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Contenuti / Contents

3 Finding and Keeping the Time / Trovando e Mantenendo il Tempo


4 Holograms of Real and Virtual Point Trajectories
6 Ologrammi del Reale e Traitettorie del Punto Virtuale (estratto)
8 Sad Young Man on a Train / Uomo Giovane e Triste su un Treno
9 A Study of the Persistence of Vision
13 Uno Studio Sulla Persistenza Della Visione (estratto)
14 A Photograph of Duchamp Using a Hinged Mirror
17 The Truth Is Out There
18 La Verità Stà La Fuori
19 Fotografia di Duchamp usando uno specchio movibile
20 Maker, Above Below and Between
22 A List of Blending Modes
24 Elenco dei metodi di fusione
28 An Event Over the Skies of France / Un Evento sui Cieli della Francia
30 Credits / Crediti

Presented as the Problem

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CHAPTER 2 ously parallel to the recording plate. Our results content of the image and how much informa- points, the brighness and SNR cannot be better
were wonderful, both theoretically and experi- tion we actually see depends on the encryption than 1/N that of a single point and, usually, it
HOL OGR A MS OF R E A L A ND mentally. method. All of the great holographers (e.g., will be much lower.
V IRTUA L POINT TR A JEC TOR IES Gabor, Leith, and Denisyuk) knew that.
Theoretically, we showed that the coherently Returning to our special interest here of a
2.1 Introduction time averaging an Airy pattern (the far-field continuously moving point, one should ask
complex wave front of a point source) leads to a the question: How big is N? That is a question
In relativity, the orbit of a point event through sin x/x pattern (the far-field complex wave front we did not even begin to answer in the middle
space-time is called its world line. The world that would have been produced had the whole period of this multidecade effort.
line itself is timeless, because it contains time line been present at once). This seemed quite
as one of its dimensions. Over a period of years, profound at the time. The coherent integration We now know that the above discussion is over-
we have been fascinated by the prospect of obliterated the time dimension. It may still be simplified and that there are ways, depending
recording world lines of moving points of light profound. We know that physics based on in- Figure 2.1 Schematics of the optical configura- on the recording material and recording condi-
holographically. Of course, these will have stants and infinitesimal points fails profoundly tion. S is a point source and H is the hologram. tion, to improve the situation. In fact, at a quite
their three-dimensional (3D) spatial (the 3D at the quantum level. It lacks the coherent early stage we did conceive of and demonstrate
trajectory) pattern and be timeless. There will integration into the whole. Experimentally, We did too, but it is easy to forget. The informa- a way to improve the brightness and SNR. We
be no way to give a direction of time and all we we found that the image of a clean bright line tion storage density (that is bits per square simply moved the points close to the record-
know is what events (3D positions) are the time was produced. Without that success, we would centimeters for thin holograms and bits per ing medium. Because of the limited angular
neighbors of others. not have persisted through the dark decades cubic centimeters for thick holograms) is very divergence of the point source, the area on the
of disappointments and partial successes that material dependent. Resolution and noise are recording medium illuminated at any instant
Does this multidecade effort shed light on followed. the primary determinants. If we use all of that was small. Thus there was no need for a refer-
relativity or make it easier to understand? Prob- capacity coherently to record a single point, the ence beam where there was no object beam, so
ably not. Holography can help us understand Physicists progress by jumping to unwarranted image may have tremendous signal-to-noise we could block that part of the reference beam.
relativity, but that work is due to Abramson, not generalizations and then examining the results. ratio (SNR). On the other hand, if we record Using a complicated optomechanical system,
us. Surprisingly, our efforts have caused us to This is not so much a method as a predisposi- and reconstruct N distinct, equally bright we scanned a point in 3d space near the record-
understand holography better. In this work we tion. The obvious thing to do after the first suc- points, then each can have at most 1/N of the ing plate and tracked it with the corresponding
discuss holographic recording of moving points cess was to move to more complex space-time available light and 1/N of the single-point SNR. part of the reference beam. All of the time, most
and compare the results with various aspects of patterns. We expected, naively it now appears, We emphasized the words “at most.” Only if of the recording material received light only
other ways of recording a line in 3D space, such no problem in recording arbitrarily complex each point comes from a hologram with unit near the image of the reference point. The rest
as recording an actual luminous line, sequential scenes in this way. Instead, we encountered two contrast can we achieve the 1/N brightness of the recording medium was shielded and,
recording of points, and computer generation major problems. One problem we understood condition. This would be the case if we recorded therefore, not degraded. thus no point suffered
of lines. almost immediately and later were able to work the hologram of N coherent points simultane- the full 1/N penalty, and very bright images
around to some extent. The other problem ously. However, in the case as was done in our were obtained.
2.2 Early Work we did not even understand, although we im- first holograms, we are talking about recording
mediately invented a way to work around it. We the N points sequentially. Thus we have holo- 2.2.2 Longitudinal Motion Problem
Our interest began with our efforts to generate address those two problems below. grams from N essentially independent points
3D holographic images of synthetic scenes. full overlapping and then each will use only Initially, we did not call the problem by this
Why not draw the scene with a moving point 2.2.1 Brightness Problem 1/N of the shared dynamic range. The bright- name. All we observed was that when we moved
source using holography with a fixed reference ness and SNR of each point can be at most the point in a 3D orbit (rather than in the 2D
beam to record the 3d object? Figure 2.1 shows As we all should have known, there is a commu- 1/N of the values achievable for a single point. plane, parallel to the recording medium), we did
the geometry. We moved the point continu- nication-theoretic limitation on the information So, whichever way we choose to record the N not get very good images. In fact, the images

