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ff3 guide .-,--' . .-,--' . ,-_/ ,-_/ ,-_/ \|__ . ,-. ,-. | \|__ ,-. ,-. |- ,-. ,-.

. . ' | ' | ' | | | | | ,-| | | ,-| | | | ,-| `-. | | .^ | .^ | .^ | `' ' ' ' `-^ `' `' `-^ ' ' `' `-^ `-' `-| `--' `--' `--' -----------OO-------------------------------- /|------OO---------|| ` ' || || Developer: Squaresoft || || Genre: RPG || || Players: 1 || || Difficulty: Medium to Hard || || Consoles: Famicom & DS || || Size: 516 KB & 128 MB || || || ||-----------------------------------------|| || || || Guide type: Unofficial Strategy Guide || || Author: Zenalasca || || Real Name: Zena Mason || || E-Mail: zenalasca@student.com || || Last Updated: Dec 27 2008 || || Version: 0.3 || || || -----------OO-----------------------------------------OO---------Final Fantasy III is an RPG originally made for Famicom [Japanese version of the NES]. Although there was a "Final Fantasy III" released in America for Super Nintendo it was actually Final Fantasy VI. At long last, the true Final Fantasy III has been released for NDS. It was the first Final Fantasy to employ the now popular job system; the game is full of towns, dungeons, quests, non-player characters and monsters, revolving largely around the turn-based fights your characters take part in. -----------OO-----------------------------------------OO---------|| TABLE OF CONTENTS || -----------OO-----------------------------------------OO---------INTRODUCTION -----------i Controls ii Fighting Basics iii Exploration Advice iv Stealing v Buying vi Leveling Up vii Job Development ix Collecting Weapons x Free Magic xi General Advice PART ONE: THE WALK-THROUGH -------------------------I A Test of Courage II Cave of the Djinn III Bahamut, King of Wyrms IV Itsy-Bitsey Adventures V The Vikings and their Serpvent VI Climbing Owen Tower VII Dwarves, Horns & Caves of Water and Fire VIII The Wandering Castle IX The Place of Tides X Two Unnecessary Dungeons; Unlocking your Ship XI Adventures of the Sky Wanderors XII Righting a Capsized Empire XIII The Ultimate Airships XIV The Final Fangtasy XV The Power of Unei, Doga & Xande Page 1

ff3 guide PART TWO: SIDE-QUESTS AND MINI-GAMES -----------------------------------I Bahamut PART THREE: WIRELESS -------------------xii Mognet xiii Onion Knights PART FOUR: CHARTS AND INFORMATION --------------------------------I Abilities II Spells III Classes PART FIVE: COLLECTOR'S ANONYMOUS ------------------------------I Common Items II Battle-Only Items III Magic Spells IV Swords V Daggers VI Axes VII Bows VIII Arrows IX Staves X Knuckles XI Books XII Helms XIII Shields XIV Armour XV Robes PART SIX: SECRETS ----------------xiv NES Glitches xv Useful Game Genie Codes -----------OO-----------------------------------------OO---------|| INTRODUCTION || -----------OO-----------------------------------------OO----------------------------------------The Essence of Final Fantasy III -------------------------------Final Fantasy III is like an upgrade Final Fantasy I, some would say a continuation (which is not true). Four Warriors of Light are chosen and they go on an adventure to retrieve four crystals that have fallen into the hands of evil. In Final Fantasy I the emphasis was on the earth decaying because the Light needed to be restored to the crystals, but in Final Fantasy III it has been upgraded upon. Light can only be restored if one has "Hope," a poorly expressed idea in this game, because the dying glimmer of hope they have in their crystals seems to grow with Hope. Yet Darkness isn't the only threat, for a new menace has overtaken the Darkness; Nothingness. So it is not so much Light against Dark, but a restoral of balance. All odd-numbered the Final Fantasies except VII have had the focus on role-play rather than story, as Sakaguchi intended (which is why FF7 is so special). -------------------------------The History of Final Fantasy III -------------------------------Final Fantasy III originally created for the old Famicom console (the Japanese version of the Nintendo) and was never officially Page 2

ff3 guide released in the non-Japan-speaking world. Squaresoft only published FFI, FFIV and FFVI, dubbing them FFI, FFII and FFIII respective ly, so the gamers from there never got a taste of the special classes system until Final Fantasy Tactics was released. Final Fantasy III was the last and best of the NES FF series. The story was lacking; Luneth, Refia, Arc and Ingus didn't even exist, they were just nameless characters without their own stories. You got your first jobs after defeating the Land Turtle and all four "boys" got trapped in Altar Cave together. Things were better than they were in FFI but it was still a very tough game. Mere levelling up wouldn't have got you anywhere. And if you think the end dungeon in the NDS version was tedious and way drawn out, in the NES version it was hell incarnate. -----------Why I'm Here -----------Some of you may know me from my Final Fantasy VIII guide, but none of you know that while I was working on that I was playing Final Fantasy III for NES. Since then I've got the NDS version and expanded on the guide I began all those years ago. If you've seen this guide, like it, and want me to write more It'll give me an incentive to do it if you send me an e-mail letter about it. The walk-through is designed to be easy-to-use and to-the-point. All maps and non-essential information are in the appendices, with a reference box for easy searching. There aren't many side-quests to do or basics to learn in FF3 but they are also in the appendix. If you want to publish part/all of this guide on your web site or magazine or whatever e-mail me first! The following web sites can host my guides (and any other work you may be interested in seeing by Zenalasca): o o o o o Game FAQs Super Cheats Neoseeker 1up Student.Com http://www.gamefaqs.com http://www.supercheats.com http://www.neoseeker.com http://www.1up.com http://www.student.com

-----------OO-----------------------------------------OO---------|| WALK-THROUGH || -----------OO-----------------------------------------OO--------------------------------------------------------------------------I. A Test of Courage -----------------------------------------------------------------______________________________________________________ | [] | Find your way to the Altar Cave Crystal Shrine. | | [] | Defeat the Land Turtle. | | [] | Meet Arc in the village of Ur. | | [] | Meet with the Elder Topapa in Ur Shrine. | | [] | Follow Arc to Kazus. | |____|_________________________________________________| --------------------------------------Going through Altar Cave the First Time --------------------------------------Where the path turns into a T-junction you know you're close to the end; take the path on the right-hand side to find a healing spring. I would advise strongly not to use ANY items at this point, as you can't make a save file until you've felled the boss. After the boss you can go immediately to the world map. __ _|10|_ __| |___ | | | 9 | Page 3

