Documente Academic
Documente Profesional
Documente Cultură
Author: TheResidentEvil
Email: public0slots0free[at]gmail[dot]com
Disclaimer: Please do not use this FAQ on any other site besides the
ones that
I have listed below without emailing me for permission.
ALLOWED:
GameFAQs, IGN, SuperCheats, GamersTemple, TheGenie, Neoseeker,
AbsolsPlayground
HonestGamers, Advance-Gamers.
If you are not listed, you do NOT have permission.
Anyone can email me anything about pokemon and my guide. If you want to
email
me for something else, don't. If you want credit for your submission,
please
provide a name. I also want to say thanks to anyone that e-mailed
updates and
help with the guide.
__________________________________________
VERSION 1.01
-fixed stone evolution chart
-added more moves to Extra Content
-added some movesets
__________________________________________
Introduction:
This is my first published guide. I wrote another one a long time ago
but never
submitted it. It is a work in progress and I will update it as often as
I can.
I am going through the game for the first time as well so it may not
have
everything. This guide will be a constant work in progress.
Off to Sinnoh!
____________________________
Word Find Codes:
Extra Content
E.0.1 - EVs & IVs
E.0.2 - Team Building Help
E.0.3 - Moveset Help
E.0.4 - Natures
E.0.5 - Types of team members
E.0.6 - EV Training
E.0.7 - Training Areas
E.0.8 - Battle Items
E.0.9 - Attacks Help
E.1.0 - Movesets
Appendix
A.0.1 - Sweet Honey Pokemon
A.0.2 - HM List
A.0.3 - Key Items List
A.0.4 - Sinnoh Underground
A.0.5 - HTF Sinnoh Pokemon
A.0.6 - National Dex Pokemon
A.0.7 - Sinnoh Pokedex
A.0.8 - Stone Evolutions
A.0.9 - Cheats
_____________________________
The Basics
Evolve by Stone: To evolve a pokemon by stone, you just use the stone
on the
pokemon. It will evolve immediately. This is good because that means
you can
evolve it whenever you want and evolution = stat gain. The downside is
that
most pokemon will not learn anymore moves once you evolve it by stone.
They can
still learn TMs but they will not learn any level-up moves. You have to
be sure
that you have all the moves you want because once you evolve it, it's
done. The
move relearner can show you new moves for your pokemon but any of the
pre-
evolution moves will not be listed.
Evolve by Happiness: You raise your pokemon's happiness, then you level
up and
it evolves. You raise its happiness by putting it in your party and
walking
around with it, making it win battles, giving vitamins and by giving it
the
soothe bell. Do not let it faint as this will lower its happiness. Any
traded
pokemon have their happiness reset so you will have to go through the
process
again if you need to after a trade.
Evolve by Trade: These pokemon evolve once they are traded to another
trainer.
You will have to trade it to someone for it to evolve and hopefully,
they will
give it back. Sometimes a certain item has to be attached to a pokemon
to make
it evolve by trading. These items always say "It is loved by a certain
pokemon"
Capturing: You can capture pokemon and train them which makes them your
own. In
order to capture a pokemon, you should lower it's health and then use a
pokeball on it. Status changes and stat changes help to catch it as
well. There
are also many types of balls you can use to get the best chance at a
capture.
Caves: I will not be telling you how to get to every spot in a cave. My
cave
instructions will only get you through the cave as fast as possible.
You should
check other parts of the cave AFTER you have already gone through it.
That is
the best way to explore. If you get to the end and there is a battle
you are
under leveled for, then that would be a good time to go exploring.
Battles: Battle, battle, battle. Trainers give XP, money and they help
fill
your pokedex. In order to get the national dex, you need to see all 150
pokes.
By battling you see more and it helps fill your dex. When I beat the
E4, I had
all 150 pokes in my dex. I didn't capture them all but I saw them so I
got the
national dex immediately.
Type Attacks: If you use an electric attack on a water pokemon, you are
going
to get "It's Super Effective!" This means that your attack did 2-4x
damage to
the opposing pokemon. If the pokemon is only a single type then you
would do 2x
damage to it. So, a Shinx using spark against a Buizel would do 2x
damage. If
the opposing pokemon is a dual type and both types are weak to
electric, then
you would do 4x damage to it. If that same Shinx uses spark against a
Wingull,
it is going to do 4x damage because Wingull is water/flying and both
are weak
to electric. KNOW YOUR TYPES! This is the same for "It's not very
effective..."
The damage you do is going to be halved or worse.
Pokedex Seen Count: Look for this to keep track of how well your
pokedex is
coming along. Your numbers will probably never be exactly the same as
mine
except at the beginning so do not worry about it. Just be sure that you
are
really close to mine as you go through the game. If you need a certain
pokemon
in your pokedex, do a search through this guide and you will probably
find it
as I usually write out the full name of the pokemon when it is your
first
encounter with it.
Recommendations: These are my recommendations for pokes you can use. Of
course,
you should pick whatever you want as there are tons of choices but here
is a
very small list for someone who has no idea what are good pokes. These
are
good for IN-GAME battling and may or may not be good outside of that.
I named these because they are easy to get and still good. Mix and
match for
types.
These are pokedex exclusives and not national dex exclusives. The
evolutions
of these pokes are also exclusive to each version. National exclusives
will be
discussed later in the guide.
Shiny Pokemon: Shiny pokemon are different colored pokemon than the
normal.
Shiny pokemon are super rare (1/8192 chance of seeing one) and you
should never
pass up on one. If you see it, be sure to capture it. Even if it is one
you
dont wan't, you can trade it for one you do. Beware of Shiny pokemon on
GTS as
they are probably hacked. It is very easy to tell a shiny pokemon
because it
has stars around it when it is sent out. Examples include a red
Gyarados and a
black Charizard.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Adventure
We start our adventure in Twinleaf Town. I am not going to tell you how
to get
through the games first start up as if you are reading this FAQ, you
probably
have already done it. I am also not going to try and guess at names you
may
have chosen for you and your "friend" so I will refer to the friend as
RIVAL.
-----------------------
1.0.0 Twinleaf
-----------------------
Go down the stairs and speak to your mother. Walk outside and there is
4 houses
in twinleaf. Your house is the bottom right and you can revisit your
dear
mother whenever for a free pokemon refresh. Your rival's house is the
top left
and you need to go there now so make haste. He will interrupt you and
begin to
leave when you near his door. He will forget something and return back
into the
house. Enter the house and go up to the second floor.
Talk to him and he will run off again. Go down the stairs and out. Head
north
to enter Route 201. Your RIVAL is waiting for you there. He will talk
to you
when you approach him. He will follow you now. Head west, because you
cannot
enter the grass without a pokemon. Follow the path west and then north
to enter
the lakefront. Save before you enter if you want to ensure you get a
female
pokemon. Pick your pokemon and when you enter the battle, if it is not
female,
restart.
-----------------------
1.0.1 - Verity Lakefront
-----------------------
Time to get a pokekmon. You will encounter two people chatting. They
will leave
and forget something. Your rival will notice and you two will head into
the the
grass. ATTACK! Now pick your pokemon:
Turtwig - You get Defense and Attack at the cost of speed. Turns
into a
grass/ground poke and will make a better choice for an
easier
adventure.
Piplup - Pretty easy first gym with this poke, turns into a
water/metal
poke which is strong late in the game.
Defeat the Starly with your newfound pokemon. Now you are busted. You
transport
back to your house and your mother will give you the running shoes.
Hooray! Now
the fun begins. Head north (Route 201) and east through the grass. You
can gain
some levels here but you cannot catch any of the pokemon yet. Follow
Route 201
to Sandgem Town. The man in the grass will give you a potion if you
speak with
him and it restores 20HP.
-----------------------
1.0.2 - Sandgem Town
-----------------------
Your RIVAL will take you to the professor's lab. Talk to the professor
and say
yes to his adventure and you will get the Pokedex. After you have the
pokedex,
leave and you will be escorted around town. Your escort will head north
a bit
to Route 202 and if you try to pass, she will tell you to visit your
mother.
You can head south and get the Antidote and can also buy pokeballs at
the mart.
So, head back to your house. Talk to your mom and your RIVAL's mom will
enter
and give you a package to deliver. Go back to Sandgem and head north to
Route
202. The person in the grass will show you how to catch pokemon and
give you 5
free pokeballs.
-----------------------
Route 202
-----------------------
Route 202 has your first trainer battle. Hopefully you raised your
starter poke
some levels to deal with the trainers. The battles aren't hard so you
shouldn't
have much trouble. There are some new pokes in the grass and another
potion on
this route.
-----------------------
1.0.3 - Jubilife City
-----------------------
Route 202 leads to Jubilife Town. Your RIVAL is located at the trainer
school
and it has a big pokeball logo above the door. Enter the school and
deliver
the package to get the town map. Battle the two trainers on the right
side of
the school to get TM10. They both have abras which is Psychic type.
This will
add another pokemon to our seen count.
When you leave the school, head north to be approached by a man who is
doing a
promotion on watches. Find the clowns, answer yes to all of them and
then get a
watch. There are clowns in the town and they are very easy to find.
Talk to the man with your three coupons in hand and you will get the
watch.
Before you leave town, enter the condos and the girl on the first floor
will
give you the quick claw. Exit Jubilife using the west exit. Once you
enter the
building exit, talk to the fisherman inside to get the Old Rod. You can
now
catch magikarps. Who doesn't love gyarados? You cannot do anything else
on
Route 218 until later. Head back into Jubilife.
------------------------
Route 204
------------------------
There is a new pokemon up here, Budew. The second trainer here will
show you a
magikarp. The third trainer will show Budew if you didn't find one in
the grass
already. Enter the cave and you can find Psyduck, Geodude and Zubat.
Exit the
cave once you have at least found Geodude and Zubat.
Head back into Jubilife when you are finished catching pokes and
battling
trainers. The east exit is the way to go but be ready for a battle with
your
RIVAL. He will have a Starly at level 7 and his starter at level 9.
------------------------
Route 203
------------------------
Your RIVAL will show another pokemon, his starter. Quite a few trainers
here.
Make your way through the route getting some XP. Abra is available in
the
grass. If you want one, you have to throw the pokeball immediately as
it will
run away if you try to battle it. When you get to the end, there is a
cave
entrance. The trainer south of the cave entrance has a Machop for your
pokedex.
The cave has a couple trainers inside and also nets you an HM. It is a
small
cave and exits in Oreburgh City. The last trainer shows you a Psyduck
if you
didn't find one earlier.
-----------------------
1.0.4 - Oreburgh City
-----------------------
The mine is located in the Southern most part of town. You can get a
super
potion from one of the workers east of the mine entrance. Enter the
mine. Onix
is the new poke available here. The mine has some trainers and a worker
located between two rocks. Talk to him, he is the gym leader, and he
will show
you rock smash and leave. Defeat the trainers and collect the items.
When done,
head out and off to the gym.
-----------------------
Oreburgh Gym
-----------------------
This gym is all geodude and onix. Make sure you have a poke that can
handle
these two (water/grass is best). The leader has a lvl 12 of each and a
lvl 14
Cranidos who is very tough. It's huge attack stat will knock most of
your
pokes out with one hit. If you have trouble, raise your levels. Winning
nets
you a TM that is very similar to spikes but for a rock pokemon and your
first
badge!!
NOTE: The GTS is now open in Jubilife which enables you to trade
pokemon online
without knowing friend codes. If you get a pokemon that is a much
higher level
than the pokes you are using, it probably will not obey you. Keep that
in mind.
-----------------------
2.0.0 - Forest Badge
-----------------------
Now the quest for the 2nd badge begins. If you go north of Oreburgh,
you can
catch a Machop on Route 207. You can't do anything else until you have
the bike
so you need to go back through the tunnel to Jubilife. Once you reach
Jubilife,
head north for a double battle. After the battle, you will get the
Fashion
Case. You can now buy dress-up items to use on your pokemon inside the
tv
station, pointless IMO. The grunts showed some more pokes so that is
nice.
Enter the TV station before going on Route 204.
-----------------------
TV Station
-----------------------
On the first floor, talk to the Pikachu. It will battle you and will be
added
to your Dex. The girl at the counter does a lottery. Bring all traded
pokemon
here and draw a number. If it matches, you can get a good item like a
master
ball. There is a turtwig mask on the second floor if you want it.
Leave. Talk
to the president of the poketch company. He is by the counter on the
first
floor of the poketch building. You get the app Memo Pad. Leave.
-----------------------
Ravaged Path
-----------------------
You can now get through the cave with rock smash. Inside the cave, left
gets
you an item but dead ends and right exits the cave. Once outside, keep
trekking
north. The first trainer shows Cherubi. The double battle up ahead shows
Pachirisu. Return here with cut to get TM78. No new pokes in the grass,
TM09 is
on the west side of this route. Floaroma town is just ahead.
