish

Jinzo

Sets

Pharaoh's Servant Light of Destruction

Anime appearances

Yu-Gi-Oh! Duel Monsters Yu-Gi-Oh! (Duel Monsters) GX

Manga appearances

Yu-Gi-Oh! Duelist

Yu-Gi-Oh! R

Members

Jinzo, also known as Android - Psycho in the Japanese and Korean versions, are a series of MachineType monsters. Their effects revolve around the negation of Trap Cards. The main monster of the Jinzo series is "Jinzo", himself. He is supported by "Amplifier" (which makes him only negate your opponent's Trap Cards), "Jinzo - Returner" and "Jinzo - Lord". The card "Jinzo #7" isn't directly connected to "Jinzo", but has "Jinzo" in its name. In the Japanese and Korean version, it has "Android" rather than "Android - Psycho" in its name.

Contents
[show]

Appearances

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Espa Roba was the first character shown to use "Jinzo". He also used "Amplifier" to strengthen it, Joey Wheeler later won it off him and used it in many of his Duels. Leichter in Virtual World used Jinzo as his Deck Master. In Yu-Gi-Oh! GX, Jinzo appears as a character. He is a Duel Monster Spirit awakened by a cult, seeking souls so he may exist in the human world. Jinzo is defeated by Jaden in a Duel and sent back to the Duel Monsters dimension. Makoto Inotsume also uses "Jinzo" cards in Yu-Gi-Oh! GX, including "Jinzo - Returner" and "Jinzo Lord". These cards rival the Cyber Style cards.

Playing style

Edit

The easiest way of Summoning "Jinzo" is by using "Future Fusion" and targeting "Chimeratech Overdragon" (which means you will also need "Cyber Dragon"). By sending 3 "Jinzos" and 3 "Jinzo Returners" with "Future Fusion's" effect, the 3 "Jinzos" will beSpecial Summoned from the Graveyard due to the effects of the "Jinzo - Returners". If your opponent controls one or no monsters, use "Limiter Removal" upon attacking with the 3 "Jinzos" ([each one would go from 2400 to 4800 ATK: 4800 x 3 = 14,400]), and you will almost ensure an OTK. If you also sent 2 "Dekoichis" with the effect of "Future Fusion", you can summon "Black Salvo" and activate its effect to Special Summon your "Dekoichi the Battlechanted Locomotive", and thenSynchro Summon "Power Tool Dragon". Search out 3 Equip Spell Cards ("United We Stand" or "Mage Power" are both recommended) and equip the one your opponent chooses to either "Power Tool Dragon" or 1 of your "Jinzo"s. It is recommended to control "Power Tool Dragon" equipped with "United We Stand" and 3

"Jinzo"s for an attack force between 9500 ([2400 x 3] + 2300 = 9500) and 12,700 ([2400 x 3] + 2300 + [800 x 4] = 12,700). Since "Jinzo" will prevent your opponent from activating Trap Cards to stop your OTK, you have nearly a 100% chance of success (unless they force the Battle-phase to end by activating "Swift Scarecrow" or "Battle Fader" from their hand). "Limiter Removal" can be useful as well, because the total ATK of your monsters will then be 25,400. Include some "Ancient Gear" monsters in your Deck, and then you can use "Ancient Gear Drill" to search out "Future Fusion" and/or "Overload Fusion" to use early in the Duel.

Recommended cards
Monsters
Jinzo Jinzo - Returner Edit

Edit

Cyber Dragon

Dekoichi the Battlechanted Locomotive Black Salvo Jinzo - Lord Ancient Gear Soldier Ancient Gear Golem Cyber Valley Cyber Phoenix Scrap Recycler Edit

Extra Deck

Black Rose Dragon Chimeratech Overdragon Power Tool Dragon Edit

Spells

Amplifier Future Fusion Overload Fusion United We Stand Mage Power Limiter Removal Solidarity Pot of Avarice Ancient Gear Drill Fires of Doomsday

Deck Types

Edit Edit

Ambulanceroid Swarm

"Ambulanceroid's" ability to Special Summon "Roids" added from your graveyard to your hand can quickly fill your field when using cards such as "Expressroid", "DUCKER Mobile Cannon" and "Monster Reincarnation". To fill the graveyard, cards such as "Hand Destruction", "Card Destruction" and "Card Trooper", and many other draw-for-discard cards should be used. "Jetroid" can be a handy card as your opponent may be reluctant to attack him, especially if you summon just him in ATK and leave you back row empty; this says to your opponent "I have a hand of traps and I'm not afraid to use them". If this doesn't work and your opponent thinks you are bluffing, you can activate the traps that you DID have in your hand such as "Mirror Force", and "Magic Cylinder" that might have otherwise been destroyed by cards such as "Mystical Space Typhoon" and "Breaker the Magical Warrior". "Armoroid" is often used as a finisher to clear your opponent's back row without triggering "Starlight Road" or "Stardust Dragon". Something this Deck must be careful of though is "Cyber Dragon" combined with "Chimeratech Fortress Dragon", however the Deck may choose to run these cards itself.

