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UDK Editor

Hotkey 1 or 2 or 3 or 8 or 9 or 0 (regular keys) A + Left-click in viewport B C E F G H I K Description Restore the viewport camera to a previously stored bookmark from a slot identified by the specific number. (See Ctrl + 1 or 2 or 3, etc., for saving Create the selected Actor (from the Actor Classes browser) at the indicated position, one for every Left-click (ensure that the specific viewport is selected before holding down the A-key) Toggle viewport option to show/hide Builder Brush Toggle viewport option to show/hide Object Collision Toggle viewport option to show/hide Decals Toggle viewport option to show/hide Fog Toggle Game View mode in viewport Toggle viewport option to show/hide everything except brushes (BSP) Toggle viewport option to show/hide Level Coloration Toggle viewport option to show/hide Unreal Kismet References Navigation through Maya-style mouse interactions (including pivot around the selected object). Also see U-key for more Maya-style navigation. Create a Light Make the level of the selected actor the current streaming submap Toggle viewport option to show/hide Navigation Nodes Toggle viewport option to show/hide Volumes Toggle viewport option to show/hide Paths Toggle viewport option to show/hide BSP (Binary Space Partition) Toggle viewport option to show/hide Light Radius Create a Static Mesh (also see Alt + S + Left-click) Toggle viewport option to show/hide Terrain Alternative navigation through Maya-style mouse interactions. Also see L-key for more Maya-style navigation. Toggle viewport option to show/hide Static Meshes Changes camera speed while editing; speed is shown in status bar at bottom (Thanks, Brett!) Select the red Builder Brush. (Especially useful when followed by the Home key to locate the Builder Brush in a busy map.) Open the Actor Properties window, e.g., of a Brush or Light (same as doubleclicking a selected object) Open the Surface Properties window, e.g., of a Brush or Light (same as doubleclicking a selected object) Toggle the Fullscreen mode In orthographic views, completes the brush geometry loop by defining the last corner at the location of the first corner Go To Actor, which moves and zooms all viewports to the selected object (i.e., center your viewports on a selected object; focus on a selected actor or actors) Drop the selected static mesh (i.e., a floating object) to the surface beneath it Toggles the Reference Coordinate System between World and Local modes Decreases the Drag Grid size Increases the Drag Grid size Use Brush Wireframe mode in viewport Use Wireframe mode in viewport Use Unlit mode in viewport Use Lit mode in viewport Use Lighting Only mode in viewport Use Light Complexity mode in viewport Use Shader Complexity mode in viewport Use Texture Density mode in viewport Use LightMap Density mode in viewport Use Lighting Only with Texel Density mode in viewport Use Perspective viewport type Use Top viewport type Use Front viewport type Use Side viewport type

L + Left/Right mouse-click and drag

L + Left-click in viewport M N O P Q R S + Left-click in viewport T U + Left/Right/Middle mouse-click and drag W Right Mouse button hold + Mouse-Wheel Scroll in viewport of Perspective type F2 F4 F5 F11 Enter in Geometry Mode with Pen passive-modifier selected

Home End ` (backtick on tilde key) [ ] Alt + 1 Alt + 2 Alt + 3 Alt + 4 Alt + 5 Alt + 6 Alt + 7 Alt + 8 Alt + 9 Alt + 0 Alt + F Alt + G Alt + H Alt + J

Alt + S + Left-click in viewport Alt + X Alt + Shift + Left-click and drag in viewport

Create a Static Mesh and re-orient to surface (also see S + Left-click) Toggle fullscreen (added to July 2010 UDK Beta) Create duplicate of selected object, while moving viewport camera with the copy (also see Alt + Left-click and drag in viewport for basic feature) Create duplicate of selected object (also see Shift + Alt + Left-click and drag in viewport for enhanced feature) Copy and paste a material from one surface to another (you could also just keep holding the Alt-key down between the clicks) Store a bookmark containing the current viewport camera data in a slot identified by the specific number. (See 1 or 2 or 3, etc., for retrieval.) Select multiple actors Move an actor in the plane of the viewport

