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Dragon Fist d20

Character Classes

Fighter Base attack: +2 Hit Dice: 1d12 Gains Weapon focus and Weapon specialization Allowed weapons: All Rank Rank Rank Rank Rank Leve 1 2 3 4 5 l 1 2 3 4 5 6 7 8 9 10 1 2 3 4 4 5 5 5 ! 1 2 2 3 3 3 4 4 5

For t +2 +3 +3 +4 +4 +5 +5 + + +!

Ref

Will

1 2 2 3 3 3 4

1 2 2 2 3

1 2 3

+0 +0 +1 +1 +1 +2 +2 +2 +3 +3

+0 +0 +1 +1 +1 +2 +2 +2 +3 +3

Wizard Base attack: +0 Hit Dice: 1d Allowed weapons: "i#$t o% %epeatin# c%oss&ow' da##e%' staff' t$%ee(section staff and wa% fan) Rank Rank Rank Rank Rank For Ref Will Leve 1 2 3 4 5 t l 1 2 3 4 5 6 7 8 9 10 1 2 2 2 2 3 3 3 3 4 +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +2 +3 +3 +4 +4 +5 +5 + + +!

1 2 2 2 2 2 2 3

1 1 1 2 2 3

1 1 1 2

1 2

Leve l 1 2 3 4 5 6 7 8 9 10

S ell Level 1

S ell Level 2

S ell Level 3

S ell Level 4

S ell Level 5

1 2 2 3 4 4 4 4 4 4

1 2 2 2 3 3 3 4

1 2 2 3 3 3

1 2 2 2

1 2

Shaman Base attack: +1 Hit Dice: 1d10 Allowed weapons: Bow' da##e%' $al&e%d' sickle' sin#le(ed#ed swo%d' spea%' staff' ti#e% fo%k and wa% fan) Rank Rank Rank Rank Rank For Ref Will Leve 1 2 3 4 5 t l 1 2 3 4 5 6 7 8 9 10 Leve l 1 2 3 4 5 6 7 8 9 1 2 2 3 3 3 4 4 4 5 1 2 2 3 3 3 4 4 5 +2 +3 +3 +4 +4 +5 +5 + + +! +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +2 +3 +3 +4 +4 +5 +5 + + +!

1 1 2 2 2 2 3

1 1 1 2 3

1 1 2

S ell Level 1 S ell Level 2 S ell Level 3 S ell Level 4 S ell Level 5

1 2 2 3 3 3 3 3 4

1 2 3 3 3 3 4

1 2 2 3 3

1 2 2

10

Thief Base attack: +1 Hit Dice: 1d* +neak attack as pe% D,D3e Allowed weapons: Butte%fl- swo%d' da##e%' dou&le(stick' $o%se &ow' li#$t o% %epeatin# c%oss&ow' .onk/s stick' sickle' sin#le( o% dou&le(ed#ed swo%d' staff' t$%owin# spikes' wa% fan and w$ippin# c$ain) Rank Rank Rank Rank Rank For Ref Will Leve 1 2 3 4 5 t l 1 2 3 4 5 6 7 8 9 10 !its 0e#a%din# t$e t$ief kits ce%tain special a&ilities a%e sli#$tl- .odified) 1$e 2nock out &low of t$e 3%on 4onke- is now $andled as follows: 3nstead of a sneak attack an 3%on 4onke- .a- t%- to knock $is foe unconscious) 1$e 3%on 4onke- $as t$e sa.e &onus to $it as if $e was t%-in# to sneak attack' and if $e $its t$e opponent .ust .ake a 5o%titude sa6e to a6oid &ein# knocked(out) 1$e D7 is 10 + $alf t$e attacke%s le6el 8%ound down9) 3f t$e fo%titude sa6e succeeds t$e 6icti. still suffe%s no%.al da.a#e' &ut :; sneak attack da.a#e) An unconscious opponent is out fo% 1 %ound fo% e6e%point t$e sa6in# t$%ow failed) 1$e knock(out &low can :;1 &e used a#ainst an opponent w$o is flanked &ut ot$e%wise at all ot$e% oppo%tunities #%antin# a sneak attack) 3f a G$ost <ate% succeeds in inflictin# a "et$al +t%ike' and t$e da.a#e is o6e% $alf t$e 6icti.s cu%%ent $it points' t$e 6icti. .ust .ana#e a 5o%titude sa6e o% die out%i#$t) 1$e D7 is 10 + 2 3 4 4 4 4 4 4 4 5 1 2 3 3 3 3 3 4 1 2 3 3 3 4 1 2 3 4 1 2 +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +2 +3 +3 +4 +4 +5 +5 + + +! +0 +0 +1 +1 +1 +2 +2 +2 +3 +3 +neak attack +1d +neak attack +2d +neak attack +3d +neak attack +4d +neak attack +5d