Recommended cards
Monsters

Edit


Spells

Armoroid Card Trooper Ambulanceroid Expressroid Decoyroid Rescueroid Submarineroid Carrierroid Drillroid Steamroid Gyroid Stealthroid Truckroid UFOroid DUCKER Mobile Cannon Cycroid Patroid Jetroid Solidarity Card Destruction Limiter Removal Vehicroid Connection Zone Power Bond


Traps

Future Fusion Break! Draw! Supercharge Wonder Garage Steam Gyroid Super Vehicroid Jumbo Drill Ambulance Rescueroid UFOroid Fighter Barbaroid, the Ultimate Battle Machine Super Vehicroid - Stealth Union Edit

Extra Deck

SynchRoid

By using "Roid" effects to return "Roid" monsters from your Graveyard to your hand and Special Summon "Roid" monsters you can add Tuner monsters to make a Synchro-based "Roid" Deck. Use "Shining Angel" to get "Chaos-End Master" and use him to get "UFOroid". Use Tuner monsters to Synchro Summon powerful Synchro Monsters.

Recommended cards
Monsters

Edit


Spells

Shining Angel Chaos-End Master UFOroid Ambulanceroid Drillroid Expressroid Glow-Up Bulb (Traditional Format) Lonefire Blossom Spore (Traditional Format) One for One Supercharge Karakuri Shogun mdl 00 Burei Edit

Traps

Extra Deck

Armoroid Kill

This Deck's main strategy is to summon a pair of "Armoroids" to the field. Cards that send cards to the Graveyard from your Deck (e.i. "Card Trooper") will help the Deck dramatically. You could select a "Chimeratech Overdragon" for "Future Fusion", and send "Cyber Dragon", two "Armoroids", an "Expressroid", and an "Ambulanceroid" to your Graveyard. Using the combination between

"Expressroid"/"Ambulanceroid", they will be Special Summoned. "Limiter Removal" can double the ATK of the "Armoroids" to 5400, and attacking your opponent directly with both will allow you to win the game.

Recommended cards
Monsters

Edit


Spells

Armoroid Cyber Dragon Ambulanceroid Expressroid Truckroid Future Fusion Limiter Removal Chimeratech Overdragon Edit

Extra Deck

Vehicroid Equip

This build is mainly based around "Steam Gyroid" and "Ambulance Rescueroid". The Deck is based around using the weaker "Vehicroid" Fusions and equipping them with "Fusion Weapon" to make their attack higher than normal.

Recommended cards
Monsters

Edit


Spells

Ambulanceroid Gyroid Rescueroid Steamroid Fusion Weapon Hidden Armory Power Bond Vehicroid Connection Zone Limiter Removal Supercharge Wonder Garage Steam Gyroid Ambulance Rescueroid Edit


Traps

Extra Deck

Stealing Cards Truckroid Equip

The best way this Deck runs is to make it so that your Opponent monsters are equipped to "Truckroid". The best strategy is to equip "Truckroid" with Equip Spell Cards like "Malevolent Nuzzler" or "7

Completed". However, be sure to have cards that destroy Equip Cards so you can equip only the strong monsters to "Truckroid". You should also put in "Shield and Sword" so "Truckroid" would be at 2000 ATK initially. It is probably a good idea to have cards like "Shrink" or "Adhesion Trap Hole" to lower your opponent's monster's ATK, or try "Stumbling" since most monsters have weak DEF. Have "Mage Power" in your Deck so "Truckroid" can boost up its ATK. On a side note, you might be able to use this type of strategy on "Super Vehicroid - Stealth Union". It's a good idea to have "Evocator Chevalier" or "Stealthroid" around to destroy some of the opponent's field and free up space.

