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v2.2+Playsheet(09/12/2012)FinalRev.2

Using This Playsheet


v2.2+usestheDBA2.2ruleswiththechanges specifiedbythev2.2+LineEdits.Thisplaysheet providesasummaryofthosechanges.Incase ofanyconflict,theLineEditstakeprecedence.

War Wagons
WarWagonsareonsquarebases;basesare 40mmdeepfor15mmfiguresand60mmdeep for25mmfigures.

Scale Independent Measurement


Alldistances(exceptboardsizeandrecoil)are measuredinmovementunits(MU). 1MU=basewidth.

Litter Elements
Litterelementsandflagbearingwagonsare basedasforDBA2.2.Inallotherrespectsthey aretreatedasanalternateelementtype:
ArmyList I/2a III/72ab IV/3 IV/10 IV/70 IV/81 ElementType Blades Spears Spears Blades LightSpear Auxilia

Board Size
Thegameboardis30inchessquarefor15mm figures,48inchessquarefor25mmfigures,or asspecifiedbyeventorganizers. Allelementsmustbedeployedwithin10MUof theirbaseedgeandatleast4MUfromtheir sideedge.

EarlyEgyptian CommunalItalian AngloNorman MoundBuilder Chanca Inca

Command Distance
Shortcommanddistanceis8MU,long commanddistanceis16MU.

Element Types
Type Artillery Auxilia Blades Bows Camelry Cataphracts Cavalry Elephants Hordes Knights LightHorse LightSpear Pavises Pikes Psiloi Raiders ScythedChariots Spears WarWagons Warband DBA2.2Code Art 3Ax,4Ax 4Bd 4Bw/Lb/Cb,3Bw/Lb/Cb 3Cm* 4Kn* 3Cv,6Cv,LCh El 7Hd 3Kn,6Kn*,HCh 2LH,2Cm 3Sp 8Bw/Lb/Cb 4Pk 2Ps 3Bd,6Bd SCh 4Sp WWg 3Wb,4Wb,5Wb

Terrain
Topography Arable Compulsory Optional Road River,SteepHills, GentleHills, Woods, Waterway,Rough Rough Dunes,Steep Hills,Oasis Woods River,Marsh, GentleHills SteepHills River,Woods, Road Waterway EitherSteepHills orMarsh,either WoodsorDunes, River GentleHills River,Rough Woods River,Marsh, Rough,Road

Dry Forest Hilly Littoral

Steppe Tropical

*The6KnfromIII/64NikephorianByzantineandthe3Cm fromII/22cAraboAramean(Hatra)areCataphracts.

Alegalgameboardmustcontain3to5terrain pieces,ofwhich1to3mustbethecompulsory typeand0to3mustbeanoptionaltype.

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v2.2+Playsheet(09/12/2012)FinalRev.2

Terrain Pieces
PloughedFields.RoughterrainpiecesinArable representploughedfieldsandmaybeoval, rectangular,ortrapezoidal. Waterway.Awaterwayterrainpiecemustbe between1and6MUindepth;nomorethan halfmaybegreaterthan3MUindepth. Roads.Aroadmustrunfromoneedgeofthe gameboardtotheoppositeedgeortoanother road.

footelementtype.Elementsmaynotdismount atanyothertime.Elementsthataresetaside foralittorallandingmustbedesignatedasthe mountedorfootelementtypeatthetimethey aresetaside.

Group Moves
AgroupcomposedentirelyofPsiloimaymove inbadgoingwithouttherequirementtobeina singleelementwidecolumn.

Moving Into Contact With Enemy


PartialContactAllowed.Therequirementto makefullclosecombatcontactwithenemy elementsisremoved.Elementsmaybemoved intoanytypeofcontactwithenemyelements aslongasallothermovementrestrictionsare met. SingleElementsConform.Asingleelement contactedbyanenemygroupmust immediatelyconformtothatgroupifallofthe followingapply: Theelementsfrontedgeisnotincontact withanenemyelement. Therewillbeonebasedepthofunoccupied spacebehindtheelementafteritconforms.

