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SAVLAR CHEM-DOGS

Rojo's krak grenades arced overhead, blowing a hole in the side of the bunker even as Janssen led the charge, his bulky flame cylinder clanking against his pack. Rojo screamed in defiance as las-rounds whipped around him, his heartbeat slamming in his chest. Janssen reached the wall, pushed the nozzle of the flamer into the smoking hole and released a massive spear of burning promethium, the flamer's roar drowning out the desperate screams of the bunker's inhabitants. aspistol in hand, Rojo led his s!uad into the bunker, putting a shot through the forehead of a writhing, burning body on the left of the entrance and another into the torso of a soldier curled in a foetal ball, clawing with blackened hands at his wrecked face, on the right. REGIMENTAL HISTORY The Savlar system, just over a hundred light years from Armageddon, is a desolate place, little valued by the Imperium save for the rich chemical deposits on the volcanic moons of Savlar Penitens. Unsatisfied by poor mining quota returns, the Adeptus Terra re graded Savlar as a penal !orld in the "#th $illennium, shipping in criminals by the thousand from the recent %o&ur rebellion along !ith special detachments of the Adeptus Arbites to ensure productivity. 'ithin three decades chemical production from Savlar !as supplying three civili(ed !orlds and t!o forge !orlds in the surrounding sub sectors. The population of the moons !as subsequently s!elled by regular influ)es of thieves, murderers and traitors from across the Armageddon sector. The high mortality rate in the poisonous mines of Savlar became notorious among the criminal fraternity, leading to it being &no!n as the *+ead +og $oon, and used descriptively as !ith phrases li&e *+ead as Savlar,. -o!ever it !asn.t until the conscription of the first Savlar /hem +og regiments that the !orld gained any notability, good or other!ise. The Savlar /hem +ogs, far from being amongst the elite of the Imperial 0uard, are infamous scavengers and criminals assembled from the dregs of Imperial society. -o! they came into being as an Imperial 0uard regiment in their o!n right is indicative of the depths the Imperium had to plumb in order to stem the tide of 1r&s that invaded the Armageddon sector during the Third Armageddon 'ar. Rojo's practiced gaze swept the bunker, just a bunch of kek'n stiffs with nothing worth more than half a cred. "hecking the dog tags of the corpse at his feet, Rojo scooped up its helmet and put it on as his men filed in. #ingo, the right size, he thought, and still nice and warm. $e leant against a wall and rolled a lho-stick with what he had borrowed from "ommissar %endl's footlocker. &aldac was sitting in the dirt, busy strapping on a new pair of boots taken from the barefooted carcass ne't to him. (lavro was industriously scalping the dead with a filthy knife, he knew a skintrader back in Rubble "ity. )isciplinary offence, thought Rojo, as he lit his roll-up on the flickering flames of a still burning corpse. &hat knife was in my kit two minutes ago. The /hem +ogs !ere initially formed into a fighting force by 2udge /allistar in response to an armed uprising on Savlar itself. -o!ever, during the Armageddon 'ar, 2udge /allistar quic&ly found that such a force of immoral, desperate cut throats could be forged into an effective fighting force !ith the addition of but a fe! simple directives. /onscripted into the Imperial 0uard en masse, the /hem +ogs !ere given t!o motivational imperatives3 they could &eep !hatever they too& from the enemy, and that if they bro&e the la! they !ould be sent straight bac& to their to)ic nightmare of a home !orld. Their part in the Third 'ar of Armageddon !as typically inglorious but valuable nonetheless. Stationed in the rotting underhives of Armageddon.s hive cities, the Savlar /hem +ogs quic&ly adapted to the cramped, no)ious environment. Any 1r& forces attempting to infiltrate into a hive from belo! not only had to fight the cra(ed mutants and monstrous deni(ens of the Underhive, but some of the most hardened criminals of the Imperium. 4eedless to say the /hem +ogs. station granted them unconditional access to the hive.s little &no!n and little used passage !ays, as !ell as, consequently, the residences of the hive.s populace. USING THE ARMY LIST The follo!ing army list allo!s you to field an Imperial 0uard army based on the Savlar /hem +og regiments that fought in the Third Armageddon 'ar. Savlar /hem +og formations come in t!o types5 companies and support formations. 6ach company you include in your army allo!s you to field any t!o support formations. Although you can only ta&e a support formation if you first ta&e a company, they are treated as separate formations during the game. In addition, companies may be given up to three company upgrades. 6ach type of upgrade can only be ta&en once by a company. Upgrades are added to the company and are not a separate formation. Support formations may not be given company upgrades. 7ule 8.9.:, /ommissars, applies to the Savlar /hem +og /onscript 7egiment Army ;ist as !ell.