Recommended cards
Monsters

Edit

Spells

Truckroid Solidarity Gaia Power Terraforming Edit

Vehicroid Boost and Fusion

Similar to the aforementioned Deck, but with cards like "Unstable Evolution" or "Solidarity", that make "Truckroid" and "Steamroid" very powerful beatsticks. "Unstable Evolution" can also make "Submarineroid" a 2400 ATK direct attacking monster. And then you can wait until the opportunity arises for you to use "Chain Material" and "Vehicroid Connection Zone" to summon "Super Vehicroid Jumbo Drill" or "Super Vehicroid - Stealth Union". After this, boosting the attack of the Fusion Monster using "Limiter Removal", could be a good option, due to the monster's immunity of being destroyed by the effect of a magic card, so you would have a powerful monster with more than 6000 ATK, that would not be destroyed at the End Phase, proving you a good possibility to win this turn.

Recommended cards
Monsters

Edit


Spells

Truckroid Submarineroid Drillroid Steamroid Stealthroid Expressroid Armoroid Unstable Evolution Solidarity Vehicroid Connection Zone Limiter Removal Supercharge


Traps

Chain Material Super Vehicroid - Stealth Union Super Vehicroid - Jumbo Drill Edit

Extra Deck

Ambulance Rescueroid and Decoyroid loop combo

This combo renders your opponent unable to attack (without something like "Angel 07" or "Skill Drain"). You Summon "Ambulance Rescueroid" and "Decoyroid", and if you are attacked, "Decoyroid" takes the hit, and the "Ambulance Rescueroid" revives it. To prevent "Angel 07" or "Skill Drain", cards like "Pulling the Rug and "Royal Decree" might be good ideas.

Recommended cards
Monsters

Edit


Traps

Decoyroid Ambulanceroid Rescueroid Supercharge Royal Decree Ambulance Rescueroid

Extra Deck

A Macro Deck revolves heavily around removing from play cards on the field. The main strategy of this Deck is to either remove from play your and your opponent's cards and swarm with Return from the Different Dimension or using monsters that power-up when cards are removed from play such as Golden Homunculus or Gren Maju Da Eiza. Dimensional Fissure is a must in this Deck so always put 2 or more copies of it, as sometimes you cannot drawMacro Cosmos. You should have 3 copies of Macro Cosmos because it removes all sorts of cards, not just monsters. Caius the Shadow Monarch is a great addition to this Deck as it removes from play 1 card on the field and can inflict 1000 points of damage to your opponent if the removed card is a DARK monster. Different Dimension cards are a great addition to this Deck because they have many ways to remove monsters from play such as D.D. Warrior Lady and D.D. Assailant. Dark Hole is a great card to have (but limited) because when having a Blackwing deck or a Hero deck it can banish up to 5 monsters not including all your opponents monsters, when Dimensional Fissure is in play D.D. Survivor is also a must, as if it's destroyed or Tributed while Macro Cosmos or Dimensional Fissure is in play, it will be removed from play instead and will be Special Summoned during the End Phase of that turn, which gives you field presence and Tribute fodder.

The Macro Cosmos/Gravekeeper's Servant lockdown can prevent your opponent from attacking, because you have to send cards from the top of your Deck to the Graveyard, but you can't, because they would be removed from play instead. Necrovalley is also a good addition to this deck. That way, if you get some of your opponent's cards in the Graveyard, they won't be able to get them back. Use this with caution though, because you won't be able to clean out your opponent's Graveyard with cards like D.D. Crow or Soul Release. Great finishers for this Deck would be Black Luster Soldier - Envoy of the Beginning which once per turn it can remove from play one monster on field, and Chaos Sorcerer which once per turn you can remove from play one face-up monster on the field.

Contents
[show]

Synchro Cosmos

Edit

A good idea is the use of D.D. Survivor and D.D. Scout Plane to try to Summon powerful Synchro Monsters. The only needed cards are D.D. Survivor and/or D.D. Scout Plane, Macro Cosmos, Dimensional Fissure and a lot ofTuners. You can also Tribute D.D. Survivor or D.D. Scout Plane to Tribute Summon a Monarch or another higher level monster, later these monsters can be used to synchro summon higher level monsters. . This way you can easily bring out Level 8 Synchro Monsters by using Krebons. Even though Krebons is one of the main cards in this Deck he doesn't return when he's Banished. He is quite useful though, thanks to the searching abilities of Emergency Teleport. You should add cards like D.D.R. - Different Dimension Reincarnation, Return from the Different Dimension andPsychic Path because they allow you to return your banished monsters. A great searcher is Ancient Fairy Dragon because with it on the field you can easily Summon D.D. Survivor orKrebons.

