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Sang Kim

Game Designer | Level Designer | UX Designer OBJECTIVE To design, create and produce compelling gaming experiences. Design: Prototyping: Game Engines: Graphic Tools: Scripting: Applications:

8501 Willows Road NE, #B211 Redmond, WA 98052 (267) 250-5321 sangskim3@gmail.com sangskim.wordpress.com

DESIGN SKILLS Game Mechanics, Combat Systems, 3D Levels, 2D Levels, and Puzzles. Digital Prototyping, Paper Prototyping, and Rapid UX Design. Unity, Unreal, and Game Maker. Photoshop, 3DS Max, and Flash. C#, Kismet, ActionScript 3.0, and Game Maker Language, Proficient with Microsoft OS, Apple OS, MS Office, and Google Docs.

HIGHLIGHTS OF QUALIFICATIONS Teacher / trainer, patient and effective when working with a wide range of personalities. Project oriented, sticking to a task until completed. Able to make difficult decisions in stressful situations.

GAME PROTOTYPES AND PROJECTS XM-13: Deadly Assault: Level Designer, 3D Modeler, and Scripter. 2012-2013 rd Student team project using Unity to create a 3 person mech shooter. Designed and implemented one mission-based level, including destructible environments, scripted encounters, and events. Focused on optimization of the level to improve frame rate. Implemented a text-based in game tutorial focusing on teaching movement and weapons. Created 3D vehicle assets. Tasty: Level Designer, 3D Modeler, and Scripter. 2011-2012 rd Student team project using Unreal to create a 3 person platformer. Designed and implemented three mission-based levels, including game mechanics, puzzles, scripted encounters, and events. Created 3D assets, including terrains, and props. Robot vs Zombies: Designer, Artist, and Programmer. 2011 Student project using Game Maker to create a role-playing game. Designed game, including battle mechanics, story elements, enemy behavior, level up system, and upgrade system. Implemented in-game tutorial focusing on teaching movement and weapons. Doodle: Designer, Artist, and Programmer. 2010 Student project using Game Maker to create a platformer, which includes a word search mechanic. Designed game, including level mechanics, scripted boss behavior, and events. Implemented in-game tutorial focusing on teaching movement. MILITARY / WORK EXPERIENCE 2001 2009 Team Leader, Training Manager, IT Specialist, Personnel Manager, Maintenance Supervisor, Enlisted Recruiter, Officer Recruiter, and Human Resource Manager. Specialized Training: Leadership, Communication, Professional Selling Skills, IT Systems, Administration, Human Resources, Armored Vehicle Mechanic, and Equal Opportunity. Stationed: Okinawa Japan, Hawaii, California, Pennsylvania, North and South Carolina. Marine Corps: Positions: EDUCATION Degree in Bachelor of Arts in Game Design.

Digipen Institute of Technology:

2009-2013

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