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Total War.Shogun 2.v 1.1.0.4768.314775 + 6 DLC (RUS) (3xDVD5) (2011) (Fenixx)
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Total War.Shogun 2.v 1.1.0.4768.314775 + 6 DLC
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: 15 2011
: 15 2011
: Strategy (Real-time / Turn-based) / 3D
: (8) LAN, Internet
: The Creative Assembly
: SEGA
: 1-
: 1-
: Repack ()
: PC
:
:
:
: http://www.totalwar.com/shogun2?t=Russian
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:
: XP, Vista, 7
: Core 2 Duo - 2,0 \ Core i5 - 2,6
: 1024 \ 4096
: 21904
: Radeon HD 6000, (256 ), (Shader Model 3.0)
: FAT, NTFS
:
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:

. 16-
, , ,
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:
--v 1.1.0u1-* Multiplayer - Fixed Crash when reaching lobby for a 4v4 Set-up Team game.
Fixed bug where Realm divide event is shown three times.
* Multiplayer Campaign
* Tutorials
Fixed bug where camera would fall below ground level during fly-by o
f warrior monks.
* Localisation Various minor bug fixes.
------------------------------------------------------------------------------------------------------------------v 1.1.0u2-* Multiplayer - Fixed a bug whereby winning a match made battle via the opponent
conceding defeat did not register a win statistic or count towards the match ma
de battle victory achievement.
* Multiplayer - Fixed a bug that would see The Dishonourable Coward trait from b
eing incorrectly awarded to players. The trait has also been reset for the entir
e player base.

* Multiplayer - Fixed a bug that would see avatar costs incorrectly deducted fro
m funds for a naval battle.
* Multiplayer - Fixed instances where players were unable to fully upgrade their
General s Avatar skills.
------------------------------------------------------------------------------------------------------------------v 1.1.0u3-* Multiplayer - More game lobbies are now visible on the Battle List in Avatar C
onquest mode.
* Multiplayer - More game lobbies are now visible on the Battle List in Multipla
yer Campaign Mode.
* Multiplayer - Fix for crash when rearranging unit cards in battle lobby.
* Multiplayer Battle List - Fix for crash when [ALT] + [Tab]'ing / minimising th
e game when in a Battle List game lobby.
* Multiplayer Battle List - Fix for crash when changing the "Battle type" filter
from "Classic Battles" to any other filter.
* Multiplayer Battle List - Fix for lag caused by selecting the "Classic Battles
" tick box on the Host Battle setup screen (where the player names the game).
* Multiplayer Battles - Fix for UI bug where the back button did not function /
was greyed out on the battle results screen leaving players stuck.
* Multiplayer Battles - Fixed for players having trouble joining 1v1 Match Made
battles and being given a default army.
* Multiplayer Battles - Fix for Client crash if Host searches battle before Clie
nts leave battle results screen in the Setup Team screen.
* Multiplayer Battles - Fix for Client crash when Host kicks Client from the gam
e while the Client is on the Retainer, Load Army or Save Army screen.
* Multiplayer Battles - Fix for rare crash when alliance goes under AI control d
ue to player leaving the battle.
* Multiplayer Battles - Improved accessibility for players attempting to join a
1v1 Auto team land battle or Campaign drop in battle.
* Multiplayer Campaign - Fix for rare crash where player leaving battle causes c
rash for remaining players upon switch to AI control.
* Avatar - Fix for crash when [ALT] + [Tab]'ing / minimising the game on the Ava
tar customisation screen.
* Battles - Fix for rare multithreading crash caused by interaction between the
UI and the game.
* Land Battles - Fix for crash in deployment phase caused by using the Increase
Rank and Increase File buttons on a unit in Spear Wall formation.
* Land Battles - Fix for rare crash when positioning the mouse over unit proxies
when attempting to dock units.
* Naval Battles - Fix for very rare crash when ordering ships.
------------------------------------------------------------------------------------------------------------------v 1.1.0u4-* DirectX 11 support, including:
- Advanced Shadows.
- Support for MSAA 2x,4x,8x.
- Enhanced Depth of Field.
- Tessellation Support.
- Anti-aliasing support.
* General fixes (includes single player and multiplayer fixes):
- Fixed firing-arc overlay for blinding grenades to show minimum range.
- Slight changes to the intercept for igniting buildings.
- Fix for battlefield dominance being awarded to both players.
- Fixed triggers for the Elusive Strikeforce and Inspiring Counterattack achieve
ments.
- Legendary force achievable in single player.
- Fix for stacking effects.
- Ninja hiding tweaks.