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were terrible. We did not know why, but we did CAPITOLO 2 Teoricamente, abbiamo mostrato che medi-
find a satisfactory experimental way to fix the ando coerentemente il tempo, uno schema
problem. We chopped (binary time modulated) OL OGR A MMI DEL R E A LE E Airy (il campo lontano complesso dell onda
both beams. For reasons we did not understand TR A IET TOR IE DEL PUNTO V IRT UA LE frontale di un punto fonte) porta a una sin
at the time, this allowed us to record beautiful x\x (il campo lontano complesso dell onda
3D images. 2.1 Introduzione frontale di un punto fonte che sarebbe stato
prodotto aveva l’intera linea formanta in una
This review of the history of a small part of Nella relatività, l’orbita di un punto attraverso volta). Questo sembrava ben profondo a quel
holography allows us to introduce the current il tempo e lo spazio è chiamata linea del mondo. tempo. L’integrazione coerente obliterava la
state of the art. We now know what the longi- La linea del mondo è senza tempo perchè lo dimensione del tempo. Potrebbe essere ancora
tudinal motion problem was and why chopping contiene come una delle sue dimensioni. Sono profondo. Sappiamo che fisica basata su istanti
“cured” it. We will show below that all parts of anni che siamo affascinati dalla prospettiva di e punti infinitesimali fallisce profondamente ai
the Airy pattern are “blurred out” during any registrare le linee del mondo dei punti di luce in livelli dei quanti. Manca l’integrazione coerente
substantial longitudinal motion. Chopping movimento, olograficamente. Naturalmente, nell’intero. Sperimentalmente, abbiamo trovato
reduced the blurring effects by recording just questi avranno il loro schema tri-dimensionale che l’immagine di una linea pulita e luminosa
a very short light segment for each chopping (3D) spaziale (traiettoria 3D) e saranno senza è stata prodotta. Senza quel successo non
cycle. A general mathematical analysis of the tempo. Non ci sarà modo di dare una traiettoria avremmo persitito attraverso i decenni bui della
phenomena involved in holographic recording del tempo e tutto quello che sappiamo è che gli delusione e il successo parziale che ha seguito.
of moving sources follows below. The general eventi (posizioni 3D) sono i vicini del tempo
consequences will then be represented with di altri. Il progresso dei fisici salta su una non giustifi-
some demonstrative examples of special inter- cata generalizzazione e esaminando i risultati
esting cases. Questo sforzo illumina sulla relatività o la in seguito. Questo non è tanto un metodo
rende più semplice da capire ? Probabilmente quando una predisposizione. La cosa ovvia
no. L’olografia ci può aiutare a capire la relativ- da fare dopo un primo successo era muovere
ità ma questo lavoro appartiene a Abramson, schemi spazio temporali più complessi. Ci
non a noi. Sorprendentemente, i nostri sforzi ci aspettavamo, adesso sembra incoscentemente,
hanno portato a meglio capire la relatività. In nessun problema nel registrare arbitrariamente
questo lavoro abbiamo discusso registrazioni scene complesse in questa maniera. Invece
olografiche di punti in movimento e comparato incontrammo due grandi problemi. Il primo lo
i risultati con vari aspetti di altri modi di regis- capimmo quasi immediatamente e in seguito
trare una linea nello spazio 3D, come registrare eravamo in grado di lavorare su alcune esten-
una linea di luce, registrare sequenze di punti e sioni. L’altro problema non lo avevamo capito
linee generate dal computer. anche se avevamo immediatamente inventato
una maniera per lavorarci intorno. Trattiamo
2.2 Lavori Precedenti questi due problemi di seguito.

Il nostro interesse nasce con gli sforzi di gener-


are immagini olografiche di scene sintetiche in
3D. Perchè non disegnare la scena con un punto
di luce usando l’olografia con un raggio di ref-
erenza fissato per registrare un oggetto in 3D ?