-----------------------
2.0.1 - Floaroma Town
-----------------------
Flowers, flowers, flowers. The flower shop has the watering can and some
berries. There is TM88 in the house next to the flower shop. Nothing
else to
see here, make your way east (Route 205).
The bridge is impassable so keep going east. The grunt guarding the
building
has a lvl11 Glameow which is new to the dex. Fight the goon and he will
lock
himself inside the Windworks. He will also tell you about the goons in
Floaroma town so you need to go back there. The grass has some new
pokes,
Pachirisu, Shellos and Buizel.
Once you are back in Floaroma, move to the top left corner of the town
and the
goons will be gone. Now there is a secret entrance. Defeat the goons
inside the
garden to get the key from the old man. Grunt 1 will show a Silcoon.
After the
battle,
the old man will give you some honey that can be put on the orange /
brown trees. See the Appendix to find out which pokemon can only be
caught this
way. Once again, back to the Valley Windworks. Leave the garden with
key in
hand and take Route 205 east. Open the door the grunt hid behind
earlier.
Inside, be ready for battle. The grunts will be easy but the boss is a
little
tough. The first grunt you encounter has a lvl11 Cascoon for the dex.
The boss
is one of Team Galactics commanders. She has a lvl 14 Zubat and a lvl
16
Purugly. I ended up beating Purugly with a lvl 10 onix but I lost
everything
else. Use potions and defeat her.
Once she is defeated, you can cross the bridge from earlier. The papa
and the
little girl will tell you about a special balloon poke but you cannot
get that
one yet so ignore it for now. Heal in Floaroma and cross the bridge.
-----------------------
Route 205
-----------------------
The first trainer over the bridge has a lvl14 Ponyta. There are no new
pokes in
the grass. There are some items here along the route but nothing fancy.
There
is a house near the end of the route that will heal your pokemon. Just
west of
the house is a trainer that has Piplup which may or may not help with
your dex.
Do not worry if it doesn't. The rest of the trainers can be skipped if
you do
not want the XP.
-----------------------
2.0.2 - Eterna Forest
-----------------------
When you enter the forest, you get approached by someone looking for
help with
getting out. She will follow you and fight alongside you during your
trek. One
really cool thing about her following you is that after every battle,
your
pokemon are fully healed. The forest isn't hard to get through, just
keep
fighting trainers and you know you are going the right way. There are
some
items in the grass and also some new pokes. Going through the grass
with your
new friend nets two pokemon per battle as well.
The first double battle shows Beautifly and Silcoon to your pokedex.
The third
double battle has Burmy, Kricketune and Dustox. The fourth one has a
Meditite.
FAST ROUTE:
1) East, north, double battle, follow route to double battle.
2) South, east, double battle, east, north, double battle, north, east
into
grass.
3) North, west, north, east, EXIT.
-----------------------
2.0.3 - Eterna City
-----------------------
Talk to everyone in the town and you should net a TM from an old lady,
an
explorer kit and HM Cut. If you head south right away there is a
professor's
aid that will give you EXP share. The condos have an in-game trade,
Buizel for
a Chatot. They also have the name rater who lets you nickname your
pokemon. You
cannot change the name of traded pokemon however. The old lady with
TM67 is on
the 2nd floor here.
The explorer kit can be found in the house next to the pokemon center.
Talk to
the old man and he will give you the kit and also some tests he wants
you to
complete so you can learn how to use the kit. See the Appendix for
pokemon that
can be caught this way and what you can do underground. You get HM cut
when you
take the northern route in the city. There is a poketch app inside the
pokemon
center, talk to the girl near the counter to get it.
The second badge is here and you do not need to do anything special to
get it.
Just go to the gym and fight for it. The gym in town is a grass gym so
you will
need a flying or fire move for it. There are a couple new pokemon
available to
see in the gym.
When you get to the gym, the leader will be waiting for you. She will
hide her
trainers inside the gym and you will need to find them and defeat them
to be
able to battle her. Enter the main room after she goes in and start
searching.
Go north 90% of the way then head west. The first trainer is here.
Follow the
path west, then south and you will find the second trainer after the 2
rocks.
Go back to the door and you can see three small trees in the top right
of your
screen, behind them is a trainer. To get to the last one, go back to
the door
and follow the first path east and then north. The trainer is in the
area with
the four flowers.
Now you can fight the gym leader. Her highest level poke is a lvl 22
Roserade.
I demolished all her pokes and everyone in the gym with a lvl19
Staravia. So
long as you have a super effective move for this gym, you should breeze
through
it.
After you defeat the gym leader, you have a couple options. From here,
you can
head east to route 211 where there is some tall grass and a cave. This
way has
Ponyta, Chingling and Meditite in the grass. Inside the cave there is
Cleffa
but the cave dead ends until later in the game. If you can't find
ponyta, give
up until later one where it will be a lot more common. The two trainers
you can
fight along the way have nothing new.
In the northern part of town, there are some grass trees that you can
cut down.
Cut them and enter the building. This is the galactic grunts building
and you
need to go through it in order to get the bike. You can avoid most of
the
trainers in here or talk to the people on the computers to get more XP.
The
hardest poke in here is a lvl 20 Skuntank with most of the pokes
averaging lvl
15 and they are mostly bugs. You get two new pokemon for the pokedex
even if
you skip the trainers on the computers.
Once you defeat all the trainers, the bike shop owner is released and
you can
enter the bike shop and get a bike. The bike shop is located just south
of the
pokemon center. You get a bike that is the mach bike and acro bike mixed
together. You change between bikes by pressing the B button. Go back to
where
you got the exp share and now you can get past the guards as you have a
bike.
-----------------------
Cycling Road
-----------------------
There are some trainers along here you can fight for some more XP. The
first
trainer you can battle has a Staravia for the pokedex. The third
trainer has a
Ponyta if you didn't catch one earlier. You will be able to catch one
soon. The
rest can be skipped if you so choose. At the end of cycling road is a
girl who
will give you an accessory. Exit cycling road and you are at Route 206,
up the
ledge that we couldn't go up earlier. There are two small trees that
you can
cut here. Cut them to gain access to some new pokemon. On route 206,
you can
find Bronzor, Stunky(D), Kricketune and Ponyta. This Ponyta is a lot
more
abundant than the one earlier.
-----------------------
3.0.1 - Cave of Doubt
-----------------------
There is a cave at the end of Route 206 called the Cave of Doubt. You
can use
the TM flash to light up the cave but Bidoof cannot learn it. If you do
not
want to use your TM(and who would), I have the way to go here as it is
quite a
maze. Enter the cave and follow these directions: SMR stands for Smash
the Rock
1) North, SMR.
2) North again, SMR.
3) North, then west, SMR.
*) West, South, West, South leads to two trainers and an item, TM32
*) West, South, SMR, South leads to a Hiker and a dead end
4) North, SMR
5) North, then West, SMR
*) North, West, South leads to two trainers and an item (Rare Candy)
6) North, East, SMR, continue East, South, Escape Rope.
7) East, South, SMR
8) South, SMR, Follow path and keeping SMRs. When you get to north or
south
intersection, go North. You will get Mira who heals your pokes after
battles
South from Mira goes to two trainers. Pokemon encounters now show
two pokes
9) Leave with Mira. Follow directions backwards. You can go back and
fight the
trainers now as they will be easier with healing afterwards.
I honestly do not know what saving Mira does for the main game. Since I
don't,
I am not going to count the above section in the Pokedex seen count.
-----------------------
Route 207
-----------------------
Thank god that is over, head back to where you cut the trees and go
down. You
are on Route 207. You can now go down the ledge and back up so long as
your
bike is set to fast. Down the ledge is a town so you can heal your
pokes. You
should be OK though since you had Mira. On your way to the town, your
friend
will stop you and ask you to pick a hand. It does not matter which hand
you
pick because you get the same item anyway, the VS SEEKER and a poketch
app.
You want to go East on Route 207 when you are ready. Some trainers and
items
throughout here or you can just skip a lot of the trainers and go to
the cave.
The hiker before the cave has a Bronzor if you didn't see one earlier.
The cave
is very short and requires no HMs. Go through the cave.
Same situation as before. You can fight everyone and get items or run
through
this part. After the grass is the berry masters house. He will give you
a
berry everyday. The little girl gives you a poketch app so get that
from her.
The girl trainer before the house has a Combee for the pokedex. The
fellow
south of the house has a Mime Jr and a Bonsly. There is a Karate guy
south of
the house that will give you the Odd Keystone that you need to capture
the
pokemon Spiritomb. East arrives in Hearthome City.
____________________________________________________
OPTIONAL FOR NOW
-----------------------
Old Chateau
-----------------------
Now that you have done cycling road and have the ability to use cut,
you can
return to the forest and cut down the trees near the exit. There is an
Old
Chateau here. Now is your chance to get a Gastly. Inside here lies TM90
and
some items. It is not worth checking this place out unless you really
want a
Gastly or TM90.
____________________________________________________
-----------------------
3.0.2 - Hearthome City
-----------------------
Do like you always do when you enter a town. Talk to everyone and get
stuff.
The Shell Bell is available on the second floor of the house right next
to the
Fan Club. The Poffin Case is given to you by the Fan Club president.
You need
this to evolve a pokemon like Feebas. The hiker in the Southeat corner
of town
has an egg for you. To hatch an egg, carry the egg with you and walk a
certain
amount of steps with the egg. It will hatch when you reach the right
amount of
steps. It is usually somewhere between 3,000 and 7,000 steps and
depends on the
pokemon.
Ensure your pokemon are healed because you are going to have to battle
your
RIVAL in the town. After you battle, the Southeast exit opens up. There
is no
gym battle here but you can talk to the gym leader outside the contest
hall.
You need to do this in order to get your RIVAL to battle you. Enter the
contest
hall after the gym leader moves and talk to your mom. You can leave now
and you
will be able to battle.
-----------------------
Route 209
-----------------------
More same old pokemon formula here. Walk through the route collecting
items and
battling trainers. The Pikachu is actually a trainer you can battle.
The first
trainer you encounter has a Pichu for the pokedex. You can now fish for
better
fish with the Good Rod here. Place the Odd Keystone inside the large
rock and
it turns into the Hallowed Tower. This serves no purpose until you have
talked
to 32 people in the underground, more on that later. The girl trainer
west of
the Tower has a Cleffa if you missed it earlier. Route 209 leads to
Solaceon
Town and the Lost Tower.
NEW pokemon round up: Chansey, Mime JR, Bibarel, Good Rod pokes
-----------------------
The Lost Tower
-----------------------
The Lost Tower is a tower of pokemon graves. You can be attacked while
walking
around the tower. There are some more trainers and items scattered
here. The
first trainer has a Stunky(D) which is good for Pearl players. There
are some
Gastly here if you didn't go back to Old chateau. On the third floor,
there is
a double battle you can skip, don't. The trainers have Misdreavus and
Murkow so
that is good for both Diamond and Pearl players. You get the cleanse
tag and HM
Strength at the top of the tower. Leave.
-----------------------
3.0.3 - Solaceon Town
-----------------------
We have finally reached the Day Care! You can breed two pokemon by
putting a
male and female from the same egg group into the day care. Once you
have put
two pokemon in the day care, the man inside will give you a poketch
app. The
day care is also good for raising pokemon you don't want to battle
with. Every
step you take is 1 XP for a day care pokemon. Talk to the day care man
outside
when you have two pokemon in the day care to see how long an egg will
take to
arrive. If the old man says, "The two prefer to play with other
pokemon" then
you will never get an egg. No gym here, darn.
-----------------------
Solaceon Ruins
-----------------------
Located in the east side of town in a cave. The ruins has Unown and
trainers.
Press A on the rocks to get items. It doesn't work for all of the rocks
though.
There is only one right way to go through the ruins. When you first
enter the
ruins, there is text on the wall and it is directions on how to get to
through
the maze.
"Top Right, Lower Left, Top Right, Top left, Top Left, Lower Left."
When you get to the room with the 4 pokeballs, there is text on the
wall. It is
written in Unown and it possibly says:
"Friendship all lives touch other lives to create something anew and
alive."
Leave the ruins once you have everything. Go north of town to Route
210.
Unown are all different letters but only count as 1 entry in the
pokedex.
-----------------------
Route 210
-----------------------
The first trainer in the tall grass has an Aipom and a Girafarig for
the dex.
You get TM51 along the way here but you have to talk a the girl on the
right
side of the route to get it. The second double battle has a Clefairy
for the
pokedex. The trainer north of the second double battle has a Happiny so
if you
dont want to hatch the egg from the hiker, battle him or the girl at
the end of
the tall grass.
As you travel, you will find the Milk store and lots of people inside.
If you
talk to them, most of them will engage in battle. You can battle the two
trainers at the same table for Sudowoodo and Mr. Mime. You cannot get
past the
Psyducks right now so go east to Route 215.
