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The live connection to the server is in this case 3G-4G. Each bike registers a unique route within the mapping an area in which the sounds are modied dependinent on the surrounding variables. The data on the server allows us to manage different musical structures through MIDI automation protocol and format this information in Live-Cinema to be able to create presentations for socialization and dissemination of the project. All material recorded by each of the sensors from the different mobile stations at the server is orchestrated by a computer. This enables us to provide a real-time audiovisual concert in a particular place from simultaneous stations received from different points and moving from one city, forming a participatory installation. Cycle Sound Environments, is a project currently under development, the beta version is now in use. In December 2013 Laboratorio Un(A)Counting, organized by Migrating Arts Academies in Lithuania, Vilnius, took part and is now in the working on the adaptation to the moving structure, which in January 2014 will be launched during the event Bicicultura "Massa critica "in Barcelona Spain. In February 2014 the rst tests of communication will be executed, then it will enter a phase of analysis, evaluation and development of the rst preversion.
2.1.PHASES Phase one is to connect different environmental sensors within an Arduino board and transform the numerical data of each sensor into soundsThis wll be achieved through a Pure-Data communication RaspberryPi-shield Arduino, projecting the sound within the same environment with a pair of integrated speakers on a bicycle, which is the main source of energy supply for the project. With this process we can extend our eld and listen to perceptible changes and environmental variables in real time from different areas of a city or any type of environment. Phase two will connect the mobile station (bike with the prototype) to shield GSM / GPRS to send the number to an Internet server data from the bicycle. A computer collects environmental and geolocation data, allowing us to visualize the path through a city and at the same time, use the sensor data to generate sound and image in a xed station (computer) from which a concert is performed in audiovisual real-time. Phase three involves the ability to connect various mobile platforms (bicycles with prototypes) through an open server from different computers which get the data and being able to make collaborations with others to control and manipulate data from different locations.
In the construction of the mobile stations that there are two versions have crucial differences in production and implementation: Using the Version 1 with RaspberryPi and GSM shield, allows us to have greater control and delity in transmitting/translation in real-time data into sounds, as well as exclusive band of sending data and autonomy in the management of information, however the cost of production is higher and also occupy more space. Version 2 using a Bluetooth shield is lighter and signicantly reduces the cost of production making construction more affordable, however the user need a smartphone and a special software for translation and transmission of audio data (App) which would have developed on different platforms (iOS & Andorid).
2.2 INSTALLATION PLAN Works as a base of operations, is where all the data is received in real time and mobile stations are translated into sound. Where is wrapping the venue in Live-Cinema format. Requires the active participation of the public to put himself moving mobile stations with bicycles around the city or the public spaces surrounding the place of exhibition, causing it to activate polyphonically, otherwise the installation is static. Also the mobiles stations would be in differents cities at the same time receiving all the datas in one point mixiing. At the same time the different mobile environments are sounding, it!s show and project the differtent drifts (derive) and routes provide by the bikes who are geolocated (GPS).
Arduino Board
4.SCHEDULE
5.FINANCING PLAN