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Introduction
Welcome to the True20 Campaign Planner. The purpose of this product is to provide you with handy forms to better organize your True20 campaign. Our suggestion is to print out the forms you need, holepunch them, and put them in a three-ring binder for easy reference. Although the forms are largely self-explanatory, we have included a small user guide as an overview.
CAMPAIGN OVERVIEW
CAMPAIGN TITLE GENRE (FANTASY, MODERN, ETC.) NARRATOR HERO NAME HERO NAME HERO NAME HERO NAME HERO NAME HERO NAME HEROES/PLAYERS IN THE CAMPAIGN PLAYER PLAYER PLAYER PLAYER PLAYER PLAYER CAMPAIGN SYNOPSIS
CAMPAIGN BACKGROUND
CAMPAIGN GOALS/OBJECTIVES
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CAMPAIGN RESOURCES
TITLE TYPE? PUBLISHER PLAYER ACCESS?
Yes No
DESCRIPTION
TITLE TYPE?
Yes No
DESCRIPTION
TITLE TYPE?
Yes No
DESCRIPTION
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HOUSE RULES
TITLE DESCRIPTION TYPE
Mechanic Table
TITLE DESCRIPTION
TYPE
Mechanic Table
TITLE DESCRIPTION
TYPE
Mechanic Table
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SKILL/ABILITY INVOLVED MODIFIER/DIFFICULTY SAVE (IF ANY) JUSTIFICATION FOR RULING/OTHER NOTES
ACTION OR TASK
SKILL/ABILITY INVOLVED MODIFIER/DIFFICULTY SAVE (IF ANY) JUSTIFICATION FOR RULING/OTHER NOTES
ACTION OR TASK
SKILL/ABILITY INVOLVED MODIFIER/DIFFICULTY SAVE (IF ANY) JUSTIFICATION FOR RULING/OTHER NOTES
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CUSTOM ROLE
NAME
DESCRIPTION
COMBAT 1ST 2ND 3RD 4TH 5TH 6TH 7TH 8TH 9TH 10TH 11TH 12TH 13TH 14TH 15TH 16TH 17TH 18TH 19TH 20TH
FORT
REF
WILL
REPUTATION
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BACKGROUNDS
BACKGROUND DESCRIPTION
TRAITS ABILITY ADJUSTMENTS BONUS FEAT(S) BONUS SKILL(S) FAVORED FEAT(S) NOTES
BACKGROUND DESCRIPTION
TRAITS ABILITY ADJUSTMENTS BONUS FEAT(S) BONUS SKILL(S) FAVORED FEAT(S) NOTES
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SKILLS
NAME TRAINED? Yes No STR DEX CON INT WIS CHA INTERACTION? Yes No KEY ABILITY Yes No REQUIRES SPECIALIZATION? REQUIRES TOOLS? Yes No DESCRIPTION
CHECK
TRY AGAIN
ACTION
SPECIAL
NAME TRAINED? Yes No STR DEX CON INT WIS CHA INTERACTION? Yes No KEY ABILITY Yes No Yes No REQUIRES SPECIALIZATION? REQUIRES TOOLS? DESCRIPTION
CHECK
TRY AGAIN
ACTION
SPECIAL
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FEATS
NAME TYPE General Supernatural Expert Martial DESCRIPTION
NAME
NAME
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SUPERNATURAL POWER
NAME FATIGUING? MAINTENANCE?
Yes No Yes No
UNTRAINED?
Yes No
RETRY
SPECIAL
TIME
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WEAPONS
NAME MELEE/RANGED Cost CATEGORY HAND? Range Increment
Simple Martial Exotic Light One Two
Damage
Critical
Weight
Type
DESCRIPTION
Damage
Critical
Weight
Type
DESCRIPTION
Damage
Critical
Weight
Type
DESCRIPTION
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Bonus
Dodge
Penalty
Speed
Weight
DESCRIPTION
NAME Cost
Bonus
Dodge
Penalty
Speed
Weight
DESCRIPTION
NAME Cost
Bonus
Dodge
Penalty
Speed
Weight
DESCRIPTION
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GOODS/SERVICES
NAME COST DESCRIPTION WEIGHT
NAME
COST DESCRIPTION
WEIGHT
NAME
COST DESCRIPTION
WEIGHT
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CREATURE
NAME DESCRIPTION
ABILITIES STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA SAVING THROWS TOUGHNESS FORTITUDE REFLEX WILL
FEATS
SKILLS
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CREATURE LISTING
CREATURE NAME SOURCE TITLE (BOOK, PDF, ETC.) CREATURE SHEET?
Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N
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BACKGROUND ROLE AND LEVEL SIZE CONVICTION INITIATIVE ATTACK DEFENSE TRAITS SPEED
ABILITIES STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA SAVING THROWS TOUGHNESS FORTITUDE REFLEX WILL PERSONAL SYMBOL/MARK
FEATS
SKILLS
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Y N Y N Y N Y N Y N Y N Y N
Friend Foe Indifferent Friend Foe Indifferent Friend Foe Indifferent Friend Foe Indifferent Friend Foe Indifferent Friend Foe Indifferent Friend Foe Indifferent
Y N Y N Y N Y N Y N Y N Y N
Agent Friend Foe Indifferent Agent Friend Foe Indifferent Agent Friend Foe Indifferent Agent Friend Foe Indifferent Agent Friend Foe Indifferent Agent Friend Foe Indifferent Agent Friend Foe Indifferent
Y N Y N Y N Y N Y N
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SESSION DATE
FIRST MEETING WITH HEROES/FIRST INTRODUCED IN CAMPAIGN CAMPAIGN DATE 5 EVENT/ENCOUNTER SPECIFICS
SESSION DATE
SESSION DATE
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MINION
NAME FOLLOWER OF DESCRIPTION/PERSONALITY
SPEED
ABILITIES STRENGTH DEXTERITY CONSTITUTION INTELLIGENCE WISDOM CHARISMA SAVING THROWS TOUGHNESS FORTITUDE REFLEX WILL
FEATS
SKILLS
OTHER NOTES
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Y N Y N
CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET?
Y N Y N Y N Y N Y N Y N Y N
GOALS/OBJECTIVES
SECRET KNOWLEDGE
RESOURCES
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Y N Y N Y N Y N
ENEMY ORGANIZATIONS
ORGANIZATION SHEET? ORGANIZATION SHEET? ORGANIZATION SHEET? ORGANIZATION SHEET?
Y N Y N Y N Y N
MISCELLANEOUS INFORMATION
FIRST ENCOUNTERED BY HEROES/FIRST INTRODUCED IN CAMPAIGN SESSION DATE CAMPAIGN DATE 5 EVENT/ENCOUNTER SPECIFICS
SESSION DATE
SESSION DATE
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SESSION DATE
SESSION DATE
SESSION DATE
SESSION DATE
SESSION DATE
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BUSINESS ESTABLISHMENTS
NAME OWNER CITY/LOCATION BUSINESS TYPE SPECIALIZES IN EQUIPMENT/SERVICES COMMONLY AVAILABLE
Y N Y N
OTHER NOTES
Y N Y N
OTHER NOTES
Y N Y N
OTHER NOTES
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LOCATION/BUILDING (PAGE 1 OF 2)
LOCATION COMMON KNOWLEDGE - DC 10 KNOWLEDGE (NARRATOR-DETERMINED SPECIALTY) CHECK REQUIRED
MAP
Scale: 1 square =
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LOCATION/BUILDING (PAGE 2 OF 2)
LOCATION ENCOUNTERS PLANNED FOR THIS LOCATION
Y N Y N Y N Y N Y N Y N Y N Y N
IMPORTANT EVENTS (HISTORICAL AND DURING PLAY) THAT HAVE OCCURED AT THIS LOCATION
MISCELLANEOUS INFORMATION
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Y N
Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N
CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET?
Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N Y N
NOTES
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LOCATION
LOCATION
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SESSION DATE
RUMOR SUMMARY
TRUE/FALSE?
True False
ADVENTURE OUTLINE?
Y N
SESSION DATE
DATE RUMOR WAS/WILL BE INTRODUCED IN THE GAME CAMPAIGN DATE CHARACTERS INVOLVED (IF ANY)
RUMOR SUMMARY
TRUE/FALSE?
True False
ADVENTURE OUTLINE?
Y N
SESSION DATE
DATE RUMOR WAS/WILL BE INTRODUCED IN THE GAME CAMPAIGN DATE CHARACTERS INVOLVED (IF ANY)
RUMOR SUMMARY
TRUE/FALSE?
True False
ADVENTURE OUTLINE?
Y N
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ADVENTURE OUTLINE
TITLE LOCATION SYNOPSIS MAJOR NARRATOR CHARACTERS
CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET?
Y N Y N Y N Y N Y N Y N Y N Y N Y N
MINIONS
CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET? CHARACTER SHEET?