-----------------------
Route 215
-----------------------
More trainers and more pokes. You can catch a Kadabra in the grass.
Keep going
and you will reach Veilstone City. The first trainer battle has a
Shieldon
which we haven't seen yet. TM66 is available from a Karate guy. The 2nd
Karate
guy has a Croagunk and the third one is right next to a Fist Plate but
has no
new pokemon. TM43 is available by way of cut along the route. The
double battle
at the end of the route has a Monferno so that may or may not help you
but the
Gyarados should.
-----------------------
3.0.4 - Veilstone City
-----------------------
Enter town, walk around, talk to everyone. Dawn is outside the gym as
well as
an old man who will give you TM63. There is a house with a girl who
massages
your pokemon once a day and gives you an accessory afterwards. Next to
her
is a house with a jester in it. Just keep picking the same hand over
and over
and eventually you will win. You get a coin case. You can get the coins
from
the Game Corner now and exchange them for FABULOUS PRIZES!!! WOOOT!
Ultra Balls and Great balls are finally available at the Department
Store First
Floor. There is also a new Poketch app in here and lots of TMs for
sale. The
Sticky Barb hold item is located on the roof. The app is on the second
floor
and you have to talk to the girl behind the counter to get it.
Now we can get another badge. The gym is not too hard. Machokes and
Meditites
at lvl 25 and 26 until you get to the gym leader, Flying/Psychic is
best. This
was another gym where I could own with Staravia. The gym leader has a
lvl 30
Lucario that is fighting/steel so psychic will do normal damage. You
get the
ability to use HM fly outside which is good because it is in the
galactic
warehouse. If you get stuck, try to line up all the gaps in the boards
with the
stairs. Walk outside of the gym to have Dawn ask you for help. Defeat
the
thugs, enter the warehouse and Fly is in plain sight.
Fly to Hearthome and you can now leave through the Southwest exit of
the town.
When you exit, you will be on Route 212.
-----------------------
Route 212
-----------------------
This route has a honey tree you can smear which is good since it is so
close
to town. There are also some police patrolling here. TM11 is here but
requires
cut, some other items as well that require surf. There is the Pokemon
Mansion
here as well.
The first double battle has a Chatot you want to see for the pokedex.
You can
acquire one by utilizing the in-game trade mentioned earlier in the
guide. The
double battle before the Pokemon Mansion has a Buneary.
-----------------------
Pokemon Mansion
-----------------------
If you enter the mansion and go left, there is a Great Ball, Soothe
Bell and a
Burn heal in the trash can. If you go right, TM Swagger is in the
office. Go
to the garden to catch some new pokes. Roselia and Pikachu are
available here
as well as Pichu.
After you are done, back to Route 212.
-----------------------
Route 212
-----------------------
Head south out of the Mansion through the grass. No new pokes here but
there
are Wooper in the rainy grass coming up. There are some trainers along
here
that average lvl20. There is a girl in a house here who will trade
shards for
TMs. You can get shards in the underground. The first double battle in
the
rainy area has a Prinplup which, again, may or may not help you. It
helped me
so I am going to include it in the count. You will catch up soon if it
didn't
help you.
The first fisherman has Barboach, the 2nd one has nothing new and the
third
fisherman has a Gyarados. The bog here is kind of a pain. You cannot
use your
bike on the bog. When you fall into the bog, just keep trying to move
and
eventually you will. At the end of the bog is TM06 so you want to be
sure to
get that. You can skip the bike path if you want. There are two
trainers and a
zinc at the end of it. Route 212 leads to Pastoria City.
-----------------------
4.0.0 - Pastoria City
-----------------------
The first house is a berry lady house who will give you a berry
everyday. The
pokemon move tutor is here as well as the Safari Zone. The move tutor
is very
helpful if you transfer a lot of pokes from pal park or if you want to
get a
move back that you deleted. The move tutor will ask for a heart scale
and you
can get them in the underground. The gym in town is all water pokemon
with
hardly any barboach so you can do just fine with electric type attacks.
The
highest level pokemon in here is a lvl 30 Floatzel. You gain the Fen
badge and
the ability to use the HM you get in the Safari Zone outside.
-----------------------
Safari Zone
-----------------------
The first guy on the right when you enter the Safari Zone gives you
HM05. The
Safari Zone has two new pokes and the best way to get them, is to use
the
binoculars on the 2nd floor to see where they are. Go to the area that
they
show up in and stand in the grass. Move the character around but don't
actually
take a step. You will get encounters without increasing your step
count. So
long as you do not run out of balls you can stay forever. I am not
going to
count the Safari Zone in the seen count.
-----------------------
Pastoria City
-----------------------
You should always battle all the trainers in a gym because they show
you new
pokemon and give you more XP. After you beat the gym, talk to the Grunt
in the
northern most part of town. He will run off and he tells you not to
follow him,
you should. Your rival will show up when you try to follow the grunt so
be
ready for a battle. The gym had Azurill, Marill, Wingull and Floatzel.
-----------------------
5.0.0 - Route 213
-----------------------
Follow the route fighting trainers. Everytime you see the grunt, talk
to him
and make him run off again. Floatzel and Wingull are new pokes in the
grass.
There is a man on the route who will give you a footprint ribbon for
your
lead pokemon. The first fisherman has a Remoraid and the second one
doesn't
battle.
-----------------------
Hotel
-----------------------
The hotel area has a lot of trainers you can battle, mostly in the
restaurant.
Lots of double battles in here and you get a lot of money afterwards.
The pokes
average lvl 20-23. The hotel clerk at the front desk will heal your
pokes for
you. There is a TM available on the hotel property as well. You will
find the
grunt here and he will finally battle you. He has a lvl 25 Glameow.
Follow him
again and Cynthia will meet you and give you a potion to remove the
psyducks
from Route 210. Continue heading north on Route 214 and take the
eastern path.
There is a girl trainer along the way who has a Haunter. The girl right
after
her, has a Wormadon.
You can keep heading North to find a cave on the east path that has a
man
asking you to catch Unowns. If you catch all 26 types of Unowns, one
for each
letter of the alphabet, the ruin maniac finishes the cave. The cave
then leads
to another area that has two more unowns. The two extra unowns are the
question
mark and the exclamation point. If you keep walking around the cave,
you will
eventually get attacked by a rare Hippopotas. In 25 attacks, I got 24
geodudes
and 1 hippo. I have been told the more unowns you catch, the higher the
encounter rate for Hippopotas. Eventually, you will end up in Veilstone
City.
If you do not care about catching Hippopotas, fly to Solaceon right
away. If
you go to Veilstone, take Route 215 West to the Psyducks.
-----------------------
5.0.1 - Route 210
-----------------------
Once you reach the Psyduck, heal them with the secret potion.
Afterwards,
Cynthia will show and ask you to deliver an Old Charm to someone in
Celestic
Town. As you travel along the route, a thick fog will show up blocking
your
view. Use HM05 Defog to remove the fog. There are some lvl25-27
trainers here.
Follow route 210 until you reach Celestic Town.
There are three ninja trainers hidden in the tall grass. The one hidden
on the
east side of the tall grass has a Skorupi. The rest have pokemon we have
already seen. The ninja boy above the karate man after you use Defog
has a
Golbat. There is a girl trainer along the route that has a Grotle. Keep
following the path and you will keep getting in battles. You see
Mothim, Luxio
and Raichu before you end up at a bike path. The bike path leads to
TM30 and a
trainer.
After you get the TM, head back onto the normal route. After the karate
guy,
you can go right for a battle and an item or left. The item is the
Smoke Ball
and it lets you run from any wild encounter. East dead ends so turn
around and
head west. The first trainer this way has a Hoothoot and its evolved
form,
Noctowl. That is two more for the pokedex. Take the bridge and you will
be
stopped by an old man for a battle. He has nothing new but you cannot
avoid the
battle. Celestic town is just ahead.
-----------------------
5.0.2 - Celestic Town
-----------------------
You can net a poketch app and a great ball by talking to the residents
of this
town. The Great Ball is in the pokemon center and the app is in the
house in
the southwest corner of town.
Now the gym in Hearthome is open! You can fly there now or you can go
west to
Route 211 and get a TM and fight some trainers for XP. No new pokes
that way
though. The TM is Psych Up.
-----------------------
5.0.3 - Hearthome Revisited
-----------------------
The gym here is all Ghost which means a dark pokemon will own it. The
puzzles
are ridiculously easy but you should go in the wrong doors on purpose
to get
more battles in before the leader. A lot of the trainers in here have
Drifloon
who does a lot of damage to you after a physical attack is done to it.
Be sure
to fight the girl on the 2nd floor, far right door before you go
straight to
the gym leader.
You get TM65, a new badge and the ability to use Surf outside. This
opens up a
lot of pathways that you could not utilize before. You should take some
time
and travel to these places:
-----------------------
6.0.0 - Canalave City
-----------------------
Fly to Jubilife City and head west. You can surf near the fisherman
that gave
you the old rod. Keep heading west and there are 2 fisherman here you
can
battle. There is a lot of new pokemon this way. The sailor when you
reach land
has a Mantyke. The grass along the way has Gastrodons, Mr. Mimes and
Glameows
(P) in it and when you are surfing, you will be attacked by Pelipper.
When you
arrive at the city entrance, you will get a new app for your poketch.
After the battle, head south once you cross the bridge and there is a
sailor
near a boat. You can take this boat to IRON ISLAND. For now, surf south
on the
water and you will find TM89. Take the boat to IRON ISLAND for a rare
pokemon.
-----------------------
IRON ISLAND
-----------------------
Iron Island is the home of a very rare pokemon. You get the pokemon in
egg form
so you are going to need an empty spot in your party. No HMs are needed
so
that opens up your HM slave spot. Exit the boat and go up the stairs
into the
cave.
Steelix and Golbat are new here. You can get some good XP inside the
cave. You
will be attacked by a lot of Graveler and that is new to the pokedex.
Ice and
water attacks will help throughout the cave. There are quite a few
trainers and
items here.
Fast Route:
1) Go down the east set of stairs.
2) Up stairs, east, down stairs, south, up east set of stairs, down
elevator.
3) Go down west set of stairs, get partner.
4) Take first path south, fight trainers, south, stay on path, up
stairs, south
fight trainers, down stairs, up stairs, down elevator.
5) This gets you the Riolu egg. Go through cave door, up elevator, out
cave.
Riolu turns into the pokemon your partner was using in the cave.
-----------------------
Canalave Gym
-----------------------
This gym is mostly steel and rock pokemon. Surf takes care of a lot of
the
enemies so you should probably have a poke that can do it well. One of
the
trainers before the boss has a Azuremarill
Strength will let you move the gray boulders around. Evolve your bidoof
to be
able to teach it Strength if you have been using one. Now you want to
hit the
caves. There is a cave near Oreburgh that will give you a TM and a cave
near
Celestic Town.
After you have beaten the gym, your RIVAL will talk to you again. Go
inside the
library and meet him on the 3rd floor. The library is in the northwest
corner
of the city. Your mission if you choose to accept it, is to go to Valor
Lakefront and enter where the two guards would not let you pass before.
-----------------------
6.0.0 - Valor Lakefront
-----------------------
Walk through the magikarps fighting trainers until you get to the cave.
Enter
the cave and be ready for a battle. The highest lvl poke in here is a
lvl37
Toxicroak. It is fighting so flying works well. Afer you defeat him,
fly to
Twinleaf town.
-----------------------
Twinleaf Town
-----------------------
Go north and then west to where you first got your pokemon. The lake is
now
filled with grunts so take them out. Another battle with Mars awaits
and she
still has her Purugly. The double battles before show no new pokemon.
One lake
left, fly to Celestic Town.
-----------------------
6.0.1 - Celestic Cave
-----------------------
Head West of Celestic Town and enter the cave. Part of the cave is
foggy but
you do not need fog clear unless you want to get Light Clay. Otherwise,
your
new HM and rock smash should do just fine. Enter the cave and start
heading
north. you need to move the boulder. Follow the path north and then
west.
The fog room is coming up and you can use fog clear or you can make
your way
through the fog without it. Run from the battles as you will have a lot
lower
accuracy with the fog. Stay to the left if you just want to run through
the
area. Take the stairs and you will be in the room with the exit, no
obstacles
here. Exit the cave.
-----------------------
Route 216
-----------------------
Snowing here turns into hail in your battles. I didn't have an ICE
pokemon so
this was frustrating. If you take the high road, a girl trainer along
the way
has a Lopunny. The low road has an Ambipom and grass with new pokes.
Follow the
path until you get to a house and fight all the trainers. Each of the
trainers
will show you a new pokemon. You can heal your pokes inside the house
by taking
a nap in the bed. After the house, go North to Route 217. The first
girl in the
grass after the house has a Mr. Mime if you missed it earlier.