Recommended Cards
[hide]
Monsters

[hide]
Spells

[hide]
Traps

Blackwing - Gale the Whirlwind Caius the Shadow Monarch D.D. Survivor D.D. Scout Plane D.D. Crow Cyber Dragon Cyber Valley

Allure of Darkness D.D.R. - Different Dimension Reincarnation Dimensional Fissure Emergency Teleport Mind Control Psychic Path

Dark Bribe Dimensional Prison Macro Cosmos Return from the Different Dimension Solemn Judgment Solemn Warning

Genex Ally Birdman Gravekeeper's Spy (For Deck thinning and Allure of Darkness) Gravekeeper's Guard (For Deck thinning and Allure of Darkness) Guardian Eatos Krebons Mental Seeker Psychic Commander Raiza the Storm Monarch Thunder King Rai-Oh Zaborg the Thunder Monarch(Acts as Caius when Macro Cosmos is on the field) Chimeratech Overdragon Mist Wurm Locomotion R-Genex Stardust Dragon Thought Ruler Archfiend Dark End Dragon Blackwing Armor Master Ancient Fairy Dragon Brionac, Dragon of the Ice Barrier Gaia Knight, the Force of Earth Ally of Justice Catastor Armory Arm
Edit

Extra Deck

Counter Cosmos

Counter Comos is an Anti-Meta Deck. It basicallly is used to remove your opponents monsters, destroy andnegate their cards by using Counter Traps and Counter Fairies.

Recommended Cards [show]


Monsters

[show]
Spells Edit

[show]
Traps

Macro Monarch

Another alternative that is becoming popular is the Macro Monarch Deck. It is one of the most efficient Monarchtype Deck and most effective against the current meta. This kind of Deck relies on reusing the effects of "D.D. Survivor" and "D.D. Scout Plane" with the help of "Macro Cosmos" and/or "Dimensional Fissure", which will allow the said monsters to keep coming back each End Phase, allowing you to Tribute Summon a "Monarch" each turn. Macro Monarch Decks are extremely effective against graveyard-based Decks, such as the now old "Tele-DAD", since they completely eliminate the Graveyard and can take advantage of the situation to revive Tribute material to keep summoning Monarchs. A draw engine is found in constantly summoning Kuraz with D.D.R., combined with Cyber Valley and Allure. Lightsworns banishing the top few cards of the deck is a small price to pay to speed it up, and, like a toolbox, you can choose around any combination of the eight "Monarchs". This Deck is also good against Lightsworns, if cards are sent to the Graveyard by the effect of Lightsworns, they will be removed from play instead; It can also be good against Zombie and Gladiator Beast Decks just by adding cards like Royal Oppression (Traditional only), Royal Prison, Snowman Eater, Legendary Jujitsu Master, Wall of Illusion and G.B. Hunter to your Side Deck. However, this Deck has many inconsistency issues, such as drawing too many Monarchs/Macro Cosmos. To protect Dimensional Fissure/Macro Cosmos add a Magic Reflector/Card Guard.

Recommended Cards
[hide]
Monsters

[hide]
Spells

[show

Trap

Caius the Shadow Monarch Raiza the Storm Monarch Thestalos the Firestorm Monarch/Mobius the Frost Monarch D.D. Scout Plane D.D. Survivor D.D. Assailant D.D. Warrior Lady Breaker the Magical Warrior Cyber Valley Cyber Dragon Ryko, Lightsworn Hunter Lyla, Lightsworn Sorceress Battle Fader

Allure of Darkness Book of Moon Chaos Zone Dark Hole D.D.R. - Different Dimension Reincarnation Dimensional Fissure Enemy Controller Gold Sarcophagus Light of Redemption Reinforcement of the Army Soul Exchange

Jester Confit D.D. Sprite Neo-Spacian Grand Mole Reborn Tengu


Edit

Macro City

This Deck combines the recycling ability of Big City Deck. It is similar to Big City Charge, but doesn't use any of the Elemental Hero fusions. It utilises Elemental Hero Voltic to recycle removed from play Elemental Heroes to make large chains of attackingmonsters and to recycle Elemental Hero Stratos to abuse his effect. Elemental Hero Captain Gold and Skyscraper are almost essential and make for a good way to boost Elemental Hero Voltic's attack. Cards like D.D. Survivor and Elemental Hero Wildheart are good choices because they work well with the playing style of the Deck. Gravekeeper's Servant and Exiled Force are good ways to keep Elemental Hero Voltic alive and to make it easier for it to attack directly. This Deck can also be combined with Voltic OTK to make for a powerful option depending on the situation.