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Vol.6. 1920 PSYCHOLOGY: A. C. HARDY 221

it should be noted that in this material there is no further formation of rods. The coarse-
ly granular precipitate is well marked in the second and third divisions, but no rods are
formed.
It is evident that my conclusion from a study of the material described is that
the basophilic bodies found are not in the nature of chromidia, but are the result of indi-
rect nuclear activity. As to the applicability of these results to cases in which basophilic
inclusions occur normally, it is impossible to say more than that such cases should be con-
sidered in the light of the evidence here given. The explanation offered for the formation
of the basophilic extra nuclear bodies described is intended to be suggestive rather than
conclusive. It brings together facts which have not hitherto been associated.
A more detailed paper with illustrations is forthcoming.
Beckwith, Cora J., The Genesis of the plasma-structure in the egg of Hydractinia echinata. J. Morph., 25,
1914.
Chambers, Robert. Microdissection Studies I. Amer. J. Physiol., 43, 1917; and Microdissection Studies II,
Exper. Zool., 23, 1917.
Dantchakoff, Vera. Studies in cell division and cell differentiation I, J. Morph., 27, 1916.
Gatenby. J. Brouté. The Cytoplasmic Inclusions of the Germ Cells. Part V, Quar. Jour. Mic. Sci., 63, 1919.
Schaxel, Julius, Das Zusammenwirken der ZelIbestandteile bei Eireifung. Furchung, und ersten Organ-
bilung der Echinodermen. Arch. Micr. Anat. 76, 1911; Plasmastructuren, Chondriosomen und Chromidien. Anat.
Anz., 39, 1911.
Wilson. E B., Archoplasm, Centrosome, and Chromatin in the Sea-Urchin Egg, J. Morph., II, 1895.

A S T U DY O F T HE P E R S IS T E NC E O F V IS IO N
By Arthur C. Hardy
Department of Physics, Massachusetts Institute of Technology. Communicated by Edwin II, Wilson,
February 20. 1920
Introduction.—It was observed by Allen,1 while investigating the effect of the
color of the light on the persistence of vision, that there seemed to be portions of the retina
where the persistence of the retinal impression was less than on the fovea. That is, when
no flickering of the color under observation was perceptible in the center of the retina, a
slight movement of the eye in any direction which allowed the light to fall upon the periph-
eral portions of the retina was sufficient to destroy the apparent continuity of the light.
SAD YOUNG MAN ON A TRAIN Allen attempted to measure the persistence for regions on the temperal side of the retina
UOMO GIOVANE E TRISTE SU UN TRENO at 10 and 20 degrees from the axis of the eye but found that the results were “too uncer-
tain to be of any use.” The writer has measured the persistence of vision for several colors
within the cone whose semi-vertical angle is nearly 40 degrees. More than one hundred
points on the retina within this area were observed for each color used. From these data,
it is possible to construct a map of the retina showing the persistence of vision for each
portion.

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222 PSYCHOLOGY: A. C. HARDY Proc. N. A. S. Vol.6. 1920 PSYCHOLOGY: A. C. HARDY 223

