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ATTACHED TO THIS RULES PACK YOU WILL HAVE RECEIVED YOUR ENTRY TICKET. PLEASE RETURN THE REGISTRATION CARD AS SOON AS POSSIBLE, SO YOUR PLACE IN THE TOURNAMENT WILL BE SECURE. YOUR TICKET IS YOUR ONLY MEANS OF ACCESS TO THE EVENT.
We require that all people attending the event are in possession of English Language translations of the Core Rulebook and the appropriate supplement books. This should help resolve any rules queries more quickly and efficiently, allowing minimal disruption to the games.
IMPORTANT!
Players are advised that from the moment of entry into the event the decisions of all Judges, Referees and members of Games Workshop Staff regarding the fair adjudication of the Event rules, and in all issues of health and safety are final. No discussions will be entered into once a decision is made. This applies to rules adjudications, the scores applied for any category of the Event and any issues that require the cooperation of the competitors. Once the Event results are published, we cannot alter them in any way. The Senior Referees decision will be final and any updates or clarifications to the House Rules will be published on our website: http://warhammerworld.typepad.com/warhammer_ world_news/
SCHEDULE
START TIME FINISH TIME
09.20 09.30 11.00 11.30 13.00 14.00 16.00 16.30 22.30 19.30 23.00
DETAILS
Event Opens and Registration. Event Briefing. DOMINATION 1,000pts vs. 2,000pts Break. FIRESWEEP 1,500pts vs. 1,500pts Lunch. Lay Armies out for Best Army Judging URBAN ASSAULT 2,000pts vs. 2,000pts Break. APOCALYPSE DOUBLES Food available in the Restaurant. All gaming ends. Bugmans bar closes, end of day one!
SATURDAY
08.30 09.20 09.30 11.00 11.30 13.00 14.00 16.00 16.30 18.30 22.30 -
SUNDAY
09:30 09:20 10:00 11:30 13:00 17:30 18:00 09:50 10:00 11:30 13:00 17:30 18:00 18:30 19:00 Entry. Briefing. DOMINATION 1,000pts vs. 2,000pts Lunch. Best Army Competition Judging in the Hall APOCALYPSE SINGLES 3,000pts vs. 3,000pts Final Reckoning Awards Ceremony and Close Bugmans bar closes
IMPORTANT!
Entry to the event on both days will be via the Warhammer World entrance this is the only access point, so please report there upon arrival.
RULES OF ENGAGEMENT
INTRODUCTION
Welcome to Warhammer World Events. Thank you for taking the plunge and getting involved with the Warhammer 40,000 Battlefields event 2009. As you will see further in the pack, this event is completely unique to Warhammer World, and as such deserves some explanation. But before we get to that, there are some important things to make you aware of. First and foremost, the Referees are always right. They have been empowered by the Event Manager to make clear and unambiguous decisions when it comes to any issue that requires your co-operation. Even if their decision is in direct contravention of the rules, everyone at the event is obliged to accept their rulings. Secondly, we insist on the highest standards of behaviour from everyone attending the event. This applies in your dealings with the event staff, with each other and towards the general public. Your games will be taking place in a public venue and we ask that you are mindful of this at all times. Thirdly, entry into the Warhammer 40,000 Battlefields Event requires that you have an army, which has all models in the army fully painted and based in an appropriate manner. If you have any doubts about what this means, then we urge you seek further advice. Warhammer 40,000 Battlefields events are a chance for players to show off their hobby skills. Were not looking for Golden Demon standard from everyone, but we do require that the army is painted and based in an appropriate manner. If you arent prepared to accept and abide by these principles, then perhaps this event is not for you. If you are prepared to follow these principles, then good luck and read on!
BATTLEFIELDS GAMING
Warhammer 40,000 Battlefields is as much a social experience as it is a hobby event, and is set up to encourage player interaction. Match ups will be determined by us at registration to ensure that wherever possible you will face suitable races to the one that you brought. We will publish these match ups after the first game, doing our best to ensure that you do not play the same person twice. As this is a much more informal event we are not too worried about who you play against. If you find you have been matched against a friend or fellow club member, then you are welcome to ask other players if theyd like to swap places. Anyone that cannot find their opponent should come to the stage and talk to a Referee, who will attempt to help find an opponent for them. If they cannot find an opponent for you, you will be assigned a spare player to play against.
