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UW-Platteville

Offense Offensive Coaches


HEAD COACHMIKE EMENDORFER
OFFENSIVE LINE COACH.ULZ DAEUBER WIDE RECEIVERS COACH ANDY MITCHEL RUNNING BACKS COACH ARRON MACK ASSISTANT OFFENSIVE LINE COACHBRANDON DOHERTY

UW-Platteville
Offense Offensive Philosophy
1) 2) Attitude: A.M.F. Spread the Field: Formations or Motion A. Forces the defense to declare their coverage and blitzes. B. asier for the !uarterbac" to read coverage. #. $elps the run %ame &' to ( simple pla)s). *. #reate mismatches. ,hro- to .ncovered /eceivers A. B) Alignment. B. B) Motion and Ad0ustment. #. B) 1la)2action. 33,his forces defensive ad0ustments that help in protection and in running game. $urt the Blitz: /ecognize it 5 1rotect it 5 Attac" it. A. 1rotections must be simple &man scheme). B. Attac" &must have a game plan). 6: Sight ad0ustments $ot routes Bring in e7tra protection Screens %ame 1lanning A. Must be able to ad0ust during game. B. /outes must be ad0ustable. #. Must have the right tools in the toolbo7.

+)

4)

')

:ffensive %oals
Offensive Goals:
1. 2. +. 4. '. ,o outscore our opponent -hich -ill ensure a 89#,:/;< ,o score si7 times a game. ,o out2hit and punish ever) defense -e face. ,o average 4== )ards of total offense. ,o be one of the ,op ' *999 offenses in the nation.

Offensive Objectives:
1. A,,A#>: ?e -ill pla) a fast brea"@ up2tempo attac". ?e -ill force each opponent to react and ad0ust to our offense. ?e -ill al-a)s use intelligence and conditioning to our advantage. 2. %A,A: ?e -ill A% , AF, / ,$ 9/ ASS<B ,his is the cornerstone principle of 1latteville Football. +.

C9M9DA,9:D :F S9?Es: 9tEs tough enough to beat )our opponent.


,a"e a-a) the negative pla)s to ensure that -e donEt beat ourselves. ,./D:8 / /A,9: is the number one factor in -inning and losing college football games.

4. S#:/ : ,he ob0ect of the /.D2n2%.D offense is to score. ?e -ill score first@ fast@ and -e -ill finish the fourth Fuarter. ?e -ill ma7imize the /ed Gone and -e -ill ta"e advantage of ever) turnover that our defense creates b) scoring points. '. , AM: Foremost@ -e must be come a true team. :n and off the field@ -e act as one@ united as a -hole group@ -here together -e can accomplish greatness.

Hang Loose, One of Us is Fi ing to !co"e#$

UW-Platte !lle
O""e#$e

Offensive -echanics
:ur offense begins -ith :ffensive :rganization. ?ith our simple organizational tools -e are able to implement a ver) multiple offense. :rganization is the "e) to our success -ithin our s)stem. :ur mechanics are simple@ )et effective. :ur pla) calling is a simple approach that allo-s us to tell different pla)ers certain things to change the loo" -e give the defense. ach pla)er has -ords that affect him or himself and another pla)er -or"ing together. ?e have t-o rules to our basic communication s)stem. %& Foc's Only On (he Wo")s (hat *ffect +o'2 this is the "e) to our simple pla) calling@ do not get caught2up b) all the -ords in the pla) call@ listen to onl) those -ords that spea" to )ou. 2. Lea"n (o !ee (he ,ig Pict'"e- ;ou -ill master our s)stem once@ and onl) once@ )ou get past the stage of tr)ing to figure out -hat )ou are supposed to do@ and get to the point that )ou understand and can visualize the entire pla) and concept of the pla).

$uddle 1rocedure

LOS

5 YDS. QB

X W R Y Z

$.**C 1/:# *./


#enter sets the huddle ' )ards from the ball. Cinemen -ill bend do-n slightl)@ -ith hands on "nees. ,ac"les -ill turn in at a 4'2degree angle to face the !B. ,he bac" line@ the /eceivers and / bac"@ -ill stand straight up. As the !B steps in front of the huddle@ all tal"ing -ill S,:1. All e)es -ill focus on the !uarterbac"Es mouth. !B -ill then call the pla). Focus onl) on those -ords and terms that specificall) appl) to )ou. Cearn to see the B9% 19#,./ @ visualize the entire pla)

,o the Cine of Scrimmage


1. 2. +. 4. '. #enter -ill set the tempo b) hustling to the C:S. All others -ill hustle to their proper alignments. /epeat the pla) and the snap count in )our head. Approach the C:S -ith confidence. %et loc"ed into )our stance@ read) to e7plode on the snap.

'

1la) #alls
At .?1 -e tr) to "eep pla) calling ver) simple and short in length. ?e implement t-o different t)pes of pla) calls in our normal huddle situations. :ur run game is all called b) using -ords@ i.e. the name of the pla). :ur passing game is called using a simple numbering s)stem. ?e also use -ords in our passing game to tag and ad0ust our base pla)s@ but the call -ill al-a)s use numbers in combination -ith the -ords.

/un %ame

,asic Play Call

*ive /ight
(ells 's the "'nning play .e a"e "'nning. (ells 's the )i"ection .e a"e "'nning the play to&

1assing %ame
,he follo-ing is an e7ample of one our pla) calls -ithin our passing game and also an e7planation of -hat the each -ord means:

Basic 1la) #all


(he fi"st n'4be" in)icates the p"otection an) the "elease of the "'nning bac5&

(he last n'4be" in)icates .hat concept .e a"e "'nning in o'" "o'tes& 6t also in)icates .he"e the st"ength is locate) 7o)) 8 left, even 8 "ight9

/01
T&e $e*'#( #+,-e. !#(!*ate$ t&e "'.,at!'# a#( t&e $e.!e$ t&at /e a.e .+##!#).

Pla% Call W!t& M't!'# a#( Ta)$

+ -O /23 ,oston Hot


-otion is fi"st in the play call& (ags o" a)j'st4ents .ithin the concept a"e )i"ectly afte" the play call& 6f .e .ant to ta5e the :-,ac5 o't of the p"otection an) hot "elease hi4, that in)ication is last&

Snap #ount Mechanics


9. :ffensive #adence: ?e implement a ver) unsophisticated cadence s)stem in hopes that the offensive team can better concentrate on WH*( and HOW intentl)@ rather than -hen the) are going to do something. ,here is no Fuestion that concentration is a "e) to getting off the ball@ but once the snap count is called@ it must be stored in )our mind and )our thoughts should s-itch to assignment recognition and intensit). ,he SDA1 count must be automatic< ,he cadence is divided into ' 1hases< 9.1 1hase one: !uic" count or First Sound snapI,o "eep the defense off balance -e use a AFirst SoundB command as a Fuic" count. ,he First Sound is ;OW<. 1 ,he !B -ill merel) call the snap as Aon the First SoundB -hich means *:?D. 2 ver)one must get up to the C.:.S. Fuic"l) and get set in )our stance. Do shifting or motion -ill ta"e place -hen a pla) is called on the First Sound. 7ample: ,oss /ightJ,oss /ight 5 on the First Sound. 1hase ,-o: #olor phase 1 ,he ball can be snapped on the color is called b) the !B. $e merel) calls the pla) and sa)s Aon the colorB@ the second color is used as the snap count. 2 Do motion or shifting + %ood to use vs. defenses that stem or 0umps from defense to defense 1hase ,hree: Don2rh)thmic snap counts 1 %o is the term used as our snap count even@ though the !B -ill call the count on 1222+2 or 4 as a huddle call. 2 9f called on 1@ the !B -ill pause for at least one full second after the second color and then shout %:. + 9f the snap count call -as on +@ the !B -ill call %o + times on the C.:.S. and the ball is snapped accordingl). 4 ,his phase of the cadence is non2rh)thmic 1hase Four: /epeat &second cadence) 1 !B -ill go through the cadence once@ 9F no one 0umps offsides he starts the 2nd cadence al-a)s on one. 2 1urpose is to tr) to dra- the defense offsides. + 1urpose is also to help determine front and coverage. 1hase Five: $ard #ount 1 ,his is designed to specificall) dra- an opponent off sides. 2 ,he !uarterbac" -ill use a non2rh)thmic count. 1hase Si7: Do 1la) 5 Do Snap 1 1urpose is to tr) to dra- the defense offsides. 2 !B -ill call in the huddle no pla)@ no snap. .nless the defense penetrates across the neutral zone@ the ball -ill not be snapped. + 9f movement@ !B snea" 4 9f no movement@ !B -ill either ta"e the penalt) or call time out. *epends on the situation.

9.2

9.+

9.4

9.'

9.(

99.

9nitiating Motion 2.1 2.2 An) time an) categor) of motion is called@ the snap count cannot be a phase one or phase t-o call. ,he man called into motion -ill initiate his movement on the first color@ and the !B -ill be responsible for controlling the distance desired.

999.

Audible Mechanics +.1 Basic 1hilosoph): ?e -ill audible merel) to get us out of a bad pla). ?e -ill not attempt to mastermind the game on the Cine of Scrimmage -ith an audible. 1 Bo72 Dumber of defenders on the defensive front. 2 Side to Side2 Dumber of defenders either side of the center. + 1ersonnel2 ?here a specific pla)er is located. 4 Coo"s2 Specific front or coverage loo". ' An) time a pla) is changed at the C.:.S. the snap count is automaticall) one. ( *isregard the audible. !B calls the pla) in the huddle and then sa)s disregard the audible. ,his is to "eep the defense off balanced -hen -e do and audible and -hen -e donEt.

98.

A#hec" ?ith MeB Mechanics Basic 1hilosoph): A#hec" -ith meB is -here -e pac"age 2 pla)s given in the huddle and one -ill be called at the C.:.S. 1 7ample: /un *ive at the 1 tech tac"le. 2 #olor -ill give direction.

#A* D#
7amples: :n A*o-nB *o-n

DOWN 0 COLOR 0 COLOR 0 SET 0 GO 0 GO 0 GO


:n :ne :n ,-o on ,-o $ard #ount :n /epeat A*o-n Blue 5 Blue@ Set %oB A*o-n Blue 5 Blue@ Set %o@ %oB A*o-n Blue 5 Blue@ Set %o %o@ %o@ %oB A*o-n Blue 5 Blue@ Set %o@ %o@ Set %oB

:ffensive ,erminolog)
Pe"sonnel:
!plit =n)s- ,he t-o outside receivers in our doubles formation. Wings-,he t-o inside receivers in our doubles formation. >- Split nd on the left side. W- ?ing on the left side. +- ?ing on the right side. ?- Split nd on the right side. :- /unning bac" &/2Bac"). <- Dic"el@ ma) be substituted for / in our Do2bac" formations.

(e"4s:
Wi)e !i)e 7Fiel)9- ?ide side of the field -hen the ball is on the hash. !ho"t !i)e 7,o'n)a"y9- Short side of the field -hen the ball is on the hash. F"ont-!i)e- ,he side of the pla). ,ac5-!i)e- A-a) from the pla). !plit- $o- far a pla)erEs alignment is from a landmar" on the field. Lan)4a"5- #ertain places on the field or another pla)er on the field. ("o'ble- Alerts to offense to a potential blitzing pla)er. :'n @ A'ic5 Chec5- A pac"aged call -here the !B is given a running pla) and a Fuic" pass to choose from@ he -ill read the front and choose the best pla) for the situation. :&*&C&- /un after the #atch. *&-&F&- #oach mendorfer -ill e7plain. ;&*&- #oach mendorfer -ill e7plain. !ight *)j'st- /efers to the ad0ustment a receiver ma"es -hen he is the A!B /eceiver@ he -ill brea" off his route to a Fuic"er to fill the void created b) the blitzing pla)er. !i !econ) :'le- A pre2snap rule for the !B@ ?/s@ and /B@ in -hich the) mentall) go through their respective assignments on the upcoming pla). 1=

1223 Pla%-''4 N'te$5


1. ,al" in terms of pla)2side &1S) and bac"2side &BS) in the run game. a. 1S2 side to -hich the pla) is going b. BS2 side a-a) from -hich the pla) is going 2. ,al" in terms of front2side &FS) and bac"2side &BS) in the passing game. a. FS2 side -ith ?/ strength@ /2bac" onl) determines -hen in doubles or deuce@ and in %.D b. BS2side a-a) from ?/ strength +. /un :C line calls in pla)boo" 4. 1ass :C line calls in the pla)boo" '. De-@ better developed snap count a. #hec" -ith me b. Audible c. 8arious counts (. 1ersonnel %roupings b) formations H. /educe run game to: a. Gone &9J:@ StretchM) b. #hase c. *allas &!) d. Speed e. *ra- &! and /) f. Cead K. Ma"e boot and -aggle protection a number@ 4J' and (JH. L. Ma"e better terminolog)@ and first part of boo". F for all frontside tags@ B for all bac" side tags@ M for mirrored tags

11

UW-Platte !lle
O""e#$e

Fo"4ations *n) -otions

One of the )efining cha"acte"istics of o'" offense is that .e a"e a ve"y -UL(6PL= fo"4ation an) 4otion offense& (his allo.s 's to gain bette" angles an) leve"age fo" ce"tain types of plays, to 4a i4iBe the 'se of o'" pe"sonnel that lets the4 get in the 4ost favo"able 4atch-'ps, c"eates 'nce"tainty an) conf'sion on the pa"t of the )efense, an) allo.s g"eat fle ibility .ithin the things .e )o&
A few simple terms allow our offense to chan e its loo!. "emori#ation is minimi#e$% an$ &asic can &e com&ine$ in numerous wa's to i(e us the possi&ilit' of a nearl' en$less num&er of $ifferent loo!s. "ore importantl'% it allows us to put our &est people or com&ination of people in positions on the fiel$ where the' ha(e the B)S* chance of succee$in . 12

Formations
Fo"4ations allo. o'" offense to sp"ea) the fiel)& We li5e to 4a5e o'" opponent )efen) the enti"e fiel)& We .ill st"etch the )efense both ve"tically an) ho"iBontally& Using )iffe"ent fo"4ations also allo.s 's to p't o'" best athletes against lesse" athletes an) .ea5e" )efen)e"s& O'" fo"4ations )epen) on lan)4a"5s, both on the fiel) an) in "elationship to o'" o.n playe"s&
*:.BC S

X W R Y

,/91S /9%$,

,/91S C F,

X W R Y

X W Y R

1AD,$ / /9%$, D:2BA#>

1AD,$ / C F, D:2BA#>

X R W Y

X W Y R

$.//9#AD D:2BA#>

/9%$,

$.//9#AD D:2BA#>

C F,

X R W

Y Z

Z Y R

1+

CLU!(=: :6GH(

!AU==?= *L6G<-=<( + *L6G<! 3-C +; F:O(*CDL=

CLU!(=: L=F(

6 W

Y Z 6

W Y

E-3 +;
R R

:O+

L==

Z Y Y

FB A

FB

C6:CU! :(
.DBACAD# *

C6:CU! L( !P:=*;
.DBACAD# *

H 6 Y

LT

RT R

6 R

LT

RT

H Y Z

G*(O:

COUG*:

6 W R

LT

RT Y

LT W R Y

RT

14

Formation Ad0ustments
(ight- ,ells the front2side
SFueeze
6 W Y

,ight
Z

S to cut do-n his split to H )ards from the tac"le.

!F'eeBe- ,ells the bac"2


side S to cut his split do-n to H )ards from the tac"le.

Flip- ,ells the G and ; to


s-itch positions on this pla). Flop
W 6 Z

Flip
Y

Flip- ,ells ? and 6 to


s-itch positions o this pla).

,'nch- ,ells the ?ing to


6 W

Bunch
R

Z Y

align 1 )ard form the S . ,his can appl) to the front2 side or the bac" side or both of an) pla). ,his -ill be game planned.

!p"ea)- ,ells the /2bac" to


align 1 b) 1 off the front2side tac"le.
6 W

Spread
R

Z Y

1'

%host
6 W Y R Z

Ghost- ,ells the /2bac" to


align out of the bac"field in a position that -ill allo- him to get into his route.

Ace

*ce- ,ells the ?BEs to be on


the line of scrimmage and the S Es to be off. ,his can be front2side@ bac"2side@ or both.
Z

W 6

P"o an) Con- ,ells the


1ro #on ?B to align one2b)2one off the tac"le. $e -ill chec" release from there. $e is responsible for the :CB over him if he blitzes. 1ro tells ? to move@ #on tells ; to move. ,he /2bac" -ill align a-a) from the call.

6 W Y

1(

Motions
"otion is the secon$ part of how we want to ali n &efore we want the &all snappe$. We use motion in our offense for specific% $efine$ purposes some of which inclu$e+ ,. .. /. 0. 5. 1. *o $is uise our intentions-$ela' $efensi(e reco nition *o ain a &loc!er at the point of attac! *o create personnel a$(anta es *o force the pass co(era e to $eclare man or #one *o create co(era e pro&lems or chec!s *o force the co(era e to &ump% chan in personnel an$ ali nment 2. *o help circum(ent the 3am *he &asics of our motions will &e first in the pla' call. A pla'er an$ a t'pe of motion will &e the few wor$s &efore the pla' call. We will $esi nate W4O we want to &e in motion an$ we will $esi nate W4A* t'pe of motion we want. *he QB will control final $estination with the snap count. 5t is (ital to our offense that our WRs% RBs% an$ QBs !now who has to &e on the line of scrimma e an$ who has to &e off.

6 W

:a4- ,ells the /B to motion


to the right. $is destination -ill var) according to his route and pla) call.

/am
R

6 W Y

Lion- ,ells the /B to motion


to the left. $is destination -ill var) according to his route and the pla) call.

Cion
R

1H

7.2 6 Mo@ +L. 6 lines up in trips and motion to his normal split@ then runs a vertical
W 6 Y Z

Playe" !pecific- ,his is the


most basic motion. A certain pla)er -ill be given a motion call. $e -ill align a-a) from his normal alignment and motion to his normal split according to the pla) call.

O't- ,ells a pla)er to align


ne7t to the nearest person inside of him. $e -ill then motion out to his normal alignment according to the pla) call.

G :ut
6 W Y Z

6n- ,ells a pla)er to align


G 9n Y
W R Z

-ide and motion in to-ard the formation@ he -ill not cross another pla)er.

