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World 5 World 5-Toad World 5-1 Sunshine Seaside World 5-2 Tricky Trapeze Theater World 5-A Chargin' Chuck Blockade Is Back World 5-3 Backstreet Bustle World 5-4 Sprawling Savanna World 5-5 Bob-ombs Below World 5-B Fire Bros. Hideout World 5-6 Cakewalk Flip World 5-7 Searchlight Sneak World 5 Boss King Ka-Thunk's Castle World 6 World 6-1 Clear Pipe Cruise World 6-2 Spooky Seasick Wreck World 6-3 Hands-On Hall World 6-4 Deep Jungle Drift World 6-A Prince Bully Blockade World 6-5 Ty-Foo Flurries World 6-A Prince Bully Blockade World 6-6 Bullet Bill Base World 6-7 Fuzzy Time Mine World 6-B Fire Bros. Hideout #3 World 6-Mystery House Throwdown World 6-Boss Bowser's Bob-omb Brigade World 6-C Motley Bossblob's Big Battle World Castle World Castle-1 Fort Fire Bros. World Castle-2 Switchback Ruins World Castle-3 Red-Hot Run World Castle-4 Boiling Blue Bully Bell World Castle-A Brolder Blockade is Back World Castle-B Prince Bully Blockade is Back World Castle-C Fire Bros. Hideout #4 World Castle-5 Trick Trap Tower World Castle-Toad Captain Toad Gets Thwomped World Castle-6 Rammerhead Reef World Castle-7 Simmering Lava Lake World Castle-Boss Bowser's Lava Lake Keep World Bowser World Bowser-1 Spiky Spike Bridge World Bowser-2 Plessie's Dune Downhill World Bowser-3 Cookie Cogworks World Bowser-Train The Bowser Express World Bowser-4 Footlight Lane World Bowser-5 Deepwater Dungeon World Bowser-6 A Beam in the Dark
World Bowser-Mystery House Claw Climb World Bowser-7 Grumblump Inferno World Bowser-A Motley Bossblob's Encore World Bowser-B Hissocrat Returns World Bowser-Boss The Great Tower of Bowser Land World Star World Star-1 Rainbow Run World Star-2 Super Galaxy World Star-3 Rolling Ride Run World Star-4 The Great Goal Pole World Star-5 Super Block Land World Star-6 Honeycomb Starway World Star-7 Gargantuan Grotto World Star-8 Peepa's Fog Bog World Star-9 Cosmic Cannon Cluster World Star-Toad Captain Toad Takes a Spin Cheats and Secrets Warp Zones Green Stars Stamps Suits and Power-Ups Cat Suit Tanooki Suit Double Cherry Boomerang Flower Mega Mushroom Cannon Box Goomba Suit Beam Box Unnamed Kuribo's Boot-Like Ability Universe Characters Mario Luigi Peach Toad Locations Enemies Development
Walkthrough
This page contains a complete Walkthrough for Super Mario 3D World, including Stamp Locations, Green Star Locations and Warp Zones. There are 85 Stamps and 380 Green Stars in Super Mario 3D World.
World 1
Stamps 6 6 Flagpoles 24 Green Stars Warp Zones World 1-2 Warp to World 2
World 1-1 Super Bell Hill World 1-2 Koopa Troopa Cave World 1-A Chargin Chuck Blockade World 1-3 Mount Beanpole World 1-4 Plessie's Plunging Falls World 1-5 Switch Scramble Circus World 1-Toad Captain Toad Goes Forth World 1-Boss Bowser's Highway Showdown
World 2
Stamps 7 6 World 2-1 Conkdor Canyon World 2-2 Puffprod Peaks Flagpoles Green Stars 42 Warp Zones ???
World 2-3 Shadow-Play Alley World 2-Stamp House World 2-Mystery House Melee World 2 Big Galoomba Blockade World 2-4 Really Rolling Hills World 2-A Big Galoomba Blockade World 2-5 Double Cherry Pass World 2-Boss Bowser's Bullet Bill Brigade
World 3
Stamps 9 9 Flagpoles Green Stars 31 Warp Zones ???
World 3-1 Snowball Park World 3-2 Chain Link Charge World 3-3 Shifty Boo Mansion World 3-Stamp House World 3-4 Pretty Plaza Panic World 3-Toad Captain Toad Makes a Splash World 3-A Magikoopa Blockade World 3-5 Pipeline Lagoon World 3-6 Mount Must Dash World 3-7 Switchboard Falls World 3-Boss The Bullet Bill Express World 3-B A Banquet with Hisstocrat
World 4
Stamps 7 6 Flagpoles 48 Green Stars Warp Zones World 4-2 Warp to World 5
World 4-1 Ant Trooper Hill World 4-2 Piranha Creeper Creek World 4-A Brolder Blockade World 4-3 Beep Block Skyway World 4-4 Big Bounce Byway World 4-5 Spike's Lost City World 4-B Fire Bros. Hideout #1 World 4-Stamp House World 4-Mystery House Mad Dash World 4-Boss Lava Rock Lair
World 5
Stamps 6 6 Flagpoles Green Stars 42 Warp Zones ???
