Sunteți pe pagina 1din 1

CRITICAL HIT TABLE

ROLL 2D6 AND CONSUL T THE TABLE BELOW


DICE ROLL 2 3 4 5 6 7 8 9 10 11 12 HP LOST
ALL

RESULT
Magazine Explosion Point Defence Offline Raging Fire Systems Offline Weapon Damage Hard Pounding Engine Failure Decompression Containment Leak Secondary Systems Offline Fold Space Rupture

CRITICAL HIT EFFECT


This model is Destroyed. ANY model or Flight within 4 of its Flight Peg is subject to an Attack using a number of Attack Dice (AD) equal to double the initial Hull Point (HP) value of the Destroyed model. A model or Flight behind any Obstructing Terrain is not affected. This model cannot use its Point Defence systems. This model loses 1 Crew Point (CP)/Assault Point (AP) and gains a Raging Fire Marker. This models cannot use its Shield systems and cannot Launch any Flight. The Attack Dice (AD) value of ALL Primary weapon systems on this model are reduced by HALF. This model loses 1D3 Crew Points (CP)/Assault Points (AP). The Movement (Mv) of this model is reduced by HALF. This model loses Crew Point (CP)/Assault Points (AP) and gains a Decompression Marker. This models Critical Rating (CR) is reduced to the same value as its Defensive Rating (DR). This model cannot use its Torpedo weapon systems or drop Mines. Roll 1D6 for a direction (1-2 Fore, 3 Port, 4 Starboard, 5-6 Aft) and 2D6 for distance, from the models Flight Peg. Then place this model, maintaining current orientation, in that new position. Resolve any contact with Terrain as a Collision. A model that is moved off the Game Board, is automatically Destroyed.

2 2 2 2 2 2 2 2 2

DAMAGE REPAIR TESTS

Players can attempt to repair any Critical Hit Effects that have been inflicted upon their models by making a Damage Repair Test during the End Phase of each Turn. Players resolve any Damage Repair Tests simultaneously, but must roll separately for each Critical Hit Effect that they are attempting to repair, and can only attempt to repair each Critical Hit Effect ONCE per Turn. Roll 1D6 for each Damage Repair Test: On a roll of 1, 2 or 3, the Repair has been successful and the corresponding Critical Hit effect is removed. On a roll of 4, 5 or 6, the Repair attempt has failed and the Critical Hit effect remains on the model. Any Critical Hit effects that are marked in Red (results 2, 7 and 12) CANNOT be repaired. Important Note: It is not possible to remove Hull Point (HP) damage or Crew Point (CP)/Assault Point (AP) loss with a Damage Repair Test, just the Critical Hit Effect. If a model has a Raging Fire Marker on it, a Damage Repair Test MUST be made for EACH Raging Fire Marker on the model. If any attempt to repair a Raging Fire fails, the model immediately loses 1 Crew Point (CP)/Assault Point (AP). If the attempt is failed with a roll of 6, the model ALSO gains +1 Raging Fire Marker. If a model has a Decompression Marker on it, a Damage Repair Test MUST be made for EACH Decompression Marker on the model. If any attempt to repair a Decompression fails, the model immediately loses 1 Crew Point (CP)/Assault Point (AP). If the attempt is failed with a roll of 6, the model ALSO loses 1 Hull Point.

S-ar putea să vă placă și