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Game Design Document

Group Kaiju

Commonwealth Boxing 2014

B00222354, B00216467, B00231232, B00228796, B00227206

Game Design Document

Group Kaiju

Flavour Page
Tension, nerves, excitement. These emotions ravage your psyche as sweat runs down your brow. The words of your coach echoing in your mind. Your ears are bombarded with sound as you walk further down the tunnel. Cheers and yells of excitement burrowing their way into your brain. Then the booming voice of an announcer drowns them all out. He calls your name. Your body takes over as you step out of the darkness of the tunnel and into the light. Your eyes lock onto the ring. Everything else seems to disappear around you, your body becomes unaware of the screaming crowd members leaning over the metal barriers, or your trainer rubbing your back and whispering advice into your ear. Its just you and the ring. In that ring stands a man. A man who is staring you down as you approach the ring. A man that fills you with the fighting spirit. As your eyes lock onto each other you know one thing: The hopes of a nation rest on your shoulders and only one of you can win the gold. The gold of the Commonwealth Games.

B00222354, B00216467, B00231232, B00228796, B00227206

Game Design Document

Group Kaiju

Contents
Contents
Game Overview ........................................................................................................................ 1 Gameplay and Mechanics ....................................................................................................... 1 Story ......................................................................................................................................... 1 Characters ................................................................................................................................ 2 Progression .............................................................................................................................. 2 Interface .................................................................................................................................... 3 A.I .............................................................................................................................................. 3 Player collision detection ........................................................................................................ 3 Opponent AI ........................................................................................................................... 3 Technical .................................................................................................................................. 4 Game Art................................................................................................................................... 5

B00222354, B00216467, B00231232, B00228796, B00227206

Game Design Document

Group Kaiju

Game Overview
Commonwealth boxing 2014 is a first person boxing game that is set in the Glasgow Commonwealth Games of 2014. Players will compete against a cast of colourful boxers from all corners of the commonwealth in order to be the 2014 boxing champion. Players will use a variety of systems to control their boxer from combo attacks to a balance system to keep their character from hitting the mat.

Gameplay and Mechanics


The player will have control of the boxer in first person view with the ability to use a number of combinations to attack their opponent. In boxing Knockouts are very important and to represent this when a knockout punch lands on your character the view will change to a side on view and will have controls that are similar to Qwop. In this side on view the player will have to try and use set keys in order to keep the character upright for a set amount of time. If the player succeeds then they will not be knocked out. The more knock out punches that land on the player the longer the timer will be on subsequent KO timers.

Story
After a case of mistaken identity you are roped into fighting for your country in the commonwealth games. Having never boxed before you rely on the commands and on the spot training of your coach Gerry the Gorilla. After showing an aptitude for boxing and a will to win you start to believe that you could win and take home the gold.

B00222354, B00216467, B00231232, B00228796, B00227206

Page

Game Design Document

Group Kaiju

Characters
The game will allow players to choose from a potential eight characters, one from each of the eight most prominent countries which feature in the commonwealth games competition. The eight countries will be: Scotland England Wales Northern Ireland New Zealand Australia Canada Jamaica As the game is first person the player will only be able to see their own boxers gloves which will feature that countries flag however they will face a 2D opponent from a random country. Each of the opponents will have a small stereotypical feature which will clearly indicate their country of origin without causing any offence to potential players. This could for example be the Scottish boxer wearing tartan shorts.

Progression
The game will feature an initial sparring match to allow the player to become accustomed to the controls and familiar with the in-game mechanics. There will then be four different levels each representing a fight in the tournament. Each level the player will move up the tournament tree with each fight becoming progressively more difficult as the player advances further on in the tournament, with the fourth and final fight being the all-important gold medal fight. The game will randomly determine the outcomes of the other fights within the tournament tree meaning the player will face a random opponent in each round to allow the game replayability as opposed to having a set list of fixtures.
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B00222354, B00216467, B00231232, B00228796, B00227206

Game Design Document

Group Kaiju

Interface
The game interface will be designed to be as clear and concise as possible while ensuring the user is well informed and avoiding ambiguity, the aim being for the user to be able to quickly identify the functions of different buttons throughout the menu systems and make it as intuitive as possible. The interface will be kept in line with the formats used in other popular web based games so that it can be picked up easily by people who are familiar with gaming. Responsiveness will be a key focus of the interface design, visual and auditory feedback will be provided to the user and where significant loading times are expected the user will be made aware of this. In order to ensure that the interface is efficient, buttons with the same or similar functions on different screens will be kept in the same place, for example the quit button will always be in the same place regardless of what screen the user is on.

A.I
Artificial intelligence will play a big part in the game as the game is single player against an automated opponent.

Player collision detection


AI will be used to allow the player character to detect attacks from opponents and respond appropriately. The player character will respond to both successful attacks and failed attacks (e.g. the player blocks an attack) and this will be reflected in several ways such as the character stumbling and making an appropriate noise.

Opponent AI
The opponent playing against the player will be required to make strategic decisions such as when to strike the player character or when to block from the players strikes. The opponent will also have to react to both successful attacks and failed attacks in the same way the player character does.
B00222354, B00216467, B00231232, B00228796, B00227206

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Game Design Document

Group Kaiju

Technical
The game is primarily designed to be used through a web browser via a desktop computer or laptop with keyboard and mouse input. The mouse input of the game will be primarily for navigating menus, other pointing devices such as trackballs, joysticks and eye trackers will be suitable as methods of input. The keyboard will be the primary method of input for gameplay, the keys that control gameplay; will be closely grouped together to allowing easy use of keyboard alternatives such as half keyboards for users with low dexterity. The game will be created using the Tululoo Game Maker, an IDE designed specifically to create browser based games that conform to the HTML5 standard. The game will be exported as JavaScript code that can easily be integrated to existing websites. The game will be able to run on any browser which is compatible with HTML5 which covers the vast majority of modern browsers such as Microsoft IE, Mozilla Firefox, and Google Chrome. HTML5 is also compatible with a number of mobile platforms including Android browser, Blackberry browser and iOS safari. Although these devices typically use a virtual on-screen keyboard - an increasing number of physical keyboard accessories are becoming available.

B00222354, B00216467, B00231232, B00228796, B00227206

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Game Design Document

Group Kaiju

Game Art

1 Character Art

2 Gameplay Art

B00222354, B00216467, B00231232, B00228796, B00227206

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3 Interface Art

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