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Table of Contents
1. Introduction
3. Armor M. Shields N. Head O. Torso P. Arms Q. Legs R. Feet [RCP13] [RCP14] [RCP15] [RCP16] [RCP17] [RCP18]
4. Accessories
[RCP19]
5. Items
[RCP20]
6. Alchemiracles
[RCP21]
7. Locating Ingredients S. Items Found on World Map T. Monster Drops - Alchemy [RCP22] [RCP23]
U. Monster Drops - Non-Alchemy [RCP24] V. Shops - Consumables & Alchemy [RCP25] W. Shops - Weapons [RCP26]
[RCP28]
9. Contact Info
10. Copyright
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In Dragon Quest IX, you will be able to combine weapons, armor, items and alchemy materials to create new and more powerful things. This includes new weapons, armor, accessories and items. Some of the most powerful equipment can only be acquired through alchemy.
You will be able to use alchemy once you receive the Krak Pot. It will be located at the Inn in Stornway. Receiving the Krak Pot is a triggered event that occurs as you progress through the story and visit the Inn in Stornway. Don't worry, you won't miss it.
There are two ways to go about creating new stuff. You can use recipes or you can "Try your luck". In trying your luck, you can just attempt to combine whatever items you feel like. However note that unless the combined items match a valid recipe, the result will be nothing (although you do not lose your materials). Trying your luck is handy since you will be able to create
things that you haven't found the recipe for by using the recipes shown in this guide.
Using recipes is easier since you do not have to manually locate the items you wish to combine, however, you must first find the recipes. Recipes can be found by searching bookshelves around the world. You will always find a group of recipes together, so it doesn't take too long to get lots.
There is no chance of failure in creating something. As long as the recipe is valid, you will succeed. The only slight exception to this is with regards to ultimate equipment (5 star equipment). They can only be acquired while
attempting to create their predecessor and there is some luck involved. You have a 20% chance to create the ultimate equipment instead of the one you were trying for. The equipment that this applies to will be mentioned in the list.
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13) Metal king sword = Liquid metal sword x 1 + Orichalcum x 1 + Slime crown x 1
17) Hypernova sword = Nebula sword x 1 + Agate of evolution x 3 + Silver orb x 3 See Alchemiracles section for details
13) Metal king spear = Liquid slime spear x 1 + Orichalcum x 1 + Slime crown x 1
16) Red-hot poker = Stud poker x 1 + Agate of evolution x 3 + Red orb x 3 See Alchemiracles section for details
7) Assassin's dagger
16) Dynamo dagger = Darting dagger x 1 + Agate of evolution x 3 + Purple orb x 3 See Alchemiracles section for details
4) Tsunami staff
15) Aurora staff = Shining staff x 1 + Agate of evolution x 3 + Blue orb x3 See Alchemiracles section for details
1) Snakeskin whip
6) Dragontail whip
13) Mega Gringham whip = Gringham whip x 1 + Agate of evolution x 1 + Green orb x 1
14) Giga Gringham whip = Mega Gringham whip x 1 + Agate of evolution x 3 + Green orb x 3
15) ber Gringham whip = Mega Gringham whip x 1 + Agate of evolution x 3 + Green orb x 3 See Alchemiracles section for details
9) Xenlon rod
= Senseless stick x 1 + Agate of evolution x 3 + Blue orb x 3 See Alchemiracles section for details
10) Beastmaster claws = Beast claws x 1 + Monarchic mark x 1 + Magic beast horn x 9
14) Dragovian lord claws = Dragovian claws x 1 + Agate of evolution x 3 + Red orb x 3
15) Xenlon claws = Dragovian claws x 1 + Agate of evolution x 3 + Red orb x 3 See Alchemiracles section for details
1) Steel fan
10) White Tiger fan = Feline fan x 1 + Ice crystal x 3 + Kitty shield x 1
12) Black Tortoise fan = Tortoiseshell fan x 1 + Royal soil x 3 + Tortoise shell x 1 Note: Tortoise shell is the armour.
