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developed by Philip Reed illustrated by Christopher Shy

Requires the use of the Dungeons and Dragons Players Handbook, Third Edition, Published by Wizards of the Coast.

Another 101 Mundane Treasures

philip reed d eve l o p e r christopher shy illustrator


Written by Jon Bernard, Neal Levin, Kevin Rank, Philip Reed, and Amos Schaffer.

Contents
INTRODUCTION .................................................................3 THE TREASURES................................................................4 Armor.......................................................................................4 Clothing ...................................................................................6 Unusual Material: Ablemalle Wood ........................................6 Jewelry.....................................................................................7 Unusual Material: Dri Wood Paper ........................................7 Miscellaneous ........................................................................10 Unusual Material: Hell Iron .................................................10 Unusual Material: Nilbog Flesh ...........................................11 Weapons.................................................................................20 OGL ......................................................................................22

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Another 101 Mundane Treasures is copyright 2003 Philip Reed. Cover and interior art copyright Christopher Shy, used with permission. All text in this book is designated as open game content. You may not distribute this PDF without permission of the author. Dungeons & Dragons and Wizards of the Coast are Registered Trademarks of Wizards of the Coast and are used with permission.

Several PDF products are available from www.rpgnow.com or www.philipjreed.com. For limited edition print products, visit www.philipjreed.com. For art prints by Christopher Shy, visit www.studioronin.com.
A special thanks to everyone who purchased the 101 Mundane Treasures and the authors who submitted items for this sequel. 2 of 22

Another 101 Mundane Treasures

Introduction
Back for more? Good! This PDF presents just what the title claims, another 101 mundane treasures. You no doubt already own the original product 101 Mundane Treasures but if you dont youre still in great shape. Nothing in this PDF requires the first one. If you dont already own 101 Mundane Treasures you may want to visit www.rpgnow.com today and grab a copy. With the two PDFs youll have well over 200 treasure items for your next fantasy game. And if you do already have the original, get ready for more of the same! Now trust me, that sentence sounds a lot worse than things actually are. This PDF isnt just a rehash of what you found in the first PDF . . . these are completely different treasures!

Name
Appearance: What the item is and looks like including current state. What can be seen by looking at it. This is written to be read (or paraphrased) to a player when he finds this item. Appraise Information: The information that can be learned from a successful Appraise check. This section includes the Appraise DC and gold piece value of the item. Special Rules: Any special game rules the item requires.

Open Game Content


All of the text in this book is presented as open game content. You may use this content in your own work as long as you follow the terms of the license. The Open Game License is printed at the end of this book. The layout, graphics, and illustrations presented in this book are not open game content. You may not distribute this PDF without permission of the developer.

Using This Book: Players


This book is written with the gamemaster in mind. While this doesnt mean that players wont enjoy reading the descriptions of the many items inside it isnt in their power to introduce these items into their campaign. That responsibility lies with the gamemaster alone. Players of bards, wizards, rogues, or others with an interest in treasures may want to read this book to help expand their knowledge of treasure. Of course, just because an item might be described in here as being decorated with 10 perfect obsidian stones doesnt mean that the gamemaster hasnt modified the description so that the item is now adorned with 5 flawed topaz gems. Players should never assume that any item from this book is used without being modified by the gamemaster.

Using This Book: GMs


This book is designed specifically for the gamemaster of a d20 fantasy campaign. The mundane treasures presented in this book all assume a standard campaign that is structured around the common elements of d20 fantasy. Gamemasters running more unique campaigns may find that some of these items are of little to no use. Or maybe not. Once a gamemaster has entered the realm of the bizarre it is impossible for others (such as myself) to know exactly what will and wont work in their campaigns. Each item in this book is presented using the following format:

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The Treasures
What follows is the meat of this book. These treasures are broken down into different categories to make finding specific treasures easier for the gamemaster. All treasures are listed alphabetically under their individual categories. Gamemasters should make a small mark next to each treasure as it is used so that they dont accidentally introduce the same item to their campaign more than once. (Doing so on purpose would have to be for reasons I leave to your own twisted imagination.) Special Rules: Each time the wearer of the armor is hit in combat there is a 15% chance that 15 points of damage will, instead of harming the wearer, heal him. Weight: 15 lbs.

Black Shield
Appearance: This large black shield is curved on the outside. The surface is very smooth and shiny and seems to have a waxy coating. It is held with the leather straps connected to the inside. Appraise Information: DC12. This shield is made from the back a giant beetle. The shield can reflect light. Value: 50 gp (20 gp for the shield, 30 gp for the beetle shell). Special Rules: If the user of the shield concentrates for a whole round he can reflect the light into his enemies eyes. He then has 75% chance to blind him for a round. This only works with a light source.

ARMOR
The following treasures are all classified as armor. These include, in addition to full suits of armor, individual components such as helmets. Shields are also included in this category.

Assassins Leathers
Appearance: This black suit of leather armor is in excellent condition and decorated with dozens of small metal spikes, each one painted black. A series of small pouches have been sewn into the chest and sleeves of the armor, each one just large enough to hold a throwing knife or star. The straps the secure the armor to the wearer are a dark red in color. Appraise Information: DC 12. This suit of masterwork spiked armor bears the sign of a great assassin, Black Morgue, along the neck. The assassin operated in the northern cities some two hundred years ago and is rumored to live on today, running a secret cabal of assassins and mages. Value: 225 gp (25 gp for the armor, 150 gp for masterwork, and 50 gp for historical value). Special Rules: Reduce armor check penalties by 1. Weight: 20 lbs.

Emerald Chainmail
Appearance: This suit of chainmail is deep green in color and bears , on the chest, the symbol of a flaming fist raised to the air. The chainmail is in rough shape, with several large section of chain missing from the back and dark, brown stains surrounding the holes. Appraise Information: DC 12. This suit of chainmail is constructed of steel, silver, and platinum and has been painted a deep, bright green. The chainmail is in need of repair. The symbol and color of the armor has no historical significance. Value: 35 gp (The materials are worth 35 gp, if repaired the value would increase to 335 gp). Special Rules: None. Weight: 40 lbs.

Avarkias Terrible Armor


Appearance: This gray-colored leather armor is, at first glance, rather common. Appraise Information: DC 15. This leather armor is fashioned completely from the flesh of slain nilbogs. This unusual material gives the armor an almost magical ability. Value: 875 gp (10 gp for leather armor and 675 gp for the nilbog flesh.)

Crazdocks Chainmail
Appearance: This chainmail is red in color with the symbol of an open eye painted on the chest. It is in excellent condition though a few spots on the back show signs of repair. The chainmail does not include gauntlets. Appraise Information: DC 12. This masterwork suit of chainmail is constructed of a steel and electrum mixture and has been painted a dull red. It was worn, fifty years ago, by the human warrior Crazdock the Thirsty. Crazdocks symbol, the open eye, was painted on all of his equipment.

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Value: 390 gp (150 gp for chainmail, 150 gp for masterwork, 30 gp for the metal, and 60 gp historical value.) Special Rules: None. Weight: 40 lbs. Appraise Information: DC 12. Helmets such as these were used decades ago by the religious orders led by the paladin Kediavudd Martange. While it is doubtful that this helmet was actually possessed or used by Kediavudd all helmets of this type now bear his name. Value: 25 gp. Special Rules: Anyone attacking an opponent wearing one of these helmets suffers a -1 penalty to attack and damage rolls (if the attack is with a sword). Weight: 9 lbs.

Crazdocks Gauntlets
Appearance: Being the type of shopkeeper that he is, the Mad Merchant is offering these red, mitten-style gauntlets separate of the chainmail he purchased them with. The back of the right gauntlet features the same eye design as found on Crazdocks chainmail (above). Appraise Information: DC 12. These gauntlets are constructed of a steel and electrum mixture and painted red. The gauntlets are secured to the steel chain glove with iron rings. Value: 193 gp (8 gp for the gauntlets, 150 gp for masterwork, 15 gp for the metal, and 20 gp for historical value). Special Rules: The mitten nature of the gauntlets forces a circumstance modifier of -4 on all Dexterity checks. Weight: 1 lb.