POINTS TO REMEMBER
Please try to keep the playing area clear of excess clutter. Each table will be a pre-designed battlefield with fixed scenery; if you and your opponent are unhappy with the scenery layout you are allowed to rearrange the scenery in a mutually agreeable way. If you cannot agree on this, raise your hand for a Referee who will ensure the layout is fair but please understand that the Referee may insist you use the table as is. The event organisers will provide no other games equipment and the players must provide all other materials. You must bring along a copy of the latest UK edition of the rules and expansions.
A 3,000 point Apocalypse army. You may use any of the Apocalypse Data Sheets currently available from the sources named in the Selecting an Army section for this list only. This will form your Master Army from which you will draw units to make up the other required armies. Using the 3,000 point Master Army as your pool of resources, you must be able to create legal 2,000 point , 1,500 point and 1,000 point armies using the standard Force organisation Chart. The Smaller Forces must use complete units from the Master Army. Units from Battle Formations in your Master Army may be used individually in your Smaller Forces, as long as they are complete units. A Forgeworld model or unit that appears in both an Imperial Armour Book and an Apocalypse Book will only use the Apocalypse version of the rules for the Apocalypse game. Special characters from army books may be used, subject to the restrictions detailed in their army book. Super Heavy Vehicles and Gargantuan Creatures (or indeed anything with Structure Points) may only be used in the Master Army.
ARMY CONSTRUCTION
This event requires that you have a flexible army that can be broken down into smaller components to suit the conditions of Battle you will face across the weekend. With that in mind, you must provide legal army lists for: Only the armies detailed in the Selecting an Army section or the House Rules Document may be used in this event. Anything requiring opponents consent may be considered as given for this event. You may include up to 1/3 of your army as Allied forces; they must have an HQ unit to lead them as well as one Troops choice before you can add other units. You may do this for all of your army lists for each of the scenarios. Please follow the Team Alliances table for exactly who can go with who.
TEAM ALLIANCES
Each Army may ally with only the races shown on the Alliances chart below. Simply cross-reference the races you wish to ally with. The following notations represent: B = Battle Brothers Same race, so no problems. T = Trusted Allies no special rules, alliance is permitted. D = Distrustful Allies permitted, but allied units and characters within 6 of each other suffer a -1 Leadership penalty (after other modifiers). X = Disallowed cannot ally under any circumstances.
Space Marines Space Marines Imperial Guard Eldar Tau Tyranids Chaos Marines Dark Eldar Orks Witch Hunters Daemonhunters Necrons Dark Angels Blood Angels Space Wolves Black Templars Chaos Daemons B T X X X X X X T T X T T T T X Imperial Guard T B D T X T X D T T X T T T T T Chaos Marines X T X X X B D D X X X X X X X T Witch Hunters T T X D X X X X B T X D T T T X Daemon hunters T T X D X X X X T B X D T T T X Dark Angels T T X X X X X X T T X B T D D X Blood Angels T T X X X X X X T T X T B T T X Space Wolves T T X X X X X X T T X D T B T X Black Templars T T X X X X X X T T X T T T B X Chaos Daemons X T X X X T X X X X X X X X X B
Eldar X D B D X X D X X X X X X X X X
Tau X T D B X X X X D D X X X X X X
Tyranids X X X X B X X X X X X X X X X X
Dark Eldar X X D X X D B D X X X X X X X X
Orks X D X X X D D B X X X X X X X X
Necrons X X X X X X X X X X B X X X X X
SCENARIOS
Scenery for the battle will have been set up by the Referees and may not be moved, added to or changed without the consent of a Referee. To work out the Victory Points refer to the rules on page 300 of the Warhammer 40,000 5th Edition Rulebook. For the purpose of these scenarios follow the rules for scoring units as per page 90 of the core Rule book.
FIRESWEEP
Both sides are moving forward to occupy as much of the city as possible, conducting a room to room, building to building and street to street sweep, when they run into each other. Each force must attempt to claim as many buildings as possible, clearing the enemy from the area as they advance.