World 5-1 Sunshine Seaside World 5-2 Tricky Trapeze Theater World 5-3 Backstreet Bustle World 5-Toad Toad Plays Peek-a-Boo World 5-A Chargin' Chuck Blockade is Back World 5-4 Sprawling Savanna World 5-5 Bob-ombs Below World 5-6 Cakewalk Flip World 5-7 Searchlight Sneak World 5-B Fire Bros. Hideout#2 World 5-Boss King Ka-thunk's Castle
World 6
Stamps 9 9 Flagpoles Green Stars 32 Warp Zones ???
World 6-B Fire Bros. Hideout#3 World 6-1 Clear Pipe Cruise World 6-2 Spooky Seasick Wreck World 6-3 Hands-on Hall World 6-4 Deep Jungle Drift World 6-5 Ty-Foo Flurries World 6-A Prince Bully Blockade World 6-6 Bullet Bill Base World 6-7 Fuzzy Time Mine World 6-Mystery House Throwdown World 6-Boss Bowser's Bob-omb Brigade World 6-C Motley Bossblob's Big Battle
World Castle
Stamps 9 8 Flagpoles Green Stars 32 Warp Zones ???
World Castle-1 Fort Fire Bros. World Castle-2 Switchblack Ruins World Castle-3 Red-Hot Run World Castle-4 Boiling Blue Bully Bell World Castle-A Brolder Blockade is Back
World Castle-B Prince Bully Blockade is Back World Castle-C Fire Bros. Hideout#4 World Castle-5 Trick Trap Tower World Castle-Toad Captain Toad Gets Thwomped World Castle-6 Rammerhead Reef World Castle-7 Simmering Lava Lake World Castle-Boss Bowser's Lava Lake Keep
World Bowser
Stamps 10 11 Flagpoles Green Stars 39 Warp Zones ???
World Bowser-1 Spiky Spike Bridge World Bowser-2 Plessie's Dune Downhill World Bowser-3 Cookie Cogworks World Bowser-Train The Bowser Express World Bowser-4 Footlight Lane World Bowser-5 Deepwater Dungeon World Bowser-6 A Beam in the Dark World Bowser-Mystery House Claw Climb World Bowser-7 Grumblump Inferno World Bowser-A Motley Bossblob's Encore World Bowser-B Hissocrat Returns World-Bowser-Boss The Great Tower of Bowser Land
World Star
Stamps 10 9 Flagpoles Green Stars 32 Warp Zones ???
World Star-1 Rainbow Run World Star-2 Super Galaxy World Star-3 Rolling Ride Run World Star-4 The Great Goal Pole World Star-5 Super Block Land World Star-6 Honeycomb Starway World Star-7 Gargantuan Grotto World Star-8 Peepa's Fog Bog World Star-9 Cosmic Cannon Cluster World Star-Toad Captain Toad Takes a Spin
World Mushroom
Stamps Flagpoles Green Stars Warp Zones
31
???
World Mushroom-1 Night Falls on Really Rolling Hills World Mushroom-2 Spiky Mount Beanpole World Mushroom-3 Deep-Black Jungle Rift World Mushroom-4 Trouble in Shadow-Play Alley World Mushroom-5 Back to Hans-on Hall World Mushroom-6 Gigantic Seaside Wreck World Mushroom-7 Broken Blue Bully Belt World Mushroom-Mystery House Brawl
World Flower
Stamps 0 12 Flagpoles Green Stars 36 Warp Zones ???
World Flower-1 Switch Shock Circus World Flower-2 Floating Fuzzy Time Mine World Flower-3 Piranha Creeper Creek After Dark World Flower-4 Faster Fort Fire Bros. World Flower-5 Sprawling Savanna Rabbit Run World Flower-6 Shiftier Boo Mansion World Flower-7 Pipeline Boom Lagoon World Flower-8 Blast Block Skyway World Flower-9 Towering Sunshine Seaside World Flower-10 Honeycomb Skyway World Flower-11 Spiky Spike Bridge Sneak World Flower-12 Boss Blitz
World Crown
Stamps 4 1 Flagpoles Green Stars 38 Warp Zones ???
