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Command & Conquer

Gameplay
The Command & Conquer games belong to the real-time strategy genre, with the exception of the first person shooter Command & Conquer: Renegade. A staple of the series is the parallel campaigns of various different factions to one central storyline. Games in the series also offered multiplayer game options, via LAN and modem connection. All games in the series have also offered online play, as well as s!irmish matches in which players can face A" enemies. All Command & Conquer real-time strategy games except Command & Conquer: Generals and its expansions have featured the side bar for navigation and control as opposed to many other similar games where the control bar is located on the bottom of the screen. Command & Conquer gameplay typically re#uires the player to construct a base and ac#uire resources, in order to fund the ongoing production of various types of forces with which to assault and con#uer the opponent$s base. All available structures of the faction chosen by the player are constructed on-site at so-called construction yard - which typically begin as largesi%ed vehicles capable of deploying themselves into the aforementioned construction yards, called &'(s or &obile 'onstruction (ehicle. )hen a construction yard has finished building a new structure, the player can select a spot near to a preexisting structure in order to place it, where the prefabricated building will then rapidly unfold in a distinctive manner. "n all games in the series except Command & Conquer: Generals and its expansion, Zero Hour, funds are ac#uired by speciali%ed harvester units which bring their cargo *Tiberium for the Tiberian series of games or ore or the more valuable gems for the Red Alert series+ to a refinery structure. This in turn will convert the raw material into usable resources, expressed as credits. The raw materials themselves, in games released before Red Alert 2 as well as Command & Conquer 3 re#uire storage space in the form of refineries and, in the case of excess, storage silo structures. "n Generals and Zero Hour, funds are collected by two methods, collection of supplies by speciali%ed units and converted to money in supply centers or directly produced by speciali%ed units, buildings, or tech buildings at a set interval of time. All factions have structures and units with similar functions at their disposal. -owever, they are ad.usted to fit each faction$s theme and have somewhat varying properties. /nits can be classified into infantry, vehicles, and aircraft, each with their own subdivisions *note, in the Red Alert series there is also naval craft available+. /nit effectiveness against opponents follows the roc!-paper-scissors *intransitivity+ principle found in most real-time strategy games. (irtually every type of structure in the series acts as a tech tree node, and additional units, structures and faction-specific abilities will become available as new structures are built and placed. Access to advanced units and abilities may be temporarily bloc!ed if the re#uired structures are destroyed or if they are not being provided with ade#uate power by the supporting power plant structures.

Command & Conquer *abbreviated as C&C or CnC+ is a real-time strategy video game franchise, first developed by )estwood 0tudios. The first game was one of the earliest of the 1T0 genre, itself based on )estwood 0tudios$ landmar! strategy game Dune 2 and introducing trademar!s followed in the rest of the series. This includes full motion video cutscenes with a notable ensemble cast to progress the story, as opposed to digitally in-game rendered cutscenes. )estwood 0tudios was ta!en over by 2lectronic Arts in 3445 and eventually closed down in 6778. The studio and some of its members were absorbed into 2A Los Angeles, which continued development on the series. The first installment, Command & Conquer, was released worldwide by )estwood on August 83, 3449. The plot is set sometime in the near future where the 2arth becomes infected by a mysterious resource !nown only as Tiberium. A global war ensues between the /N formed Global :efense "nitiative to contain it and the cult #uasi-state revolutionary ;rotherhood of Nod, led by the enigmatic <ane, which see!s to harness it. -ighly successful, it was followed by Command & Conquer: Red Alert in 344= which is set in an alternate universe where the 0oviet /nion wages war with the Allied )est. :eveloped as the pre#uel to the original, the Red Alert series was spun-off into a separate, lighthearted and comic series, while the original game and its se#uels became !nown as the Tiberium series, retaining its sci-fi and serious tone. The first game is sometimes referred to as Tiberian Dawn as a result. The original game was followed by Command & Conquer: Tiberian Sun in 3444 and its expansion pac!. "n 6776, a first person-shooter set in the Tiberium universe, Command & Conquer: Renegade, was released and praised for its online features. The highly anticipated Command & Conquer 3: Tiberium Wars was released in 677> and followed by the expansion pac! Command & Conquer 3: ane!s Wrat". Command & Conquer #: Tiberian Twilig"t, released in 6737 as the conclusion to the Tiberium saga, received noticeably more mixed reviews because of its deviation from traditional gameplay. The Red Alert series was continued by the 6777 title Command & Conquer: Red Alert 2, its expansion, $uri!s Re%enge and Command & Conquer: Red Alert 3 in 6775, which introduced a third 2mpire of the 1ising 0un faction. A spin-off game in 6778, Command & Conquer: Generals, set in a more realistic near-future and featuring the /nited 0tates, 'hina and the Global Liberation Army was followed by an expansion pac!, Zero Hour. The series was originally mar!eted to an Anglophone audience, though many of the games have been translated into other languages including German, ?rench, 0panish, "talian, 1ussian, <orean, and 'hinese. The series is primarily developed for personal computers running &icrosoft )indows, although some titles have been ported to various video game consoles and the Apple &acintosh. @ther games for platforms such as i@0 and web-based have also been developed. As of Auly 6737, the Command & Conquer franchise consists of eleven games and eight expansion pac!s. The first three games of the series have been released as ?reeware to promote the successors.B6C 2A had confirmed that a new free-to-play game, entitled Command & Conquer, was in development with the studio (ictory Games. "t was set to be the next game in the series and was expected to be released in 6738. -owever, after a short alpha period the game was cancelled, and (ictory Games disbanded by 2A.B8CBDC The Command & Conquer series has been a commercial success with over 87 million Command & Conquer games sold as of 6774.

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