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Character Sheet

Player Name

Marley

Altair
Character Name

1
Level

Rogue
Class Height Weight Paragon Path Epic Destiny Total XP RPGA Number

0 Good
Alignment

Human
Race

Medium
Size

25
Age

Male
Gender

Zehir
Deity

Hashashin
Adventuring Company

INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE

DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC

MOVEMENT
BASE ARMOR ITEM MISC

Initiative

17

CONDITIONAL MODIFIERS

AC

10

Speed

(Squares)

SPECIAL MOVEMENT

CONDITIONAL BONUSES

ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE

10 + 1/2 LVL

SENSES
ABIL CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS

11 10 20 10 8 14

STR Strength
Constitution

0 0 5 0 -1 2 HIT POINTS

0 0 5 0 -1

11

FORT

10

9 14

Passive Insight Passive Perception

10 + 10 +

-1 4

CON DEX INT

CONDITIONAL BONUSES

DEFENSE

10 + 1/2 LVL

SPECIAL SENSES ABIL CLASS FEAT ENH MISC MISC

Dexterity

18

REF

10

1
ABILITY: ATT BONUS

ATTACK WORKSPACE
Melee Basic Attack - Dagger
1/2 LVL ABIL CLASS PROF FEAT ENH MISC

CONDITIONAL BONUSES

Intelligence

Wisdom

WIS CHA

DEFENSE

10 + 1/2 LVL

ABIL

CLASS

FEAT

ENH

MISC

MISC

+ 4
ABILITY: ATT BONUS

0
1/2 LVL

0
ABIL CLASS

3
PROF FEAT ENH

1
MISC

13

WILL

10

Ranged Basic Attack - Dagger

Charisma

CONDITIONAL BONUSES

+ 9 ACTION POINTS
SURGES/DAY

MAX HP
BLOODIED

HEALING SURGES
SURGE VALUE

22
CURRENT HIT POINTS

11
1/2 HP

5
1/4 HP

6
CURRENT SURGE USES

MILESTONES 0 1 2 ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS

Action Points

ACTION POINTS 1 2 3

DAMAGE WORKSPACE
ABILITY: DAMAGE

Melee Basic Attack - Dagger


ABIL FEAT ENH MISC MISC

1d4 RACE FEATURES


Bonus Feat - Choose an extra feat at 1st level.
ABILITY: DAMAGE

0
ABIL FEAT ENH MISC MISC

Ranged Basic Attack - Dagger

SECOND WIND 1/ENCOUNTER


TEMPORARY HIT POINTS

USED

Bonus Skill - Trained in one additional class skill. Bonus At-Will Power - Know one extra 1st-level attack

1d4+5

5 BASIC ATTACKS

DEATH SAVING THROW FAILURES


SAVING THROW MODS RESISTANCES CURRENT CONDITIONS AND EFFECTS

power from your class. Human Defense Bonuses - +1 to Fortitude, Reflex, and Will.

ATTACK

DEFENSE

WEAPON OR POWER

DAMAGE

4 9 0 5

vs vs vs vs

AC AC AC AC

Dagger (Melee) Dagger (Range) Unarmed (Melee) Unarmed (Range)

1d4 1d4+5 1d4 1d4+5

SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC

CLASS / PATH / DESTINY FEATURES


First Strike - At encounter start, get combat advantage against foes that haven't acted yet.

FEATS
Backstabber - Sneak Attack dice increase to d8s Sure Climber - Climb at normal speed on any surface, +1 to Athletics

10 0 6 2 2 -1 0 -1 0 -1 9 -1 4 0 10 7 10
Altair

Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery

DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX

5 0 0 2 2 -1 0 -1 0 -1 2 -1 -1 0 5 2 5

5 0 5 0 0 0 0 0 0 0 5 0 5 0 5 5 5 n/a n/a n/a n/a n/a n/a n/a n/a 2 n/a n/a n/a n/a 1

Rogue Tactics - Choose one of the rogue tactics. Brutal Scoundrel - Add Str mod to Sneak Attack damage. Rogue Weapon Talent - Damage die increases one size with shuriken; +1 on attacks with daggers. Sneak Attack - Once per round, if you have combat advantage and hit with a crossbow, light blade, or sling, deal extra damage.

LANGUAGES KNOWN
Common, Deep Speech

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Marley

POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.

MAGIC ITEM INDEX


List your powers below. Check the box when the power is used. Clear the box when the power renews.