World Crown-Crown Champion's Road World Crown-Toad Captain Toad's Fiery Finale World Crown-Mystery House Marathon
Other
Warp Zones More Coming Soon
Stamp Location
In the second large area, with the halfway flag, look for a green pipe leading to the room with this stamp. Don't destroy the green pipe with the Mega Mushroom located high above it!
Stamp Location
In the second large area, with the halfway flag, look for a green pipe leading to the room with this stamp. Don't destroy the green pipe with the Mega Mushroom located high above it!
Stamp Location
After you blast through the long clear pipe, jump on the ? blocks to discover invisible blocks above them you can hit. Use these to climb to a clear pipe leading into the rear wall. This pipe leads to stacks of coins and a Stamp.
You'll need to return to the level twice to fill up your lives to 1,110 because the time will run out once you hit 600 or so on your first go.
that splits into two paths, one with a loop with coins in it. On the far side are three long ? blocks that are invisible against the rear wall. Use these to reach the upper path with a lone Koopa patrolling it. Above this Koopa is a hard-to-spot gap in the ceiling. Run up the rear wall to find a red warp pipe. This will warp you to World 2!
Stamp Location
To get this Stamp you'll need to Wall Jump up to it or fall onto it -- it's in the middle of the level, you can't miss it.
Stamp Location
Instead of entering the secret waterfall passage, carefully navigate the river curves and you can grab this stamp.
Stamp Location
The Stamp is just before the final flag. You'll need a Cat Suit or a double jump to reach it.
World 1-Toad
Walk Toad through this easy level to get 5 Green Stars.
Stamp Location
After you cross the first bridge, look for four conspicuous silver blocks under the Cat Suit switch. You can run into one of the Soccer Bombs to kick it into the silver blocks to reveal the Stamp.
Boss: Bowser
This battle is MUCH easier with the Cat Suit. Using Cat Suit swipes you can knock the Soccer Bombs into Bowser's ugly face instead of his car, doing a huge amount of damage. Do this twice and he'll go down easy.
Otherwise, you'll have to chase after his car, and keep close to it so he throws Soccer Bombs. If you are too far away he won't throw them. Run around the front of Soccer Bombs and bump them into Bowser's car.
Watch for the fire balls and avoid the pools of fire in the second half of the fight. It will take a few hits for each round to destroy Bowser's car.
Stamp Location
This Stamp is in the middle of the level, just before you cross the long, moving bridge. You can't miss it.
Stamp Location
This Stamp is in the middle of the level, just before you cross the long, moving bridge. You can't miss it.
Stamp Location
In the area where you can only see your shadow, use the Cat Suit (a bell shadow can be found here) to bust through some blocks under the giant Piranha Plant to get the Stamp.
Stamp Location
You'll need a Double Cherry or another player to get this Star too. On the wide hill just past the halfway point flag, look for a few ? blocks on the far left. One of these can be hit to create blocks above it, which disappear after a while. Have one clone or a friend stand under the block and hit it,
while another clone or character stands right on top of it. Don't move, just hit jump until you get lifted into the Stamp.
Stamp Location
The Stamp is on on a cage above some crates near the end of the tank brigade. You must destroy the crates with the Cannon Box or a Fire Flower to get this Stamp. Rush ahead to get it as you have to jump up and backwards to pick it up, which can take some time.
Boss: Boom-Boom
Boom Boom can be killed with Fire Flower fireballs, Cannon Box fire, or just plain old head-stompin. Each time Boom Boom spins he becomes vulnerable to any attacks. If he's in his shell he's invincible. Even during a brief period when he's invisible you can still see him shimmering and jump over his attacks (or just stay far away). Stomp him three times or halt him with projectiles three times to complete the level.
Stamp Location
The Stamp is in an obvious area just before the green warp pipe leading out of the level. Getting to it is tricky, since it's on a thin strip of ice. Go slow!
Stamp Location
The Stamp in this level is located near a clear tube in the second half of the level. You must use a Cat Suit to reach it. Luckily you can get a Cat Suit in a nearby ? block. Climb the fence to reach it.
Stamp Location
Stand on the first sofa you come to and it will lift you to this Stamp.
Stamp Location
To the left of the platforms just past the rabbit you'll find a Princess Button. Hit it as the princess to reveal the Stamp.
Stamp Location
The Stamp can be found above the second underwater area. Before you plunge deep into the second area, look for a gap in the ceiling. Travel up through the ceiling to find this Stamp. Destroy the other boxes here to find a Cannon Box too!
Stamp Location
In the second stretch of dashes you'll pass under some orange pads. Use the jump pad to get up to these and they will vault you right into the Stamp.