Results of this sort should be of interest, not only to the illumination engineer, place the sight in any desired position with respect to the center of the diaphragm. Shallow
but to the physiologist and the psychologist as well. If the number of observers were large grooves were placed at intervals along the rod so that it was possible to read the position of
to insure that the results represent the average eye, it would be possible to construct a map the slider in the dark. In the experimental work, readings were taken about every 3 degrees
of the retina with “contour lines” to show equal values of the persistence of vision. This from the center and along directions which made angles with the horizontal of 45, 90, 135,
was done by the author using the values obtained for his own eyes. The general shape of ISO, 225, 270 and 315 degrees. The manipulation was the same as before except that the
the lines was found to coincide more or less with the shape of the color fields given by Ab- attention was directed toward the radiolight sight and the persistence of vision measured
ney.2 The extent of the color fields is, of course, dependent upon the intensity of the light. with the light from the ground-glass screen falling on some other portion of the retina. It
It was not possible to show that the area of the retina covered in this investigation was was, of course, necessary to cover one eye during all of the experimental work.
greater than the color field for the blue for the intensity used. As the color field for the blue Experimental results.—Before results could be obtained which were consistent
is larger in area than for any other color, it seems natural to suppose that the persistence of with themselves, it was found necessary to take several precautions. For example, time
vision should depend only upon the intensity of the light on portions of the retina outside was given for the eye to become accustomed to the darkness. Results were obtained which
this area and should be independent of the wave-length. showed that 5 minutes in total darkness was sufficient. It was also found that any motion
Description of apparatus.—The persistence of vision was measured by observ- of the body, however slight, would cause the interest to flag. For this reason, the motor
ing the minimum speed at which a sectored disk could be driven without destroying the controls had to be adjusted so that the motor would change its speed slowly as it was im-
apparent continuity of the light. The source of light was a concentrated filament incandes- possible to operate a rheostat by hand. One hand was held on a key which was pressed at
cent lamp operated at constant voltage. A lens system was used to bring the rays to focus the instant that the flicker was seen to appear or disappear and the critical speed noted.
on the sectored disk. When the position of the disk is such that the rays do not strike it, The size of the diaphragm which seemed to give the best results was a circle of
they diverge until they strike a ground-glass screen about 6 centimeters square. An iris diameter 5.84 mm. The persistence of vision is dependent upon the size of the retinal area
diaphragm placed just in front of it makes the size of the illuminated area on the ground- stimulated and also the scintillation of the light from a small aperture caused more or less
glass adjustable without altering the brightness. The sectored disk, the necessary electric uncertainty.3 The above aperture was chosen as being the smallest that it was practicable
motor to drive it, the incandescent lamp and the lens system are all placed in a light tight to use. With the diaphragm placed at a distance of 1 meter from the eye, the angle sub-
box. The eye was then placed 1 meter in front of the ground-glass and a chin rest was pro- tended by the diaphragm at the eye is 3-30°.
vided to insure steady conditions of the retina while making the observations. Needless to As has already been said, the persistence of vision was determined for several
say, the investigation was carried on in total darkness. A small electric lamp operated on colors and in each case the persistence was measured for about one hundred points on the
the storage battery current and carefully shielded was used to read the instruments when retina lying inside a circle which is the base of a cone whose semivertical angle is 38.7°.
necessary. The time for the recovery of the retina after this stimulus was less than the time No attempt will be made to give the results in full. They represent the persistence of an
required to place the apparatus in adjustment for the next reading. impression on the retina of the eye of the author. The eye is known to be normal for color
The speed of the disk was measured by means of a small magneto and a volt- perception but has a moderate amount of astigmatism which should not affect the persis-
meter calibrated to read the speed directly in revolutions per minute. The persistence of tence of vision. A few results will be given to show the nature of the inferences which have
vision was first determined for the fovea by causing the disk to rotate at sufficient speed be drawn from the investigation.
so that no flicker was apparent and then slowly to lose velocity until the first flicker was For red light (6776 A°) the persistence of vision in the fovea was 0.0209 second.
observed. On the average, it was found possible to determine the critical speed so that The persistence for points lying at equal distances from the fovea was found to be very
subsequent readings would not differ by more than 2 percent. Observations were also nearly the same. That is, if lines are drawn showing equal values of the persistence of vi-
made with the speed of the disk increasing and the average was taken as the persistence sion, they appear to approximate circles with the fovea at the center. The deviation from
measure. A set of filters made by the Wratten and Wainwright Company was used one at the circle is enough to make them resemble the limits of the color fields for the retina. The
a time when it was desired to use light of a particular color. These filters were found to be circles are in every case flattened so that the major axis of the resulting ellipse is horizon-
very nearly monochromatic. The use of spectrum colors would be more accurate but the tal. The persistence is less for the fovea than for any other part of the retina, and there is
intensity of the light cannot be adjusted within as wide limits. a steady increase in the persistence nearly proportional to the distance from the fovea.
To determine the persistence of vision for off center portions of the retina, a The maximum value observed occurs on the nasal side of the retina at about 88° from
small radiolight sight was used. This was mounted on a slider attached to a long rod and so the fovea. The persistence is slightly greater on the nasal side than on the temporal. The
constructed as to revolve about the center of the diaphragm. In this way it was possible to maximum value is 0.109 second.

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224 PSYCHOLOGY: A. C. HARDY Proc. N. A. S.

