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brianhousand.com
bit.ly/ nagc2013
brianhousand.com
My life as a gamer.
10,000
1) Active, Critical Learning Principle! 2) Design Principle! 3) Semiotic Principle! 4) Semiotic Domains Principle! 5) Meta-level thinking about Semiotic Domain Principle! 6) "Psychosocial Moratorium" Principle! 7) Committed Learning Principle! 8) Identity Principle! 9) Self-Knowledge Principle! 10) Amplication of Input Principle! 11) Achievement Principle! 12) Practice Principle! 13) Ongoing Learning Principle! 14) "Regime of Competence" Principle! 15) Probing Principle! 16) Multiple Routes Principle! 17) Situated Meaning Principle! 18) Text Principle! 19) Intertextual Principle! 20) Multimodal Principle! 21) "Material Intelligence" Principle! 22) Intuitive Knowledge Principle! 23) Subset Principle! 24) Incremental Principle! 25) Concentrated Sample Principle! 26) Bottom-up Basic Skills Principle! 27) Explicit Information On-Demand and Just-in-Time Principle! 28) Discovery Principle! 29) Transfer Principle! 30) Cultural Models about the World Principle! 31) Cultural Models about Learning Principle! 32) Cultural Models about Semiotic Domains Principle! 33) Distributed Principle! 34) Dispersed Principle! 35) A"nity Group Principle! 36) Insider Principle!
STOP
Lev Vygotsky
17 November 1896 11 June 1934
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social construcitivism
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play theory
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In play, children are involved in an imaginary situation, with explicit roles and implicit rules.
VYGOTSKY
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RULES
OBJECTIVES OBSTACLES
This leads to a greater degree of self-regulation, the children's actions being determined by the rules of the game.
VYGOTSKY
When involved in play, children's concentration and application to the task are much greater than in academicallydirected activities contrived by the teacher.
VYGOTSKY
What the child is able to do in collaboration today he will be able to do independently tomorrow.
VYGOTSKY
DECEPTIVELY SIMPLE ADDICTIVE NOT YOUR CHOICE WHEN YOU PLAY CHALLENGING FOR ALL THE WRONG REASONS SINISTER MUSIC COMPETITION WITH FRIENDS MAKES YOU A SPAMMER $$$ THERE IS NO END REALITY
Miles Dyer
STOP
What We Dont Know, and What We Need to Know, About the Effects of Video Game Violence by Cheryl K. Olson, Sc.D.
bit.ly/vg-violence
Video games teach children what computers are beginning to teach adults--that some forms of learning are fast-paced, immensely compelling, and rewarding.
- Seymour Papert
The fact that they are enormously demanding of one's time and require new ways of thinking remains a small price to pay (and is perhaps even an advantage) to be vaulted into the future.
- Seymour Papert
Not surprisingly, by comparison school strikes many young people as slow, boring, and frankly out of touch.
- Seymour Papert
REAL
GAMES
EDUCATIONAL GAMES
VS.
atlantisremixed.org
COMPUTE R USE
INTERNE T USE
CREATIVITY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
CREATIVITY
Jackson, L. A., Witt, E. A., Games, A. I., Fitzgerald, H. E., von Eye, A., & Zhao, Y. (2012). Information technology use and creativity: Findings from the Children and technology Project. Computers in Human Behavior, 28(2), 370-376.
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PRODUCERS
CONSUMERS
teachwithportals.com
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www.roblox.com
gamestarmechanic.com
stemchallenge.org
www.truthandtrolls.com
www.pinkiesquare.com
BAD NEWS: !
The video game industry can be fairly competitive.
GOOD NEWS: !
The video game industry continues to grow.
I B 1
N O I L L
EDUCATION
EXPERIENCE
OPTION ONE:
PROFESSIONAL GAME PLAYER
OPTION TWO:
DESIGN YOUR OWN GAME
OPTION THREE:
CREATE AN ADD-ON OR MOD
OPTION FOUR:
BE INVOLVED IN A GAME COMMUNITY
DESIGN SENSE
CREATIVITY
COMMUNICATION
PASSION
Education must be orientated not towards the yesterday of a child's development, but towards its tomorrow.
VYGOTSKY