Stamp Location
The final set of rolling directional pads will take you to this Stamp. Drop down the leftmost platforms to get to it.
Stamp Location
Just before the final pipe on the locomotive engine, drop below and kill the second Fire Bro. to reveal the Stamp.
World 3-B A Banquet with Hisstocrat This page contains the Green Star locations, Secrets and Stamp Location for Super Mario 3D World's World 3-B A Banquet with Hisstocrat. This is a boss fight that will net you one Green Star. To beat Hisstocract, first grab the Cat Suit to the right of the basket leading down at the start of the level. You can grab more Cat Suits on the snake platforms Hisstocrat raises. Most of these platforms will lift plates above their heads you can climb to with the Cat Suit. From here, you can jump onto Hisstocrat's head to damage him. Avoid his rock attacks by running away from the shadows. In the final round, snake mouths will occasionally be open, so don't' climb those snakes. Use dive attacks to hit the large snake in the head -- you can also ground pound if you overshoot his head in your dive attack.
Stamp Location
The Stamp is above a string of ant troopers trooping around a square. Just past them is a hidden Star you can reveal by busting the space between blocks before crossing the long bridge with the spiked enemies. Use the Star to get to the Stamp. You can also kill these critters with the Cat Suit.
Stamp Location
The Stamp is above a string of ant troopers trooping around a square. Just past them is a hidden Star you can reveal by busting the space between blocks before crossing the long bridge with the spiked enemies. Use the Star to get to the Stamp. You can also kill these critters with the Cat Suit.
Enter the Green Pipe from the back of the giant ant troopers to find a secret area with a Green Star. To get to it you'll need to jump off the backs of Ant Troopers. Hold JUMP to bounce higher off of them to reach the Star.
Stamp Location
Just past the midway flag and the water is a Piranha Plant guarding a deep shaft. Instead of going down the shaft, hold JUMP to bounce off of the Piranha Plant and reach a secret area in the rightmost wall. Run down the secret passage to get to the Stamp.
Stamp Location
This Stamp is directly above the Midway Flag. You can either step on the block with 4 fellow players, 4 Double Cherry clones, or you can just use a Cat Suit to climb to it.
Stamp Location
On the final, large bounce platform, grab this Stamp amidst the many enemies. Use a Fire Flower to clear them out.
Stamp Location
Above the first ramp with the Spike's throwing spike logs, look for the top of the wall to the left that you can climb onto. This leads back towards the start of the level, and a the Stamp can be found atop the wall here.
Stamp Location
This tough-to-find Stamp requires a Cat suit, which you can get from the Red Coin Ring or from destroying all the blocks on the long bridge before the green warp pipe. On the wall just before this final bridge sits a Stamp, high above the level. Climb the left side with the Cat Suit to find a landing, and then the stamp.
Stamp Location
Grab the Stamp on the platforms near the end of the Plessie section. Don't forget to jump back to the water!
World 5-Toad
Collecting your 5 Green Stars here requires you to tap the touch screen to move the large, pink blocks. If you get stuck, tap the blocks!
Stamp Location
Grab the Stamp on the platforms near the end of the Plessie section. Don't forget to jump back to the water!
Stamp Location
This is just before the pipe after the large disc of Piranha Plants, search to the left for it, just off camera.
Stamp Location
Play this level as Toad to hit the Stamp block with his face on it near the end flag.
Stamp Location
Just before the second Green Star, use the Cat Suit to run up the wall and look for an alcove with the stamp.
Stamp Location
Grab the Stamp on the platforms near the end of the Plessie section. Don't forget to jump back to the water!
Hidden Luigi
Jump up on the clear pipe after the Checkpoint to find an 8 bit luigi on the side of the pipe as it curves up.
Stamp Location
Near the beginning of the stage, while climbing up the mine, look for the first flying Dry Bones, and duck into an alcove below him when a block moves out of the way to grab the Stamp.
World Crown-Crown Champion's Road World Crown-Crown Champion's Road World Crown-Crown Champion's Road World Crown-Crown Champion's Road World Crown-Crown Champion's Road World Crown-Crown Champion's Road World Crown-Crown Champion's Road World Crown-Crown Champion's Road World Crown-Crown Champion's Road World Crown-Crown Champion's Road World Crown-Crown Champion's Road World Crown-Crown Champion's Road
World Crown-Crown Champion's Road is regarded as Super Mario 3D World's hardest level. You may want to stock up on Infinite Lives before you attempt it. And you will definitely want to grab a Tanooki Suit or use the Princess to practice the tougher areas of the level if you simply can't beat it with Mario.