Macro Burn/Mill

Edit

In this kind of Deck you use cards from the Mill Deck, along with Macro Cosmos, Banisher of the Light, Banisher of the Radiance, Graverobber's Retribution and D.D. Dynamite. It focuses on Banishing your opponent's cards from play by milling them. Then you can either mill them completely or burn them with D.D. Dynamite and Graverobber's Retribution. This Deck also works well with theIron Chain cards. There is also a similar build that focuses mainly on milling and stalling only, while cards are Banished. The idea is similar to the above build. However, the Deck focuses on Decking the opponent out as fast as possible. Gold Sarcophagus is used to Banish Necroface from play and activating the effect of Necroface, whichBanishes the top 5 cards from both player's Decks. Necroface returns to your Hand from the Banished Zone after 2 of your Standby Phases due to the effect of Gold Sarcophagus. You may use cards like Allure of Darkness to draw 2 cards from your Deck and then remove Necroface in yourHand from play again, thus triggering the effect of Necroface again and removing from play the top 5 cards from both player's Decks. Future Visions is another card that helps activate the effect of Necroface. Soul Absorption is another great card that works in synergy with the effect of Necroface, where you can gain 500 Life Points per Soul Absorption, each time Necroface Banishes 11 cards (Necroface + 5 from the top of both player's Decks). To help reduce the opponent's Deck even further, cards such as Needle Worm, Morphing Jar and Card Destructionare used to thin down the opponent's Deck. You can defend yourself from the opponent's attacks by adding cards like Spirit Reaper and Marshmallon as indestructible walls while also using Cyber Valley to protect your Life Points or draw a card(s).

You can also prevent your opponent from attacking you altogether by using the Macro Cosmos / Dimensional Fissure / Banisher of the Radiance / Banisher of the Light and Gravekeeper's Servant attack lock down. However, such a set up can be disrupted quite frequently. Adding Dark Bribe into the Deck will provide you with a great counter. It may seem that the Cost of Dark Bribe is helping the opponent by letting them draw 1 card from their Deck afterDark Bribe is used, but with this build, that card drawn by the opponent only brings the opponent closer to Deck-out. You win the duel when your opponent is unable to draw any more cards from their Deck. This build is mainly used to capitalise on the self-milling effects of Lightsworn cards.

Macro Beatdown Deck

Edit

The main purpose of the Macro Beatdown Deck is to remove from play as many of both you and your opponents cards as possible in order to power up Helios - The Primordial Sun, Helios Duo Megistus, Helios Trice MegistusGren Maju Da Eiza and Golden Homunculus. Bazoo the Soul-Eater gets more powerful by removing cards from play. 1 popular combo is to remove as many cards as possible and use Return from the Different Dimension to bring back Gren Maju Da Eiza, Golden Homunculus and Helios Trice Megistus to attack for game. Because a lot of these cards revolve around cards removed from play, Necroface would be a nice addition to thisDeck as long as you don't Normal Summon it. Running 3 D.D. Dynamites is a good idea because you can weaken your opponent with them and finish up with your beefed up monsters for game. A great combo is using Soul Release to either power up Golden Homunculus and Gren Maju Da Eiza or you can use it to fuel D.D. Dynamite. Inferno Tempest and Graverobber's Retribution is an absolutely killer combo that is a must in a Macro Beatdown Deck. Though you lose almost all your monsters, use Return from the Different Dimension to get them back for aturn.

Recommended Cards
Monster Cards
Edit

Edit

Banisher of the Light Banisher of the Radiance Bazoo the Soul-Eater Caius the Shadow Monarch Cyber Valley D.D. Assailant D.D. Crow D.D. Scout Plane D.D. Survivor D.D. Warrior Lady D.D.M. - Different Dimension Master

Divine Knight Ishzark Golden Homunculus Gren Maju Da Eiza Guardian Eatos Helios Duo Megistus Helios Trice Megistus Kycoo the Ghost Destroyer Necroface Edit

Spell Cards

Chaos Greed Chaos End Destructive effect D.D.R. - Different Dimension Reincarnation Dark Core Dimension Distortion Dimensional Fissure Lightning Vortex Soul Release Soul Absorption Tribute to the Doomed Edit

Trap Cards

D.D. Dynamite Dimensional Prison Graverobber's Retribution Karma Cut Macro Cosmos Return from the Different Dimension Skull Lair Bottomless Trap Hole Edit

Defensive Macro Deck

A defensive Macro Deck is a Deck that uses self-cure cards (Such as Soul Absorption) to Heal it's user, and use Monsters that Cannot be Destroyed by Battle to protect it's user, while cards like Gren Maju Da Eiza and Golden Homunculus gain more power from the cards that were removed from play earlier. The deck uses the combination of Macro Cosmos and Gravekeeper's Servant to prevent the opponent from attacking, while D.D. Assailant andD.D. Warrior Lady clear the field. A common trick in this deck, is using Gold Sarcophagus while Macro Cosmosand Soul Absorption are face up on the field, to remove from play Necroface, and gain 6000 LP. Two turns later, by Normal Summoning Necroface to the field, all removed from play cards are sent back to their owner's decks, andNecroface gains a massive attack. If Necroface is removed from play again (thanks to Macro Cosmos, the user gains additional 5,000 LP thanks to Soul Absorption.