-----------------------
Route 217
-----------------------
The snow really starts coming down here. You fall down into heavy snow
and
barely move but just keep trudging along. The first trainer you battle
has a
Hippopotas which is good if you didn't search the cave for it.
-----------------------
6.0.1 - Snowpoint City
-----------------------
You first come across Acuity Lakefront but the Galactic Grunts are
keeping you
out. Head east from here through the grass. You will end up in
Snowpoint City.
This city is pretty much just a gym city. Walk around and talk to
everyone and
then take on the gym. You may get stuck in the gym for a few minutes.
The gym has snowballs inside. You can slam into the snowballs and break
them.
However, if you touch stairs while you are heading towards the
snowball, you
will slow down too much to break the snowball. This is very similar to
the
Zelda ice puzzles in Twilight Princess except instead of pushing
blocks, you
are using youself. You need to break all the snowballs in the very
middle and
and the ones that are blocking the stairs to the gym leader. If you see
a
snowball can only be hit from the east or west and the east path has
stairs,
then you know you HAVE to hit it from the west.
The leader has pokes ranging from lvl38-42. The Abomasnow is new and is
tough.
Steel and Fire will do best in this gym and the leader is no exception.
Win and
get the ability to use Rock Climb outside of battle and TM72. If you
fought all
the trainers before the gym leader you got Tentacruel, if not, it will
show up
again later.
Rock Climb is useful, like surf, in getting places you couldn't before.
I am
sure you have seen the parts around Sinnoh that can be scaled. You can
choose
to go scale these places and gain items and TMs or you can continue the
adventure.
-----------------------
Acuity Lakefront
-----------------------
Now that the gym is beaten, you can enter the lakefront, do that. No
battles
here just more story. They tell you not to go to galactic HQ but that is
exactly where we are going. Fly to Veilstone.
-----------------------
7.0.0 - Galactic End
-----------------------
Go to HQ and not the warehouse, outside of HQ, there is a grunt you can
talk to
who will run off and leave a key. Pick up the key and head to the
warehouse.
You can open the first door in the warehouse but they key will break
inside
the lock. Better find another key then...
-----------------------
7.0.1 - Galactic Warehouse
-----------------------
Not a very difficult area to scale, there is a bed inside the warehouse
you can
use to heal your pokes. You are looking for the galactic key inside the
warehouse. Once you find the key, you can now get more access inside
HQ. When
you go down the stairs, you can go North or East. North leads to the
door we
need the key for so go East. Keep following East and there will be a
couple
trainer battles and you will have to go up two sets of stairs.
Eventually you
reach two warp panels.
The east panel leads to a TM so take that one real quick. Then go back
through
and take the west warp panel. Follow the path and you end up in a room
with a
set of stairs in the east and a warp panel in the western part of the
room. The
trainer in this room has 3 bug pokemon. Take the warp and follow it and
you
will have to fight a scientist. This way leads to the key. Once you
have the
key, go back to the room you took the warp previously and take the
stairs this
time if you want TM21. If you do not want the TM, then just leave the
warehouse
and go next door to HQ.
-----------------------
7.0.2 - Galactic HQ
-----------------------
The goal here is to get to the end and fight the boss. It is pretty
straight
forward. You can go slightly off the beaten path for items but you do
not get
far. At the end, you fight the galactic boss and get a masterball. The
boss
has 2 pokes weak to electric and 1 Sneasel which is dark/ice. They are
between
lvl40 and lvl43. Once you beat him, he tells you to go east. You will
end up
in another room now. There is another battle up ahead but it is easier
than the
one you just had.
The Galactic Admin has a Kadabra, Bronzor and Toxicroak. They are lvl38
and 40.
Once you defeat her, she will move out of the way and you can press the
red
button. This lets three legendary pokemon free.
-----------------------
7.0.3 - Mt. Coronet
-----------------------
To get to Mt. Coronet, you are going to need your HM slave with
strength. Fly
to Hearthome city and head west, Route 208. Enter the cave and once
inside, you
will need to go north. At the very top of Mt. Coronet is Dialga so be
ready for
a legendary battle. Bring about 30 Ultra Balls,4 Quick Balls and 6
Timer balls.
Dialga will be lvl47 and is a steel/dragon type. If you are playing
Pearl, you
will not get Dialga but instead will see Palkia. Palkia is a lvl47
water /
dragon type.
When you first enter the cave, you need to head west to the opposite
side. Once
you reach the west entrance, head north and surf across the pond. Use
rock
climb to reach the stairs up. You should seen Bronzong somewhere along
the way.
It is the evolved form of Bronzor and is new to the pokedex. In the
next room:
North, West, South, Upstairs, North, West over bridge, down stairs, up
north
stairs,up stairs, cross bridge, down stairs, down stairs, upstairs and
in cave
door.
Now you are outside. Follow the path and use rock climb when you get
there. Now
instead of using rock climb again, head west and through the grass
until you
reach another cave. Inside, use rock climb, follow the path, down the
stairs
then east out of the cave.
Outside again. Through the grass, down the stairs, rock climb west.
Down the
stairs, through the grass, keep going west and you find another cave.
Enter.
There is only one way to go through here so keep following the path,
eventually
you emerge at the very top. Inside the cave, there is also Chimecho.
-----------------------
Spear Pillar
-----------------------
Ok, 2 galactic battles and 1 legendary pokemon coming up. You can't
avoid the
double battle so you need to try and reach the boss. They will converge
on you
but your RIVAL will show up and help. The big boys here are Purugly lvl
45 and
Skuntank lvl46. Once you defeat them, you rival heals your pokes for
the boss
battle.
The boss fight is going to go pretty similar to the way it was last
time. He
has upped his levels some and has a new Gyarados. Whatever worked last
time is
still going to work this time so as long as you gained some levels, you
should
be fine. He has some evolved pokemon you haven't seen before so that
will help
out with the pokedex. Defeat him and get access to Dialga / Palkia.
SAVE!! You
only get one chance at legendaries so if you knock them out, you will
never be
able to catch them again.
The best way to catch legendaries is to use a pokemon that has stat
upping
moves and just sit there with it out taking damage. For example,
anything that
is rock/steel and has iron defense would work really well here. Get
Dialga in
the red, use potions when you get low, throw lots of pokeballs. Throw
the 4
quick balls right away and hope for the best, probably not going to
work though
Use Ultra Balls when Dialga gets in the red and make the battle last a
long
time. If you go through your ultra balls and you still do not have it,
now you
move onto your timer balls. If by some miracle you still do not have
Dialga
and you are out of timer balls, restart.
Palkia is pretty much the same as Dialga except it is a water type so
rock
would be a bad choice to go up against it. I would suggest you use a
water
type. Palkia does not have have a powerhouse attack like Dialga's Roar
of Time.
After the battle, head north to get a special item for your new
legendary.
-----------------------
7.0.4 - Legendary Round-Up
-----------------------
Three legendary pokemon have been unleashed now that you have helped
Dialga. We
need to go back to all three lakes and at each one is a legendary
pokemon.
The first two can be battled in the lake. Surf to the cave and battle
them. All
the pokes are lvl 50 and Psychic. Use the same tactic as you did on
Dialga and
it should go pretty smoothly. You can use the dusk ball now and it has
a 4x
capture rate on pokes in caves. I used Luxray with charge to keep
raising my
special D since they are psychic types. When you try and fight Mesprit,
it runs
away and shows up on your poketch marking map. If you do not have this
yet, go
to Jubilife City and get it from the poketch company. Talk to the
president
near the front desk to get it. Keep talking to him and you will get two
more if
you didn't have the marking map. If you want to take a break from
trying to
catch the legendaries, you can skip to section 7.0.5
-----------------------
Catching Mesprit
-----------------------
Mesprit gets it's own section because it is quite a pain in the butt to
get. It
shows up on the map as a flashing symbol but every time you fly to it,
it moves
somewhere else. Also, it runs away in battle so you are going to need
mean look
or use your masterball. The problem with the masterball is that there is
another pokemon later on that runs away so you might want to use it on
that one
I suggest Crobat with Mean Look to stop it from running away. But
first, we
need to encounter it...Here is a trick I figured out that helps battle
it.
Once it is on your route, search the grass for a battle. It may not be
the
first battle you encounter but it will show up eventually. Good luck!
Mesprit
shows up in your pokedex as seen when it shows you the picture.
-----------------------
7.0.5 - Sunyshore City
-----------------------
We can get here now. Fly to Veilstone City and head south to the hotel
on Route
214. When you reach Valor Lakefront, the path east is now open. East
leads to
Route 222. This is the way to Sunyshore. Follow the path, battle
trainers, get
items and eventually you end up in Sunyshore. The third fisherman has a
Finneon and a Feebas so be sure to battle him.
Enter the town and you get inspiration to battle the gym leader. If you
go to
the gym though, it is blocked. You need to go to the lighthouse and
talk to
the gym leader and he will return to the gym. Once he returns, you will
be
able to enter the electric type gym. Do not forget to talk with
everyone in
town to get items. Note the woman near the shore because you will need
to talk
to her again after you defeat the gym.
Hopefully you have some sort of ground/rock pokemon that has ground
moves. If
not, any ground type move should work. The battles before the boss
change it up
as there are some other pokes thrown in that aren't electric including
Mr. Mime
and Bibarel (to name a few). The boss has lvl46-49. He has 2 electrics,
1 water
and 1 normal Ambipom. Rock/Ground wins them all except the water
pokemon, a
lvl47 Octillery.
We finally have all 8 badges and can gain access to the E4. You need
waterfall
and to get it, head to the northeast section of town and talk to the
girl on
the beach again. She will give you HM Waterfall now that you have beat
the gym.
Your starter should have evolved by now so I am adding it to the count.
You
should also consider taking the egg you got from Iron Island with you
now as
you are going to need to hatch it to get the national dex.
-----------------------
7.0.6 - Fuego Ironworks
-----------------------
Now is a real good time to visit this place. It is hidden pretty well
so to get
here, fly to Floaroma town and head east out of town. At the first
bridge you
get to, surf west and follow the water. Eventually you will reach this
area.
You should see a Tentacool on your swim and we needed that for the
pokedex. All
the trainers in here are going to have pokemon about 10-15 levels lower
than
yours but that is fine because there really is no reason to rush to get
here.
This area has a lot of the tiles that move your character along so it
really is
just trial and error to get where you want.
There are two fire stones in here which you may need to evolve one of
your
pokemon. The trainer east of the entrance has a Rapidash so you want to
fight
him. There is also Rock Incense and TM35. There is nothing else to do
here so
fly back to Sunyshore City.
-----------------------
8.0.0 - Route 224
-----------------------
Once you have waterfall, surf north on the route. There is a trainer
here that
has a Finneon evolution so you are going to want to fight the swimmer
so it is
in your dex. Just keep heading north if you want to skip the items.
There
aren't many here but there is TM18. You can catch Mantyke along the
way. The
third swimmer on the route has a Mantyke and a Mantine so you should
battle
him. At the very end of the route is a big waterfall. Use your new HM
here and
you will be taken to Victory Road entrance and a pokemon center.
-----------------------
8.0.1 - Victory Road
-----------------------
Lots of trainers, lots of items and lots of time, this cave is very
large. The
pokes in here are in the lower 50s. There are no new pokes except during
trainer battles. You should battle as much as possible as you will need
the
levels. The pokemon league is right after the cave.
Route:
1) Cross bridge, cross bridge, cross bridge, Rock climb, west, up
stairs, north
trainer battle (Blissey), up stairs, up stairs.
2) Smash the south rock, head south. Use strength. Move northeast
boulder down,
move north boulder west and last boulder south 2x. Head west,
trainer battle
(Carnivine and Rampardos).
3) Move west most boulder down once. Run around and smash rock. Move
boulder
again north 2x. East, follow path. Smash the rock, trainer battle
(Clefable
and Torterra). Move northern most boulder east, head north, trainer
battle,
(Staraptor and Hippowdon), down stairs.
4) Cross bridge, rock climb, west, north, follow path, trainer battle
(Machamp)
down stairs.
5) Down stairs, down stairs, surf east, surf north, waterfall, follow
water
path, trainer battle (Gabite), surf again, follow water path, up
stairs.
6) West, take first path south, trainer battle (Golem and Empoleon),
south,
east, rock climb, north, trainer battle (Gible), north, cave exit.
You made it to the pokemon league. That is the very quick way through.
You can
search around the cave and find all the items and gain XP for the E4.
-----------------------
8.0.2 - Elite Four
-----------------------
Dun dun dun! We are here. The final battles to mark you as champion.
There is a
pokemon center here as well as a mart. The game gives you tons of money
especially if you fought everyone and reset when you lose. Buy lots of
potions
and revives. The best items are Full Restore, Hyper Potion and Revive.
I bought
30 of each and used just about all of them. My levels were far too low
for the
E4 but my dragon dancing gyarados did a number on them. I will recap
each
person so you can be ready for them. Your RIVAL thinks he is better
than you
so he will make you fight him first. Dispose of him. Onto the E4!