ff3 guide __| |__ |__ __| | -BOSS | | ___ ___ | | | | | | | |_| _| |_ |_| |_ _| | | _=_ ___ _ | | |7 |_ __|8| | | | |_ __ | | | | __| |____________| |__| #| | | _| ______ _____ ##| | |______| ___ _| |_ _| |##| |_______________| | | |___| |##| | | |##| | | | |____ _| |_ | | | |______ ________| _________6| |5____________ | | | ___ _______ | | | _||_ 3| = ___| | |_ |____| | |3 _| |4_________| | _| | | ____________________________________________ | | | KEY | _| |___ |____________________________________________| _| |_ | 0: You start here | 4: [Shield] Leather | |2 1| | 2: [Shield] Leather | 5: SouthWind | |_ _| | 3: Switches to unb- | 6: Potion | | | | lock the path. | 7: Potion | |_ | | If you enter the | 8: SouthWind | |_ _| | menu, exit the | 9: Crystal of Light | | | | screen or engage | 10: Exit teleport | | | | in a battle, come| ##: Healing spring | | | | back you'll have | -BOSS: LandTurtle | _| | | to press one of | | | _| | switches (rocks) | | | | |_____________________|______________________| | | ___ _| | | | | |______| 0| ___| ____ | | | |_| |____ | |______| ----------------Boss: Land Turtle ----------------NDS stats: LV: 4 / HP: 111 / EXP: 20 NES stats: HP: 120 / EXP: 33 / G: 500 Strategies: Use the Arctic Winds you got, as there's little chance of succeeding in battle without them, and keep your party's health up with potions. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] ------------------------------------------Altar Cave: There's More than Meets the Eye ------------------------------------------You can only explore the Cave's full extent once you have defeated the boss and stepped on the teleport. There are still chests in Altar Cave that you won't have opened yet, so go back in if you Page 4

ff3 guide dare...to be bored yet again. Oh, and don't fall in the hole or you're back where you started! You should have already got a leather shield, longsword, 3x potion and 2x antarctic wind on your first journey through the dungeon. In this part of the cave 2x longsword, 1x bronze knuckles and 1x sleep spell can be found. In hidden passage-way nera the cave's entrance are 2x bronze bracers and 1x leather cap. -----------All About Ur -----------You'll find as you continue through the game that each town has one thing that's special about it. For Ur, it's a Goblin infested path leading to a house with hidden treasure in it. _________ | __ | _____ | _____|A | |_ | [4] | |_________________________| ___\ | | |_____| _______________________ | | | _| \ _| ___| | ____| ___| | | | | |__ | ___| | |_ | B|_ | | |_ | |______|______ ________| | | | | / _____ \______/ _____ | _| | | | | Mag | _____ | Wpn | |_ _| _| |___/ |_____| | Arm | |_____| |__| _| |_____| | / _______ _____ ___| | | [1] | | [3] | | | |_______| |_____| _| |____ [2] | \_________| |_____________| _| ______________ | KEY | |______________| | Trs- Treasure| | House | | Mag- Magic | | Shop | | Arm- Armour | | Shop | | Wpn- Weapon | | Shop | | A/B- Potion | |______________|

[1] The Elder awaits inside. Those blessed by the Crystals can be healed by holy water from shrines. One heals HP & MP, and the other revives dead party members. Make sure you do this whenever you can. Some shrines heal HP & MP, others, status ailments, and others revive party members. Not all towns have every facility though, so be careful. [2] There is an old man who says "Press B to use an item. For example, use a Potion on me!" Give him the Potion and he'll give you an EchoHerb. [3] The Inn in Ur is free. All you have to do is "climb" into bed (by walking onto any of the beds in the Inn). There is a man there who "guesses your strength" (but he only tells you what jobs you've chosen for your characters). [4] There are some treasures here which include [white magic] Cure -- monsters appear along the path, so be careful! After you go in and get all the treasures (2x [armour] Leather, [knife] Dagger, [white magic] Cure, [sword] Long) the passage will be closed up again. This is no cause for alarm, as you press the wall above and right next to the entrance. It is like this in all other secret passageways. -------Bestiary -------[] Goblin [] Eye Fang [] Carbuncle [] Blue Wisp [] Land Turtle [] Killer Bee [] Werewolf [] Berserker

Altar Cave, Palmeni Overworld, Sasune Tower Altar Cave Altar Cave Altar Cave Altar Cave boss Palmeni Overworld, Nelv Overworld Palmeni Overworld, Nelv Overworld Palmeni Overworld, Nelv Overworld Page 5

ff3 guide ---------------------Where to Heal for Free ---------------------- The healing spring in Altar Cave. - The inn is free in Ur Village. - There is a revival spring in Ur Village. - There is a healing spring in Kazus. - You can sleep in one of the beds in Sasune Castle. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -----------------------------------------------------------------II. CAVE OF THE JINN -----------------------------------------------------------------______________________________________________________ | [] | Talk to a man named Cid at the inn. | | [] | Enter the small desert adjacent to Kazus. | | [] | Fly to Sasune Castle and speak to those there. | | [] | Climb the western tower of the castle. | | [] | Open the chest at the top and defeat Gryphon. | | [] | Fly to the Seal Cave. | | [] | Find your way to the end of the cave. | | [] | Defeat the Jinn once and for all. | |____|_________________________________________________| ----------------The Town of Kazus ----------------When you first enter Kazus, you can't buy anything, but you can jump in a bed at the Inn for free or use the Revification facility at the Shrine. Cid is at the inn and will tell you to find the airship in the tiny desert right alongside Kazus' western border so you can go to the Cave of the Seal. _______ ___ | |__[7]__| | ____ | | __ | | | ______ ____| | |_| |____| | [6] | _| |_ |______| | \ _______ | '|_ | [5] | | _____\ |_______| | | [1] | _____________ | |_____| | [2] [3] [4] | | |_ |_____________| |_ | ___| | ____ _| __| ___| |_ _| | __| |__| [E]___| [E] [1] [2] [3] [4] [5] [6] [7] Entrance of the town. Shrine. Examine the water revive any lost party members. Shop ??? Shop ??? Shop ??? ??? ??? A small side-dungeon with a hidden passage and some good weapons at the end of it...if you can survive the monsters that is! And you can't get the treasure until after you've defeated the Jinn.

---------------------------------Finding the Mythril Ring in Sasune ---------------------------------Your objective is to find Sarah's Mithril Ring in Sasuun castle Page 6

ff3 guide which will lift the curse and make everyone visible again (you gotta wonder why Ur wasn't effected). ________________________ |____________ _________| | | ______________| |___________ | _____________ | | [1] | | [2] | | __| |__ | | | | | | | [3] | | | | | | |_ | | | | |________. .________| | | | | ____ ____ | |______| | | |______| | | _________________________ | | | _____ | [4] | | | _ | _ | _ | | | | | |#| | | [1] | | |_| | | | | [2] | | | | | | _ | | | | | | | |_| |_| | |=| | | [3]_| | | | | |_| # |_____| |____=____| |_____| [1] Sasuun's left tower. It has monsters in it. I will provide a bestiary and a map for it. [2] Sasuun's right tower. It has no monsters; Princess Sarah's bedroom is at the top. The following treasures may be found: [arrows] Holy & Wooden, Potion, [bow] Bow. You can sleep in the Princess' bed. [3] Leads to the castle's inner chambers. If you jump into one of the beds, your HP & MP will be restored.

