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Bloodtheft Rules:

Cumulative Bloodtheft (Optional) Use of bloodtheft runs the risk of diluting the characters current Bloodline derivation, allowing another to become more prominent. Create a Bloodtheft Score for each derivation (Anduiras, Reynir, Brenna, Basaia, Masela, Vorynn, and Azrai). Put a zero in each of these fields except for the one with your current derivation. Put your current Bloodline Strength in this field. Every Bloodline Strength increase gained through Bloodtheft will increase the Bloodtheft score of the appropriate derivation based on the victims derivation. The derivation with the highest Bloodtheft score is considered your current bloodline derivation.

Standard Bloodtheft Rules


When two scions (blooded characters) meet in battle and one dies, special circumstances may allow the slayer to gain part of the victims bloodline power. The scions of Cerilia discovered this strange condition soon after the events at Mount Deismaar. The resulting betrayals and feuds among Cerilias scions have contributed to more than a thousand years of ceaseless war. If a blooded character dies a natural death, or perishes at the hand of a commoner, his bloodline is unaffected, and all his bloodline characteristics die with him. If a regent character dies in a similar manner, his heir assumes the regents domain and his Regency Point score. The heir does not gain any bloodline strength or abilities. If a scion or regent dies as a result of another blooded character piercing him through the heart, the victims heir assumes the domain, but the victims Regency Points are lost. In addition, the slayer increases his bloodline strength by 1/10th of the victims bloodline strength. If this amount is more then the wielders current bloodline strength, then the wielders bloodline derivation changes to the victims. All existing Bloodline Feats and abilities are still retained if the Bloodline Derivation changes. To succeed at Bloodtheft, the scion must do one of the following: Succeed at a declared called shot to the heart at a -2 penalty to hit. This blow must drop the victim below -10 hit points. Succeed at a critical hit on the blooded character. This blow must drop the victim below -10 hit points. Furthermore, the scion must be engaged in melee combat with the victim to succeed at bloodtheft. If a blooded character commits the act of bloodtheft, with or without knowledge, they must accept the infusion of bloodline strength and any consequences that result.

Tighmaevril Weapons (Optional)


The rarest cases of bloodtheft occur when a scion is killed with a weapon made of tighmaevril (tih-MEE-vril), also know as bloodsilver. The wielder increases his bloodline strength by 1/4th of the victims Bloodline Score instead of th 1/10 . If this amount is more then the wielders current bloodline derivation, then the wielders bloodline derivation changes to the victims. Tighmaevril is a rare alloy created by an elf smith named Ghoigwnnwd over 2,000 years ago. He was the only person who ever knew the secret of working the metal. All tighmaevril weapons are magical. Treat tighmaevril as a weapon special ability of a +3 equivalent bonus.

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