$alf t$e attacke%s le6el 8%ound down9) A let$al st%ike .a- neit$e% &e used a#ainst an flanked opponent' &ut ot$e%wise at all ot$e% oppo%tunities #%antin# a sneak attack)

St"nt di#e 1$e stunt &onuses a%e &ased on t$e a&ilit- sco%es as usuall- wit$ so.e .ino% .odifications: A&ilit- +co%e 10)11 12)13 14)15 1 )1! 1*)1= 20)21 22)23 24)25 Bonus no &onus 1d2 1d3 1d4 1d 1d* 1d10 1d12

Also' low a&ilit- sco%es #i6e c$a%acte%s a penalt- w$en pe%fo%.in# feats) A&ilit- +co%e *)= )! 4)5 2)3 1 5eat >enalt(1 (2 (3 (4 (5

1$e diffe%ent stunt #i6e t$e followin# &enefits: Might ? Bonus to $it in .elee and to da.a#e) Acrobatics Bonus to A7' t$e %efle@ sa6in# t$%ow and to $it wit$ %an#ed weapons) Fortitude Bonus to t$e fo%titude sa6in# t$%ow and to t$e $it points t$at %ound) Savvy Gi6es a &onus to an- one %oll t$at %ound) 3f t$e >7 is a wiza%d to &onus .a- &e used to inc%ease t$e D7 of t$e wiza%d/s spells) Insight Bonus to t$e will sa6in# t$%ow and to initiati6e) 3f t$e >7 is a s$a.an to &onus .a&e used to inc%ease t$e D7 of t$e s$a.an/s spells) Charm Bonus to %eaction %olls) Saving t$ro%s +a6in# t$%ows a%e now a .odifie% inc%easin# &- le6el as pe% >HB3e) 1$e- a%e te.po%a%il%aised &- pe%fo%.in# ce%tain stunts) 1$e fo%titude sa6in# t$%ow %ecei6es &onus f%o. a fo%titude stunt' t$e %efle@ sa6e f%o. ac%o&atic stunts and t$e will sa6e f%o. a insi#$t stunt) >%ett- &asic) 1$is #i6es t$e c$a%acte% .o%e st%ate#ic c$oices w$en c$oosin# stunts)

&$ief skills A t$ief sta%ts wit$ 32 skill points at le6el 1) 1$ese a%e to &e dist%i&uted to t$e t$ief skills a6aila&le' dependin# on t$e c$osen t$ief kit) <6e%- new le6el afte% t$e fi%st t$e t$ief #ains * additional skill points to %aise ce%tain skills) 8A G$ost <ate% sta%ts wit$ onl- 2* skill points and onl- #ains ! new skill points pe% le6el)9 <ac$ skill co%%esponds to a ce%tain stunt t-pe' and can &e %aised &e pe%fo%.in# t$at stunt) +kill :a.e B%i&e 7li.& Walls Detect :oise Detect Andead Dis#uise <scape Bonds 5ind and 0e.o6e 1%aps Hide in s$adows 4o6e silentl;pen locks >ick >ockets 1%ackin# +tunt 1-pe 7$a%. Ac%o&atics +a663nsi#$t 7$a%. Ac%o&atics +a66- 8find9' Ac%o&atics 8%e.o6e9 Ac%o&atics Ac%o&atics Ac%o&atics Ac%o&atics +a66-