________________________ | KEY | |________________________| | = | Stairs | | # | Breech in the wall | |___|____________________|

[1] Leads to the throne room. The "ghosts" in here actually have something interesting to say... [2] Sometimes you will see a "breech" in the wall. This means that there is a secret passage, and you can go through the wall... [3] This secret passage takes you to the other side of the main inner section of the castle. [4] Stairs which take you to two chests containing a total of 2000 gil. [5] Stairs which take you to an otherwise inaccessible area of the castle. There are two chests with [shield] Leather and [black magic] Ice. ----------------------------------------Finding the Djinn in The Cave of the Seal ----------------------------------------The ideal party for this dungeon is two Red Mages, a Fighter and a White Mage. Their equipment and magic should be as follows. Buy any extra supplies from Ur. Red Wizard: - Wight Slayer, Leather Shield, Cap and Armour and Copper Armlet. - Ice, Sleep and Pure. Red Wizard: - Bow, Holy Arrows, Leather Shield, Cap and Armour and Copper Armlet. - Cure and Pure (Cure is found on the first floor of the Cave of the Seal). Fighter: - 2x Long Sword, Leather Shield, Cap and Armour. White Wizard: - 2x Staff, Leather Shield, Cap and Armour and Copper Armlet. - Cure and Pure. The Ring is in the Cave of the Seal. There you will be able to put Jinn back in his Seal, rescue the princess and lift the curse from the land. Jinn is a very easy boss, which makes sense, as it must be weak in the head to go to a place it can be indefinitely Page 7

ff3 guide locked up... How and why was it sealed in the first place and how did it escape? How NOT to write an RPG... You might want to do some levelling up in the forests before you go right through the Cave, however. Never forget the Inn at Kazus, shrine in Ur or bed in Sasuun as places to heal HP//MP. The Kazus shrine gives "revivication". A piles of bones act as a switch to open up the cave. When Sara "joins" your party, you can talk to her to get some advice. For instance, Jinn is a fire devil and weak to cold (doesn't it occur to you that most sommoned monsters in FF begin their life as boss monsters?). After you meet Sarah the monsters from that point on are harder, so I would suggest leaving for then. _____ | B| ___| |____ |_ _| | | | | | | ____| |_ |___ ___| | |____ | | | _________ | | | | | | | | | __| | | | _______| | | __| | | | _______| __| | | | | | | __| | | | |________________| | __ | | | ___________________| ___| |_| | | | _| ________| | | | _| | | | | | | | | __| | | |__________ |A | |__________ | |____| [1] E A: Potion B: [white magic] Cure =: Stairs [1] The stairs lead to B2F, which is a single chamber containing 500 gil and three piles of skeleton bones. Remember how the skeletons are the "key?" Still don't get it? Okay... Examine the topmost pile of bones to reveal a hidden entrance... The monsters are tougher after the point where Sarah was, by the way. The [1] on the 3F map below signifies its entrance from 2F. _ |[1] | _| | | | | __| | | _| | _| | | | | _| | | | | | _| | |_______| | _| _______| | ___| | | | | | |_______ |_______ |_ |_ | | |__ | C| '----' _ Page 8 |_

ff3 guide [SEAL CAVE BOSS - DJINN] Level: 7 HP: 600 EXP: 200 Gil: 1,400 Weak.: Ice, Water -------Bestiary -------[] Dark Eye [] Red Wisp [] Zombie [] Griffon [] Mummy [] Skeleton [] Cursed Copper [] Shadow [] Larva [] Revenant [] Djinn

Sasune Sasune Sasune Sasune Sealed Sealed Sealed Sealed Sealed Sealed Sealed

Tower Tower Tower Tower [chest] Cave, Kazus mines Cave, Kazus mines Cave, Kazus mines Cave, Kazus mines Cave, Kazus mines Cave Cave boss

-----------------------------------------------------------------III. BAHAMUT, THE KING OF WYRMS -----------------------------------------------------------------______________________________________________________ | [] | Talk to the king of Sasune. | | [] | Go to the blacksmith's in Kazus. | | [] | Enter the airship and ram through the valley. | | [] | Meet Cid and his wife in Canaan. | | [] | Give Cid's wife an Elixir. | | [] | Meet that broken-hearted girl (Selina). | | [] | Climb to the top of the nearby mountain. | | [] | Fight the king of the dragons, Bahamut. | |____|_________________________________________________| -------------------------Meeting with Cid in Canaan -------------------------By entering the town canal and following it to its south-eastern end you can get an Elixir, but it's not for you -- it's for Mrs. Cid! In return for your generosity you'll be able to plunder Cid's cellar (as well as the hidden area, the sneaky bastard). Chests: | | | | | [] [] [] [] [] Mallet Elixir Great Bow Potion Blind Spell [] [] [] [] [] Gold Needle Iron Arrow Gnomish Bread x2 4,000 Gil [in total] Phoenix Down x3

And before you leave it's kind of amusing to talk to Cid a few times, forcing him to jump into the dark part of his house. -----------------------Bahamut, King of Dragons -----------------------It will take a long time to level up for the boss at the top of the mountain. It's easiest to run from it. You *can* defeat him, but considering it's so early in the game and you probably haven't got Onion Knight yet it's not such a good idea. Once I used cheats to beat Bahamut at that point in the game and it wasn't that good. The Gil and EXP were fantastic, but nothing else changed. I think it was nearly 10,000 of gil and experience. You can get the Bahamut summon from the nearby mountains once you get the airship Invincible (which is pretty much the end of the game), but he's worth it; at least he's a more effective attacker than he was in FF8. Page 9

ff3 guide [] [] [] [] [] [] [] Mandrake Basilisk Bugbear Helldiver Rukh Firefly Rust Bird Nelv Overworld Nelv Overworld Nelv Overworld Dragon's Peak Dragon's Peak Dragon's Peak Dragon's Peak

-----------------------------------------------------------------IV. ITSY-BITSY ADVENTURES -----------------------------------------------------------------__________________________________________________________ | [] | Get some Mini spells from the man at nearby copse. | | [] | Find the Gnome Village on the world map via Mini. | | [] | Give the doctor in the village an antidote. | | [] | Travel through the underground tunnel. | |____|_____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] -------------------------------Mini Spells at the Healing Copse -------------------------------The gnome at the shrine'll give you another Mini spell if you've given the one Desch gave you to one of your party. You can do it again for up to four times. You can do the same with the Toad spell when you get it. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------------------Finding the Gnome Village ------------------------It doesn't look like there's anything on the world map, but there's a shrine to the north and if you cast Mini on all your party you can enter the Gnomes' town directly south of where you landed from Bahamut's nest. -------------------------------Surviving the Underground Tunnel -------------------------------This was hell in the NES version. Luckily it isn't so bad in the NDS one but you have to be careful. Turn everyone into mages and put them into the back row. -------Bestiary -------[] Leprechaun [] Darkface