Walkthrough
This level will test all of your platforming abilities, no matter what character you play as. As stated above, characters who can float or suits that reduce falling speed are very useful in completing this level, although it can be done without any powerups. Video Walkthrough
As the level begins, race off towards the Octoombas. The first will spout projectiles at you as you approach, so steer clear and jump across the gap to the second and third platform. The next Octoomba stands between you and the next platform. He will not start shooting at you until the platform stops, so wait until the platform is about to stop before running slightly past him and long jumping to the next platform. You can try ground pounding them, but with moving platforms, it's easier to dodge them. Get on board the next platform, and wait until it reaches the final Octoomba before long jumping off the very top of the platform towards the clear pipe.
Now you'll be zig-zagging through three Fire Bros, none of which you should try and directly engage. For the most part, unless an enemy has to be defeated to progress, just avoid them. If you happen to land on a Fire Bro, that's fine to, but focus on running around the back of them as you make your way to next area.
This next area is composed of small narrow platforms that can be ran across, and several Charging Chucks that seek to block you. Sprint across the platform towards the first Chuck and wait until he begins to charge. Wait until he get close to jump over him and land on one of the last two platforms before getting to the next area. Take care to aim for the platforms so you do not fall through the gaps. As the camera pans over, three more Charging Chucks await you. Begin running along the top tier of platforms towards the first Chuck on the right, then cut diagonally across to the lower set of platforms. It may look like you will fall through but you will not if you don't run parallel to a platform. The first two Chucks should run into each other, leaving you to jump over the third, then finally the last Chuck and onto the last platform and onto the next area.
The next area is comprised of Beep Blocks that will change after roughly a second. Some of these parts may seem impossible without a Tanooki Suit, but they can be done. Begin by waiting until the blue blocks disappear before long jumping out to the middle of them, landing as they appear. Immediately long jump across the gap to the last red block so you can land when that appears, then long jump across to the blue blocks as they appear.
Now you'll have to climb several stairs of Beep Blocks, with a very tricky finisher. If you have the Tanooki Suit or are using Peach, take advantage of gliding to plan your descent carefully, and wait for blocks to appear. Otherwise, use the momentum from jumping across the previous blocks to head towards the first blue block on the right, jumping up the right side of the stairs to the top blue blocks. As soon as you land, run and jump from the top right side of the blue blocks to clear the lower red blocks and hit the top red block, and long jump to the blue blocks across the gap.
If you thought those stairs were tough, it only gets tougher. The first three Beep Blocks seem easy enough, but the rest are paired in twos, and will require constant momentum to clear the blocks fast enough to get to the next set before the second is up. Again, Tanooki suit users will have an easier time. You can also jump from the second to last blue block and wall jump against the platform's edge if you run out of time. If you don't have enough speed to clear the blocks and get stuck halfway, its better to jump back down to the bottom and try again. Alternatively, if you jump so that you land just after the blocks appear, you can clear the red double-step to land on the first blue double step. Once there, turn around and fall off back onto the top of the red double step, and jump back to the blue steps and up to the top platform. This method requires less momentum. Once you arrive at the platform, grab the first Green Star and jump into the cannon.
The next area features 3 Magikoopas, falling blocks that reappear, and 4 fire bars at each corner. As soon as you land, jump over their attacks and take out the far left one. Head to the middle, and wait for the top Magikoopa to teleport to the left, and take him out, then head back to the middle to take out the last Magikoopa, and stick around to jump into the box.
This new area features rolling spiked pendulums, and if they weren't enough, walls of Fuzzies will try to block your progress. Lucky for you there is a sleeping Piranha Plant that can be grabbed past the first spiked pendulum. Time your jump to avoid the spikes, and head to the top platform and wait for the moving platform to reach you. Jump on it, but watch for the back-swing of the pendulum, and have the plant eat the Fuzzies to continue.
Move onwards and upwards to the next two walls of Fuzzies. Once you get onto the narrow platform you won't have to worry about the pendulum behind you. Chomp down enough Fuzzies to where you are comfortable, then jump onto the two moving platforms with two spiked pendulums. Watch for them to swing together as the platforms meet, and cross to the other side without getting hit to get the second Green Star and onto the next area.
Here you will be greeted with a long shaft crawling with spiked enemies. If you have a Cat suit, now would be a good time to switch from the Tanooki Suit, but not for the reasons you might think. This part can easily done with no suits at all if you know what to do. Wait at the bottom for a spiked enemy to begin crawling down. Jump up off the boosted platform, and hold A to bounce high off the enemies back, then quickly wall jump to the other side, above the next enemy, and repeat the process. While it is viable to climb with the Cat suit, it's harder to avoid enemies than you might think, and the Tanooki Suit just slows your ability to bounce off the enemies. Once at the top, bounce off the sleeping Piranha Plants like the previous enemies to get to the next area.