For the yellow-green (3310 A°) very similar results were obtained. The persis- U NO S T U D IO S U L L A P E R S IS T E NZ A D E L L A V IS IO NE
tence of vision for the fovea is 0.0179 second and is less than any other portion of the reti- Di Arthur C. Hardy
na. The lines of equal values of the persistence are ellipses with the major axes horizontal. Dipartimento di Fisica, Massachusetts Institute of Technology. Comunicato by Edwin II, Wilson, 20 Feb-
The persistence is still slightly greater on the nasal side. The maximum value is observed braio 1920; (estratto)
to occur for the same region as for the red light but the maximum in this case is 0.0339 Per la luce rossa (6776 A°) la persistenza della visione nella fovea era 0,0209
second showing that the persistence is more nearly constant over the whole retina. sec. Fu scoperto che la persistenza per i punti disposti a distanze uguali dalla fovea era
For the blue-violet (4631 A°) the persistence of the fovea is 0.0346 second. There quasi la stessa. Se linee sono tracciate mostrando valori uguali della persistenza della vi-
is little change in the persistence for different portions of the retina. The region which sione, sembrano approssimare cerchi con la fovea al centro. La deviazione dal cerchio è
gave a maximum value for the red and the yellow-green, now gives a value of 0.0339 sec- sufficiente per farli assomigliare ai limiti del colore dei campi per la retina. I cerchi sono
ond or slightly less than the fovea. The maximum occurs about 7° from the fovea on the schiacciati in tutti i casi così che l’asse maggiore della risultante ellisse è orizzontale. La
nasal side and is 0.0401 second. The minimum of 0.0305 second occurs on the temporal persistenza è minore sulla fovea che in ogni altra parte della retina e si nota un costante
side at an angle of 35° from the fovea. The change between the maximum and minimum aumento quasi proporzionale alla distanza dalla stessa. Il valore massimo osservato è vi-
amounts only to the difference between 1/25 second and 1/35 second. For the blue-violet cino al lato nasale della retina a circa 88° dalla fovea. La persistenza e leggermente mag-
light used, the persistence is very nearly constant over the whole retina. giore sul lato nasale che su quello della temperal. Il valore massio è 0.109 secondi.
It will be noticed that these values for the persistence are smaller than those Per la luce giallo-verde (3310 A°) sono stati ottenuti risultati molti simili. La
which are sometimes quoted. The values given here represent the time required for the im- persistenza della luce nella fovea è 0,0179 secondi ed è inferiore che in ogni altra porzione
pression on the retina to fade sufficiently to be noticed when compared to a fresh stimulus. della retina. Le linee di valori uguali della persistenza sono ellissi con l’asse maggiore oriz-
They do not represent the time for the total extinction of the retinal image. zontale. La persistenza è ancora leggermente più alta sul lato nasale. Il valore massimo
The above results were obtained at the laboratories of the Department of Phys- accade per la stessa regione della luce rossa ma in questo caso il massimo è 0,0339 secondi
ics at the University of California. mostrando che la persistenza è più costante su tutta la retina.
Per il blu-viola (4631 A°) la persistenza nella fovea è (0,0346 secondi) C’è un pic-
1
Physic. Rev., 28, 1909 (48). colo cambio nella persistenza per porzioni differenti della retina. La regione che ha dato
2
Sir William Abncy, Researches in Color Vision, p. 190, et. seq. un valore massimo per il rosso e giallo-verde adesso dà un valore di 0,0339 secondi o poco
3
See Almey, loc. cit., p. 181. meno della fovea. Il massimo si registra circa a 7° dalla fovea sul lato nasale ed è 0,0401
secondi. Il minimo 0,0305 secondi, si mostra sul lato temporale ad un angolo di 35° dalla
fovea. Il cambio trà il massimo e il minimo ammonta solo alla differenza trà 1\25 secondi e
1\35 secondi. Per la luce blu-viola usata la persistenza è molto vicina alla costanza su tutta
la retina.
Sarà notificato che questi valori per la persistenza sono minori di quelli che a
volte sono quotati. I valori quì dati rappresentano il tempo richiesto per l’impressione
sulla retina di sfumare sufficientemente forti per essere registrate quando comparate ad
uno stimolo fresco.
I risultati di sopra sono stati ottenuti nei laboratori del Dipartimento di Fisica
dell’ Università della California

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14 15
16 17
83. Fotografia di Duchamp usando uno specchio movibile, 1917.

Il piacere di Duchamp per le nuove maniere popolari e oggetti tecnologici si estende naturalmente
alla fotografia, di cui ha esplorato le varie dimensioni durante tutta la vita. Quì, il ripetuto ‘uomo
di fronte allo specchio’ sembra essere prodotto senza il fotografo, una specie di autoritratto
automatico che lascia la domanda dell’ autorietà irrisolta. Gli amici di Duchamp, Francis Picabia
e Henri-Pierre Rochè avevano scattoto fotografie simili, probabilmente nella stessa occasione: 10
otobre 1917 al Broadway Photo Shop di New York.
LA VERITÀ STÀ LA FUORI
Se richiamiamo il commento di Duchamp a Pierre Cabanne riguardo le altre funzioni che la pittura
aveva ricoperto in passato: ‘religiosa, filosofica, morale’, in quale dimensione ha inteso Duchamp
il Grande Vetro per avere una visione concettuale che poteva riformare la funzione dell arte ? O,
per dirlo in altre parole, che funzione hanno nel Grande Vetro le diverse referenze alla religione,
mitologia e letteratura ? Abbiamo visto come scienza e prospettiva come modi di descrivere il
‘reale’ avevano una ruolo nella genesi della sua immagineria. Cosa diciamo di sistemi di credenze o
miti di tipo differente ?

18 19
94. 16. Review and Self-Criticism. 16. Review and Self-Criticism. 95.

MAKER, BETWEEN ABOVE AND BELOW

Two or three points of departure Volumes exchanged, a speed of shifting


Where edge blank eddies
The texure of receivability Place for construction of a core of flexibility only
By
Vectors may saturate Diffuse receding which parallels and contours
Pieces of layered approximations received waiting texture

The surfacing of a parallel drift, The unique range of elasticities of


generating a sense of out and in impressionable stretching, not yet texture

Angular spin, the depth-maker of a surface The regulating of reflection, deflection, inflection
Distance of time, pre-hole Coalescence of sound joints, guides
Tunneling volumes of degrees, as if Realization of mounting and push of duration (instant group)
broken tubes Both senders and receivers, configurational coverings on
Within but between the numbers being counted all and any scale
Pull of breath
The setting of a broken rail To keep the end in sight
The enormous movability of a sucking passage (omnidirectional) As always the necessity of out of the blue, “to” and “from”
Random, partial shrinking A sudden drop into a scale of action

Appearance of some profile junctures, some linear burps, many The call of continuity