SET-UP
1 2 3 4
Follow the deployment rules as per page 92 of the core rule book for setting up your armies. Declare the use of stratagems, as detailed in the Cityfighting Stratagems chapter. Starting with the player that scored the lowest, the players take it in turns, deploying a unit at a time until both armies are fully deployed. Units are deployed in the following order: Troops, Heavy Support, Elites, HQ, Fast Attack. No unit can be deployed within 18" of the enemy or within 12" of the centre of the table at the start of the game. Roll a D6. The player with the highest score may choose whether to go first or second.
DOMINATION
Both forces are attempting to dominate this sector of the city by sheer weight of numbers and raw firepower. Only when all buildings are securely held can the process of driving the enemy out, once and for all, begin.
SET-UP
1 2 3 4
Follow the deployment rules as per page 92 of the core rule book for setting up your armies. Roll d6 to see who will be the Attacker, and who will be the Defender. The Defender may use 1,000pts army to defend the chosen Deployment zone. Attacker may use 2,000 pts to attack the chosen Deployment zone. Declare the use of stratagems, as detailed in the Cityfighting Stratagems chapter. Starting with the player that scored the lowest, the players take it in turns, deploying a unit at a time until both armies are fully deployed. Units are deployed in the following order: Troops, Heavy Support, Elites, HQ, Fast Attack. No unit can be deployed within 18" of the enemy or within 12" of the centre of the table at the start of the game. Roll a D6. The player with the highest score may choose whether to go first or second.
GAME LENGTH: The game lasts for 6 turns. An Omega game may last longer.
URBAN ASSAULT
Both forces are launching their assault upon their foes strongpoint, but must spare sufficient warriors to defend their own, lest they lose more ground than they gain!
SET-UP
1 2 3 4 5
Follow the deployment rules as per page 92 of the core rule book for setting up your armies. Declare the use of stratagems, as detailed in the Cityfighting Stratagems chapter. The player that rolled highest in Step 1 chooses a single city ruin to defend, anywhere outside of the enemy deployment zone. Their opponent then chooses a city ruin he will defend, anywhere outside of the enemy deployment zone. Starting with the player that scored the lowest, the players take it in turns, deploying a unit at a time until both armies are fully deployed. Units are deployed in the following order: Troops, Heavy Support, Elites, HQ, Fast Attack. No unit can be deployed within 18" of the enemy or within 12" of the centre of the table at the start of the game. Roll a D6. The player with the highest score may choose whether to go first or second.
ARMY ROSTER
When you arrive at the event you must bring two legible, preferably typed copies of your Army Roster; one is for the Referees to refer to, while the other is for you to use during the event. We will be checking the rosters to ensure that fair play is at work, so Referees may apply a Penalty for any rosters they feel are either incorrect or below the required standard for each of the games it was used in. Please help us to help you by making them legible! It must be presented in English, and contain the following information: Player Name, Ticket Number and Team name (where appropriate). The name of the models used in your army, as well as their points value. Any extra equipment or special items must be clearly marked along with their points cost. The rosters must include all of the models in your armies, their points values, the points values of any equipment, and must specify which models are carrying any extra equipment or special items. Please put your name and entry number on all copies of the roster.
WYSIWYG
An important principle in our events is what you see is what you get or WYSIWYG (pronounced wizzy-wig for short). All this means is that unless you are using the Counts As rule (see below), then the miniatures used are assumed to have their equipment actually shown on the model.
COUNTS AS
The Counts As rule allows you to apply the rules for existing units to older or scratch built models that do not have rules of their own. If you decide to use the Counts As rule, then you must: 1. Prior to the event, contact the Event Manager and discuss which models you intend to use under the Counts As rule. The Event Manager may, at their discretion, disallow any Counts As choice if they feel it is inappropriate or confusing. 2. Before the tournament begins you must approach a referee and notify them of your decision to use the Counts As rule. You must let them know what counts as what. 3. The Referee may, at their discretion, disallow any Counts As choice if they feel it is inappropriate or confusing.
4. Before each game starts you must tell your opponent that you have decided to use the Counts As rule and you must let them know what counts as what.
PAINTED ARMIES
Warhammer 40,000 Battlefields is a fantastic opportunity to show off your hobby skills; while we arent looking for Golden Demon standard, we do have some prerequisites, as stated in the Rules of Engagement. If Referees see anything they consider to be inappropriate to the event, you will be required to follow their instructions in full. They may apply penalties where they see fit. Examples of this include, but are not exclusive to: Unpainted miniatures will be removed from play by Referees. We dont allow the use of non-Citadel or nonForgeworld miniatures for this event and any found will be removed from play by Referees. Conversions or Scratch-built models that are considered to be unsuitable by the Referees will be removed from play.