'artial (rts )ane"vers

1$e%e a%e a few .odifications t$e .a%tial a%ts .aneu6e%s in o%de% to .ake it co.pati&le wit$ t$e d20 %ules)

Rank1 Speed of the Leopard 4o6e.ent is 30/ + 5/ pe% %esult of t$e ac%o&at die) 3f t$e c$a%acte% does not$in# &ut .o6e t$is %ound t$e .o6e.ent is 0/ + 10/ pe% %esult of t$e ac%o&at die) Spring of the Tiger 1$e c$a%acte%s Bu.p 0/ out of co.&at and p%o6okes no attacks of oppo%tunit-) He cannot pe%fo%. an-t$in# else t$at %ound)

ounce of the Tiger >%one c$a%acte%s .ust use a .o6e(eCui6alent action to #et up) &$is is no% a Rank 1 )ane"ver*

Rank 2 Mantis Stri!e 1$e opponent .ust .ake a fo%titude sa6in# t$%ow to p%e6ent &ein# stunned) 1$e D7 is 10 + $alf t$e attacke%s le6el 8%ound down9' and &- pe%fo%.in# an insi#$t stunt t$e &onus .a- &e added to t$e D7) "ne #undred $ye 1$e c$a%acte% can not &e flanked)

Rank 3 %erve Stri!e 1$e opponent .ust .ake a fo%titude sa6e o% &e pa%al-sed) 1$e D7 is 10 + $alf t$e attacke%s le6el 8%ound down9' and &- pe%fo%.in# an insi#$t stunt t$e &onus .a- &e added to t$e D7) Step of the Crane &$is is no% a Rank 3 )ane"ver* Rank 4 oison of the Spirit 1$e opponent .ust .ake a fo%titude sa6e wit$ ?2 sensiti6it- penalt- to t$e die %oll) 1$e D7 is 10 + $alf t$e attacke%s le6el 8%ound down9' and &- pe%fo%.in# an insi#$t stunt t$e &onus .a- &e added to t$e D7) &ide the Wind 1$e c$a%acte% can Dfl-E &- %unnin# t$%ou#$ t$e ai%) 1$e $ei#$t t$e c$a%acte% can %eac$ is li.ited &- $is wu@ia .aneu6e%' &ut t$e%e is no li.it to $ow fa% $o%izontall- t$e c$a%acte% can %un) 1$e .aneu6e% is co.pati&le wit$ +peed of t$e "eopa%d) &$is is no% a Rank 4 )ane"ver*

Torrent of Chi 1$e da.a#e is lowe%ed to w$ate6e% .a%tial a%ts da.a#e %oll t$e c$a%acte% $as' since it would ot$e%wise &e wa- to powe%ful)

Wea on and #o)+at

Weapon stats $a6e &een con6e%ted to fit .o%e sea.lessl- in to t$e d20 s-ste.) 1$at .eans t$e adoption of t$e c%itical $it s-ste.' t$e full(die(onl- da.a#e %olls 8no .o%e 1d +19 and t$e new %an#e inc%e.ents 8(2F%an#e inc%e.ent9) Howe6e%' weapon speed $as to sta-' since -ou .ake a new initiati6e %oll e6e%- %ound an-wa-) 0e#a%dless of weapons -ou a%e onl- allowed one attack pe% %ound 8t$is .akes t$%owin# spikes fa% less effecti6e9) Wea on ,ost Si-e &. e S eed Da)ag e 1d* 1d 1d* 1d* 1d10 1d ,riti#al Range

Battle a@e Bow' Ho%se Bow' 5oot 7%oss&ow' "i#$t 7%oss&ow' Hea6-H 7%oss&ow' 0epeatin# 7%oss&ow' +ie#eH Da##e% Dou&le(stick Hal&e%d Hand a@e 1$%owin# a@e "ance 4a%tial A%ts 4onk/s spade

5 30 !5 35 50 !5

4 4 " 4 4 4

+ > > > > >

A6849 A6849 A6849 A6849 +l829 5a8 9

G3 G3 G3 1=(20FG2 1=(20FG2 1=(20FG2 0/ 100/ *0/ 120/ *0/

100 2 1 10 1 1 10 ( !