Tozus Tunnel Tozus Tunnel

-----------------------------------------------------------------V. The Vikings and their Serpvent* -----------------------------------------------------------------* No, serpvent is not a typo, it's a very silly pun, because Nepto is a serpent *and* a servent (sorta, more like a god who helps the Vikings out when not cursed to work against them). __________________________________________________________ | [] | Meet the leader of the Vikings. | | [] | Turn your party into Mini to get through entrance. | | [] | Go to the end of the Nepto Shrine. | | [] | Take the hole on the right-hand side to continue. | | [] | Destroy the Giant Rat to retrieve Nepto's Eye. | | [] | Put Nepto's Eye back on the shrine's serpent statue.| |____|_____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] -----------------------------------Hidden Treasures in the Viking Caves Page 10

ff3 guide -----------------------------------This town has many treasures in it as well. Wherever there's wall there's a hidden passageway [well, almost]. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ -----------Nepto Shrine -----------When you walk out into the Viking's cove you'll see a pantheonlike building and ship. You may be tempted to take the ship to the building, but if you've been listening to anything the Vikings said you'll know there's a ugly monster waiting out there to clobber you with its scales. It is impossible to defeat the Nepto dragon, and to get rid of it you'll have to retrieve the missing Nepto eye from the nearby shrine and restore it to the statue there. You can defeat the giant sea snake, but you'll always encounter it once the ship gets past a certain point in the sea. You get 9,999 gil and 4,999 experience. And what's the point getting that experience when you'd have to level up heaps to be able face it anyway? I like to think the Serpent is a reference to the legend of the World Snake in Viking mythology that was so long in covered the whole span of the world. Nepto does sound very similar to Neptune Boss: | Giant Rat | Level: 11 | HP: 900 | EXP: 1,200 | Gil: 1,500 -------Bestiary -------[] Nepto Dragon [] Lilliputian [] Petit [] Poison Bat [] Blood Worm [] Wererat [] Giant Rat

Optional Boss of Nepto Shrine Harbour Nepto Shrine Nepto Shrine Nepto Shrine Nepto Shrine Nepto Shrine Nepto Shrine boss

-----------------------------------------------------------------VI. The Tower of Owen -----------------------------------------------------------------__________________________________________________________ | [] | Explore the Cave of the Gulgans west of Owen Tower. | | [] | Get the Toad spell from the leader of the Gulgans. | | [] | Go to Owen Tower and the waterway. | | [] | Transform your party into Toads to get past barrier.| | [] | Return to normal status and climb the tower. | | [] | Press some switches at the top (examine alcove). | |____|_____________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[OPTIONAL] ------------------Exploring the World ------------------At this time you can't go beyond the whirlpool created by the tower of Owen but interesting places you can go to are... Tokkul: West of the Viking's Cave is a small town fearful of an encroaching power styling itself as new master of the universe. Walk through their fireplaces to find goodies and cowering villagers! Living Woods: See that big tree flying around in the vicinity Page 11

ff3 guide of Tokkul? It's Castle Hein, originally a big, life-giving tree from a small wood north of the Tokkul desert. Gulgan Gulch: North of the living woods is a cave nestled amongst the mountains where the Gulgans live. If you don't have any Toad spells equipped will give you one. Arus Castle: A sad, deserted place. Though if you press A on on of the candles in the passageway that leads to the round table a hidden corridor will be opened up! Though you'll need Magic Keys to get all the treasure. Ancient's Village: Far west of Tokkul is a village where you can get loads of really cool spells and equipment. To get there easily, enter the chocobo forest north of the Gulgan Gulch and ride a chocobo to the place. There is also a chocobo forest just outside the ancient's village (they're always circle shaped whatever FF you play). For journeying the parameter of the floating continent you'll get a gysahl greens from a boy in town (though you should speak to him first). --------------Chocobo Forests --------------There are two that you can enter so far, one to the west of Owen Towe and the next to the Ancient's Village. As well as capture normal chocobos to ride you can also meet the fat chocobo, if you examine the area that says "smells like chocobo" and throw out a gysahl greens to tempt it out. You get a gysahl green from circumnavigating the floating continent in a chocobo and talking to the boy in the ancient's village. Catching a chocobo is not just useful for getting to other areas of the game quickly and safely (there are no encounters while on a chocobo) but getting to good levelling up spots. For instance, there is a desert on the edge of the floating continent that has very strong monsters in it, though I'd advise you level up in the underground passage, Bahamut's Peak, Kazuz Mythril Mine or Cave of the Seal first, saving the little desert of death until after you've cleared Owen Tower. [OPTIONAL]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ------------Tower of Owen ------------You can't climb the tower without turning your party into frogs, and that means having the toad spell, which you can get from the elder of the Gulgan Gulch. Boss: | Medusa -------Bestiary -------[] Killer Fish [] Sea Elemental [] Hermit [] Sahagin [] Tangie [] Petit Mage [] Pugman [] Far Darrig [] Aughisky [] Fury [] Hornet [] Lynx

Owen Harbour Owen Harbour Owen Harbour Owen Harbour Owen Harbour Owen Tower Owen Tower Owen Tower Owen Tower Owen Tower Southern Sea Southern Sea

Overworld Overworld Overworld Overworld Overworld

Overworld Overworld Page 12

[] Parademon

ff3 guide Southern Sea Overworld

-----------------------------------------------------------------VII. Dwarves, Horns & Caves of Water and Fire -----------------------------------------------------------------__________________________________________________________ | [] | Meet the leader of the Dwarves in their caves. | | [] | Turn into toads to go down and defeat Gutsco. | | [] | Restore the horn to its rightful place. | | [] | Go to the depths of the Fire Cavern. | | [] | Defeat Gutsco again. | | [] | Speak with the leader of the Dwarves again. | |____|_____________________________________________________| -------Bestiary -------[] Slime [] Barometz [] Red Cap [] Tarantula [] Cuphgel [] Mermaid [] Seahorse [] Anet [] Sea Serpent [] Manticore [] Bomb [] Staligmite [] Sea Devil [] Ruinous Wave [] Merman [] Gutsco [] Crocotta [] Balloon [] Red Marshmallow [] Adamantoise [] Myrmacoleon [] Salamander

North-Western Sea Overworld North-Western Sea Overworld South-Eastern Forest on Edge South-Eastern Forest on Edge South-Eastern Forest on Edge Outer Sea Outer Sea Outer Sea Outer Sea Subterranean Lake Subterranean Lake Subterranean Lake Subterranean Lake Subterranean Lake Subterranean Lake Subterranean Lake boss Fire Cave Fire Cave Fire Cave Fire Cave Fire Cave Fire Cave boss

-----------------------------------------------------------------VIII. The Wandering Castle -----------------------------------------------------------------__________________________________________________________ | [] | Visit the desert town of Tokkul. | | [] | Walk through the break in the walls to leave. | | [] | Talk to the king of Arus. | | [] | Escape this weird dungeon; Hein Castle. | | [] | Destroy Hein, all two forms of him. | |____|_____________________________________________________| -------Bestiary -------[] Demon [] Pharaoh [] Lemur [] Dullahan [] Lamia [] Hein

