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Tesseract Magick [Part I of III]

The concept of Tesseract Magick was originally developed and promulgated by Ebony Anpu and

continued by various groups and individuals since his death. A tesseract is what is referred to as a 4-cube

or hypercube, loosely defined as a fourth-dimensional equivalent to a standard cube. A three-

dimensional cube has (8) vertices, (8) edges and (6) faces. By comparison, a tesseract has (16) vertices,

(32) edges, (24) faces and in fact can be “unrolled” into (8) cubes the same way a standard cube can

“unroll” into a cavalry cross.

Let us consider how a tesseract is constructed. For convenience, the (16) vertices of the tesseract

have been labeled from 0 to 15. If you look at the bottom of the image you can easily locate point 0, and

a quick examination

will reveal that vertex

0 connects to points

1, 2 and 3 to form a

face. However, the

layout of a tesseract

can be very difficult

to follow, and people

unfamiliar with the

intricate layout of

this figure may have

trouble. Luckily,

there exists a simple

chart that can reveal

the construction of a

tesseract and more

importantly the relation of those components to the other portions of the tesseract.

© Michael A. Eckhard, 2009. Permission is freely granted to distribute this work so long as the document is left unaltered.

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Tesseract Magick [Part I of III]

The figure below is referred to mathematically as an adjacency matrix, which I will refer to as the

base table for convenience. The base table can show one how to verify all faces and even cubes in the

tesseract and their

relationships to each

other. Let us now

relationships that can

be discovered using

this table.

Using the base

table, it is easy to

identify all of the 24

faces of the

tesseract. All rows

and columns reflect a

face, so for example

vertices 5,4,12 and 13 form a face and vertices 5,7,3 and 1 form a face as well. Please take a moment to

review on the tesseract drawing to verify you understand. Now that you have verified the vertices of 8

faces, we can discover the others.

On the base table, a 2x2 grouping of squares is also a face, so for example vertices 8,9,10 and 11

form a face as does 10,2,6 and 14. Note that as you move from right to left, these faces “wrap around”

back to the other side. For example, the square

labeled 5 in the top right wraps around to 1,9 and 13

to form a square. For your convenience I have shown

small squares to help illustrate this for you, inserting

more “phantom base squares” to aid in

understanding. With the (16) additional faces now

shown, we can now identify all faces on a tesseract.

© Michael A. Eckhard, 2009. Permission is freely granted to distribute this work so long as the document is left unaltered.

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Tesseract Magick [Part I of III]

To find the eight cubes within a tesseract the method is even simpler. Every 2x4 grid of squares are

the vertices of a particular cube. The image below shows them in two colors for easy reference.

It should be

understood that it is

also possible to

determine all vertices

that connect to any

given vertex. In this

case, taking the

north, south, east

and west neighbors

will show these

relationships. For

example, vertices

14,2,8 and 11 are

directly connected to

vertex number 10. Again, please verify of the tesseract illustration to verify this.

© Michael A. Eckhard, 2009. Permission is freely granted to distribute this work so long as the document is left unaltered.

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