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Fig. 3.1 The Position vector of a particle moving through space is a function of time
In this section we will restrict the definition of the vector function to the domain of a single real variable t. This will result only in 3-D curves as shown in Fig. 3.2. Later on, we will define vector functions with a domain in the plane or space which will give us a vector field.
To define the derivative of a vector, let O be the origin and P be the position of a moving particle at time t as shown in Fig. 3.3 The position vector of the point is given by . Now if this particle is moving with time then let Q be its position at time t+t From Fig. 3.1 it can be seen that
O
) ( The definition of the change in position is given by Since this change occurred during a small instant of time t then the motion can be expressed by the velocity
tends to P and the chord PQ becomes the tangent at P. The general definition of the velocity vector is
Note that
of the particle at P which is along the tangent to its path. This derivative can be found by finding the derivative of the components of the vector .
Theorems of Differentiation: Using the theories of vectors it can be shown that (i) (ii) ( ( ) )
(iii) (iv)
( ) ( )
where the order of the functions is not to be changed Ex: A particle moves along the curve in the direction Sol. The position vector The velocity
where
is the time. Find the component of its velocity and acceleration at time . ( ) ( )
Now to find the component of in the direction of orthogonal projection from chapter 1 ( | | | | )( )
we use
Now acceleration
and when t = 1, we have Component of acceleration in the direction of ( | | | | Hw1: The position vector of a particle at time is ( ) ( ) Find the condition imposed on by requiring that at time t=1, the acceleration is normal to the position vector. )( is given by )
second law of motion. This application is highly important to communication engineers to understand the physics and geometry of placing satellites in orbit. To derive equations for projectile motion, we assume that the projectile behaves like a particle moving in vertical coordinate plane and that the only force acting on the projectile during its flight is the constant force of gravity which always points straight down producing a downward acceleration of g. We will neglect the effects of Earths motion, air friction and gravitational force change. We will assume that the projectile was launched from the origin at time t=0 into the first quadrant with an initial velocity vo at an angle with the horizontal (| | ) (| | ) The projectiles initial position is ro as shown in Fig. 3.4 Newtons second law of motion says that the vertical downward acceleration due to gravity is g so if r is the projectiles position vector and t is the time then
The solution can be found by integration giving the following motion vector (| The | ) of ((| r | give ) the ) parametric
Fig. 3.4 Projectile Motion
components
equations ( ) (| | ) and ( ) (| | )
The position vector at any time t can be found and hence the position of the projectile can be simply drawn Projectile Height, Flight Time and Range To find the maximum projectile height, maximize y(t) | | (| | ) Substitute this value of t get (| | )
To find the maximum projectile range, set y=0 and solve for t to get the time of flight T ( ) (| | ) | |
Substitute this value in x(t) to get the maximum horizontal range R | | | | ( ) (| | ) Ex: A bullet projectile is fired from the origin over horizontal ground at an initial speed of 500m/s and a launch angle of 60 (a) (b) (c) Sol. (a) (( (b) , (c) (( (|
(| | | |
Where will the projectile be 10 seconds later? Find the maximum height, flight time and range of the projectile Find the speed of the projectile when it hits the ground back
(|
| )
((|
) )
( (
) )
| )
((| )
) | |
In conclusion a bullet fired in the air will reach a maximum height of less than 12km, travel a distance of less than 25km and take less than 2
minutes to fall down Hw2: Find the launch angles that will give the maximum 1. Height 2. Range 3. Flight time Hw3: A baseball is hit when it is 1 m about the ground. It leaves the bat with an initial speed of 50 m/s making an angle of 20 with the horizontal. At the instant the ball is hit, the wind was blowing horizontally opposite to the ball direction adding a component of -2.8i (m/s) to the balls initial velocity (a) (b) (c) Find the position vector of the path of the baseball How high does the baseball go when it reaches its maximum height? Assuming the ball is not caught , find its range and flight time
Depending on the shape of the curve we can determine the sharpness of its turning. One of the features of smooth space curves is that they have a measurable length. This means that we can locate points along the curve by knowing their direct distance s along the curve from some base point or reference as shown in Fig. 3.5. In this figure the time variable describes the motion of the particle while s describes the distance traveled along this curve
Fig. 3.5 Smooth curves can be scaled like number lines
Definition: Length of a Smooth Curve The length of a smooth curve traced only once as t increases from ( ) ( ) ( ) ( ) to ( ) ( ) , is that is
Please note that the square root in this definition is the magnitude of the velocity vector = || | | so we can say || Ex: An airplane is gliding upward along the helix ? Sol. || ( ( ) ) ( ) ( ) ( ) ( to ) .
