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Street Fighter 2: Turbo Edition


Special move selection: Select Vs. battle mode and choose characters. Press Down, R, Up, L, Y, on controller two at the stage selection screen. A screen that allows special moves to be toggled will appear. In the Japanese, version, press Down, R, Up, L, Y, , !, " on controller two. #o special moves $or pla%er one: Power on the SNES, wait until the game music starts, then press Down, R, Up, L, Y, while the Capcom logo is displa ed. In the Japanese version, press Down, R, Up, L, Y, , !, ". #o special moves $or either pla%er: Press Down, R, Up, L, Y, on controller ! at the "VS #attle" screen. Ten star speed: Power on the SNES, wait until the $urbo logo %lashes, then &uic'l press Down, R, Up, L, Y, on controller two. $he speed ma now be set up to the ten star level. In the Japanese version, press Down, R, Up, L, Y, , !, " on controller two. Eas% great ending: Enable the "No special moves" code. Press Down, Right, Up, L, Y ( at the Capcom logo. Set the di%%icult level to one star and begin game pla . Complete the game to receive the great ending. "lternate costumes: In turbo mode, press L, R, ", , !, or Y on a %ighter at the character selection screen %or their turbo costumes. I% ou press Start, the will have their normal costume. In normal mode, press L& R, ", , ! , or Y on a %ighter at the character selection screen %or their normal costumes. I% ou press Start, the will have their championship costume.
In%ormation in this section was contributed b $hunder!)*+.

'haracter pro$iles: ,old L ( R on both controllers during the opening screen. S(ip a $ighter: Press Start on controller two then the vs. Screen appears. -se controller two to select the %ighter that our character was about to %ight, then get an eas victor .
In%ormation in this section was contributed b C.and.J.

"lternate credits: Success%ull complete the game with an character under ver hard di%%icult setting /0 stars1 without continuing. At credits, each character will brea' a bo2 with their special moves.
In%ormation in this section was contributed b Samurai 3atsu.

)int: Eas% win with R%u or *en: Select 4 u or 3en as a character. 5hen the round starts, continue to do the 6ireball move /Down, Forward, +unch1. $his will hold our enem bac' %or awhile. I% the get b the %ireballs. do the Spinning 3ic' move /Down, ac(, *ic(1. 5hen the are awa , repeat the 6ireball attac's. Note7 5hile %ighting ,onda, #ison, or #lan'a, the might %l over the %ireballs. 8o the -ppercut move to hit them out o% the air /Down, Forward, Down,Forward,

+unch1. $his should 'noc' them to the ground. 5hen the are on the ground, get a good distance awa %rom the enem and continue the 6ireball attac's.
In%ormation in this section was contributed b ta .bulldogs99.

)int: Roll Double *ic(: Pla as 8ee Ja , 3en, or 4 u. Press Right or Le$t ( ". ,e will then roll across the arena and double 'ic' our opponent. Note7 :ou can also do the 4oll 3ic' and #ac'%lip Slam.
In%ormation in this section was contributed b ;achar .

)int: R%u and *en: -oves:


In%ormation in this section was contributed b 8arc Conle and ta .bulldogs99.

Spinning 3ic'7 Press Down, ac(, *ic(. 6ireball7 Press Down, Forward, +unch. -ppercut7 Press Down, Forward, Down,Forward, +unch. )int: R%u and *en: De$eating -. ison: 8o the straight vertical <ump and press )igh *ic(. 4epeat this until =. #ison <umps bac'ward. 5hen he <umps, he will do the Ps cho Crusher move. 8o the ,ado'en /6ireball1 move to stop him.
In%ormation in this section was contributed b Samurai 3atsu.

)int: R%u: Special moves:


In%ormation in this section was contributed b $hunder!)*+.

6ireball7 Press Down, Forward,Down, Forward, +unch. 8ragon Punch7 Press Forward, Down, Forward,Down, +unch. ,urricane 3ic'7 Press Down, Down, ac(, ac(, *ic(. )int: )onda: Special moves:
In%ormation in this section was contributed b $hunder!)*+.

,undred ,and Slap7 Press +unch rapidl . Sumo ,ead #utt7 ,old ac( %or two seconds, then press Forward, +unch. Sumo Smash7 ,old Down %or two seconds, then press Up, *ic(. )int: lan(a: Special moves:
In%ormation in this section was contributed b $hunder!)*+.