1K

; ,race

("ace- ,ells a pla)er to


motion in until he reaches the center then turn and retrace his step returning to his original position.
Z Y

6 W

!eal- ,ells a pla)er to


; Seal
6 W R Y Z

motion across the formation and begin brea"ing do-n near the opposite guard@ ending 0ust outside the tac"leEs hip at the snap@ then AsealB the defensive end man on the line of scrimmage.

1L

Shifts
Shiftin is a t'pe of motion we will use to chan e our ali nments &efore the &all is snappe$. Shifts an$ "otions $ifferent &ecause when we shift all pla'ers will reset &efore the &all is snappe$. We use shifts in our offense for specific% $efine$ purposes some of which inclu$e+ ,. .. /. 0. *o $is uise our intentions-$ela' $efensi(e reco nition *o create personnel a$(anta es *o create co(era e pro&lems or chec!s *o force the co(era e to &ump% chan in personnel an$ ali nment

(he basics of o'" shifts, li5e o'" 4otions, .ill be fi"st in the play call& *ll shift a"e playe" specific& We .ill )esignate WHO .e .ant shift an) WH*( shift .e .ant& (he A, .ill cont"ol .hen he .ants the shift& 6t is vital to o'" offense that o'" W:s, :,s, an) A,s 5no. .ho .ill be shifting thei" align4ents on each call&

6 W Y

W !te4 @ + !te4? Stem2 ,ells ? to align a-a) from the formation call and then shift to his alignment. / -ill do so also. ; Stem2 ,ells ; to align a-a) from the formation call and then shift to his alignment. / -ill do so also.

6 W Y

2=

UW-Platte !lle
O""e#$e

;efensive :ecognition
:ur first "e) to our success is to recognize the defense. :ur offense -ill see man) defensive schemes. Some teams -ill prefer to pla) zone coverage against most of our formations. ,he) ma) pla) a 2 deep or + deep zone -ith four or five defenders underneath. :ther teams -ill pla) a man scheme against us. ,he) -ill also do so from a 1 deep or 2 deep loo". ,hese teams -ill also blitz from all points on the field. ?e -ill see various fronts also. A ma0orit) of the time the defense -ill have ' defenders in the bo7. ,his -ill include do-n linemen and linebac"ers. 6or our offense to &e successful it is important for our pla'ers to reco ni#e an$ un$erstan$ what the $efense is $oin . We will ha(e tools in the tool&o7 for e(er'thin we will see% &ut we ha(e to !now what the' are $oin .

21

Fronts
;efensive Line (echniF'es
L ( (9 ' 4 49 + 2 29 1 = 1 29 2 + 49 4 ' (9 ( L

We label )efen)e"s on the line of sc"i44age .ith n'4be"s an) call the4 (echniF'es&$ We i)entify the align4ents of the )efen)e"s 'sing thei" techniF'e&

;efensive Gaps

22

;efensive F"onts
7-8 7-3

M E T T E E

W T

M T

S E

7-1

92

M E T

S T E E

W N

M E S

3-1

3-3

M E N

S E

W E

M N

S E

BEARS

MINI BEARS

M E T N T E

M E

W N E

2+

#overage
?e identif) the defensesE coverage b) first finding the safeties. ?e -ant to "no- if the) are in a 2 deep loo" or in a 1 deep loo". :nce -e have identified the safeties@ -e -ill ne7t loo" at the techniFue of the defenders over the split ends and the -ings. ?e -ill loo" for alignment "e)s. ,hese "e)s allo- us to determine a fe- basics of the coverage -e -ill see. ?e should be able to determine if it is man or zone@ and also -here a potential blitz man happen.

:ne *eep
F! G !!:
:ne deep@ aligned in the middle of the field or formation@ 1= )ards deep@ e)es on the !B. SS head up to inside of N2@ ' )ards or less from C:S@ e)es on N2.

Cove" %

Co"ne"s:
e)es on ?/.

Aligned ' )ards or less from C:S@ head up or hold inside leverage@

Wea5 OL,: F! G !!:

Aligned head up or hold inside leverage on N2@ 4 to ( )ards from C:S@ e)es on N2. :ne deep@ aligned in the middle of the field or formation@ 1= )ards deep@ e)es on the !B. SS head up to inside of N2@ ' )ards or less from C:S@ e)es on !B.

Cover 3

#orners: *ligne) hea) 'p to o'tsi)e of W:, 2 to %H ya")s )eep, eyes on the A,&

Wea5 OL,:
!B.

Aligned head up to inside of N2@ 4 to ( )ards deep@ e)es on the

F! G !!:
C' e. 2

Do one deep@ usuall) aligned 4 to ( )ards from C:S@ head up to inside of N2 or N+@ e)es on N2 or N+.

Co"ne"s:

Aligned head up or hold inside leverage@ ' )ards or less from the C:S@ e)es on ?/.

Wea5 OL,:

.suall) coming on a blitz.

24

,-o *eep
F! G !!:
Cove" 1 ,-o deep@ aligned on or outside the hash@ 1= )ards deep@ e)es on the !B.

Co"ne"s:

Aligned ' )ards or less from C:S@ head up or hold outside leverage@ e)es on the !B.

Wea5 OL,: F! G !!: #orners:

Aligned head up or hold inside leverage on N2@ 4 to ( )ards deep@ e)es on the !B. ,-o deep@ aligned 1= )ards on hash@ e)es on the !B. ,he) -ill pla) deep OEs

Cover 4

*ligne) hea) 'p to o'tsi)e of W:, C to 2 ya")s )eep, eyes on the A,& Us'ally )eepe" then in Cove" 1&

Wea5 OL,:

Aligned head up to inside of N2@ 4 to ( )ards deep@ e)es on the !B.

F! G !!:
C' e. 1 W&!te

,-o deep@ aligned on or outside the hash@ 1= )ards deep@ e)es on the !B. :,a# Co"ne"s: Aligned head up or hold inside leverage@ ' )ards +#(e.; or less from the C:S@ e)es on ?/.

Wea5 OL,:

Aligned head up to inside of N2@ 4 to ( )ards deep@ e)es on N2@ ma) be a rusher if no N2.
2'

COI=: H
,his coverage is man to man. .suall) both safeties -ill cover do-n for a CB -ho has blitzed or bJc of the formation. .suall) no safeties deep is the base read to this coverage. ,he corners and safeties -ill both "e) a ?/.

;OU,L=!
C

HOW (O *((*CD 6(:


PL*+!: E% - E/ %2H =*!(@W=!( HO( :=L=*!= :- ,*CD&

!! W = (

( =

F!

(:6P!
C !! F! ! = ( (

HOW (O *((*CD 6(:


PL*+!: E% O: E/ /03@0E F"isco HO( :=L=*!= :- ,*CD&

2(

COI=: %
,his coverage is man to man. ,he SS -ill cover do-n bJc of the formation or a CB has moved into the bo7. ,he -ill be FS deep@ -ith the SS@ #B and CBs pla)ing man techniFue.

;OU,L=!
F! C

HOW (O *((*CD 6(:


W= W6LL G&P 6( -O!( OF OU: PL*+! !HOUL; ,= GOO;&

!! =

! (

( =

(:6P!
F!

HOW (O *((*CD 6(:


W= W6LL G&P 6( -O!( OF OU: PL*+! !HOUL; ,= GOO;&

C !! !

C = ( ( W =

2H

COI=: 1
,his coverage is a basic 2 deep zone. ,he base reads are depth of the safeties and techniFue of the corners. ,he safeties -ill be on or near the hash and the corners -ill be lo- and loo"ing in at the !B.

;OU,L=!

1J2

1J2

HOW (O *((*CD 6(:


Ho"iBontal st"etch on the flats Ie"tically st"etch the safeties PL*+!: 2%-21 O: 2E-23

!!
$::> FCA,S

F!

#./C

W = (

#./C

( =

FCA,S

I*:6*(6O<!: 1 !OF( @ 1 H*:; 1 :O,,=:

(:6P!

1J.2

F!

1J2 $::>

HOW (O *((*CD 6(:


PL*+!: 0HJs o" /HJs

!!

FCA,S

#./C

! =

( (

#./C

FCA,S

W =

2K

Cove" 1 White
,he base read on this coverage is the t-o deep safeties and the man techniFue b) the underneath coverage. ,he #Bs and CBs -ill be head2up or inside of our receivers.

;OU,L=!
1J2

HOW (O *((*CD 6(: !! F!


1J2A,- ;:*W %2H =*!(@W=!(

W = (

( =

(:6P!

1J.2

1J2

HOW (O *((*CD 6(:


CH =ast@West

F!

!!

C ! W = (

( =

2L

COI=: E
:ne deep safet) and deep corners are the "e) reads to this coverage. ,he SS covers do-n@ this allo-s the defense to cover all receivers or pla) si7 in the bo7. ,he FS -ill align in the middle of the field or formation. ,he *Bs -ill have their e)es on the !B.

;OU,L=!
1J+ #./C $::>

1J+

HOW (O *((*CD 6(:


!(:=(CH 6( I=:(6C*LL+ *<; HO:6?O<(*LL+& PL*+!: 2HJ! O: EHJ! $::> #./C FCA,S 1J+

F!

FCA,S

W =

! ( =

!!

(:6P!
1J+ #./C

1J+

HOW (O *((*CD 6(:


PL*+!: >-? GO @ >-? K*0%-01 0E-03 O: /HJ! #./C 1J+

F!
$::> FCA,S $::>

!!

! = (

( =

FCA,S

+=

COI=: 3
,he depth and alignment of the corners and safeties are the "e) reads to this coverage. A four deep concept -ith the corners and safeties pla)ing deep 1J4Ps and zone underneath. ?e -ill see this coverage vs. our trips.

;OU,L=!
%@3 C

%@3 F!

%@3 !!
:U< !UPPO:( D=+ O(@ P*!! :=*; L 1 :=C=6I=:

HOW (O *((*CD 6(:


*((*CD !(:O<G!6;= FL*(!& PL*+!: C% - C1 O: E1@E/

%@3 C

W = (

( =

(:6P!
C

1J4

1J4

%@3 %@3 %@1 C

%@1

HOW (O *((*CD 6(:


PL*+!: =I=:+(H6<G

F! !!

! = (

( =

+1

*efensive ,erminolog)
Pe"sonnel:
F!- Free Safet)@ pla)s deep in most coverage. SS2 !t"ong !afety, .ill co4e )o.n an) cove" a .ing in a % )eep loo5& S2 !a4, st"ong si)e OL,& ?2 Will, .ea5 si)e OL,& M2 -i5e, 4i))le linebac5e"& D2 <ic5el, 4ay be s'bstit'te) fo" a L, in passing sit'ations& Qo"er2 * co4bination "'sh@)"op playe" .ho plays f"o4 the e)ge of the )efense in the nic5el pac5age, often f"o4 a E-E f"ont& ,erms: Strong Side2 (he si)e of the )efensesM st"ength& ?ea" Side2 (he si)e a.ay f"o4 the )efensesM st"ength& F"ont- *o-n linemen and the linebac"er&s). Leve"age- ,his is -here a defender aligns over a receiver. Co4bo- A techniFue in -hich 2 *Bs in man coverage e7change responsibilities based on the receiver releases. ,o - ,he area spanning from the line of scrimmage to seven )ards deep and is from tight end to tight end -ide. ,"ac5et- Situation in -hich to- defenders are able to double a receiver@ -ith one on the inside and one on the outside. Clo')- ,erm for -hen a #B rotates up and has the flats. :obbe"- A pla)er in coverage -ho is e7pected to pla) in deep coverage moves to a short zone or intermediate area late@ thus ArobbingB that zone. !pot ;"op- /efers to a coverage techniFue -here zone defenders drop to designated areas on the field and the find receivers from there. Patte"n :ea)- /efers to a coverage techniFue -here zone defenders react differentl) to specific releases and route combinations@ more li"e a match2up zone. +2

UW-Platteville Offense
:'nning Ga4e
9n our run game -e are able to feature our running bac" vs. 4@ '@ and ( defenders in the bo7. ?e are also able to run the ball -ith our Fuarterbac". :ur starting point -ill be thro-ing the football. ?hen teams begin ta"ing defenders out of the bo7 to defend the pass -e -ill then run the ball effectivel). ?e can run the ball out of an) formation that -e have. 9n addition -e -ill run the ball to balance our offense at times. ?e -ill use schemes that help us to outnumber the defense at the point of attac" and use their alignment to our advantage. ?e can also use the running game to set up the passing game. ?e -ill do so b) including pla) action pla)s in our passing attac".

++

Chase
7-8
B E T
A*e

3-1
B T
B

B N E
A-Ba*4

E
D+*e

7-1
B E T
A*e

BEARS
B T
B

B E E T N
A

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


?e -ill al-a)s run this pla) out of shotgun at the A2%ap pla)er. Stare do-n the * a-a) from the pla). $and off the ball and boot a-a) from the pla). :n #hase /ead@ read the bac"side * and hand off or "eep the ball accordingl). 8s. bac" side blitz on #hase /ead hand off or thro- bubbleJsight ad0ustment b) -ingJ?/. Attac" the outside foot of the pla)2side tac"le -hile reading the tac"leEs bloc". 9f he reaches the * cut outside. 9f the * strings the pla) out@ cut bac" underneath and get up field. :n #hase /ead /B is responsible for mesh@ ta"e the hand off or carr) out fa"e. /each bloc" the defensive end or combo #2%apJ4 techniFue -ith guard.

Chip bloc5 the *-Gap@1i techniF'e .ith the cente"& 6f the"e is no *Gap@1i playe" "each to the play si)e an) possibly co4bo .ith tac5le& !tay on yo'" t"ac5 to the L,&
/each bloc" -ith the guardEs chip or combo@ the A2%ap or = pla)er to the nearest CB. Scoop bloc" nearest defender to pla)2side. Sta) on trac" to the CB. Scoop bloc" most dangerous defender inside the defensive end. Butt bloc" a crashing * on #hase. 1ossible seal bloc" on CB on #hase /ead. +4

?one
7-8
B E T
A*e

3-1
B T E E N
A-Ba*4

B E

7-1
B E T
A*e

BEARS
B T
B

B E E T N
A

6nst"'ction an) *ssign4ent A,


?e al-a)s -ant to run this pla) at the nearest interior lineman to an A2%ap@ or the 2i. $ope bac" and open to the bac"side@ stare do-n the * a-a) from the pla)@ hand off the ball@ and boot a-a) from the pla). :n #hase /ead@ read the bac"side * and hand off or "eep the ball accordingl). 8s. bac" side blitz on Gone /ead hand off or thro- bubbleJsight ad0ustment b) -ingJ?/. :pen -ith the pla) side foot@ role on )our second step@ and plant and sFuare up to press the CoS on )our third step aiming over the pla) side guard. /ead the first defender pla) side of the center. *o not cut out or bac" before )ou hit the CoS. Attac" the CoS hard and run do-n field to da)light. Sta) close to piles -hile cutting bac"Jup field. :n Gone /ead /B is responsible for mesh@ ta"e the hand off or carr) out fa"e. *rive bloc"Jreach and drive the defensive end. #ombo bloc" -ith the center the A2%ap pla)er &2i techniFue) to the nearest CB. Move the double team to the second level. #ombo bloc" -ith the guard@ the A2%ap pla)er to the nearest CB. Move the double team to the second level. Scoop bloc" nearest defender to pla)2side. Seal off B2%ap pla)er if necessar). Scoop bloc" most dangerous defender inside the defensive end. Seal off B2%ap pla)er if necessar). Butt bloc" a crashing defensive end. +'

:,

F( FG C ,G ,(

Co'nte"
7-8
B E T We()e T E E B N We()e

3-1
B E

7-8
B E T T We()e E E B T

7-1

B T E

A*e-Ba*4

7-8 < C'+#te.


B E T We()e T E E

7-8 C'+#te. D')


B T We()e T E

6nst"'ction an) *ssign4ent A,


?e -ant to run this pla) to the A2%ap pla)er. $and the ball off li"e on the chase pla) and attac" the bac" side carr)ing out a fa"e to "eep the defensive end honest. :n ! #ounter fa"e to the /B and follo- the pulling tac"le. :n #ounter *og open up li"e chase@ hand off the ball and attac" the bac" side carr)ing out a fa"e to "eep the defensive end honest. Qab step and come bac" to the Fuarterbac". ,a"e the inside hand off and follo- the pulling tac"le. $e -ill lead )ou either through the A or B2%ap depending on the def. alignment. :n ! #ounter carr) out the fa"e and run into the bac"side defensive end. :n #ounter *og line up on the pla) side@ open up li"e #hase@ plant on )our third step and follo- the tac"le straight up field. /each drive bloc" the defensive end. 9dentif) the defensive alignment to alert the bac" side tac"le for his pulling trac". *ouble teamJcombo bac" an) A2%apJ= techniFue pla)er. /each drive bloc" an) B2%ap pla)er. *ouble teamJcombo bac" -ith the front side guard an) A2%ap or = techniFue pla)er. 9f there is no front side A2%ap pla)er bloc" do-n to the bac" side. Bloc" an) defensive lineman from the A2%ap to the B2%ap. 9f there is no defensive lineman bloc" the first bac" side linebac"er. Cisten to the alignment call b) the front side guard for )our pulling trac". 1ull through the respective gap &A or B2%ap) on the front side and bloc" the linebac"er. >ic" outJtrap the front side bac"er if he blitzes. +(

:,

F( FG C ,G ,(

;allas
7-8
B E T T E E B N
A*e-Ba*4

3-1
B E

7-1
B E T B T E

7-8 t' 1! Te*&#!=+e


B E T T
Ca>

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


?e al-a)s -ant to run this at the B2%ap pla)er &+ techniFue). Step up to the center@ seat the ball in the bac"@ and boot a-a). :n ! *allasJDo Bac" *allas@ one step pass fa"e and follo- guard attac"ing the A2%ap. :ne do-n hill shuffle step and attac" the inside hip of the guard -here the pla) is called. 1ass set or dip and rip to the nearest pla) side CB depending on * pla). 9f * slants hard inside -ash him do-n. Against a '= *efense or a 4i ma"e a ,e7as call and pass set and drive the defensive end.