If we choose a base or reference point ( ), each value of t will gives us a point ( ) point. If if ( ( ) ( ) ( )) on the curve with respect to the reference , then ( ) is the positive distance from ( ) to ( ) while
) itself
is equal to
Note: since the curve is smooth then ( ) is differentiable with respect to and the derivative is a scalar function that gives the speed of the |( )| will be an increasing function of time. That is never zero for a smooth curve Unit Tangent Vector T We already know that the velocity vector and the vector || is therefore a unit vector tangent to the curve as shown in Fig. 3.7 Definition The unit tangent vector to a smooth curve ( ) is given by ||
object
since |( )| is
Ex: Find the unit tangent vector of the curve Sol. Thus
||
||
HW5: Given a counterclockwise moving phasor in 2D plane as shown in Fig. 3.8 which can be described by the position vector ( ) find the unit tangent vector to the circle ( ) ( ),
turns as the
curve bends. Since is a unit vector, its length remains constant and only its direction changes as the particle moves along the curve as shown in Fig. 3.9
Fig. 3.9 As P moves along the curve in the direction of increasing length, the unit tangent vector turns.
The rate at which T turns per unit of length along the curve is called the curvature Definition If T is the unit vector of a smooth curve, the curvature function of the curve is || The curvature is a scalar function and if | | is large, turns sharply as the particle passes through , and the curvature at is smaller Ex: On a straight line, the unit tangent vector always points in the same direction, so its components are constants. Therefore | | | | as shown in Fig. 3.10 | | | | | |
Fig. 3.10 Along a straight line, T always points in the same direction. Therefore the curvature is zero.
Ex: Find the curvature of a circle of radius a Sol. The position vector for a circle of radius a is ( ) ( ) ( ) ( ) ( ) || So Thus || ( ) ( ) ( ) ( )
( (
) )
( (
) )
There are many vectors normal to the vector but one of them is of special interest since it points in the direction in which the curve is turning. Note that will be a function of the parameter
so it can be considered
a curve of . Since has constant length (unit vector), the derivative is orthogonal to . Therefore if we divide
Fig. 3.11 The vector dT/ds, normal to the curve, always points in the direction in which T is turning. The unit normal vector N is the direction of dT/ds
Definition At a point where 0 the principal unit normal vector for a smooth curve in the plane is Where The vector
| || |
| |
Therefore, if we face in the direction of increasing arc length, the direction of the vector
toward the left if turns counterclockwise. In other words, the principal normal vector will point toward the concave side of the curve as can be seen in Fig. 3.11 Note that we can find without having to find or s Ex: Find and for the circular motion ( ) Sol. We first find , ( ) || From which we find || Notice that | | ( ) ( ) || ( ) ( ) ( ) ( )
, verifying that is orthogonal to . Notice too, that for the circular motion here, points from ( ) towards the circles center at the origin. Note: The binormal vector of a curve in space is orthogonal to both and as shown in Fig. 3.12 , a unit vector
Fig. 3.12 The mutually orthogonal vectors travelling along a curve in space
Ex: Find the curvature for the helix ) ( ) ( Then find the principal normal vector and the binormal vector Sol. The helix is shown in Fig. 3.13. First we find the velocity ( ) ( ) ( || || | | | ) [ ( ] [ ( ( ) ) ( ( )] ) ) ( )
||
| |
[ (
)]
Note that always points towards the z-axis To find the binormal vector we apply
[( ) ( ) ] HW6: For the following position vector find the unit normal, tangent and binormal vectors ( ) ( )
the positive y-direction with unit speed. We are left with the obvious question, What is the rate of change of ( direction? Let represent a vector which points in the direction of travel. The length of will be one, to reflect the fact that we are walking with unit speed. We already know two things: Rate of change of Rate of change of ( ( ) in direction of x or in the direction ) in direction of y or in the direction
It is reasonable, then, to expect that Rate of change of ( Ex: Suppose ( ) ) in direction of x or in the direction . Then what is the rate of change of (
), at
in the direction of , is called a directional derivative, and is denoted as ( ). Hence, we have the formula
But notice that the right side of this equation can be rewritten as a dot product:
We can also write this equation shorter by coming up with a new notation for for ( . The best way is to name this last vector as ) then becomes