Shield of Night
Appearance: This steel shield with frayed and worn leather straps, with two dozen small metal stars. The shield is in almost perfect condition except for a large gash in the face and the condition of the straps. Appraise Information: DC 12. Other than the stars, which are electrum, this shield is fairly common. Value: 44 gp (20 gp for the shield and 1 gp for each electrum star). Special Rules: None. Weight: 15 lbs.

Kediavudds Helm
Appearance: A zischagge helmet, this helm is intended to protect against long bladed weapons such as swords. The helmet features a wide, hat-like brim and long cheekguards that frame the wearers face.

Shield of the Rat


Appearance: This shield made of leather stretched on a wooden frame, is crude and poorly made. The image of a rat is painted on the face of the shield. The straps are worn thin and snap if the shield is picked up. Appraise Information: DC 10. These simple shields are used by nomads, human and non-human, and other primitive societies. It is difficult to determine the exact age of this particular shield though it does appear to be less than one hundred years old. Value: 1 gp. Special Rules: None. This shield offers to protection if used in battle. Weight: 4 lbs.

Tower Shield of Grandfather White Hands


Appearance: This massive tower shield, constructed of wood and metal and painted completely black, is decorated with a single white palm print on its center. The shield is in decent shape, with several minor nicks and scratches covering its surface. Appraise Information: DC 12. This is a masterwork tower shield used by an orc tribe that lives somewhere in the frozen northlands. The white palm print is the symbol of the orc god Grandfather White Hands. This god is credited with founding the orc faith and is worshiped by a great many orcs. Value: 180 gp (30 gp for tower shield and 150 gp for masterwork). Special Rules: Armor check penalty reduced by 1. Weight: 45 lbs.

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CLOTHING
These treasures are finely-crafted clothes including gloves, fashionable coats and shirts, and even worn and filthy clothing..

Value: 330 gp (5 gp for the open coat, 75 gp for the silk, and 250 gp for the artistry and age of the coat). Special Rules: None. Weight: 6 lbs.

Battle gloves of Gel-Ka'thor


Appearance: These gloves are made of mithril banded around black leather gloves. Each fingers is tipped with a double-edged adamantine blade 1.5" long. A polished insignia is engraved on each knuckle. Appraise Information: DC 16. The gloves were fashioned centuries ago for the warlord Gel-Ka'thor. His insignia is on the knuckles. The gloves are well cared for and the blades have a lustrous shine. Value: 4255 gp. (5 gp for the gloves, 3000 gp for the adamantine, 1000 gp for the mithril, 100 for the engraving and 150 for the masterwork) Special rules: The finger blades do 1d4 slashing damage. Wearer suffers a -4 penalty when using another weapon while wear gloves. The gloves also allow the wearer to do normal damage instead of subdual damage during an unarmed attack (when not using the finger blades). When attacking with the finger blades, the gloves have a +1 enhancement bonus from the adamantine.

Fur Shoes
Appearance: These low boots are made with a thick black brown fur. The fur is on the outside. Black leather and black buckles keep the shoes closed. Appraise information: DC 15. These shoes are made from the fur of a dire bear. The buckles are made from iron and were painted black. Value: 202 gp (2 gp for the shoes, 200 gp for the dire bear fur) Special: The thick fur gives a +2 circumstance bonus to move silently checks on a hard surface.

Nobles Shirt
Appearance: This silk shirt is dyed purple and is inlaid with gold string. The buttons are green stones that are fastened with a loop of purple silk. The sleeves are short and frilled at the ends. Appraise Information: DC 12. The silk is of very smooth and of very fine quality. The purple is a little faded. The stone buttons are emeralds and have been cut with great craftsmanship Value: 363 gp (1 gp for the shirt, 10 gp for the gold thread, 2 gp for the dye, 70 gp for each emerald) Special Rules: None. Weight: 1 lb.

Black Leather Tunic


Appearance: This leather tunic is common in appearance, decorated with small metal studs. It is pulled tight and secured to the wearer with several leather strings stitched down the front of the tunic. Appraise Information: DC 12. The tunic is an excellently crafted item, durable enough to offer the wearer a small degree of protection when in combat. Casual observers will not even consider that the tunic is a finely-crafted suit of light armor. Value: 113 gp (3 gp for the tunic, 10 gp for the leather, and 100 gp for the craftsmanship). Special Rules: Armor bonus +2 (does not stack with worn armor). Weight: 3 lbs.

Unusual Material: Ablemalle Wood


These dark brown trees are found at the edges of the eastern swamps. They grow tall and have a large canopy. Its tough but springy wood is used to make weapons and shields. It is in big demand due to its interesting quality of being pliable. This caused the local gnomes to start growing it domestically. Value: 30 gp/pound Hardness: 4 Hit Points: 7/inch Uses: May be used instead of wood. Special Rules: The woods special quality makes it hard but pliable. If a character gains three levels while using a weapon or shield that was created with Ablemalle wood the wood will have changed to shape itself to that characters body. This gives it a +1 enhancement bonus when used by that character only.

Elegant Silk Open Coat


Appearance: This open coat is knee length and fashioned of a dark green silk that is lined with a thin leather to give is some strength. The stitching is exquisite and obviously the work of a master. An oriental dragon is embroidered on the back of the coat, made of a dozen bright and beautiful colors of thread. Appraise Information: DC 12. This is a perfect example of the type of clothing worn by noblemen 100 years ago. The style is a bit dated but impressive.

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Unusual Material: Dri Wood Paper.


Making paper from the Dri trees of the coast is a long and complicated process for those who have no experience in it. In spite of this Dri paper is very popular among scholars and the dabblers in magics. This is because of the papers waxy sheen, which gives it a persistency to fire and water. Value: 2 gp/sheet Hardness: 0 Hit Points: 2/inch Uses: May be used instead of paper or velum. Special Rules: The natural wax found in the trees and that is preserved in the process of making the paper gives it a resistance to fire and water. The paper can be immersed in water for up to 4 hours without being damaged. The paper can also survive in fire for a limited time. When the paper is put into the fire there is a 25% chance it doesnt burn. Every turn after that there is 1% chance less it doesnt burn.

inside the robes. A belt of black leather is sewn to the robes so that it may never be lost. Appraise Information: DC 14. The robes are made of velvet and leather. The symbol is that of the Watchers of Man, a long-dead society of nonhumans who studied humanity thousands of years ago. Value: 322 gp (2 gp for the robes, 25 gp for the leather and velvet, and 295 gp historical value of the robes). Special Rules: None. Weight: 5 lbs.

Silk Cape
Appearance: A beautiful, long silk cape red on one side and white on the other. A clasp at the neck, metal and white in color, holds the cape about the wearers neck. It is reversible, allowing the wearer to have the red or white side showing when it is worn. The clasp locks with a simple mechanical device that is adorned with a single white gemstone. Appraise Information: DC 14. The gemstone is white onyx. The clasp is constructed of platinum. The silk is a sturdy, valuable material brought from the far eastern lands. Value: 241 gp (45 gp for the onyx gemstone, 19 gp for the clasp, 175 gp for the silk, and 2 gp for the cape). Special Rules: None. Weight: 2 lbs.

Noblemans Boots
Appearance: These high black boots, fashioned of the richest leathers, are decorated with a dozen small red gemstones. The metal buckles on the boots are polished to a high shine. Appraise Information: DC 12. The gemstones are small rubies. The buckles are silver-plated iron. Value: 308 gp (3 gp for boots, 25 gp for each ruby, and 5 gp for the buckles). Special Rules: None. Weight: 3 lbs.

JEWELRY
Rings, medallions, crowns, masks, and other fine pieces of jewelry created for the wealthy.

Afayhans Ring
Appearance: A white metal ring with a single black gemstone set into the forehead of a sculpted skull. This ring is small, too small to fit on the finger of an average man. Appraise Information: DC 15. Afayhan, Emperor of the longdestroyed Kingdom of Necromancers, wore this ring as a symbol of his power for many years. This ring can be identified as his by the writing on the inside of the rings band. The ring is made of platinum and the stone is a doomed diamond, a rare diamond said to have evil properties. Value: 2,515 gp (15 gp worth of platinum, 1,000 gp for the gemstone, 1,000 gp for the artistry, and 500 gp for the historical value of the ring). Special Rules: None. Weight: <1 lb.