Monsters

Edit

Arcana Force 0 - The Fool Banisher of the Radiance Battle Fader Cyber Valley D.D. Assailant <- Key Card D.D. Survivor D.D.M. - Different Dimension Master Golden Homunculus Gren Maju Da Eiza Marshmallon Necroface <- Key Card Spirit Reaper Edit

Spells

Dimensional Fissure Gold Sarcophagus <- Key Card Soul Absorption <- Key Card Gravekeeper's Servant <- Key Card Reinforcement of the Army Edit Bottomless Trap Hole Dimensional Prison Macro Cosmos <- Key Card Spirit Barrier The Huge Revolution is Over Edit

Traps

Ancient Macro Deck

An Ancient Macro Deck is a Deck that revolves heavily on Macro Cosmos and Ancient Forest and also cards that come back that have been removed from play, such as D.D. Survivor and D.D. Scout Plane, to continuously attackyour opponent without worrying about their monsters since they will be destroyed at the end of their Battle Phase.

Monsters

Edit

Caius the Shadow Monarch Banisher of the Radiance D.D. Scout Plane D.D. Survivor D.D. Assailant Gren Maju Da Eiza Breaker the Magical Warrior Strike Ninja

Kycoo the Ghost Destroyer Edit

Spells

Ancient Forest Dimensional Fissure Heavy Storm Reinforcements of the Army Grand Convergence Dark Core Lightning Vortex Enemy Controller Edit Macro Cosmos Return from the Different Dimension

Traps

Deck types

Edit Edit

Yubel - The Ultimate Nightmare Deck

The objective is to get "Yubel - The Ultimate Nightmare" out on the field because it cannot be destroyed by battle and can attack opponents monsters to destroy them without damage to you while damaging your opponent at no cost to you. Cards like "Montage Dragon" will fit to this Deck, as you can use the Yubel's High Level for it's power. Another Technique is the almost-immortal Yubel, Summoning it by Tributing "Hardened Armed Dragon" while it's effect is active, making the only thing to stop it is by returning it in the hand.

Recommended cards
Yubel

Edit

Yubel - Terror Incarnate Yubel - The Ultimate Nightmare Armageddon Knight Caius the Shadow Monarch Dark Armed Dragon Dark Grepher Debris Dragon Doom Shaman Montage Dragon Mystic Tomato Phantom of Chaos Phantom Skyblaster Sangan Snipe Hunter


Spells

Samsara Lotus Meklord Emperor Wisel Meklord Emperor Granel The Dark Creator Hardened Armed Dragon Chaos-End Master quickly summons Yubel to evolve it later on. Foolish Burial Fires of Doomsday Savage Colosseum Terraforming Gold Sarcophagus Monster Reborn Hand Destruction Limit Reverse Dark Illusion (To protect Ultimate Nightmare) Final Attack Orders and Light of Intervention make a great combo with Savage Colosseum Staunch Defender Battle Mania Torrential Tribute Raigeki Break Generation Shift Trap Stun Escape from the Dark Dimension Shift Damage Gate Damage Condenser Bottomless Trap Hole Nightmare Archfiends Edit


Traps

Synchro Yubel

Synchro Yubel is a Deck with the objective of dumping "Yubel" in the Graveyard as soon as possible while also getting Tuners out on the field and getting field advantage with Synchro Monsters such as "Stardust Dragon" or "Brionac, Dragon of the Ice Barrier", as they both combo well with "Yubel - Terror Incarnate".

Recommended cards
Yubel

Edit

Yubel - Terror Incarnate Yubel - The Ultimate Nightmare Mystic Tomato Dark Grepher


Spells

Snipe Hunter The Dark Creator Dark Armed Dragon Chaos End Master Armageddon Knight Caius the Shadow Monarch Sangan Spirit Reaper Krebons Morphing Jar Phantom of Chaos Blackwing - Gale the Whirlwind Plaguespreader Zombie Lightning Vortex Emergency Teleport Foolish Burial Monster Reincarnation Gold Sarcophagus Reinforcement of the Army Raigeki Break Trap Stun Escape from the Dark Dimension Shift Edit


Traps

Calculator Yubel

The idea of this Deck is to quickly search "Yubel", "Metal Reflect Slime", and other high level monsters, along with "The Calculator", then clear the field, and attack for game. You can use any Draw Engine you want, but most prefer "Destiny HEROes".

