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October 6th

Project 04 2009
Adonis Pimienta-Penalver
MAE377
Person#: 3270-5895
Contents
1 Introduction .......................................................................................................................................... 3

2 Objective ............................................................................................................................................... 3

3 Result .................................................................................................................................................... 3

3.1 Part A............................................................................................................................................. 3

3.2 Part B ............................................................................................................................................. 4

3.2.1 Metal ..................................................................................................................................... 4


3.2.2 Glass ...................................................................................................................................... 8
3.2.3 Plastic .................................................................................................................................. 10
3.3 Part C ........................................................................................................................................... 13

3.4 Part D, Mini-Project .................................................................................................................... 14

4 Conclusion ........................................................................................................................................... 15

5 References .......................................................................................................................................... 15

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1 Introduction
In this fifth project, the students were required to get familiarized with the many rendering capabilities
that are offered in Pro Engineer through its Advanced Rendering Extension (ARX). We learned to create
photo-realistic images using the above-mentioned extension in Pro E.

2 Objective
To become familiarized with the use and adjustment of room settings, lights, material and texture
settings, colors, special effects, depth of field, lens glare and many other functions offered in Pro E and
its graphic library.

3 Result
Below are the pictures obtained by following the tutorial directions for the rendering of the objects.
You will also find a small description of how I completed the specific task.

3.1 Part A
In part-A I was asked to render an image for a cell phone assembly. This was achieved by changing room
lighting and appearance settings and view parameters. The image can be seen below.

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Figure 1: The cell phone rendering in part-A.

3.2 Part B
In part B I had to work with a chess piece object and give it different textures and appearances with
various reflection, translucence and lighting settings. Nine different renders were produced; the
techniques to obtain the respective images will be briefly outlined below.

3.2.1 Metal
To obtain metallic appearance it was necessary to change the appearance type setting to metallic,
this gave the rendered image the proper appearance as can be seen below; I also experimented with
bump settings to create rough-looking surfaces as can be seen in some of the images below.

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(A)

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(B)

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(C)

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(D)

Figure 2: (A) The model with an aluminum appearance; (B) with a cast-aluminum appearance; (C) with the polished gold
appearance, notice the room reflection; and (D) the same model with a brushed gold appearance.

3.2.2 Glass
The glass appearance was obtained by simply changing the class of the object to glass. I
experimented with light and transparency settings, in order to achieve the right ‘look’ for my model.
Notice in the second model I also attempted to change the floor appearance, to emphasize the
characteristics of the model itself.

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(A)

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(B)

Figure 3: (A) The chess piece model in plain glass appearance; and (B) the same model in a blue glass appearance with a floor

3.2.3 Plastic
The plastic appearance was achieved by setting the class to Plastic; afterwards, I experimented with
different settings to achieve ‘rough’-looking models, eroded models and a translucent model. Images
are below.

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(A)

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(B)

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(C)

Figure 4: (A) The chess piece model as an injection mold plastic; (B) as a spark eroded plastic; and (C) as a translucent plastic
object.

3.3 Part C
Part-C consisted of a razor model which needed to be set to a close-up view with a realistic
appearance. This was achieved by managing the lights, the room appearance and position, the field
depth of the view, and the positioning of the razor itself. The image is listed below.

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Figure 5: The customized render of the razor model in part-C.

3.4 Part D, Mini-Project


In this final part of the project, I was required to achieve a rendering of the cell phone assembly I
had created in the last project with specific settings for room appearance, lights, color and materials for
the parts of the assembly. The result is below.

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Figure 6: The cell phone assembly in the specified render settings of the mini-project.

4 Conclusion
The skills I learned in this fifth project of my MAE 337 class were particularly useful for my future work in
solid modeling. The many tools that ARX and Pro Engineer have to offer the modeler in order to achieve
a presentation-ready, realistic and appealing render are very extensive and inclusive. These skills will
prepare me for my future assignments, and for the future work related projects I will encounter.

5 References
Introduction to Advanced Rendering Extension (ARX).
http://www.ptc.com/go/wildfire/learn/tutorial_443/printable_page.htm (2009)

ARX Advanced Material Definition. http://www.ptc.com/products/tutorials/ar_advanced_material_definition/


(2009)

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Basic of Advance Rendering Extension. http://www.ptc.com/go/wildfire/learn/tutorial_2161/index34732.htm
(2009)

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