Terrain Placement
ThedefenderplacesterrainasperDBA2.2. Thentheinvadermaymodifytheterrain: 1. Ifthegameboardhasnobadgoingwithin8 MUofthecenter,theinvaderrollsadie. Ona1or2,theinvadermaymovethe smallestbadgoingterrainpiecesuchthatit iswithin8MUofthecenter,ortheinvader mayplaceanewbadgoingterrainpiece within8MUofthecenter(thenewterrain piecemustbenolargerthan4MUx4MU insize).Thegameboardmustbelegalafter themoveoraddition. 2. Theinvaderthenrollsadieforeacharea terrainpiece.Ona1or2,theinvadermay shifttheterrainpieceupto4MUinany direction,orrotateitupto45degrees.The invadermustmoveeachterrainpiece beforeproceedingtothenext.Thegame boardmustbelegalaftereachterrainpiece ismoved. Aftermodifyingtheterrain,proceedwiththe rollforboardorientation.

Toconform,themovinggrouphaltsatthepoint ofcontactandthecontactedelementis immediatelymovedintomutualfullfront contactwiththeenemyelementthatmadethe greatestcontactwithit.

Dismounting
Duringthedeploymentphase,dismounting elements(i.e.,thoseallowedtodismount accordingthetotheDBA2.2armylists)maybe placedontheboardaseithertheirmountedor http://www.wadbag.com/V2.2+/

v2.2+Playsheet(09/12/2012)FinalRev.2

FlankandRearContact.Anelementmaynot makeatacticalmovethatendsincontactwith anenemyelementsrearedgeunlessitstarts entirelybehindalineprolongingtheenemy elementsrearedge. Anelementmaynotmakeatacticalmovethat endsincontactwithanenemyelementsside edgeunlessitstartsentirelyeither: Beyondalineprolongingtheenemy elementssideedge,or Partlybeyondtheenemyelementsside edgeandpartlybehindtheelementsrear edge.

Tactical Move Distances


ElementTypes LightHorse Cavalry ScythedChariots 5 Auxilia Camelry Knights Psiloi 4 Cataphracts Elephants LightSpear Raiders 3 Artillery Blades Bows Hordes Spears Pavises Pikes WarWagons Warband Measurefrontcornersonly. RoadMovement.Theroadmovementdistance is8MUforLightHorseand6MUforallother elementtypes. RiverMovement.Therivermovementdistance is2MUforallelementtypes. MountedinBadGoing.Mountedelements move3MUingoingtheycountasbad. Distance(MU) 8 6

WarWagons.WarWagonsnormallyexerta ZOCfromallfouredges.However,ifanenemy elementisinlegalcombatcontactwithan elementofWarWagons,thenthoseWar WagonsdonotexertaZOCfromanyedge.

Breaking Off From Close Combat


Anelementwhichisinmutualfullfrontcontact withanenemyelementmayuseatacticalmove tobreakofffromthatenemyelementifallof thefollowingapply: Itstacticalmovedistanceisgreaterthanthe enemyelements,intheterrainitendsits movein. Itdoesnotstartwithanenemyelementin frontedgecontactwithasideorrearedge. Itdoesnotendincontactwithanenemy element.

Moving into or through Rivers


Allriversareplayedwiththefollowing restrictionsonmovement(thereisnodicingfor paltry,ordinary,ordifficult). Anelemententeringariverwhilemakinga tacticalmove: Musthaveadirectionofmovementthatis within45degreesofperpendiculartothe river. Mustbefacingitsdirectionofmovementor thatopposite.

Anelementwhichbreaksoffmayonlymove straightbackandmaynotchangeits orientation.Itmustmoveatleast3MU.

Second or Subsequent Tactical Moves


ScythedChariotsmaynotmakea2ndmoveina bound.

