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COVER

REMINDERS

BEST PLAY CALLS BY COVERAGE - LOOK FOR GRASS!!!


60s 90s SCREENS
63 (QK OUT), 66&GO, 67 (MATCHUP), 68 (ARROW/SLOPPY), 69 (CORNER OR FLAT SLANT) 90 (SHALLOW OR PRE-SNAP POST/GO), 91 (CORNER OR B.S. POST OR DIG/COP TAG), ALL 92s (HIGH/MESHERS/WHEEL TAG) 94 (IF Y CAN WIN); 95 (TAG X/Z POST OR Y CAN WIN) 97 (MATCHUP), 98 SPEED OUT BASICALLY THE SAME AS COVER 0 ABOVE, BUT MUST CONTROL/AVOID FS IN DEEP MIDDLE & QB MUST KNOW HE HAS ENOUGH PROTECTORS SO HE HAS MORE TIME

SPECIALS

DEF. CAN BRING 1 MORE THAN OFF. CAN BLOCK; FIND BEST MATCH-UP; QB MUST THROW ON STICK OF ROUTE; THINK POST, CORNER, GO, DIG, OUT, WHEEL ROUTES - EXPECT VERY LITTLE TIME FOR QB FIND MATCH-UP; CANNOT THROW INTO DEEP MIDDLE UNLESS FS JUMPS PLAY -ACTION OR OTHER ROUTE; DEF. CANNOT BRING MORE THAN WE CAN BLOCK DETERMINE WHAT TYPE OF COVER 2 THEY ARE PLAYING TAMPA, READ, HARD, BAIL, ETC.; HOW WIDE ARE THE SAFETIES? HOW DO THEY PLAY #2 RECEIVERS? SAME THOUGHT PROCESS AS COVER 1 EXCEPT CORNER ROUTES NOT AS LIKELY TO BE OPEN. BEST MATCHUP ON UNDERNEATH DEFENDER?

JAILS & SOLIDS

SOLID/BUBBLE "FOX" TAG

SAME AS COVER 0 ABOVE

JAILS & SOLIDS

SOLID/BUBBLE "FOX" TAG; CURL/WHEEL, POST-WHEEL COMBOS ARE GOOD; DOUBLEUNDER TAG FOR BACKS

90 (ESPEC. IF 4-3 FRONT), 91 63/68 HOLE THROW OUTSIDE IF (COP/SLUGO TAG = KILL SHOT), 92 HARD CORNER; 63 HOOK, 67, 68 (ESPEC. PYRAMID OR COP TAG), 95 (ESPECIALLY IF 4-3), 69 (PICK ON (IF S ROBS CROSS, TAG POST), 96 OLB) MID-CURL IF TAMPA 2; 97 DIG TAG, 97 INSIDE GO/CROSS

ROCKET/LASER, FAST/BUBBLE

42/52 BUBBLE FOX - HOLE THROW OUTSIDE OF CB IF HE BITES

2 MAN

SAME AS COVER 0, COVER 1 ABOVE

SAME AS COVER 1 BUT BE AWARE OF 2 DEEP SAFETIES - CAN WE THROW POST OR CORNERS?

JAILS & SOLIDS

GET BEST RECEIVER ON LB WHO MUST PLAY MAN UNDERNEATH & EXPLOIT THAT MATCHUP CORNER ROUTE, DBL MOVES, ETC.; DBL-UNDER

QB MOVE FS WITH EYES & THROW 90 (SHALLOW IF DEEP HOLE OPPOSITE; SEAM & FLATS WEAK PLAYERS), 92 POST BY #1 (ONLY 4 63 (QK OUT), 63 RODEO, 63 HOOK, AREAS. USUALLY ONLY 4 SHORT UNDER DEF.), 94 (SAIL/DIG), 95 (IF 66 (HITCH/GO HASH), 68 FROM DEFENDERS. DEFENSE CAN FS ROBS CROSS, TAG POST), 96, TRIPS, 69 (THINK SLANT TO BACK) BRING 5 BUT MUST VOID A SHORT 97 (MOVE FS W/EYES, THROW ZONE TO DO SO. OPP. GO HASH), 98

ROCKET/LASER, FAST/BUBBLE, ESPECIALLY TO BACKS (43,44, ETC.)

SOLID/BUBBLE "FOX" TAG; CURL/WHEEL, POST-WHEEL COMBOS ARE GOOD

DESIGNED TO ALLOW FOR SAFETY PRETTY MUCH EVERYTHING 90 (TAG POST TO SIDE OF DIG), 91 RUN SUPPORT & TO PREVENT ALL SCREENS SHOULD BE GOOD CURL-WHEEL COMBO ON ATTACK FLAT LIKE YOU WOULD IF (TAG DOUBLE POST BACKSIDE), DEEP THROW - HIGH/LOW OR SINCE THEY HAVE SO MANY DEEP WEAKEST CB; POST-DIG COMBO; COVER 3, 68 IS ALSO GOOD IF 4-3 ALL 92s, 95 (POST TAG), 96 (POST IN/OUT STRETCH ON SAFETIES IS DEFENDERS GO-DIG COMBO FRONT TAG), 97 DIG TAG BEST CHANCE FOR BIG PLAY

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