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Tony Hudson 1707 Southview Drive, Petaluma, California 94954 (707) 338-2668 (707) 780-1340 www.fxvet.net tony@fxvet.

.net I am a veteran filmmaker and entertainer with more than two decades of experience in film visual effects and animation. Having spent most of my career working at such companies as Industrial Light and Magic, Walt Disney Feature Animation and Lucasfilm Animation, I am now looking for my next adventure. My supervisory works spans multiple disciplines I have been Visual Effects Supervisor for multiple independent productions; have worked as a CG Supervisor and Asset Supervisor for animated features; created preViz animations working with Glen Keane on Rapunzel Unbraided; I also freelance as a CG Generalist and have edited video for many productions. QUALIFICATIONS Supervisory Skills I have supervised and managed the artistic and technical aspects of large and small feature film crews working in the fields of CG modeling, painting, animation, rigging, simulation setup, and animation layout. I have worked closely with directors, production managers, and producers to develop schedules, create budgets, and insure creative vision of digital assets. I have had good relationships with the art teams under my supervision. Good interpersonal, communication and organization skills.

Artistic Skills Traditional and CG painter and sculptor with years of experience in storyboarding; layout, lighting and composition; character and environment concept design; and character, blendshape, and hard surface modeling Nuke and After Effects compositor with experience in greenscreen extraction, plate cleanup, 3d projection, rotoscope, morphing, matte painting, motion graphics and shot production Lighting, Shading and Render with Vray and MentalRay 3d and 2D matchmove Pre-visualization artist Character and dynamics animator and rigger Knowledgeable of the entire range of live action and animation film processes. Creator and editor for multiple promotional videos for the games industry, often focusing on simulating game play or to be developed experiences

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Technical Skills Analytical problem solving Communicating and cooperating with software engineers to develop and to help achieve the necessary production goals Asset, production pipeline, and automated rigging solutions management and specification Expert level knowledge of Linux, Mac OSX, and Windows operating systems Maya, Nuke, Lightwave, Modo, After Effects, Shake, Photoshop, SynthEyes, PFtrack, Final Cut, Premiere, Mocha Pro VFX Dynamics experience using Houdini and RealFlow Lighting, shading and rendering within Maya using MentalRay and Vray Asset management

PROFESSIONAL EXPERIENCE XYZ Graphics Senior CG Generalist Advertising graphics San Francisco, California 2013 present

Uses artistic and technical skills to work on all aspects of CG images or shots Works both individually and within a team, with tasks ranging from completing everything on a small number of shots to working on specific tasks within a larger body of work 2010 late 2012

Lucasfilm Animation Nicasio, California Pre-Production Asset Supervisor Unannounced Lucas Animated Feature

Department head responsible for hiring, training, and asset production pipeline Works closely with Film Director, Art Director and Head of Story to assure artistic and technical perfection for creation of pre-visualization assets Created pipeline to bridge Design, Story and Layout Departments providing Design resources, cameras and asset development for 3D Story progress. Sydney, Australia 2010

Dr. D Studios Lensing Supervisor Happy Feet 2

Responsible for leading a team of 17 preViz and Layout artists for creation of shot and camera assets for feature film Have played a critical role in front-end pipeline specification and development

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Designed layouts, built sets, and created camera moves working with Art Department and film directors Petaluma, CA 2008 on going

Fxvet Studio Visual Effects Supervisor Eyes of Thailand- 2012 feature film motion graphics and titles

Things I Dont Understand2011 - feature film visual effects, motion graphics and titles "The Pranksters" 2010 - feature film Supervised plate photography and shot production; animated, created digital matte paintings, and composited over fifty 2D and 3D shots "The Singularity is Near" 2010 - feature drama/documentary Supervised plate photography and shot production Art Director for Visual Effects Animated, rotoscoped, and composited FX, digital sets, digital characters, and digital makeup on over 470 shots Virtual Space Entertainment Marin County California Visual Effects Supervisor Smithsonian Museum's "Origins" virtual exhibit National Geographic terracotta Warriors virtual exhibit NOVA Hominids programs IBM's Global Waters underwater virtual world prototype 2007 - 2009

Visual Effects Supervisor responsible for creation of promotional videos to illustrate the possibilities of the online virtual community Blue Mars using 2D illustration, modeling, animation, compositing and editing Built pre-viz models and animations for Smithsonian, National Geographic, NOVA, and Global Waters prototypes Worked with chief designers Syd Mead, Roger Dean, and Richard Taylor Marin County, California 2006 - 2007

Stormfront Studios Principal Concept Artist, Art Director

Created animatics to develop and illustrate game-play Created and animated prototype game characters Designed and painted color keys for environments, setting the atmosphere, lighting, and playable spaces

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Walt Disney Feature Animation 3D Story Visualization Rapunzel Unbraided

Burbank CA

2004 - 2006

Worked with director Glen Keane on the original version of Rapunzel Unbraided created animated storyboards to advance story, set style, and develop characters using Maya, Photoshop, Shake and Particle Illusion, and 2D and 3D methodologies. 10000 feet of animation in 6 months Designed layouts, built sets, and created camera moves Orlando FL 2002 - 2004

Walt Disney Feature Animation CG Character Supervision

Hiring, trained, and supervised of the work of ten digital artists on the design and creation of digital characters, sets, props and vehicles Co-managed the architecture of the digital animation pipeline Worked closely with directors, producers and production managers to develop schedules and budgets for delivery of digital assets while maintaining integrity of their creative vision Developed the skills of existing talent pool by creating training courses and mentoring Worked with software teams to develop new software to push the boundaries of digital animation.

Industrial Light & Magic Marin County, California 1985 - 2002 Senior Digital Creature Supervisor, Puppet Maker, Modeler Supervised creatures and models for AI, Harry Potter, Mission to Mars, and Small Soldiers, Magnolia, Mars Attacks As a Creature Supervisor I worked to integrate and guide the efforts of modelers, painters and creature TDs in the creation of digital actors, as well as oversee to completion digital environments, vehicles, props and other effects. I also am responsible for mentoring and creating training courses. I have been particularly involved in creating a training course to cross-train digital artists to the field of modeling Supervised creatures and models and worked with the Art Department to create designs for characters and effects sequences for AI Designed and Animated FX shots for Flubber and both Men In Black films Worked on Star Trek - the Next Generation's model of the new Enterprise for Set up and supervised the ILM Layout Department for feature animation

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