ADVENTURE OPENING/INTRODUCTION
PLANNED ENCOUNTERS/EVENTS
PREFERRED OUTCOME/CONCLUSION
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Y N Y N
Y N Y N
ADVENTURE HOOKS/TRIGGERS
ADVENTURE LOCATION
SYNOPSIS
Y N
Y N
Y N
Y N
ADVENTURE HOOKS/TRIGGERS
ADVENTURE LOCATION
SYNOPSIS
Y N Y N Y N Y N
ADVENTURE HOOKS/TRIGGERS
ADVENTURE LOCATION
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SESSION HISTORY
SESSION DATE CAMPAIGN DATE HEROES IN ATTENDANCE
Y N
Y N Y N Y N Y N Y N
LOCATIONS VISITED
LOCATION SHEET? LOCATION SHEET? LOCATION SHEET? LOCATION SHEET? LOCATION SHEET?
Y N Y N Y N Y N Y N
OTHER NOTES
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HEROES REPUTATIONS
HERO REPUTATION EVENTS/ACTIONS THAT HAVE SHAPED THE HEROS REPUTATION
HERO
HERO
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ADVENTURE/NARRATOR REVIEW
PLAYER SESSION DATE WHAT DID YOU LIKE ABOUT THE ADVENTURE?
WHAT PLOT OR STORY CONCEPTS WOULD YOU LIKE TO SEE IMPLEMENTED/EXPANDED IN FUTURE ADVENTURES?
OTHER NOTES/FEEDBACK
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WEATHER, TEMPERATE
TEMPERATE, DRY
d20 1 2 3 4 5-6 7-8 9-10 11-12 13-14 15 16 17 18 19 20 Temperature Hot Hot Hot Hot Hot Moderate Moderate Moderate Moderate Moderate Cold Cold Cold Cold Cold Storm/Wind None Roll on wind table Rain Downpour Thunderstorm None Roll on wind table Rain Downpour Thunderstorm None Roll on wind table Rain Snow Heavy Snow
CURRENT WEATHER
HOUR
12:00-1:00am 1:00-2:00am 2:00-3:00am 3:00-4:00am 4:00-5:00am
TEMPERATURE
STORM/WIND
____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________
TEMPERATE, MILD
d20 1 2 3 4 5-6 7-8 9-10 11-12 13-14 15 16 17 18 19 20 Temperature Hot Hot Hot Hot Hot Moderate Moderate Moderate Moderate Moderate Cold Cold Cold Cold Cold Storm/Wind None Roll on wind table Rain Downpour Thunderstorm None Roll on wind table Rain Downpour Thunderstorm None Roll on wind table Rain Snow Heavy Snow
5:00-6:00am 6:00-7:00am 7:00-8:00am 8:00-9:00am 9:00-10:00am 10:00-11:00am 11:00-12:00pm 12:00-1:00pm 1:00-2:00pm 2:00-3:00pm 3:00-4:00pm 4:00-5:00pm 5:00-6:00pm
TEMPERATE, WET
d20 1 2 3 4 5-6 7-8 9-10 11-12 13-14 15 16 17 18 19 20 Temperature Hot Hot Hot Hot Hot Moderate Moderate Moderate Moderate Moderate Cold Cold Cold Cold Cold Storm/Wind None Roll on wind table Rain Downpour Thunderstorm None Roll on wind table Rain Downpour Thunderstorm None Roll on wind table Rain Snow Heavy Snow
WIND TABLE
d20 1-5 6-10 11-15 16-19 20 Temperature Light Moderate Strong Severe Windstorm
Quick & Dirty Weather To use this form roll randomly to determine the weather conditions for the time your game session starts. Once you have this baseline, once each hour you need only: Roll d20 for temperature condition on a roll of 1-3 the temperature moves up the chart one step (ex. Moderate to Hot), on a roll of 4-17 the temperature remains the same, on a roll of 18-20 the temperature moves down the chart one step (ex. Moderate to Cold). Roll d20 for storm/wind condition on a roll of 1-6 the storm/wind moves up the chart one step (ex. Light Snow to Light Rain), on a roll of 7-12 the storm/wind remains the same, on a roll of 13-20 the storm/wind moves down the chart one step (ex. Light Snow to Heavy Snow).