SAVLAR CHEM-DOG CONSCRIPT REGIMENT ARMY LIST


Savlar /hem +og armies have a strategy rating of <. Savlar /hem +og formations and Imperial 4avy formations have an initiative of <=.

SAVLAR CHEM-DOG COMPANIES


TYPE > : Savlar /hem +og 7egimental -? Savlar /hem +og Infantry /ompany Savlar /hem 7ider /ompany UNITS 1ne Supreme /ommander and fifteen Infantry 1ne /ommander and fifteen Infantry 1ne Savlar /hem 7ider /ommander and fifteen Savlar /hem 7iders COST 9>> points ">> points 9>> points

SAVLAR CHEM-DOG COMPANY UPGRADES


(Up to three may e a!!e! to ea"h Sa#$ar Chem-Do% Compa&y' TYPE Infantry Platoon 1gryns Snipers @la& 0riffon %attery -ellhound Squadron UNITS @ive Infantry 1ne to four 1gryns 1ne to t!o Snipers 1ne -ydra Three 0riffons Three -ellhounds COST AB points <B points each <B points each B> points :>> points :B> points

SAVLAR CHEM-DOG SUPPORT (ORMATIONS


(Up to t)o may e ta*e& +or ea"h Sa#$ar Chem-Do% Compa&y' TYPE Armoured @ist Platoon Savlar /hem 7ider Scout Platoon > : Savlar -ardened /riminals Platoon Artillery %attery @la& %attery Sentinel Squadron Tan& Platoon UNITS Si) Infantry and three /himeras Si) Savlar /hem 7iders Cthese units have the Scouts special abilityD 6ight Savlar -ardened /riminals Three %asilis&s Three -ydra @our Sentinels @ive ;eman 7uss, ;eman 7uss +emolisher, ;eman 7uss 6)terminator or any combination of the three COST :AB points <>> points <>> points <B> points :B> points :>> points "B> points

IMPERIAL NAVY (ORMATIONS


(Up to a ,-arter o+ the po.&t/ a#a.$a $e to the army may e /pe&t o& the/e +ormat.o&/' TYPE Thunderbolt Squadron $arauder Squadron UNITS T!o Thunderbolt @ighters T!o $arauder %ombers COST :B> points <B> points

SAVLAR CHEM-DOG RE(ERENCE SHEET


STRATEGY RATING1 0
NAME Savlar /hem 7ider /ommander Savlar /hem 7iders Savlar -ardened /riminals TYPE I4@ I4@ I4@ SPEED <>cm <>cm :Bcm ARMOUR 8= 8= 8= CC 9= 9= 9= (( 8= 8= 9= NOTES /ommander, Infiltrators, $ounted, 7einforced Armour Infiltrators, $ounted, 7einforced Armour Infiltrators, Scouts

INITIATIVE1 02
3EAPONS ;aspistols Po!er ;ances ;aspistols Po!er ;ances ;asguns +irty Tric&s RANGE C:BcmD Cbase contactD C:BcmD Cbase contactD C:BcmD C:BcmD Cbase contactD (IREPO3ER Small Arms Assault 'eapons Small Arms Assault 'eapons Small Arms Small Arms A4+ Assault 'eapons AP9=FATB= ATB= APB= NOTES @irst Stri&e @irst Stri&e 6)tra Attac&s C=:D, Ignore /over 6)tra Attac&s C=:D, Ignore /over