- Change to how victory types are assigned so that Heroic victories are a bit ra
rer (they're the most common now) and decisive / close are more common. Pyrrhic
can be more common than before.
- Fixed entities floating outside castle wall when they get knocked down or knoc
ked flying while climbing off the top of walls.
- Fixed bug with looping transition animation due to move orders with invalid pa
th locations being spammed by the squad repeatedly.
- Capture buildings cache if the building was captured from held before telling
the Aide de camp.
- Improved torch caching.
- Fix for crash in battlefield zone cursor intersection.
- Adjustment to AI to make it more difficult for the AI to use cavalry against s
pearmen.
- Fix for drop-in ambushes not starting if the player under ambush presses 'Star
t Battle' first.
- Ship banners are now appearing correctly in replays.
- Fix for men staying at the bottom of the walls when they are attacked whilst c
limbing.
- In naval replays, some ships flags were appearing in the wrong colours, now fix
ed.
- Order to burn down a building now finishes if the building is destroyed by oth
er means.
- Fix to rare crash when placing mines in naval battles.
- Experience system revision: experience-level thresholds rebalanced to allow fo
r faster overall level-progression. Per-unit-type threshold multiplier introduce
d that scales the thresholds to compensate for differences in the damage output
of different unit types. AI experience levels now fully derived from combat (the
AI experience boosting mechanism has been removed).
- Updated pre-battle speeches to take greater advantage of available situational
information.
- Grass and scrub no longer gets in the way of the camera during pre-battle spee
ches.
- Armies sharing the same deployment zone are no longer deployed on top of each
other by default.
- Fixed bug in tracking-camera caused by restricted camera behaviour activated b
y Legendary difficulty mode.
- Improved first-person camera and projectile camera: time dilation effect is no
w relative to projectile speed. - Artillery engine crew now trigger the projecti
le camera when their engine fires. Projectile camera remains stationary at the p
rojectile's terminus to allow the player to see the results.
- Pre-battle speeches now distinguish between multiple causes of the gates being
forced open at the start of the battle.
- Adjustments to morale calculations, dependent on who is in control of an army
and in what context. Allows for fine-tuning of morale calculations separately fo
r single-player humans, multiplayer humans and AI armies.
- Improved the calculation of unit combat status. This corrects errors in the re
porting of a unit's tooltip win/loss state, and also fixes some issues in the un
it morale calculations that use this status information.
- New weather gameplay effects added: Fog now causes a range penalty to all miss
ile units, and causes non-commanding units to be hidden at a distance of 600m or
more, even if they are out of cover.
- Fixed issue where the Total War camera sometimes snaps downwards when switchin
g the camera type and/or starting a transition. (This was particularly evident a
t the end of the pre-battle cinematic).
- Fixed issue in reinforcements system that allows multiple armies to feed more
units into one army than is allowed on the battlefield.
- Fixed crash-bug caused by placing Yari Ashigaru into pike wall formation, then
incrementing/decrementing their formation width and moving the unit before endi
ng the deployment phase.
- Fixed issue that allowed siege defenders in fight to the death mode to continue

fighting in the end phase of battle after their fort was successfully captured b
y the attacking force.
- Pre-battle speeches are now disabled in custom battles if the player does not
field a General.
- Fixed crash bug where the Stand and Fight special ability was used in a custom
battle on a general unit that had been removed and re-added to the battle setup
.
- Fixed crash bug resulting from construction of an RTS camera with specified po
sition.
- Fixed crash bug that could sometimes occur when the FPS camera's context-entit
y died.
- Cinematic camera movement speed is no longer height-relative. This allows for
greater control and adjustment of camera positions in the cinematic editor.
- Fixed flaw in unit logic that could cause a crash in the multiplayer lobby whe
n interacting with a veteran unit that has zero men.
- Pre-battle speeches now allow for minor clans to be playable.
*
-

Naval combat:
Fixed intercepting with surrendered ships.
Fixed ships getting stuck on the edge of the battlefield.
Fixed sail-configuration not fully working when using speed-up.
Fixed enemy naval mines being visible in deployment.
Hull-damage indicators now consistent across campaign and naval battles.