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WEATHER, HOT
HEAT, EXTREME
d20 1 2 3 4 5-6 7-8 9-10 11-12 13-14 15-17 18-19 20 Temperature Heat Wave Heat Wave Heat Wave Heat Wave Hot Hot Hot Hot Warm Warm Warm Warm Storm/Wind None Roll on wind table Rain Downpour None Roll on wind table Rain Downpour None Roll on wind table Rain Downpour
CURRENT WEATHER
HOUR
12:00-1:00am 1:00-2:00am 2:00-3:00am
TEMPERATURE
STORM/WIND
____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________
HEAT, MILD
d20 1 2 3 4 5-6 7-8 9-10 11-12 13-14 15 16 17 18 19 20 Temperature Heat Wave Heat Wave Heat Wave Heat Wave Heat Wave Hot Hot Hot Hot Hot Warm Warm Warm Warm Warm Storm/Wind None Roll on wind table Rain Downpour Thunderstorm None Roll on wind table Rain Downpour Thunderstorm None Roll on wind table Rain Downpour Thunderstorm
3:00-4:00am 4:00-5:00am 5:00-6:00am 6:00-7:00am 7:00-8:00am 8:00-9:00am 9:00-10:00am 10:00-11:00am 11:00-12:00pm 12:00-1:00pm 1:00-2:00pm 2:00-3:00pm 3:00-4:00pm
HEAT, WET
d20 1 2 3 4 5-6 7-8 9-10 11-12 13-14 15 16 17 18 19 20 Temperature Heat Wave Heat Wave Heat Wave Heat Wave Heat Wave Hot Hot Hot Hot Hot Warm Warm Warm Warm Warm Storm/Wind None Roll on wind table Rain Downpour Extreme rain None Roll on wind table Rain Downpour Thunderstorm None Roll on wind table Rain Downpour Thunderstorm
WIND TABLE
d20 15 6-10 11-15 16-19 20 Temperature Light Moderate Strong Severe Windstorm
Quick & Dirty Weather To use this form roll randomly to determine the weather conditions for the time your game session starts. Once you have this baseline, once each hour you need only: Roll d20 for temperature condition on a roll of 1-3 the temperature moves up the chart one step (ex. Hot to Heat Wave), on a roll of 417 the temperature remains the same, on a roll of 18-20 the temperature moves down the chart one step (ex. Hot to Warm). Roll d20 for storm/wind condition on a roll of 1-6 the storm/wind moves up the chart one step (ex. Heavy Rain to Light Rain), on a roll of 7-12 the storm/wind remains the same, on a roll of 13-20 the storm/wind moves down the chart one step (ex. Heavy Rain to Extreme Rain).
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WEATHER, COLD
COLD, EXTREME
d20 1 2 3 4 5-6 7-8 9-10 11-12 13-14 15 16 17 18 19 20 Temperature Freezing Freezing Freezing Freezing Freezing Cold Snap Cold Snap Cold Snap Cold Snap Cold Snap Cold Cold Cold Cold Cold Storm/Wind None Roll on wind table Snow Heavy snow Snowstorm None Roll on wind table Snow Heavy snow Snowstorm None Roll on wind table Snow Heavy snow Snowstorm
CURRENT WEATHER
HOUR
12:00-1:00am 1:00-2:00am 2:00-3:00am 3:00-4:00am
TEMPERATURE
STORM/WIND
____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________ ____________________
COLD, MILD
d20 1 2 3 4 5-6 7-8 9-10 11-12 13-14 15 16 17 18 19 20 Temperature Freezing Freezing Freezing Freezing Freezing Cold Snap Cold Snap Cold Snap Cold Snap Cold Snap Cold Cold Cold Cold Cold Storm/Wind None Roll on wind table Snow Heavy snow Snowstorm None Roll on wind table Snow Heavy snow Snowstorm None Roll on wind table Snow Heavy snow Snowstorm
4:00-5:00am 5:00-6:00am 6:00-7:00am 7:00-8:00am 8:00-9:00am 9:00-10:00am 10:00-11:00am 11:00-12:00pm 12:00-1:00pm 1:00-2:00pm 2:00-3:00pm 3:00-4:00pm
COLD, WET
d20 1 2 3 4 5-6 7-8 9-10 11-12 13-14 15 16 17 18 19 20 Temperature Freezing Freezing Freezing Freezing Freezing Cold Snap Cold Snap Cold Snap Cold Snap Cold Snap Cold Cold Cold Cold Cold Storm/Wind None Roll on wind table Snow Heavy snow Snowstorm None Roll on wind table Snow Heavy snow Snowstorm None Roll on wind table Snow Heavy snow Snowstorm
WIND TABLE
d20 15 6-10 11-15 16-19 20 Temperature Light Moderate Strong Severe Windstorm
Quick & Dirty Weather To use this form roll randomly to determine the weather conditions for the time your game session starts. Once you have this baseline, once each hour you need only: Roll d20 for temperature condition on a roll of 1-3 the temperature moves up the chart one step (ex. Cold Snap to Freezing), on a roll of 4-17 the temperature remains the same, on a roll of 18-20 the temperature moves down the chart one step (ex. Cold Snap to Cold). Roll d20 for storm/wind condition on a roll of 1-6 the storm/wind moves up the chart one step (ex. Heavy Snow to Snow), on a roll of 7-12 the storm/wind remains the same, on a roll of 13-20 the storm/wind moves down the chart one step (ex. Heavy Snow to Snowstorm).
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NOTES
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