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APPRENTICE

SEER
Become the Seer if the Seer is
killed.
AURA SEER
At night, look for players with
special powers that are not plain
Villagers or Werewolves.
BODYGUARD
Choose a diferent player each
night to protect. Tat player
cannot be killed that night.
CUPID
On the frst night, point at two
players who know who the other
is. If one dies, the other dies.
DISEASED
If the Werewolves eat you, they
skip feeding the following night.
GHOST
Die the frst night, then each
night write one letter as a mes-
sage from beyond.
HUNTER
If killed, immediately fre a
weapon at a target.
IDIOT
Always vote for players to die.
LYCAN
Appear to be a Werewolf to the
Seer (but you arent one).
MAGICIAN
Kill and/or heal a player at night,
once each per game.
APPRENTICE
SEER
Become the Seer if the Seer is
killed.
AURA SEER
At night, look for players with
special powers that are not plain
Villagers or Werewolves.
BODYGUARD
Choose a diferent player each
night to protect. Tat player
cannot be killed that night.
CUPID
On the frst night, point at two
players who know who the other
is. If one dies, the other dies.
DISEASED
If the Werewolves eat you, they
skip feeding the following night.
GHOST
Die the frst night, then each
night write one letter as a mes-
sage from beyond.
HUNTER
If killed, immediately fre a
weapon at a target.
IDIOT
Always vote for players to die.
LYCAN
Appear to be a Werewolf to the
Seer (but you arent one).
MAGICIAN
Kill and/or heal a player at night,
once each per game.
SPELLCASTER
At night, indicate a player who
must not speak the following
day.
TOUGH GUY
You survive an extra day if at-
tacked by Werewolves at night.
TROUBLEMAKER
Once per game, choose to have
two lynchings on one day.
VILLAGER
Find the Werewolves and lynch
them.
WITCH
Kill and/or heal a player at night,
once each per game.
SORCERER
Look for the Seer each night.
MINION
Work with the Werewolves to kill
the villagers.
WEREWOLF
Eat a villager each night.
WOLF CUB
If you die, the Werewolves get
two kills the following night.
CURSED
You are a Villager until attacked
by Werewolves, at which time
you become a Werewolf.
SPELLCASTER
At night, indicate a player who
must not speak the following
day.
TOUGH GUY
You survive an extra day if at-
tacked by Werewolves at night.
TROUBLEMAKER
Once per game, choose to have
two lynchings on one day.
VILLAGER
Find the Werewolves and lynch
them.
WITCH
Kill and/or heal a player at night,
once each per game.
SORCERER
Look for the Seer each night.
MINION
Work with the Werewolves to kill
the villagers.
WEREWOLF
Eat a villager each night.
WOLF CUB
If you die, the Werewolves get
two kills the following night.
CURSED
You are a Villager until attacked
by Werewolves, at which time
you become a Werewolf.
DOPPELGNGER
Select a player the frst night. If
that player dies, you secretly take
that role.
DRUNK
You are a villager until the third
night, when you remember your
real role.
LOVERS
You are chosen by Cupid on the
frst night. If the other lover dies,
so do you.
CULT
LEADER
Each night, add a player to your
cult. You win if all of the players
lef alive are part of the cult.
HOODLUM
Indicate 2 players on the frst
night. If they die and youre alive
at the end of the game, you win.
TANNER
You only win if you are killed.
LONE WOLF
You are a werewolf, but you only
win if you are the last player lef
alive.
VAMPIRE
Kill a villager each night (they
die in the middle of the next
day).
AMULET OF
PROTECTION
If you possess this, you cant be
killed, but must give the amulet
to another player the next night.
MODERATOR
Moderate the game.
DOPPELGNGER
Select a player the frst night. If
that player dies, you secretly take
that role.
DRUNK
You are a villager until the third
night, when you remember your
real role.
LOVERS
You are chosen by Cupid on the
frst night. If the other lover dies,
so do you.
CULT
LEADER
Each night, add a player to your
cult. You win if all of the players
lef alive are part of the cult.
HOODLUM
Indicate 2 players on the frst
night. If they die and youre alive
at the end of the game, you win.
TANNER
You only win if you are killed.
LONE WOLF
You are a werewolf, but you only
win if you are the last player lef
alive.
VAMPIRE
Kill a villager each night (they
die in the middle of the next
day).
AMULET OF
PROTECTION
If you possess this, you cant be
killed, but must give the amulet
to another player the next night.
MODERATOR
Moderate the game.
MARTYR
Take the place of anyone who
has just been lynched.
MASON
You know who the other
Mason(s) are.
MAYOR
Your vote counts twice when
voting to lynch a player.
OLD HAG
At night, indicate a player who
must leave the village the next
day.
OLD MAN
You will die on night x, where x
is the number of werewolves in
the game +1.
P.I.
Once during the game, learn if
one player out of three is a Were-
wolf.
PACIFIST
Always voite for players to live.
PRIEST
Once during the game, choose to
protect a player. Te next at-
tempt to kill that player fails.
PRINCE
Survive a lynching and reveal
your role.
SEER
Each night, point at a player and
learn if they are a Werewolf or
not.
MARTYR
Take the place of anyone who
has just been lynched.
MASON
You know who the other
Mason(s) are.
MAYOR
Your vote counts twice when
voting to lynch a player.
OLD HAG
At night, indicate a player who
must leave the village the next
day.
OLD MAN
You will die on night x, where x
is the number of werewolves in
the game +1.
P.I.
Once during the game, learn if
one player out of three is a Were-
wolf.
PACIFIST
Always voite for players to live.
PRIEST
Once during the game, choose to
protect a player. Te next at-
tempt to kill that player fails.
PRINCE
Survive a lynching and reveal
your role.
SEER
Each night, point at a player and
learn if they are a Werewolf or
not.
Ultimate Edition
Ultimate Edition
Ultimate Edition
Ultimate Edition
Ultimate Edition
Ultimate Edition
Ultimate Edition
Ultimate Edition
ROLE QUICK REFERENCE GUIDE
ROLE QUICK REFERENCE GUIDE
ROLE QUICK REFERENCE GUIDE
ROLE QUICK REFERENCE GUIDE
Copyright 2008 Ted Alspach and Bezier Games. All Rights reserved. Ultimate Werewolf is a trademark of Bezier Games.
Copyright 2008 Ted Alspach and Bezier Games. All Rights reserved. Ultimate Werewolf is a trademark of Bezier Games.
Copyright 2008 Ted Alspach and Bezier Games. All Rights reserved. Ultimate Werewolf is a trademark of Bezier Games.
Copyright 2008 Ted Alspach and Bezier Games. All Rights reserved. Ultimate Werewolf is a trademark of Bezier Games.

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