;eman 7uss 6)terminator

AE

<>cm

9=

8=

"=

7einforced Armour

T!in Autocannon ;ascannon <) -eavy %olters

9Bcm 9Bcm ">cm

ARMAGEDDON ORK HUNTERS


REGIMENTAL HISTORY In the years following the first defeat of the Ork Warlord Ghazgkhull Thraka, the world of Armageddon began the long process of rebuilding its shattered hives and defences While the Ork hordes had all but been destroyed the uni!ue spore"based reproductive system inherit to their race lead to continued resistance in the form of Ork infestations In response to this, General #urov, the head of Armageddon$s military council, coordinated a series of %enocidal campaigns throughout the e!uatorial &ungle between Armageddon 'rimus and (ecundus with the intent of eliminating the Ork infestations Those forces committed to these campaigns encountered resistance far in e%cess of what the council had anticipated (ub&ected to bitter and prolonged guerrilla warfare many on the regiments were reduced to below a tenth of their original strength )ather than disband the decimated regiments, General #urov harnessed the valuable e%perience of the surviving soldiers and formed a number of specialised regiments (oldiers from a dozen different planets and with no common culture were merged into specialised e%termination regiments These regiments were designated the Armageddon Ork *unters +uring the Third War of Armageddon the Ork *unters saw some of the thickest fighting of the war ,etween the feral Orks they had originally been committed to e%punge and the Ork reinforcements that had dropped into the e!uatorial &ungles aboard the Ork )oks that had made planetfall, the Armageddon Ork *unters were outnumbered and isolated for most of the war This lead to the adoption of the Orks$ guerrilla war tactics that and had cost the Imperial forces so dearly over twenty years before Ork *unter s!uads operated in isolation for many weeks at a time, surviving purely off of the &ungle around them and immersing themselves fully in the war against the Orks The s!uads would infre!uently return to -erbera base, little more than a swath of &ungle cleared for use as a staging area after the (econd War of Armageddon, bearing the grisly trophies of the Orks they slew while on patrol Their feral appearance coupled with their coarse manner led to the Ork *unters being regarded as little better than the Orks they hunted and earned them the enmity of many regiments stationed on Armageddon, most notably the the 'yran +ragoons These perceptions were noted by the military council as well, who$s investigations found that the Ork *unters began to not only adopt the Orks$ combat doctrines but many of their superstitions and social codes of conduct as well .or the most part, these aberrations were overlooked due to the Ork *unters$ effective defence of the e!uatorial &ungles Additional -ommissars were dispatched to the regiments, however, to ensure that these irregularities were kept somewhat in check /nfortunately, the Ork *unter regiments spent nearly all of the Third War with deficient numbers of political officers of the -ommissarat, despite these additions seconded by the military council With little in the way of &ungle warfare training, many of the -ommissars fell victim to unseen booby"traps and sniper fire In spite of what the more orthodo% Imperial Guard regiments might think of the Ork *unters, however, they have earned themselves a fearsome reputation in their short and bloody history SPECIAL RULE: JUNGLE FIGHTERS Armageddon Ork *unter regiments have fought so e%tensively in the e!uatorial &ungles that they have become masters of &ungle warfare ,ecause of this, any unit with the Jungle Fighters special ability may re"roll any 0s rolled on 1ungle, 2arsh and or Woods cover saves SPECIAL RULE: POWER OF THE WAAAGH! The Armageddon Ork *unters have adapted to the Ork way of war so completely that worrying psychological similarities have been to emerge ,ecause of this, Armageddon Ork *unter formations that are attempting to take an engage or double action receive a 34 modifier to their action test USING THE ARMY LIST The following army list allows you to field an Imperial Guard army based on the Armageddon Ork *unter regiments that fought in the Third Armageddon War Armageddon Ork *unter formations come in two types5 companies and support formations 6ach company you include in your army allows you to field any two support formations Although you can only take a support formation if you first take a company, they are treated as separate formations during the game In addition, companies may be given up to three company upgrades 6ach type of upgrade can only be taken once by a company /pgrades are added to the company and are not a separate formation (upport formations may not be given company upgrades )ule 7 8 0, -ommissars, applies to the Armageddon Ork *unter )egiment Army 9ist but the number of -ommissar characters the army may include must be halved, rounding up

ARMAGEDDON ORK HUNTER ARMY LIST


Armageddon Ork *unter armies have a strategy rating of 4 Armageddon Ork *unter formations have an initiative of :3 and Imperial ;avy formations have an initiative of 43

ARMAGEDDON ORK HUNTER COMPANIES


TYPE <"0 Armageddon Ork *unter )egimental *= Armageddon Ork *unter Infantry -ompany UNITS One Ork *unter (upreme -ommander and ten +eathworld Infantry >may have si% ?alkyries@ One Ork *unter -ommander and ten +eathworld Infantry COST :A< points >344A points@ 4A< points