This place is filled with spikes, and a moving rectangle of water that doesn't wait around for you. Try and keep pace by sticking along the white blocks and avoiding the moving red spikes. Don't be afraid to slow down to avoid spikes, you'll have a few moments to catch up with the water at the end, before quickly swimming upwards as it begins to move back.
Carefully dodge the spikes and move along the top towards the very end where a red spiked block is blocking a clear pipe. You'll have a few moments to get into position before the spiked block moves out of the way, then quickly ground pound to shoot down into the water and into the pipe.
Now comes the hardest part of the level, which can be a nightmare for those without Tanooki Suits or using Peach. The area is comprised completely of Speed Boosts, which means you will be unable to stop moving once you begin. You can jump and change direction a bit, but for the most part you will be unable to slow down, and the timed shockwaves of death will require timing to avoid. Running in circles can be useful, here, as it has a similar effect to stopping in that your movement is limited. When you are ready, begin running along the first path, and jump when the first shockwave is about to pass you. Take a quick left and then a right and prepare to jump. Be warned that this jump is where the first two shockwave squares intersect. Keep hopping across platforms, and use the Tanooki suit to avoid shockwaves if you can. The second and third shockwaves will intersect at the second platform, so keep an eye out for when you'll need to jump.
Finally, this last area is comprised of five circular shockwave generators. You'll need to grab the Green Star at the entrance, and 5 keys to unlock the exit. 4 keys will be in each corner, with one in the very center. Note how they circles intersect, as it can be the key to survival here. The bottom right shockwave jus barely intersects with the main arena, but the other 4 will create overlapping circles that encompass the whole area. After they shockwaves pass, you'll only have a second to run uninterrupted before the next wave begins. Time your jump and watch out for incoming shockwaves, and you'll soon have all the keys, unlocking the exit.
If you made it, congratulations! Enjoy Nintendo's fun little message on your journey to the goal post,
as several characters cheer you on (Don't forget the stamp next to the goal post!).
If you didn't make it yet, don't worry! It's a tough level - the toughest in fact! Practice enough and you'll get all the timing down for each area in no time!
Infinite Lives
You can get 1,110 lives (represented as three crowns by your life counter), in World 1-2. You can do this by passing the first Koopa and making your way to the area with a second Koopa and a Goomba on a slightly raised platform. Kill the Goomba, then jump on the green Koopa and steal its shell. Hop up onto the platform with the Goomba and face the rear wall while standing in front of the three brick blocks (press the D-pad UP to aim directly at the wall). Throw the Koopa and then immediately jump. Don't press anything else and you will bounce off the Koopa shell and never touch the ground while it bounces infinitely off the rear wall. This will result in infinite 1-Ups so long as you don't move! You'll need to return to the level twice to fill up your lives to 1,110 because the time will run out once you hit 600 or so on your first go. Alternate method: You can get more lives (about 900) if you toss the first shell through the pipe, so that it bounces back and forth on the lip of the lower pipe. As long as you are facing the right direction (East/West) the shell will bounce back and forth very fast.
Rosalina is an unlockable playable character in Super Mario 3D World, as revealed in November 13th's Nintendo Direct. She has a special spin attack. She can be unlocked by beating the 2nd Level in the Star World. The level is called "Super Galaxy", homeage to Rosalina's game, Super Mario Galaxy. She is found at the end of the level.
The Cat Suit is required for this cheat, so pick one up in World 1-1 Super Bell Hill and hold it in your inventory or wear it through the level. Near the end of the underground portion of the level is a pipe that splits into two paths, one with a loop with coins in it. On the far side are three long ? blocks that are invisible against the rear wall. Use these to reach the upper path with a lone Koopa patrolling it. Above this Koopa is a hard-to-spot gap in the ceiling. Run up the rear wall to find a red warp pipe. This will warp you to World 2!
A modified version of the NES version of the classic Nintendo arcade game Mario Bros. called Luigi Bros. can be played from the menu screen of Super Mario 3D World. It is unclear how this game is unlocked at this point, but it will automatically be unlocked early on Wii Us with New Super Luigi U saves on them. In it you can play as two different versions of Luigi simultaneously. [1] Submitted by Mr.Books- Using Luigi in World Star-2 (I do not own New Super Luigi U), I hit a block about midway through the course which unlocked the game. There is a collection of three floating blocks just after the first green star, sitting right next to a Luma Star. When I struck the middle block (multiple coins) a tiny hidden Luigi popped out at the end. After this, Luigi Bros was unlocked, and I began to see the Hidden Luigis everywhere. It is unclear to me at this time if that was exactly how I unlocked the game, because I did use Luigi often. My best guess is that it is either unlocked by finding a hidden Luigi or by playing a certain amount of levels/gametime with Luigi.
used for that level or, if you're playing multiplayer, who got the highest on the flagpole. If you use all 5 characters in the level at some point in time, (Mario, Luigi, Toad, Peach and Rosalina) The green star pendant will turn golden, along with the rest of the flagpole. You do not need to use all characters at the same time, because that is imposible.