Ragged Smock
Appearance: This loose fitting garnet is worn and abused, more rags than clothes. The odor on the smock is horrendous and disgusting. Appraise Information: DC 1. It takes no skill at all to identify this as garbage. Value: None. Special Rules: None. Weight: 1 lb.

Robes of Off ice


Appearance: Beautiful robes fashioned of fine cloth and lined with a rich leather, these robes are marked with the symbol of an eye and fist on the back. The robes are a deep purple in color. Pockets are carefully concealed

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Black Scepter
Appearance: This scepter is a two foot long shaft of gnarled, black wood that is topped with a bright metal claw that is grasping a red gemstone. Its fairly heavy and could, in extreme circumstances, be used as a club. Appraise Information: DC 12. The wood is a fairly common black oak that grows along the banks of the western lakes. The claw is beautifully fashioned from silver-plated steel. The gemstone is a large fire opal that, when studied carefully, is filled with tiny imperfections. Value: 276 gp (6 gp for the wood, 50 gp for the metal claw, and 220 gp for the fire opal). A perfect fire opal of this size would be worth 1,250 gp. Special Rules: None. Weight: 12 lbs.

Boar Head Buckle


Appearance: This platinum belt buckle measures 5 1/2 wide and roughly 3 tall. The overall shape of the buckle is that of a boars head with two garnet eyes and tusks made from tigers eye. The hinge of the buckle is constructed of platinum as well. The buckle is currently not attached to a belt. Appraise Information: DC 12. A fairly notorious thief who was sentenced to death and hung in a nearby town for his crimes once owned the buckle. The buckle was originally made for a wealthy retired fighter who owned a tavern just a few communities away. Historically interesting or not, the buckle is quite a fine piece of jewelry. Value: 1300 gp (1050 gp for the buckle, 120 gp for each garnet, 5 gp for each tigers eye tusk) Special Rules: None. Weight: 2 lbs.

Ceremonial Mask
Appearance: This exotic mask is carved from rosewood and is sealed with a mixture containing fine mica dust and powdered blue quartz. A decorative silver plate resembling a moon has been set into the forehead. Set into the mouth region there is sixteen rock crystals that serve as fangs. Circling the eye openings are forty settings of mother of pearl. A section of albino boar hide serves for hair and is securely attached to the mask with tiny iron studs. Appraise Information: DC 15. This mask is quite beautiful and requires extensive appraising to accurately identify the total value. Value: 878 gp (20gp for the masks body, 25gp for the sealant, 10gp for the moon, 2sp for each setting of mother of pearl, 50gp for each rock crystal, 15gp for boar hair) Special Rules: None, Weight: 3 lbs.

Crown of Destruction
Appearance: A large metal crown with six long spikes protruding from the top, ringing the wearers head. Six skulls are engraved in the crown, evenly spaced apart. Appraise Information: DC 12. The crown is made entirely of steel. Its name comes from the word destruction that is engraved on the inside. The exact origin of the crown is unknown though many believe that it was worn a thousand years ago by the goblin king, Rackkarzak. Value: 515 gp (65 gp for the crown and 450 gp for the artistry and age). Special Rules: None. Weight: 11 lbs.

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Crown of Lightning
Appearance: This heavy golden crown is topped with silver-color spikes shaped like lightning bolts. An inscription along the inside of the crown reads lightning in an ancient human tongue. The gold color has rubbed away in places. Appraise Information: DC 12. The crown is constructed of steel and plated in gold. The lightning bolts are made of pure silver and are joined to the steel crown with masterful welds that cannot be seen by common folk. The crown was crafted thousands of years ago for a human king who enslaved many of his own kind and waged war on the goblin tribes of the south. The king was slain in battle and his body, including all possessions, was never seen again. It is rumored that marauders from the western deserts discovered the site of the battlefield and claimed all items of value but these rumors have never been proven. Value: 1,250 gp (200 gp for the craftsmanship of the crown, 25 gp worth of gold plating, 125 gp for the silver lightning bolts, and 900 gp for the artistic and historical value of the crown). Special Rules: Wearing the crown for any length of time is tiring and puts a great deal of strain on the wearers neck. All Strength and Constitution checks suffer a -1 circumstance penalty when the crown is worn. Weight: 17 lbs.

were loyal to him and his cause. Value: 89 gp (7 gp worth of silver, 2 gp for the electrum, and 80 gp for the artistic and historical value of the piece). Special Rules: None. Weight: 1 lb.

Ring of Hell
Appearance: This heavy metal ring is a dark red in color, almost the color of dried blood. Silver metal thread is wrapped tight about it, giving it a slight shine when held in the light. Appraise Information: DC 14. The ring is constructed of a rare metal known as hell iron. Its exact age is unknown though most estimate that it is 500 years old. Value: 82 gp (2 gp for the ring, 50 gp for the hell iron, 5 gp worth of silver, and 25 gp for the age and artistry of the ring). Special Rules: None. Weight: 1 lb.

Silver Anklet
Appearance: This simple silver chain locks with a screw-like mechanism. A silver plate fastened to the chain bears the mark of a feather. Appraise Information: DC 12. This is a simple piece of jewelry commonly worn by girls and young women in prosperous societies. Value: 3 gp. Special Rules: None. Weight: <1 lb.

Gold Collar
Appearance: A tight-fitting metal collar that locks in place with an elaborate mechanical clasp. Engravings depicting goblins circle the entire collar. Appraise Information: DC 13. The collar is constructed of gold-plated metal. It is fairly common among the nobles though the engravings on this particular collar are peculiar. There are no identifying marks on the collar. Value: 18 gp (7 gp for the gold collar and 11 gp for the artistry). Special Rules: None. Weight: 2 lbs.

Silver Broach
Appearance: A 5 round silver broach with a single green gemstone set in the center and a dozen small red gemstones set carefully around it. Appraise Information: DC 12. This broach is constructed of pure silver. The green gemstone is a flawed spinel stone while the red stones are imperfect sardonyx. Value: 64 gp (1 gp for the broach, 27 gp for the spinel, and 3 gp for each sardonyx). Special Rules: None. Weight: 1 lb.

Medallion and Chain


Appearance: This circular medallion is about 3 across and bears the symbol of bat wings. It is silver in color and the chain it is fastened to is in pristine condition, shining when held beneath light. The symbol on the medallion is of a black metal that has been inlaid in the medallion. Appraise Information: DC 12. The medallion is constructed of electrum that has been plated in silver. The chain is made of pure silver. The symbol, made of painted steel, is that of an ancient vampire lord. The lord had dozens of these medallions constructed and gave them to those who

Snake Amulet
Appearance: A white gold chain necklace about 40 in. long. The ends are secured together with a circular amulet shaped as two snakes twisted around each other. One snake is golden and the other is silver. Appraise information: DC 15. The chain is made of a gold/mithril alloy that makes it very durable and pretty. The gold snake is made of gold and the silver one is made of silver

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Unusual Material: Hell Iron


This metal, only found surrounding the base of recently active volcanos, is crimson in color and as hard as steel. Using it increases the difficulty of crafting items (+5 to craft DC) but it does make the items more valuable. The dwarves who first discovered this metal some five thousand years ago named it hell iron and, over time, it came to be known as irons of hell, helliron, and iron of hell. Any of these names are appropriate for describing this odd-looking metal. Value: 60 gp/pound. Hardness: 10. Hit Points: 30/inch. Uses: May be used instead of iron or other metals. Special Rules: None, really. The metal is treasured for its artistic qualities, and not any benefits it grants items constructed from it. Value: 155 gp (40 gp for the gold/mithril alloy chain, 10 gp for the gold snake, 5 gp for the silver snake, 100 gp for the craftsmanship of the snakes.) Special: None. <1 lb.

MISCELLANEOUS
These treasures do not fit in the other categories in this book. The following items range from finely crafted art objects to pieces of junk.

Ancient Book of Prayer


Appearance: This ancient leather bound book has seen better days. It is frayed at the edges and seems to be missing a few pages. The book is kept closed with a gold clasp. Appraise information: DC 12. This is an ancient prayer book an ancient god. It details the daily prayers and some basic information about the holy rituals. Value: 212 gp (2 gp for the book, 10 gp for the gold clasps, 50 gp for the information, 150 gp for historical value) Special: Reading through the books gives the reader a +2 bonus to future knowledge (religion) checks.