) and we
. The equation
( ) is a vector as long as
From this definition we can now see that ( ) is a scalar function and that ( Sol. ( ) ) )
What Do the Directional Derivative and the Gradient Mean? The gradient at the point (1, 1) in the previous example, then, would be ( ) Remember that the rate of change of a function is also the slope of a tangent line to its graph, as long as you are traveling with speed one. Heres a nice way to think about the situation. Suppose you are climbing a mountain, and you have a good trail map in your hands. Let ( ( ) be your coordinates when you locate yourself on the map. The function ) is your elevation at that point. Now turn your body to face the direction (on your map). If you sight up or down so that your gaze just grazes the mountainside then you are looking along the tangent line
) as shown in Fig. .
Recall that the dot product is given by the product of the magnitudes of the two vectors, times the cosine of the angle between them. If we fix the point we are at then way to change
is a fixed vector. If ||
The largest this quantity can be is when the value of cos is largest. This happens when = 0. We conclude that the largest value of given by
|||
and that this value is attained when (the direction we are facing) coincides with the direction of . In other words, if you are on the mountainside and you want to face directly uphill you should point yourself in the direction of the gradient vector. When you do this and sight along the mountainside the slope you see is the magnitude of the gradient vector. (Q) What happens if you are in a valley and you want to face the bottom of the valley? EX: Let ( ) find the largest directional derivative of this function at the point (2,3) and the largest slope for any tangent line at
this point. Sol. At the point (x, y) the gradient vector is ( ) ( ) ) ( ) . The largest slope So, at the point (2, 3) we have | ( )| (
of any tangent line to the graph at the point (2, 3) is then given by
(Q) What if you were standing on the mountainside and wanted to face the direction you would have to travel to keep your elevation constant? In other words, how would you find the direction of your level curve? (A) If you were facing such a direction you would be looking along a horizontal line, i.e., a line whose slope is zero. The only way for to be zero is for and ) to be perpendicular. . In the previous example we saw ( )
. A vector which points in a direction perpendicular to this (Check this!). Hence, this vector is tangent to a level curve at the point (2, 3). HW7: For each of the functions questions: Find the gradient vector . Find a unit vector that points in the direction of the maximum rate of change at the point (1, 1). Find the largest slope of any tangent line at (1, 1). Find a unit vector that lies in a line tangent to a level curve through (1, 1). 1. 2. 3. ( ). ) at the point (1, 1) in the direction Calculate the rate of change of ( ( ) below answer the following
the origin. What is the difference between the two? ) has a minimum there, while ( ) has a saddle. In the first-semester we learned to detect local maxima and minima by a second-derivative test. We would like to do the same thing here. The problem, of course, is that there are four second partial derivatives! To keep track of all this information we often write them in a matrix, as follows:
[ ] Now we examine this matrix for several functions whose graph is familiar. Each of these has a gradient vector equal to zero at the origin. 1. . This function has a local minimum at the origin. The matrix of second partials is
second partials is 4. . This function also has a saddle at the origin. The matrix of second * +
partials is The first and third examples give us a clue as to the quantity we would like to look at. Consider the product of the upper-left and lower-right entries of the matrix. For the maximum and minimum above this quantity is positive and for the first of the above saddles it is negative. However, this alone would not be enough to distinguish maxima and minima from saddles, as the second of the saddles shows. To compensate we must subtract the product of the upper-right and lower-left entries, yielding the formula
However, since the mixed partials are equal we can shorten this to ( )
This is indeed the right quantity to look at, in the sense that if it is greater than zero you have a maximum or minimum, and if it is less than zero you have a saddle. Unfortunately, if it is zero you have no information; you may be at a maximum, minimum, saddle, or something much more bizarre. Nonetheless, we will single this out as our first test.