* Audio:
- Audio rebalancing.
- Added projectile injury sounds.
- Added special ability UI sounds.
- Added new unit melee sounds (male/female units, swords/spears, mixed).
- UI sound when unit ordered to climb wall.
- Naval mines trigger launch sound.
- Front-end seasonal sounds to match scene.
- Fixed problem with music not playing on custom battle screen.
- Music volume now defaults to 75%.
- Fixed rare issue with sounds not triggering after extended gameplay.
- Separate sounds for female units.
- Added reverb for distance sounds.
- Fix for host being able to hear UI sounds for units that have been gifted to a
nother player.
- Fixed move-UI sound being played instead of attack-UI sound when choosing arti
llery bombardment location.
- Added new sound when buildings selected in campaign map.
- Aide de camp now supported during pre-battle speech.
* User interface:
- Fix for some effect-bundle tooltips being cut off.
- Fixed finance summary profit totals.
- Fixed radar map image not updating when new clan discovered, and fixed rebel-o
wned region tooltip.
- Fixed front-end camera transition.
- Fixed mpc win movies showing same faction for both allies.
- Fixed radar flee- icon crash bug.
- Changed public-order display on finance panel to show current factors (rather
than predicted).
- Re-enabled slider for mission-event text.
- Fix to block co-op tax exemption exploit.
- Fixed assassination-movie location bug with garrisoned generals.
- Fixed bribe/move options panel text.
- Fixed mpc multi-turn move diplomacy panel exploit.
- Added extra update for diplomacy 3D model view.

- Fixed avatar snapshot uploading so that it only occurs when avatar changes.
- Made regions with imminent rebellion flash red on public order maps.
- Changed become shogun event message into a movie popup.
- Mousing-over factions in diplomatic relations now previews faction details.
- Fixed avatars with bow-skill not loading customised model into battles.
- Added display of convalescing characters into radar list.
- Fixed agent options crash bug.
- Customised avatar of opposing player in MP battles now loading correctly.
- Fix for saving replays in results screen.
- Battle-regroup flag now has tooltip and is shown on radar.
- Fix for cards getting stuck to cursor.
- Enabled right-click on multiplayer units to show encyclopedia.
- Made selected cards more recognisable.
- Minor chat fixes and polish.
- Fixed toggling of group-behaviour.
- Text input improvements.
- Added timer to special-ability buttons to display cooldown in minutes/seconds
when mousing over.
- Morale and charge bonus icons now show correct images on unit-information pane
l, and now show in campaign.
- Weather/Waiting panel in battle now gives details on effects current weather w
ill have on battle.
- Added extra guarding for accessing model to prevent potential crashes.
- Modified drag-out behaviour so if user holds CTRL while dragging out units, th
ey will walk to destination.
* Battle camera:
- Fixed bug in historic battles where the camera would be left in cinematic mode
after the end of the intro cutscene (particularly in Okehazama where it never r
eturned to normal).
- Sekigahara and Okehazama historic battle in-game cutscenes are now skippable.
- Heat haze in Nagashino historic battle reduced.
* Campaign map:
- Katana cavalry is no longer immune to attrition.
- Wako trade ships upkeep cost reduced (to match other trade ships).
- Various fixes in general's retainers.
- Increased chance of critical success for successful actions.
- Slightly increased the value of resources not traded away.
- Changed general skill strategist to award the movement extension instantly (not
just in the beginning of a new turn).
- Fixed issue where rebellion in regions could happen without prior warning of u
nrest.
- Fixed issue where rebellion could happen in region on the turn after it was ca
ptured.
- Finances map now shows regions that will rebel next turn as flashing. Tax-exem
pt regions with negative public-order value also flash.
- Movement-distance display now updated when skills applied.
- Random first-level art picked for research in first turn if researching nothin
g.
- Accuracy mod bonus applied correctly.
- Fix for issue where double-click on character skills could make skill points g
et lost.
- Added preferences variable to control campaign-camera edge-scroll delay.
- Re-added trade route raided messages.
- Fixed navies being deregistered from trade nodes when the commander dies.
- Trade-route raiding now updates when war declared.
- Fixed predicted number of turns for replenishment.
- Fixed issue that wouldn't always allow navy-merging very close to trade nodes.

- Fixed rare lockup with agent acting against garrisoned settlement.