Assassins Goblet
Appearance: This metal goblet, white in color and bejeweled with ten small red gemstones, stands about 8 high. The inside of the goblet is bright red in color. Appraise Information: DC 14. The goblet known as an assassins goblet. Assassins use goblets like this to kill their targets with a poison that is coated on the inner surface. The poison lies dormant until wine is added. At that time the poison becomes active, striking the victim within five minutes of consumption. Once used the poison must be readministered to the goblet. The gemstones are rubies. Value: 965 gp (15 gp for the goblet, 250 gp for the poison, and 70 gp for each ruby). Special Rules: The poison is quite deadly (DC 15, 1d12 hp initial damage, 2d6 temporary Con secondary damage). Weight: 1 lb.

Winged Amulet
Appearance: A gold amulet sculpted in the shape of an angel. The wings of the angel, silver in color, are spread wide. The eyes of the angel are made of small, white gemstones. Appraise Information: DC 15. The entire piece is a marvelous work of art. The amulet is without a chain though the hook to thread a chain through is still intact. The gemstones are white onyx. The amulet is at least two hundreds years old and free of markings. The wings are slightly worn but a mastercraftsman could repair the damage with a day of work. Value: 702 gp (2 gp for the amulet, 100 gp for the gold and silver, and 600 gp for the artistry and age). If in pristine condition, the amulet would be worth 750 gp. Special Rules: None. Weight: <1 lb.

Bag of Bones
Appearance: This large canvas bag is tightly closed and secured with a thick rope. It rattles when shook. Opening the bag reveals a few dozen bones of various humanoid species. The bag has the unmistakable odor of death about it and many of the bones are still decorated with bits of dried flesh and blood. Appraise Information: DC 10. The bag has absolutely no value. Spellcraft check DC 15. The bones are useful in some necromantic rituals and the casting of some necromantic spells. Value: None. 20 gp to a spellcaster. Special Rules: None. Weight: 11 lbs.

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Barbers Tome
Appearance: This red leather tome is titled The Gentleman Barbers Manual Of Trimming, Bloodletting, And Teeth Wrenching and is written by Frederick Scarletcobble. The corners and spine of the book are protected by hammered silver. Two garnets adorn the spine and a single garnet adorns each of the eight corner plates. Appraise Information: DC 10. Though now quite rare for one to find a copy, this barbers manual is quite popular and easy to appraise. Value: 360gp (15gp for the book, 8 silver corner plates worth 1gp each, silver spine worth 2gp, 8 garnets worth 40gp each, 15gp for the reading interest) Special Rules: If a character is willing to spend 40 hours and 80xp researching the contents of this book, then the character gains a permanent +1 bonus to Profession: Barber checks., Weight: 3lbs.

Box with Glass Goblets


Appearance: This small wooden box has a copper clasp to keep it closed. Inside its divided into six compartments, each one lined with red velvet. Each compartment holds a glass goblet made from blue colored glass. Appraise Information: DC 12. The box and velvet are both cheap. So are the glasses. The glasses are made of a semi-opaque blue glass with a large glass bead in the middle of the base. Value: 29 gp (3 for the box, 2 for the velvet, 4 for each cup) Special Rules: None. Weight: 6 lbs.

Brazier
Appearance: A small metal bowl standing on three clawed feet with two wooden handles on either side of it. The bowl is silver-colored on the inside and a deep, rich red on the outside. Small leaf patterns are engraved along the outside edge of the bowl, circling it completely.

Book Of Dirty Poems:


Appearance: This is a small, 3 x 5 leather bound book with parchment pages. The pages have a faint hint of cheap, flophouse perfume. On the books cover is the title A Gentlemans Collection Of Lewd Poems And Prose and the authors name Hansforth B. Winewell. An inscription, To Naughty Baron M. With Love, Bella, is written inside with a kiss stain. The rest of the book itself is a collection of vulgar poems and prose. Appraise Information: DC 16. To most this collection of dirty poems would be hardly worth 10gp at best. A collector that recognizes that this belonged to the late and infamous Baron Maldova, who was exiled from his land for his shameless acts of adultery. Value: 100 gp (8 gp for the blank book, 2 gp for the poems, 90 gp for history) Special Rules: None. Weight: 1 1/2 lbs.

Unusual Material: Nilbog Flesh


The gray-colored flesh of these hideous once-goblins is sometimes used in the creation of armors or clothing. It is rare that a lawful or good-aligned character will craft or use materials made from the flesh of these creatures but many of chaotic or evil alignment have no hesitation when presented with the opportunity. A slain nilbog usually leaves behind only enough flesh so that a craftsman can fashion 3 lbs. worth of this unusual material. It would take many slain nilbogs to create a suit of armor completely from their flesh. Value: 45 gp/pound. Hardness: 2. Hit Points: 3/inch. Uses: May be used instead of leather or other tough materials used in the creation of clothing, armors, satchles, etc. Special Rules: When used in clothing or armor, nilbog flesh imparts some of the creatures damage reversal ability on the wearer. For every pound of nilbog flesh used in the creation of clothing or armor there is a 1% chance (per hit) that 1 point of damage will instead heal the wearer. Example: A suit of studded leather armor crafted with 10 lbs. of nilbog flesh would have a 10% chance per hit of reducing up to 10 points of damage from the attack and, instead, healing the wearer by that amount.

Bottle of Cologne
Appearance: A small, metal container with an open top thats currently sealed with a cork. Removing the cork reveals a clear, pleasantsmelling liquid. The container is labeled love in elvish. Appraise Information: DC 12. This bottle of elvish cologne is quite commonly used by nobles of elvish and human communities. Value: 15 gp. Special Rules: The wearer of this cologne receives a +1 circumstance bonus to all Charisma checks for a period of two hours after the cologne has been applied. There is enough cologne in the bottle for twenty applications. Weight: <1 lb.

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Another 101 Mundane Treasures


Appraise Information: DC 12. The brazier is constructed of silver and plated with steel on the outside. The markings along the bottom show that it is over fifty years old. The wood is an unidentifiable hardwood, most likely from some far off land. Value: 97 gp (20 gp worth of silver, 7 gp worth of steel, 10 gp for the wood, and 60 gp for the artistry of the brazier). Special Rules: None. Weight: 7 lbs. Dead Smiles, The Black Book of Slaying, Corpus Diabolicus, Corruption of Flesh, Pathways of the Soul, Skull, Blood and Bone, and Wormatia. Appraise Information: DC 12. The components used in the construction of this book, and the information within, is not especially valuable. If the catalog could be used to locate each of the books described within it would be an invaluable object. Value: 20 gp. Special Rules: None. Weight: 17 lbs.

Candlestick Made of Gold


Appearance: This heavy candlestick is constructed in the shape of an angel praying (the candle is grasped between the two hands). Its about a foot tall and finely carved. Appraise Information: DC 12. The candlestick is constructed of solid gold. These are common in the richer households in most large cities. Value: 217 gp (17 gp worth of gold and 200 gp for the artistry of the piece). Special Rules: None. Weight: 18 lbs.

Certif icate of Guild Membership


Appearance: A small leather pouch, folded over twice and secured with a leather strap, holds a small sheet of parchment. The parchment is yellowed with age and bears the mark of the Shondak Weaponsmiths Guild. The possessor of this certificate is owed all member benefits of the guild. There is no name or date on the certificate. Appraise Information: DC 14. The leather pouch is poorly-made and of little value. The certificate could have value in the proper situation. Value: 10 gp (1 gp for the pouch, 9 gp for the certificate). Note: In Shondak this certificate could be sold on the black market for 50-100 gp. Special Rules: None. Weight: 1 lb.