20 21
A LIST OF BLENDING MODES Linear Burn color (light source) is lighter than 50% gray, the increasing the brightness. If the blend color is
Looks at the color information in each channel image is lightened as if it were dodged. If the darker than 50% gray, the image is darkened by
Normal and darkens the base color to reflect the blend blend color is darker than 50% gray, the image decreasing the brightness.
Edits or paints each pixel to make it the result color by decreasing the brightness. Blending is darkened as if it were burned in. Painting
color. This is the default mode. (Normal mode with white produces no change. with pure black or white produces a distinctly Pin Light
is called Threshold when you’re working with a darker or lighter area, but does not result in Replaces the colors, depending on the blend
bitmapped or indexed-color image.) Lighten pure black or white. color. If the blend color (light source) is lighter
Looks at the color information in each channel than 50% gray, pixels darker than the blend
Dissolve and selects the base or blend color—whichever Linear Dodge (Add) color are replaced, and pixels lighter than the
Edits or paints each pixel to make it the result is lighter—as the result color. Pixels darker Looks at the color information in each channel blend color do not change. If the blend color is
color. However, the result color is a random than the blend color are replaced, and pixels and brightens the base color to reflect the blend darker than 50% gray, pixels lighter than the
replacement of the pixels with the base color or lighter than the blend color do not change. color by increasing the brightness. Blending blend color are replaced, and pixels darker than
the blend color, depending on the opacity at any with black produces no change. the blend color do not change. This is useful for
pixel location. Screen adding special effects to an image.
Looks at each channel’s color information Hard Light
Darken and multiplies the inverse of the blend and Multiplies or screens the colors, depending on Hard Mix
Looks at the color information in each channel base colors. The result color is always a lighter the blend color. The effect is similar to shining Adds the red, green and blue channel values of
and selects the base or blend color—whichever color. Screening with black leaves the color un- a harsh spotlight on the image. If the blend the blend color to the RGB values of the base
is darker—as the result color. Pixels lighter changed. Screening with white produces white. color (light source) is lighter than 50% gray, color. If the resulting sum for a channel is 255
than the blend color are replaced, and pixels The effect is similar to projecting multiple the image is lightened, as if it were screened. or greater, it receives a value of 255; if less than
darker than the blend color do not change. photographic slides on top of each other. This is useful for adding highlights to an image. 255, a value of 0. Therefore, all blended pixels
If the blend color is darker than 50% gray, the have red, green, and blue channel values of ei-
Multiply Color Dodge image is darkened, as if it were multiplied. This ther 0 or 255. This changes all pixels to primary
Looks at the color information in each channel Looks at the color information in each channel is useful for adding shadows to an image. Paint- colors: red, green, blue, cyan, yellow, magenta,
and multiplies the base color by the blend color. and brightens the base color to reflect the blend ing with pure black or white results in pure white, or black.
The result color is always a darker color. Mul- color by decreasing the contrast. Blending with black or white.
tiplying any color with black produces black. black produces no change. Difference
Multiplying any color with white leaves the Vivid Light Looks at the color information in each channel
color unchanged. When you’re painting with Overlay Burns or dodges the colors by increasing or and subtracts either the blend color from the
a color other than black or white, successive Multiplies or screens the colors, depending on decreasing the contrast, depending on the base color or the base color from the blend
strokes with a painting tool produce progres- the base color. Patterns or colors overlay the blend color. If the blend color (light source) is color, depending on which has the greater
sively darker colors. The effect is similar to existing pixels while preserving the highlights lighter than 50% gray, the image is lightened brightness value. Blending with white inverts
drawing on the image with multiple marking and shadows of the base color. The base color is by decreasing the contrast. If the blend color is the base color values; blending with black
pens. not replaced, but mixed with the blend color to darker than 50% gray, the image is darkened by produces no change.
reflect the lightness or darkness of the original increasing the contrast.
Color Burn color. Exclusion
Looks at the color information in each channel Linear Light Creates an effect similar to but lower in con-
and darkens the base color to reflect the blend Soft Light Burns or dodges the colors by decreasing or trast than the Difference mode. Blending with
color by increasing the contrast. Blending with Darkens or lightens the colors, depending on increasing the brightness, depending on the white inverts the base color values. Blending
white produces no change. the blend color. The effect is similar to shining blend color. If the blend color (light source) is with black produces no change.
a diffused spotlight on the image. If the blend lighter than 50% gray, the image is lightened by