ARMAGEDDON ORK HUNTER COMPANY UPGRADES


(Up to thr TYPE +eathworld Infantry 'latoon +eathworld .ire (upport 'latoon +eathworld 2ortar 'latoon Ork *unter .iresweep Team Ogryns !"# $ "%% % to "&h Ar!"' %%o( Or) H*(t r Co!p"(#+ UNITS .ive +eathworld Infantry .our +eathworld .ire (upport (!uads .our +eathworld 2ortar (!uads One to two Ork *unter .iresweep Teams One to four Ogryns COST 0<< points 04A points 0<< points 4A points each 4A points each

Not ,: All Armageddon Ork *unter company upgrades may be given ?alkyries at a cost of 8< points each Bou may not take more than one ?alkyrie per unit in the company upgrade The entire company must be transported in ?alkyries if any are taken

ARMAGEDDON ORK HUNTER SUPPORT FORMATIONS


(Up to t-o !"# $ t") ( .or "&h Ar!"' %%o( Or) H*(t r Co!p"(#+ TYPE +eathworld (entinel (!uadron +eathworld ?eteran 'latoon Ork *unter (kull"Taker 'atrol ?ulture (!uadron UNITS .our +eathworld (entinels (i% +eathworld ?eterans >may have three ?alkyries@ (i% Ork *unter (kull"Takers .our ?ultures COST 0<< points 4<< points >304A points@ 4A< points :<< points

IMPERIAL NA/Y FORMATIONS


(Up to " 0*"rt r o. th po1(t, "2"13"$3 to th "r!# !"# $ ,p (t o( th , .or!"t1o(,+ TYPE Thunderbolt (!uadron 2arauder (!uadron UNITS Two Thunderbolt .ighters Two 2arauder ,ombers COST 0A< points 4A< points

ARMAGEDDON ORK HUNTERS REFERENCE SHEET


STRATEGY RATING: 4
NAME Ork *unter (upreme -ommander TYPE I;. SPEED 0Acm ARMOUR 73 CC 83 FF A3 NOTES 1ungle .ighters, (upreme -ommander

INITIATI/E: 56
WEAPONS 9asguns 'ower Weapons *eavy ,olter 9asguns *eavy ,olter 9asguns *eavy ,olter 9asguns 4% Autocannons 9asguns 2ortars *eavy .lamer *eavy .lamer -hainsaw 9asguns +emolition -harges *eavy .lamer (hootas (calpers RANGE >0Acm@ >base contact@ :<cm >0Acm@ :<cm >0Acm@ :<cm >0Acm@ 8Acm >0Acm@ :<cm 0Acm >0Acm@ 0Acm >0Acm@ >base contact@ >0Acm@ >base contact@ 0Acm >0Acm@ >0Acm@ >base contact@ FIREPOWER (mall Arms Assault Weapons A'A3 (mall Arms A'A3 (mall Arms A'A3 (mall Arms A'A3CAT73 (mall Arms A'A3 A'83 A;+ (mall Arms A'83 A;+ (mall Arms Assault Weapons (mall Arms Assault Weapons A'83 A;+ (mall Arms (mall Arms Assault Weapons NOTES " 6%tra Attacks >30@, 2acro"Weapons " " " " " " " " Indirect .ire Ignore -over Ignore -over Ignore -over Ignore -over " " 2acro"Weapons, (ingle (hot Ignore -over Ignore -over " 6%tra Attacks >30@, .irst (trike

Ork *unter -ommander +eathworld Infantry

I;. I;.

0Acm 0Acm

73 "

83 A3

A3 A3

-ommander, 1ungle .ighters 1ungle .ighters One in every two units has a *eavy ,olter 1ungle .ighters 1ungle .ighters 1ungle .ighters, (couts Walker, (couts -onsiders 1ungle Terrain Dangerous and Woods terrain No Effect Infiltrators, 1ungle .ighters, 9eaders, (couts

+eathworld .ire (upport (!uad +eathworld 2ortar (!uad Ork *unter .iresweep Team +eathworld (entinel

I;. I;. I;. 9?

0Acm 0Acm 0Acm 4<cm

" " " 73

A3 A3 A3 A3

83 A3 83 A3

+eathworld ?eterans

I;.

0Acm

73

83

A3

Ork *unter (kull"Takers

I;.

0Acm

73

83

83

Infiltrators, 1ungle .ighters, 9eaders, (couts, Teleport

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