13) Lunar fan = Stellar fan x 1 + Full moon ring x 1 + Lucida shard x 1
19) Dire critical fan = Overcritical fan x 1 + Agate of evolution x 3 + Green orb x 3 See Alchemiracles section for details
5) Full moon axe = Moon axe x 1 + Full moon ring x 1 + Mystifying mixture x 3
14) Galaxy axe = Maxi axe x 1 + Agate of evolution x 3 + Purple orb x3 See Alchemiracles section for details
4) Terra firmer
12) Starsmasher = Earthsplitter x 1 + Agate of evolution x 3 + Yellow orb x 3 See Alchemiracles section for details
16) Galaxrang = Asterang x 1 + Agate of evolution x 3 + Silver orb x 3 See Alchemiracles section for details
14) Seraph's bow = Archangel's bow x 1 + Agate of evolution x 3 + Yellow orb x 3 See Alchemiracles section for details
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3) Shell shield = Scale shield x 1 + Tortoiseshell x 1 Note: Tortoiseshell is the alchemy material.
18) White knight's shield = White shield x 1 + Holy talisman x 1 + Mythril ore x 1
21) Big boss shield = Boss shield x 1 + Agate of evolution x 1 + Mighty armlet x 1
25) Metal king shield = Liquid metal shield x 1 + Orichalcum x 1 + Slime crown x 1
30) Soul sucker = Psyche swiper x 1 + Agate of evolution x 3 + Green orb x 3 See Alchemiracles section for details
8) Raging bull helm = Gigasteel helmet x 1 + Magic beast horn x 2 + Tough guy tattoo x 1
9) Minotaur helm = Raging bull helm x 1 + Magic beast horn x 4 + Mighty armlet x 1
18) Metal king helm = Liquid metal helm x 1 + Orichalcum x 1 + Slime crown x 1
23) Heavenly helm = Blessed helm x 1 + Agate of evolution x 3 + Purple orb x 3 See Alchemiracles section for details
43) Musketeer hat = Feathered cap x 1 + Feather headband x 1 + Magic beast hide x 3
48) Spring breeze hat = Winter sky hat x 1 + Agate of evolution x 1 + Green orb x 1
49) Summer cloud hat = Spring breeze hat x 1 + Agate of evolution x 1 + Green orb x 1
50) Autumn shower hat = Summer cloud hat x 1 + Agate of evolution x 1 + Green orb x 1
51) Winter sky hat = Autumn shower hat x 1 + Agate of evolution x 1 + Green orb x 1
5) Tortoise shell = Iron cuirass x 1 + Tortoiseshell x 1 + Emerald moss x1 Note: Tortoiseshell is the alchemy material.
6) Tortoiseshell armour = Tortoise shell x 1 + Tortoiseshell x 2 + Emerald moss x 2 Note: Tortoiseshell is the alchemy material. Tortoise shell is the armour.
12) Spiked armour = Magic armour x 1 + Magic beast horn x 2 + Iron nails x 5
= Glorious armour x 1 + Agate of evolution x 3 + Red orb x 3 See Alchemiracles section for details
36) Hot bikini top = Dangerous bikini top x 1 + Seashell x 3 + Crimson coral x 2
37) Sizzling bikini top = Hot bikini top x 1 + Technicolour dreamcloth x 1 + Astral plume x 2
49) Exotoga = Stratotoga x 1 + Agate of evolution x 3 + Blue orb x 3 See Alchemiracles section for details
70) Seraph's robe = Archangel's robe x 1 + Agate of evolution x 3 + Yellow orb x 3 See Alchemiracles section for details
9) Metal king slime gloves = Liquid metal slime gloves x 1 + Orichalcum x 1 + Slime crown x 1
14) Sol Invictus gauntlets = Diana gauntlets x 1 + Agate of evolution x 3 + Red orb x 3 See Alchemiracles section for details
= Master's glove x 1 + Agate of evolution x 3 + Silver orb x 3 See Alchemiracles section for details
7) Metal king slime boots = Liquid metal slime boots x 1 + Orichalcum x 1 + Slime crown x 1
11) Boots of beatitude = Basilic boots x 1 + Agate of evolution x 3 + Yellow orb x 3 See Alchemiracles section for details
25) Sentient sandals = Sagacious sandals x 1 + Agate of evolution x 3 + Blue orb x 3 See Alchemiracles section for details
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21) Full moon ring = Gold ring x 1 + Poison moth knife x 1 + Lunaria x 1
4) Strong antidote
There are 22 Alchemiracle recipes in the game. An Alchemiracle recipe is identical to another recipe, except that you only have a chance of getting the better item. If that chance fails, you'll get the lesser item.