Castle Castle Castle Castle Castle Castle

Hein Hein Hein Hein Hein Hein boss

-----------------------------------------------------------------IX. The Place of Tides -----------------------------------------------------------------__________________________________________________________ | [] | Go to Arus Castle and talk to the king. | | [] | Visit Cid in Canaan. | Page 13

ff3 guide | [] | Leave the floating continent in your new airship. | | [] | Go the the small island on the top of the map. | | [] | Enter the wrecked ship. | | [] | Give an antidote to the girl lying in bed. | | [] | Take Aria to the temple on the middle island. | | [] | Examine the crystal there. | | [] | Enter the Cave of Tides to the north of the temple. | | | At the first junction, the bridge leads to the end. | | | The stairs lead to a Blizzaga spell. | | [] | Defeat the Krakken. | |____|_____________________________________________________| -----------------------------------------------------------------X. Two Unnecessary Dungeons; Unlocking Your Ship -----------------------------------------------------------------__________________________________________________________ | [] | Talk to the woman at the entrance of the town (Amur)| | [] | Talk to Gill in the easternmost house in Amur. | | [] | Go into the canal and enter the sewers. | | [] | Walk the linear path until you meet the 4 Old Men. | | [] | Save the Old Men from the Gigantoads (they're tough)| | [] | Continue to towards the old hag to get the Levishoes| | [] | Travel to the southern tip of the continent. | | [] | Enter Goldor's Manor; to continue unlock the room | | | in the top right and go through a hidden passage. | | [] | Defeat Goldor and take the key to your ship. | |____|_____________________________________________________| ---------------Treasure in Amur ---------------When you enter the canal there are quite a few opportunities to get treasure. On the northernmost island are Thief Gloves hidden amongst the bracken and there's a vegie patch full of gysahl greens! Not far from where you defeat the Gigantoads is a hidden alcove with treasure in it (if you walk the linear path towards the old hag in the sewer). ---------------------Gold in Goldor's Manor ---------------------The only place worth going (other than the direct route to Goldor himself) is to go past the huge chanber with all those rooms in it and continue until you reach many chests all laid out in a neat row: most of them are Gold Swords, which don't give much levevrage in battle but will make your wallet a lot fatter. -----------------------------------------------------------------XI. Adventures of the Sky Wanderers --------------------------------------------------------------------------------------------------------The Town of Bards and Geomancers: Duster ---------------------------------------East of Saronia (that big city whose castle you should avoid flying over for now) is a small island with a small town on it... --------------------------------The Town of Evokers and Summoners --------------------------------On the very north-western point of the north-western continent is a town where you can get most of the summon spells available in the game. Enjoy! -----------------------------------------------------------------Page 14

ff3 guide XII. Righting a Capsized Empire -----------------------------------------------------------------__________________________________________________________ | [] | Go to the north-western continent; there is a city. | | [] | Fly over the castle area (beware, you'll trapped in | | | this huge city for a while yet). | | [] | Go to south-west Saronia and enter the inn. | | [] | Help the boy who claims to be prince (battle!!). | | [] | Take Alus to the castle. | | [] | Save Alus from the evil Garuda (where's Vishnu?). | | [] | Go to the south-east area of the castle for your new| | | ship; the Nautilus! | |____|_____________________________________________________| -----------------------------------------------------------------XIII. The Ultimate Airships -----------------------------------------------------------------__________________________________________________________ | [] | Take the Nautilus to the southernmost continent. | | [] | Follow the path in the mountains to Doga's Manor. | | [] | Cast Mini on the party to get into the cave. | | [] | Go to the Saronia continent, to the very south. | | [] | Take the Nautilus under the waves in the cove. | | [] | Explore the Temple of Time. | | [] | Turn right at both junctions to continue. | | [] | Leave the temple. | | [] | Follow the west coast until you reach land. | | [] | Enter land to find Unei's Cave and wake Unei. | | [] | Take Unei to the Ancient Ruins west of Saronia. | | [] | Upon reaching two doors take the left one. | | [] | Find your way through the ruins via hidden passages.| |____|_____________________________________________________| ---------------Optional Summons ---------------When you've got the Nautilus (with dive function) and Invincible airships you can get three powerful summoned monsters; Odin, Bahamut and Leviathan. You can also buy them in Eureka, at a very highly inflated price; I guess that's just the game saying you shouldn't face any of the really tough bosses without at least one of these summoned monsters, because they really do pack a punch... with style! ----------Odin's Cave ----------You may have seen NPCs in Saronia talking about an underground cave east of the city. The Saronia Catacombs are where Odin hangs out and can be found the same way the Temple of Time is. --------------Bahamut's Eyrie --------------When you get the airship Invincible you can use it to finally get Bahamut in the floating continent! Skip over the small mountains west of Tozas and enter the cave... ---------------Leviathan's Lake ---------------Lake Dhor is accessed in the same manner as Bahamut's cave is, over the small mountains south of the Dwarven caves. When you enter the lake on your canoe, you enter Leviathan's domain... -----------------------------------------------------------------XIV. The Final Fangtasy -----------------------------------------------------------------Page 15

ff3 guide __________________________________________________________ | [] | Skip over the series of small mountains that guard | | | the Shadow Cave north of Goldor's Manor. | | [] | Find your way through the shadow cave via many | | | hidden passages. | | [] | Defeat the Hecatoncheir. | |____|_____________________________________________________| ----------------------------------------------The Multiplying Denisens of The Cave of Shadows ----------------------------------------------To be able to clear the cave of shadows there is pretty much only one thing standing in your way; the resident monsters are a nightmare unless you use magic or dark blades against them. Dark blades can be found in the mountains south-west of Saronia in a town call ed Falgabard; you'll need the airship Invincible to skip over the small mountains barring this town. Then you'll have to get through the cave there to get the needed treasure... Only a Dark Knight will be able to wield the blades. The Cave of Shadows is another one of those that are full to the brink with hidden passages, but mostly they go in the same order; the bottom two paths join up with eachother, going nowhere. -----------------------------------------------------------------XV. The Power of Unei, Doga and Xande -----------------------------------------------------------------__________________________________________________________ | [] | Go to Doga's Manor on the southern continent. | | [] | Go through Doga's Grotto; take first right. | | [] | Defeat Unei and Doga, one after the other. | | [] | Clear the evil statues that guard the valley west | | | of the Shadow Cave. | | [] | Enter the Ancient's Maze and defeat Titan in the | | | central area. | | [] | Continue through the rest of the Ancient's Maze, | | | taking all detours first and going through hidden | | | passages. | | [] | Enter the Crystal Tower. | | [] | Take the entrance to the left. | | [] | Take the first right and walk through a break in | | | wall; do this a second time too. | | [] | Examine head stone when you reach it. | | [] | Defeat Xande. | | [] | Fight the Cloud of Darkness. It doesn't matter if | | | you lose, but you can win. | | [] | Enter all portals but the central one and defeat | | | the bosses. | | [] | Enter the central portal to face The Cloud of Dark- | | | ness and defeat them for good. | |____|_____________________________________________________| ---------Clear Game ---------When you defeat the Cloud of Darkness for the final time and wait for the long ending and credits to finish, the game will ask you to make a save, which will have three stars next to it. When you load it the characters appear on the world map, just outside the Ancient's Maze. I don't know if you can fight the end boss again though. -----------------------------------------------------------------APPENDICES! --------------------------------------------------------------------------Page 16