Recommended cards
Monsters

Edit

Yubel The Calculator Mystic Tomato Sangan Dark Magician of Chaos(Traditional Only) Destiny Hero - Plasma Destiny Hero - Dogma Destiny Hero - Dasher Phantom Skyblaster Lava Golem


Spells

Grinder Golem Doom Shaman Yubel - Terror Incarnate Yubel - The Ultimate Nightmare Snipe Hunter Upstart Goblin Allure of Darkness Destiny Draw Trade-In Reasoning Monster Gate Dimension Fusion(Traditional Only) Foolish Burial Hand Destruction Sakuretsu Armor (Alternative Dimensional Prison) Limit Reverse Metal Reflect Slime Edit


Traps

Virus Control Yubel

By adjusting the Doom Shaman/Swing of Memories Yubel Deck, it becomes possible to integrate the Fusilier Dragon, the Dual-Mode Beast / Deck Devastation Virus / Eradicator Epidemic Virus group of cards, and by utilizing the ease with which Yubel-Terror Incarnate can be Summoned as a stalling strategy until Doom Shaman or another appropriate monster can be Summoned for Deck Devastation Virus Fodder, Fusilier Dragon is drawn into for Eradicator Epidemic Virus, or, waiting until an opponent overextends to destroy "Yubel-Terror Incarnate" and "Yubel - The Ultimate Nightmare" to play "Crush Card Virus" and severely punish them for the play. The primary issue is being able to capitalize. There are a couple of answers to that, and thats what the rest of the Deck is made up of.

Recommended cards
Limit Reverse Dark Grepher Doom Shaman

Edit

Eradicator Epidemic Virus Deck Devastation Virus Swing of Memories Fusilier Dragon, the Dual-Mode Beast

Deck Suggestions

Edit

Monsters

Edit

The Wicked Eraser The Wicked Avatar The Wicked Dreadroot Vice Dragon Herald of Creation Hardened Armed Dragon Double Coston Spell Striker Jester Confit Spirit Reaper Marshmallon Junk Forward Guardian Eatos T.G. Warwolf The Tricky Quickdraw Synchron Cyber Dragon Zombie Master Pyramid Turtle Giant Germ Nimble Momonga Evil HERO Infernal Gainer Evil HERO Malicious Edge Destiny HERO - Defender Tragoedia Hero Kid Evil HERO Infernal Prodigy Destiny HERO - Double Dude Gilasaurus Edit

Spells

Instant Fusion Soul Exchange Fiend's Sanctuary Inferno Reckless Summon Swords of Revealing Light Nightmare's Steelcage Monster Reincarnation Double Summon Scapegoat Fires of Doomsday

Pot of Avarice Shrink Edit Proof of Powerlessness Ultimate Offering Zoma the Spirit Spirit Barrier Graceful Revival Ojama Trio Pole Position Fruits of Kozaky's Studies Waboku Reckless Greed Reinforce Truth

Traps

Nordic Ascendant Deck [hide]


Monsters

[hide]
Spells

[hide]
Traps

Effect Monsters Chaos Sorcerer Gravekeeper's Guard Gravekeeper's Spy Honest Ljosalf of the Nordic Alfar Nova Summoner Phantom Skyblaster Valkyrie of the Nordic Ascendant Vanadis of the Nordic Ascendant Synchro Monsters Brionac, Dragon of the Ice Barrier Odin, Father of the Aesir

Cards from the Sky Creature Swap Forbidden Lance

Gleipnir, the Fetters of Fenrir Solemn Warning

"Foolish Burial", "Dark Grepher", or "Armageddon Knight" can all be used to get the needed "Level Eater" to the Graveyard. "Mystic Tomato" can search your "Svartalf" and your "Level Eater".

Monsters

Edit

Ljosalf of the Nordic Alfar Dverg of the Nordic Alfar Svartalf of the Nordic Alfar Mara of the Nordic Alfar Level Eater Cyber Dragon Mystic Tomato The Tricky Jester Confit

Spells

Edit

Instant Fusion Foolish Burial One for One Allure of Darkness Edit

Traps

Gleipnir, the Fetters of Fenrir Nordic Relic Laevateinn The Golden Apples Mirror Force Edit

Extra Deck

Musician King (Or any other Level 5 Fusion Monsters) Loki, Lord of the Aesir Edit

Recommended cards
Monsters
Edit Ancient Gear Gadjiltron Dragon Black Salvo Blackwing - Gale the Whirlwind Breaker the Magical Warrior Card Trooper Cyber Dragon Dekoichi the Battlechanted Locomotive Machina Gearframe Machina Fortress Minefieldriller Regulus Summoner Monk