Case of Tea Leaves


Appearance: This small wooden case, 12 x 8 x 6, is constructed of carefully polished wood and adorned with metal hinges, keyless locking mechanism, and corner caps. The case opens easily, revealing dozens of small tea leaves. The smell is an odd mixture of ginger and mint. Appraise Information: DC 14. The case, while finely constructed, is not the most valuable item in this find. It is the tea leaves, a rare type found only in the western lands across the great lake, that is the true prize. The case is made of a simple cherry wood that has been carefully taken care of and all of the metal parts are iron. There are 10d12 leaves in the case when it is found. Value: Varies (15 gp for the case, 75 gp for each leave). Special Rules: One leaf, when boiled, creates a weak tea that heals 1d4 hit points 5d10 minutes after the complete cup is swallowed. Additional leaves (or cups of tea) do not heal the drinker beyond the initial cup. After 24 hours have passed, the tea again heals the drinker. Weight: 15 lbs.

Clay Jug
Appearance: This medium sized clay jug is rather plain. It is made of smooth plain clay. Its top is sealed and its spout is stopped with a piece of cork. Inside the jug is about two gallons (8 liters) of whitish green wine Appraise Information: DC 12. The jug is plain clay and not worth very much. The wine is made from rare Golden grapes. It is pretty old and very mature. Its exceptionally smooth and leaves no after taste. Value: 152 gp (2 gp for the jug, 150 gp for the wine) Special Rules: None. Weight: 3 lbs.

Clouded Glasses
Appearance: A pair of round pieces of dark glass held in a wire frame that fits over a persons eyes. Appraise Information: DC 12. The pieces of glass are cheap pieces of glass that have been smoked. It is a little hard to see through them. The wire is plain iron. Value: 5 gp (4 gp for the glass, 1 gp for the iron frames) Special Rules: Wearing the glasses gives a 2 bonus to spot and search checks but gives a +3 bonus resist being blinded. Weight: <1 lb.

Catalog of Infamous Books


Appearance: This slim volume is manufactured of a dark, red leather that has been stitched to light planks of wood. The pages, each one a think wooden board, are secured to the spine with a thick string and each page includes the name and description of a different book. There are eight pages in the book. The books cataloged are: Animus Necrotius, Book of

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Another 101 Mundane Treasures

Cork Sculpture
Appearance: A 15 metal cube covered with glass plates on all sides. Inside is an intricate sculpture of a dragon, completely carved out of cork. The glass is cracked in places but it could easily be removed and replaced. Appraise Information: DC 12. This sculpture is from the far east where this type of artwork is common. Value: 244 gp. Special Rules: None. Weight: 25 lbs.

Dragon Tooth Goblets


Appearance: A small chest held closed with a metal clasp. Inside are four velvet pouches held closed with a length of cord. In each pouch is an ivory goblet. The base is made of a white metal. The cup part looks like a large hollowed out fang. Appraise Information: DC 20. The box and pouches are fairly cheap. The goblets are made from hollowed out dragons fangs. It is impossible to tell what dragon they came from. The base is made of mithril. Value: 609 gp (3 gp for the chest, 1 gp for each velvet pouch, 100 gp for each dragon tooth goblet). Special Rules: None. Weight: 18 lbs.

Cowards Hand
Appearance: This mummified human hand carries the branding of a coward on the palm. Though well preserved, the hand has been dyed a deep, pungent shade of yellow. The stump of the wrist ends in a silver cap that is hung by a looped chain of silver. Around the cap are five settings of polished turquoise. Appraise Information: DC 14. It appears that this hand was originally attached to the body of a coward who may have been killed by a wizard or adept. Value: 205 gp (25 gp for the mummified hand, 30gp for the silver chain, 25gp for the silver cap, 5gp for each turquoise setting, 100gp for collector interest in the bizarre trembling properties) Special Rules: Though lacking in any real magic properties, the hand trembles whenever a creature radiating fear comes within 90 of this object. Weight: 3 1/2 lbs.

Exotic Perfume in Banded Onyx Flask


Appearance: This small flask is made of banded white and brown onyx. The lid is made of cork and topped with a banded onyx sculpture in the shape of an exotic looking womans face. Inside the flask is an exotic perfume made from the pressings of jasmine, patchouli, sandalwood, and opium. There is a total of one hundred applications of the perfume in the flask. Appraise Information: DC 16. The appraiser must have a reasonable degree of knowledge with both ornamental stone work and perfume to properly appraise this item. Value: 140gp (55gp for the flask, 20gp for the lid, 65gp for the perfume) Special Rules: None, Weight: 1lbs.

Door Knocker
Appearance: This 12 x 6 door knocker is constructed in the shape of a dragon. The knocker portion (the piece that you knock with) is the dragons lower jaw. The knocker is made of heavy metal that has been painted black and is very heavy. The eyes of the dragon are empty sockets. The teeth are bright, shiny metal. Appraise Information: DC 12. This steel knocker likely came from the front door of a nobles home. The eye sockets no doubt held valuable gemstones. The teeth are polished steel that has not been painted. Value: 50 gp (25 gp for the knocker, 25 for the sculpture). It is unknown what this would be worth if the gemstones were not missing. Special Rules: None. Weight: 15 lbs.

Fluorite Moon Orb on a Black Walnut Stand


Appearance: This spherical carving of gray-green fluorite measures roughly 4 across and resembles a smiling moon. The moon is sitting on a small wooden stand that has engravings of wolves howling in front of dropping willow trees. Appraise Information: DC 10. Though rather unusual and quite beautiful this piece is not all that difficult to properly appraise in regards to the value of the orb and stand on the open market. Value: 125 gp (123 gp for the fluorite moon, 2gp for the black walnut stand) Special Rules: None. Weight: 5 1/2 lbs.

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Another 101 Mundane Treasures

Gold Rose
Appearance: This is a beautifully crafted gold rose. The flower is made of gold and the stem is made of silver. It looks as if someone took a real rose and transformed it into this form Appraise information: DC 20. The Flower is made from layers of gold leaf pressed together. The stem blends in seamlessly into the flower. It is covered in silver thorns and a single silver leaf. The artist has put many hours into crafting this work of art. Value: 125 gp (15 gp for the gold, 10 gp for the silver, 100 gp for the craftsmanship of the rose) Special: None. Weight: 5 lbs.

Gold Teeth
Appearance: This small canvas bag closes with a simple pullstring that is looped through the edges. When opened, the bag is a flat circle of canvas cloth. Inside is a few dozen small teeth, each made completely of gold. The teeth have been carefully polished. Appraise Information: DC 10. These teeth can be used to replace ones lost in combat or through natural decay. Value: 49 gp (1 gp for the bag and 2 gp for each tooth). Special Rules: None. Dentistry in your campaign is your concern, not mine. Weight: 8 lbs.

Gold Pieces
Appearance: A small cloth pouch that is tied closed with a string. Inside it are a couple (2D12) of gold fragments. Appraise information: DC12. The pouch is very simple. Each gold fragment is worth 1 gp. This is apparently someones crude purse. Value: The pouch is worthless. Each gold fragment is worth 1 gp. Special Rules: None. <1 lb./coin.

Half ling Treasure Box


Appearance: This box is crafted of slats of hardwood, ingeniously put together to form a box. As you push different slats, the box begins to deform. At its center is a small opening for an object the size of a ring. The box radiates a very faint magical aura. Appraise Information: DC 17. These boxes are difficult to open without the proper instructions. These boxes hide a surprise. There are actually 3 separate compartments in them, that all look identical. They are great to hide a minor valuable item, or to show children a magic trick. It is manufactured using exotic wood that the Halfling finds, this wood is then well oiled, and lovingly carved to fit together in the box. The 3 compartments are lined with small pieces of velvet, and made to look identical. Value: DC 17, 21gp (2 gp for the wood, and 25 gp for the craftsmanship) Special Rules: A search DC 15 will reveal the easy to find compartment. A search DC of 20 reveals the second compartment, but not necessarily that it is a different compartment. A search DC of 25 reveals all 3 compartments, as well as the fact that they are separate compartments. Weight: 1 lb.

History of the Vaniar


Appearance: This heavy book is about 18 x 14 in size and bound in black leather. Over 200 pages inside give a detailed history of the vaniar, an offshoot of humanity with natural psionic abilities. Appraise Information: DC 12. This book is of value to sages and bards. Collectors or rare or fine books will also have an interest in it but it is not especially impressive to look at. Value: 315 gp (15 gp for the book, 300 gp for the knowledge contained within). Special Rules: By reading this book for three weeks and expending 300 XP, the reader gains a +1 circumstance bonus to all rolls involving the history and culture of the vaniar. Weight: 22 lbs.