- Fixed Namban trade port not updating number of available trade routes correctl
y.
- Fixed path-finding state bug which could leave armies unable to move for a tur
n.
- Fixed inability to disembark army from navy in port which is under blockade.
- Fixed negative bonus-value modifiers for looting.
- Fixed instance of trade route removal not cancelling existing raids.
- Fixed rare disembark-at-port problem.
- Reordered code on becoming Shogun to prevent inappropriate messages being issu
ed.
- In Diplomacy, probability of acceptance is now reported as high for gifts.
- Fixed crash in family-system after adopting uncle back into family.
- Workaround for bad path-finding data in starting position.
- Fixed rare lockup where army disembarks from navy into zone-of-control in play
er settlement, the navy is too close to a third party neutral navy, and the play
er declines to attack the disembarking army.
- Fixed rare load-crash when loading a pre-battle save game during an AI turn wh
en that AI had previously issued a multi-turn order that involved an army disemb
arking from the navy in a future turn.
- Agents will no longer play multi-turn action animations if the player cannot a
fford the action.
- Autoresolve battle visual fix: army cannot drop to zero soldiers before the la
st round.
- Night battle support for pending battle power-bar. Will update if night battle
is selected (and if the UI queries the value again).
- Autoresolver will destroy or capture ships that are too weak to be used in bat
tle.
- Repairing a ship in a port no longer invalidates its hull panel information.
- Fixed a glow under the shroud when a castle is under siege.
- Kyoto has an additional defence bonus in the autoresolver.
- Improved defensive behaviour of single-region clans when building up forces to
attack.
- Improved force conglomeration when pulling in defensive forces from distant re
gions.
- Fixed Bribe and Demoralise action-usage.
- Fixed naval-repair behaviour.
- Fixed minor clan alliance-breaking behaviour.
- Fixed a number of issues that may lead to corrupted save games.
- Fixed a number of AI-recoverable lockup issues.
- Fixed number of AI/model positional inconsistencies.
- Some efficiency improvements.
- Fixed case where ninjas could end up standing on top of each other.
- Fixed issue with not being able to back out of a sally-out attack.
- Fixed issue with not being able to withdraw from an attack against an army tha
t is standing very close to a castle (but not besieging) when the attacking army
is inside that castle.
- Fixed various issues with agents remaining in castles or armies they shouldn't
be in after creating a vassal or bribing an army or castle.
- Fixed AI lockup involving agents attempting to join a force that already conta
ins three characters.
- Fixed not being able to issue an order to blockade a port when the cursor was
over a navy inside that port.
- Fixed rare crash in recruitment system where armies could end up with the wron
g unit leading the force.
- Fixed issue with being unable to issue orders to agents inside a castle.
- Improved recruit-to-general performance, especially when clan has a very large
number of regions.
- Sabotage Building action now applies a varying amount of damage linked to the
ninja s skill.

- Fixed rare bug of a new Daimyo spawning a castle where a battle had just occur
red, forcing the battle to be fought again.
- Fixed spawned Ashikaga clan armies appearing on top of Ninjas.
- Agents can no longer be recruited within besieged settlements.
- Reinstated missing realm-divide event-log entry.
- Fixed generals defecting to Wako or European Traders.
- Fixed issue with AI not correctly issuing Demoralise and Bribe orders.
- Fixed rare crash bug where merge-cursor would appear when the cursor was over
a farm or special building, when the user had a navy with an agent onboard selec
ted.
- Fixed night battles being able to exclude a human player from participating in
a battle.
- Fixed lockup when carrying out a bribe action when another character is moving
.
- Building Sabotage events now show region name.
- Fixed rare crash involving ambushers standing on top of each other.
- Fixed Generals enlisted statistic so it takes into account generals acquired v
ia dilemmas.
- All newly recruited Geishas will be between 18 and 25 years of age.
- Agent options dialogue no longer appears if the target army is in the same cla
n but already contains the maximum number of agents.
- Removed gap in Agent Indicator flag on enemy army which signified Ninja presen
ce.
- Fixed bribed armies not ending their siege.
- Fixed armies created via Incite Revolt appearing on top of the monk that incit
ed the revolt.
- Fixed rare crash in matched animations on campaign map.
* Units:
- Removed passive encourage friendly morale bonus from General s units.
- Increased flanking morale-penalties.
- Changed casualty morale-penalties to be smaller at low casualty levels, and hi
gher at large casualty levels.
- Reduced siege-unit accuracy.
- Increased detonation-radius on fire rockets.
- Inspire ability bonus to morale reduced to 10 from 12.
- Inspire ability bonus to accuracy reduced to 15 from 40.
- Inspire ability bonus to reload reduced from 50 to 20.
- Inspire ability bonus to melee attack reduced from 7 to 3.
- Rapid Volley reload-rate bonus reduced from 70 to 30.
- Whistling Arrow penalties to units reduced.
- Fixed Hattori Daimyo's portrait in campaign.
- Tweaked AI recruitment-priorities so more clan-specific units are recruited.
- Added in missing bridge map from Iwami province.
- Fixed errors with some Yari Ashigaru unit morale values, so clan specific vers
ions now always have higher morale than generic versions.
-Multiplayer-specific fixes* Unit costs:
- Increased multiplayer costs of Cannon bune and Nihon Maru to 4000 and 5000.
- Morale for Warrior Monks reduced by 2.
- Naginata Warrior Monks melee attack reduced by 3.
- Bow Cavalry cost reduced to 650.
- Katana Cavalry cost reduced to 800.
- Yari Cavalry cost increased to 850.
- Fire Projecting Mangonels cost increased to 1500.
- Fire Rockets cost increased to 1800.
- European Cannons cost increased to 1500.
* Gameplay:

