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Phase 1 : Milady 1. Choose Location: Face down. 2. Paris Card: Optional. Face up.

If existing Paris card present, discard it from game, remove trap from game, return adversaries to hand, re-set Constance token to 0. dd max ! trap plus adversaries "face up#, total of all $ strength on new card. 3. Treachery: %ither dd top &reacher' Card from deck to hand O( Pla' a &reacher' Card in hand with immediate conse)uences. Phase 2a : Musketeer Actions *usketeers pla' in an' order the' like. %ach has + actions, which must ,e completed ,efore the next musketeer starts. *a' repeat actions. 1. Draw Adventure Card: dd to hand. 2. Move: &o an' location with white letters. 3. Trade: -ith ! pla'er onl', at same location. &rade an' num,er of dventure Cards and.or e)uipment ",ut not upgrades# with this ! action. "*a' trade with out of action *usketeers at /ieux Colom,ier.# 4. Play Character Card: ppl' effects. . !ein"orce La !ochelle: t 0a (ochelle. Place Com,at Card. #. $verco%e Challen&e: t challenge location. '. Duel: t adversar' location. (. )et *+ui,%ent $r -,&rade: n' location. *a' ,u' max 1 items. Pla'er can2t have 1 identical items. *ax 1 skills, 1 e)uipment, ,ut ma' replace "discards go out of game#. &horough,red 3 ! free move action each turn Pistol 3 dd ! sword in first round each duel rmour 3 dd ! shield in each round of each duel. &oledo 4word 3 *a' re-roll ! die in each duel. 5alm 3 (egain 1 life points "and then remove from game#. 4ecret *aneuver 3 (eplaces old secret maneuver "62 rtagnan adds his though, so he2ll have two#. 7pgraded 4kill 3 dds ! to skill level. Musketeers win if 4th Quest board finished. Phase 2. : Musketeer !ecovery *usketeers out of action who had 0 actions this turn3 4tand up in /ieux Colom,ier. (egain all life points. 6raw an dventure Card.

Phase 3 : La !ochelle !esolution *ilad' rolls red dice as per time track. *usketeers roll ,lue dice as per cards pla'ed at 0a (ochelle. Onl' swords count, no secret maneuvers. %ach *usketeer at 0a (ochelle ma' sacrifice ! life point to cancel a red sword. *ove token left . right spaces e)ual to the difference in swords. Milady wins if Token on leftmost space. Phase 4 : *nd $" Turn *ove &ime &oken down ! space. Milady wins if Token on final space. *ove 0ouvre &oken down ! space. ppl' conse)uences. Milady wins if Token on rightmost space. If token on last space3 (emove 0ouvre card and an' trap from game, return an' adversaries to *ilad', reveal new 0ouvre card, re-set token to top space, *ilad' pla's traps and.or adversaries If Paris card in pla', appl' conse)uences. Milady wins if Constance receives 6 hits via The bduction! Card. $ne /or All0 All /or $ne &ime &oken doesn2t move this turn. *a' ,e pla'ed to cancel B6ead %ndC &reacher' Card, and effect lasts to end of turn. 8ueen regains 1 honour points at 0a 0ouvre "ma' ,e pla'ed to avoid defeat if last space reached#. Aain 1 %pic tokens. (emove from game once used. Duel *usketeer3 (oll = ,lue dice "max ># $ com,at strength ? com,at cards. *ilad'3 (oll = red dice $ adversar'2s com,at strength (esult Check3 If secret maneuver"s# rolled, opponent"s# loses life point"s#, special skills are applied "even if at 0 life points#, then duel is over. Otherwise, shields cancel swords. %ach non-cancelled sword removes ! life point from opponent. If no damage3 each side loses ! die. If either has @$! die, roll again and repeat result check, ,ut can no longer pla' com,at cards. If damage done, then duel is over. 6uel Over3 Failure3 *usketeer damaged ,ut adversar' lives O( no dice left to roll. 4uccess3 dversar' eliminated. (emove from game. Aet reward. %ither wa', if *usketeer has no life points, move to /ieux Colom,ier and turn ends. Musketeer If moved into, *ilad' must reveal if she2s present. If not present, *usketeer is sent to 0a 5astille.

Phase 2c : Milady -ncovered If *ilad' wasn2t found, she reveals location and does action "if an'#. Location Milady Phase 2 Milady Phase 3 (ichelieu2s 6en (eveal If not revealed to *usketeer, ma'3 Choose &reacher' Card from deck "reshuffle deck# O( draw &reacher' Cards to ,ring hand up to + cards. 8uest (ochefort 9 :othing. Paris (ochefort 9 :othing. 0e 0ouvre (ochefort 9 :othing.

7ndertake )uest. 7nused epic tokens carr' over to next )uest. ttempt to finish mission as per Paris card, in an' order. ttempt to finish mission as per 0ouvre card, in an' order. If completed, reveal next 0ouvre card immediatel'. 0a (ochelle 6on2t reveal. 6iscard com,at card. dd Cards "max +, no swapping or discarding pla'ed cards#. *a' sacrifice ! life point to cancel ! red sword. *ilad'2s 8uarters Choose Paris card, add to hand. :. 0a 5astille :. :. Can2t move here. If sent here in Phase 1, turn ends. If here at start of Phase 1, move to /ieux Colom,ier "costs ! action# ,' pa'ing ;! or dueling adversar' rated +. If not out of action, continue turn< otherwise regain all life points, draw ! dventure Card, end turn. /ieux Colom,ier :. :. If 'ou2re out of action, do *usketeer (ecover' at end of turn. 9 (ochefort 3 Onl' reveal and trigger (ochefort if a *usketeer other than thos attempts a challenge, a duel or to complete a mission ",ut not traps#.

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