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v2.2+Playsheet(09/12/2012)FinalRev.2

Onceinariver,anelementmakingatactical movemayonly: Continueinthedirectionitisfacing. Movetofullfrontcontactwithanenemy element. Movedirectlytoitsrear. Pivottomaintainalegalalignmentwiththe riverandcontinuewithitsmove.

Combat Factors
ElementType Artillery(CC) Artillery(DS) Auxilia Blades Bows Camelry CampFollowers Cataphracts Cavalry Elephants Hordes Knights LightHorse LightSpear Pavises(CC) Pavises(DS) Pikes Psiloi Raiders ScythedChariots Spears WarWagons Warband vs.Foot +2 +4 +3 +5 +2 +3 +1 +4 +3 +5 +3 +3 +2 +3 +3 +2 +3 +2 +4 +4 +4 +3 +3 vs.Mtd +2 +4 +2 +3 +4 +2 +1 +4 +3 +4 +2 +4 +2 +3 +4 +4 +4 +2 +2 +4 +4 +4 +2

Atacticalmoveintoorthrougharivermayonly bemadeasasingleelementorinasingle elementwidecolumn.

Distant Shooting
Elementsmayshootintoorfromoverlap. Bows,Pavises,andWarWagonsshoot3MU, Artilleryshoots8MU.

Close Combat
ScythedChariots.ScythedChariotsignore overlaps(i.e.,donotreceivea1tacticalfactor) fromenemyelementsthatareinmutualleftto leftorrighttorightfrontcornercontact. ScythedChariotsarestilleligibletoprovidean overlapinthissituation.ScythedChariotsstill receiveoverlapsfromenemyelementsinside tosidecontact

Defending a River Bank


Anelementisconsideredtobedefendinga riverbankifallofthefollowingapply: Theelementisentirelyoutsidetheriver. Theelementisfacingtheriver. Theentirefrontedgeoftheelementis within1MUoftheriver. Theenemyelementisatleastpartlyinthe river.

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v2.2+Playsheet(09/12/2012)FinalRev.2

Distant Shooting Tactical Factors


ElementType Blades Elephants Raiders Foot Any Any Situation Shotatbyany Factor 1

Occupyingitsowncampandbeingshotat Generalselementandbeingshotat Foreachenemyelementaidingtheshooter

+2 +1 1

Close Combat Tactical Factors


ElementType Foot Any Any Any Mounted Artillery Blades Hordes Pavises Pikes Spears WarWagons Raiders Situation Occupyingitsowncamp Generalselement Uphillordefendingthebankofariver Foreachenemyelementoverlappingorinflankorrearcontact Inbadgoing ORInclosecombatwithanenemyelementthatisinbadgoing Inbadgoing Factor +2 +1 +1 1 2 2

Inbadgoing

Rear Support
Pikes. AnelementofPikesreceivesanadditional tacticalfactorinclosecombatwhensupported byasecondrankofPikesasfollows: +3vs.allfootexceptBowsandPsiloi +2vs.Knights,Cataphracts,andElephants vs.allfootexceptBowsandPsiloi vs.Knights,Cataphracts,andElephants

Anelementonlyreceivesthe+1ifbothitand thesupportingelementareingoodgoing. Auxilia,Blades,LightSpear,Raiders,Spears. AnelementofAuxilia,Blades,LightSpear, Raiders,orSpearsreceivesa+1inclosecombat whensupportedbyanelementofPsiloiand fightingmounted,Warband,oracamp.Note thatPsiloiprovidesupportasperDBA2.2(i.e., directlyordiagonallybehindthesupported element;elementsthatsharethesupportmust beofthesametype).[BladesandRaidersare distincttypes,asareSpearsandLightSpear.]