Pass set ,-Gap playe" fo" one co'nt an) 5ic5 o't ;=& 6f .e "'n it to the 1i si)e bloc5 )o.n on 1i playe" N Cap call&
Against a '= *efense or a 4i ma"e a ,e7as call and go up to the nearest pla)2side CB. Bloc" do-n on the A2%ap pla)er &2i ,echniFue) on the bac" side. 9f -e run it to the 2i side ma"e #ap call and pull and "ic" out first defender past the guard. 1ull and "ic" out the first defender past the center. Bloc" to the bac" side on #ap call. *ip and rip to the nearest CB. /ip through * if necessar). Butt bloc" a crashing * .

+H

,"onco
3-1
B E N
A*e-Ba*4

3-1
B E E B N
A*e-Ba*4

B E

3-1 - Pa#t&e.
B E N
A*e-Ba*4

7-8
B E T
Pla%-'%

B E

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


?e -ant to run this pla) out of shotgun at a +22 defense. Sho- pass set for one count then shovel the ball to the /B behind the center. Against a 4 man front chec" the pla) to the B2%ap defenderEs side. #ome up field and cut at behind the offensive line to the pla)2side. /eceive the shovel pass behind the center and follo- the pulling guard up field through the B2%ap. Against a 4 man front follo- the pulling guard through the A2%ap. 1ass set the defensive end and invite him up field. ?iden his rush and drive him out. #ombo bloc" bac" -ith the center the nose guard to the bac" side bac"er. Against a 4 man front pass set and drive the front side B2%ap pla)er. #ombo bloc" bac" -ith the guard the nose guard to the bac" side bac"er. Against a 4 man front bloc" do-n on the bac" side A2%ap pla)er. 1ull and lead through the pla) side B2%ap. Focus on the pla) side bac"er -hile pulling. Against a 4 man front lead through the pla) side A2%ap. 1ass set the defensive end and invite him up field. ?iden his rush and drive him out.

+K

-'stang
3-1
B E N
A*e-Ba*4

3-1
B E E B N
A*e-Ba*4

B E

7-8
B E T
Pla%-'%

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


Smo"e action@ shuffle the ball on )our third step to the running bac". Smo"e action@ on )our third step cut inside@ catch the ball behind the A2%ap and follo- the pulling guard across the center through the B2%ap. 1ass set and drive the defensive end. #ombo bloc" bac" -ith the center the nose guard to the bac" side bac"er. Against a 4 man front reach drive bloc" the front side B2%ap pla)er. #ombo bloc" bac" -ith the guard the nose guard to the bac" side bac"er. Against a 4 man front bloc" do-n on the bac" side A2%ap pla)er. 1ull and lead through the pla) side B2%ap. Focus on the pla) side bac"er -hile pulling. 9f the bac"er chases the Fuarter bac" to the outside turn up field. Against a 4 man front lead through the pla) side A2%ap. /each drive bloc" defensive end.

+L

:@A ;"a.
7-8
B E T
Pla%-'%

3-1
B T E E N
A*e

B E

7-1
B E T
Pla%-'%

B T E

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


?e -ant to run this pla) to the B2%ap pla)er &+ techniFue). 9f in gun 5 sho- pass set for one count and hand the ball off to the /2Bac". :n ! *ra- direction call is not necessar). Shuffle step to the right@ -ait a one count@ create a poc"et for the !B to put the ball in and run off of the inside hip of the pla)2side guard. 1ass set the defensive end inviting him up field. Cet him come up field@ bloc" for t-o counts and then club and release do-nfield if possible. Pass set G ('"n@(h"o. 1ass set the + techniFue and get him up field to )our outside. ?iden his rush. Against a +22 listen for centerEs call to combo to the near bac"er. 9f )ou are not involved in the combo pass set and bloc" the nearest bac"er. Pass set G ('"n@(h"o. Against a 4 man front 6 bloc" -ith the bac" side guard. *o-n bloc" an) A2%ap pla)erR pass set and 6 to nearest bac"er against an) pla)er -ho is shaded on )ou. Against a +22 ma"e a #ombo call and combo -ith the according guard to the nearest bac"er. Pass set G ('"n@(h"o. Against a 4 man front 6 bloc" -ith the center. 1ass set and 6 to nearest bac"er against A2 %ap pla)erR do-n bloc" an) pla)er -ho is shaded on the center. Against a +22 listen for centerEs call to combo to the near bac"er. 9f )ou are not involved in the combo pass set and bloc" the nearest bac"er. Pass set G ('"n@(h"o. 1ass set the defensive end inviting him up field. Cet him come up field@ bloc" for t-o counts and then club and release do-nfield if possible. Pass set G ('"n@(h"o. 4=

!pee)
7-8
E T A*e

3-1
B T B E E N A*e-Ba*4 B E

7-1
B E T A*e-Ba*4 B T B E

7-8 t' 3 Te*&#!=+e


B E T D+*e T B E

7-8 S>ee( D')


B E T A*e T B E

7-8 G&'$t S>ee(


B E T A*e T B E

6nst"'ction an) *ssign4ent A, :,


$op step bac". Attac" the * Es outside shoulder if he: 1. #rosses )our face@ turn up fieldR 2. 1la)s slo-@ absorb defender and pitchR +. #rash@ pitch right a-a). *epth step then lateral step to pla) side and maintain '2)ard pitch relationship -ith !B. /ead the tac"les bloc" on the bac"er@ cut underneath if necessar). :n :ption *og align opposite of call and sprint to pitch relationship. :n %host :ption@ align in %host and ta"e t-o steps bac" to get in pitch relationship and react to !B. #ombo bloc" an) B2%ap pla)er -ith pla) side guard. 9f there is no B2%ap pla)er@ dip and rip inside and get lateral to bloc" the nearest pla) side bac"er. String him out if )ou cannot "eep him inside. /each the defensive end on CoadJCarr) call. Against a tight outsideJhead up alignment )ou can also dip and rip to the outside to get to the pla) side bac"er. #ombo bloc" an) pla)er aligned form the pla)2side B2%ap to 1 techniFue -ith either the tac"le or the center. #ombo bloc" first pla)er aligned from A2%ap to A2%ap to the pla)2side -ith the guard. Scoop bloc" nearest defender to pla)2side. Scoop bloc" most dangerous defender inside the defensive end. %o up to the pla) side safet) if no one else crosses )our path. But bloc" a crashing defensive end. 41

F(

FG C ,G ,(

Fa5e Chase !pee)


7-8
B E T
A

3-1
B B E N
We()e

B E

T
D+*e

7-1
B E T
A

BEARS
B E E T B N T
D+*e

B T
D+*e

B E

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


?e -ill al-a)s run this pla) out of shotgun. Fa"e the hand off to the /B and read the outside bac"er -hile attac"ing his inside foot. 9f he attac"s )ou pitch to the -ing bac". 9f he drops or covers the -ing tug the ball and cut up field. ,a"e the fa"e@ aim for the B2%ap li"e on the #hase pla). Bloc" the defensive end b) getting tac"led. #ombo bloc" -ith the guard the B2%ap pla)er to the nearest inside bac"er. 9f there is no B2%ap pla)er go to the nearest bac"er immediatel). #ombo bloc" -ith the tac"le the B2%ap pla)er to the nearest inside bac"er. 9f there is no B2%ap pla)er combo bloc" the ne7t pla)er inside -ith the center to bac" side bac"er. #ombo bloc" -ith the guard from A2%ap to A2%ap to the bac" side bac"er. Scoop bloc" from A2%ap to B2%ap to the bac" side bac"er. Scoop bloc" -ith the guard an) B2%ap pla)er. 9f there is no B2%ap pla)er dip and rip to the nearest bac"er or safet).

42

(oss
7-8
B E T T E E B N

3-1
B E

7-1
B E T B T E E T

BEARS
B N T E

6nst"'ction an) *ssign4ent A, :, F( FG C


Al-a)s run on first sound. Step and pitch the ball. :ne step for depth then sprint to the bottom of the numbers. /each bloc" the defensive end. #ut if necessar). 1ull and cut first defender that sho-s@ most li"el) the nearest inside bac"er. Find and focus on target -hile pulling. /each the tac"le if he is in the B2%ap and ma"e call to center. /each bloc" the first pla)2side defender aligned from = techniFue to pla)2side B2%ap. #ut if necessar). 9f )ou have help from the bac"side guard on a do-n lineman@ combo bloc" to the nearest linebac"er. 9f there is a pla) side B2%ap pla)er front side guard -ill not pull@ )ou have to go up to the pla) side bac"er. #limb to the nearest CB. Scoop bloc" -ith center if necessar). #limb to the nearest CB. 1unch through *, if necessar).

,G ,(

4+

!.eep
7-8
B E T T E E

3-1
B N B E

7-1
B E T B T E

BEARS
B E T N T E

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


$ave the ball snapped -hen motion is +2' )ards outside front tac"le. Step and pitch the ball. :ne step for depth then sprint to the bottom of the numbers. Align off the ball as much as possible. Flash pass set the defensive end. :utside release of the split endEs bloc" and bloc" secondar) force. /each to the pla) side and release second level as Fuic" as possible@ pull if there is no B2 %ap defender. /ip through if possible. /each bloc" the first pla)2side defender aligned from = techniFue to pla)2side B2%ap. #ut if necessar). 9f )ou have help from the bac"side guard on a do-n lineman@ combo bloc" to the nearest linebac"er. /ip through if possible. #limb to the nearest CB. Scoop bloc" -ith center if necessar). /ip through if possible. #limb to the nearest CB. 1unch through *, if necessar). /ip through if possible.

44

Ho'ston
7-8
B E T T
D+*e

3-1
B E E N
A*e-Ba*4

B E

7-1
B E T B T
D+*e

BEARS
B E E T N T
D+*e

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


?e -ant to run this pla) to the B2%ap pla)er &+ techniFue). Coo" off linebac"ers@ give them time to drop@ follo- guard into the hole. Fa"e 2'J2(. 1ass set and do-nJcombo bloc" the B2%ap pla)er -ith the guard to the inside bac"er. 1ass set and combo bloc" the B2%ap pla)er to the nearest bac"er -ith the tac"le. 9f there is no + techniFue do-nJcombo on the ne7t defender on an) level.

,loc5 )o.n on the fi"st )efen)e" at any level&


1ull and "ic" out the defensive end. 1ass set the defensive end inviting him up field. Cet him come up field@ bloc" for t-o counts and then club and release do-nfield if possible.

4'

Lea) ;"a.
7-8
B E T
A

3-1
B T E E N
A*e

B E

7-1
B E T
A

BEARS
B T E E T B N T E

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


?e -ant to run this pla) to the B2%ap pla)er &+ techniFue). Coo" off linebac"ers@ give them time to drop@ follo- /2Bac" into the hole. Cead bloc" on the pla)2side CB. Ma"e it loo" li"e )ou are releasing into a route. 1ass set the defensive end inviting him up field. Cet him come up field@ bloc" for t-o counts and then club and release do-nfield. Pass set G ('"n@(h"o. 1ass set the + techniFue and get him up field to )our outside. ?iden his rush. *ouble teamJcombo bloc" -ith center an) pla)er shaded on the center. Pass set G ('"n@(h"o. *ouble teamJcombo bloc" -ith guard an) pla)er shaded on )ou or in the A2%ap. 1ass set A2%ap pla)er and double teamJcombo -ith center. Pass set G ('"n@(h"o. 1ass set the defensive end inviting him up field. Cet him come up field@ bloc" for t-o counts and then club and release do-nfield. Pass set G ('"n@(h"o.

4(

<eb"as5a
7-8
B E T
A-Ba*4

3-1
B T
D+*e

B N
A*e-Ba*4

7-1
B E T
A-Ba*4

BEARS
B T
D+*e

B E E T N T E

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


?e -ill al-a)s run this pla) a-a) from trips. Attac" outside of the defensive end up field. 1. * rushes hard up field@ shovel underneath to /BR 2. * crashes inside turn up fieldR +. * slo- pla)s attac" outside up field and ma"e * commit. Attac" the inside leg of the pla) side tac"le and cut up field inside the defensive end. /eceive the shovel pass behind the B2%ap and cut up field inside the defensive end. 9f the Fuarterbac" "eeps the ball get up field and bloc". !uic" pass set defensive end and combo bloc" -ith guard B2%ap pla)er. 9f there is not B2 %ap pla)er bloc" nearest linebac"er. !uic" pass set defensive lineman and go do-n field or combo bloc" -ith center or tac"le to the nearest linebac"er. !uic" pass set defensive lineman and combo bloc" -ith guard to the nearest linebac"er. !uic" pass set defensive lineman and go do-n field or combo bloc" -ith center or tac"le to the nearest linebac"er. 1ass set defensive end@ club after t-o counts and go do-n field.

4H

Chase :eve"se
7-8
B E T T
D+*e

3-1
B E E N
A*e-Ba*4

B E

7-1
B E T B T E E T

BEARS
B N T E

D+*e

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


Fa"e chase to the /B and continue )our path. :utside hand off to the -ing bac". Boot a-a) from the pla) after hand off. ,a"e the fa"e and aim for the B2%ap -hile replacing the pulling guard. %et tac"led. *o-n bloc" or combo bloc" most dangerous defender inside the defensive end. *o-n bloc" or combo bloc" most dangerous defender on an) level. *o-n bloc" and replace pulling guard. 1ull and log the defensive end. *rive bloc" the defensive end.

4K

Chase :eve"se Deep


7-8
B E T T
B

3-1
B E E N
A

B E

7-1
B E T B T
B

BEARS
B E E T N
A

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


Fa"e chase to the /B and the reverse to the -ing bac". $ide the ball in )our bac" poc"et and continue )our path.

(a5e the fa5e an) ai4 fo" the ,-Gap&


/each bloc" the defensive end. 1ull and bloc" the defensive end. *o-n bloc" and replace pulling guard. *o-n bloc" most dangerous defender on an) level. *o-n bloc" most dangerous defender inside the defensive end.

4L

Chase :eve"se Pass


7-8
B E T T
D+*e

3-1
B E E N
A*e

B E

7-1
B E T B T E E T

BEARS
B N T E

D+*e

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


Fa"e chase to the /B and continue )our path. :utside hand off to the -ing bac". Boot a-a) from the pla) after hand off. ,a"e the fa"e and aim for the B2%ap -hile replacing the pulling guard. *o-n bloc" most dangerous defender inside the defensive end. *onEt go do-n field. *o-n bloc" most dangerous defender on an) level. *onEt go do-n field. *o-n bloc" and replace pulling guard. *onEt go do-n field. 1ull and log the defensive end. *onEt go do-n field. *rive bloc" the defensive end. *onEt go do-n field.

'=

Chase :eve"se Deep Pass


7-8
B E T T
B

3-1
B E E N
A

B E

7-1
B E T B T
B

BEARS
B E E T N T E

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


Fa"e chase to the /B and reverse to the -ing bac". $ide the ball in )our bac" poc"et and continue )our path. ,a"e the fa"e@ aim for the B2%ap@ and run )our route. /each bloc" the defensive end. *onEt go do-n field. 1ull and bloc" the defensive end. *onEt go do-n field. *o-n bloc" and replace pulling guard. *onEt go do-n field. *o-n bloc" most dangerous defender on an) level. *onEt go do-n field. *o-n bloc" most dangerous defender inside the defensive end. *onEt go do-n field.

'1

A, !nea5
7-8
B E T
We()e

3-1
B T E E N
We()e

B E

7-1
B E T
A*e

BEARS
B T E E T B N
A*e

6nst"'ction an) *ssign4ent A, :, F( FG C ,G ,(


?e -ant to run this pla) from an under center position. ither follo- the center up field or choose an A2%ap. 9f )ou choose an A2%ap ma"e a direction call and duc" up field as soon as )ou received the ball. /un )our rout if -e are in no bac". 9f -e are in one bac" fa"e a toss pla) to one side. Bloc" an) defender on )our inside. *ouble team bloc" -ith the center an) A2%ap or = techniFue pla)er. 9f there is no defensive lineman in that area bloc" the nearest bac"er. *ouble team -ith the front side guard an) A2%ap or = techniFue pla)er. 9f there is no defensive lineman in that area bloc" do-n to the bac" side. Bloc" an) defensive lineman from the A2%ap to the B2%ap. 9f there is no defensive lineman bloc" the nearest linebac"er. Bloc" an) defender on )our inside.

'2

UW-Platteville Offense
Goal Line an) !ho"t +a")age
9n goal line and short )ardage situations -e -ill use a tight end formation. ?e have the abilit) to use t-o tight ends and ad0ust our bac"field to a one or t-o bac" set. :ut of this formation -e can still run our basic passing pac"age. ?e -ill use four or five basic running pla)s. ,he "e) to success in this formation is aggressive bloc"ing and the mentalit) that -e are going to get the first do-n or touchdo-n.

'+

%oal Cine Formations


:ur %oal Cine s)stem is based on t-o tight2end formation -ith t-o bac"s in an 9 formation. ?e also have one flan"er. 9n our s)stem -e have an ad0usting pla)er that -ill line2up according to formation call. ?e use a number s)stem to move the ad0uster. ?e can also move other pla)ers b) adding formation ad0ustments@ -hich are -ords.

Z Y A

Z Y

Ro'

Ro' 5

Z Y A

Z Y

Ro' Stron

Ro' 2

Z Y

Z Y

Ro' Wea!

Ro' .

Z Y

Z A Y

Ro' ,

Ro' 0

6 A

Z Y

Z A Y

Ro' /

'4

Ro' 1

6 Y

Z Y

Z A

Lee

Lee 1

6 Y

Z Y

Z A

Lee Stron

Lee 8

6 Y

Z Y

Lee Wea!

Lee ,

6 Y

Z Y A

Lee .

Lee /

6 Y

Z A Y A

Lee 0
''

Lee 5

Z Y

LT

Z Y

Ro' Open

Ro' O(er

Z Y Y

Ro' Win

Lee Open

6 Y

Z Y

RT

Lee Win

Lee O(er

'(

;ive@Lea) ;ive
Lee Stron Lea$ Di(e left
C SS B E
6 Y

Ro' Lea$ Di(e left


B C E B
Z

B T A*e
R

C B
6

B E T

B A*e

SS T E B
Z

C
Y

C
R

Ro' 1 O(er Di(e left

Ro' 5 Di(e ri ht
B B
Z A Y R

C B
6

B E A*e T T E
LT

B SS C
A

B T T A*e

SS E B
Z

B
6

E C

C
Y

T.e%

6nst"'ction an) *ssign4ent A, : * F(= F( FG C ,G ,( ,(=


:pen up to the pla) and hand off ball to / on *ive and A on Cead *ive. Boot a-a) after hand off. *ive: :pen up to the B2%ap and ta"e hand off. Cead *ive: Cead through the B2%ap. *ive: Bloc" defender aligned over )ou. Cead *ive: :pen up to the B2%ap and ta"e hand off. #ombo &,re)) -ith the tac"le the #2%ap pla)er or drive bloc" *2%ap pla)er. :n Cead *ive drive bloc" the *2%ap pla)er. #ombo &,re)) -ith the end the #2%ap pla)er. Against a B2%ap lineman combo &*uce) -ith the tac"le. :n Cead *ive drive bloc" *2%ap pla)er.

