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ENGLISH CLUB - FTU

2012

2ND GET TOGETHERMEMORIZATION FINAL PLAN


Time: 120 mins Estimate daudiences: 80 people Purpose:To provide audiences with skills related to memorization Details No. 1 2 Est. time 15 mins 15 mins Activities Contents Notes

Sponsors speech Sponsors give a speech about themselves Ice-breaking -Play a tutorial clip showing interesting dance Audiences stay right at their steps - Audiences task is to dance following the clips guidance.
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seats during the dance

punished at the end. The punishment is to draw words using their backsides 3 25 mins Guestspeakers speech on the
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-Guest speaker provides the audiences with The outline is prepared by information related to memorizing (What is ECers

2012 English Club, Foreign Trade University

- People who dance in wrong manners get

ENGLISH CLUB - FTU

2012

overall ideas of memorizing

memorization? Why is it so important? How to memorize things effectively?) -Guest speaker answers questions about memorization from the audiences and gives advice

30mins

Academic Knowledge

Catch Phrases: 16 idioms/phrases are shown - the audience is divided into in the form of slideshow. Audiences have 30s 8 groups. In each turn, 4 to remember as many idioms/phrases as groups will play. possible. 4 delegates of 4 groups then come - This game lasts around 15 up to stage to randomly pick a piece of paper minutes in a box. These pieces have the above-given - It has 2 rounds, which means idioms/phraseswritten on. The task of each each group has to choose 2 delegate is to draw a picture to illustrate the delegates. In the first round,
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meaning of them to everybody in the 16 idioms/phrases will be maximum of 2 minutes. Audiences then have shown on the slide, then in up to 1 minute to guess which 4 the next round, other 16 phrases will be

idioms/phrases are being illustrated. Anyone idioms/ who has the correct answer in the shortest shown.
ngQuangHuy Programming Department| Member

Mobile: 0966.788.958 E-mail: huydq.pro.ec@gmail.com

2012 English Club, Foreign Trade University

ENGLISH CLUB - FTU

2012

time is given a present

-It

aims

to

stress

the

importance of the use of visual aids in memorizing things - MC wraps up the game at the end of the game.

Mind-map: Audiences are split into groups of - This game lasts around 15 10. Each one has an advisor whose job is to minutes control the way people play the game. Every - Estimated number of details
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group is given a piece of paper with an article in

an

article:

10

written on it. Each member of them has to - There is only one article learn the whole article by heart. The advisor of given to all groups each group then randomly picks a person to convey one detail of the given article by
ngQuangHuy Programming Department| Member Mobile: 0966.788.958 E-mail: huydq.pro.ec@gmail.com

2012 English Club, Foreign Trade University

ENGLISH CLUB - FTU

2012

drawing a branch of mind-map,then the next person, and so on. The branches have to be drawn continually, without any break. At the end of the game, the group whose the mindmap is finished correctly in the shortest time is the winner. 5 6 5mins 30mins Break time Daily life Audienceshave a break a list of funny and unconnected details will be - It aims at memorizing things shown on a slide . The groups have 1 minute in our daily life effectively to remember all of those details. Then their - Each advisor of each group is task is to form a meaningful story that includes given a checklist in advance to as many details given in the list as possible in count the details easier. But the maximum of 2 minutes and to present theyre not allowed to show
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their story to everybody in 1,5 2 minutes. the checklist to the members Advisor of the group then counts the number in of details in their stories that is given in the their Applying the groups. basic

list. The group having the most details is the knowledge presented by the winner
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guest

speaker

is

key

to

Mobile: 0966.788.958 E-mail: huydq.pro.ec@gmail.com

2012 English Club, Foreign Trade University

ENGLISH CLUB - FTU

2012

winning this game - At the end of the game, MC wraps up the game and brings the event to an end

ngQuangHuy Programming Department| Member

Mobile: 0966.788.958 E-mail: huydq.pro.ec@gmail.com

2012 English Club, Foreign Trade University

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