Anelementonlyreceivesthefactorifbothit andthesupportingelementareingoodgoing. LightSpear,Spears,andWarband. AnelementofLightSpear,Spears,orWarband receivesa+1inclosecombatwhensupported byasecondrankofthesametypewhen fightingthefollowingelementtypes:

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v2.2+Playsheet(09/12/2012)FinalRev.2

Combat Results Table


EQUAL:Iftheelementscombatscoreisequaltoitsopponentscombatscore:
ElementType ScythedChariots Allothers Situation vs.All vs.All Result Destroyed NoEffect

BEATEN:Iftheelementscombatscoreislessthan,butmorethanhalfof,itsopponentscombatscore:
ElementType Artillery Auxilia Blades Pikes LightSpear Raiders Pavises Spears Bows Camelry CampFollowers Cavalry Elephants Hordes Knights Cataphracts LightHorse Psiloi ScythedChariots WarWagons Warband Situation Inclosecombat Otherwise IngoodgoingANDvs.Knights Otherwise Ingoodgoingandvs.Knights orScythedChariots vs.Warbandnotinacamp Otherwise vs.Mounted Otherwise vs.Knights,Cataphracts,Cavalry,orLightHorse vs.ScythedChariots Inbadgoing Otherwise vs.All vs.CamelryorScythedChariots Inbadgoing Otherwise vs.Psiloi,Auxilia,orLightHorse vs.Artilleryshooting Otherwise IngoodgoingANDvs.Knights,Elephants,orScythedChariots vs.Warbandnotinacamp Inacamp vs.Bows,Pavises,WarWagons,orArtilleryANDbeingshotat Otherwise vs.Elephants,Camelry,LightHorse, orScythedChariots Inbadgoing Otherwise vs.ScythedChariots vs.Artilleryshooting Inbadgoing Otherwise IngoodgoingANDvs.Knights orCavalry Ingoodgoing,dunes,oroasisANDvs.Camelry Otherwise vs.All vs.Elephants vs.Artilleryshooting Occupyingacamp Otherwise Ingoodgoingandvs.Knights orScythedChariots Otherwise Result Destroyed NoEffect Destroyed Recoil Destroyed Recoil Destroyed Recoil NoEffect Flee Recoil Destroyed Flee Recoil Destroyed Recoil Destroyed Recoil NoEffect Destroyed Recoil Flee Recoil Destroyed Recoil Destroyed Destroyed NoEffect Destroyed Recoil

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v2.2+Playsheet(09/12/2012)FinalRev.2

DOUBLED:Iftheelementscombatscoreishalf,orlessthanhalf,ofitsopponentscombatscore: ElementType Cavalry LightHorse Psiloi ScythedChariots AllOthers Situation IngoodgoingANDvs.Pikes,Spears,orHordes vs.Artilleryinclosecombat Otherwise vs.Mounted,Bows,Pavises,orPsiloi vs.Artilleryshooting Inbadgoing Otherwise IngoodgoingANDvs.Knights,Cataphracts,Cavalry,Camelry,orLight Horse vs.Bows,Pavises,Auxilia,orPsiloi Otherwise vs.All vs.Artilleryinclosecombat Otherwise Result Flee Destroyed Destroyed Flee Destroyed Flee Destroyed Recoil Destroyed

Recoil
ShootingonRear.Whenanelementisforced torecoilfromdistantshootingandallshooting edgesareentirelybehindalineprolongingthe targetelementsrearedge,thetargetelement firstturnsinplace180degreesandthenrecoils asusual.

Pursuit
Thefollowingelementtypespursue: Knights ScythedChariots Elephants Warband

Destroyed
SupportingElements.Elementsthatprovided supporttoanelementarenotdestroyedwhen thesupportedelementisdestroyed. FlankandRearContact.Anelementis destroyedwhenitstartswithanenemy elementinclosecombatcontactwithitsflank orrearanditreceivesarecoilcombatresult. Thisdoesnotapplywhentheenemyelementis infrontedgecontactwithitsflankorrearbut notinclosecombatcontact.

Hordesdonotpursue. PursuitintoBadGoing: KnightsandScythedChariotspursueinto MarshandRough;theystopattheedgeof otherbadgoing. ElephantsandWarbandpursueintoallbad going.

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