CHARACTER PORTRAIT

AT-WILL POWERS
Piercing Strike Sly Flourish Riposte Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET

MAGIC ITEMS

ENCOUNTER POWERS
Impact Shot
HANDS HEAD NECK RING RING WAIST

PERSONALITY TRAITS

DAILY POWERS
Confounding Attack

MANNERISMS AND APPEARANCE


UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Paragon (11-20) Epic (21-30) Milestone Milestone Milestone / / / / / / / / /

CHARACTER BACKGROUND
Birth - Among Another Race You were born among a race other than your own. Did you grow up among mountain fortress, or in a halfling caravan? Did your family live among that race when you were born, or did some other circumstance bring you there? the trees of an elven forest, deep in a dwarven

OTHER EQUIPMENT
Adventurer's Kit Leather Armor (E) Dagger (E)

RITUALS / ALCHEMY

COMPANIONS AND ALLIES

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 100 gp Stored money: 0 gp Encumbrance: 52 / 110

Altair

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Marley

CHARACTER NAME

Altair
PLAYER NAME

Second Wind
KEYWORDS USED

Marley
RACE

Human

CLASS

Rogue

LEVEL

Standard ACTION vs ATTACK DEFENSE

Personal RANGE Self TARGET

HP 22 Spd 6 Init +5

11 STR 10 CON 20 DEX 10 INT 8 WIS

AC 17 Fort 11 Ref 18 Will 13

Effect: You spend a healing surge and regain 5 hit points. You gain a +2 bonus to all defenses until the start of your next turn.

14 CHA

ADDITIONAL EFFECTS

Passive Insight

14

Passive Perception
CLASS LEVEL BOOK

PH

PLAY DATA

ENCOUNTER SPECIAL

ENCOUNTER ACTION

Piercing Strike
KEYWORDS

Sly Flourish
USED KEYWORDS

Riposte Strike
USED KEYWORDS

Martial, Weapon
*

Martial, Weapon
* *

Martial, Weapon
*

USED

Standard ACTION 9 ATTACK

Melee weapon RANGE

Standard ACTION 9 ATTACK

Melee or Ranged weapon RANGE

Standard ACTION 9 ATTACK

Melee weapon RANGE

vs

Reflex DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

Requirement: You must be wielding a light blade. Attack: Dexterity vs. Reflex Hit: 1[W] + Dexterity modifier (+5) damage. Increase damage to 2[W] + Dexterity modifier (+5) at 21st level. Dagger: +9 attack, 1d4+5 damage

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) + Charisma modifier (+2) damage. Increase damage to 2[W] + Dexterity modifier (+5) + Charisma modifier (+2) at 21st level. Dagger: +9 attack, 1d4+7 damage

Requirement: You must be wielding a light blade. Attack: Dexterity vs. AC Hit: 1[W] + Dexterity modifier (+5) damage. If the target attacks you before the start of your next turn, you make your riposte against the target as an immediate interrupt: a Strength vs. AC attack that deals 1[W] + Strength modifier (+0) damage. Increase damage to 2[W] + Dexterity modifier (+5) and riposte to 2[W] + Strength modifier (+0) at 21st level. Dagger: +9 attack, 1d4+5 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack)

+2d8 to damage once per round (Sneak Attack)

+2d8 to damage once per round (Sneak Attack)

CLASS

Rogue

LEVEL

BOOK

PH

CLASS

Rogue

LEVEL

BOOK

PH

CLASS

Rogue

LEVEL

BOOK

PH

AT-WILL POWER

AT-WILL POWER

AT-WILL POWER

Impact Shot
KEYWORDS

Confounding Attack
USED KEYWORDS

Martial, Weapon
*

Martial, Weapon
* *

USED

Standard ACTION 9 ATTACK vs

Ranged weapon RANGE

Standard ACTION 9 ATTACK

Melee or Ranged weapon RANGE

AC DEFENSE

One creature TARGET

vs

AC DEFENSE

One creature TARGET

Requirement: You must be wielding a crossbow, a light thrown weapon, or a sling. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage, and you push the target 1 square. Dagger: +9 attack, 2d4+5 damage

Requirement: You must be wielding a crossbow, a light blade, or a sling. Attack: Dexterity vs. AC Hit: 2[W] + Dexterity modifier (+5) damage. Effect: As a free action, the target makes a melee basic attack against a creature of your choice adjacent to it. If you or the target has combat advantage against the creature and you haven't dealt your Sneak Attack damage during this round, you can deal your Sneak Attack damage against the creature. Dagger: +9 attack, 2d4+5 damage

ADDITIONAL EFFECTS

ADDITIONAL EFFECTS

+2d8 to damage once per round (Sneak Attack)

+2d8 to damage once per round (Sneak Attack)

CLASS

Rogue

LEVEL

BOOK

MP

CLASS

Rogue

LEVEL

BOOK

MP

ENCOUNTER POWER
Altair

DAILY POWER
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Marley

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