ff3 guide [CONTROLS] ---------The controls aren't hard to figure out, in fact you can do everything with the stylus *or* controls. Buttons and their functions are general shown, but there are a couple you may have to find out on your own, so keep a sharp eye out and see whatever you can do in each particular type of layout. During battle, for instance, you can choose multiple targets when casting magic. With the stylus you can drag it over the targets you want and with the buttons you press left or right to target all enemies or all allies respectively. There're a few tricks you can use with the stylus to make gameplay speedier. During battle, just hit your targets with the stylus for the character to automatically attack there. And while walking around you can press on a particular destination to have your party walk in that direction. ----------------[FIGHTING BASICS] ----------------The objective of battle is to kill all enemies with as few casual ties as possible. It can be valuable to observe the tactics of enemies, as you may notice many of them will target the weakest of your group exclusively. Even if you don't know how much health you've depleted already it's useful to target a single enemy at a time. Equipment, magic, job-specific abilities, statistics and elemental affinities are all elements of battle in FF3. As you progress throughout the game an ever wider range of skills will be available to your characters as they collect crystals and gain more classes. You can even analyse the simple bare-fisted punch, as the strength of the attack is based on the character's Strength stat. Equipment comes in the form of weapons, helms, armour and accessories; they correlate to certain stats and must be assigned in the "Equipment" menu for the character to be able to use them. Magic has its own menu as well, and each level of magic has its own MP cost. Both equipment and magic can only be used by specific classes. Warriors, knights and freelancers have more scope for the types of equipment they can use; only mage type classes and freelancer can use magic, and even then they have their limits. statistics, elemental affinities "Item," Equipment" and "Row" are some of the few battle commands you don't need a degree for. Using "Item" you can use the weapons or shields you have equipped as items by pressing as far up as you can then choosing one that casts a spell. "Equipment" is only available to the DS version but it's a good way of changing gear in and out during battle, it doesn't even cost a turn. In the NES version you have to be *very careful* about saving turns in battle. "Row" is similar; weak characters won't attack as effectively from the back row but they'll be slightly better protected. There are two type of attacks: Long and short range. The good thing about Long Range Attacks is that they are just as effective from the back row as they are from the front and the character's defence is greater. -------------------[EXPLORATION ADVICE] -------------------Many of the dungeons in FF3 are maze-like and confusing at times, but there are a few tips you can bear in mind. Most are linear, so it's actually a good idea to look into every path that looks like a detour, because it usually is. It's a bit harder to see the detail of your surroundings in the NDS version than it is in the NES, which is why the Zoom function is so useful. And you can be assured that anything with a sparkle Page 17

ff3 guide on it initiates an action when examined. Keep any eye out for dark passages and cracks in the wall. ---------[STEALING] ---------The volume and calibre of the items you can pilfer from foes depends on the job level of your thief. There are four rarities of items: At level 31 you'll be able to steal third best items as well as all those before them; level 71, second best and at 90 you'll have a chance of getting any of them. -------[BUYING] -------ITEM Potion Hi-Potion Eye Drop Antidote Soft Maiden's Kiss Echo Herb Mallet Midget Bread Cloth Robe Leather Jerkin Mythril Armour Leather Shield Mythril Shield Leather Cap Mythril Helm Mythril Gloves Copper Ring Mythril Ring Knife Dagger Mythril Knife Long Sword Mythril Sword Serpent Sword Wight Slayer Staff Fire Staff Ice Staff Mythril Rod Nunchucks Killer Bow Light Arrow Fire Arrow G 150 1,200 40 80 300 100 100 100 200 50 95 350 40 180 15 130 120 80 120 20 60 500 100 500 1,500 2,000 40 3,500 3,500 400 60 2,000 30 30 TOWNS Ur, Kazus, Canaan, Tozas, Viking Base, Ancient's Village Ancient's Village Ur, Kazus, Canaan, Tozas, Viking Base, Ancient's Village Ur, Kazus, Canaan, Tozas, Viking Base, Ancient's Village Ancient's Village Ancient's Village Ancient's Village Ancient's Village Tozas Ur Ur Kazus, Canaan Ur Kazus, Canaan Ur Kazus, Canaan Kazus, Canaan Ur Kazus, Canaan Ur Ur Kazus, Canaan Ur Kazus, Canaan Ancient's Village Ancient's Village Ur Ancient's Village Ancient's Village Kazus, Canaan Ur Ancient's Village Ancient's Village Ancient's Village Page 18

Ice Arrow Esuna Ice Fire Sleep Cure Thunder Venom Blind Aero

30 100 100 100 100 100 700 700 700 700

ff3 guide Ancient's Village Ur Kazus, Tozas Kazus, Tozas, Viking Base Kazus, Tozas, Viking Base Canaan Canaan, Tozas, Viking Base Canaan, Tozas, Viking Base Canaan, Tozas, Viking Base Tozas

-------------[LEVELLING UP] -------------In FF3 you have two kinds of levels; Job Level, which increases when you use the abilities of a certain class; normal levels are gained after defeating monsters, where Vitality is added randomly and HP added depending on characters' level and Vitality. Other stats' increases are dependent on what class you're using and MP doesn't even increase unless the person can use it. The only stat that remains the same when changing class is HP. Classes offer more the more you use them, and if you level each job up to 99 you get a special card that allows you to get their ultimate equipment. ----------------[JOB DEVELOPMENT] ----------------As soon as you get your first crystal this will be a priority. The higher the level of a job the more bang you get for your buck when you do a proper character level up. So what you need is an easy place where you can use your commands [doesn't have to be a special ability, Guard will do fine] without levelling up too much or having to enter/exit battles too frequently. Early on in the game Altar Cave is ideal for this. Below is a chart of jobs and how many job points you can get for each turn. These can lessen substantially after level 14, so it's never good to level up without reason. Job level effects the damage you cause using certain commands. JOB Freelancer Warrior Monk White Mage Black Mage Red Mage Thief Ranger Knight Scholar Geomancer Viking -14 20 20 20 20 20 20 20 20 20 24 20 20 14+ 20 14 14 10 10 12 18 14 12 24 14 14 | | | | | | | | | | | | | JOB Dragoon Dark Knight Evoker Bard Black Belt Magus Devout Sage Summoner Ninja Onion Knight -14 20 20 20 20 20 20 20 20 20 20 20 14+ 16 14 10 18 14 10 10 10 12 12 8

A trick that you can use to your advantage is making sure that you get 199 JP by the end of the battle. The 99 HP will carry onto the next battle! -------------------[COLLECTING WEAPONS] -------------------It may be tempting to sell off your old gear. It's a bad a idea if you want to achieve 100% completion and a good idea if you do not care. Here I'll list all weapons in order of Attack and where you can get them. Not finished. FOR FREELANCERS FOR WARRIORS FOR MONKS Page 19

5 6 8 8 9 10 10 12 12 14 15 17 18 23 25 26 28 30 32 35 50 137 155 FOR 3 6 8 10 12 12 17 17 17 18 20 20 20 20 20 20 23 25 25 25 26 27 93 110