Co4bo 7*ce9 .ith the cente" the *-Gap line4an to the f"ont si)e bac5e"& *gainst a ,-Gap line4an co4bo 7;'ce9 .ith the tac5le&
#ombo &Ace) -ith the front guard the A2%ap lineman to the front side bac"er. 9f there is no A2%ap lineman scoop the bac"side B2%ap. /eachJscoop pla) side gap to the ne7t level. /eachJscoop pla) side gap to the ne7t level. /eachJscoop pla) side gap to the ne7t level. 'H

Chase@ Lea) Chase


Ro' Stron Win Lea$ 9hase ri ht
C B E
6

B T B

B T A*e

SS E
Z A Y

C B C
6

B E T B

B T A*e
R

SS B
Z Y

R A

Ro' 0 O(er 9hase ri ht


C B N
6

Lee Lea$ 9hase left


SS C
Y

B T A

B T
LT

SS E
Z A

C
Y

B
6

B T A*e

B T B

C E B
Z

D+*e
R

6nst"'ction an) *ssign4ent A, : * F(= F( FG C ,G ,( ,(=


:pen to the pla) side and sprint to the mesh point behind the B2%ap. Boot a-a) after hand off. #hase: :pen up to the pla) side@ cross over and sFuare up to CoS on third step. ,a"e hand off and press CoS. #hase outside foot of the tight end. #ut inside or outside. Cead #hase: Cead through the #2%ap. #hase: Bloc" defender aligned over )ou. Cead #hase: :pen up to the pla) side@ cross over and sFuare up to CoS on third step. ,a"e hand off and press CoS. #hase outside foot of the tight end. #ut inside or outside. /each bloc" pla) side gap. #ombo if necessar). /each bloc" pla) side gap. #ombo if necessar).

:each bloc5 play si)e gap& Co4bo if necessa"y&


/each bloc" pla) side gap. #ombo if necessar). /each bloc" pla) side gap. Scoop if necessar). /each bloc" pla) side gap. Scoop if necessar). /each bloc" pla) side gap. Scoop if necessar). 'K

,elly@Lea) ,elly
Ro' . Win Lea$ Bell' ri ht
C B B
6

Ro' , Win Lea$ Bell' left


C C B B
6

B N T

SS E
Z Y

B N T

SS E
Z Y

Lee / Bell' left


FS C
Y

Ro' . O(er Bell' ri ht


C B T B T E
Z

C B B
6

FS B N T
LT

B
6 A

SS T

SS B
Z Y

6nst"'ction an) *ssign4ent A, : * F(= F( FG C ,G ,( ,(=


:pen up to the pla) and hand off ball behind the B2%ap. Boot a-a) after hand off. Ball carrier: :pen up to the *2%ap and sta) inside of the guardEs "ic" out. Cead bac": Cead through the *2%ap to the nearest bac"er. Ball carrier: :pen up to the *2%ap and sta) inside of the guardEs "ic" out. Cead bac": Cead through the *2%ap to the nearest bac"er. Bloc" do-n to the #2%ap pla)er or the nearest bac"er. Bloc" do-n to the BJA2%ap pla)er or the nearest bac"er. Secure pla) side A2%ap and go second level. /eachJscoop to the pla) side. /eachJscoop to the pla) side. /eachJscoop to the pla) side. 'L )eball the near bac"er.

P'll an) 5ic5 o't the fi"st )efen)e" on o" o'tsi)e the tight en)&

!nea5@ Fa5e :'n !nea5


Lee , 6! Lea$ Di(e Snea! ri ht
C SS B E
6 Y

Ro' 6! Lea$ Di(e Snea! ri ht


B T T B C E B
Z

C
6

B E T

B T

SS E B
Z

C
Y

T.e% We()e
A R

T.e% We()e
R

Ro' 0 O(er 6! Di(e Snea! left

Ro' 5 6! Di(e Snea! ri ht


B SS T E
Z

C B
6

B E We()e
R

B T E
LT Z A Y

B T

SS

C
A

B
6

C
Y

We()e
R

T.e%

6nst"'ction an) *ssign4ent A, : * F(= F( FG C ,G ,( ,(=


:pen to fa"e one step@ sho- ball@ tug and follo- pla) side -edge. $ard fa"e to dra- linebac"ersE attention. $ard fa"e to dra- linebac"ersE attention. #ombo -ith tac"le or go second level. ?edge -ith guard or combo -ith tac"le.

We)ge .ith cente" o" tac5le&


?edge -ith front side guard. Bloc" inside or -edge -ith tac"le. ?edge -ith guard or go second level. Bloc" inside or go second level.

(=

!pee) ;og
Ro' . :un Spee$ Do 9hec!
FS C B B
6

Lee , :un Spee$ Do 9hec!


C SS C B
6 Y Y

SS B N A
<B A

FS C B T A
<B

T D+*e

T
Z

B N T
Z

D+*e

Ro' . :un Spee$ Do 9hec!


FS C B B
6

Lee , :un Spee$ Do 9hec!


C SS C B
6 Y Y

SS B N T
Z

FS C B T D+*e N A
<B

B T
Z

A
<B

D+*e

6nst"'ction an) *ssign4ent A, : * F(= F( FG C ,G ,( ,(=


#hec" pla) direction a-a) from defensive strength. $op step bac". Attac" the * Es outside shoulder if he: 1. #rosses )our face@ turn up fieldR 2. 1la)s slo-@ absorb defender and pitchR +. #rash@ pitch right a-a). 1itch bac": Sprint to pitch relation ship. /ead lead bloc" and cut underneath if necessar). Cead bac": Bloc" inside bac"er to secondar) force. 1itch bac": Sprint to pitch relation ship. /ead lead bloc" and cut underneath if necessar). Cead bac": Bloc" inside bac"er to secondar) force. 9nside release on defensive end and bloc" secondar) force. #ombo #2%ap defender -ith tac"le &,re)). #ombo #2%ap defender -ith tight end &,re)) or B2%ap defender -ith guard &*uce).

Co4bo ,-Gap )efen)e" .ith tac5le 7;'ce9 o" *-Gap )efen)e" .ith cente" 7*ce9&
#ombo pla) side A2%ap defender -ith front guard &Ace) or scoop head up or bac" side B2 %ap defender -ith bac" side guard &A). Scoop head up on the center or bac" side B2%ap defender -ith center &A) or bac" side B2 %ap defender -ith tac"le &B). Scoop B2%ap defender -ith guard &B) or #2%ap defender -ith tight end &#). Scoop #2%ap defender -ith tac"le &#) or go second level. (1

;ive Co'nte" G
Ro' Win R "o 6! Di(e 9ounter : left
C B
6 R

Ro' Win R "o 6! Di(e 9ounter : left


C C FS E
6 Y R

FS T B N

B T

B SS
Z

B T

B T

B E

SS
Z Y

Lee Win R "o 6! Di(e 9ounter : ri ht


C B
6 Y

Lee Win R "o 6! Di(e 9ounter : ri ht


C C FS
6 R Y

FS T B N B T B
Z

SS

B E

B T T

B E

C SS
Z R

6nst"'ction an) *ssign4ent A, : * + F(= F( FG C ,G ,( ,(=


:pen up to the fa"e side gaining depth@ fa"e to running bac" and inside hand off to ;. Motion to the outside leg of bac" side guard@ sFuare up and fill B2%ap. Fa"e dive@ charging hard up field through the B2%ap. Qab up field and come underneath Fuarterbac". Follo- pulling guard. Bloc" do-n and secure bac" side gap. Bloc" do-n and secure bac" side gap.

,loc5 )o.n an) sec'"e bac5 si)e gap&


Bloc" do-n and secure bac" side gap for pulling guard. 1ull and leadJ"ic" out around front side tight end. Secure pla) side gap for pulling guard. Bloc" most dangerous defender form #2%ap to *2%ap.

(2

UW-Platte !lle
O""e#$e

Passing Ga4e
A ma0or "e) to the success of our balanced offensive philosoph) is having a passing game that can ma"e use of numerous different concepts and formations@ out number coverage@ create positive match2ups@ convert numerous situations successfull)@ and in general provide us -ith a ATool Box full of tools that gives us good ans-ers to ever) defense -e see. ,he structure of our offense allo-s us to do this through simple building bloc"s that can be used in different combinations. ,hese building bloc"s include pass protections@ passing concepts@ formational series -ith tags@ route pac"ages that allo- us to change a passing conceptEs loo"@ screens@ and pla) action passes. As our understanding and e7ecution of the different elements of our s)stem@ -e e7pect to be able to thro- the ball successfull) at an) time in the game@ from an) -here on the field@ and to be able to put our pla)ers into situations that the) can succeed in.

(+

.?1 1ass :ffense


Basic 1ass 1rinciples of 1ass :ffense
1. P"otection- ,he "e) to our Success< 2. ,eat the ,litB- /ecognize it< 1rotect it< Attac" it< A big pla) is about to happen< +. :o'te Conve"sion- Some routes are totall) changed vs. some coverage. ?h): Some routes simpl) -ill not -or" against some t)pes coverage. $o-: 1re2snap coverage recognition@ ?/s S !Bs read on the move. 4. Passing Concepts- ,hese concepts are the same across all the series in our offense. ,his allo-s fast learning and allo-s us to sho- man) different loo"s to the defense. $o-: Simple number s)stem '. =)'cate) F"ee)o4- 1la)ers must al-a)s have a common sense approach to operating and running routes@ understanding that their 0ob@ first and foremost@ is to get open in a -a) that the !B can find them. ,hese situations include both the *.A. rule and A.M.F. rule. ,he) must also understand -hat their overall 0ob is -ithin a given route@ and do -hat ever it ta"es to get that 0ob done. ,he last part of this principle is "no-ing all the assignments and ho- the) affect )our route and ho- )our route affects them. (. !an)bo $ :'les- ach pla)er -ithin a concept@ b) the design of the concept@ has a specific area assigned to him in -hich to get open@ or a Asandbo7.B /eceivers must ensure that their route sta)s out of the Asandbo7B of another pla)er@ creating congestion and ruining our pla)@ ma"ing -hatever ad0ustments necessar).

(4

H. ,'ilt in Constants- ,here are certain things built into our pass offense that do not change: a. 9f there is no FS in the middle of the field@ someone -ill be assigned to replace him. b. 8s. #over 2@ -e -ill build triangles to read. c. ?e -ill thro- the ball deep on the hashes if a FS is in the middle of the field &#overs 1 S +). d. Against hard corners@ #over 2 t)pe defenses@ -e -ill never attempt to thro- a ball over the head of a cornerbac" -hoEs retreatingR ta"e the short thro-. e. 8s. Gone coverage@ receivers are to find and settle in holes bet-een pass defendersR !Bs are to thro- the ball to those holes and not to lead them. f. 8s. Man coverage@ receivers are to sta) on the move@ al-a)s -or" for separation@ accelerating a-a) from pressure. !Bs are to lead the receivers and allo- them to "eep running a-a)@ maintaining that separation. g. T!E /eceiver: -ithin all of our passing concepts@ -e -ill have a pla)er built in that -ill brea" off his route so the !B has a Fuic" option against the blitz. ,he !B and ?/s must al-a)s "no- -ho is the ! and -ho ma"es him ad0ust his route. 2& A,s neve" pass 'p an open "eceive" to .ait fo" anothe" to get open& L. !c"a4ble :'les- 9n the event of a scramble@ receivers have definite brea"2off courses based on the t)pe of route the) are running. ,he !B -ill never thro- a ball late into the middle on a scramble. 1=. :'n *fte" Catch- All people involved in the passing game must be a-are that over '=U of the )ards gained in the passing game come after the catch. /eceivers -ill be trained -here to go after the catch based on coverage@ and the !Bs -ill be trained to provide the specific t)pes of thro-s that enables them to ma7imize their /A# gains.

('

%%& Uncove"e) P"incipleForcing defenses to Acover do-nB on our split receivers is something -e believe in as strongl) as an)thing in our offense. ?e -or" to thro- to an) uncovered receiver created b) alignment or motion. ?e have t-o basic t)pes of uncovered thro-s@ each has a special audible or cadence indication. 9f -e fail to force the defense to cover our receivers it gives a license to put an e7tra man in the bo7 to defend the run and become an e7tra rusher vs. our passing game. :'les fo" (h"o.ing Uncove"e) 1. An) receiver -ho can catch the ball and gain 4 )ards is uncovered.
2. :nl) thro- on first or second do-n or +rd -ith less than ' )ards to go.

H'/ t' T&.'/ t&e U#*' e.e( P.!#*!>le


,he first diagram sho-s ho- -e teach our uncovered principle. ,he receiver -idens on his release at about 4' degrees@ loo"ing for the ball Fuic"l). ,he !B -ill simpl) rise up and thro- on the first step. ?e -ill practice this through our uncovered receiver drill. 8ersus a defender that tries to split t-o receivers@ both receivers e7ecute their uncovered release -ith the !B reading the defender. Since -e onl) -ant 4 )ards on this thro-@ as long as the ball is caught -e have a successful pla). ?e -ill -iden splits -hen defenders tr) to pla) bet-een us so that -e can Abrea" the defender offB from an) help. :ur second form of uncovered -e call bubble. 9t functions li"e a Fuic" screen@ mostl) run to the trips side. ?e -ill create an uncovered receiver through bloc"ing and route running.

U#*' e.( Re*e! e.


FS SS

B E

B N T E

U#*' e.( B+--le


FS SS

B E

B N T E

((

1ass 1rotection
(he fi"st b'il)ing bloc5 of o'" passing ga4e is p"otection& G"eat p"otection is the 4ost basic 5ey to the s'ccess of o'" pass offense& We a"e, an) al.ays .ill be, a p"otection fi"st tea4, .hich is to say that it gets top p"io"ity in o'" e4phasis, o'" installation, an) all o'" thin5ing "elate) to any pa"t of the passing ga4e& !'ccessf'l pass p"otection is the "es'lt of a total effo"t that involves =I=:+ 4e4be" of the offensive 'nit:
:ur linemen must be "no- and be able to e7ecute our schemes@ but even more@ the) must maintain a fierce pride in protecting the passer that sa)s@ ADobod) touches the Fuarterbac".B :ur bac" must understand his role -ithin different protection schemes. $e must get himself to the right places@ and be ph)sical enough to constantl) handle linebac"ers and defensive ends. :ur receivers pla) a ma0or role b) identif)ing coverage and potential blitz situations@ understanding -hen the) must brea" off their route to sight ad0ustments &being the T!E receiver)@ and most importantl) % , :1 D in the time reFuired b) each pass so that the linemen and bac" do not have to pass bloc" for unnecessar) periods of time. :ur Fuarterbac" is the center of it all@ and he insures that -e are a great protection team through the right recognition and communication. $e must also get the ball of on the correct timing@ and thro- the ball a-a) rather than ta"ing foolish sac"s.

:ur protection pac"ages provide us solid ans-ers for an) situations that come up. As -e understand ho- each of them -or"@ and each position understands and carries out their individual responsibilit) related to protection@ -e ?9CC be a %/ A, protection team at .?21latteville.

(H

1rotection #oncepts
,he basics of our protection comes form concepts. ,hese concepts -ill remain constant throughout our -hole offense. :ur protection concepts allo- us to teach a basic part of our offense Fuic"l) and then incorporate it into a number of passing pla)s@ b) doing this -e become ver) multiple -ith onl) a fe- teaching points. :ur protection concepts are as follo-s: 6n)e 1 /ipJCiz L +=Es 1la) Action Smo"e P"otection Concept the 6n)e 6n)icates Slide 1rotection %ap 1rotection Man 1rotection !uic" 1rotection 1la) Action 1rotection Semi2/oll 1rotection

,he direction of the protection is either determined b) the last number of the three digit pla) call e.g. LK1 /B goes left@ a direction call -ithin the pla) call e.g. /ipJCiz@ or is determined b) the pla) e.g. /B goes right on all Fuic" protections.

Fo" = a4ple: 9f )ou see the pla) call LK1@ )ou should "no- b) the last number to -hich side the /B is bloc"ing and that the center has to go opposite. 1 indicates that the /B goes left. ,he first number tells )ou that -e are running a man protection scheme.

(K

A1B Slide 1rotection


:ur slide protection is used to protect against outside blitzes and overloads. 9n this protection the /B has to double read the bac"ers. ?e -ill slide from the first uncovered lineman on a-a) from the /B. ,he bac"2side tac"le -ill sta) man on the defensive end -ith the center or the guard pic"ing up blitzing bac"ers. ,he center determines -eather he or the guard -ill slide and chec" outside. 9n the '=Es series the /B goes a-a) form the call. ,his -ill be the onl) time in protection -hen this happens. ,he center or the uncovered lineman goes to the call.
FS C SS S E T M N
Zap

FS C W E C SS S E T
:us

M T E

C W

7-8 C' . 3 FS C S B E
:us

Pla%5 898 SS C M N
Ra!e

7-8 C' . 3 FS C S B M E
:us

Pla%5 898 SS C N W E

W E

Ra!e

3-1 C' . 1 FS C SS S M E T
Zap

Pla%5 898

M!#! Bea. C' . 1 FS

Pla%5 898

W T E

SS

S E T
6an Left

M N E

7-1 C' . 8

Pla%5 898

92 C' . 3

Pla%5 898

(L

A/ipJCizB %ap 1rotection


?e can use this protection in an) series. ?e -ill use it if -e have trouble pic"ing up an) t)pe of stunts or blitzes. ?e ma) also use this protection for our Fuic" passing game. ,his is a zone protection scheme. ,he line -ill al-a)s protect the gap a-a) from the call stepping -ith the pla)2side foot first. ,he /B -ill bloc" the defensive end to the call b) attac"ing him aggressivel). Be aggressive if this protection is used in the Fuic" passing game. 9f a AQoc"B call is added ever)bod) cut bloc"s.