Alt + Left-click and drag in viewport Alt + Right-click in viewport, followed by Alt + Left-click Ctrl + 1 or 2 or 3 or 8 or 9 or 0 Ctrl + Left-click in viewport Ctrl + Left-click and drag on actor in viewport of any orthographic type Ctrl + Left-click (and optional drag) in viewport with Terrain Editing Mode and Paint Tool selected Ctrl + Right-click (and optional drag) in viewport with Terrain Editing Mode and Paint Tool selected Ctrl + Right-click and drag on actor in viewport of any orthographic type Ctrl + Shift + Left-click on brush in viewport of Perspective type Ctrl + A in Geometry/Camera Mode

Raise the terrain

Lower the terrain Rotate an actor around the perpendicular axis of the viewport plane Select the entire brush (that is, not just an edge or part of it, but all of it)

Add CSG for the current Builder Brush

Ctrl + C Ctrl + M Ctrl + P Ctrl + R Ctrl + S in Geometry/Camera Mode Ctrl + V Ctrl + X Ctrl + Y Ctrl + Z Ctrl + Tab Shift + 1 Shift + 2 Shift + 3 Shift + 4 Shift + 6 Shift + 7 Shift + B Shift + H Shift + J Shift + L Shift + N Shift + T Shift + W Shift + Left-click and drag on actors Translate Widget in viewport

Copy Move the the selected actor(s) to the current level Cause the selected brush to become your builder brush Toggle Real Time mode in viewport Subtract CSG (that is, add a subtractive brush) for the current Builder Brush Paste Cut Redo Undo Cycle through open windows Switch to Camera Mode Switch to Geometry Mode Switch to Terrain Editing Mode Switch to Texture Alignment Mode Switch to Mesh Paint Mode Switch to Static Mesh Mode Selects all surfaces belonging to the same brush of the currently selected surface Toggle show/hide FPS (Frames Per Second) Selects all surfaces that are adjacent to the currently selected surface Toggle show/hide Stats Deselects all selected surfaces Selects all surfaces with the same material as the currently selected surface Selects all the wall surfaces that are adjacent to the currently selected surface Move the selected object while moving the viewport camera along with the actor (also see Alt + Shift + Left-click and drag for a similar interaction that duplicates the actor) Box-select objects by drawing a marquee selection-box area around them in

Ctrl + Alt + Left-click and drag in viewport orthographic views (such as actors or brush corners in Camera Mode or Geometry Mode, respectively) Ctrl + Alt + Right-click and drag in viewport Ctrl + Shift + F Box-deselect objects by drawing a marquee deselection-box area around them in orthographic views (such as actors or brush corners in Camera Mode or Geometry Mode, respectively) Jump straight to the Content Browsers search field from anywhere in the editor

Content Browser
Hotkey F5 Description Refresh of Content Browser (also see Ctrl + F5 for Full Refresh)

Alt + Left-click on a material Ctrl + S in Packages panel Ctrl + F5

Assigns the material to all the faces that are currently selected in the perspective viewport Save the selected package Full Refresh of Content Browser

Unreal Material Editor


Hotkey 1 + Left-click 2 3 4 A + + + + Left-click Left-click Left-click Left-click Description Creates a one-dimensional (scalar) Constant expression Creates Creates Creates Creates Creates Creates Creates Creates Creates a a a a a a a a a two-dimensional constant-vector expression three-dimensional constant-vector expression four-dimensional constant-vector expression math Add expression Bump Offset utility expression Component Mask utility expression math Divide expression math Power expression If utility expression

B + Left-click C + Left-click D + Left-click E + Left-click I + Left-click L in Preview window L + Left-click M + Left-click N O P R S + + + + + Left-click Left-click Left-click Left-click Left-click

Moves the Light source (hold the key down while moving the mouse) Creates a Lerp utility expression for linear interpolation Creates a math Multiply expression Creates Creates Creates Creates Creates a a a a a math Normalize expression math One Minus expression coordinates Panner expression Reflection Vector expression Scalar Parameter expression

T + Left-click U + Left-click V + Left-click Ctrl + Alt + Left-click and drag Hotkey info is from http://blog.tiaan.com/

Creates a Texture Sample expression Creates a Texture Coordinate expression (for example, to be used for a Texture Samples UVs) Creates a Vector Parameter expression Box-select some expression-nodes by drawing a marquee selection-box area around them in main area

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