Hidden Luigis
There are many hidden Luigis throughout the entire game. They reside within levels, in the overworld maps and even within minigames! While it is not yet clear whether or not they appear within every single level there are more hidden Luigis than you can shake a stick at. They are there for everyone to celebrate The Year Of Luigi one last time! Submitted by Mr.Books- New Super Luigi U is not needed to activate these hidden bonuses. However, I have only encountered them while playing as Luigi and after the Luigi Bros VC game was unlocked. Please edit if you can verify the direct cause.
If you play the game with multiple players, they all count for this challenge so long as they touch the end flag. This means that the shortest way to get all 85 Stamps is to play the game once with three characters playing at once, then play every level again with Rosalina and the remaining character.
Warp Zones
Super Mario 3D World contains Secret Exits, or Warp Zones, that are well-hidden red warp pipes. Here are the locations of every Warp Zone.
Green Stars
Green Stars are hidden collectibles, along with Stamps, in Super Mario 3D World. There are 480 Green Stars in Super Mario 3D World, in total. There are generally 3 Green Stars in every level, but some enemy blockades and boss fights between levels have single Green Stars. Additionally, Toad Levels have 5 Green Stars, and levels like World 4-Mystery House Mad Dash have 10 Green Stars. You must collect Green Stars to enter certain levels and progress in the game, and you need 342 Green Stars and 77 Stamps to unlock World Crown. Green Stars give you 4000 points. Collecting every Green Star unlocks a special surprise. You can see exactly what Stamps you have and what Stamps you are missing by pressing - (MINUS) on the map screen. For pictures, descriptions and locations of every Green Star in Super Mario 3D World, see the Walkthrough: Super Mario 3D World Green Star Locations
Stamps
Stamps are hidden collectibles, along with Green Stars, in Super Mario 3D World. There are 85 Stamps in Super Mario 3D World, in total, and you need 342 Green Stars and 76 Stamps to unlock World Crown. There is one Stamp in every main level of Super Mario 3D World, but occasionally you can get a free Stamp from a special Stamp House on the map screen.
Collecting every Stamp unlocks a special surprise. You can see exactly what Stamps you have and what Stamps you are missing by pressing - (MINUS) on the map screen. For pictures, descriptions and locations of every Stamp in Super Mario 3D World, see the Walkthrough: Super Mario 3D World Stamp Locations
If you play the game with multiple players, they all count for this challenge so long as they touch the end flag. This means that the shortest way to get all 85 Stamps is to play the game once with three characters playing at once, then play every level again with Rosalina and the remaining character.
Super Star
Fire Flower
Puts Mario in the Tanooki Super Leaf Suit to float during long (Tanooki jumps and spin his tail at Suit) enemies.
Gives Mario the Tanooki Invincible Suit and makes him Super Leaf invincible to attacks.
Cannon Box
Puts Mario in the Cat Suit Super which allows him to climb Bell (Cat walls, pounce, and use claws Suit) to attack enemies.
Double Cherry
Puts Mario in the Cat Suit which allows him to climb walls, pounce, and use claws to attack enemies, but also lets him transform into an invincible golden statue that produces coins by ground pounding (jump then press and hold ZL or ZR). This particular suit is distinguished by a collar a bell around the character's neck and can be found in the special stages.
Kuribo's Skate
Sometimes appear when you defeat Goombas Goomba Suit on certain levels. Enemies won't notice you when you go near them.
Cat Suit
The Cat Suit is a new power up that allows Mario to jump up and pounce on enemies. It also allows the player to scale walls which doesn't seem to be very limited, it can even scale the flagpole at the end of each level making it easier to reach the top and gain the extra life as a result.
While using the Cat Suit the player is also able to stop in mid air and pounce nearby as seen in the picture below.
The suit is golden in color and looks similar to the Tanooki Suit.
Tanooki Suit
The Tanooki suit is a magical suit used by Mario and company through the years originally in Super Mario Bros 3 for the NES, up to it's latest appearence in the 3D series previous entry, Super Mario 3D Land. The Tanooki suit serves the same role it does in the previous 3D game using the tail to float and whack enemies.
