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Abandoned Wizard's Library

Megadungeon Module for a Magic-themed Level or Sublevel by John Laviolette

This work is licensed under a Creative Commons Attribution-NonCommercialShareAlike 4.0 International License. Contact John Laviolette @ he !ine and hirty "ingdoms for an alternative license# $ooms Around Library Area% &ast: Storerooms Ordinary supplies (candles, water barrels, food, logs for fireplace,) one item type per room, stored loose or in boxes or barrels as appropriate. South: Living Areas ining, bedrooms, bat!s for servants and guests, plus storage for linens, cutlery, and soap. West: "agical #esearc! Supplies $xotic substances%researc! e&uipment (bottles and bea'ers, dust and powders, incense, feat!ers and fur, li&uids, stones,) on s!elves. Rotate directions as desired. Occupied by monsters below (2 in 6,) half have listed treasure. Cross off each treasure as it is found. Also use this table for wanderin monsters. Monster/Treasure Table ! 2 % ' " 6 !d6 centipedes 2d6 rats !d6 weasel !d6(! oblins d6)2 lar e spiders howlin eye 2"# sp in small sac$ !"# sp %# p in sealed bo& !## sp in lar e pouch !## sp 2# p in trapped bo& "# sp, loose !"# sp %# p in small sac$ Library (Northern half of map * !"(foot ceilin . 0wo( levels of boo$shelves around perimeter. Ric$ety, free(standin wooden stairs on wheels on north end used to reach upper shelves (brea$ on "+ on !d6.) 1tone stairs in south end lead to stone led e above lower boo$shelves. Familiar sittin on odd(shaped table in center of room is random small animal made of nonlivin material (stone, wood, wa&, paper, cloth) with power of speech. ,- 2+2, armor as appropriate, !+2 dama e, may have immunity or vulnerability. 2t was ordered to stay until the master returned. its memory of the master is poor and can be fooled. Decrepit books* roll d6 for each* !(' Moldering* -ust causes snee3e, poison save or aller ic (!d6 hours) " !ntact* 4orth !d6 p, &!# if you can find a $nowled eable buyer 6 Spellboo"* level d6)2 spells. Only one spellboo$ will be found. #arlor (!" #$a%rant * 5ostly empty room, moldy, overstuffed chair in one corner. /astern door is a6ar, but wi3ard(loc$ed. it will ma ically seal if closed, bloc$in the e&it east. ! in 6 chance !d6 centipedes are hidin in chair, will emer e to attac$ sittin characters by surprise. Chance of old and silver coins in the crac$s (2d6(" sp, !d6(% p.) Entry (!& #$a%rant * /mpty of furnishin s, but a monster without treasure is present on a ! in 6. 4estern door is loc$ed.

Centipede* ! hp, bite does ! hp + poison (!d6 dama e) Rat* ,- d6)%, half dama e Weasel* ,- !(2, d6(2 dama e, a ressive Goblin* ,- !(2, leather armor, club or spear Large Spider* ,- !+!, poison (+!d6 dama e) Howling Eye (Rare Chaotic Enchanted Monster # appearing: 1; HD 1+1, AC 9, Move 3; fear, noise A floatin eyeball si& inches across with a toothed maw in its underside that roars continuously when it spots an intruder. ,irelin s who see an approachin eye must ma$e a morale chec$ or flee. ma$e another chec$ when it starts to yell. /very round it continues to yell, ma$e a wanderin monster chec$. 0he bite of a howlin eye does normal dama e.

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