Electricit 7 Press +unch rapidl . 4olling Attac'7 ,old ac( %or two seconds, then press Forward, +unch. Vertical 4olling Attac'7 ,old Down %or two seconds, then press Up *ic(. )int: lan(a: Eas% Shoc( move: $his tric' re&uires a controller with a turbo %eature. ,old Y to do #lan'a>s Shoc' move.
In%ormation in this section was contributed b $a lorrcsan.

)int: /uile: Special moves: Sonic #oom7 ,old ac( %or two seconds, then press Forward, +unch. 6lash 3ic'7 ,old Down %or two seconds, then press Up, *ic(.

)int: *en: Special moves:


In%ormation in this section was contributed b $hunder!)*+.

6ireball7 Press Down, Forward,Down, Forward, +unch. 8ragon Punch7 Press Forward, Down, Forward,Down, +unch. ,urricane 3ic'7 Press Down, Down, ac(, ac(, *ic(. )int: 'hung Li: Special moves:
In%ormation in this section was contributed b $hunder!)*+.

?ightning 3ic'7 Press *ic( rapidl . 5hirlwind 3ic'7 ,old Down %or one second, then press Up, *ic(. 6ireball7 Press ac(, ac(,Down, Down, Forward,Down, Forward, +unch. )int: 0angie$: Special moves:
In%ormation in this section was contributed b $hunder!)*+, ;achar , and 8avid ,enson.

Spinning Clothesline7 Press an two +unches rapidl . $urbo Spinning Clothesline7 Press an two *ic(s rapidl . Spinning Pile 8river7 Press Down, ac(, Down, Down, Forward, Up,Forward, +unch. )int: Dhalsim: Special moves:
In%ormation in this section was contributed b $hunder!)*+.

:oga 6ire7 Press Down, Forward,Down, Forward, +unch. :oga 6lame7 Press ac(, ac(,Down, Down, Forward,Down, Forward, +unch. :oga $eleport /%ront17 Press ac(, Down, ac(,Down, all three +unches /close to opponent1 or *ic(s /%urther awa %rom opponent1. :oga $eleport /bac'17 Press Forward, Down, Forward,Down, all three +unches /close to an opponent1 or *ic(s /%urther awa %rom opponent1. )int: alrog: Special moves:
In%ormation in this section was contributed b $hunder!)*+.

$urn Punch7 ,old all +unches %or two seconds. 8ash Punch7 ,old ac( %or two seconds, Forward, +unch. -ppercut7 ,old ac( %or two seconds, Forward, *ic(. )int: 1ega: Special moves:
In%ormation in this section was contributed b $hunder!)*+.

Claw 8ive7 ,old Down %or two seconds, Up, *ic(, +unch. 5all ?eap7 ,old Down %or two seconds, Up, *ic(, +unch /close to opponent1. Claw 4oll7 ,old ac( %or two seconds, Forward, +unch. )int: Sagat: Special moves:
In%ormation in this section was contributed b $hunder!)*+.

$iger -ppercut7 Press Forward, Down, Forward,Down, +unch. $iger 3nee7 Press Down, Forward,Down, Forward, Up, *ic(. $iger Shot ?ow7 Press Down, Forward,Down, Forward, +unch. $iger Shot ,igh7 Press Down, Forward,Down, Forward, *ic(.

)int: -. ison: Special moves:


In%ormation in this section was contributed b $hunder!)*+.

Ps cho Crusher7 ,old ac( %or two seconds, Forward, +unch. Scissor 3ic'7 ,old ac( %or two seconds, Forward, *ic(. ,ead Stomp7 ,old Down %or two seconds, Up, *ic(. )int: Special move strengths: Note7 5here ever there are +unch or *ic( actions in the special moves, ou can increase or decrease the strength or speed o% the move depending on the button pushed. /short17 ?ight 3ic' " /%orward17 =edium 3ic' R /roundhouse17 ,ard 3ic' Y /<ab17 ?ight Punch ! /strong17 =edium Punch L /%ierce17 ,ard Punch )int: lood on both $ighters: A%ter a %ight, the game shows who won with the other person blood . $o see both people blood , tr not to get hit or hit in all the rounds.
In%ormation in this section was contributed b mca%ee*@.

/litch: #o cage: I% ou choose Vega, he will not be able to climb on a cage in the other stages. Instead, he <umps o%% o% either side o% the walls.
In%ormation in this section was contributed b $hunder!)*+.

/litch: Sagat2s patch: Start a match with Sagat vs. Sagat. An the versus screen, each Sagat will have his patch on the opposite side. 5hen in a match while %ighting Sagat, i% ou <ump over him or i% ou are Sagat and ou <ump over the opponent, his patch will go %rom the le%t to the right.

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