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Empathy

The base difficulty for all empathy rolls is influenced by the intended target as fallows: Outsider +20% Animal +0% Human -10% Insect -20% Computers -50% Base level empathy Effect: Effect Empathic contact; Rng: Rng Empathy/10m; Targets: Targets 1; PL: PL 0; PkE cost: cost 0 Each category (effect, range, targets, and power level) can be altered after the roll by spending PkE in the fallowing manner: Effect PkE 0 1 2 3 4 5 6 7 8 9 effect Empathic contact. Sense the emotional state and general location of the target. The empath gains a +10% on Influence skill checks against the target. The target can not resist. Read the surface thoughts of the target. The empath also gains a +20% on Influence skill checks against the target. The target can not resist. Project or implant a simple sentence, idea, or thought. If the thought or idea is a bad one, the target must pass an opposed INT vs PL to avoid acting on it. Read deep thoughts or sense the world through the target. The empath gains a +30% on Influence skill checks against the target. The target can not resist. Target suffers characteristic damage to their Power equal to the PL. The target resists with POW vs PL. Create a ghostly, transparent, or dreamlike hallucination for the target. The target resists with POW vs PL. Contact the subconscious of the target. The empath gains a +30% on Lore (psychology) skill checks as well as further empathy checks against that target for the next month. The target can not resist. Implant a deep compulsion in the target. The target resists with POW vs PL each time it compels them until they succeed, throwing off the compulsion. Crate a realistic seaming hallucination that engages all five senses -- but not the sixth. The target resists with INT vs PL. Alter/erase target memories. The target resists with POW vs PL. If successful, one discrete memory per PL - target's POW (minimum 1) is altered or 1 pt of the target's EDU is permanently lost. If ever placed in a situation that could jog the target's memory, they may make a Know check to regain the memory. Control the target like a puppet. The target resists with POW vs PL.

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Range: Range Each PkE spent on range doubles the range. Targets: Targets 1 PkE increases the number of targets by 1 Power Level: Level cost 2 PkE per point. Special: Special Contagion of the Mind. If there is more than a 10 point difference in SAN between the target and the empath, the one with the highest SAN must pass a SAN check with loss determined by the difference. If the target is a creature which causes SAN loss, for the purposes of Contagion of the Mind, it is considered to have a SAN 0-maximum SAN loss. Diff SAN cost 10-20 0/1 21-40 1/2 41-60 1/3 61-80 2/4 81+ 2/5

Psychosoma
The range of all psychosoma powers is Self unless the character makes psychic contact with his or her intended target. Base level Psychosome Effect: Effect Efficacy; PL: PL 0; PkE cost: cost 0 Each category (effect and power level) can be altered after the roll by spending PkE in the fallowing manner: Power Level: Level cost 2 PkE per point. Effect PkE 0 effect Efficacy: the character can ignore the effects of thirst, starvation, and physical pain and discomfort, though the character suffers a cumulative -10% penalty to additional level 0 psychosoma attempts per day that they endure the hardship. Heightened senses: each PL point temporarily adds +10% to all Perception Skills to a maximum of twice the skill rating. Body control: each PL point either temporarily adds 1 point to STR, DEX, or CON; or temporarily adds +5% to all Physical Skills or all Combat Skills to a maximum of twice the skill rating. Enhanced Healing: each PL adds 1 to the character's next recovery roll. Psychosomatic Feedback: each PL can either stun the character for 1 round or inflict 1 point of damage to the character's hit points.

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Sculpt the body: each PL either allows the character to change one small distinct cosmetic feature -- such as eye color, skin tone, even cheekbone height -- or temporarily add or remove 1 point from CHA or SIZ

Invulnerability: each PL increases the character's natural Armor Rating by +1.

Major shape-shift: each PL allows the character to take on one aspect or trait from a terrain creature that they have established an empathic link with.

Claircognizance
Base level Claircognizance Effect: Effect Gut Feeling; Volume: Volume Claircognizance/10m; PL: PL 0; PkE cost: 0 Each catagory (effect, range, targets, and power level) can be altered after the roll by spending PkE in the fallowing manner: Power Level: Level cost 2 PkE per point. Volume: Volume increases volume by character's Claircognizance skill divided by 10 for each PkE Effect effect 0 Get a gut feeling or general sense foreboding when entering a dangerous situation. Roll to find out if an action or place would be immediately harmful. If ambushed, the character may opt to roll a level 0 Claircognizance instead of Reaction and in combat, the character may roll this skill instead of dodge as well. Project the ego into the astral-plain where all time and all worlds is visible. The shell the ego inhabits while there has hit points equal to the PL.** Open a window to a known dimension with 0 discontinuity. Power Level determines the strength and dimen-

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sional transference of a window.* 3 4 5 6 7 8 9 10 Access the Quantum-Dimensions. PLx5 is the time-space contraction or dilation of the quantum dimension. Open a door to a known dimension with 0 discontinuity. Power Level determines the accuracy of the door to the correspondence point.. Open a window to a known dimension with 1 discontinuity. Power Level determines the strength and dimensional transference of a window.* Open a door to a known dimension with 1 discontinuity. Power Level determines the accuracy of the door to the correspondence point.. Open a window to a known dimension with 2 discontinuity. Power Level determines the strength and dimensional transference of a window.* Open a door to a known dimension with 2 discontinuity. Power Level determines the accuracy of the door to the correspondence point.. Open a window to a known dimension with 3 discontinuity. Power Level determines the strength and dimensional transference of a window.* Open a door to a known dimension with 3 discontinuity. Power Level determines the accuracy of the door to the correspondence point.

*Each PL point exchanges 10% of the atmosphere per round, or alters the gravity by 1 G per round, or alters the temperature by 10 degrees per round until the conditions from the other dimension are reached (if that is even possible). The exact details and effects of what windows and doors will let in is discussed in the individual dimension description. Damage done is usually 1D6 per unit **Difficulty (to find and then remember past), easy 1 year norm 2 year diff 10 year n imp 100 year imp 100+ years 2 Gs: movement halves. Physical skills -10% 3 Gs: movement qourtered. Physical skills -20% 4 Gs: crawl only. Physical Skills -50% 5+ Gs: no movement 7+ Gs: CON test not to pass out. 10+ Gs: 1D6 damage for each G over 10

Duration for all physic powers is Concentration. As long as the character concentrates on the effect, it will continue. However, if they lose consciousness (by falling asleep for instance) the effect will end. In situations where it is hard for the character to maintain concentration on the taskbeing locked in a room with twenty toddlers or in a combat situation for examplethe character has to spend 1 PkE and make the roll each time they are distracted every combat round in a combat situationto maintain the effect. Maintaining concentration on an effect reduces a character's SR by 5 per effect maintained.

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