Please note that this image is a placeholder until the official artwork is revealed or image of a Tanooki Mario is specifically found in game. This image is of Tanooki Mario in his latest appearence: Super Mario 3D Land. We apologize for the inconvenience.
Mega Mushroom
The Mega Mushroom is a Power-Up that makes Mario giant and allows him to crush most everything in sight. This is the first appearance of this power-up in a 3-D Mario game.
Goomba Suit
The Goomba Suit lets you look like a Goomba. While in the Goomba suit, Goombas will not attack you, even if they were charging at you.
Beam Box
Can light up dark areas and kill ghost.
Universe
The Mushroom Kingdom is as rich and deep as ever and as more details are revealed about what we can find in 3D World, they will appear here.
Characters
Characters
In Super Mario 3D World you have the choice to play as either Mario, Luigi, Toad, or Princess Peach. This is the first time since Super Mario 2 that you have a choice of either of these characters in the same game.
Mario
Mario is well rounded. He can jump high, run quickly, and is fairly easy to control as he does not slide much. Mario is good for anybody.
Luigi
Luigi is springy and slippery. Luigi jumps slightly higher than Mario, but he can be a little tricker to move because he slides more than Mario. Good for people who are good at moving around and/or are bad at jumping.
Blue Toad
Blue Toad is the quickest runner of the bunch, and accelerates faster, but does not jump as high. Good for speedrunners and the adventurous type.
Princess Peach
Princess Peach is the slowest and accelerates slower. She jumps normal height but floats down slower. Good for beginners or those who want precise timing.
Mario
Mario is a confirmed playable character in Super Mario 3D world and is the pre-set choice for player one. Mario has an average run speed and jump height.
Luigi
Luigi, Mario's brother, is a confirmed playable character for the game. He will have the highest jump in the game as typical for Luigi.
Peach
Peach is a playable character for the first time in a Main series Mario game since Super Mario Bros. 2. This means the story doesn't feature Mario going through a series of levels to try and save her. She will have the longest jump in the game thanks to her ability to float.
Toad
Toad is a playable character in Super Mario 3D World and seems to be based on previous Blue Toad's in the series. It's been confirmed that he'll have the fastest running speed in the game.
Locations
As shown in the recent trailers featuring ideas of story plot. Mario, Luigi, Toad, and Peach travel through a clear pipe that leads to the Sprixie Kingdom. A map of world 1 has been shown in recent videos. Images of the world map have been released as well as showcasing World 1 in a short clip. This marks the first time in the 3D series to ever feature a freeroaming world map.
overworld World 2-5: Double Cherry Pass: A level with cherry grass hills. World 2-Castle: Bowser's Bullet Bill Brigade: A castle with tanks and a Boom-Boom. World 4 World 4-2: A canyon featuring many Clear Pipes and Fuzzies. World 4-Boss: A boss area featuring the snake-like boss. All world map citations sourced from Super Mario Wiki. We thank you for your information and cooperation.
Enemies
Banzai Bill
A big version of the Bullet Bill, have been trying to damage Mario since their appearance in Super Mario World. They are angry bullets which fly slowly towards you, and when they hit you, it's gonna be bad for you!
Boo
A ghostly enemy first appearing in Super Mario Bros 3 for the NES, (though credited as Boo Diddly at that time.) Boo's serve as the major enemies in haunted house levels but have been seen in other world based levels as well. They are very shy and are prone to cover their face when seen.
Chargin' Chuck
After a long time of absence, Chargin' Chucks are back. Just like in Super Mario World, they'll charge on you and throw footballs, etc. etc. to you. Just 1 difference: They need 2 jumps to be defeated instead of 3. First jump will make them lose their helmets and also make them angry, and second jump will defeat them.
Fuzzy
Fuzzies are little black furry creatures with goofy faces. You'll find them inside Clear Pipes which are all around the Sprixie Kingdom. Watch out when you are going inside the Clear Pipes, or you'll end up hitting them.
Goomba
These little brown angry mushrooms have appeared since Super Mario Bros. in almost every Mario game, and are the starting enemies. They can be roasted and defeated by a fireball, or squished by a simple stomp on their heads. They can also be hit by a soccer ball, which will also defeat them. They can also be hit by a boomerang out of Boomerang Mario.
Koopa Troopa
The Mario series' main type of villian. You can stomp them to make them pop out of their shells, and hold their shells and throw the shells to take out things with it. You can also go inside the shell by use of a certain button while holding the shell, making you able to move around inside the shell.
Conkdor
These tall birds first appeared in Super Mario 3D World. They try to damage you by falling on you. If you get hit by their beak, you'll get...beaked! They even try to hit the Toad Brigade Captain in one level. You can stomp on it's head or swipe it with the Cat Suit to defeat it.