14k is now the maximum fund bracket for matchmade battles.


Reduced siege unit accuracy.
Inspire ability bonus to morale reduced to 10 from 12.
Inspire ability bonus to accuracy reduced to 15 from 40.
Inspire ability bonus to reload reduced from 50 to 20.
Inspire ability bonus to melee attack reduced from 7 to 3.
Whistling Arrow penalties to units reduced.
All siege maps: Defender has 60% of funds instead of 50%.

* General:
- Removed passive encourage friendly morale bonus from generals units.
- Increased flanking morale penalties.
- Changed casualty morale penalties to be smaller at low casualty levels and hig
her at large casualty levels.
- Increased detonation radius on fire rockets.
- Rapid volley reload rate bonus reduced from 70 to 30.
* Bugs:
- Alt-F4 problem fixed. When any player disconnects from a matchmade battle, the
y will accrue a loss regardless of whether they are the host, or not. The player
disconnecting will also suffer a 5% penalty on their ELO rating. The player not
disconnecting will receive a win. It is, however, possible that wins accrued in
this way will not update correctly on the leaderboard and avatar stats. All oth
er gains from the win do work (eg unlocking of units, clan points, ELO skill rat
ing etc).
- Enemy avatar customisations are now viewable in battle.
- Bug where team matchmade battles always use small funds has been fixed.
- Veteran unit speed upgrades are now working.
- The Hold firm clan speciality has been fixed.
- The Scares enemies clan speciality has been fixed.
- Bug where matchmade battles sometimes result in incorrect battle type has been
fixed.
- Occasional soft lock in opponent found, arranging battle has been fixed.
- Various fixes to the matchmaking system and networking code.
- Ability to delete hero units has been removed.
- Ability to clone veteran units has been fixed.
- Bug where players randomly drop ELO points has been fixed.
* 4 new multiplayer maps:
- Aki.
- Hida Mountain.
- Flood Plains.
- Sanriku Ria.
------------------------------------------------------------------------------------------------------------------v 1.1.0u5--Single Player Campaign* Fix for AI controlled enemy reinforcements not joining the battle causing batt
le not to end.
* AI armies can no longer recruit multiple hero units beyond the unit caps.
-Multiplayer Campaign* After successfully completing a co-op Multiplayer Campaign, both players are n
o longer shown the same clan movie.
* Fix for intermittent problem with the ready button remaining greyed out when set
ting up a 2v2 battle in multiplayer battle lobbies.
* Skill points spent on melee attack in the Manage Armies upgrade-window now app
ly to Veteran Yari Cavalry units correctly.
* Players can no longer change their retainers during the final 5 second countdo
wn on the army setup screen before a battle.

