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The Power Running Game (COUNTER/POWER SERIES) The Power running series, popularized by Joe Gibbs Washington Redskins,

is still dominant in the !" and #i$ision % &olleges today' The leading single game rusher in (uper )owl history is Timmy (mith *Redskins+ who ran ,or -./ yards and - T#s in (uper )owl 00%%, 1"" o, it on the 2ounter, whi&h is the key play in the Power (eries' The third leading single game rusher in (uper )owl history is John Riggins *Redskins+ who ran ,or 344 yards and 3 T# in (uper )owl 05%% *in the same o,,ense+' %n tea&hing o,,ensi$e line play in this series, the ,ollowing must be stressed6 3' W78 *who to blo&k+, and -' 78W *how to blo&k+ 9ou must spend as mu&h time on W78 as you do on 78W, be&ause a poor blo&k on the right man is better than a good blo&k on the wrong man: * Quote from Russ Grimm+' Teaching the W O a!"ect in the Power Serie!# The $%oc&ing on a%% ' "%a(! i! con!tant )rom ON T*C+,E to O-T*C+,E. On%( the TE (/) 0 10 2 O-- GU*R3 change men accor4ing to the "%a(. Rules ,or 8 T12;"< to 8!! T12;"< are as ,ollows *assignments o, T<, 7) = 8!! G will be listed with ea&h play+6 ON T*C+,E 2 ON GU*R3# 3' %, inside teammate un&o$ered > &ombo with your outside teammate ,rom man on 98? to ba&kside ")' -' %, your inside teammate is &o$ered > &ombo with him ,rom man on him to ba&kside ") *8R6 gap blo&k $s' solid look+' CENTER# )lo&k ,irst man on "8( away ,rom P'8'1' O-- GU*R3# 8n 2ounter pull = trap <@"8(' 8n all other plays in the series pull = turn up thru ,irst daylight to seal playside "ber *i, he runs thru trap him+' O-- T*C+,E# pursuit' (Aueeze ) gap and hinge ba&k on

!ollowing are the B plays in the Power (eries' <a&h will be shown $s' an 85<R *redu&ed strong+ and an ? #<R *redu&ed weak+ look, whi&h &onstitute about CBD o, what you will see on most le$els' On any of these plays H can go in motion. NOTE# 1a%% han4%ing 2 !te"! )or 51 2 R1 6 !ame on a%% ' "%a(!7

89 COUNTER T< E %, the 8 T12;"< is &o$ered, down blo&k #<' %, the 8 thru to the o,,side ")' T12;"< is un&o$ered, go

7) E Pull = turn up to seal playside %") > i, he runs thru trap him' 8!! G E Pull = trap <@"8('

60 COUNTER v OVER

FS SS C W E T M T S E C

60 COUNTER v UNDER

FS C W E T M T E S

SS C

89 +I+ <$erything is same as 2ounter <02<PT6 8!! G?1R# = 7) trade blo&ks' H will motion to the callside. He should be throttled down, under control behind the onside tackle at the snap. If H is in an offset (to PS) ! position, he doesn"t need to motion. 89 POWER <$erything is same as 4. 2ounter = 4. ;ik <02<PT6 T< E )lo&k #< where$er he lines up *stops wrongFshoulder or spill te&hniAue+' 7) E )lo&k playside %")' 8!! G?1R# E Pull = seal thru ,irst daylight looking inside'

60 POWER v OVER

FS C W E T M T S

SS E C

60 POWER v UNDER

FS SS C W E T T M E S C

:9 1I; ( 1 ON E;,OS) <$erything is same as 4. 2ounter, 4. ;ik, = 4. Power <02<PT6 T< E )lu,, #< = turn out on 8")' 7) E )lo&k emlos' 8!! G?1R# E (ame as 4. Power'

NOTE# Thi! "%a( u!e4 a%mo!t e<c%u!i=e%( =!. a > techni?ue that TE can@t $%oc&.

60 BIM

FS SS C W E T M T E S C

89 POWERA,O*3 *G3 short yardage = goal line play+ <$erything is same as 4. Power <02<PT6 !"1 ;<R *sub T< > in a Wing ,ormation+ E )lo&k emlos *i, 8 T< &ombo ,rom #< to o,,side ")+' 7) E ;i&k out run support' 8T<6 *8,, GF7)FR)+ play will hit a tad wider' T12;"< un&o$ered you =

60 POWER-LOAD

FS C W E T M T S E

SS

PATHS OF H & G ARE IDENTICAL: G WRAPS AND SEALS; H KICK OUT RUN SUPPORT

60 POWER-LOAD v UNDER FS C W E T T M E S C SS

PATH OF H & G IS IDENTICAL: G WRAPS AND SEALS; H KICK OUT RUN SUPPORT
2on&lusion6 These B plays ha$e been drawn ,rom #ouble = Trips ,ormations, but &an be run ,rom 1 9 set *3 ba&k or - ba&k+' 1long with the H8 < (<R%<( *inside = outside zones+, it gi$es you a simple = &omplete running game'

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