All Alchemiracle recipes are based around the 4 tiers that the "Ultimate Equipment" can be: you get the 1st Tier from the grotto bosses or from chests deep in the grottos, and then upgrade to 2nd Tier normally and then to either 4th Tier via Alchemiracle or 3rd Tier if you fail. You can always reset a 3rd Tier to 1st Tier using a Reset Stone to try again if you fail. An Alchemiracle recipe will save the game before it tells you the result, so you cannot simply shut off the DS and try again.
Also, all Alchemiracle recipes require 3 Agates of Evolution and 3 Orbs, the colour of which depends on the precise item you're upgrading. These orbs are rewards from the Legacy Bosses. Further details on all of this can be found below in the and in the Bestiary guide's section on Legacy Bosses.
==
Each Alchemiracle has a minimum and maximum chance of success. This chance of success is based on the Hero's *stats*. Each 4th Tier item is aligned to a particular stat, and the recipe will demand a certain amount of this in order
The Hypernova Sword is aligned with Strength. The recipe has a success rate of 10% to 40%, with the stat range for this success rate being 300-999. If you have 300 Strength or less, you get the absolute minimum rate of 10%. If you have 999 Strength, you get the absolute maximum rate of 40%. If you have something in between, like 500 Strength, then you get a value linearly between the two values: 18.58% in this case, which is then rounded down to 18%.
Krak Pot will give you an estimate of this percentage, but he will, in fact,
round down the percentage *further* to the next 10%. So instead of 18%, Krak Pot will tell you he thinks it has a 10% chance of success. In this case, he is being misleading: you have a much greater chance of success. But that's as far as it goes: there are no other normal ways that you can increase your chance of success.
The table below summarizes the all of the data. The table is divided into three sections, the first has a stat range of 300-999 and a chance of 10%-40%, the second section has a stat range of 300-999 and a chance of 10%-50%, and the third section has a stat range of 300700 and a chance of
20%-50%.
From Terence's data above, the following formulas can be derived to determine your chance of success. There are three formulas, one for each of the sections of the table. Note that these formulas do not work for values less than 300, since the chance is simply set to 10% as the minimum. Also, for Formula #3, the Stat Range peaks at 700, and beyond that the chance is simply set to 50%.
These formulas are very simple, but these are for those who are not very mathematically inclined.
If you are making the Hypernova Sword, which has a primary stat of Strength, and your hero has a strength stat of 500, then you would use Formula #1 since the Hypernova sword has a Stat Range of 300 to 999 and a Chance Range of 10% to 40%. Then the formula would be:
Since the chance is determined as a whole number, just round down (or truncate)
o------------------------------------------------------------------o | Hypernova Sword 10% - 40% | | Red-hot Poker 10% - 40% | | Dynamo Dagger 10% - 40% | | Aurora Staff 10% - 40% | | 300 - 999 | Strength |
| ber Gringham Whip | 10% - 40% | | Coma Cudgel 10% - 40% | | Xenlon Claws 40% |
| Dire Critical Fan 40% | | Galaxy Axe 40% | | Starsmasher 40% | | Galaxarang 40% | | Seraph's Bow - 40% |
| 300 - 999 | Charm | 300 - 999 | Strength | 300 - 999 | Resilience | 300 - 999 | Agility | 300 - 999 | Deftness
|------------------------------------------------------------------| | Soul Sucker 50% | | Heavenly Helm 10% - 50% | | Legendary Armour 10% - 50% | | Exotoga 50% | | 300 - 999 | Resilience | 300 - 999 | Resilience | 300 - 999 | Resilience | 10% | |
| 10% -
|------------------------------------------------------------------| | Sol Invictus Gauntlets | 300 - 700 | Strength 20% - 50% | | Godly Gloves 50% | | Infinity Trousers 20% - 50% | o Boots of Beatitude 20% - 50% o \ Sentient Sandals 50%/ | 300 - 700 | Deftness | | 20% -
| 300 - 700 | Magical Might | | 300 - 700 | Strength | 300 - 700 | Agility | | 20% -
o--------------------------------------------------------------o
The values listed on the Attributes page for your Hero are the ones that are
used. This means that changing your job temporarily can increase your chances, as can anything that modifes your base values.