FS C W E T M N E

SS C S C S

FS M E T T E

SS C W

7-8 C' . 1 FS C S E M N B

Pla%5 31 R!> SS C W E

7-8 C' . 1 FS C W M E N

Pla%5 @A8 L!B SS C B E S

9ut 9ut 9ut 9ut 9ut 9ut

3-1 C' . 1 FS C W E M T S T

Pla%5 898 R!> ?'*4

M!#! Bea. C' . 1 FS

Pla%5 31 R!> SS M S E C

SS E

W E T

7-1 C' . 3

92 C' . 1

Pla%5 31 L!B

H=

ALB Man 1rotection


?e use this protection in our (=Es@ H=Es@ K=Es@ and L=Es schemes. ,his is a five or si7 man protection depending on the formation &no bac" or one bac"). ?e should be able to protect all fiveJsi7 man rushers -ith the !B being responsible for the si7thJseventh rusher. ,he /B is responsible for the outside bac"er to the pla) side. ,he center al-a)s identifies the Mi"e bac"er. Mi"e call depends on the front call b) the /B. Mi"e is either the single bac"er in the bo7 or the 2nd bac"er in the bo7 a-a) from the call. ,o bloc" Mi"e the center calls either a single bloc" or a combo bloc" -ith a guard depending on the defensive alignment. ,he center -ill double read Mi"e to the outside bac"er a-a) from the call. ?e have three additional calls for the running bac" in the protection: AMa7B /B -ill sta) and protect and not release for his routeR A/amboB /B -ill line up a-a) from the call but still protect to the pla) side as if he -as aligned to the call sideR A#hipB /B chips the front side defensive end to help the tac"le before he leaves for his route.
FS C W E
< WR

SS M T N
Ra4e < WR

FS C S C W E T
La/#

SS M T E C S

7-8 C' . 1 FS C W E
< WR

Pla%5 @A1 SS M N B E C S

7-8 C' . 1 FS C W M E N

Pla%5 @A1 Ra,-' SS B E C S

< WR

3-1 C' . 1 FS C W E M T
La/# < WR

Pla%5 @A1

M!#! Bea. C' . 1 FS

Pla%5 @A1 SS M S E
Ra4e

S T E

SS

W E T
Fa# Le"t < WR

7-1 C' . 3

Pla%5 @A1

92 C' . 1

Pla%5 @A1

H1

A+=B !uic" 1rotection


Most +=Es use !uic" 1rotection. :ur !uic" 1rotection is based on our Man 1rotection and is a man scheme. ,his is a five or si7 man protection depending on the formation &no bac" or one bac"). ?e run bloc" the defenders initiall). ,his is a ver) aggressive bloc" because -e have to get the defendersE hands do-n. ,he /B -ill al-a)s protect to the right unless given a ACouieB call -here he goes to the left. ,he center al-a)s identifies the Mi"e bac"er. Mi"e call depends on the front call b) the /B. Mi"e is either the single bac"er in the bo7 or the 2nd bac"er in the bo7 a-a) from the call. ,o bloc" Mi"e the center calls either a single bloc" or a combo bloc" -ith a guard depending on the defensive alignment. ,he center -ill double read Mi"e to the outside bac"er a-a) from the call. #ut on AQoc"B call.
FS C W E T M N
Ra4e

SS C S E C W

FS M E T
La/#

SS C S T E

7-8 C' . 1 FS C W E M N B

Pla%5 31 SS C S E

7-8 C' . 1 FS C W M E N

Pla%5 38 SS C B E S

3-1 C' . 1 FS C W E M T
La/#

Pla%5 37

M!#! Bea. C' . 1 FS SS C C W E T


Fa# Le"t

Pla%5 3@ L'+!e SS M N
Ra4e

S T E

S E

7-1 C' . 3

Pla%5 38

92 C' . 1

Pla%5 3@

H2

1la) Action 1rotection


?e use three different t)pes of protection on pla) action pla)s. :n fa"e dra- passes -e use our Man 1rotection. :n all other pla) action passes -e have to bloc" aggressivel) selling run first do the defensive line and the bac"ers. ,he /B caries out his run fa"e and bloc"s b) getting tac"led if he is not included in the routes. :n ?aggle passes@ the bac"side guard pulls and hoo"s the defensive end -hile the other offensive linemen bloc" do-n aggressivel). :n all other pla) action passes -e al-a)s bloc" the pla) that is called li"e a run -ithout going do-n field.

FS C W E T M N E

SS C S C W

FS M E T T E

SS C S

7-8 C' . 1 FS C W E M N

Pla%5 C&a$e R!)&t Wa))le 7-8 C' . 1 SS C B E S C W M E

Pla%5 C&a$e Le"t Wa))le FS C N B E SS S

3-1 C' . 1

Pla%5 C&a$e Le"t Wa))le FS

M!#! Bea. C' . 8 FS

Pla%5 Fa4e D.a/ @1 SS M S E C

W E

M T

S T

SS E

W E T

7-1 C' . 3

Pla%5 D! e Le"t B''t

92 C' . 1

Pla%5 C&a$e R!)&t Wa))le

H+

ASmo"eB Semi2/oll 1rotection


?e use this protection for a semi2roll b) the !B. 9t is al-a)s a si7 man protection. ,he /B chec"s and helps against the pla)2side defensive end. 9f the end is secured he leads the !B and chec"s blitzes from the pla)2side *2%ap to the A2%ap. ,he pla)2side guard and tac"le reach or man bloc" -ithout losing ground. ,he pla)2side has to cut if necessar). ,he center@ the bac"2side guard and tac"le reach and hinge. ,he bac"2side tac"le has to control the bac"side defensive end.

FS C W E T M N E

SS S C C E

FS M T T E B

SS C S

7-8 C' . 1 FS C W E M N B

Pla%5 A7 S,'4e SS C E S

7-8 C' . 1 FS C M E N B E

Pla%5 C7 S,'4e SS C B S

3-1 C' . 1 FS C W E M T S T

Pla%5 A7 S,'4e

M!#! Bea. C' . 1 FS

Pla%5 C7 S,'4e SS M S E C

SS E

W E T

7-1 C' . 3

Pla%5 A7 S,'4e

92 C' . 1

Pla%5 A3 S,'4e

H4

1assing #oncepts
,he basics of our passing game come in the form of concepts. ,hese concepts -ill remain constant throughout our -hole offense. :ur passing concepts allo- us to teach a basic part of our offense Fuic"l) and then incorporate it into a number of formations@ b) doing this -e become ver) multiple -ith onl) a fe- teaching points. :ur passing concepts are as follo-s: <'4be" Concept the <'4be" 6n)icates = Mesh #oncept 122 8ertical #oncept +24 Smash #oncept '2( Screen #oncept H2K Flat J #url #oncept L Do *esignated #oncept 5 ,his -ill be game planned Dote: :dd NEs V Formation Strength to the CeftR ven NEs V Formation Strength to the /ight. ,he concept does not change.

Fo" = a4ple: 9f )ou see the pla) call LK1@ )ou should "no- b) the last number -hat route concept -e are running. 1 or 2 indicates the vertical concept. ,his -ould not change in an) series '= and up. L'1JL'2@ L(1JL(2@ LH1JLH2@ LK1JLK2@ and L1JL2 -ould be all vertical concept routes out of different formations. ,he route and the method -e run the routes -ill sta) similar throughout each pla).

H'

A=B Mesh #oncept

CH =ast@West
A2 Ea$tDWe$t

L= astJ?est

:ur A=B concept is "no-n as the Mesh #oncept@ and it attac"s the underneath edge of coverage ver) rapidl)@ man) times from a tightened environment. ,his concept creates multiple ArubsB b) incorporating different crossing routes. :ur Mesh #oncept is a Fuic" rh)thm concept@ -hose primar) purpose is to attac" man2to2man defense b) creating match2up problems and multiple rubs. ?ith this in mind -e also have a zone better built into the mesh concept. ,his concept@ -e believe@ attac"s most of the defenses -e -ill face. Since A=B is onl) a single number@ ast and ?est -ill be used to identif) the formation strength@ -ith ast being right and ?est being left.

FS FS

C C W E M N S T E SS C E

M N

S T E

SS

W R

X R

,8< )ast

,5< )ast

FS

SS

W E N

M T E

;< )ast
H(

C%-C1

A122B 8ertical #oncept

C8-C1

H12H2 K12K2 L12L2

A122B signif) the 8ertical #oncept in our offense. ,his concept allo-s our offense to attac" and stretch the defense to-ard the end zone. ,he vertical passing game is a staple of our offense. ?e normall) -ill designate our areas of attac" as 1K222 )ards do-n the field. ,he specific parts of the field that this concept attac"s include: 4)ards outside of the numbers on each side of the field@ 2 )ards outside each hash mar"@ and in some cases directl) do-n the middle of the field. ?e -ill also have a lo-er level control route. ,his concept -ill be used against an) "ind of coverage -e see@ -hether it is Man2to2Man@ an) zone concept.

FS

SS

SS

FS

(s. 9o(er .
C C S E T M N E W C

C E N

M T E

X R W

X W R Y

(s Blit#es Z

;1.

;8,
FS M TE W R Y Z SS C

SS

FS

W E N

,5.

X
C S N E M N E W C

;,
HH

2.
C W X R

FS

SS

M E N TE

C Y Z

CE-C3

A+24B Smash #oncept

C3-C7

H+2H4 K+2K4 L+2L4

,he Smash #oncept is one of the best -a)s -e have of putting pressure on t-o deep coverage b) creating situations -here the cornerbac" cannot cover t-o peopleR he -ill see a si7 )ard hitch in front of him and have a deeper2developing flag route behind him. *epending on the coverage and situation@ -e can use it to attac" do-n the field on the deep outside edge@ or underneath as a ball2control pass. ,his concept is good against #over 2 primaril)@ but -e can and -ill use it vs. #over + and Man2to2Man defenses.

SS

FS

C C S M E T N E W

FS

SS

(s Blit# Z

M TE

(s. Blit# E N X W

;1/
FS SS FS

;80
SS C C E N C M T E W S

,50

S E

M T E

X R

SS

FS

;/
HK

2/
C

S ET

M N

W E

Z R

A'2(B Screen #oncept

%C-%0 19-1C ('2(( K'2K( L'2L(

,he Screen #oncept is a concept that -e li"e to rel) on. ?e use our screen game to control the blitz and pass rush b) inviting the defense up2field and then allo-ing them to rush. :ur offensive line -ill bloc" do-nfield as -e thro- underneath to our receivers or bac". ?e are attac"ing the rush and blitz. ?e are also getting offensive linemen do-nfield vs. defenders that are not used to being bloc"ed b) linemen. ,his concept can be used to attac" about an) defense -e -ill face. Mainl) -e -ould li"e to use this concept -hen -e are getting a hard rush or zone blitzed.

FS

SS

FS

SS

W E N

M T E
9ut

W E N

M T E

Z 6 W Z

6 Y Y

,1
FS SS FS C E
6 Z W Y 6

85
SS S C C W E N M T E
Z Y R W

M N TE

15
HL

;5

CO-C2

AH2KB FlatJ#url #oncept


LH2LK

CE-CA

HH2HK KH2KK

,he FlatJ#url #oncept is used to stretch the defense horizontall). ?e li"e to stretch a flat defender to the sideline and replace him -ith a receiver behind him. At the same time -e -ill control the middle of the field -ith a short control route. ,his creates a triangle of receivers for the !B to read. ,his concept allo-s us to attac" an area 12 )ards do-n the field on the hashes and the area ' )ards deep on the numbers. Castl) the control route enables us to attac" the middle of the field at a depth of five )ards. ,his concept is best at attac"ing both #over + and #over 4.

FS

SS C

FS C

C W M T E S

C W M E N S T E SS

(s Blit# E N X

W R

Z X

(s Blit# W

Y R

;18
C

;88
FS SS C W M E N TE S

FS C C

,58

X
W M E N TE S SS

R Z

X R

Y
FS C

;8
K=

22

SS

S ET

M N E

W X Y

Z R

Formational Series
,he second building bloc" of our offense is our formational series. ach series is uniFue and adapts our passing concepts to various formations. ,he += series is the onl) e7ception to this rule. :ur series consist of the follo-ing: EHMs2 + step passing game out of *oubles@ ,rips@ 1anther or $urricane formations. ,hese are the onl) Apass pla)sB -e teach.

CHMs2 ' step passing game out of #luster formation@ -ith the /2Bac" going
opposite of the strength.

0HMs N ' Step passing game out of ,rips -ith the running bac" going to
strength.

OHMs N ' step passing game out of $urricane. 2HMs N ' step passing game out of *oubles. /HMs N ' step passing game out of 1anther.

9n our offense the +=Es are set pla)s that must be memorized. $o-ever@ the '=Es@ (=Es@ H=Es@ K=Es and L=Es -ill incorporate one of our ( passing concepts into their respective formation.

K1

+=Es
O'" E-step passing ga4e is the EHMs se"ies& (his is the ,:=*; *<; ,U((=:$ of o'" offense& We .ill th"o. it at anyti4e, any.he"e on the fiel)& We p"efe" to 'se it against cove"s E an) % o" against the blitB& (his is a high pe"centage se"ies& (he co4pletion sho'l) be 2HP - 2CP& (hese a"e the only pass plays$ .e teach& (he basic concepts )o not apply to the EHMs& We can "'n these plays o't of 4ost of o'" fo"4ations, b't a 4ajo"ity of the ti4e .e li5e to "'n the4 f"o4 ;o'bles, ("ips, o" Panthe"&

;efensive *ns.e"s to O'" E-step Passing Ga4e


1. ,he) -ill give up the ' or (2)ard completion. ,hen thin" of tac"ling the receiver at
that )ardage. 9f the defensive coordinator has done his home-or"@ the) -ill realize that half of all passing )ardage comes AF, / ,$ #A,#$. So a ' or (2)ard catch -ill usuall) turn into a 1= 2 12 )ard pla). We .ill ta5e that##

2. ,he) -ill pla) a 2 deep concept either zone or man underneath. ither of these might
force us to thro- the fade route. ?e can do this@ but -e -ould prefer to run the football against this coverage. ,he reason being@ -ith 4 -ide2outs it -ould ta"e ( people to cover them. ,his puts onl) ' in the bo7@ and gives us a great opportunit) to run the football. $o-ever@ if -e are not able to run the ball@ our fade flat and under slant should still -or" effectivel).

+. ,L6(?, 9f the first t-o theories do not -or" for them the) can go to the blitz theor).
9f the) bring ( -e can bloc" that@ H is the problem. 9f the use 4 across coverage the !B has to ma"e a decision. :ne@ get the ball off before the) get to him@ or t-o bring in an e7tra pla)er for protection. ?e prefer the protection concept. 33/ M MB / this is man to man@ no help@ if the *B ma"es on little mista"e it is ( points.33

EHMs :eceive" :'les


*&-&F& - ,his is for both -ings and -ide2outs if a defender is -ithin ' )ards on hitch or out then beat him deep. :r@ if his feet do not move on )our release up field@ -or" to get over the top of the defender@ ma"e the decision at brea" point. ;&*& - ,his is for -ings@ if the defender over )ou pla)s -ide or on the snap of the ball flies out to cover the flats 0ust open up to the !B sta) +24 )ards from C:S.

K2

CO*CH6<G PO6<( FO: AU*:(=:,*CD! 7OP=< F6=L;9


;:OP: Un)e" Cente":
+2step dropI/elease the ball -hen )ou hit )our +rd step. +2step drop to the leftIBac" pedal /2C2/ +2step drop to the rightI#rossover !hotg'n: 22step drop ,hro-ing Ceft2 /ight crosses behind left 22step drop ,hro-ing /ight2 /ight foot reaches on a 4' degree angle left foot follo-s. 39n Shotgun -e -ill chop our feet in place@ small chopp) steps for timing@ also prevents Fuarterbac" from stepping in the buc"et andJor thro-ing flat footed.

:=*;: 1. .ncovered
2. +. 4. '. (. H. Softest corner ,hro- a-a) form strength of the defense. :n the hitch and out@ read shoulders of flat defender. ,hro- slant onl) vs. #over 1 &+1). ,hro- hitch or out vs. #over + &+2 and ++). ?ith normal do-n and distance run the ball vs. #over 2 or '. Also@ possibl) chec" into +L. K. ,hro- fade at 1K22= )ards. L. 9f in doubt thro- ball a-a). QQQ:=-=-,=: *&-&F& *<; ;&*& :UL=! *<; HOW (H=+ WO:DQQQ

CO*CH6<G PO6<(! FO: W6<G,*CD!


DOUBLES FORMATION
;our route -ill depend on 6 or G route. += 5 /un '2)ard slant. +1 5 /un a shoot route or flat@ depends on ho- tight coverage is. +2 5 /un )our hitch@ A.M.F. or *.A. rules appl). /ead call run corner. ++ 5 /un )our hitch@ A.M.F. or *.A. rules appl). +4 5 /un )our rub. +K 5 /un )our fade. +L 5 (2)ard flat route.

TRIPS FORMATION
N2 ?ingbac" mirrors the outside receiver. N+ ?ingbac" runs inside route &e7ample: +L he -ould run a flat).

K+

CO*CH6<G PO6<(! FO: W6;= :=C=6I=:! 6< (H=


EH 5 .nder /oute@ :utside foot up in stance. Aim for a point +2' )ards over N2 pos. vs. Gone go to spot@ vs. Man use misdirection moves. E% 5 /ead slant@ 1ush vertical for 4 )ards@ read the techniFue of the coverage. 9f )ou have a loose corner brea" at 4 )ards and aim for 12 )ards on the hash@ this should be a 4'2degree angle. 9f )ou have a tight corner brea" at 4 )ards and slant at an angle that holds the defender behind )ou@ the slant angle -ill be much more flat. E1 N $itch@ *rive ( )ards at the *BEs techniFue@ stop@ hitch to the inside@ come bac" do-n )our stem. Follo- A.M.F. rules. #onvert to fade if corner does not move his feet. EE N :ut@ /un a (2)ard speed cut@ getting )our head around Fuic"l) to pic" the ball up in the air. #onvert to fad vs. /oll up corner. E3 N Slant@ 1ush vertical for 4 )ards and brea" off the -ingbac". E2 N Stop /oute@ one step up@ turn shoulders and numbers to !B@ )ou ma) feather behind the C:S. E/ N Fade@ /ead #overage: #over 2 2 ,a"e outside release@ settle bet-een corner and safet). Sta) -ide. #over ' 2 Same as #over 2@ sta) on the move. #over 1 2 Attac" the techniFue of the *B. ,hen release up field@ sta) on the bottom of numbers@ the !B -ill lead )ou to the sideline.