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Another 101 Mundane Treasures

Hourglass of Wood and Silver


Appearance: This two foot tall hourglass is built of wood and metal, with the glass central portion yellowed and cracked. The hourglass is smashed on one end, the wood and metal twisted and splintered. The glass is still intact and still works though it is not as attractive as it once was. Appraise Information: DC 12. Other than the silver, this is a fairly common hourglass design. Value: 25 gp (5 gp for the hourglass and 20 gp worth of silver). If this hourglass were in perfect condition it would be worth 85 gp. Special Rules: None. Weight: 7 lbs.

Value: 1,185 gp (85 gp for the device, 200 gp worth of platinum, and 900 gp for the pieces artistic value). Special Rules: When trapped inside the device, the victim suffers 1d4 points of damage every minute until dead or rescued. Weight: 325 lbs.

Ivory Figurine
Appearance: Carved from a solid piece of ivory, this figure stands 12 tall and is in the shape of a kneeling demon. It has only one wing, the other one broken off and missing. Appraise Information: DC 12. Ivory sculptures such as this one are uncommon and typically found only in the wealthiest of homes. It is possible that this one could be repaired but it will never be as valuable as it once was. Value: 16 gp. A perfect sculpture like this would sell for 100 gp. Special Rules: None. Weight: 3 lbs.

Idol of the Unspeakable Horror


Appearance: This wooden statue is about 12 high and crudely sculpted into the form of a fat humanoid with numerous tentacles hanging from its chest and huge, bat-like wings on its back. A crack along the left side of the statue is deep, almost separating the piece into two parts. Many of the tentacles are missing their tips. Appraise Information: DC 16. This foul item is a religious idol symbol worshiped by a race of savage humanoids that live deep beneath the surface. Their god sleeps for millions of years at a time and draws power while sleeping from all who worship it and all who fear it. The drow are in constant battle with these humanoids and while none of them know when the day is coming, all of them fear the arrival of this god. Value: 1 gp. Special Rules: This could be a divine focus item for clerics or other divine spellcasters who worship evil gods. Weight: 5 lbs.

Jade Hookah
Appearance: This beautiful smoking apparatus is made from fine jade and features a cord of heavy woven silk that ends with a gold mouthpiece. There are ornate workings of wrought silver and gold set in the body of the hookah with eight large settings of lapis lazuli. Appraise Information: DC 16. Due to the extensive craftsmanship involved in this hookah a full appraisal is best made by a jeweler or gem collector with a fair degree of background in culture and history. Value: 1745 gp (1,500 gp for the jade body, 100 gp for the gold designs, 50gp for the silver designs, 3gp for the silk cord, 12gp for the gold mouthpiece, 10gp for each setting of lapiz luzli) Special Rules: None, Weight: 8 lbs.

Iron Maiden
Appearance: A large metal coffin with two doors that are lined with spikes on the inside. The head of the coffin is shaped like that of a medusa and, overall, the coffin has a humanoid-like appearance. The sculpting makes this a beautiful work of art but the true purpose of the device scars the beauty. The coffin has been carefully painted to make the medusa as life-like as possible. Appraise Information: DC 14. This device is, as you already know, used to slowly torture and execute others. Humans and similar-sized creatures fit perfectly within the confines of the spike-lined coffin. Even though it is an instrument of death it is a highly valuable work of art. The metals used in the construction of the device are primarily steel and iron though the spikes and many decorative elements of the piece are made of platinum.

Jar of Spices
Appearance: This dark red clay jar is sealed tight with a sheet of leather that has been wrapped about it. Opening the jar reveals a fine red powder that smells of cinnamon. Appraise Information: DC 12. The jar and leather are fairly common. The crushed powder is cinnamon and quite valuable among the southern lands where the spice is in short supply. Value: 19 gp (1 gp for the jar and leather, 6 gp for each pound of the spice). Special Rules: None. Weight: 4 lbs.

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Another 101 Mundane Treasures

Jeweled Walking Staff


Appearance: This long staff is made from a large gnarled branch of an oak tree. It feels very well balanced. The crafter has left some twigs on the top of the staff. They have been twisted together around a large pink stone sphere. Appraise Information: DC 15. A lot of work has been put into this oaken branch to make it balanced the way it is. The gnarls of the branch give it a good handhold. The pink stone in the middle is a large rose quartz. It has a few nicks and scratches. Value: 35 gp (5 for the stick, 30 for the rose quartz) Special Rules: If this staff is used to make a magical staff it costs 50 gp and 100 xp less to create. Weight: 8 lbs.

identified as The Citadel. Appraise Information: DC 16. The Tribunal of Arcane Justice is an association that polices the activities of wizards and captures and tries those wizards who commit major crimes involving the use of magic. Not every page of the book is filled with the Tribunals laws some of the pages list offenders currently being hunted and provide as much information on each offender as the Tribunal has been able to collect. The last entry in this book dates it as twenty years old so it is likely that most of this information is worthless and theres a chance that the Tribunal no longer exists. Value: 25 gp. Special Rules: None. Weight: 6 lbs.

Kingly Mug
Appearance: This large, heavy mug has two handles and is sculpted from a single piece of wood into the shape of a dragon. Metal bands surround each handle and metal studs decorate the outer rim of the mug. The handles are the dragons forearms. Appraise Information: DC 12. This mug is made of a rare hardwood found only in the southern elven forests. The marks along the bottom indicate that is was made by a dwarven craftsman who lived thousands of years ago. The metal bands and studs are mithril. Value: 75 gp (30 gp for the artistry of the mug, 30 gp for the wood, and 15 gp for the metal). Special Rules: None. Weight: 12 lbs.

Locked Wooden Chest


Appearance: This heavy chest is large, about 40 x 24 x 36 in size. The hinges and locks are made of black metal while dozens of metal studs surround the edges of the lid. The chest is locked and the key is missing. Appraise Information: DC 12. An Open Lock check (DC 30) is required to open the chest. Inside is a suit of nobles clothing that is made of red silk (pants, tunic, and fine undergarments). The wood and metal of the chest are fairly common, as is the design of the chest. Value: 25 gp for the chest. If it is unlocked, the clothing within is worth 50 gp. Special Rules: None. 45 lbs.

Log of the Court


Appearance: A massive book, about 36 x 20, filled with hundreds of parchment pages. Over half of the pages are covered in court matters that were transcribed by a dozen different scribes. The dates on the pages span a decade, the most recent date from almost a thousand years ago. Appraise Information: DC 12. The book may have some value to a book collector. It is, other than its size, a common leather-bound book. Value: 10 gp. Special Rules: None. 75 lbs.

Large Mirror
Appearance: This large mirror is as high as a man. It stands on two golden legs and is surrounded by a fine gold border with a gold lions head at the top. Appraise Information: DC 12. This mirror has a few scratches and a small crack running down the bottom right corner. The gold legs are made of wood and are gold covered. The artistic work on the border and lions head is very good. Value: 200 gp (120 gp for the mirror, 30 gp for the mirror, 50 gp for the golden lions head) Special Rules: None. Weight: 125 lbs.

Magnifying Glass
Appearance: This eyepiece is identical to the magnifying glass from the PHB. The glass piece seems to be extra clear and well crafted. It is held in a wire frame with a small metal handle attached to it. Appraise Information: DC 12. The glass piece isnt glass at all. It is a clear crystal that has been cut and polished to make a clear conclave magnifying piece. The metal is plain steel.

Laws of the Tribunal


Appearance: This small book, bound in black leather, contains 100 pages of thick parchment. Each pages details a different law of the Tribunal of Arcane Justice. Also included is a sketchy map of an area

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Another 101 Mundane Treasures


Value: 151 gp (150 gp for the polished crystal, 1 gp for the steel). Special Rules: This magnifying glass grants a +3 circumstance bonus on Appraise checks involving any item that is small or highly detailed, such as a gem. Weight: 2 lbs. Appraise Information: DC 12. The string can be tied on to a persons clothing. This makes it harder for pickpockets to take it unnoticed. Each small gold ring can easily be broken off if needed. Value: Each gold ring is worth 2 gp Special Rules: None. Weight: <1 lb/string.