" + 4 " 4 4 " + "

> > B + + + > B +

+l829 5a8 9 5a8 9 +l829 A6849 A6849 A6849 5a8 9 +l829

1d12 1d4 1d 1d10 1d 1d 1d 1d4 2d4

1=(20FG2 1=(20FG2 G2 G3 G3 G2 G3 G2 G2

150/ 10/

10/

4onk/s stick +ickle +pea% +taff

1 1 1 10f

+ 4 4 "

B + > B

5a8 9 A6849 A6849 5a8 9

1d 1d 1d 1d F1d

G2 G2 G3 G2 20/

+wo%d' Butte%fl+wo%d' ed#ed Dou&le(

10 15

+ 4

+ +

5a8 9 A6849

1d 1d*

1=(20FG2 1=(20FG2

+wo%d' :ine(%in# +wo%d' +in#le(ed#ed +wo%d' Wa% 1$%ee(section staff 1$%owin# spike 1i#e% fo%k Wa% fan W$ippin# c$ain

15 10 25 2 20f 15 3 2

4 + 4 4 + " + 4

+ + + B > > B B

A6849 5a8 9 A6849 A6849 5a8 9 A6849 5a8 9 A6849

1d* 1d 2d4 1d 1d4 1d* 1d4 1d*

1*(20FG2 1=(20FG2 1*(20FG2 1=(20FG2 G2 G2 G2 G2 20/ 10/

H0eloadin# a Hea6- 7%oss&ow is a .o6e(eCui6alent action' and %eloadin# a +ie#e 7%oss&ow is a full(%ound action)

S ells All spellcastin# kits now #ain &onus spells f%o. ce%tain stunts eac$ da-) All s$a.ans .akes an insi#$t stunt at t$e &e#innin# of eac$ da-: t$e %esult is t$e nu.&e% of &onus spells #ained t$at da-) D%a#on/s B%eat$ wiza%ds also uses an insi#$t stunt %oll' &ut t$e G%eat 3..o%tals use a .i#$t stunt' due to t$ei% -an# influence) A spellcaste% can not select &onus spells of a #i6en le6el a&o6e 1st unless $e o% s$e $as c$osen at least two spells f%o. eac$ lowe% le6el) 1$e followin# spells #i6es t$e ta%#et a sa6in# t$%ow to a6oid o% dec%ease 3ts effect) 1$e list s$ows w$at sa6in# t$%ow is to &e used) 1$e Difficult- 7lass 8D79 of a spell is 10 + spell le6el) 1$e wiza%d .a- inc%ease t$e D7 &- pe%fo%.in# a sa66- stunt and add t$e &onus to t$e D7) 1$e s$a.an can do t$e sa.e t$in# wit$ an insi#$t stunt) Wiza%d +pells 7$a%. pe%son 7o&%a/s &%eat$ "i#$t of Ian# Delusion Hea%t 0ippe% 3ce Blast 2iss of t$e 1oad Blindin# 5las$ <a%t$&olt >oison :eedles B%eat$ of Wind :eedle/s >uppet +$out +nake Da%ts Decapitatin# +ca%f <ssence A&so%ption 5i%e B%eat$ 1o.& of 3ce +$a.an +pells <-es of 5i%e "i#$t of Ian# 0e&uke "as$ of 5i%e 0e.o6e 7u%se Detect "ie 1$e Hun#%- <a%t$ Blood of 5i%e +a6in# t$%ow Will 5o%t 0ef Will 5o%t 5o%t 5o%t 5o%t 0ef 5o%t 5o%t 0ef 5o%t 5o%t 0ef 0ef 0ef 5o%t +a6in# t$%ow 5o%t 0ef Will 0ef Will Will 0ef 0ef

7o6e%sion &- 1o. >aulsson' 2.a@1Jswipnet)se

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