K4

+=

FS

SS

C
6

W E
W R

M N T E

C
Z

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
+2step drop. #hose a side. /ead outside linebac"er. $e -ill either commit to the slip route b) the -ing or come do-n and collision the split end. ?ide side is usuall) the best. +2step drop. #hose a side. /ead outside linebac"er. 9f he flies out to cover the flat loo" at the -ing. 9f :CB collisions the -ing and is late getting to the flat loo" at the split end. Coo" at -here )ou thin" )ou have the best match2up. Also could audible to a better man beater.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


/un an under route directl) at the toes of the defender that is covering the -ing. 1ush up three steps run a slip route. ?iden split@ )ou must sta) s"inn). 421 2 Bloc" pla)2side outside linebac"er. An) 2 linebac"er set bloc" pla)2side inside linebac"er. 1ush up three steps run a slip route. /un an under route directl) at the toes of the defender that is covering the -ing.

K'

+1

FS C

W E
6 W

M N

S T E

SS

Z Y

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
/ead outside linebac"er over -ing to the corner. Dot as good vs. #over 2 as #over +. +1 Stop is better vs. #over 2 /ead outside bac"er. 9f he runs to the flat -ith the -ing@ the split end should settle and be open. 9f out side linebac"er drops bac" thro- the shoot route. Best match2up or defensive alignment. ,his is a good route vs. man.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


Slant /oute2 1ush vertical to 4 )ards@ then aim for 12 )ards on the hash. Settle into -indo- vs. Gone. 9mmediatel) release laterall) off of the line of scrimmage@ aiming at ' )ards do-nfield. 421 2 Bloc" pla)2side outside linebac"er. An) 2 linebac"er set bloc" pla)2side inside linebac"er. 9mmediatel) release laterall) off of the line of scrimmage@ aiming at ' )ards do-nfield. Slant /oute2 1ush vertical to 4 )ards@ then aim for 12 )ards on the hash. Settle into -indo- vs. Gone.

K(

+1 *ouble

FS C

W E
6 W

M N

S T E

SS

Z Y

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
/ead outside linebac"er over -ing. ,hin" -ide2side. /ead outside bac"er. 9f he drops -ith the -ing@ the split end should settle and be open. 9f out side linebac"er runs to the flat thro- inside to the -ing. Best match2up or defensive alignment. ,his is a good route vs. man.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


Slant /oute2 1ush vertical to 4 )ards@ and then aim for 12 )ards on the hash. Settle into -indo- vs. Gone. Slip route@ must get inside and sta) s"inn) 421 2 Bloc" pla)2side outside linebac"er. An) 2 linebac"er set bloc" pla)2side inside linebac"er. Slip route@ must get inside and sta) s"inn) Slant /oute2 1ush vertical to 4 )ards@ then aim for 12 )ards on the hash. Settle into -indo- vs. Gone.

KH

+2
,"ea) an) ,'tte"#

FS C C

W E
6 W

M N

S T E

SS

Z Y

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
Should /ead the hitch fade read b) the split end. 9f split end gets a press corner he should convert the route to a fade. ,his is one of our base routes vs. #over +. /ead the outside linebac"er. 9f he flies out thro- to the -ing. Most often thro-n to the short side split end. %et out of it.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


(2)ard hitch route. AMF rule applies if corners feet do not move or if he come up. (2)ard hitch route. AMF rules and *A rules appl) off of :CB drop. 421 2 Bloc" pla)2side outside linebac"er. An) 2 linebac"er set bloc" pla)2side inside linebac"er. (2)ard hitch route. AMF rules and *A rules appl) off of :CB drop. (2)ard hitch route. AMF rule applies if corners feet do not move or if he come up.

KK

++

FS C SS S E T
6 W Y R

M N E

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
%et out of it. /ead outside bac"er. 9f he flied to the flat thro- the hitch to the -ing. 9f :CB collisions the -ing@ the speed out b) the split end -ill be open. %et out of it@ or loo" to the split end &last resort).

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


#ut do-n split. (2)ard speed out. (2)ard hitch. AMF /ules appl). 421 2 Bloc" pla)2side outside linebac"er. An) 2 linebac"er set bloc" pla)2side inside linebac"er. (2)ard hitch. AMF /ules appl). #ut do-n split. (2)ard speed out.

KL

+4

FS

C
6

W E
W

M N

S T E

SS
Z Y

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
Coo" to put the fade in the -hole 1(21K )ards deep. #ome do-n to the stop route. $it the fade up the hash@ can be a Fuic" vertical. #ome do-n to the stop route. Fade route over the top. ;ou should have lots of room to fade the ball to the sideline.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


!uic" Stop. Fade route@ gain -idth as )ou gain depth. 421 2 Bloc" pla)2side outside linebac"er. An) 2 linebac"er set bloc" pla)2side inside linebac"er. Fade route@ gain -idth as )ou gain depth. !uic" Stop.

L=

+K

FS

W E

M N

S T E

SS

6 W Y

<B A$$!)#,e#t$ a#( Rea($


Vs. Cover 2 Is& Cove" E Is& -an
%et out of it. %et out of it. 1ic" a side@ if the) combo loo" to the fade over top.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


6

Slant route@ cut tight off ?Es bac".


FS

SS

/an directl) at the toes of the defender over 6@ then get vertical. 421 2 Bloc" pla)2side outside linebac"er. W An) 2 linebac"er set bloc" S Mpla)2side inside linebac"er. /an directl) at the toes of the defender over G@ then get vertical.
E
W

Slant route@ cut tight off ;Es bac".

E
Y Z

+L
L1

,"ea) an) ,'tte"#

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
1ic" a side and read the corner. 9f he drops -ith the fade 1K22= thro- the flat to the -ing. 9f he sta)s up or presses thro- the fade to the split end. ,hin" -ide side. /ead the corner the same -a) as )ou -ould if the) -ere in #over 2. $o-ever@ be a-are of the outside linebac"er running to the flat -ith the -ing. ,he -ing must beat the :CB. ,a"e a Fuic" pea" at the fade@ then come do-n and loo" at the match2up bet-een the -ing and a outside linebac"er or strong safet).

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$


6 W : + ?
Must ta"e an outside release and run a fade route. '2)ard flat route. 421 2 Bloc" pla)2side outside linebac"er. An) 2 linebac"er set bloc" pla)2side inside linebac"er. '2)ard flat route. Must ta"e an outside release and run a fade route.

L2

EHMs (ags
/< Y 9orner
FS C W M E N S TE SS C C W E M N

/, Wheel
FS S T E SS C

3%reat vs. man2to2man and in goal2 line situations.

3%reat vs. man2to2man and in goal2 line situations.

/, Stop
C FS C C W E M N S T E SS

=anther Ri ht /, Bu&&le
FS C S T E SS

W E N

3%reat vs. man2to2man.

3%reat compliment to bubble screen.

/. :o
FS C W E M N S T E SS C

L+

'=Es
,he basis of this series is to allo- our offense to move the /2Bac" to the bac"2side of the formation. ,he '=Es are part of our '2step passing game and are the onl) series that the /2Bac" -ill go a-a) from the call. ?e -ill incorporate a cluster on the front2side on some pla)s@ on the bac"2side the split end -ill cut do-n his split to '2( )ards from the tac"le.

1'= ast J ?est

Mesh #oncept

FS

SS

W
W 6 Y

S E T N

M E
Z

A, *ssign4ents an) :ea)s


Is& Cove" 1 Is& Cove" E Is& -an /ead the front side corner li"e a smash read -ith the flag route b) the middle -ing and the shoot route b) the inside -ing. ;ou can ta"e a Fuic" pea" at the shoot route b) the /2Bac". ,hen )ou have t-o options. ;ou can either read the front side corner li"e a smash route@ or -hen the t-o crossing routes intersect the) should sit do-n and be open. First loo" at the / bac" on the shoot route. Second read the mesh b) the t-o crossing routes in the middle of the field. ,hird loo" at the flag route on the front side.

:eceive"s an) :-,ac5


6 W : + ?
1'= ?est 5 #rossing route going hip to hip over the top of G. 1'= ast 5 /un a crossing route on the toes of the man that is responsible for the /2Bac". 1'= ?est 5 /un a flag route. 1'= ast 5 /un a shoot route off of the butt of the G receiver. /un a shoot route off of the butt of the single receiver split end. 1'= ?est 5 /un a shoot route off of the butt of the G receiver. 1'= ast 5 /un a flag route. 1'= ?est 5 /un a crossing route on the toes of the man that is responsible for the /2Bac". 1'= ast 5 #rossing route going hip to hip over the top of 6.

L4

1'1 J 1'2
Ie"tical Concept

SS

FS

M E T
Y

W N E
Z

W 6

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
%et )our e)es to the front side safet). /ead him off of the fade route b) the split end or the seam choice route b) the middle -ing. Coo" at the G on the shallo- crossing route last. /ead the safet) in the middle of the field. )e him do-n to one of the -ings@ pop )our feet and thro- opposite the safet). ,a"e a loo" at the shallo- cross route last. Best match2up. 1ea" at the verticals earl). 9f the /2Bac" is one on one -ith a linebac"er@ he ma) be a good option. Coo" at the shallo- cross late b) the split end.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


1'1 5 Fade@ sta)ing 4 )ards from the sidelines. 1'2 5 /un a shallo- crossing route at about 4 to ' )ards. 1'1 5 /un a vertical route vs. #over +@ /un a s"inn) post in the middle of the safeties vs. #over 2. 1'2 5 /un a split route to the opposite hash at 1K )ards. #hec" release into a -heel route to the -ea" side of the formation. 1'1 5 /un a split route to the opposite hash at 1K )ards. 1'2 5 /un a vertical route vs. #over +@ /un a s"inn) post in the middle of the safeties vs. #over 2. 1'1 5 /un a shallo- crossing route at about 4 to ' )ards. 1'2 5 Fade@ sta)ing 4 )ards from the sidelines.

1'+ J 1'4
L'

!4ash Concept

FS

SS

C E
6

M N T E

S
Y W

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
/ead front side corner. 9f he drops thro- the hitch route to the split end. 9f he sta)s up on the hitch read the front side safet). $e either has to 0ump the flag or the vertical route b) the -ings. ,hrothe one he doesnEt 0ump. /ead the corner on the bac"side if the front side loo"s bad. %ood pla) front2side and bac"2side. /ead the front side corner. 9f he drops@ loo" at the hitch of a Fuic" set. Be a-are of the flat defender getting to the hitch. 9f the corner sta)s do-n@ the vertical route should hold the free safet) in the middle of the field and open up the flag route. ,he shoot route b) the /2Bac" is also good vs. +. Coo" at one of the flag routes.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


1'+ 5 /un a (2)ard hitch. 1'4 5 /un a flag route. 1'+ 5 /un a flag route. 1'4 5 /un a ta"e2off route up the middle of the field. #hec" release to a shoot route on the -ea" side. 1'+ 5 /un a ta"e2off route up the middle of the field. 1'4 5 /un a flag route. 1'+ 5 /un a flag route. 1'4 5 /un a (2)ard hitch.

1'H J 1'K
L(

Flat C'"l Concept

FS

C W E
6 W R

C M N T E
Y Z

SS

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
/ead the bac"side outside linebac"er first. ,he curl route on the bac"side should be open if the linebac"er does not get under it. 9f there is nothing on the bac"side@ )our ne7t best option is reading the triangle on the front side. /ead the front side flat defender@ most li"el) the strong safet). ,he linebac"ers should be held in the bo7 b) the option route b) the inside route. ,he SS should -iden -ith the -heel route@ opening the curl. 9f the #orner starts to get nos) on the stac" route b) the split end loo" to the -heel. /ead the bac"side the same if )ou li"e )our match2up there better. ;ou -ant to loo" to the shoot route b) the bac" first and then to the -heel route@ or get out of it.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


1'H 2 /un a #url route at 12 )ards. 1'K 5 /un a #url route at 12 )ards. 1'H 5 /un a flat route. 1'K 5 /un a sit do-n route over controlling the linebac"ers in the bo7. #hec" release to a shoot route to the -ea" side. 1'H 5 /un a sit do-n route over controlling the linebac"ers in the bo7. 1'K 5 /un a flat route. 1'H2 /un a #url route at 12 )ards. 1'K 5 /un a #url route at 12 )ards.

LH

(=Es
,he (=Es series is our ,rips passing game@ -ith the /2Bac" going to the formation. ,his is a '2step pac"age that incorporates all of the concepts of our offense. ?e also li"e to se different front2side and bac"2side tags in this series. ?e li"e to hang our hat on this series. ?e -ill use the (=Es to attac" most of the defenses -e face.

1(= ast J?est


Mesh #oncept

FS

SS

$igh 2 Co-

Smash #oncept
C

C W

M E N T E

42' )ds. from 6 ,ac"le

Y W

A, *ssign4ents an) :ea)s


Is& Cove" 1 Is& Cove" E Is& -an
/ead the front2side smash concept@ / to G@ and then bac" to ? on the stic" route do-n to 6 on the crossing route. Coo" at shoot route b) /@ then to the stic" route to the crossing route Best match2up. ,a"e a good loo" at the / bac" and then the stic". ,he corner route b) the -ing ma) have big potential.

:eceive"s an) :-,ac5 *ssign4ents


6 W : + ?
Meshing route -ith ;@ control the meshing point. Settle do-n vs. zoneR sta) on the move 8s. man. ,en )ard option route@ turn a-a) from pressure. 8s. man turns into a get open route. #hec" release to a five2)ard shoot to the pla)2side call. Cisten for hot call. Meshing route -ith G@ run on the toes of MCB@ set the depth of the mesh. *o not let MCB cross )our face. Settle do-n 8s. zone@ sta) on the move 8s. man SFueeze do-n run the flag route. LK

L(1 J L(2
Ie"tical Concept

SS

FS

M E T N E

C (s Blit#
Z

6 W Y

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
Coo" at the one on one match2up on the bac"side. /ead the middle -ings brea" into the hole of the t-o safeties. 9 f the :CB defending the middle -ing runs -ith him@ loo" for the /2Bac" late. Coo" at the one on one match2up on the bac"side. 9nfluence the safet) -ith )our e)es and pop )our feet and thro- to the uncovered -ing. Best match2up. ,a"e a good loo" at the one on one match2up -ith the bac"side split end.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


:utside release the corner and run a vertical route. L(2 V ! receiver 5 Fuic" slant. :utside release and run a vertical route. L(1 8s. #over 2 Brea" into the hole bet-een the safeties. #hec" release to a five )ard flat to the pla)2side call. :utside release and run a vertical route. L(2 8s. #over 2 Brea" into the hole bet-een the safeties. :utside release the corner and run a vertical route. L(1 V ! receiver 5 Fuic" slant.

LL

L(+ J L(4
!4ash Concept

SS

FS

M E T N E

(s Blit#

6 W Y

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
1re2Snap loo" at one on one bac"side. /ead the corner first. 9f he bac"pedals thro- the hitch ever) time. 9f corner sta)s pressed get )our e)es to the pla)2side safet) and thro- the flag route to the -ing or the vertical to the /2Bac". 1re2Snap loo" at one on one bac"side. /ead the corner first. 9f he bac"pedals thro- the hitch ever) time. 9f corner sta)s pressed then )ou -ill have the flag route b) the -ing open to that side. Best match2up. Coo" at the one on one -ith the split end bac"side.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


L(+2 (2)ard hitch. L(42 -hip route and ! receiver 5 run a Fuic" slant. L(+2 Flag route@ aiming at 2' )ards on the sideline. L(42#limb route to 2' )ards opposite sideline #hec" release to a strea" route straight do-n the middle of the field. L(+2#limb route to 2' )ards opposite sideline L(42Flag route@ aiming at 2' )ards on the sideline L(+2 -hip route and ! receiver 5 run a Fuic" slant. L(42 (2)ard hitch

1==

(' 2 ((
S*.ee# C'#*e>t
FS SS

C E N
6

M TE

QB Assi nments an$ Rea$s <B


,a"e a pea" at the /2Bac"@ then deliver a stri"e to 6JG.

Recei(ers an$ R>Bac! Assi nments 6 W : + ?


('2 /each cut2off the Safet). ((2Arc Screen. Bloc" the man over )ou. Flare to the pla)2side call. Bloc" the man over )ou. ('2 Arc Screen. ((2 /each cut2off the Safet).

1=1

L(H J L(K
Flat C'"l Concept

FS

SS

C W (s Blit#
6 W Y

C M E N T E
Z

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
1re2Snap loo" at the bac"side one on one. 9f )ou get #over 2 )ou -ant to -or" the short side of the field. /ead the Middle bac"er. 9f he is -or"ing to get under the route b) the split end throthe crossing route. 9f he sta)s lo- on the crossing route thro- the curl to the split end. 1re2Snap loo" at the bac"side one on one. 8s. #over + read the defender over the middle -ing in ,rips. 9f he gets under the curl b) the split end thro- the flat. 9f he runs to the flat -ith the -ing@ the curl should replace him in the -indo-. #onvert :ne on :ne bac"side to a fade@ and then loo" at the crossing route.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


/un a curl route. L(2 V ! receiver 5 Fuic" slant route. L(1 5 '2)ard flat route. L(2 5 crossing route immediatel) aiming for ' )ards on the opposite sideline. #hec" release into an option route ' )ards deep. L(1 5 crossing route immediatel) aiming for ' )ards on the opposite sideline. L(2 5 '2)ard flat route. /un a curl route. L(1 V ! receiver 5 Fuic" slant route.

1=2

0HMs (ags
:host 10 6risco

6 W

Y Z

1/ - 10 Smo!e

FS

SS

C W E
6 W

C M N T E
Y Z

;10 6loo$

FS

SS

C W E
6 W Y

C M N T E
Z

1=+

H=Es
,his series can also be called our $urricane passing game. ,his is also a '2step pac"age. ?e -ill run this series an)-here on the field. :ur basic goal from using hurricane is to spread the field -ide open@ creating a numbers game@ and at the same time give the defense an unconventional loo" offensivel).

