Documente Academic
Documente Profesional
Documente Cultură
Mobile/Tablet Applications
3D Animation
Serious Games
The six Centres of Excellence at TIS foster thought leadership and core expertise for differentiated products & service offerings. Videos from these Centres of Excellence are available at http://www.youtube.com/tatainteractivesys
Meghna Amonkar outlines how the advent of mobilelearning has changed the design philosophy for Tata Interactive Systems
As an Interface designer today, one is faced with multiple challenges. The learner of today is uid in seamlessly switching from one gadget to another and expects the content experience to be just as seamless. Expectations are high and constantly growing. So how does one fast forward the evolution process in designing elearning interfaces to keep learners interested? The visual design team at Tata Interactive Systems has a commitment to the 6 different Centres of Excellence to provide guidance on current (and future) trends and make sure all programmes, whether a Serious Game, a Simulation, a Graphic Novel or Learning Nugget, are fresh and contemporary for our clients.
eLearning User interfaces (UIs) relied heavily on different variations of the click to direct users to intended pieces of learning. Clean interfaces and much cleaner, crisp white background now shown on the Apple website.
The hover state for example is a mouse state that allows a person the ability to sort of lift a ap take a peek inside and decide whether to open the box or not. This feature is naturally absent in touch screen devices since your nger can either touch a surface or not. A simple way of managing this is to provide small captions or descriptions along with images to give users a clue about what the link contains, allowing them a choice. Visually it is possible to show small thumbnail images and relatively small font sizes on mobile devices without compromising on details, because the display is much sharper and richer. There is also the choice of other common gestures like the tap and hold, swipe, pinch zoom in and zoom out, tap and drag, etc. While each of these have their advantages and can be used very effectively as individual items, it is important to take into consideration the impact of two or more of these gestures used in combination. It is a good idea to leave a good amount of space around every interactive object on a screen. This helps avoid gesture overlaps and ensures that other content on screen does not get hidden with ngers or hands while tapping.
Chunk it up
We all know that attention spans are reduced on mobile devices so dividing content in smaller manageable and easily retrievable chunks is now a given and the interface should support this. A typical home screen interface can show a break-up of content not only in terms of topics but also based on media type. So if a topic contains videos, audio clips, photographs and interactivities, besides textual information, the home screen interface can include these as tappable items within the topic or as a collated list based on media type. Small non-intrusive media icons could be used to visually differentiate these, at the same time ensuring that the interface does not look crowded. National Geographic
magazine has always been a trend-setter in this area (being famous for images rather than text) and the example below illustrates how articles are displayed in their digital magazine, when viewed on an iPad.
Future proong
So what does the future hold for a designer or developer of elearning? One thing is for certain, learners needs are inversely proportional to their tolerance levels in terms of UI mistakes. Weve watched the mixed reviews (i.e. some people hate it!) of Windows 8 to illustrate that if you get it wrong your audience is increasingly sophisticated enough to spot why you got it wrong. And quickly reject the content. Learners are very sure of what they want to learn and how they want to do it. This applies to learning rolled out on an LMS or a Personal Learning Environment and the navigation, content, when to view it, how to place it on the start-up screen etc all has to be aligned to these new design features. Controlled freedom is the new mantra for accessing training on any device whilst us Visual Designers make sure the learning experience is also a liberated one. Meghna Amonkar is Head & Principal Communications Designer for Key Accounts at Tata Interactive Systems. Follow us at:
www.tatainteractive.com Tata Interactive Systems | 18, Grosvenor Place | London SW1X 7HS | Office +44 (0)207 235 8281