Spells

Edit

Future Fusion Geartown Limiter Removal Pot of Benevolence Terraforming Upstart Goblin Z-ONE Trade-In Double Cyclone Edit

Traps

Magical Hats The Transmigration Prophecy Imperial Iron Wall Edit

Extra Deck

Ancient Fairy Dragon Arcanite Magician (With "Breaker the Magical Warrior") Black Rose Dragon Blackwing Armor Master (With "Blackwing - Gale the Whirlwind") Chimeratech Fortress Dragon (As a counter to Machina Decks) Chimeratech Overdragon Scrap Archfiend Scrap Dragon Zeman the Ape King (With "Regulus") Edit

Armityle-based Deck

This Deck type is a hybrid of the three previous decks and is focused on Summoning the three Sacred Beasts and their fusion, "Armityle the Chaos Phantom". This Deck also uses cards that allow the three Sacred Beasts to function effectively. If you have trouble drawing what you need, cards like "Clock Tower Prison", "Marshmallon", "Spirit Reaper" and "Dimensional Prison" stall your opponent. Another strategy is to use cards like "Mad Reloader", "Hand Destruction" and "Foolish Burial" to send the Sacred Beasts from your hand or Deck to the Graveyard, allowing you to use the effect of "Phantom of Chaos" to banish the Sacred Beasts and Summon "Armityle". "Elemental HERO Prisma" is also useful in this respect: he is able to discard a Sacred Beast and be treated as that monster.

Armityle-based Deck [hide]


Monsters

[hide]
Spells

[hide]
Traps

Effect Monsters

Archfiend's Oath

Call of the Haunted

Crystal Beast Amethyst Cat Crystal Beast Cobalt Eagle Crystal Beast Emerald Tortoise Crystal Beast Ruby Carbuncle Crystal Beast Sapphire Pegasus Crystal Beast Topaz Tiger Elemental HERO Prisma Giant Germ Gorz the Emissary of Darkness Hamon, Lord of Striking Thunder Kuriboh Mad Reloader Morphing Jar Phantom of Chaos Phantom Skyblaster Puppet Master Raviel, Lord of Phantasms Sangan Snipe Hunter Uria, Lord of Searing Flames Fusion Monsters Armityle the Chaos Phantom

Burden of the Mighty Convulsion of Nature Clock Tower Prison Crystal Blessing Fires of Doomsday Foolish Burial Hand Destruction Messenger of Peace Multiply Recycle Phantasmal Martyrs

DNA Surgery Fairy Box Imperial Custom Labyrinth of Nightmare Limit Reverse Metal Reflect Slime Nightmare Wheel Ordeal of a Traveler Spirit Barrier Zoma the Spirit

With a deck that includes many normal monsters and a face-up "Heart of the Underdog" you can quickly get "Alpha", "Beta", and "Gamma" in your hand and summon this powerful monster. Failing that, use "Dark Factory of Mass Production" to get the pieces of this card into your hand from the graveyard.

If you're running a Rock Deck, just summoning this card will put 3 Rock-Types into your Graveyard, giving you a lot of potential fodder for "Megarock Dragon". Summoning "Megarock Dragon" right after summoning this card will give you two exceedingly powerful monsters in one turn.

Alternatively, you can drop all 3 "Magnet Warriors" to your Graveyard (via "Card Trooper", "Foolish Burial" or "Rock Bombardment" for example), then use "Phantom of Chaos" to remove "Valkyrion the Magna Warrior" from play, letting it gain its effect. Then, Tribute "Phantom of Chaos" to Special Summon "Alpha", "Beta" and "Gamma" for the cost of a single card.

Using this card in conjunction with "Dark Fusion" will allow you to summon an extremely high attack "Evil Hero Dark Gaia". It may be best to have 3 copies of "Beta The Magnet Warrior" while only having 2 of "Gamma The Magnet Warrior" and "Alpha The Magnet Warrior". Reason being is that "Alpha" and "Gamma" can be searched via "Sangan" and "Giant Rat".

This card's effect to summon the "Magnet Warriors" can be used to easily Tribute Summon either "Gilford the Lightning" or "Moisture Creature", to activate their effects, or a Wicked God or Egyptian God. But your best bet is to use its 3 summoning effect to summon "Beast King Barbaros" to sweep your opponents side of the field of every card they have and go for a 3000 point Damage.

This card is only Semi-Nomi, so remember that you can Special Summon this card from the Graveyard once it's been Special Summoned correctly.

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