H1 J H2

Ie"tical Concept

FS

SS

W E
6 R

M N T E

C
Y W Z

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an ,a"e a Fuic" pea" at the vertical b) the N2 receiver. 9f the safet) gets off the hash to cover him loo" to the s"inn) post b) the ?ing. #ome do-n and read the G receiver last. /ead the free safet). Stare him do-n@ pop )our feet@ and thro- opposite his coverage. Coo" at the drag b) the split end last across the field. Best Match2up. ;ou ma) get a rub from the -ide bunch on the front side. Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ H1 5 /un the seam route up the hash H2 2 /un a drag route at ' )ards off of the butt of the ?. H1 5 /un a vertical up the top of the numbers. H2 5 /un the SeamJ#hoice route. /un the vertical route off of the butt of the 6 or G receiver and get up the sideline. H1 5 /un the SeamJ#hoice route. H2 5 /un a vertical up the top of the numbers. H1 2 /un a drag route at ' )ards off of the butt of the ;. H2 5 /un the seam route up the hash

> W : + ?

1=4

H+ J H4
!4ash Concept

SS

FS

C
W 6

S ET
Y

M N E

Z R

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
;ou can ta"e a Fuic" pea" at the outside -ing on the under if the pla)2side :CB gets vertical. 1ic" a side and read the corner. Basic Smash reads@ thro- -here the corner does not cover bet-een the route in the flat and the flag route. ;ou can ta"e a Fuic" pea" at the outside -ing on the under if the pla)2side :CB runs to the flat. :ther-ise@ read the corner to either side. 9f he drops@ thro- the hitch@ if he sta)s up on the hitch thro- to the flag route. Coo" at the under b) the outside -ing first. 9f he is covered loo" to on of the Flag routes.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


H+ 5 /un a (2)ard hitch route. H4 5 /un a flag route at 1K222 )ards. H+ 5 /un an under route. H4 5 /un a flag route at 1K222. Slo- push up field to stac" under the split end. Brea" off of his butt at ' )ards and run a flat route. H+ 5 /un a flag route at 1K222. H4 5 /un an under route. H+ 5 /un a flag route at 1K222 )ards. H4 5 /un a (2)ard hitch route.

1='

HH J HK
Flat C'"l Concept

FS C C

SS
W 6 Y

S ET

M N E

Z R

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
/ead the Cinebac"er over the -ing to the -ide side of the field. ,hro- -hich route he does not cover. ither the flat route or the curl b) the outside -ing. /ead the short side of the field :CB. $e either has to run to the flat or drop under the curl. ,hrothe route that he does not cover. Be a-are of the Middle Cinebac"er and his drop. $e should drop to the -ide side of the field. Coo" at the flat route into the field or get out of it.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


HH 5 /un a fade route. HK 5 /un a stac" route at 12 )ards. HH 5 #url route behind the defender over inside -ing. HK 5 ' ;ard flat route. Slo- push vertical to a '2)ard flat route. HH 5 ' ;ard flat route. HK 5 #url route behind the defender over inside -ing. HH 5 /un a stac" route at 12 )ards. HK 5 /un a fade route.

1=(

K=Es
,he K=Es are our most basic '2step passing series. ,his is the foundation of our offense and ever)thing else branches off it. *oubles is the formation that all K=Es are run in. ?e -ill use tags to create different loo"s for the defense. /egardless of the game plan -e -ill run the K=Es on a consistent basis.

1K= ast J ?est


-esh Concept

FS

SS E
W

S T

M N E

Z Y

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
/ead the corner on the smash route to the front side -ith the running bac" and -ing. #ome bac" to the dig last. :/ /ead the mesh routes in the middle of the field as the) sit do-n. /ead the corner on the smash route to the front side -ith the running bac" and -ing. #ome bac" to the dig last. :/ /ead the mesh routes in the middle of the field as the) sit do-n. /ead the /2Bac" release first. 9f /2Bac" is covered come bac" to the mesh bet-een the -ing and the split end in the middle of the field.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$


6 W : + ?
#ut do-n split. /un a Flag route. #ut do-n split. /un immediatel) at the toes of the middle linebac"er that is responsible for the /2 Bac". 9f it is zone coverage sit do-n in the -indo- after )ou and the ; mesh. $ot release to a shoot route to the pla)2side flat. #ut do-n split. Find the 6 receiver coming across the field and rub hip to hip -ith him on his up2 field hip. 9f it is zone coverage sit do-n in the -indo- after )ou mesh -ith the 6. #ut do-n split. 1ush up to 12214 and run a dig route across the field.

1=H

LK1 J LK2
Ie"tical Concept

SS (s. 9o(er .

FS

S E T
6 W

M N E

W (s Blit#es
Y

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
,a"e a Fuic" pea" at the split end. #ome do-n and read the pla)2side outside linebac"er. 9f the -ing beats him over the top thro- it to the -ing in the hole. 9f :CB sta)s underneath the seamJchoice route come do-n to the /2Bac". )e do-n the deep third safet) opposite of -here )ou -ant to thro-@ pop )our feet and thro- to the uncovered -ing. Best match2up. 9f there is over the top help from a safet) then )ou -ant to loo" outside to a split end.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


:utside release on the corner run a verticalJfade route. :utside release over the top of the outside linebac"er. LK1 vs. #over 2 Brea" into the hole. LK2 )ou are the ! receiver2shoot route. #hec" release. 1ush up ' )ards past the line of scrimmage. #ontrol the middle linebac"er and run a flat route to the pla) call side. :utside release over the top of the outside linebac"er. LK2 vs. #over 2 Brea" into the hole. LK1 )ou are the ! receiver2shoot route. :utside release on the corner run a verticalJfade route.

1=K

LK+ J LK4
!4ash Concept

FS

SS

W (s. Blit# E N

M TE

6 W Y

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
/ead the corner first. 9f he bac"pedals thro- the hitch ever) time. 9f corner sta)s pressed get )our e)es to the pla)2side safet) and thro- the flag route to the -ing or the vertical to the /2Bac". /ead the corner first. 9f he bac"pedals thro- the hitch ever) time. 9f corner sta)s pressed then )ou -ill have the flag route b) the -ing open to that side. Best match2up in respect to the flag routes b) the -ings or the vertical b) the /2Bac".

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


(2)ard hitch route. Flag route to 2222' )ards. LK4 )ou are the ! receiver 5 s"inn) post. #hec" release to a vertical route do-n the middle of the hashes. Flag route to 2222' )ards. LK+ )ou are the ! receiver 5 s"inn) post. (2)ard hitch route.

1=L

K' 2 K(
!c"een Concept
FS SS

W E N
W

M T E

Z Y

<B A$$!)#,e#t$ a#( Rea($


<,a"e a pea" at the /2Bac"@ then deliver a stri"e to 6JG. B

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$


6 W : + ?
K'2Speed Screen. K( 2 /each cut2off the Safet). K' 2/ead Bloc" the :CB to the #B. K( 2Bloc" the man over )ou. Flare a-a) from the pla)2side call. K' 2 Bloc" the man over )ou. K(2 /ead Bloc" the :CB to the #B. K'2 /each cut2off the Safet). K( 2 Speed Screen.

11=

LKH J LKK
Flat C'"l Concept

FS C C

W (s Blit#
W

M E N

S T E

SS

Z Y

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
,he -ings should use laz) to hold the :CB. /ead the outside linebac"er. 9f he runs to the flat -ith the flat route@ loo" at the curl to replace him. 9f he gets under the curl route@ then the flat rout -ill be open. Coo" to the best match2up b) personnel or alignment. 9f the defenders over the -ings are pla)ing inside then loo" to the -ings on the flat routes.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W : + ?


12 )ard #url route. '2)ard flat route. LKK )ou are the ! receiver. 9f defender over )ou blitzes convert to a shoot route. #hec" release to an option route controlling the middle linebac"er. '2)ard flat route. LKH)ou are the ! receiver. 9f defender over )ou blitzes convert to a shoot route. 12 )ard #url route.

111

2HMs (ags
,8< West Beamer ;8. 6lori$a

FS

SS

(s. 9o(er .

FS

C SS S M W

C
E
6

(s Blit# E T

M N E

Z
6

W Y
Z W

;80 Option

88 Smo!e Wheel

FS

SS C

FS

W (s. Blit# E N

SS

T E
Z 6

E
Y

E
Z

W Y

R R

112

L=Es
,his series is run out of our 1anther Formation. ?e -ant to spread the field as much as possible in this series. :ur goal is to create mismatches for or receivers. ,he L=Es are also designed to involve our Fuarterbac" in the running game -hen defenses begin to ta"e pla)ers out of the bo7 in order to stop the passing game

L= ast J ?est
-esh Concept

FS

SS

W E
6 N

M N T E

Y W Z

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
/ead ?ill first@ if he -alls off / hit the slant. 9f he does not@ go front2side. /ead ?ill first@ if he -alls off / hit the slant. 9f he does not@ go front2side. /ead the #rossers@ to the *ig to the 1ost b) the middle -ing.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W < + ?


L= ast 5 /un a slant route. L= ?est 5 /un a dig. L= ast 5 /un a crossing route over the top of the / getting hip to hip -ith him. L= ?est 5 /un a S"inn) post route into the middle of the field. /un a crossing route on the toes of the middle linebac"er. L= ast 5 /un a S"inn) post route into the middle of the field. L= ?est 5 /un a crossing route over the top of the / getting hip to hip -ith him. L= ast 5 /un a slant route. L= ?est 5 /un a slant route.

11+

L1 J L2
Ie"tical Concept

SS

FS

S E

M N E

W 6 Y

Z N

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
,a"e a Fuic" pea" at the split end. #ome over and read the t-o deep safeties. Most cases the -ing splitting the safeties -ill be )our man )e do-n the deep third safet) opposite of -here )ou -ant to thro-@ pop )our feet and thro- to the uncovered -ing. Best match2up. 9f there is over the top help from a safet) then )ou -ant to loo" outside to a split end. Coo" at the -hip route last.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W < + ?


/un a vertical route@ releasing outside of the corner@ sta) 4 )ards from the sideline. L1 5 /un a vertical route@ sta) 2 )ards outside the hash. :utside /elease< L2 5 /un right do-n the middle of the field@ at the goal post. /un a vertical route 2 )ards outside the hash. L1 5 /un right do-n the middle of the field@ at the goal post. L2 5 /un a vertical route@ sta) 2 )ards outside the hash. :utside /elease< /un a vertical route@ releasing outside of the corner@ sta) 4 )ards from the sideline.

114

L+ J L4
!4ash Concept

SS

FS

S E

M T E

W 6 Y N

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
1ic" a side. /ead the corner first. 9f he bac"pedals thro- the hitch ever) time. 9f corner sta)s pressed get )our e)es to the safet) and thro- the flag route or the vertical b) the -ing. 1ic" a side. /ead the corner first. 9f he bac"pedals thro- the hitch. 9f he sta)s do-n the flag route to that side should be open. Best match2up in respect to the flag routes b) the -ings or the vertical b) the /2Bac".

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W < + ?


L+ 5 /un a (2)ard hitch. L4 5 /un a (2)ard hitch. L+ 5 /un a Flag route. L4 5 /un a ta"e2off route. /un a flag route. L+ 5 /un a ta"e2off route. L4 5 /un a Flag route. L+ 5 /un a (2)ard hitch. L4 5 /un a (2)ard hitch.

11'

L' J L(
!c"een Concept
FS SS C

W E N

M T E

6 R W Y

<B A$$!)#,e#t$ a#( Rea($


<,a"e a pea" to the formation@ then deliver a stri"e to 6JG. B

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$


6 W : + ?
L'2Speed Screen. L( 2 /each cut2off the Safet). L' 2 Bloc" the man over )ou. L( 2Bloc" the man over )ou. L'22 /ead Bloc" the :CB to the #B. L(22 /ead Bloc" the :CB to the #B. L' 2 Bloc" the man over )ou. L(2 Bloc" the man over )ou. L'2 /each cut2off the Safet). L( 2 Speed Screen.

11(

LH J LK
Flat C'"l Concept

FS C C

W E
6 N

M N TE

SS

Z W Y

<B A$$!)#,e#t$ a#( Rea($


Is& Cove" 1 Is& Cove" E Is& -an
/ead the short side of the field. Coo" at the outside linebac"er. 9f he -idens -ith the flat route@ then there should be a lane to thro- the curl. Also could get out of it. /ead the flat defender to the side that )ou thin" -e have the best match2up. 9f the flat defender -idens -ith the flat thro- the curl. 9f the flat defender gets under the curl the flat -ill be open. Coo" to the flat routes or get out of it.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$ 6 W < + ?


/un a curl route. LH 5 /un a Flat route. LK 2 /un an option route at ' )ards controlling the middle linebac"er. /un a flat route. LH 5 /un an option route at ' )ards controlling the middle linebac"er. LK 5 /un a Flat route. /un a curl route.

11H

/oute 1ac"ages
/oute pac"ages allo- our offense to change the loo" of our basic concepts. Some our route pac"ages affect the front2side of the concepts@ -hile others -ill change the bac"2 side. ,hese route pac"ages can be used in a number of our formational series and -ith most concepts. ,he pac"ages that begin -ith an AFB -ill change the front2side@ and those that affect the bac"side -ill begin -ith a A,.B ,here are a fe- e7ceptions to this ruleR Scissors and Smo"e are both front2side pac"ages. Follo- is the onl) route pac"age that can be either front2side or bac"2side.

Front2Side /oute 1ac"ages


F'll'/
,his /oute 1ac"age utilizes a shallo- crossing route in combination -ith a dig route. ,his is one pac"age that can be used on the front2side and the bac"2side. ,he pla) -ill be called -ith a pla)er then follo-. Follo- tells the ne7t man to the pla)erEs outside to run the dig. ,he pla)er -ill run the crossing route. All other assignments -ill remain the same.

S,'4e
,his /oute 1ac"age ma) or ma) not change the route combination. ,he !B -ill semi role to the call. ,he receiversE routes -ill most li"el) be deeper since the !B is rolling to them. ,he bac"2side receiverEs routes -ill change into a crossing concept on different levels. ?e ma) also use thro-bac"s to "eep the defense honest.

11K

St!*4
. ,his route pac"age utilizes a shoot
route and a stic" route behind it. Ci"e our Follo- and ,rail pac"ages@ -e -ill tag a pla)er and the ne7t ?/ outside of him -ill ad0ust his route also. Stic" is also a front2side and bac"2side tag. So in ,rips right@ if -e sa) ? Stic"@ the ne7t ?/ outside@ ;@ -ould be doing the Shoot /oute.

S*!$$'.$
,his /oute 1ac"age utilizes a corner route b) the inside receiver -ith a post b) the outside receiver. ,his is good against man2to2man and #over 2.

Fl''(
,his /oute 1ac"age attempts to flood a defenders zone -ith multiple receivers.
C

11L

F.e$#'
,his /oute 1ac"age is a reverse Flat2#url pac"age. ,his is good versus 22*eep coverage. ,he Split nd runs a -hip route@ and the -ing runs a hoo" route. ,he -ing -raps the CB. $e must find the -indo-. ,he /2Bac" sits do-n over the bo7.

T.a!l
,his /oute 1ac"age utilizes a #rossing route -ith an Angle route behind it. ,his is ver) good in short )ardage and against teams that -ant to -all off our shallo- cross pac"age. Ci"e Follo-@ -e tag one pla)er and ,rail. ,rail tells the ne7t pla)er outside that he -ill be doing the crossing route. So in ,rips right@ if -e sa) ? ,rail@ the ne7t ?/ outside@ ;@ -ould be doing the crossing /oute. ,his is also a front2 side and bac"2side tag.

TeFa$
,his /oute 1ac"age compliments our vertical passing game. ,he /2bac" is running an angle route@ the ?ing has a seam choice@ and the Split nd runs a hoo" route.

12=

Bac"2Side /oute 1ac"ages


Ba,a
,his /oute 1ac"age uses a s-itch route combination. Both routes are verticals@ but the receivers cross paths coming on the line@ -ith the inside receiver going first. Both rotes also ma) be bro"en off.

Be#*&
,his /oute 1ac"age is based on our stic" pac"age. 9t allo-s us to build in a deeper stic" route into an) of our other concepts on the bac"2side. ,he shoot route -ill be ' )ards deep and the stic" route -ill be 1= deep.

B'$t'#
,his /oute 1ac"age is based on our smash concept. 9t allo-s us to build in a smash route into an) of our other concepts on the bac"2side.

121

B+""al'
,his /oute 1ac"age is our -a) to tag our Flat2#url concept on the bac"2side. ,he Split nd runs a curl route@ and the -ing runs a flat route.

Balt!,'.e
,his /oute 1ac"age is a reverse Flat2#url pac"age. ,his is good versus 22*eep coverage. ,he Split nd runs a -hip route@ and the -ing runs a hoo" route. ,he -ing -raps the CB. $e must find the -indo-.

Ba#(!t
,his /oute 1ac"age allo-s us to tag Flat2Fade on the bac"2side. ,he -ing runs a flat route@ and the Split nd runs a fade.

122

Screens
1' 2 1(
SS FS

M E T N E

6 W Y

<B A$$!)#,e#t$ a#( Rea($

!B

Step out -ith foot opposite thro-ing hand@ t-o step drop@ thro-@ and drift bac" to avoid the thro- loo"ing li"e a lateral. Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$

6 W : + ?

1' 5 Bloc" first most dangerous defender from the sideline aiming for his outside number. 1( 5 Sprint and reach bloc" the bac"side safet). 1' 5 Bloc" second most dangerous defender on his outside number. 1( 5 /un the bubble route. Flare a-a) from pla). 1' 5 /un the bubble route. 1( 5 Bloc" second most dangerous defender on his outside number. 1' 5 Sprint and reach bloc" the bac"side safet). 1( 5 Bloc" first most dangerous defender from the sideline aiming for his outside number.

12+

2' 2 2(

FS C

SS W E
6 W Y

M N

S T E 9?*
Z

%reat vs. 422 Fronts


R

:ne2on2one -ith the #B

<B A$$!)#,e#t$ a#( Rea($

!B

Al-a)s gun formation. Step a-a) from center -ith thro-ing hand foot@ step and thro- to the /2Bac"@ and shuffle bac" behind the completion.

Recei(ers an$ R>Bac!


6 W : + ?
+' 5 #rac" first man inside. +( 5 Sprint reach the bac"side safet). +' 5 #rac" first man inside. +( 5 Bloc" the inside number of the man over )ou. :ne lateral step and sprint to the bottom of the numbers after the catch. 9n most cases )ou are one2on2one -ith the #B. +' 5 Bloc" the inside number of the man over )ou. +( 5 #rac" first man inside. +' 5 Sprint reach the bac"side safet). +( 5 #rac" first man inside.

