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Time Management Secrets Of A Madman Who Created 30+ Products In A Few Short Months
By Jason Fladlien
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%reated and successfully sold over )*+ products in 1, short months -ritten . /ales 0etters n ( #ay 1ave created 1.2 banners in a day for a client /hot 3, videos in one day -rote ,4 articles in one day nvaded and made sales in completely new niches in a few short hours (nd more5
will share with you the secrets which made it possible in this report.
# ! Par"inson#s $aw
Everybody knows about the .26,2 rule 7 .2 percent of your results comes from ,28 of your efforts. /o the theory is if you discover what your 9,289 tasks are: you can ;ust focus on those and you'll get a huge bump in productivity.
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1. a headline ,. a guarantee ). bonuses G. your core offer 3. what they invest *. scarcity 4. the design of the page Page G
That's roughly what goes into each sales letter. /o that's only 12 bits there. 1owever: each of these 9bits9 is very general. n reality: you couldn't fit this one 9task9 of writing a sales letter in your conscious mind. /o we have to break it down into separate tasks. -hat if the first task was the general flow of the letter... kind of get an overview of how you'd manage your copy. t could go something like this? /tart with headline: open up and e=pand on headline: introduce offer: throw in the bullet points: e=plain what they invest: through in bonuses: mention guarantee: e=plain scarcity: then go to the call to action. Okay: that was simple. -e have the skeleton to our letter. Now: each of those steps become their own 9task9. /o the first task is writing the headline. only have 3 basic techniques for writing a headline: because follow the 94 plus or minus ,9 method. only want five methods so it's easy for me to keep track of. /o simply cycle through each of those five until find the one that works best for my headline. Then write it. Task 1 is completed. Task , is the opening copy. only have H(A( NF about five basic ways to open the copy. They all are fundamentally sound because 've swiped them from winning letters... so cycle through each of those five things and pick the one that fits right. Okay: task ) is to introduce and describe the offer. have four methods use to do that. /o again 7 we pick the best one that @EE0 is right in this circumstances 7 and then use it. (nd so forth which each task until the thing is finished. 1ere's why this works so well 7 NE&E" e=perience overwhelm because %(N'T.
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Secret #3 ! $earn To Ma"e +ecisions ,uic"*1ere's words live by 7 it's easier to make a decision right than to make a right decision. n other words: you often don't know when making the decision if it's the correct one 7 so better ;ust to make (N' decision and see what happens 7 and then course correct if need be 7 than to think it over. call it the *2 second rule. t plays out like this. $nless the decision at hand will #"(/T %(00' effect my business and6or life for the NEIT 1, months: B$/T make the decision in *2 seconds or less. Example 7 what color and style font do use for my headlines< s this something should be spending a lot of time on< No 7 it will not drastically effect my business and6or life for the ne=t 1, months. /o pick the font that @EE0/ best. f it's not the right color and font: can always change it. Example 7 what niche should go into ne=t< s this something that will drastically effect my business and6or life for the ne=t 1, months< Not really and here's why 7 if the niche is not that good: 'll know right away. Then cut my losses and move to the ne=t one. f it's good: T1EN can make the ne=t decision on whether to stay or not. /o t's simple 7 use the *2 second rule tied together with !arkinson's law. pick new niches to try out quickly: and then have a deadline to evaluate whether or not 'll stay in that niche. The point is 7 most decisions are so minor: you ;ust need to learn to make them as quickly as possible so you can stay in 9action mode9. %lients pay me D,32 an hour for personal coaching with time management 7 and (00 of them are very happy with the results produce. -hich is funny because simply make them make decisions in less than *2 seconds 7 and often have them @0 ! ( %O N to decide what to do5
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