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Hue ELENCO DEI METODI DI FUSIONE del colore bianco non produce alcun cambia- Sovrapponi
Creates a result color with the luminance and mento. Moltiplica o scolora i colori, a seconda del
saturation of the base color and the hue of the Normale colore di base. I pattern o i colori si sovrappon-
blend color. Modifica o colora ciascun pixel per trasfor- Brucia lineare gono ai pixel esistenti mantenendo le luci e le
marlo nel colore risultante. Questo è il metodo Esamina le informazioni cromatiche in ciascun ombre del colore di base. Il colore di base non
Saturation predefinito. Il metodo normale si chiama Soglia canale e scurisce il colore di base per riflettere viene sostituito ma viene miscelato con il colore
Creates a result color with the luminance and quando si lavora con un’immagine bitmap o in quello applicato diminuendo la luminosità. applicato per riflettere la luminosità o l’oscurità
hue of the base color and the saturation of the scala di colore. L’uso del colore bianco non produce alcun del colore originale.
blend color. Painting with this mode in an area cambiamento.
with no (0) saturation (gray) causes no change. Dissolvi Luce soffusa
Modifica o colora ciascun pixel per trasformar- Schiarisci Scurisce o schiarisce i colori, a seconda del
Color lo nel colore risultante. Il colore risultante, tut- Esamina il colore in ciascun canale e seleziona colore applicato. L’effetto è simile a quello ot-
Creates a result color with the luminance of the tavia, viene creato sostituendo in modo casuale il colore di base o il colore applicato, il più tenuto illuminando l’immagine con un faretto
base color and the hue and saturation of the i pixel con il colore di base o quello applicato, chiaro dei due, come colore risultante. I pixel a luce diffusa. Se il colore applicato (sorgente
blend color. This preserves the gray levels in the secondo l’opacità in ogni posizione dei pixel. più scuri del colore applicato vengono sostituiti luminosa) è più chiaro del grigio al 50%,
image and is useful for coloring monochrome e quelli più chiari non cambiano. l’immagine viene schiarita, come se venisse
images and for tinting color images. Scurisci schermata; se è più scuro del grigio al 50%,
Esamina le informazioni cromatiche in ciascun Scolora l’immagine viene scurita, come se venisse bru-
Luminosity canale e seleziona il colore di base o il colore Esamina le informazioni cromatiche in ciascun ciata. L’uso del nero o del bianco puro produce
Creates a result color with the hue and satura- applicato, il più scuro dei due, come colore canale e moltiplica l’inverso del colore applicato un’area chiaramente più scura o più chiara, ma
tion of the base color and the luminance of risultante. I pixel più chiari del colore ap- e del colore di base. Il colore risultante è sempre non produce il nero o il bianco puro.
the blend color. This mode creates the inverse plicato vengono sostituiti, quelli più scuri non più chiaro. Scolorando con il nero, il colore
effect of Color mode. cambiano. resta invariato. Scolorando con il bianco, si Luce intensa
ottiene il bianco. L’effetto è simile a quello otte- Moltiplica o scolora i colori, a seconda del
Lighter Color Moltiplica nuto proiettando più diapositive l’una sull’altra. colore applicato. L’effetto è simile a quello ot-
Compares the total of all channel values for the Esamina le informazioni cromatiche in ciascun tenuto illuminando l’immagine con un faretto
blend and base color and displays the higher canale e moltiplica il colore di base per quello Colore scherma intenso. Se il colore applicato (sorgente lumi-
value color. Lighter Color does not produce a applicato. Il colore risultante è sempre più Esamina le informazioni cromatiche in ciascun nosa) è più chiaro del grigio al 50%, l’immagine
third color, which can result from the Lighten scuro. La moltiplicazione di un colore con nero canale e schiarisce il colore di base per riflettere viene schiarita come se fosse scolorata. Ciò è
blend, because it chooses the highest channel produce nero; la moltiplicazione di un colore il colore applicato diminuendo il contrasto. La utile per aggiungere zone di luce all’immagine.
values from both the base and blend color to con bianco non cambia il colore. Se state appli- fusione con nero non produce alcun cambia- Se il colore applicato è più scuro del grigio al
create the result color. cando un colore diverso dal nero o dal bianco, mento. 50%, l’immagine viene scurita come se fosse
i tratti sovrapposti creati con uno strumento moltiplicata. Ciò è utile per aggiungere le
Darker Color di pittura producono colori gradualmente più Scherma lineare (Aggiungi) ombre all’immagine. L’uso del nero o del bianco
Compares the total of all channel values for scuri. L’effetto è simile a quello ottenuto diseg- Esamina le informazioni cromatiche in ciascun puro produce il nero o il bianco puro.
the blend and base color and displays the lower nando sull’immagine con più evidenziatori. canale e schiarisce il colore di base per riflettere
value color. Darker Color does not produce a il colore applicato aumentando la luminosità. Luce vivida
third color, which can result from the Darken Colore brucia La fusione con nero non produce alcun cam- Brucia o scherma i colori aumentando o
blend, because it chooses the lowest channel Esamina le informazioni cromatiche in ciascun biamento. diminuendo il contrasto, a seconda del colore
values from both the base and the blend color to canale e scurisce il colore di base per riflettere applicato. Se il colore applicato (sorgente lumi-
create the result color. quello applicato aumentando il contrasto. L’uso nosa) è più chiaro del grigio al 50%, l’immagine

