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can be used to teach nurses, students and patients can be very effective in the hands of an astute nurse educator.
Tutorials
the second mode in which CAI may be written teaches the students a body of knowledge by presenting information and asking questions, giving hints if the student gets stuck.
Games
just as board games, card games and trivia games can be used to teach nursing, so can computer games.
Simulations
One of the most exciting and available forms of CAI. Provide students with all details about a particular patient situation and ask them to assess the patient, arrive at diagnoses, plan interventions and evaluate care.
Description of a patient situation. Student selects which data should be collected. Computer provides feedback about choices. Student uses the correct data to arrive at nursing diagnoses. Computer provides feedback on diagnoses.
Student selects appropriate nursing goals. Computer responds to each selection as to why it is or is not correct. Student selects appropriate actions. Computer responds with positive and negative effects of each actions. Student selects evaluation criteria that indicate success of nursing actions. Computer provides feedback on evaluation criteria.
Multimedia Presentation
sometimes called hypermedia programs may incorporate text, sound tracks, graphics, still photos, animations, video clips, and material from the World Wide Web (www).
Evaluating Software
Manual (users guide) generally not made available to learners but should be available to the nurse educator. Evaluate the program in terms of the objectives you want to achieve.
Internet is a mammoth complex of computer connections across continents, connecting many millions of computers.
Email
Electronic mail can be used to provide greater collaboration between teachers and students and between students and students.
New Groups
are similar to listservs in that they are discussion groups of people with similar interests.
a computer- based, simulated threedimensional environment in which the participant interacts with a virtual world. only in virtual reality can the learner enter a virtual world and feel an object, move it, and measure its movement.