Alchemiracle chances are based on the Hoimi Table and uses the same types of random output as Grotto Drop Chances, so you can use the Hoimi Table to help, if you wish. I will not cover the details of doing so here.
Finally, please note that the chances of an Alchemiracle do *NOT* increase if it's your birthday, or if you happen to get a Red Slime or Metal Slime on your loading screen. You will still have the same percentage chances as listed above.
Revocations don't add even a single percentage to your success rate with Alchemiracles. It's all tied to your stats (so some of the Revocation *Accessories* can help, naturally).
There are many ingredients that are available on the world map. I have not
bothered to list them here in text since it's easier to just look at the map that has already been done.
The following is a link to some maps that show the locations of all of the items that can be found on the world map:
http://www.woodus.com/den/games/dq9ds/maps.php?t p=maps_overworld
Here is a full list of the items that can be found on the world map.
Antidotal herb
Belle cap
Brighten rock
Chimera wing
Chronocrystal
Coagulant
Corundum
Cowpat
Crimson coral
Emerald moss
Evencloth
Fisticup
Flintstone
Flurry feather
Fresh water
Glass frit
Gleeban groat
Gleeban guinea
Holy water
Horse manure
Ice crystal
Iron ore
Kitty litter
Lava lump
Magic water
Manky mud
Medicinal herb
Mirrorstone
Mythril ore
Narpicious
Nectar
Platinum ore
Resurrock
Rockbomb shard
Royal soil
Seashell
Sleeping hibiscus
Slipweed
Softwort
Superior medicine
Tangleweb
Thickincense
Thunderball
Wakerobin
Yggdrasil leaf
The following list shows the alchemy items that are dropped by monsters. The list is in alphabetical order, and includes each monster that has a chance to drop that particular item. Note however, that it does not mention whether the item is that monster's normal drop or its rare drop. You can refer to the Bestiary guide to find all of the details of each monster.
Corundum: Admirer
Flintstone: Geothaum, Golem, Grinade, Living statue, Mad moai, Stone golem
Glass frit: Cyclown, Parched peckerel, Power hammer, Stale whale, Morphean mushroom
Gold bar: AU-1000, Drakularge, Gem jamboree, Gem slime, Pandora's box, Tyrannosaurus Wrecks
Ice crystal: Brrearthenwarrior, Firn fiend, Freezing fog, Shivery shrubbery, Uncommon cold
Lava lump: Admirer, Bagma, Live lava, Magmalice, Master of Nu'un, Scarlet fever, Terrorhawk
Magic beast hide: Badboon, Badger mager, Badja, Bewarewolf, Big badboon, Bling badger, Boppin' badger, Brainy badboon, Claw hammer, Dreadful drackal, Hexagoon, Master moosifer, Moosifer, Octagoon, Rampage, Rover, Scarewolf, Splatterhorn, Swinoceros, Tearwolf, Trigertaur
Shocktopus, Splatterhorn
Manky mud: Apeckalypse, Ghoul, Mortoad, Stenchurion, Toxic zombie, Walking corpse
Resurrock: Grrrgoyle, Handsome crab, Living statue, Sculpture vulture, Stone golem, Stone guardian
Royal soil: Barriearthenwarrior, Drastic drackal, Mad moai, Ragin' Contagion, Terror troll
Toad oil: Blastoad, Expload, Gastropog, Giddy gastropog, Gloomy gastropog, Mortoad
Wing of bat: Bloody manguini, Boogie manguini, Diethon, Drackmage, Drackmya, Flython, Gramarye gruffon, Great gruffon, Gruffon, Manguini
This next list shows all items dropped by monsters that are used in alchemy recipes, but are not normal alchemy items. These include consumable items, weapons, armour and other items that have a purpose aside from alchemy uses.