Remember:
Use your potions. You don't need extras after the fights so use them if
you got
them. Hopefully your Riolu egg hatched by now as you need it for the
dex.
-----------------------
E4 Aaron - Bug
-----------------------
Aaron is a bug guy so fire/flying works well. They range from lvl 53 to
lvl 57.
Heracross is 4x weak to flying and the only one that isn't weak to
flying is
the LVL57 Drapion. It is dark/poison so psychic will not work out
either. Use
fighting/ground against him if you got it.
-----------------------
E4 Bertha - Rock/Ground
-----------------------
Bertha has pokes between lvl55 and lvl59. All her pokes are weak to
water save
Quagsire. It will double team and use sandstorm. Water will raise it's
HP so do
not use a water attack against it. She isn't hard at all if you took
Prinplup.
Pokedex seen count: 146
-----------------------
E4 Flint - Fire
-----------------------
Flint is not all fire and it even has an onix. Water still does well
here
against 3 of the 5 pokes. They range from lvl57 to lvl61. He isn't hard
but be
careful of Lopunny as it knows mirror coat. Mirror coat will hurt
special
attackers so use physical attacks.
-----------------------
E4 Lucian - Psychic
-----------------------
Hopefully, you took my hints and have a Gyarados by now but if not, any
dark
type will do. All his pokes are psychic so dark hurts them. Bronzong
has steel
though so it will not be super effective. Gyarados will die quick
against Mr.
Mime if he cannot strike first as Mime knows thunderbolt. His pokes are
lvl59
to lvl60. The champion awaits...
-----------------------
Champion Battle
-----------------------
She has a lvl66 garchomp and all her pokes are lvl60 or greater.
Spiritomb is
probably new to you and it is like sableye, it has no weakness.
Garchomp will
fall to ICE (guess who knows ice? Gyarados!). I didn't have much
trouble with
her, I used Dragon Dance a few times with Gyarados and swept everyone
else in
one hit. Milotic will take an electric attack as it regenerates HP and
has a
good special D. Do not inflict it with any kind of status problem as
it's
ability will make it stronger. Grass will work well too against
Milotic.
Beat her and get in the record books. You are now the pokemon champion.
woot!
-----------------------
9.0.0 - Done?
-----------------------
Not quite. There is still plenty of pokemon to play. You can try and
fill your
dex with captures instead of seen, you still have places you haven't
explored
and Pal Park will let you bring your pokemon up from older GBA games.
Bottom
line: If you quit now, you are still missing a lot of the game. So,
keep on
keepin' on.
-----------------------
9.0.1 - National Dex
-----------------------
To get the National Dex, fly to Celestic town and go north in town. The
center
house has an old woman you can talk to and she will show you a picture
of
Palkia or Dialga depending on your version. Once you have the picture,
your dex
should be full of seen pokes. If it isn't, you haven't fought all the
trainers
so you will need to either raise the missing pokes, or go find the
trainers you
missed. If you have all 150, go to Sandgem town and talk to the
professor. He
will give you the National Dex.
Again, all the pokes evolutions are also exclusives to each game.
Another advantage to the National Dex is now you can get swarm pokemon.
Every
day there is a new pokemon swarm in Sinnoh. Fly to Sandgem town and
talk to the
little girl watching TV in the house just below the pokemon center. She
will
tell you where to go to catch a rare pokemon.
-----------------------
9.0.2 - Pal Park
-----------------------
Pal Park is closed up until you have beaten the Elite Four and have the
National Dex. You can transfer your old pokes from the GBA games to Pal
Park.
To get to Pal Park, fly to your house and surf South. The route turns
east so
follow it until you reach land. Pal Park is at the very end of the
route. There
are trainers along the way so you might have to fight some people.
Pal Park has to be stocked in order for you to catch your old pokes.
You have
to stock it before you start up your save file. To stock Pal Park,
place your
GBA game in the GBA slot. Any pokemon that you want to transfer will
need to be
in boxes on your GBA game. Start up diamond and get to the screen where
you can
pick New Game or your save file. You will have another option there
that says
Migrate Pokemon.. You want to pick this option and then use the touch
screen to
select the six pokemon you want to migrate. The pokemon will be moved
from the
GBA game and not cloned.
Now, load up your diamond save and enter Pal Park. You have to catch
your old
pokemon again but you get Pal Park balls which never miss. Your old
pokes will
be exactly the same as they were on the GBA game. You may have to re-
think
their movesets now under the new diamond attack scheme. You can take
the pokes
to the Move Relearner in Pastoria City and he can teach them a move they
didn't learn because they were not leveled up in Diamond. This is very
useful.
One thing to note about Pal Park is that you can only transfer pokemon
from a
game pak once a day. You can transfer pokemon from multiple game paks
but
still only once a day per game pak.
-----------------------
9.0.3 - Cresselia
-----------------------
Fly to Canalave City and head towards the boat that takes you to Iron
Island.
Enter the house right next to the boat on the west coast and there will
be a
woman and a sick child. Talk to them both and then go back outside.
Talk to
the sailor and he will ask you to save his sick boy. He will take you
to a new
island. This island is empty besides the legendary pokemon. It is a
quick walk
to it and it will run away just like Mesprit did. Cresselia is a
Psychic type
pokemon at lvl50. Use the same strategy you did on Mesprit. You will
have to
use the marking map again to find it. If you haven't used the
masterball, now
is the time.
-----------------------
9.0.4 - Island Area
-----------------------
This area becomes available after you have beaten the E4. Fly to
Snowpoint
City and move to the southern port. You can now take the boat to the
island
area. This area has a lot of new pokes that will help fill your
national dex.
It also is the home of legendary pokemon Heatran, a lvl70 monster.
Upon arriving, you will be greeted by your RIVAL. Afer the discussion,
move
north and talk to the fisherman. He will give you the Super Rod. If you
keep
going north, you will arrive in the battle zone where the battle tower
is
located. You can fight in offline mode or wi-fi battle tower here. The
Wi-Fi
tower downloads data and you fight against teams based off of internet
teams.
The trainer is a cpu however and not a person.
You can move north or east from this area. I went east so I will tell
you also
to go east, Route 230.
-----------------------
Route 230 & 229
-----------------------
Route 230 is a surf route so you need a pokemon who has surf. There are
some
swimmer battles along the way and some grass to catch old pokemon in.
You will
need rock smash to get the item on the grass island. Every trainer in
the
island area uses old pokes so it will help you fill your dex if you
fight them.
Keep heading east and you will reach route 229. When you reach land, go
east
and then south.
-----------------------
Resort Area
-----------------------
You can now fly here. There isn't much here but grass and a special
area that
you can only enter once your pokemon has enough ribbons. From here, you
want
go head to the northwest part of town to access Route 228.
-----------------------
Route 228
-----------------------
-----------------------
Route 226
-----------------------
There are two ways to go here. You can surf through the water and there
is a
gentleman in a house who will give you a foreign language poketch app.
It
doesn't really help much unless you want your pokedex in a foreign
language.
Instead of that, head north and use your bike to jump the two ramps.
Jump down
the cliff and then head west then north. Then east, up the stairs, use
bike to
cross, through the grass, east, south then through the grass again. Go
up the
stairs, up the stairs, through the grass, west, enter Stark Mountain.
-----------------------
9.0.5 - Stark Mountain
-----------------------
This area has a lot of double battles and you are going to need Rock
Smash,
Strength and Rock Climb to get through it. Quick way through is up
ahead...
1) Use rock smash and then Strength. Push the boulder down the stairs
2) East, move north and south rock east, push middle block north
3) North, up the stairs, push boulder, down the stairs, up the stairs,
east
4) Rock smash, up the stairs, push boulder, up stairs, up stairs, door.
5) North and you will get a partner. You know how it works now.
6) East, north, down the second set of stairs, north, west, up stairs,
trainer
battle.
7) West, north, east, down stairs, push boulder east, up stairs, door.
8) Your "friend" takes your item. Escape Rope.
When you are heading back for Heatran, you can use the bottom steps if
you wish
since you will be able to use rock climb now.
6) East, down the stairs, west, north after trainers, rock smash, rock
climb
7) East, rock climb down, east, north, rock climb between trainers,
door.
Of course, you can go through this area and get the items if you
choose. The
iron ball and TM50 is in here. Thesurvival area of the island has a TM
but
nothing else. You can get there by either heading north from the battle
area or
keep heading west and surf from Route 226. Buck is here waiting inside
a house.
Talk to him and he will return the stone to Stark Mountain.
You need to return to where you last brought him. This time, there will
be a
lvl70 pokemon there. It is a legendary so you are going to need lots of
pokeballs. Dusk balls work good as well as timer balls and ultra balls.
It will
take awhile to catch. Heatran is a fire/steel pokemon so use a water
attack to
do 2x damage to it. It will usually take more balls than Dialga/Palkia.
I
highly recommend Dusk Balls for any pokes inside a cave. They are
available at
the pokemon league mart.
-----------------------
9.0.6 - Regigigas
-----------------------
You will need to use Pal Park to have access to this lvl70 beast. In
order for
this Regi to show up, you need to first transfer Regirock, Registeel
and Regice
from Pokemon Ruby/Sapphire to Diamond/Pearl. With these three pokes in
your
party, head to the temple north of Snowpoint City. You will be blocked
at first
but Cynthia will show up and tell you it is OK to enter. Regigigas is
in there
and is a normal type.
-----------------------
9.0.7 - Giratina
-----------------------
A new path has opened up near Veilstone city. You can get their by
flying to
Veilstone and heading south. Stick to the east side while heading south
and you
will see a new opening. This is the spring path. The spring path leads
to the
Sendoff Spring. Walk around the spring until you get to a cave
entrance. You
will need to use Rock Climb to enter Turnback Cave.
-----------------------
9.0.8 - Rotom
-----------------------
Rotom is available in the Old Chateau once you beat the elite four.
Return to
the chateau and head upstairs. There is a tv in one of the rooms up
there so
press A on the tv. You will be attacked by Rotom. Rotom is an electric
ghost
and is at lvl15 so do not bring your legendary capture team. If you do
not
encounter Rotom on the tv, try again later until you finally do. Keep
trying,
it is there. Rotom comes out at night so do not look for him during the
day.
-----------------------
9.0.9 - Event Pokemon
-----------------------
Manaphy - You need to beat Pokemon Ranger and transfer the Manaphy egg
from
Ranger
None of the events for the USA have been planned yet. WAIT AND SEE.
FROM STEPHEN E.
"I was looking at the area near the end and noticed that you had the
event
Pokemon, and that the events are not in the US. Well, people don't have
to wait
for an event. Put this in your FAQ: Go to the Jubilife TV Station and
find a
reporter. He will then ask what you think of TV or something. Put
"EVERYONE HAPPY". Then he will ask for feedback. Put "WI-FI
CONNECTION". This
unlocks the "Mystery Gift" option at the main menu. Save your game and
restart
the DS. Then select "Mystery Gift" on the main menu. You will have 3
options:
Obtain via Friend, Obtain via Wireless or Obtain via WFC. When you beat
the
Elite 4 and obtain the National Dex, go to the Obtain via WFC. The
mystery gift
will be downloaded from the Nintendo Wi-Fi Connection (Nintendo WFC).
That is
another way to get the event Pokemon without cheating."
This enables the mystery gift option on startup but you still need to
wait for
the event to happen to get the event pokemon. The following sections
only apply
if you obtained the event via hacking or mystery gift.
-----------------------
Darkrai
-----------------------
Enter any pokemart to see a man in green standing next to the counter.
Talk to
him and he will give you the Members Card. Fly to Canalave city and
head north
of the pokemon center. There is a Harbor Inn that you can now enter.
Once
inside, you will be put in a bed and taken to an island that just has
Darkrai
waiting. Darkrai is level 40 and you cannot leave the island unless you
capture
or defeat Darkrai so be sure to bring a party that can handle it.
NOTE: You cannot get into the Inn if you have not cured the sick boy
with the
Lunar Wing. See the Cresselia section of the guide if you have not
taken care
of the sick boy.
-----------------------
Shaymin
-----------------------
Enter any pokemart to see a man in green standing next to the counter.
Talk to
him and he will give you the Oak's Letter. The letter is a request for
you to
go to Route 224 so go there now. Fly to the Pokemon League and head
south back
into Victory Road. There is a cave that goes east in the first room of
the
Victory Road cave and it is open now. You need to take that cave. Why
going
through the cave, you will meet up with Marley and she will ask to
follow you
through the cave. The cave gets foggy here as well. You are definetly
going to
want to have Defog in here as the cave is long and tedious. The cave's
exit is
in the northwest corner and you end up outside.
There is grass here and some trainers. Make your way north through the
grass.