* When the player creates a new steam group and registers that group as a multip
layer clan, the player will now remain a member of the clan after quitting the g
ame.
* Land Battles - right-clicking on group formations icon now brings up group for
mations encyclopaedia page.
------------------------------------------------------------------------------------------------------------------v 1.1.0u6--Release notes* Balance changes made to the Heavy Gunner and Bulletproof Samurai units.
* Art fix made for Daikyu Samurai.
* Fixed bug that on occasions prevented players from declaring Ready when using th
e Matchmaking system.
------------------------------------------------------------------------------------------------------------------v 1.1.0u7-* The cost modification affecting Veterans through retainers has been corrected,
to deduct at the correct cost.
* Promoting the Avatar now correctly adds 10 Veterans per tier.
* Invalid pre-patch army setups will now no longer be accessible.
* Fixed a hard lock in the Multiplayer campaign during FMV sequences.
* Fixed a soft lock during the end sequence of a Multiplayer campaign.
* Reverted the Naginata Warrior monk stats to their original values.
* Clan influence modifiers will now correctly decline if a clan loses regions in
the Clan competition.
------------------------------------------------------------------------------------------------------------------v 1.1.0u8-* Skill Points and Retainers can now correctly be assigned after your Avatar is
promoted.
* The correct amount of Skill Points will now be shown for Avatars promoted prio
r to the update.
------------------------------------------------------------------------------------------------------------------v 1.1.0.4768.314775--Rise of the Samurai* Fixed forum issue enabling players to exceed the maximum veteran slot limit.
* Fixed bug where Chosokabe Daikyu Samurai could be recruited.
* Fixed bug where Realism mode wasn t being saved.
* Fixed bug where players had to add an extra unit to ready up after a classic M
P battle.
* Fixed bug where replay battle type didn t update correctly when switching betwee
n types.
* Fixed issue with Invite Friends and Weather tickboxes.
* Fixed bug where duplicate experienced and veteran units displayed incorrect co
st.
* State Academy entry in Encylopaedia now displays correctly.
* Fixed bug where remaining funds did not update when player switches sides in a
siege battle.
* Fixed crash bug when starting a 1v3 on a 2v2 map.
* Fixed bug where grouped units could not be given orders after rallying from a
rout.
* Fixed issue where players with a full unit roster could still click add to army .
* Fixed bug where the cutscene after the Nagashino historical battle caused a lo
ckup.
* Fixed bug where clearing then loading an army containing Hero units prevented
Hero units from appearing as selectable units on the unit selection group.
-Retainers* Infantry officer: retainer s effect is +2 instead of +1.

* Yari master: Reduce spear defence from 3 to 2.


* Unabalanced spears: reduced effect from -3 to -2 (the counter to yari master).
* Stricken unholy forge: tweaked to affect all monk units.
* World weary: morale penalty removed.
* European gun smith: Tweaked to affect reload.
* Way of the Ikko-Ikki: +10% now affects monks and ashigaru, with +2 melee defen
ce rather than +3.
* Rennyo s teachings: Morale boost now +1 rather than +2 and +3 melee defence rath
er than +4.
-Unit categories* Spear and naginata units are now distinct so that spear retainers do not benef
it naginata units. This affects a number of overpowered army/retainer combinatio
ns to reduce their effectiveness.

-Units* Samurai Archers reduced in cost by 50 koku.


* Great Guard cap raised to 2.
* Matchlocks reduced in cost as they are now less effective with previous friend
ly fire fixes.
* Naginata Warrior Monk Cavalry capped to 3 max to reduce potency.
________________________________________________________________________________
__________________________________
DLC:
--Battle Bonus- .
------------------------------------------------------------------------------------------------------------------Blood Pack- Total War .
Total War: SHOGUN 2 Blood Pack
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________________________________________________________________________________
__________________________________
Repack'a:
-- 1--:
* 100%
* 100%
*
* Softa (DirectX, Visual C++)
*
*
* 512
* 23 (,)
:
* v 1.1.0u1
* v 1.1.0u2

* v 1.1.0u3
* v 1.1.0u4
* v 1.1.0u5
* v 1.1.0u6
* v 1.1.0u7
* v 1.1.0u8
* v 1.1.0.4768.314775
DLC:
* Battle Bonus
* Blood Pack
* Sengoku Jidai Unit Pack
* The Ikko Ikki Clan Pack
* The Hattori Clan Pack
* Rise Of The Samurai Campaign
:
*
* 3xDVD5
:
*
Repack'a:
* Fenixx
________________________________________________________________________________
__________________________________
________________________________________________________________________________
__________________________________
2xDVD5:
* 1xDVD5 - Info (), autorun.inf, setup.exe, setup-1.bin, game-1.bin, game-2.bin, game
-3.bin, game-4.bin, game-5.bin, game-6.bin, game-7.bin, game-8.bin, soft.bin.
----------------------------------------------------------------------------------------------------------------* 2xDVD5 - game-9.bin, video-1x.bin.
----------------------------------------------------------------------------------------------------------------* 3xDVD5 - video-2x.bin, video-3x.bin.
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Repack'a:
--15.05.2011-* 1.1.0u4.
------------------------------------------------------------------------------------------------------------------21.01.2012-* Repack'a!
* 1.1.0.4768.314775.
* 6 DLC (Battle Bonus, Blood Pack, Sengoku Jidai Unit Pack, The Ikko Ikki Clan Pack
Hattori Clan Pack, Rise Of The Samurai Campaign).
------------------------------------------------------------------------------------------------------------------22.01.2012-* Visual C++, !
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