124

,rips /JC Slip Screen /JC


S*.ee# C'#*e>t
FS C W E
6 W Y

C M T E
Z

SS

QB Assi nments an$ Rea$s

!B

Fa"e the dra- and then drift inviting the rush@ hit the /2bac".

Recei(ers an$ R>Bac! Assi nments

6 W : + ?

,rips Ceft 5 Bloc" the man over )ou. ,rips /ight 5 #rac" the first CB inside of )ou. Bloc" the man over )ou. Cine up on the front2side of the formation@ fa"e the dra- to the bac"2side@ then circle step bac" to catch the screen. Bloc" the man over )ou. ,rips Ceft 5 #rac" the first CB inside of )ou. ,rips /ight 5 Bloc" the man over )ou.

12'

15"16
,'bble !c"een Concept

FS

SS

W E N

M T E 9ut
W

S
Z Y

I#$t.+*t!'# a#( A$$!)#,e#t QB X W R Y Z


<B A$$!)#,e#t$ a#( Rea($ Step out with foot opposite throwing hand, two step drop, throw, and drift back to avoid the throw looking like a lateral. Re*e! e.$ a#( R-Ba*4 15 Block first most dangerous defender from the sideline aiming for his outside number. 16 Sprint and reach block the backside safety. 15 Block second most dangerous defender on his outside number. 16 un the bubble route. !lare away from play. 15 un the bubble route. 16 Block second most dangerous defender on his outside number. 15 Sprint and reach block the backside safety. 16 Block first most dangerous defender from the sideline aiming for his outside number.

12(

%5"%6
C"ac5 !c"een Concept

FS C

SS W E
6 W Y

M N

S T E 9?*
Z

#$t.+*t!'# a#( A$$!)#,e#t QB X W R Y Z


<B A$$!)#,e#t$ a#( Rea($ #lways gun formation. Step away from center with throwing hand foot, step and throw to the $Back, and shuffle back behind the completion. Re*e! e.$ a#( R-Ba*4 %5 &rack first man inside. %6 Sprint reach the backside safety. %5 &rack first man inside. %6 Block the inside number of the man over you. 'ne lateral step and spring to the bottom of the numbers after the catch. %5 Block the inside number of the man over you. %6 &rack first man inside. %5 Sprint reach the backside safety. %6 &rack first man inside.

12H

55"56
:--i))le !c"een Concept
SS

FS

C W E
6 W

M N T E

I#$t.+*t!'# a#( A$$!)#,e#t


<B A$$!)#,e#t$ a#( Rea($ Vs. Cover 2 Vs. Cover 3 Vs. Man
(hrow the Screen to the $Back. (hree$step drop let rush come to you and shuffle two steps back. (hrow the Screen to the $Back. (hree$step drop let rush come to you and shuffle two steps back. (hrow the Screen to the $Back. (hree$step drop let rush come to you and shuffle two steps back.

LT LG C RG RT

O-L!#e a#( R-Ba*4 )ass Set and get down field to any outside linebacker on your side. *f no '+B go to safeties. )ass set and get down field to nearest linebacker in the bo, to you. )ass set, turn to the $Back and block any la-y pass rushers out of the screen -one. )ass set and get down field to nearest linebacker in the bo, to you. )ass Set and get down field to any outside linebacker on your side. *f no '+B go to safeties. 12K

K' J K( 9o-a
FS SS

W E N
W

M T E

Z Y

<B A$$!)#,e#t$ a#( Rea($


<Stare do-n the screen@ and then loo" for the -ing up the sideline to the -ing up the hash. ,he 6JG is a late dump off. B 6 W : + ?

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$


K'5 Fa"e Speed Screen@ get to the other hash. K(2 S"inn) 1ost. K' 5Fa"e the bloc" and then -heel up the sideline. K(5Split route. Flare a-a) from the pla)2side call. K' 2 Split route. K( 2 Fa"e the bloc" and then -heel up the sideline. K' 2 S"inn) 1ost. K( 2 Fa"e Speed Screen@ get to the other hash.
FS SS

W E
R

M N T E

Z W Y

L' 9o-a 12L

K' J K( 9ndiana

FS C W E
6 W

SS

M N T E

Z Y

<B A$$!)#,e#t$ a#( Rea($


do-n the screen@ and then loo" for the -ing in the hole behind the CBs. 9f the CBs sta) high <Stare the crossing route should come open. 9f )ou donEt li"e -hat )ou see@ )ou have smash on the front2 B side.

Re*e! e.$ a#( R-Ba*4 A$$!)#,e#t$


6 W : + ?
K'5 Fa"e Speed Screen@ get to the other hash. K(2 $itch /oute. K' 5Angle /oute. K(5#orner /oute. Flare a-a) from the pla)2side call. K' 2 #orner /oute. K( 2 Angle /oute. K' 5 $itch /oute. K( 2 Fa"e Speed Screen@ get to the other hash.

FS C W E
6 R W

SS

M N T E

Z Y

1+=

1la) Action
:ur pla) action pass is the final building bloc" in our passing game. ?e must be able to use the pla) action pass to "eep the defense honest. Most of the time -e li"e to pla) action off of our #hase pla)@ -e -ill do so from *oubles and ,rips. ?e can also pla) action off our dra- pla)s. Fa"e /2dra- can be used in our (=Es and K=Es series. ?e can also use Fa"e !B2dra- from both of our Do2Bac" sets &H=Es and L=Es). ?e -ill also use a run fa"e bubble our bubble route. ?e have t-o different concepts -ithin our pla) action passing game. :ne is our Boot concept and the other is our ?aggle concept.

Boot
:ur boot concept is a na"ed boot b) the Fuarterbac". ,he basic route pac"age incorporates a short receiver right in front of him -ith a deeper crossing route coming into his vision late. 9n ,rips@ the #hase fa"e -ill al-a)s go a-a) from the trips side.

#hase Ceft Boot


6
FS SS
#hase /ight Boot2 8ertical@ must ta"e outside release. #hase Ceft Boot2 1ost. #hase /ight Boot2 ?hip /outeR "eep outside leverage on the :CB. #hase Ceft Boot2 *eep crossing route@ find and settle in the -indo-. Fa"e #hase to the call. #hase /ight Boot2 *eep crossing route@ find and settle in the -indo-. #hase Ceft Boot2 ?hip /outeR "eep outside leverage on the :CB. #hase /ight Boot2 1ost. #hase Ceft Boot2 8ertical@ must ta"e outside release.

W
C W E
6 W Y

M T N E

:
Z

?
R

,rips Ceft #hase /ight Boot


1+1

FS

6 W

#hase /ight Boot2 8ertical@ must ta"e outside release. #hase Ceft Boot2 *eep crossing route. #hase /ight Boot2 8ertical@ outside release. #hase Ceft Boot2 ?hip /outeR "eep outside leverage on the :CB. Fa"e #hase to the call. #hase /ight Boot2 ?hip routeR "eep outside leverage on the :CB. #hase Ceft Boot2 8ertical@ outside release. #hase /ight Boot2 *eep crossing route. #hase Ceft Boot2 8ertical@ must ta"e outside release.

SS

M E T

W N E
Z

:
6 W Y

+ ?

?aggle
?aggle is the second part of our pla) action passing game. ,he basic route pac"age is the same as boot@ but -e -ill tag the -aggle concept. ,he other difference bet-een boot and -aggle is that -e pull the bac"2side guard to the front2side &to the !BEs roll). ,his allo-s us more bloc"ing and greater passing time. ,his also allo-s us to run fa"e to the +2receiver side in our ,rips formation.

#hase Ceft ?aggle


6 W : +
#hase /ight ?aggle2 8ertical@ must ta"e outside release. #hase Ceft ?aggle2 1ost. #hase /ight ?aggle2 ?hip /outeR "eep outside leverage on the :CB. #hase Ceft ?aggle2 *eep crossing route@ find and settle in the -indo-. Fa"e #hase to the call. #hase /ight ?aggle2 *eep crossing route@ find and settle in the -indo-. #hase Ceft ?aggle2 ?hip /outeR "eep outside leverage on the :CB. #hase /ight ?aggle2 1ost. #hase Ceft ?aggle2 8ertical@ must ta"e outside release.

1+2

FS

SS M

W E
6 W

S N E
Z Y

,rips Ceft #hase /ight ?aggle


6 W : +
#hase /ight ?aggle2 8ertical@ must ta"e outside release. #hase Ceft ?aggle2 *eep crossing route. #hase /ight ?aggle2 8ertical@ outside release. #hase Ceft ?aggle2 ?hip /outeR "eep outside leverage on the :CB. Fa"e #hase to the call. #hase /ight ?aggle2 ?hip routeR "eep outside leverage on the :CB. *ive #hase ?aggle2 8ertical@ outside release. *ive #hase ?aggle2 *eep crossing route. *ive #hase ?aggle2 8ertical@ must ta"e outside release.

SS

FS

M E T

W N E
Z

6 W Y

1++

?aggle ,ags
.

,rips Ceft #hase /ight ?aggle Sail


SS C FS

6 W

#hase /ight ?aggle Sail2 8ertical@ must ta"e outside release. #hase Ceft ?aggle Sail2 1ost. #hase /ight ?aggle Sail2 Arro#hase Ceft ?aggle Sail2 1= )d. :ut /oute. Fa"e #hase to the call. #hase /ight ?aggle Sail2 1= )d. :ut /oute. #hase Ceft ?aggle Sail2 Arro#hase /ight ?aggle Sail2 1ost. #hase Ceft ?aggle Sail2 8ertical@ must ta"e outside release.

M E T

W N E
Z

:
6 W Y

+ ?

,rips /ight #hase /ight ?aggle #ross


6 W : +
#hase /ight ?aggle #ross2 8ertical@ outside release. #hase Ceft ?aggle #ross2 1ost #hase /ight ?aggle #ross2 *eep #rossing /oute. #hase Ceft ?aggle #ross2 #rossing /oute. Fa"e #hase to the call. #hase /ight ?aggle #ross2#rossing /oute. #hase Ceft ?aggle #ross2 *eep #rossing /oute. #hase /ight ?aggle #ross2 1ost #hase Ceft ?aggle #ross2 8ertical@ outside release.

1+4
?

FS W T N E

SS

S E

6 W Y

UW-Platte !lle
1+'

O""e#$e

!it'ational Offense
A great thing about our offense is that -e can use our base s)stem in situations that other teams ma) go into their 22 minute offense. ?e feel -e can score using our base passing game -ith 2 minutes left. Situational football is a "e) to success as an offense. ?e can use the cloc" to advantage -hen -e are ahead and can also score in ver) short amounts of time from great distances.

1+(

O<=--6<U(= OFF=<!=
Our one>minute offense is $esi ne$ to mo(e the &all @uic!l' $own fiel$ an$ ena&le our offense to score either a touch$own or fiel$ oal. 5n or$er for our offense to operate efficientl' we must all &e on the same pace an$ !now the situation. A A"AYDAYB call puts us in our one>minute offense. *hee &asic formation is Dou&les% or *rips to the wi$e si$e of the fiel$. *he QB will call out the pla'% an$ then procee$ into the ca$ence. *he ca$ence will &e ASet :o.B An'time we want to stop the cloc!% we will call Cill% CillDthe &all will &e snappe$ on :o. QB throws &all to the roun$ &ehin$ LOS.

FINAL SECOND PLAN


1. 2. +. 4. '. (. H. Cast pla) $ail Mar) -ith more than 2' )ards to go. !B must thro- the ball high and to the end zone. &*: D:, :8 /,$/:?) !BID: sac"Iput the ball up. /eceivers align to doubles formation. &1ossible use of motion to allo- for /eceivers be alert for laterals or tips. Cinemen -ill be in 22point stance -ith narro-er splits. 9f field goal -ins@ field goal team must be alert if no time outs are left. &9f D:, on field goal team )ou S1/9D, off the field.) Maintain pose. &Man) games have been ?:D on the last pla).)

easier release)

=RA9*59) *5")

1. 2. +.

ver) ,hursda). Substitute from sideline. 1roper 1ersonnel. 1+H

4. '. (. H.

.se opponents defense@ allo- advancement of the ball &B.9C* #reate the situation )ou -ant@ hash mar"@ do-n the distance@ number of Automatic call for all blitzesIma7imum protection. *: D:, burden the offense -ith more pla)s than )ou can practice

#:DF9* D# ) time outs left@ time left.

effectivel). :ur one2minute offense concerns itself -ith t-o areas: 1. Saving time on the cloc" if tied or behind. 2. ?asting time on the cloc" if ahead during final minutes. :ur abilit) to function smoothl) and efficientl) in these time periods can have a great effect on our season. >no-ledge of the rules as the) appl) to the game cloc" is the single most important factor in this phase of the game. ,he -ise use of time2outs is the first factor to be considered. ach team is allo-ed three &+) time2outs per half. 9t is imperative that -e do not use an) of our time2outs unnecessaril) during the normal course of the game. 9f at all possible@ -e -ould li"e to have all three of our time2outs available for our t-o2minute offense. 9. ,he %ame #loc" Stops: A. W&e# t!,e-'+t !$ *alle( -% a# '""!*!al B. :n an incomplete pass #. ?hen ball carrier goes out of bounds *. *uring administration of a penalt) . ?hile chain gang measures for a first do-n F. ?hen -e ma"e a first do-n %. ?hen a fair catch is made on a punt $. After "ic"off -hich goes out of end zone 99. ,he %ame #loc" Starts: A. ?hen ball is legall) touched on a "ic"off B. ?ith the snap of the ball 1. After a time2out 1+K

2. After an incomplete pass +. After ball carrier has gone out of bounds 4. After "ic"off out of end zone '. :n e7change of possession #. ?ith refereeEs -histle indicating ball is read) 1. After measurement for a first do-n 2. After chains have been advanced +. After administration of a penalt)

1+L

OUR ONE-MINUTE O

EN!E!IVE "L#N W$EN WE #RE #$E#%

% D /AC 1:9D, /S :F 9M1:/,AD# F:/ !BES AD* ACC :FF DS98 1CA; /S

1. 2.

*o not call a time out. .se close to the full 2' seconds on each pla) if the cloc" is running. But do not cut it so close that )ou ris" a cloc"2 stopping penalt). /unners and receivers sta) in bounds. Ball carriers should over protect the ball. #over it -ith t-o hands and do not be too intense in fighting for e7tra )ardage thereb) allo-ing more defensive pla)ers a shot at )ou and at the ball. / M MB /<<< ,he defense is going to be going after the ball< 6f the"e a"e less than 1C secon)s "e4aining allo. the cloc5 to "'n )o.n .itho't leaving the h'))le& *o not incur a penalt). 9t stops the cloc". 9f )ou are in0ured tr) to get off the field under )our o-n po-er. 9f )ou remain on the ground the cloc" -ill be stopped. 9f at all possible -e -ant to avoid this happening.

+. 4.

C& (. H.

14=

FO:-UL* FO: U!6<G -*>6-U- (6-= 6< L*!( % -6<U(= (he"e a"e t.o (ables sho.n on this page, .hich help to ill'st"ate the ti4e, .hich can be b'"ne)&$ (hese (ables a"e base) on facto"s, .hich involve th"ee va"iables:
1. 2. +. ,he do-n ,he time remaining ,he number of time outs still available to our opponents

,able 9 sho-s the situations in -hich )ou merel) need to "neel do-n. 9n actualit) the factors are sho-n in the purest form since the ,able is constructed -ith no time being used for the actual running of the !B >neel pla). &8ictor) 1la)) ,able 99 sho-s the time )ou can realisticall) e7pect to use -hen -e run a pla)@ -hich in itself is designed to consume time. ,hese -ould not be !B >neel pla)s. ,he basic assumption is that )ou can use five seconds in actuall) running a pla) -hen our opponents call a time out immediatel) upon tac"ling the ball carrier. ?hen the opponents have no time outs remaining@ -e feel -e use 1= seconds &' seconds to run the pla) and ' seconds to unpile) for east first@ second@ and third do-n pla). Fourth do-n -ould still be a '2second pla). ,able 9: !B >D C F:/M.CA :D ,9M :., / MA9D9D% : '' : 2' ,?: ,9M :.,S / MA9D : 2' ,$/ ,9M :.,S / MA9D

NO TIME OUT!

1S, *:?D 2D* *:?D +/* *:?D 4,$ *:?D

1:2' =:'' : 2'

Ta-le II5 FORMULA FOR TIME WHICH WE SHOULD BE ABLE TO KILL 141

NO TIME OUT!

:D ,9M :., / MA9D9D% 1:1' : 4' : 1= :='

,?: ,9M :.,S / MA9D : 4' : 1' : 1= :='

,$/ ,9M :.,S / MA9D : 2= : 1' : 1= :='

1S, *:?D 2D* *:?D +/* *:?D 4,$ *:?D 1. 2.

1:+' 1:=' : 2' :='

/eFuires using ' seconds per pla) -hen a time out remains. /eFuires using 1= seconds per pla) -hen no time outs remain.

142

Cast 1la)s of %ame


Eictor' =la'
FS C B T
6 W Y

Eictor' Score
FS B T
Z 6 W Y

SS B N B C C B

SS B B N T
Z

6oot>to>6oot Splits

Set up the 6iel$ :oal =la' Ri ht


FS SS C T
6

Set up the 6iel$ :oal =la' Left


FS SS

B N

B T

B
Z R

B T
6

B N

B T

C
Z

Smo!e Ri ht 4ail "ar'


)n$ Zone

9luster Ri ht Smo!e Ri ht 4ail "ar'


)n$ Zone

FS N

SS

FS N
C

SS

C C B T
Z

C B T
6

B N T

B T

B
Y

W Y

*a!e a Safet'
FS C B T
6 W

4oo! an$ Lateral


FS SS

SS B N B T
Z Y
6

C
C N B T B N B T
Z

)n$ Zone

14+

,ric" 1la)s

*oss =ass Ri ht

*oss =ass Ri ht QB *hrow&ac!

6
6 Z

Z Y

*rips Ri ht ,1 Dou&le =ass

*rips Ri ht ,1 QB *hrow&ac!

6 6 Z W W Y Y

R R

9ircus Ri ht R Ciller

9ircus Ri ht 4 Dump

H H LT RT Z 6 6 Y R

LT

RT

144

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