Golden Sword Wooden Arrow Holy Arrow Knife Dagger Bow Longsword Bronze Knuckles Iron Arrow Mythril Knife Wightslayer Mythril Sword Great Bow Spark Dagger Serpent Sword Killer Bow Tyrfing Salamand Sword Freezing Blade Main Gauche Royal Sword Excalibur Ultima Weapon BLACK MAGES Staff Wooden Arrow Holy Arrow Bow Mythril Rod Iron Arrow Fire Arrow Ice Arrow Light Arrow Great Bow Fire Staff Light Staff Ice Staff Wizard Rod Sleep Arrow Poison Arrow Medusa Arrow Fire Rod Ice Rod Light Rod Killer Bow Magic Arrow Omnirod Lilith Rod

5 6 8 8 9 10 10 12 14 17 18 23 25 28 26 30 32 33 35 40 50 55 65 73 80 95 110 116 122 125 150 155 155

ff3 guide Golden Sword 12 Wooden Arrow 28 Holy Arrow 34 Knife 42 Dagger 50 Bow 51 Longsword 82 Iron Arrow 89 Mythril Knife 100 Mythril Sword 115 Great Bow 121 Spark Dagger Serpent Sword FOR Tyrfing 3 Killer Bow 20 Salamand Sword 20 Freezing Blade 20 Viking Axe 20 Main Gauche 25 Poison Dagger 25 Royal Sword 30 Blood Sword 85 Battleaxe 110 Dual Tomahawk Ancient Sword Defender Rune Axe Demon Axe Dual Haken Break Blade Ragnarok Gigantic Axe Ultima Weapon

Bronze Knuckles Sonic Knuckles Impact Claws Cat Claws Kaiser Claws Wyvern Claws Tiger Claws Faerie Claws Metal Knuckles Dark Claws Hellish Claws WHITE MAGES Staff Fire Staff Ice Staff Light Staff Wizard Rod Ice Rod Light Rod Golem Staff Elder Staff Sage Staff

-----------[FREE MAGIC] -----------Magic normally has to be cast by a mage and costs MP, but there are a few weapons that, used as items in battle can cast magic. I'll also list some normal items that cast magic [or have same effect]. SPELL Cura Curaga Holy Fire Fira Blizzard Blizzara Blizzaga Thunder WEAPON Elder Staff Holy Wand Fire Staff Fire Rod Ice Staff Ice Rod Millenium Rod Light Staff ITEM Hi-Potion White Musk Page 20

Thundara Protect Reflect Death Break Erase

Light Rod Defender Save the Queen Lilith Rod Golem Staff Rune Staff

ff3 guide Turtle Shell Shining Curtain -

---------------[GENERAL ADVICE] ---------------- Save whenever you go onto the world map or encounter a save point. - Set your party up before you buy any items. If you have a lot of items already, de-equipping party members to change their job will only make it worse. - Before venturing into any dungeon, always have a look at strategies for boss battles ahead of you. You might be able to get up to a boss easily enough, but whether you'll be prepared...is another question. - Keep your stock of normal curative items up, buying 10 of each whenever you go to a new town. And take advantage of whatever healing facilities you can to keep costs down. - Whenever you can give an item to someone it's usually so you can heal them. Doing this may open up quest opportunities, item acquisitions or merely continue the game for you. - Don't sell your starting equipment in the DS version as you can't get 100% completion without it and it's impossible to replace. - You probably don't have to talk to the dancers and play the pianos to get side-quests. Actually, you don't... Pity. - Take note of the transition phase needed for switching from one job to another. The battles can pile up. While in the transition phase stats and performance are hindered and this can be very annoying. So escape as often as you can. - Never allow yourself to get into a situation where you only have one party member left. Whenever you encounter an enemy you will always get ambushed. - The Run or Escape commands decrease the Defences of your whole party to 0, so unless you're completely sure it'll work, weigh it in before risking it. - The attitude you take to items should be rather opposite depending on what version you're playing. In the NES version it pays to be stringent, keeping only what you really need. In NDS however, you have to be a horder, not getting rid of anything unless you absolutely have to. - When a party member's HP goes into critical, always heal them immediately. Just heal promptly whenever you need to. Have some of your party members Defend if need be. - If only one of your party members need to act in battle, have all the other ones Defend if they can. -------[MOGNET] -------After collecting the first crystal you can use Mognet to send messages between your friends and FFIII Denizens [there are six of them]. Using Mognet you can unlock the game's side quests and see some funny comments by NPCs. Unfortunately this feature of the game cannot be explored very much unless you can use the Nintendo Wi-Fi... But for those who do, you can send one letter per hour. --------------[ONION KNIGHTS] --------------If you have another DS and another copy of FFIII you can get the game's ultimate, Onion Swordsman. Register the other person's name under Mog Net and send messages to another PC 7 times [you Page 21

ff3 guide can exit and re-enter Kazus or leave it til later]. Then you'll need to send and receive 4 messages from Topapa. Go to the drop hole in Altar Cave and after the battle you'll get a special crystal. -------------[NES GLITCHES] -------------If you're crazy enough to be playing the NES version these are the cheats to use! Too bad you can't do them before Tozus tunnel. A poisoned dragoon can stay up in the air instead of coming back [this can be bad though, don't have them all do it at once!]. --------------------------------[USEFUL GAME GENIE CODES FOR NES] --------------------------------CODE FUNCTION SXOXUUSE Infinite CP! No worries about changing jobs! TENPGKYN Knife casts highest Fire magic when used in battle. TENOGKYN Dagger casts highest Fire magic when used in battle. TAXPGSYN Longsword casts highest Fire magic when used in battle. IONPGKYY Knife casts highest Bolt magic when used in battle. IONOGKYY Dagger casts highest Bolt magic when used in battle. IPXPGSYY Longsword casts highest Bolt magic when used in battle. IONPGKYN Knife casts highest Ice magic when used in battle. IONOGKYN Dagger casts highest Ice magic when used in battle. IPXPGSYN Longsword casts highest Ice magic when used in battle. PENPGKYY Knife casts Death magic when used in battle. PAXPGSYY Longsword casts Death magic when used in battle. PENOGKYY Dagger casts Death magic when used in battle. ZENPGKYY Knife casts Meteor magic when used in battle. ZAXPGSYY Longsword casts Meteor magic when used in battle. ZENOGKYY Dagger casts Meteor magic when used in battle. ZENPGKYN Knife casts highest Cure magic when used in battle. ZENOGKYN Dagger casts highest Cure magic when used in battle. ZAXPGSYN Longsword casts highest Cure magic when used in battle. LENPGKYN Knife Casts Remedy when used as an item in battle. LENOGKYN Dagger Casts Remedy when used as an item in battle. LAXPGSYN Longsword Casts Remedy when used as an item in battle. LUNUVLAA Begin the game with Flare, Death and Holy. ISNUVLAA Begin the game with Flare, Meteor and Bahamut. GONUVLAE Begin game with Meteor, Whirlwind and Life2 Spells. NYOEYAPE Change White Mage's starting MP to 195 when next use. NYXAYAPE Change Black Mage's starting MP to 195 when next use. LPXAZAIA Change Black Mage's starting Str to 21 when next use. PPXALAYE Change Black Mage's starting Agi to 27 when next use. NYXEYAZE Change Red Mage's starting MP to 194 when next use. LKSUELAX All new game characters begin with 75 HP. YAEZZAIE All new game characters begin with triple strength. YAEZLAIE All new game characters begin with triple agility. YAEZGAIE All new game characters begin with triple vitality. YAEZIAIE All new game characters begin with triple intellect. YAEZTAIE All new game characters begin with triple spirit. AAKOVYEL HiPotions don't cost anything. +AAKONYGA ================================================================== PART TWO: COLLECTOR'S ANONYMOUS ================================================================== -----------------------------------------------------------------KEY ITEMS -----------------------------------------------------------------Folding Canoe Find: Lift the Curse of Kazus. Page 22

