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NEW FEATURES OF HEROES III: IN THE WAKE OF GODS UPDATE 3.

57 IMPORTANT NOTE: this update is only working in Single and Hotseat mode. Multipla yer mode will be fixed as soon as possible but due to the nature of the problems there's no way of knowing how long this might take. 1. COMMANDERS. Every hero now has a personal Commander who fights on the battlef ield, gains experience, and goes up in level. You select which skills your Comma nder advances in (four out of six possible skills), and at higher levels you'll have the opportunity to select up to 6 (out of 15) special abilities that may be come available depending on the skills you've chosen. Each Commander has a uniqu e name and bio and each Commander type has its own unique ability and spell that it may cast. 2. WOGIFY OPTIONS SCREEN. The brand new WoGify Options screen allows complete cu stomization of WoGification to suit any player's preference. The button to reach this dialogue box is located in the Scenario Selection screen. In addition to c hoosing which new objects, global enhancement scripts and map rules will be in t he game, the WoGify Options screen includes new options like "Towns start withou t forts" and "All cartographers are replaced", plus full disabling of movement s pells and artifacts. WoG features such as Commanders, Town Demolition and Arrow Tower experience can also be enabled or disabled here. 3. WOGIFICATION EXTENDED. The WoGify Options Master Settings gives you the choic e between WoGifying only random maps, any WoG format map or even any Heroes III format map (RoE, AB, SoD or WoG). 4. NEW COMBAT FEATURE. A new feature has been added to the combat screen to give your shooting creatures a choice each round between shooting or moving+attackin g. Simply right-click on the Defend Button and you'll be given the choice. The s ame feature works for spellcasting creatures like faerie dragons and for attack+ return creatures like harpies. 5. NEW SCRIPTS. Many new scripts for WoGify have been added to make WoGified map s even more fun and diverse: - Mithril adds piles of Mithril to the map and gives you a way to spend it. Sim ply right-click on the Kingdom Overview button to see how much Mithril you have and to bring up a complete price list. - Mysticism Enhancement improves the Mysticism skill by making the spell points regained a percentage plus adding new exciting abilities at each skill level. - Sorcery Enhancement improves the Sorcery skill by adding the ability to right -click on treasures, artifacts and other objects to find out their value. Higher skill levels add additional abilities. - Summoning Stones is a new map object that lets you summon a stack of creature s from one of your towns into your army. - Karmic Battles (if enabled) adds additional monsters to the battlefield in mo st combats fought against neutral armies. The added monsters start out pretty we ak but increase the more battles you fight. - Treasure Chest 2 adds a new type of treasure chest. - Cards of Prophecy enhances this tired old artifact with interesting new abili ties. - Rebalancing Factions (if enabled) tweaks many heroes and monsters so as to pr ovide better balance between the different town types. - Hero Specialization Boost (if enabled) adds extra abilities to heroes with sp ell and monster specialties. - Extended Battles (if enabled) tweaks monster stats so as to slow down the pac e and increase the duration of most battles. - First Money (if enabled) gives an equal number of starting resources to all p layers, no matter what skill level you play at.

- Living Scrolls turns most of the combat scrolls into Living Scrolls that have a chance of casting their own spell each round by themselves. 6. SCRIPT UPDATING. Many older scripts have been updated to make them even bette r than before. Bugs have been fixed and scripts have been revamped to work with the WoGify Options and the new Commander artifacts. In a few cases, completely n ew features have been added. 7. COMMANDER ARTIFACTS. Ten unique Commander artifacts are included in the map e ditor and may show up in WoGified maps. Many of the Commander artifacts will con tinually increase the bonus they grant the Commander after several battles have been won. These added incremental bonuses are lost if the Commander dies or uneq uips the artifact. 8. NEW OBJECTS. Nine new objects have been added to the game. These are: a new t reasure chest, a barrel (if not scripted it acts like a treasure chest), two new signs, a new magic well, a magic book on a pedestal (new shrine), and three "em pty" scriptable objects. 9. SCRIPT EDITOR. The script editor has been updated to make it even friendlier than ever with comprehensive built-in help and new features. 10. ERM EXTENSIONS. More than a dozen new ERM features have been added for your scripting pleasure, including: AI movement control, mouse click triggers for the town screen, hero screens, and combat screen, full Commander support via ERM, p ost-event and post-object triggers, artifact equipping/unequipping triggers, glo bal monster and skill name replacement, and more! Please read ERM357.TXT for ful l details on the new ERM features.

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