24 25
viene schiarita diminuendo il contrasto; se è di luminosità maggiore. La fusione con bianco colore con valore più alto. Colore più chiaro non
più scuro del grigio al 50%, l’immagine viene inverte i valori del colore di base; la fusione con genera un terzo colore, che può essere ottenuto
scurita aumentando il contrasto. nero non produce alcun cambiamento. tramite la fusione Schiarisci, ma crea il colore
risultante scegliendo i valori dei canali più alti
Luce lineare Esclusione dal colore base e dal colore di fusione.
Brucia o scherma i colori diminuendo o Crea un effetto simile al metodo Differenza
aumentando la luminosità, a seconda del colore ma con un contrasto minore. La fusione con Colore più scuro
applicato. Se il colore applicato (sorgente lumi- il bianco inverte i valori del colore di base; La Confronta il totale di tutti i valori dei canali per
nosa) è più chiaro del grigio al 50%, l’immagine fusione con nero non produce alcun cambia- il colore di fusione e di base, e visualizza il col-
viene schiarita aumentando la luminosità; se è mento. ore con valore più basso. Colore più scuro non
più scuro del grigio al 50%, l’immagine viene genera un terzo colore, che può essere ottenuto
scurita diminuendo la luminosità. Tonalità tramite la fusione Scurisci, ma crea il colore
Crea un colore risultante con la luminanza e la risultante scegliendo i valori dei canali più bassi
Luce puntiforme saturazione del colore di base e la tonalità del dal colore base e dal colore di fusione.
Sostituisce i colori, a seconda del colore appli- colore applicato.
cato. Se il colore applicato (sorgente luminosa)
è più chiaro del grigio al 50%, i pixel più scuri Saturazione
rispetto al colore applicato vengono sostituiti Crea un colore risultante con la luminosità e la
mentre quelli più chiari restano inalterati. Se il tonalità del colore di base e la saturazione del
colore applicato è più scuro del grigio al 50%, i colore applicato. Applicando questo metodo
pixel più chiari rispetto al colore applicato ven- a un’area con saturazione pari a zero (grigia),
gono sostituiti mentre quelli più scuri restano non viene prodotto alcun cambiamento.
inalterati. Questa opzione è utile per aggiun-
gere effetti speciali a un’immagine. Colore
Crea un colore risultante con la luminosità
Miscela dura del colore di base e la tonalità e la saturazione
Aggiunge i valori dei canali rosso, verde e blu del colore applicato. In questo modo vengono
del colore di fusione ai valori RGB del colore mantenuti i livelli di grigio nell’immagine; ciò
base. Se la somma risultante per un canale è risulta utile per la colorazione di immagini
maggiore o uguale a 255, il valore ricevuto è monocromatiche e per tingere immagini a
255; se è minore di 255, il valore è 0. Pertanto colori.
tutti i pixel fusi hanno valori dei canali rosso,
verde e blu pari a 0 o 255. Tutti i pixel vengono Luminosità
quindi trasformati nei rispettivi colori primari: Crea un colore risultante con la tonalità e la
rosso, verde, blu, cyan, giallo, magenta, bianco saturazione del colore di base e la luminosità
o nero. del colore applicato. Questo metodo crea un
Differenza effetto opposto a quello del metodo Colore.
Esamina le informazioni cromatiche in ciascun
canale e sottrae il colore applicato da quello Colore più chiaro
di base oppure il colore di base da quello ap- Confronta il totale di tutti i valori dei canali
plicato, a seconda di quale dei due ha il valore per il colore di fusione e di base, e visualizza il

26 27
28 29
Finding and Keeping the Time / Trovando e Mantenendo il Tempo - National Institute of Standards and Technology - 1977
Holograms of Real and Virtual Point Trajectories / Ologrammi del Reale e Traitettorie del Punto Virtuale - Three-dimensional
Holographic Imaging - Chung J. Kuo & Meng Hua Tsai - 2002
Sad Young Man on a Train / Uomo Giovane e Triste su un Treno - Marcel Duchamp - 1911-12
A Study of the Persistence of Vision / Uno Studio Sulla Persistenza Della Visione - Proceedings of the National Academy of Sci-
ences of the United States of America - A. C. Hardy - Communicated by Edwin B. Wilson - 1920
A Photograph of Duchamp Using a Hinged Mirror / Fotografia di Duchamp Usando uno Specchio Movibile - 1917
Maker, Above Below and Between - The Mechanism of Meaning . Arakawa & Gins - 1978
A List of Blending Modes / Elenco Dei Met Odi di Fusione - Adobe Photoshop CS3 User Guide - Adobe Systems Incorporated - 2007
An Event Over the Skies of France / Un Evento sui Cieli della Francia - Rouen, France - March 1954

30 31
Pubblicato da Project Gentili in occasione del mostra
Published by Project Gentili on the occasion of the exhibition

Presented as the Problem, Damon Zucconi, 2009

Some Rights Reserved, 2009, Project Gentili


ISSN 1973-2163

www.damonzucconi.com
mail@damonzucconi.com

Project Gentili / 13 Via Del Carmine / 59100 Prato / Italy


T: +39 0574 400445
F: +39 0574 443704
www.projectgentili.com
info@projectgentili.com

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