ff3 guide -----------------------------------------------------------------COMMON ITEMS -----------------------------------------------------------------[] Potion -Getting itFind: Altar Cave, Ur, in and around the inn at Kazus, Top of Sasune's eastern tower, Sealed Cave. Steal: Goblin, Carbuncle, Blue Wisp, Killer Bee, Werewolf, Berserker, Dark Eye, Red Wisp, Zombie, Mummy, Skeleton, Cursed Copper, Griffon [lv 1~30], Mandrake, Basilisk, Bugbear, Rukh, Firefly, Leprechaun, Darkface, Liliputian, Blood Worm, Wererat, Giant Rat [lv 1~30], Lynx, Slime [lv 1~30], Barometz, Red Cap [lv 1~30], Tarantula, Cuphgel, Killer Fish, Sea Elemental [lv 1~30], Hermit, Sahagin [lv 1~30],Tangie[lv1~30], Pugman [lv 1~30], Far Durrig, Blood Bat [lv 1~30], Aughisky, Fury, Mermaid [lv 1~30], Seahorse [lv 1~30], Anet [lv 1~30], Sea Serpent [lv 1~30], Sea Devil [lv 1~30], Ruinous Wave [lv 1~30], Merman [lv 1~30], Crocotta [lv 1~30], Red Marshmallow [lv 1~30], Adamantoise [lv 1~30], Dullahan, Lemur [lv 1~30], Lamia [lv 1~30] Hi-Potion Steal: Medusa [boss], Bomb [low lv], Gutsco [boss], Salamander [boss], Balloon [lv 1~30], Hein [boss] Gnomish Bread Elixir Eye Drops -Getting itFind: Seal Cave. Steal: Killer Bee, Shadow, Shadow, Larva, Revenant, Poison Bat, Hornet [lv 1~70], Paraaoh [lv 1~70] Antidote Steal: Shadow, Larva, Revenant, Poison Bat, Hornet [lv 71~99], Pharaoh [lv 70~98] Gold Needle Steal: Helldiver, Petit, Petit Mage, Manticore, Staligmite, Myrmacoleon Maiden's Kiss Steal: Pugman [lv 31~70], Blood Bat [lv 31~70] Echo Herbs Steal: Pugman [lv 71~98], Blood Bat [lv 71~98] Mallet Steal: Pugman [lv 99], Blood Bat [lv 99] Phoenix Down Find: Sasune hidden chambers. Steal: Rust Bird -----------------------------------------------------------------BATTLE-ONLY ITEMS -----------------------------------------------------------------Antarctic Wind Find: Seal Cave. Steal: Griffon [lv 71~99], Giant Rat [lv 71~99], Slime [lv 71~99], Sea Elemental [lv 71~99], Sahagin [lv 71~99], Tangie [lv 71~98] Angel's Sigh Steal: Red Cap [lv 99] Page 23

ff3 guide Bacchus's Cider Bomb Arm Steal: Bomb [mid to high lv], Balloon [mid to high lv] Bomb Fragment Steal: Griffon, Giant Rat, Slime, Tangie [lv 31~70], Red Marshmallow [mid to high lvs], Crocotta, [mid to high lvs] Lamia Scale Sheep Pillow Steal: Crocotta [lv 99], Red Marshmallow [lv 99] Tranquilizer Steal: Bomb [lv 99], Balloon [lv 99]

Zeus' Wrath Steal: Griffon [lv 99], Giant Rat [lv 99], Slime [lv 99], Red Cap [lv 71~98], Tangie [lv 99] Find: Hidden path in the trees in Kazus. -----------------------------------------------------------------MAGIC SPELLS -----------------------------------------------------------------Aero Blizzara Cure Find: Secret passage in Ur, Seal Cave. Cura Fira Pure Find: Ur magic shop Blind Blizzard Find: Sasuun Castle (via secret passageway) Mini Sleep Find: Altar Cave Thundara -----------------------------------------------------------------SWORDS -----------------------------------------------------------------Mythril Sword Find: At the end of the Mythril Cave in Kazus. Serpent Sword Wightslayer Find: 3rd floor of Sasune's western tower. -----------------------------------------------------------------DAGGERS -----------------------------------------------------------------Page 24

ff3 guide Spark Dagger -----------------------------------------------------------------AXES -----------------------------------------------------------------Viking Axe -----------------------------------------------------------------BOWS -----------------------------------------------------------------Bow Find: Top of Sasune's eastern tower. Great Bow -----------------------------------------------------------------ARROWS -----------------------------------------------------------------Wooden Arrow Find: 3rd floor of Sasune's western and eastern towers, top of Sasune's eastern tower. Steal: Parademon [lv 1~30], Demon [lv 1~30] Holy Arrow Find: 3rd floor of Sasune's western and eastern towers. Steal: Parademon [lv 31~70], Demon [lv 31~70] Iron Arrow Steal: Parademon [lv 71~98] Demon [lv 71~98] Light Arrow Steal: Parademon [lv 99], Demon [lv 99] Fire Arrow -----------------------------------------------------------------STAVES -----------------------------------------------------------------Fire Staff Ice Staff Staff Find: In Kazus near the lake. -----------------------------------------------------------------KNUCKLES -----------------------------------------------------------------Bronze Knuckles Find: Sasune hidden chambers. Mythril Bracers Sonic Knuckles -----------------------------------------------------------------BOOKS -----------------------------------------------------------------Book of Fire Book of Ice Book of Light Page 25

ff3 guide -----------------------------------------------------------------HELMS -----------------------------------------------------------------Mythril Helm Find: In Kazus, near the lake. Shell Helm -----------------------------------------------------------------SHIELDS -----------------------------------------------------------------Leather Shield Find: Sasune hidden chambers. -----------------------------------------------------------------ARMOUR -----------------------------------------------------------------Kenpo Gi Scholar Robe Shell Armour __________________________________________________________________ "Heroes and champions like us must stay in top shape! Eating and sleeping well are paramount! Now drop what you're holding and go outside and exercise!" - The Four Old Men. Latest Version Updates ---------------------0.1: - Originally wrote this guide for NES and slowly worked on it for a long time, then I got FFIII for NDS (or Alex did) and it really gave the ol' guide a new lease on life! ------CREDITS ------Cast: Luneth Arc Refia Ingus | | | | LV 36 35 36 34

Princess Sara Cid Desch Priestess Aria King Alus The 4 Old Men Doga Unei and Parrot Staff: Director Music Character Director Art Director Battle Director Producer Powered by | | | | | | | Hiromichi Tanaka Nobuo Uemetsu Yoshiata Amano Ryosuka Aruka Kazihio Ahi Tomoya Asano Matrix Software

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