* PDF available as a download from: http://warhammerworld.org **Are used in the Master Army of 3000 points only. Any official rules published at least one calendar month before the event is held may be used and these will supersede any related lists printed prior to them.
RECORDING RESULTS
Some of the games you will be playing will have a set scenario, after which you will need to record the outcome of on your Results Card. Please hand them in as soon as possible after finishing your event. Please note that if you are wishing to play additional games across the weekend, then these will not count towards your Battle Report.
. The award ceremony will take place as soon as possible after the conclusion of the final game. We urge all players to stay for the awards ceremony if they possibly can, so that they can cheer the winners and commiserate with the losers! As well as the record of gaming we will be handing out a few awards at this event, including: Bloodiest Game most Victory Points scored by both players in one game. The Kharn the Betrayer Award most Victory Points scored, or the player with the greatest margin of victory over the weekend. Closest Run Thing the smallest victory points difference between both players in one game. Biggest Victory the player with the largest points margin over their opponent in a single game. The Colonel Schaeffer Award the player who gave away the most cumulative victory points over the course of the weekend Best Army Award for the winner of the Painting Competition Most Sporting Opponent Award This is a discretionary title bestowed by the Referees on the player they consider to have demonstrated sportsmanship above and beyond the generally high expectations of all gamers. Please be aware, however, that not every event will reveal someone worthy of this high accolade and it will not be awarded lightly!
AWARDS CEREMONY
PENALTIES
As the purpose of this event is to have fun, acting in an unsporting or unfriendly way is unacceptable. If the Referees become aware of anyone acting in this way then they will be asked to play in an appropriate manner, or face the consequences Players that have been asked to play in a sporting manner and who fail to do so will be penalised through a simple Yellow and Red Card system issued at the Event Teams discretion.
REFEREES
Sometimes at the event you will seek to resolve a rules question. Please note that there is absolutely nothing wrong with asking an opponent if they can show you the appropriate rule or set of characteristics so that you can clarify that everything is being done correctly. All we require is that you ask nicely and politely, and that you do your best to sort out any problems yourselves! If you want a Referee to resolve a rules question, then you are free to call one over, and our Referees may intervene if they see an argument. You should also note that the prime duty of our Referees is to make sure that the majority of players in the tournament get a nice friendly game where winning is secondary to having a good time. If you want a Referee to resolve a rules question, then you are free to call one over, and our Referees may intervene if they see an argument. You should also note that the prime duty of our Referees is to make sure that the majority of players in the event get a nice friendly game where winning is secondary to having a good time. If you ask for a rules clarification the Referees will follow the process as laid down in the Chief Referees decision Book. The decision of the Referee is final, and no discussion will be entered into.
YELLOW CARD
Initially, for the most common offences, the Referee will show the offending player(s) a Yellow Card and make a deduction from their points score. A second Yellow Card will result in the Referees showing a Red Card.
RED CARD
Players who continue to offend or who commit the most serious offences will be shown a Red Card by a Referee. A Red Card will cause the loss of the game being played. A further Red Card offence will lead to a player being excluded.
EXCLUSION
Players that argue with a Referee, continue to offend after being shown a Red Card, or who act in an especially unpleasant or violent manner will be asked to leave the tournament. The decision of the Referee is final, and no discussion will be entered into. No refunds will be issued to players who are excluded.
Player Name:
Army Name:
Ticket Number:
UNIT NAME:
UNIT TYPE:
No. TROOP TYPE WS BS S T W I A Ld Save
POINTS COST:
Special
No.
VEHICLE TYPE
BS
Armour:
Front
Side
Rear
Special
WEAPONS
Range
Strength
AP
Shots
Special Rules
Battle Honours:
UNIT NAME:
UNIT TYPE:
No. TROOP TYPE WS BS S T W I A Ld Save
POINTS COST:
Special
No.
VEHICLE TYPE
BS
Armour:
Front
Side
Rear
Special
WEAPONS
Range
Strength
AP
Shots
Special Rules
Battle Honours:
Games Workshop Ltd. 2009. All rights reserved. Permission to photocopy for personal use only.