Clogs: Beakon
Dragon scale: Abyss diver, Drakulard, Drakularge, Drakulord, Equinox, Grand Lizzier, Green dragon, Greygnarl, Mandrake major, Mandrake marauder, Mandrake marshal, Mandrake monarch, Nodoph, Rashaverak, Red dragon, Riptide, Seasaur, Wyrtoise, Wyrtle
Medicinal herb: Boppin' badger, Dracky, Funghoul, Healslime, She-slime, Slime, Slugger, Sootheslime, Teeny sanguini
Moonwort bulb: Badger mager, Batteryfly, Cruelcumber, Leafy larrikin, Man o' war, Pink sanguini
Raging ruby: Brainy badboon, Drastic drackal, Master moosifer, Tyrannosaura Wrecks
King slime, Medislime, Metal medley, She-slime, Slime, Slime knight, Slime stack, Sootheslime
Strong medicine: Badboon, Bag o' laughs, Leafy larrikin, Medislime, Metal slime, Treeface, Zumeanie
Terrible tattoo: Barbatos, Bloody manguini, Freaky tiki, Garth Goyle, Gruffon, Manguini
Tough guy tattoo: Atlas, Claw hammer, Ghoul, GorehamHogg, Mega moai
Tropotoga: Atlas
This list shows all consumables and alchemy items that are sold is shops in the various towns scatted across the world. This list only contains the consumables and alchemy items that are both sold and required in recipes.
Angel bell: Porth Llaffan, Dourbridge, Bloomingdale, Gleeba, Batsureg, Wormwood Creek, Upover
Antidotal herb: Angel Falls, Zere, Stornway, Coffinwell, Alltrades Abbey, Porth Llaffan, Slurry Quay, Dourbridge, Bloomingdale, Gleeba, Batsureg, Swinedimples Academy, Wormwood Creek, Upover
Holy water: Zere, Stornway, Coffinwell, Porth Llaffan, Slurry Quay, Dourbridge, Bloomingdale, Gleeba, Batsureg, Swinedimples Academy,
Lambswool: Batsureg
Magic water: Porth Llaffan, Slurry Quay, Dourbridge, Bloomingdale, Gleeba, Batsureg, Swinedimples Academy, Wormwood Creek, Upover
Medicinal herb: Angel Falls, Zere, Stornway, Coffinwell, Alltrades Abbey, Porth Llaffan, Slurry Quay, Dourbridge, Bloomingdale, Gleeba, Batsureg, Swinedimples Academy, Wormwood Creek, Upover
Softwort: Bloomingdale
Wakerobin: Bloomingdale
This list contains all weapons that are both sold somewhere, and are also required in a given recipe. Post-Game is a reference that the particular shop won't be available until you finish the main game, and Secret Shop refers to the shop in Dourbridge that can only be accessed after you acquire the Ultimate key.
Gusterang: Upover
This list contains all armour and accessories that are both sold somewhere, and are also required in a given recipe. Post-Game is a reference that the particular shop won't be available until you finish the main game, and Secret Shop refers to the shop in Dourbridge that can only be accessed after you acquire the Ultimate key.
Circlet: Bloomingdale
Hairband: Stornway
Strongsam: Batsureg
Turban: Coffinwell
There are two recipes with which you are able to make a lot of money quite quickly. For both of these recipes, you will be able to purchase all of the required ingredients from shops, create the new item with them, and sell this new item to an NPC for a profit greater than the cost of the combined sum of the ingredients. Since you are buying all of the ingredients from NPCs, the intial investment cost is quite high (especially when you start producing
large quantities). The maximum you can buy/sell per trip is 99.
550g
Bunny tail: Porth Llaffan 240g Lambswool: Batsureg ---Total: 970g 180g
1200g
Profit:
230g
96030g
Profit x99:
22770g
Torso #7) Gold mail = Silver mail x 1 + Gold ring x 1 + Gold bracer x 1
Silver mail: Bloomingdale 4000g Gold ring: Porth Llaffan 220g Gold Bracer: Porth Llaffan 350g ---Total: 4570g
Profit:
330g
452430g
Profit x99:
32670g
My email address is "fqureshi.zaraf@gmail.com". If you have any questions, comments, concerns, something to add, or if you notice a mistake or something, please send me an email about it. Make sure you mention Quest IX in the subject heading so that I don't delete it as spam. Thanks!
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Dragon Quest IX: Sentinels of the Starry Skies: Alchemy Recipe Guide by Zaraf Version: 1.2 | Last Updated: 2010-08-05 | View/Download Original File
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