Keep heading north and you will reach a white rock with Oak standing in
front
of it. He will ask you to thank someone and put what you want and
suddenly,
flowers eveywhere. Shaymin will appear and run away so follow it! Run
along the
new path for a while and you will eventually reach Flower Paradise.
Shaymin is
just ahead.
Shaymin is lvl30 and has a recover move. It isn't hard to catch and I
caught it
full health with a great ball. Once you have caught Shaymin, fly away.
Shaymin
comes attached with a Lum Berry.
-----------------------
Arceus
-----------------------
Enter any pokemart to see a man in green standing next to the counter.
Talk to
him and he will give you the Azure Flute. You need to go to the Spear
Pillar
again, to where you faught Dialga/Palkia. When you get to the top, the
flute
will play and a staircase will appear. Go up the stairsway and as soon
as you
reach the top, you fight Arceus. Arceus is lvl80 and changes forms
depending on
which plate you attach to it.
-----------------------
CONCLUSION
-----------------------
That concludes the main section of the walkthrough. Your job now is to
fill
your dex, trade online and battle online.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
_______________________
Extra Content
_______________________
-----------------------
E.0.1 - EVs & IVs(Overview)
-----------------------
All pokemon are different, even ones of the same type. EVs and IVs help
ensure
that all pokemon stay different. EVs are effort points and IVs are
Individual
Values. Every pokemon you catch or hatch, has a predetermined set of
IVs. They
are random in the wild but can be somewhat controlled while breeding.
At lvl
100, the IVs will add however many points they are worth to that
particular
stat. It is best to show by example so I will.
When you first catch a pokemon, you can calculate it's IVs. The higher
the
level, the more accurate you can calculate. So, if you have a lvl100
Kadabra
with a Sp. Attack IV of 15 and another one with a Sp. Attack IV of 27.
The
latter Kadabra is going to have an Attack stat that is 12 points higher
than
the former Kadabra. IVs for each stat are random and calculated when you
encounter the pokemon.
EVs are effort values and they are hidden stats gained from battling.
They
have an impact on a particular stat and you can gain more of one stat by
fighting certain types of pokemon. For example, if you wanted to raise
your
attack stat, you would fight a lot of machokes and machops. You can
have up to
510 EV points but only 255 per stat.
-----------------------
E.0.2 - Team Building Help
-----------------------
So, you finished the main game, you went online and got totally
stomped. What
do you do now? How can you get better pokemon? I am going to assume you
already
have a semi-diverse team because that is a pretty basic concept. You
need to
either pick better pokemon or raise your pokemon better.
Each pokemon has a focus area in their stats. For example, the Abra
evolutions
have a very high special attack and speed. This does not mean that all
abras
are good. If you get a pokemon that has low IVs in it's focus area,
then that
is a perfect example of a bad pokemon. Kadabra is meant to hit hard and
fast so
if it cannot do that because of bad IVs, it will die quickly due to
lack of
defense.
How can I change IVs? Well, you can't. You cannot change IVs ever(in-
game). You
can affect IVs however. When you breed two pokes, the IVs of the spawn
are
directly affected by the parents. I have crunched a lot of numbers and
this is
what I have come up with. The IVs of the spawn pokemon is somewhere in
between
or the same as the IVs of the parents. To clarify, if you breed 2
Kadabras and
one parent Kadabra has a speed IV of 20 and the other has a speed IV of
25, 9
out of 10 times the spawn will have a speed IV of at least 20. About
half of
the time the IVs will be in between the two and about 1/3 of the time,
the IVs
will be higher than the two.
You can calculate IVs at any level but it has to be a pokemon that has
not had
any battles and it should be at about lvl15. The best way to do this is
to
breed two pokes, save right before you get the egg, get the egg and
hatch it.
Use rare candies to level it up to about 15, then check IVs. If you get
crap,
reset the game and get the egg again. You cannot take the egg and then
save
because the pokemon will be the same if you reset.
-----------------------
E.0.3 - Moveset Help
-----------------------
Pick one move of a certain type and use that. IN-GAME you might want
the extra
PP and that is why you leave multiple types but online battling is a
different
ball game. Kadabra should have psychic because it is the most powerful
psychic
move and not anything else like psybeam or confusion. The rest of it's
moves
should vary so you can do the most damage to the most types of pokemon.
Remember to check the icon to see if it is physical or special before
you put a
new move on a pokemon.
-----------------------
Egg Moves
-----------------------
Egg moves are moves that a pokemon can learn through breeding. When the
pokemon
is hatched, it will be hatched knowing these moves. The male parent has
to know
the move in order for the spawn pokemon to learn it. Egg moves allow
you to
choose from more moves than the ones you get from leveling up. You
should look
into egg moves when deciding on the pokemon for your team to see if
there is
one you want before you start breeding.
-----------------------
E.0.4 - Natures
-----------------------
Natures are very helpful in raising your pokemon. They raise one
statistic by
1.1x and lower another one by .9x. The nature determines which stats
get raised
and which get lowered. You want to be sure that the pokemon you are
raising
has the correct nature for what you want it to be. The following
natures do not
affect stats: Hardy, Docile, Bashful, Serious and Quirky. You may want a
pokemon like this but this is usually not the case. You should once
again pick
a nature that is beneficial to what you are raising. Adamant is a great
nature
for a physical pokemon because it does not affect defense or speed and
raises
physical attack. Below is a chart for natures that does not include the
ones I
mentioned above:
NATURE.............UP......................DOWN
Lonely.............Attack..................Defense
Brave..............Attack..................Speed
Adamant............Attack..................Special Attack
Naughty............Attack..................Special Defense
Bold...............Defense.................Attack
Relaxed............Defense.................Speed
Impish.............Defense.................Special Attack
Lax................Defense.................Special Defense
Timid..............Speed...................Attack
Hasty..............Speed...................Defense
Jolly..............Speed...................Special Attack
Naive..............Speed...................Special Defense
Modest.............Special Attack..........Attack
Mild...............Special Attack..........Defense
Quiet..............Special Attack..........Speed
Rash...............Special Attack..........Special Defense
Calm...............Special Defense.........Attack
Gentle.............Special Defense.........Defense
Sassy..............Special Defense.........Speed
Careful............Special Defense.........Special Attack
If you are breeding and the mother pokemon has a nature you want then
attach an
everstone to it. You then have a 50% chance of getting the same nature
as the
parent.
Pick a nature that works for your moveset. Sometimes it is hard to get
the
nature you want so do not pass up on a high IV pokemon unless the
nature is
really bad. For example, I have an all-around 31 IV Alakazam that is
Rash. That
works fine because it raises what I want and does not affect it's
speed. Modest
would have been better but you take what you can get. Do not sacrifice
nature
for IVs though. A perfect IV pokemon with a bad nature is usually worse
than a
mediocre IV pokemon with a helpful nature.
-----------------------
E.0.5 - Team Member types
-----------------------
These are terms you might see online and also you should use them to
see how
well your team is balanced. If your team is filled with all pokemon of
one type
then you should consider changing it up some.
Special Sweeper - A pokemon that uses Special Attack and Speed to hit
hard and
fast. The goal of this pokemon is to wipe out the
opposing
pokemon in one hit. Sometimes a stat raising move is
required
like Nasty Plot or Calm Mind.
Physical Sweeper - Same as a special sweeper but uses the Attack stat.
Moves
like Dragon Dance and Swords Dance are VERY helpful
on
physical sweepers.
Mixed annoyer and tank - I think you know what this is.
-----------------------
E.0.6 - EV Training
-----------------------
Ok so, after 26416418419 eggs, you have finally bred the perfect
pokemon. Or,
you are satisfied with whatever pokemon you got but now you want to
really
maximize it's abilities. You have decided that this pokemon has to be
on your
team and you know what it's role is. Now it is number crunching time.
The first
thing you have to do is to decide what EVs you are going to give this
pokemon.
To decide correctly, you need to understand how EVs turn into stat
gains. Put
the game down now because it is time to put your thinking cap on.
You already know that the most EVs you can have is 510 and each stat
can only
take a maximum of 255 EVs. At level 100, every 4 EVs = 1 stat point.
This means
that if you put 255 EVs into a stat, you are going to gain 63 points in
that
area. The extra 3 get thrown out. So, you shouldn't put 255 you should
only put
252 because if two stats have 255 then you gain 126 stat points.
However, if
two stats have 252 EVs and one stat has 6, that is 127 stat points you
have
added to your pokemon. One stat point I know but this game is truly a
game of
numbers and every little bit counts. If you are going to put the time
in anyway
you might as well maximize your effort.
This means when you are trying to figure out what EVs to give your
pokemon, you
should always make them multiples of 4 when possible to have the least
amount
thrown out. You also need to consider your pokemon's role in your team.
Here
are some EV spreads that are not completely thought out but will
definetely get
your pokemon where they need to be to at least win.
You can pretty much follow this formula. Any sweeper is going to get
252 speed
and 252 attack (either physical or special). Tanks/Walls should get the
Dusknoir spread listed above. Mixed sweepers should get EVs that even
out the
attack / special attack. Remember, you have ~127 points you can mix and
match
on your pokemon so the more thought you put into it, the better. More
advanced
spreads will be talked about in the next section of the guide.
Now, that you have written down all kinds of numbers while plugging
them into
your Windows calculator and have figured out exactly what EVs you want
to put
where, you can start playing the game again. Take your freshly hatched
pokemon
and start pumping it full of vitamins. Vitamins help to raise your EV
points to
100. This is a huge time saver so be sure to start with vitamins. Your
new
pokemon is a physical sweeper and you have decided to go with the
Gyarados
spread listed above so buy 10 proteins and 10 carbos. Each vitamin = 10
EVs.
Once your EVs in a stat go over 100, you cannot use vitamins anymore.
If you
fought some battles by accident and have given your new pokemon 4
attack EVs,
you can still give 10 proteins and your pokemon will have 104 EVs in
attack.
Lets assume you have listened explicitly and have a physical sweeper
with 100
EVs in both attack and speed. 510-200 = 300 EVs left. You need to battle
pokemon to get the rest. Certain pokemon give off specific EVs so you
want to
fight machops for attack and zubats for speed. Each one of those
pokemon are
going to give 1 EV. The macho brace is a very helpful item to shorten EV
training. Attach the macho brace to a pokemon to decrease it's speed
but double
the EVs it gets. The speed decrease is removed once you remove the
macho brace.
You should use the counter app on your poketch to keep track of how many
battles you have had with a pokemon.
Pokerus is a very rare pokemon virus you can get. If a pokemon in your
party
gets it, it will infect everyone else in the party as well. Pokerus
fades away
after midnight so if you want to keep it around, take an infected
pokemon and
put it in your PC. Take it out only to infect your party pokemon and
then put
it back. Pokerus doubles the EVs like the macho brace. They stack
together also
so if you fight a machop with the macho brace and pokerus then you will
gain 4
EVs in attack. Pokerus is rare and you get it from defeating wild
pokemon.
The last scenario is if you switch out pokemon while battling, where do
the EVs
go? In general, any pokemon that gets XP from the battle, gets EVs too.
For
example, if your lead pokemon has Macho Brace and a party pokemon has
EXP SHARE
and your lead pokemon knocks out a Machop, both pokemon get EVs. The
EVs are
not split up either so Machop gives off 1 Att. EV and both pokemon get
1 Att.
EV. The only difference is the lead pokemon wearing Macho Brace doubles
the 1
EV to 2 so it really gets 2 Att. EVs. If you have a team of six pokemon
and you
put them all into battle against Machop and none of them are wearing
EXP SHARE
or the Macho Brace, then every pokemon will get 1 Att. EV.
That concludes basic EV training. You will see major stat increases
when you
level up in the areas you've EV trained. You can get the macho brace
from a bug
guy in Pastoria City. You need to show him the three forms of burmy to
get it.
See the next section of the FAQ for more info on EV training and where
to you
can do it.
-----------------------
E.0.7 - Training Areas
-----------------------
Attack:
~Kricketune and Bibarel at route 212 (rainy route) (+2 each)
Defense:
~Cave with Geodudes and Hippos off route 214 (+1 each)
~Onix and Gravelers on Iron Island in the second room ignore Golbats(+1
Onix)
(+2 Gravelers)
Special Attack:
~Gastly at the Old Chateau in Eterna Forest (+1 each) (Haunters
+2)(Gengars +3)
*Need GBA Game in GBA slot and National Pokedex for Haunters and
Gengars*
~Golducks surfing in the water at the Resort Area (+2 each)
Special Defense:
~Surfing any ocean/sea area for Tentacools (+1each)
*North of 8th gym town has been good ignore Pellipers* (Mantykes +1)
Speed:
~Raticates and Fearows Northwest of the Fight Area (+2 each)
~Zubats in a cave (+1 each)
HP:
~Route 209 - Cowgirl - L14, 15, 15, 15, and 16 Bidoof (5 HP)
Attack:
~Route 203 - Lass - L38 Staraptor, L38 Bibarel (5 Attack)
Defence:
~N/A
Special Attack:
~Route 214 - Collector - L20, 22, and 24 Roselia (6 Sp. Attack)
Special Defence:
~N/A
Speed:
~Route 205 (on the water bridge) - Fisherman - L10, 10, 10, 10, 10, and
10 Magikarp (6 Speed)
Power Items:
These items boost the number of EVs gained per battle with a pokemon in
their
respective stat.
x + y = t
Now with Pokerus we multiply the whole left side of the equation by 2
so...