Map to Wyegthwynn
Appearance: A parchment map that leads to this elven city that lies in the western forests. Several dangers are marked on the map including a dragons lair, abandoned tower (marked as haunted on the map), and an entrance to the underground lands. Appraise Information: DC 12. Characters wishing to visit an elven city will find this parchment map extremely valuable. The dangers marked on the map could also be of use to treasure hunters or dragon slayers. Value: 8 gp. Special Rules: None. <1 lb.

Platinum Torch Holder


Appearance: This torch holder is fashioned in the shape of a coiled snake. The user holds the tail of the snake and the coils wrap around the torch, holding it. The snakes mouth is open and the sculpture is so detailed as to show the teeth and tongue of the serpent. The eyes of the snake are blue gemstones. Appraise Information: DC 12. The entire piece is constructed from platinum. The eyes are semi-precious jasper stones. Value: 180 gp (100 gp worth of platinum, 15 gp for each jasper stone, and 50 gp for the artistic value). Special Rules: None. Weight: 5 lbs.

Massive Tent
Appearance: Folded tight and held in a wooden case, this tent opens to be 40 x 30 in size and 10 high. The case is 8 x 4 x 4 and includes not only the heavy canvas tent but also all of the necessary poles and stakes. When erected a single opening on one side allows entrance to the tent. Appraise Information: DC 12. Tents like this are used by large mercenary companies, entertainers, or religious clergy. Value: 250 gp. Special Rules: None. Weight: 75 lbs.

Pouch with Needles and Thread


Appearance: This small cloth pouch is held closed with a length of twine. Inside it are six needles and two small spools of thread (black and white). The sewing needles are all identical and made of a dull metal. Appraise Information: DC 12. The pouch is fairly worthless, as is the thread. The needles, though, are each made of silver and can be cleaned and polished. Value: 14 gp (1 gp for the pouch, 1 gp for the thread, and 2 gp for each needle). Special Rules: None. Weight: <1 lb.

Masterwork Engravers Tools


Appearance: This leather pouch opens up to reveal a brand new set of engravers tools. The metal work on the blades is very fine. Appraise information: DC 10. This is a very nice set. It can be used to make fine details on either wood glass or metal. It can also be used as an impromptu set of thiefs tools. On the pouch the name Zerbam Limix is embroiled Value: 65 gp (15 for the engravers tools, 50 for masterwork) Special: Using these tools ads a +2 circumstance bonus to making craft (engrave) checks. If used as thiefs tools they dont give a +2 bonus and have a 5% chance of being ruined every time they are used.

Prayer Rug
Appearance: This carefully-made rug is bright red with the image of a crescent moon woven into its center. Its a thick rug and, when found, is tightly rolled and secured with lengths of black cloth. Opened the rug measures 36 x 40. Appraise Information: DC 12. This rug was used by worshippers of a religious order long dead. They knelt upon the opened rug and prayed to their god. The coloring signifies that this rug was used by one of the holy warriors of the religion, an ancient paladin. The name of the god is long forgotten though many do agree that the gods domain was strength and honor. Value: 212 gp (12 gp for the artistry of the rug and 200 gp for the age and historical value). Special Rules: None. Weight: 13 lbs.

Money String
Appearance: A long string, which is tied at both ends. On the string are some (4d10) small flat gold rings. Each ring can easily be broken off.

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Another 101 Mundane Treasures

Reed Pen
Appearance: This is a sharp pen used for writing on papyrus. The pen is about 11 long and in fine condition. Reed pens cannot write on paper. Appraise Information: DC 10. There is nothing special about this pen. Value: <1 gp. Special Rules: None. Weight: <1 lb.

Rope Ladder
Appearance: This bundle of rope unwinds into a 20-foot rope ladder. The rungs are evenly placed at 1 foot intervals. The ends have a metal hooks tied on. Appraise Information: DC 10. This ladder is made from knotted hemp rope. The metal hooks are made of steel. The hooks are used to fasten the rope onto the edge of the place the PC is climbing down from. Value: 3 gp (2 gp for the rope, 1 gp for the steel). Special Rules: Climbing down the rope gives a +5 circumstance bonus to climb checks. If the rope is thrown up there is a 10 % chance the metal hooks will hold. Weight: 10 lbs.

when properly cleaned, reveal small platinum studs that decorate this onceattractive set of tongs. Appraise Information: DC 12. The platinum studs, twenty of them, are the only things of value here. These tongs were no doubt part of an elaborate collection of cooking utensils. Value: 20 gp (1 gp for each platinum stud). In perfect condition this would be worth 40 gp. Special Rules: None. Weight: 3 lbs.

Small Casket
Appearance: This casket, constructed of wood held together with nails and metal bands, is sized for a halfling, gnome, or small human child. The casket has been used and the seals have been broken. Inside is a handful of dirt and a single wooden shoe. Appraise Information: DC 14. The first logical conclusion is that this casket belongs to a small vampire. Where the beast may be, if it even lives, is a complete mystery. The wood used in the construction of the coffin is a rare blue rosewood that grows the western forests. Value: 50 gp (40 gp for the wood, 10 gp for the coffin . . . the dirt and shoe have no value). Special Rules: None. Weight: 55 lbs.

Rusted Tongs
Appearance: These large, metal tongs are about two feet long and completely covered in rust and filth. Raised knobs along the handles of the tongs,

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Another 101 Mundane Treasures

Small Incense Burner


Appearance: This is a small ceramic incense burner painted white with blue waves. This type is made for amber or oil based types of incense. In it is some melted remains of amber. Appraise Information: DC 12. This is a simple incense burner. The bottom is hollow so that embers can be put in to heat the incense. The top is covered with melted myrrh grains. Value: 2 gp (2 gp for the ceramics, the leftover myrrh is worthless) Special Rules: None. Weight: <1 lb.

Appraise Information: DC 12. The rug is somewhat unusual but not particularly sought after or considered as vintage. Value: 150 gp (145 gp for the troll hide and head, 1gp for preserving materials, 4 gp for the dye) Special Rules: None. Weight: 85 lbs.

Unicorn Flute
Appearance: A long 18 in. flute made of a shiny shell like material. It is very light. The flute is tapered and ends off at a blunt point that has been pierced to make an air hole. Appraise Information: DC 18. The flute is made from a hollowed out unicorn horn. It is long and smooth and glistens in the sun. Value: 150 gp (100 gp for the unicorn flute, 50 gp for masterwork) Special: This flute gives a +2 bonus on perform (flute) checks. Weight: 2 lbs.

Tatami
Appearance: A thick mat made of rice straw that is used in the far eastern lands. Its thick and strong and has been dyed a bright red. Appraise Information: DC 12. This is a fairly common item in the eastern lands though, admittedly, this one is of a superior design than the ones used in the homes of commoners. Value: 175 gp. In the east this item would be worth considerably less, probably 60 gp. A tatami from a common home would be worth only 2 gp. Special Rules: None. Weight: 12 lbs.

Wool Bag of Jade Figurines


Appearance: The wool of the bag has been repeatedly treated with expensive dyes in order to have every color of the rainbow. Two drawstrings with six dyed bone beads close the top of the bag. Inside the bag is total of twelve jade figurines carved into a variety of animal shapes. Close inspection reveals that these are the different animals of an oriental zodiac. Appraise Information: DC 10. Such carvings and bags are fairly common and often carried by the children of the aristocratic and noble families. Value: 25gp (7sp for the bag, 5cp each for the 6 beads, 2 gp each for the 12 jade figurines) Special Rules: None, Weight: 1 1/2 lbs.

The Trials of Decay


Appearance: This heavy tome is constructed of black leather around a metal frame. 100 parchment pages inside detail the history of the Servants of Decay, an ancient cult that lives for decay and destruction. Appraise Information: DC 14. This book is of a fairly common design but the information within is extremely valuable. Value: 515 gp (15 gp for the book and 500 gp for the knowledge contained within the pages of the book). Special Rules: Studying this book for one week grants the reader a permanent +1 circumstance bonus to all checks involving the history of the Servants. Weight: 7 lbs.

