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Jessica Staub

Cincinnati, OH http://jmstaub.wordpress.com CELL (937) 689-6232 E-MAIL jessicamstaub@gmail.com

SKILLS & SOFTWARE EXPERIENCE

Level Design Iteration Polish Playtesting Balancing Game Design Unity 3D Autodesk Maya Adobe CS5 Photoshop Microsoft Office

indiePub - Lead Level Designer (Oct 2012 - Jan 2014)


Brick Witch - Level Designer (shipped) Created 200+ unique, challenging levels using an in-house tool for a 2D Brick Breaking game. Contributed in the design of different items and power-ups implemented into the game. Created a solid progression of levels for the user to play. Smash The Castle (unshipped) - Level Designer Placed assets in Unity to create 150+ 3D levels for an unshipped Catapult game. Iterated and polished levels based on feedback. Go to Hell (unshipped) - Level Designer Created spawn percentages using an in-house tool for different levels and boards for the game. Hungry Gows (shipped) - Level Designer/Asset Placement Populated levels with 2D art assets to mesh with the determined theme of the game. Contributed 3 (plus 1 unpublished) worlds with 20 levels apiece to a game which had already been published that matched with pre-determined playing-style. Created iterations for levels and added polish. Determined a 3-star system along with hints for each level created. Content Coordinator/Social Media Manager Posted and managed daily content for Twitter, Facebook, Pinterest, Official Website and Tumblr. Hosted giveaways for game codes on Facebook and Twitter. Communicated with users that had questions or issues. Assisted in game-related research where needed. Grabbed in-game footage and screenshots for promotional reasons. Performed QA testing and bug writing for Bad Bots, Capsized+, Brick Witch and Hungry Gows.

PORTSfuture, GRIDLAB (shipped) - Asset Creator (2012)


Modeled, UVed and textured buildings in Maya for a digital representation of future-use scenarios of a decommissioned nuclear enrichment site. Also used Unity to place user-created assets in a 3D scene with regards to real-world location.

IVIN 3D, GRIDLAB (shipped) - Texture Artist (2011)


Corrected model textures and performed QA testing on photorealistic first-person architectural interior simulator.

EDUCATION

Ohio University Bachelor of Science in Communication (2012) Major: Media Arts and Studies (GPA 3.7/4.0) Concentration: Special Effects, Games, and Animation; Corollary: Art
Cincinnati, OH CELL (937)689-9232 E-MAILjmstaub@gmail.com

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