2(x + y) = t
2(2 + 4) = 12
Speeding up EV Training
Reducing EVs
In Pokemon Emerald version, there are 6 berries that can reduce EVs.
Each one
reduces 10 EVs from their respective stat.
- Pomeg Berry - HP
- Kelpsy Berry - Attack
- Qualot Berry - Defense
- Hondew Berry - Special Attack
- Grepa Berry - Special Defense
- Tamato Berry - Speed
-----------------------
E.0.8 - Battle Items
-----------------------
=============
LEFTOVERS
=============
=============
FOCUS SASH
=============
This item keeps your pokemon from being knocked out after one hit. This
will
help immensely if you let your opponent get a couple Dragon Dances or a
Swords
Attack in and they are sweeping through your team. If you have focus
sash on a
pokemon it is weak too, you can survive the hit and finish them
instead. It is
quite a surprise for some players when this happens. Another use for
this item
is if you put it on a pokemon that has a stat raising attack. So long
as your
pokemon is faster than the opponent, you can Calm Mind or Nasty Plot
without
worrying about dying because you will have at least 1 HP left. This
item is
good for weaker pokemon that can die in one hit otherwise. You can get
the
Focus Sash from a man west of the Pal Park. He will ask to see a
pokemon of a
certain level and by showing him, you have a 33% chance of getting the
sash.
=============
LUM BERRY
=============
The Lum berry cures all status problems including confusion. It is good
on
sweeper pokemon because sometimes an annoyer will come in and try to
stall you
by using confusion or toxic. The lum berry will cure your problem and
give you
a free hit on the opposing pokemon. If you know a confuse ray or a
status
problem is forthcoming and you have the lum berry attached, you can
Calm Mind
or Dragon Dance and take out the opposing pokemon in one hit on the
next turn.
You can get berries from the Berry master and also from soil.
=============
SALAC BERRY
=============
The Salac Berry activates when your pokemon's health drops below or
equal to
25% of your total health. This berry increases your speed in hopes of
getting a
final blow in. Some pokemon use this with moves like Endure and Belly
Drum.
Endure gets you another final move and the Salac Berry lets you go
first. The
Salac Berry is not available in D/P and must be transferred in via Pal
Park.
=============
LIFE ORB
=============
This item raises your attack by about 1.3x but will take off 10% of
your health
if you attack. Moves that do not do damage do not cause you to lose
health.
Strong pokemon can really benefit from the Life Orb. The point of this
item is
to do as much damage to as many pokemon as you can before the Life Orb
takes
you out. You can get the life orb near Stark Mountain.
=============
CHOICE BAND
=============
Choice Band increases your attack by 1.5x but only lets you use the
same attack
over and over. Fast pokemon will be able to hit harder but you will
have to
take them out if the opponent switches in a pokemon who can take the
damage or
is not affected. This item is a battle tower prize and costs 48BP.
Pokemon: Flygon, Slaking, Aerodactyl
=============
CHOICE SCARF
=============
This item raises your speed but will only let you use the first attack
you
choose. It helps with slower pokemon because it is completely
unexpected. The
only problem with this item is that after you use your first attack,
you have
to keep using it over and over or switch out. You do not want your last
pokemon
to have this item held. I once got stuck EQ'ing a flying type because I
had no
one else left. I did take out 2 pokemon before that though so it can
help when
speed is an issue. Slow moving rock types do well with this item. You
get the
scarf from the Battle Tower and you need 48BP.
=============
QUICK CLAW
=============
The quick claw has a chance of making your pokemon attack first no
matter it's
speed. Some people will not allow you to use the quick claw in a battle
so you
may want to find out before hand. You can get the quick claw in
Jubilife City.
=============
CONCENTRATION BAND
=============
All your physical attacks will do 10% more damage than normal. A better
item
than things like the Spell Tag or Twistedspoon which only affect a
certain
type of move. Use this if you have nothing else to use on a pokemon and
it is a
physical sweeper. You can get it in the Battle Tower.
=============
THICK CLUB
=============
If you have Marowak on your team, you have to give it this. It doubles
it's
attack. It will only work on Cubone or Marowak.
-----------------------
E.0.9 - Attacks Help
-----------------------
In this section of the guide, I will mention specific moves that you
can use to
help out your team online. These are battle moves that you may not have
used in
the story mode that will come in handy during the battles.
=============
DRAGON DANCE(DD)
=============
A move that raises speed and attack by 1.5 Most of the pokemon that
have this
ability already have a high attack and decent speed so this move can
mean total
devastation for your team. Here is a good example of when you should
use a move
like this. You lose your current pokemon to a Blaziken so you send out
Gyarados
Gyarados cuts Blazikens attack so now you choose Dragon Dance as your
first
move. The opponent is either going to attack you with a rock attack
that will
not kill you because of Intimidate or they will switch out Blaziken.
Either way
you get the Dragon Dance in and are going to be faster and stronger than
anything sent out.
The next few move are going to be very similar to Dragon Dance and
should be
used the same way. I will just mention them briefly. You should use
these moves
over moves like Screech and Growl because if you lower your opponents
pokemon,
they can just switch it out but all your stat gains will stay until you
faint
no matter who the opponenet sends out.
*********************
SWORDS DANCE
*********************
This move is the same type of move as DD except it doubles attack and
does
nothing for speed.
*********************
CALM MIND
*********************
*********************
AGILITY / ROCK POLISH
*********************
*********************
COSMIC POWER
*********************
Raises your DEF and Sp. DEF by 1.5 A total tank move. You are going to
take
some damage doing your power ups so you will need a move like rest to
get your
health back.
*********************
NASTY PLOT
*********************
*********************
IRON DEFENSE
*********************
*********************
AMNESIA
*********************
Your pokemon can raise its stats 6 times. You can use moves that double
your
stats 3 times. After that, the moves are maxed out and they will not
work
anymore. The next moves are going to be completely different than the
ones
listed above.
=============
BATON PASS (BP)
=============
This move must be used in conjuction with other moves. If you just use
Baton
Pass, it will not do anything except change your pokemon. If you use
Swords
Dance and then use Baton Pass, the swords dance will be passed onto the
pokemon
you switch into battle. If you are able to get a couple good stat
uppers and
then BP them onto someone else on your team, you could win the entire
match
after that. I have swept a few teams doing this. Imagine BP'ing a
doubled
attack and a speed boost to a Metagross. It isn't pretty for your
opposition.
=============
HAZE
=============
This move can be important if you let the opponent get in some stat
changes and
there looks to be no end in sight. Haze resets all pokemon's stats back
to
normal. That is of course if you can get a move in (focus sash).
=============
BELLY DRUM
=============
Cuts your HP in half but makes your attack stat 400% more than usual.
It can be
hard to find the right time to use this move. Also, it needs to be a
semi-fast
pokemon otherwise you will die on the next hit. Using this in
conjuction with
a speed boost can finish your opponent.
=============
SUBSTITUTE
=============
A nifty little move that makes a doll out of 25% of your HP. The doll
takes
damage instead of you. The doll cannot be confused or have any status
change
inflicted upon it and it has the same resistance and weakness that you
do. A
great move to use if you sense a Confuse Ray or Toxic coming on. It also
ensures you aren't going to take extra damage. You can only lose 25% of
your
health. Roar and Whirlwind will take you and your sub away. Substitute
can be
BP'd to another pokemon in your party.
=============
SPIKES
=============
This is a ground move that lays spikes around the opponents team. You
can lay
spikes up to three times. When the opponent switches pokemon, they will
take
ground damage from the spikes. If the pokemon is flying or levitating,
the
spikes will not harm the opponent. This move works well in conjunction
with
Stealth Rock, Roar and Whirlwind.
=============
TOXIC SPIKES
=============
Toxic spikes are very similar to regular spikes but the 1st set of
spikes will
inflict regular poison and the 2nd set of spikes will inflict toxic
poison.
Steel types are immune to toxic spikes and if you send out a poison
type, the
toxic spikes are removed.
=============
STEALTH ROCK
=============
Stealth rock is the rock version of spikes. It can only be used once
however
put it can do a lot of damage depending on the type of pokemon that
comes out.
Stealth Rock will do 50% damage to a Charizard. It will do little
damage to
grass type pokemon. This move stacks with spikes and Skarmory can learn
this,
spikes and Roar. If you get them all down, your opponent start with
much lower
health as soon as they switch in. It makes 1-HIT KO's easy.
=============
RAPID SPIN
=============
An attack that does little damage but can save your team. Rapid Spin
removes
any spikes or rocks around your team. It is especially nice if you let
your
opponenet place everything while you attack it and then you rapid spin
all
their hard work away. Of course you would want the pokemon you have out
to have
Rapid Spin because you dont want to be switching into all that. As soon
as your
opponenet starts placing any spikes or rocks down, switch to your rapid
spinner
-----------------------
E.1.0 - Movesets
-----------------------
This section will be for any movesets that I have come up with will be.
If you
email me and ask me for a moveset and I respond with an answer, I will
put a
copy of it in this section of the guide. Movesets are not always pass
or fail.
You need to use one that benefits the pokemon and your team. Do not be
afraid
to change things up and try out new things. These movesets are meant to
be
helpful if you've no idea what to do. Please remember, many of these
movesets
I may not have tried myself so if you choose one and it's not working
out,
change it up and also consider changing your pokemon.
~~~~~~~~~~~
Torterra
~~~~~~~~~~~
Careful
-Curse
-Earthquake
-Wood Hammer
-Leech Seed/Synthesis/Crunch
Curse helps with Attack and Defense so the Nature helps with Sp.Def.
~~~~~~~~~~~
Infernape
~~~~~~~~~~~
Adamant
-Close Combat
-Earthquake
-Stone Edge
-Fire Punch/Blaze Kick
~~~~~~~~~~~
Empoleon
~~~~~~~~~~~
Empoleon @ Physical
-Swords Dance
-Drill Peck
-Earthquake (EQ)
-Brick Break/Steel Wing/Shadow Claw/Rock Slide
Empoleon @ Special
-Surf/Brine
-Ice Beam
-Aqua Ring
-Flash Cannon/Grass Knot
~~~~~~~~~~~
Spiritomb
~~~~~~~~~~~
-Swords Dance
-ExtremeSpeed
-Close combat
-EQ/Brick Break/Drain punch/Poison jab/Blaze Kick/Crunch
~~~~~~~~~~~
Garchomp
~~~~~~~~~~~
~~~~~~~~~~~
Dragonite
~~~~~~~~~~~
Dragonite has tons of moves to choose from and you can have all
different
variations of it. Dragonite even has a decent SP. ATTACK so you could
consider
using it as a special sweeper. I do not condone that though as you
should use
what the pokemon's abilities are. So, I will make a couple movesets with
physical attacks in mind.
Fire and Thunder Fang help with any Ice Beamers that will take out
Dragonite. Choice Scarf ensures you go first against said Ice Beamers.
Pick one of the Dragon Moves for STAB. AA is also on there for STAB.
Dragon Dance here because you no longer have the scarf on. Life orb
adds damage
and 1 DD is going to add more damage. If you get your DD in, this is
one nasty
dragon. If you pick EQ, then take Thunder Fang and if you pick Brick
Break,
take Fire Fang.
~~~~~~~~~~~
Salamence
~~~~~~~~~~~
The Choice Band is going to make you use the same attack over and over
so you
do not need a range of Super Effective attacks as you need to attack
with this
pokemon and then switch it out. This makes Outrage even more effective.
I
picked these moves because if you are stuck using any of them, you have
a
pretty good chance that you will not get "it doesn't affect" the
opponent. The
only attack that will not damage an opponent is Brick Break against
Ghost.
A more standard one that will cover the most types of pokemon. You can
get rid
of Dragon Dance if you are going for a poke that does the most Super
Effective
attacks. Life Orb to add more damage to all your attacks. Concentration
Band
does less damage than Life Orb but you keep your HP so you decide.
You use Dragon Dance on the first turn to get your stats raised. The
Focus Sash
ensures you stay alive unless confusion or weather affects. After the
DD, you
sweep as much as you can. I put EQ and BB there because they will do
more
damage on pokemon that you do not have an SE attack for. The two fangs
are only
65 power but EQ is 100 and BB is 75.