Woven Basket
Appearance: This small basket is about 8 x 8 and 6 deep. It is woven of straw and includes a handle. Wrapped around the handle are six metal bands, each one studded with a single green gemstone. The inside of the basket is covered in a solid, tar-like substance that is tacky to the touch. Appraise Information: DC 12. This basket, other than the silver bands and emerald stones, is a fairly common design used in towns and villages throughout the land. The coating on the inside of the basket protects whatever it is holding from water seepage. Value: 68 gp (2 gp for the basket, 5 gp for each metal band, and 6 gp for each gemstone). Special Rules: None. Weight: 2 lbs.

Troll Skin Rug


Appearance: This hideous looking rug has been made from the tanned back, shoulders, neck, and head of a slain troll. In order to preserve the hide the skin has been oiled and worked into leather. As this process ruined the natural color of the trolls flesh somewhat the artisan dyed the leathery finish to a deep shade of green. Though a few teeth are missing and the eyes have been sewn together but otherwise the head and hair are in reasonably good shape. The head is stuffed with dried hay.

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Another 101 Mundane Treasures

WEAPONS
These are deadly treasures. Masterwork swords and bows constructed ages ago for noble warriors, unique arrows with gemstone heads, and ornamental lances are just some of the items youll find in this category.

Elvin Warhammer
Appearance: A medium sized warhammer, with an elegantly crafted mithril handle wrapped in weathered leather. The hammer's head is also mithril and is blunt and squared on one side and is a long spike on the other. There is an intricate elvin design engraved on the hammers head. Appraise Information: DC 14. Elvin archers carried similar warhammers in ancient times. Its blunt side and spiked side allow it to deal both bludgeoning and piercing damage, depending on which side is used. The hammer's head is heavier than it would be if it were fashioned of mithril alone. Elvin weaponsmiths fashioned the head from iron first and then encased it in mithril. Value: 2387 gp (12 gp for the hammer, 75 gp for the artistry of the engravings, 2000 gp for the mithril and 300 gp for the masterwork). Special rules: +1 enhancement bonus to attack rolls (masterwork). Weight 8 lbs.

Godblade
Appearance: This massive greatsword is gold in color with a silvercolored hilt, handle, and pommel. The pommel is decorated with a large gold-colored spike and the handle is wrapped in black leather. This weapon requires two hands to use and even the strongest warriors have difficulty lifting it. Appraise Information: DC 12. The blade is made of gold-plated steel that has been sharpened to a fine edge. The gold-colored spike is solid gold. This is a masterwork weapon. Value: 480 gp (50 gp for the sword, 300 gp for masterwork, 30 gp for the gold-spike, and 100 gp for the gold plating and artistry of the swords construction). Special Rules: More a decorative weapon that one intended for battle, this weapons damage range is 1d10 and critical is on a 20. Characters with a strength lower than 17 suffer a -2 to attack rolls. Weight: 26 lbs.

Greatsword of the Octopus


Appearance: This greatsword is common in appearance other than the handle which is fashioned like a set of tentacles wrapped around the sword.

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Appraise Information: DC 12. The artistry of the handle is phenomenal and the work of a master artist who has been dead thousands of years. The mark on the swords edge, a circle with a line slashed through it, identifies it as an original masterpiece. Value: 1,250 gp (50 gp for the sword and 1,200 gp for the age and artistry of the weapons handle). Special Rules: None. Weight: 15 lbs.

Olomabas Trusted Axe


Appearance: This heavy greataxe has a three foot long handle built of metal and a dark, black wood. Bands of gold wrap around the handle and the axe blade is secured to the handle with bright metal rivets. A row of black gemstones, eight in all, decorate one side of the axe blade. The axe is sharpened and in excellent condition. Appraise Information: DC 14. This is the weapon of Olomaba, a great orc chieftain from the southern plains. The gemstones are perfect black sapphires that have been expertly fashioned and polished. The wood is black oak and the metal of the handle is mithril. This is a masterwork weapon. Value: 4,820 (20 gp for the greataxe, 300 gp for masterwork, 500 gp for each black sapphire, 10 gp for the wood, and 500 gp worth of mithril). Special Rules: +1 bonus to attack rolls (masterwork). Weight: 21 lbs.

Hotosogi
Appearance: A massive, wicked-looking sword, one side featuring saw teeth that cut through bone as easily as flesh. The sword requires two hands to be used by a man. Red gemstones decorate the guard around the handle. Appraise Information: DC 14. This weapon is from the far east. The red gemstones, five in all, are small rubies. Value: 375 gp (50 gp for the weapon, 5 gp for each ruby, and 300 gp for masterwork). Special Rules: +1 bonus to attack rolls for masterwork. Treat as a greatsword. Weight: 16 lbs.

Plain Sword
Appearance: This masterwork steel sword is flawlessly smooth and shiny. It has no design or markings. Appraise Information: DC 20. On closer examination it can be seen that the sword is an amazing piece of artwork. The blade is perfectly symmetrical, as is the hilt and the guard. The whole sword is perfectly smooth. The hilt is copper plated steel. Value: 380 gp (30 for the sword, 350 for the craftsmanship). Special Rules: +1 enhancement bonus to attack roles (masterwork). Weight: 4 lbs.

Jeweled Long Sword


Appearance: This long sword is covered in dwarvish runes along one side of the blade. The handle of the weapon is studded with four red gemstones and a fifth stone, also red, is set into the guard. Appraise Information: DC 14. This is a masterwork weapon. The stones are small garnets. The weapon is made of platinum and mithril. Value: 815 gp (15 gp for the longsword, 300 gp for masterwork, 50 gp worth of platinum, 150 gp worth of mithril, and 60 gp for each garnet). Special Rules: +1 bonus to attack rolls (masterwork). Weight: 3 lbs.

Tainted Arrows
Appearance: The twenty arrows in this black wooden case appear completely normal. Appraise Information: DC 16. The arrowheads are coated in a thin poison. The case is of excellent quality and, actually, more valuable than the arrows. Value: 186 gp (1 gp for the arrows, 5 gp per arrow for the poison, and 85 gp for the case). Special Rules: The poison deals an additional 1d4 points of damage to the target if a Fortitude check (DC 20) is failed. There is no secondary damage. Weight: 25 lbs.

Needle Dagger
Appearance: This daggers blade is a fine needle ending in a sharp barb. Appraise Information: DC 15. This dagger is a masterwork weapon. The handle is made of steel while the blade is made of adamantine which keeps the fine tips from breaking. This weapon is favored by assassins as it is easy to conceal and can deliver a poison when it wounds. Value: 352 gp (2 gp for the dagger, 300 gp for the masterwork, 50 gp for the adamantine) Special Rules: +1 enhancement to attack roles (masterwork). This dagger deals piecing damage.

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System Reference Document Copyright 2000, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, based on original material by E. Gary Gygax and Dave Arneson. Another 101 Mundane Treasures Copyright 2003, Philip Reed, www.philipjreed.com. Arcana: Societies of Magic, Copyright 2001, Kevin Brennan and James Maliszewski. Guildcraft Copyright 2002, Bastion Press, Inc. Ink & Quill Copyright 2002, Bastion Press, Inc. The Mad Merchants Shop of Curious Wares Copyright 2003, Philip Reed, www.philipjreed.com. Legions of Hell, Copyright 2001, Green Ronin Publishing; Author Chris Pramas. Moon Elves, Copyright 2002 DarkQuest, LLC. Nilbog from Tome of Horrors, Copyright 2002, Necromancer Games, Inc.; Author Scott Greene, based on original material by Roger Musson. Secret College of Necromancy, Copyright 2002, Green Ronin Publishing; Authors David Zeb Cook and Wolfgand Baur. Wrath and Rage: A Guidebook to Orcs and Half-Orcs, Copyright 2002, Green Ronin Publishing; Author Jim Bishop. WW16006: Psionics Toolkit 2002, Fiery Dragon Productions, Inc., www.fiery-dragon.com; Author: Mike Mearls. 'D20 System' and the 'D20 System' logo are Trademarks owned by Wizards of the Coast and are used according to the terms of the D20 System License version 3.0. A copy of this License can be found at www.wizards.com/d20.

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