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HENCHARD, BATTLE PILGRIM

Background: Henchard was born in the slums of LAnguille, one of Bretonnias port towns. He fell into a life of mindless drudgery on the docks as a stevedore, and then a life of crime. While being chased by the authorities he was caught up amongst the entourage of Sir Osric, a Grail Knight of some renown. He used this as a cover to leave the city and spent a year following Osric with other Grail Pilgrims before the knight died of dissentry in a Carcassone war camp. He then flitted to another knight of the Grail, Tristan. While relieving himself one night in the camp latrine Henchard saw an orc sneaking into camp. In the ensuing fight (Henchard was trying to run away, but fell in the latrine) the orc fell on its own sword. It turned out to be the chieftain the Carcassone knights were hunting! This has earned him the note of both Sir Tristan and apparently the Duke of Carcassone! Personality: Henchard maintains a facade of being utterly subservient to Sir Tristan. His lifes dream is to use the Grail Knights reputation to earn himself a life free of toil. This is really the most a peasant could hope for in down-trodden Bretonnia. When his knights back is turned Henchards wheeling and dealing begins. He is a sneaky, suspicious, roguish character with a propensity for trouble. He has no qualms about selling holy artifacts to gullible Grail fanatics and is always looking for a way to make a profit out of any situation.

Grail Pilgrims Grail Pilgrims are peasants devoted to the Lady of the Lake, as represented by her Grail Knights. They believe that Grail Knights are paragons of courage, justice, and courtesy, and that the best way they, as lowly peasants, can serve the Lady is to serve a Grail Knight. To this end, they choose a Grail Knight and follow him around. If the knight drops anything (broken spoons, old buttons, and so on), they seize them and treasure them as relics, a means of contact with the holy. If the Grail Knight needs anything, they get it for him. And if the Grail Knight is in danger, they try to fight for him. Most Grail Pilgrims do not have long lives. If a Grail Knight dies whilst questing, his Grail Pilgrims descend on the body, stripping it of relics. Many then turn the corpse into a Grail Reliquae, which they then carry around in place of the Knight himself Battle Pilgrims are Grail Pilgrims who have survived following their Grail Knight for some time. As a result, they have become competent fighters. In most cases, they have also become even more fervent admirers of their Grail Knight and worshippers of the Lady of the Lake, having seen what the flower of Bretonnian chivalry are truly capable of. Battle Pilgrims are the effective leaders of groups of Grail Pilgrims, as the Grail Knight never condescends to give orders to peasant rabble. Some Grail Pilgrims resent taking orders from someone no better than they, so Battle Pilgrims often have to impose order by force. Wiser Grail Pilgrims note that their chances of survival are greatly increased by doing as the Battle Pilgrims say.

Henchard
Bretonnian, L'Anguillian Battle Pilgrim Peasant, Grail Pilgrim

25
Green Black
Grugni's Baldric

Male
150 5 ft. 7

Vessels

2225

0/0

L'Anguille Hunched back, mole


Mx2 Mx4

Mx6

60

50

46

55

55

38

35

45

19

W-

Mace Dagger Halberd

50 10 175

Ord

SB SB-3 SB

None None Special*

Ord 2H

Bow

20

Ord

24/48

Half None

Medium

0
0
0

0 0

Hardy
  

+1 Wounds [Factored]
+1 Move per 1d10 rounds when fleeing

Public Speaking

Flee!
Luck

+1 Fortune/day
Affect 10x number of people with Charm +10% on Fear/Terror & WP vs Intimidate Use 2 handed weapons without penalty

Public Speaking Stout-hearted

Specialist Weapon (2H)




Strong-minded

Only check for insanity after 8 IPs +5 to Toughness [Factored]


+5 to Strength [Factored]

Very Resilient
 

Very Strong

Strike to Stun

Instead of damage make Str test. If win


enemy makes Toughness test, with +10

per AP. If failed enemy stunned 1d10 rnds

Full Mail Armour


Halberd Bow with 20 arrows Animal Training

Chain, rusty, piecemeal well maintained

FEL INT
AG

Dagger

Trade (Cook)
Set Traps

Mace
The Finger Bones of

Osric obviously had a lot of extra


fingers. A chicken bone he once threw in your general direction.

Blather
Perform (Storyteller)
Speak Language

FEL
FEL

Sir Osric (x12)


Sir Osric's Bone

INT

(Brettonian)
Common Knowledge
INT

(Bretonnia) Dodge Blow

AG

1gc=20s=240p

1s=12p
240p=20s=1gc

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