_______________________________________________________________________
____
APPENDIX
-----------------------
A.0.1 - Sweet Honey Pokes
-----------------------
Other pokemon can also be caught by using sweet honey but the above
pokemon are
ONLY available by way of sweet honey. Burmy evolves into either
Wormadon or
Mothim and it depends on the gender.
Male = Mothim
Female = Wormadon
-----------------------
A.0.2 - HM List
-----------------------
HM08 - Rock Climb - Found on west side of Route 217 behind the Hiker's
house.
-----------------------
A.0.3 - Key Items List
-----------------------
-----------------------
A.0.4 - The Underground
-----------------------
The undergound runs underneath most of the map of Sinnoh. You can get
to the
underground from anywhere once you have the Explorer Kit. The tasks the
old man
gives you are easy and pretty self-explanatory so I will not go into
much
detail about them. The main reason you want to go underground is to
collect
the items in the walls. When you get underground, touch the touch
screen to
make yellow items appear on your map. Go to the yellow items and touch
the
touch screen again. You should be able to see glittering spots in the
walls.
Walk up to the spot and press A to dig into it.
FOSSIL........................POKEMON
Armor.........................Shieldon(P)
Claw..........................Anorith
Dome..........................Kabuto
Helix.........................Omanyte
Root..........................Lileep
Skull.........................Cranidos(D)
Old Amber.....................Aerodactyl
-----------------------
A.0.5 - HTF Sinnoh Pokes
-----------------------
This section is for the harder to find pokemon you want to catch. It
does not
include the National Dex pokemon.
~~~~~~~~~~~~
DRIFLIM
~~~~~~~~~~~~
~~~~~~~~~~~~
GIBLE
~~~~~~~~~~~~
~~~~~~~~~~~~
VESPIQUEN
~~~~~~~~~~~~
Catch a female combee from a honey tree and raise it. Males will not
evolve
into this pokemon. Female Combee will evolve into Vespiqueen at level
21.
~~~~~~~~~~~~
SPIRITOMB
~~~~~~~~~~~~
~~~~~~~~~~~~
WEAVILE
~~~~~~~~~~~~
Attach the Razor Claw to Sneasel and gain a level at night. It will
evolve into
Weavile. Sneasel is available outside Snowpoint City. Weavile has a
high attack
and speed but cannot take a hit. It is like Alakazam but physical.
-----------------------
A.0.6 - Nat'l Dex Pokes
-----------------------
This section is for the pokemon you may have seen but didn't catch and
now you
want to obtain them. Also, it is for pokemon that you can only get
after you
get the National Pokedex. Any of the more obscure or harder to find
pokemon
will show up in this section of the guide.
~~~~~~~~~~~~
EEVEE
~~~~~~~~~~~~
Fly to Hearthome City and enter the house right next to the pokemon
center.
Talk to the girl in the house and she will ask you if you want this
pokemon.
Eevee is a very special type of pokemon and you are going to need
several if
you want to completely fill your pokedex. You may want to save and keep
restarting to try and get a female if you don't have a ditto. Eevee can
evolve
into seven different pokemon.
Moss Rock is found in Eterna Forest. Ice Rock is on Route 217 on the
right
side. You have to evolve Eevee early so that the new form will learn
its moves.
If you are trying to get a certain move from Eevee or if you miss a
move you
want, do not forget about the move relearner. He can help recover
missed moves
on the new form.
~~~~~~~~~~~~
DUSKNOIR
~~~~~~~~~~~~
Dusknoir is a new evolution for the Duskull pokemon. First, you need to
evolve
your Duskull into a Dusclops. Duskull is rare and can only be found
using the
Pokeradar on Route 224. It is a ghost pokemon with a high defense and
special
defense. Evolve Duskull by raising it to level 37. You need an item
called the
Reaper Cloth to evolve Duskull into it's final form, Dusknoir. You can
find the
reaper cloth on Route 229 and you need cut to get it. Attach it to a
Dusclops
and trade the Dusclops to make it evolve.
~~~~~~~~~~~~
DITTO
~~~~~~~~~~~~
~~~~~~~~~~~~
PHIONE
~~~~~~~~~~~~
Breed Manaphy with Ditto. This pokemon will be in the egg that comes
from it.
~~~~~~~~~~~~
ELECTIVIRE
~~~~~~~~~~~~
You need Fire Red inserted into the GBA slot of the DS to obtain this
pokemon.
With Fire Red inserted, head to the Valley Windworks grass and run
around for
wild encounters. Elekids are available in the grass and they are not
too hard
to find. However, some Elekids have an item, the Electrizer, attached
and they
are the hard ones to find. You need that item to transform Electabuzz
into an
Electivire. Raise Elekid to lvl30 and it evolves into Electabuzz. Trade
Electabuzz with Electrizer attached and it evolves into Electivire.
~~~~~~~~~~~~
MAGMORTAR
~~~~~~~~~~~~
You can catch Magbys inside Stark Mountain if you have Leaf Green
inserted in
your DS. Magbys sometimes come with Magmarizers and you need one in
order to
get this pokemon. Raise a Magby to lvl30 and it will evolve into
Magmar. Attach
the Magmarizer to the Magmar and trade it. It will evolve into
Magmortar.
~~~~~~~~~~~~
TOGEKISS
~~~~~~~~~~~~
Fly to the Battle Area and head east until you reach the water. Surf on
the
water until you reach the landmass island with a lot of grass on it.
Use your
pokeradar here to find Togepi in the grass. Raise Togepi's happiness to
get it
to evolve into Togetic. Now you can use the shiny stone on Togetic to
make it
evolve into Togekiss. Togekiss does not learn any moves when you evolve
it so
do not evolve it until you are ready. You can go to the move relearner
and get
some new moves for your Togekiss like Extremespeed and Sky Attack.
~~~~~~~~~~~~
RHYPERIOR
~~~~~~~~~~~~
You can catch Rhydon on Route 227 and Route 228. Rhydon is the evolved
form of
Rhyhorn. You need an item called Protector to evolve Rhydon into the
stronger
Rhyperior. Protector can be found on Route 228. Attach it to Rhydon and
trade
our Rhydon to have it evolve to Rhyperior. Rhyperior has a very high
attack
and Defense.
~~~~~~~~~~~~
LICKILICKY
~~~~~~~~~~~~
~~~~~~~~~~~~
GALLADE
~~~~~~~~~~~~
Ralts now turns into two different pokemon. The female Ralts will
evolve into
Gardevoir and is a psychic type. The male Ralts needs to be evolved
with a Dawn
Stone to turn into Gallade. First evolve Ralts into Kirlia at level 20
and then
you can use the stone to evolve Kirlia into Gallade. Gallade is a
Psychic /
Fighting type pokemon and you have to evolve Kirlia before level 30.
Gallade
completely changes Ralts from a Special attacker into a Physical
attacker.
Gallade will still learn moves after you have used the stone to get it.
~~~~~~~~~~~~
FROSLASS
~~~~~~~~~~~~
~~~~~~~~~~~~
PROBOPASS
~~~~~~~~~~~~
Nosepass is a swarm pokemon so you need to get one of them first. Get
it's XP
close to leveling up and then enter Mt. Coronet. Level up nosepass
inside Mt.
Coronet and it will evolve into Probopass. Probopass has a high Defense
and a
nice Sp. DEF to go along with it.
~~~~~~~~~~~~
MAMOSWINE
~~~~~~~~~~~~
~~~~~~~~~~~~
PORYGON-Z
~~~~~~~~~~~~
You first need to start with Porygon. You can get Porygon behind the
pokemon
mansion on the days that the owner says there are Porygon back there.
Porygon
evolves two times and both times require you to trade. You first need
to trade
Porygon with the Up-grade item attached to it. This item is given to
you by
Professor Oak once you have the National Dex. Go to his house in Eterna
City
and speak to him to get this item.
After you have Porygon2 attach the Dubious Disc to it and trade it to
evolve it
to Porygon-Z. You can get the Dubious Disc on Route 225. You have to
use surf
to get it. Porygon-Z has the highest special attack in the game (tied
with
Alakazam).
~~~~~~~~~~~~
GLISCOR
~~~~~~~~~~~~
~~~~~~~~~~~~
YANMEGA
~~~~~~~~~~~~
Catch a Yanma in the Great Marsh or transfer one in via Pal Park. Level
it up
to lvl33 and teach it Ancientpower. Raise it one more level with
Ancientpower
and it will evolve into Yanmega. Yanmega is a fast pokemon with a good
special
attack. It can also have the Speed Boost ability like Ninjask.
~~~~~~~~~~~~
TANGROWTH
~~~~~~~~~~~~
~~~~~~~~~~~~
MAGNEZONE
~~~~~~~~~~~~
Catch Magnemite in a swarm and raise it to lvl 30 and it will evolve
into
Magneton. Take Magneton into Mt. Coronet and raise it one level and it
will
evolve into Magnezone. Magnezone is a strong pokemon with a high special
attack good defense and special defense to go with it.
-----------------------
A.0.7 - Sinnoh Pokedex
-----------------------
-----------------------
A.0.8 - Stone Evolutions
-----------------------
*****************************************
FIRE STONE:
Eeevee -------------> Flareon
Growlithe -------------> Arcanine
Vulpix -------------> Ninetales
*****************************************
LEAF STONE:
Weepinbell -------------> Victreebel
Exeggcute -------------> Exeggutor
Nuzleaf -------------> Shiftry
Gloom -------------> Vileplume
*****************************************
THUNDER STONE:
Eevee -------------> Jolteon
Pikachu -------------> Raichu
*****************************************
WATER STONE:
Poliwhirl -------------> Poliwrath
Shellder -------------> Cloyster
Staryu -------------> Starmie
Lombre -------------> Ludicolo
*****************************************
MOON STONE:
Jigglypuff -------------> Wigglytuff
Nidorina -------------> Nidoqueen
Nidorino -------------> Nidoking
Clefairy -------------> Clefable
Skitty -------------> Delcatty
*****************************************
DUSK STONE:
Murkrow -------------> Honchkrow
Misdreavus -------------> Mismagius
*****************************************
SHINY STONE:
Togetic -------------> Togekiss
Roselia -------------> Roserade
*****************************************
SUN STONE:
Gloom -------------> Bellossom
Sunkern -------------> Sunflora
-----------------------
A.0.9 - Cheats
-----------------------
###############################################
Evolve Pokemon that need to be traded via GTS. Submitted by Tomas T.
"A little tip I found accidently, to do with the pokemon who only
evolve when
traded. I have a lot of traded pokemon, but am gradually getting rid of
them
when I get my own ones, either by capturing or breeding. Ideally
breeding, I
want as many as I can at level 1. Problem is, with Steelix, I couldn't
do that.
But, thanks to my fickleness, and then some experimenting, I found an
excellent
way to evolve your own pokemon via trades.
Once this trade is completed, go to Summary and take back your pokemon.
It will
then evolve as if someone else had sent it to you."
###############################################
_______________________________________________________________________
________
OLDER VERSIONS:
This section is for old version numbers and updates.
VERSION 1.0
-added new pokemon to Appendix
-added new section to Appendix
-added new sections to Extra Content
VERSION .99
-added to Extra Content
VERSION .98
-added to main walkthrough
-fixed Natures section
-new pokes added to appendix
VERSION .97
-added to main walkthrough
-added Sinnoh Dex
-added to Appendix
VERSION .95
-fixed typos
-added to Appendix
-added to Extra Content
-touched up The Basics
VERSION: 0.9
-added to main walkthrough
-updated Underground section
-finished Pokedex seen count
-fixed typos
-added sections to Appendix
-guide is nearing 1.0!
VERSION: 0.75
-added to main walkthrough
-added to The Basics
VERSION: 0.7
-added to main walkthrough
-added to Appendix
-fixed a lot of typing errors
-updated Email
-updated Disclaimer
-added to Extra Content
-updated Event Pokemon
VERSION: 0.63
-worked on key items appendix
-worked on Pokedex seen count
-lots of main walkthrough updates
-added more Pearl info to guide
VERSION: 0.62
-fixed word find codes
-fixed some grammar/spelling
-added Appendix (WIP)
-added pokedex seen count so you can track it (WIP)
-lots of main walkthrough updates
-updated disclaimer
VERSION: 0.61
-more Pearl updates
-finished main walkthrough
-still needs a lot of updates but will get you through the entire game
VERSION: 0.6
-updated walkthrough
-adding Pearl info to guide
-updated The Basics
VERSION: 0.51
-fixed Unown writing on wall
-fixed spelling mistakes
-added 2 sections to Extra Content
-added 1 paragraph to The Basics
-added to main walkthrough
VERSION: 0.5
-added 4 paragraphs to The Basics
-fixed spelling errors (probably not all)
-added more to the main walkthrough
-added some more Early Tips
-added Introduction
-moved the margin numbers to the bottom
-added a version section to top and bottom
-added to the Disclaimer