Sol. First, we will need to narrow down the possibilities by finding the critical points. To do this we find the gradient. ( ) ( ) Setting this equal to the vector
The first equation tells us that equation then gives Either (and hence
equation by y to get Solving then gives us Hence, we have critical points at (0, 0) and (-2/9, 2/9). To determine which of these are saddles we compute the matrix of second partials: [ [ And so ( ) ( ) ) We now check each critical point: ( ) ( ) ( ] ]
When
whether ( .
easily guessed from our typical examples, Notice that in both cases and
is positive we have a local minimum and when it is negative we have a local maximum. This is precisely our second test.
example. We found critical points at (0, 0) and (-2/9,2/9), and determined that at (-2/9,2/9) there was a local maximum or a local minimum. To determine which we need only look at as shown in Fig. 3.15. . Since this was 2, and 2 0, we conclude that at this critical point there is a local minimum
-2
-4 1
0.5
-0.5
-1
-1
-0.5
0.5
It is important to keep in mind that if information about the nature of ( example. EX: Consider the following functions: 1. ( 2. ( 3. ( ) ) ) .
then we have no
In each case the only critical point is at (0, 0) and maximum, and in the third there is a saddle.
. But at (0,
0) in the first case there is a local minimum, in the second there is a local
HW8: Find the local maxima, minima, and saddles of the following functions. 1. 2.
HW9: For the function sin(x + y) show that D(x, y) = 0 at every point (x, y). Does this function have maxima, minima, or saddles? HW10 If, for some point ( then show that instead of ( ( ) ) you know ( ) and ( ( ) )
More formally, a vector field is a function from R2 to R2. What goes in to this function are the coordinates of the point where you are. What
comes out are the components of the vector at that point. EX: Consider the vector field field contains the vector the vector . At the point (1, 1) this vector . At the point (2, 4) it contains . If we use a computer to draw it we would
HW11 Sketch the following vector fields. 1. 2. 3. We have already seen many vector fields, although we did not use this language. Whenever we take a function f and compute its gradient f at a point we get a vector. The set of all such vectors is then a vector field, which we now call grad f. EX: Suppose ( is ( ) ) . Then the gradient of ( ) at the point ( ) . If we draw this vector at various values of x and
EX: Let (
. Then
3.8 Divergence
In the previous section, we saw that the gradient operator gives us a way to take a function ( ) and get a vector field. In this section, we explore a way to take a vector field and get a function. Eventually, we will see that the value of this function at a point is a measure of how much the vector field is spreading out there. Definition Suppose ( ) ( ( ) ( ) ) ( ( ) is a vector field V on R3 (that is ) ). Then we define the divergence of
Note that the first term is associated with the first component of V, the second term with the second component, and the third term with the third component. This, and the fact that the terms are being added, should remind you of the dot product. This gives us a purely notational way to remember how to calculate the divergence of a vector field. We let denote the vector
This, of course, is only a vector in a notational sense. But if we suspend our disbelief for a moment and allow such absurdities, we can write the formula for the divergence of a vector field in a very compact way: