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Player Name
Himithis
Character Name
1
Level
Fighter
Class Height Weight Paragon Path Alignment Deity Epic Destiny Adventuring Company Total XP RPGA Number
Mul
Race
Medium
Size Age Gender
INITIATIVE
SCORE DEX 1/2 LVL MISC SCORE DEFENSE
DEFENSES
10 + ARMOR/ 1/2 LVL ABIL CLASS SCORE FEAT ENH MISC MISC
MOVEMENT
BASE ARMOR ITEM MISC
Initiative
17
CONDITIONAL MODIFIERS
AC
10
Speed
(Squares)
-1
SPECIAL MOVEMENT
CONDITIONAL BONUSES
ABILITY SCORES
SCORE ABILITY ABIL MOD MOD + 1/2 LVL DEFENSE
SENSES
CLASS FEAT ENH MISC MISC SCORE PASSIVE SENSE BASE SKILL BONUS
18 12 14 10 13 8
STR Strength
Constitution
4 1 2 0 1 -1 HIT POINTS
4 1 2 0 1 -1
16
FORT 10
11 11
10 + 10 +
1 1
CON DEX
CONDITIONAL BONUSES
DEFENSE
Dexterity
12
REF
10
2
ABILITY: ATT BONUS CLASS FEAT ENH MISC MISC
INT Intelligence
Wisdom
ATTACK WORKSPACE
Melee Basic Attack - Maul
1/2 LVL ABIL CLASS PROF FEAT ENH MISC
CONDITIONAL BONUSES
WIS CHA
DEFENSE
+ 6
ABILITY: ATT BONUS
4
CLASS
2
PROF FEAT ENH MISC
11
WILL 10
CONDITIONAL BONUSES
Charisma
+ 7 ACTION POINTS
SURGES/DAY
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE
27
CURRENT HIT POINTS
13
1/2 HP
6
1/4 HP
11
CURRENT SURGE USES
Action Points
ACTION POINTS 1 2 3
DAMAGE WORKSPACE
ABILITY: DAMAGE
4
ABIL FEAT ENH MISC MISC
USED
dwarf as prerequisites Born of Two Races (Dwarf) Mul Vitality - Increase number of healing surges by one
1d6+4
4 BASIC ATTACKS
ATTACK
DEFENSE
WEAPON OR POWER
DAMAGE
Tireless - Only need to sleep 6 hours in 72-hour period. Incredible Toughness - Gain incredible toughness power
4 6 4
vs vs vs vs
AC AC AC
SKILLS
BONUS SKILL NAME ABIL MOD + 1/2 LVL TRND (+5) ARMOR PENALTY MISC
2 0 4 -1 -1 1 8 1 0 1 6 1 1 0 2 6 2
Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery
DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Bred For Battle - +1 to attacks and speed during first round of encounter, +2 to initiative checks
LANGUAGES KNOWN
Common, Dwarven
Himithis
POWER INDEX
List your powers below. Check the box when the power is used. Clear the box when the power renews.
CHARACTER PORTRAIT
AT-WILL POWERS
Combat Challenge Vicious Offensive Wicked Strike
WEAPON WEAPON WEAPON WEAPON ARMOR ARMS FEET
MAGIC ITEMS
ENCOUNTER POWERS
Second Wind Disrupting Advance Incredible Toughness Takedown Attack
HANDS HEAD NECK RING RING WAIST
PERSONALITY TRAITS
DAILY POWERS
Master's Edge
CHARACTER BACKGROUND
Mul - Tattooed Warrior Most enslaved muls bear tattoos that designate ownership, occupation, victories, or training. These decorations separate the seasoned muls from the green ones and help owners identify their chattel (since few owners bother to learn their slaves' names). What sorts of tattoos decorate your body? Do you have only a few, or many?
OTHER EQUIPMENT
Scale Armor (E) Adventurer's Kit Maul Double sword
RITUALS / ALCHEMY
Himithis
Page 2
CHARACTER NAME
Himithis
PLAYER NAME
Skills 2 0 4 -1 -1 1 8 1 0 1 6 1 1 0 2 6 2 Acrobatics Arcana Athletics Bluff Diplomacy Dungeoneering Endurance Heal History Insight Intimidate Nature Perception Religion Stealth Streetwise Thievery DEX INT STR CHA CHA WIS CON WIS INT WIS CHA WIS WIS INT DEX CHA DEX
Action Point
ADDITIONAL EFFECTS
RACE
Mul
CLASS
Fighter
LEVEL
SCORE ABILITY
MOD
HP 27 Spd 5 Init +4
(Trained)
(Trained)
(Trained)
11
PLAY DATA
Passive Insight
11
ADDITIONAL EFFECTS
Effect: Gain a standard action this turn. Special: You are reset to one action point when you take an extended rest. You gain an action point each milestone.
ENCOUNTER SPECIAL
PLAY DATA
Second Wind
KEYWORDS USED
Combat Challenge
KEYWORDS
Vicious Offensive
USED KEYWORDS
Martial, Weapon
*
USED
* Imm Interrupt
Standard ACTION 6
ACTION
vs
AC DEFENSE
Effect: You spend a healing surge and regain 6 hit points. You gain a +2 bonus to all defenses until the start of your next turn.
ATTACK
DEFENSE
TARGET
ATTACK
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage, and you mark an enemy adjacent to you until the end of your next turn. Level 21: 2[W] + Strength modifier (+4) damage. Maul: +6 attack, 2d6+4 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+1 to attack rolls during the first round of an encounter Bred For Battle.
CLASS LEVEL BOOK
PH
CLASS
LEVEL
BOOK
PH
CLASS
Fighter
LEVEL
BOOK
DSCS
UTILITY POWER
AT-WILL POWER
AT-WILL POWER
Wicked Strike
KEYWORDS
Disrupting Advance
USED KEYWORDS
Incredible Toughness
USED KEYWORDS USED
Martial, Weapon
*
Martial, Weapon
*
Personal RANGE
vs
AC DEFENSE
vs
AC DEFENSE
TARGET
Requirement: You must be wielding a twohanded weapon. Attack: Strength -2 vs. AC Hit: 1[W] + Strength modifier (+4) + Constitution modifier (+1) damage. Level 21: 2[W] + Strength modifier (+4) + twice your Constitution modifier (+1) damage. Special: You can use the power in place of a melee basic attack. Maul: +4 attack, 2d6+5 damage
ADDITIONAL EFFECTS
Attack: Primary ability vs. AC Hit: 2[W] + Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma modifier damage, and you push the target 2 squares. The target and each enemy adjacent to the target at the end of the push are slowed until the end of your next turn. Level 11: 3[W] + Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma modifier damage. Level 21: 4[W] + Strength, Dexterity, Constitution, Intelligence, Wisdom, or Charisma modifier damage. Maul: +6 attack, 4d6+4 damage
ADDITIONAL EFFECTS
Trigger: You start your turn Effect: You end any ongoing damage or any dazed, slowed, stunned, or weakened condition currently affecting you.
ADDITIONAL EFFECTS
+1 to attack rolls with opportunity attacks - Combat Superiority. +1 to attack rolls during the first round of an encounter - Bred For Battle.
CLASS
+1 to attack rolls during the first round of an encounter Bred For Battle.
CLASS LEVEL
Fighter
LEVEL
BOOK
Dragon 379
BOOK
DSCS
CLASS
Racial Power
LEVEL
BOOK
DSCS
AT-WILL POWER
Himithis
ENCOUNTER POWER
Page 3
ENCOUNTER POWER
Takedown Attack
KEYWORDS
Master's Edge
USED KEYWORDS
Martial, Weapon
*
Martial, Weapon
*
USED
Melee 1 RANGE
vs
Fort DEFENSE
vs
AC DEFENSE
Requirement: You must have a hand free. Attack: Strength vs. Fortitude Hit: 1[W] + Strength modifier (+4) damage, and you knock the target prone. Special: When charging, you can use this power in place of a melee basic attack. Maul: +6 attack, 2d6+4 damage
Attack: Strength vs. AC Hit: 1[W] + Strength modifier (+4) damage. Effect: Until the end of the encounter, whenever the target willingly moves to a square adjacent to one of your allies, you can use an opportunity action either to make a melee basic attack against the target or to charge the target. Maul: +6 attack, 2d6+4 damage
ADDITIONAL EFFECTS
ADDITIONAL EFFECTS
+1 to attack rolls during the first round of an encounter Bred For Battle.
CLASS
+1 to attack rolls during the first round of an encounter Bred For Battle.
CLASS
Fighter
LEVEL
BOOK
MP2
Fighter
LEVEL
BOOK
DSCS
ENCOUNTER POWER
DAILY POWER
Himithis
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